Yellow Wollyhop: Difference between revisions
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The '''Yellow Wollywog''' (or '''Yellow Wollyhop''') is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are [[Wogpole]] eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'', they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither ''Pikmin'' or ''New Play Control! Pikmin'' ever name the creature in-game, but they do in the [[enemy reel]], calling it "Yellow Wollywog" in both cases. | The '''Yellow Wollywog''' (or '''Yellow Wollyhop''') is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are [[Wogpole]] eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European [[Region|version]] of ''[[New Play Control! Pikmin 2]]'' and ''[[Pikmin 3]]'', they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither ''Pikmin'' or ''New Play Control! Pikmin'' ever name the creature in-game, but they do in the [[enemy reel]], calling it "Yellow Wollywog" in both cases. | ||
{{Notes|reel=y|olimar=y|louie=y|voyage=y}} | {{Notes|reel=y|olimar=y|louie=y|voyage=y}} | ||
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===''Pikmin 3''=== | ===''Pikmin 3''=== | ||
Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it. | Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it. | ||
==Glitches== | |||
In the [http://pikmin.wikia.com/wiki/The_Final_Trial Final Trial] in [http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin) Challenge Mode], there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [http://pikmin.wikia.com/wiki/Olimar Olimar] onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it. | |||
There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge. | |||
There is a glitch in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog. | |||
Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed. | |||
==Technical information== | ==Technical information== |
Revision as of 10:03, January 25, 2015
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. At Pikmin Wiki, this page was called "Yellow Wollywog", which is likely different from the current title. It might make sense to rename this page. |
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File:Yellow wollywog.png | |||
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Amphicaris frodendum | ||
Family | Amphituber | ||
Areas | The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild, Garden of Hope, Tropical Wilds, Twilight River | ||
Caves | Citadel of Spiders, Hole of Heroes | ||
Challenge Mode stages | The Distant Spring, The Final Trial, Creator's Garden, Bully Den | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | Tile Lands | ||
Bingo Battle stages | None | ||
Attacks | Crushes Pikmin |
The Yellow Wollywog (or Yellow Wollyhop) is a frog-like creature found in the Pikmin games which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are Wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European version of New Play Control! Pikmin 2 and Pikmin 3, they are known as "Yellow Wollyhops". Presumably, the removal of the "wog" in the name was so that British players wouldn't find the term offensive. Neither Pikmin or New Play Control! Pikmin ever name the creature in-game, but they do in the enemy reel, calling it "Yellow Wollywog" in both cases.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Strategy
Pikmin
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the group move trick.
Pikmin 2
Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with captains, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The captains can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.
Pikmin 3
Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.
Glitches
In the Final Trial in Challenge Mode, there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge.
There is a glitch in Pikmin's Challenge Mode that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.
Yet another possible glitch that can occur in the Shower Room in Pikmin 2 is when the Wollywog gets stuck in the ground and cannot be killed.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | frog
| ||
HP | 2000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | frog
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.2 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 800 |
fp01 | マップとの当り | Unknown (related to slopes) | 25 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 100 |
fp08 | 回転速度率 | Rotation acceleration | 0.03 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 360 |
fp13 | 視界角度 | FOV | 120 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 40 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 30 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 30 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 180 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 70 |
fp28 | 回転最大速度 | Rotation speed | 4 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 100 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 35 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 5 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 空中時間 | Time spent in mid-air | 1 |
fp02 | ジャンプ速度 | Jump speed | 320 |
fp03 | 失敗確率 | Unknown (chance of a Pikmin surviving?) | 0.2 (20%) |
fp04 | 落下初速度 | Initial fall speed | 300 |
Gallery
- PikFrog.jpg
Artwork of a Yellow Wollywog from Pikmin.
- Pikmin related beasts.jpg
Pikmin artwork, showing different-type Pikmin attacking a Yellow Wollywog.
Trivia
- The Yellow Wollywog is one of the few enemies in the Pikmin series to have a figurine modeled after it.
- The reason why Wollywogs were renamed "Wollyhops" in the PAL re-releases is because "wog" is a racial slur in the PAL region.
- Using an Action Replay to access a model test menu in Pikmin, the Yellow Wollywog's code name is "frog".
- In the beta version of Pikmin, Wollywogs were capable of crushing Pikmin as they fall over when slain.
- There is no limit to how many Pikmin Yellow Wollywogs can kill in one jump in the first Pikmin game.
- It wasn't until Pikmin 3 that there was a slightly more logical explanation to the Yellow Wollywog levitating in the air briefly before dropping down; their throat puffs up, which keeps them afloat for a short period of time. Once the air is released, they drop onto your Pikmin.
- The word Wollywog is derived from Pollywog, another name for tadpole, a frog's larval stage. Its original state was the Wogpole.