Pikmin (game)
Pikmin 2
Pikmin 3

Yellow Wollyhop: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 28: Line 28:
The '''Yellow Wollywog''' (or '''Yellow Wollyhop''') is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are [[Wogpole]] eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'', they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither ''Pikmin'' or ''New Play Control! Pikmin'' ever name the creature in-game, but they do in the [[enemy reel]], calling it "Yellow Wollywog" in both cases.
The '''Yellow Wollywog''' (or '''Yellow Wollyhop''') is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are [[Wogpole]] eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'', they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither ''Pikmin'' or ''New Play Control! Pikmin'' ever name the creature in-game, but they do in the [[enemy reel]], calling it "Yellow Wollywog" in both cases.


There is a [[Glitches in Pikmin#Wollywog stuck on pipe|glitch]] in the ''Pikmin'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation.


{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
Line 43: Line 42:
===''Pikmin 3''===
===''Pikmin 3''===
Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.
Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.
==Glitches==
In the [http://pikmin.wikia.com/wiki/The_Final_Trial Final Trial] in [http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin) Challenge Mode], there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [http://pikmin.wikia.com/wiki/Olimar Olimar] onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge.
There is a glitch in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.
Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed.


==Technical information==
==Technical information==

Revision as of 10:03, January 25, 2015

This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so.

Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page.

At Pikmin Wiki, this page was called "Yellow Wollywog", which is likely different from the current title. It might make sense to rename this page.

Yellow Wollyhop In-game icon.
File:Yellow wollywog.png
Appears in PikminPikmin 2Pikmin 3
Scientific name Amphicaris frodendum
Family Amphituber
Areas The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild, Garden of Hope, Tropical Wilds, Twilight River
Caves Citadel of Spiders, Hole of Heroes
Challenge Mode stages The Distant Spring, The Final Trial, Creator's Garden, Bully Den
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages Tile Lands
Bingo Battle stages None
Attacks Crushes Pikmin

The Yellow Wollywog (or Yellow Wollyhop) is a frog-like creature found in the Pikmin games which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European version of New Play Control! Pikmin 2 and Pikmin 3, they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither Pikmin or New Play Control! Pikmin ever name the creature in-game, but they do in the enemy reel, calling it "Yellow Wollywog" in both cases.


Notes

Olimar's voyage log

There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?

Reel notes

After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim.

Olimar's notes

This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Louie's notes

Beer-batter and deep-fry for a down-home flavor you won't soon forget!

Strategy

Pikmin

These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.

The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the group move trick.

Pikmin 2

Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with captains, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The captains can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.

Pikmin 3

Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.

Glitches

In the Final Trial in Challenge Mode, there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.

There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge.

There is a glitch in Pikmin's Challenge Mode that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.

Yet another possible glitch that can occur in the Shower Room in Pikmin 2 is when the Wollywog gets stuck in the ground and cannot be killed.

Technical information

Pikmin technical information (?)
Internal name frog
HP 2000
Pikmin 2 technical information (?)
Internal name frog
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.2
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.05
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 800
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.03
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 75
fp12 視界距離 Sight radius 360
fp13 視界角度 FOV 120
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 40
fp20 攻撃可能範囲 Unknown (shock attack max range?) 200
fp21 攻撃可能角度 Unknown (shock attack max angle?) 30
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 180
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 70
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 100
fp33 マップとのあたりポリゴンの選定 Collision processing radius 35
fp34 ピクミンとのあたり Pikmin damage radius 20
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 3
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 5
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 15
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 空中時間 Time spent in mid-air 1
fp02 ジャンプ速度 Jump speed 320
fp03 失敗確率 Unknown (chance of a Pikmin surviving?) 0.2 (20%)
fp04 落下初速度 Initial fall speed 300

Gallery

Trivia

File:2007 1130 006.jpg
A Yellow Wollywog figurine.
  • The Yellow Wollywog is one of the few enemies in the Pikmin series to have a figurine modeled after it.
  • The reason why Wollywogs were renamed "Wollyhops" in the PAL re-releases is because "wog" is a racial slur in the PAL region.
  • Using an Action Replay to access a model test menu in Pikmin, the Yellow Wollywog's code name is "frog".
  • In the beta version of Pikmin, Wollywogs were capable of crushing Pikmin as they fall over when slain.
  • There is no limit to how many Pikmin Yellow Wollywogs can kill in one jump in the first Pikmin game.
  • It wasn't until Pikmin 3 that there was a slightly more logical explanation to the Yellow Wollywog levitating in the air briefly before dropping down; their throat puffs up, which keeps them afloat for a short period of time. Once the air is released, they drop onto your Pikmin.
  • The word Wollywog is derived from Pollywog, another name for tadpole, a frog's larval stage. Its original state was the Wogpole.