Citadel of Spiders: Difference between revisions
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{{Infobox cave | {{Infobox cave | ||
|image = CoS2.jpg | |||
|location = Perplexing Pool | |||
|sublevels = 5 | |||
|treasures = 11 | |||
|hazards = {{f}} {{e}} | |||
|obstacles = {{wgate}} {{bgate}} {{buried}} | |||
}} | }} | ||
{{guide}} | |||
The '''Citadel of Spiders''' is commonly the first cave found in the [[Perplexing Pool]] in ''[[Pikmin 2]]''. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], with mild enemies and a mildly strong [[Enemy#Boss|boss]]. | The '''Citadel of Spiders''' is commonly the first cave found in the [[Perplexing Pool]] in ''[[Pikmin 2]]''. It is just as simple as the [[White Flower Garden]] and [[Hole of Beasts]] in the [[Awakening Wood]], with mild enemies and a mildly strong [[Enemy#Boss|boss]]. | ||
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{{Notes|ship=y}} | {{Notes|ship=y}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Enemies''': | *'''Enemies''': | ||
**5 | **{{icon|Shearwig|y}} × 5 | ||
** | **{{icon|Skitter Leaf|y}} × 5 (2 in dead ends) | ||
*'''Hazards''': | *'''Hazards''': | ||
**None | **None | ||
*'''Treasures''': | *'''Treasures''': | ||
** | **{{icon|Love Nugget|y}} | ||
*'''Plants''': | *'''Plants''': | ||
**6 | **{{icon|Shoot|y}} (small) × 6 | ||
**2 | **{{icon|Clover|y}} × 2 | ||
*'''Others''': | *'''Others''': | ||
**1 | **{{icon|Egg|y}} × 1 (in a dead end)* | ||
{{sublevel technical | {{sublevel technical | ||
Line 68: | Line 67: | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **{{icon|Yellow Wollywog|y}} × 2 | ||
** | **{{icon|Fiery Dweevil|y}} × 3 | ||
*'''Hazards''': | *'''Hazards''': | ||
** | **{{icon|Fire geyser|y}} × 5 | ||
*'''Treasures''': | *'''Treasures''': | ||
** | **{{icon|Creative Inspiration|y}} (US) / {{icon|Activity Arouser|y|v=EU}} (Europe) (inside a Yellow Wollywog) | ||
** | **{{icon|Paradoxical Enigma|y}} | ||
** | **{{icon|Lip Service|y}} | ||
*'''Plants''': | *'''Plants''': | ||
**4 | **{{icon|Shoot|y}} (small) × 4 | ||
**4 | **{{icon|Fiddlehead|y}} × 4 | ||
*'''Others''': | *'''Others''': | ||
**1 | **{{icon|Gate|y}} × 1, with 4000 [[Health|HP]] | ||
** | **{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | ||
**4 | **{{icon|Egg|y}} × 4 (drop from the sky in dead ends) | ||
{{sublevel technical | {{sublevel technical | ||
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*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **{{icon|Swooping Snitchbug|y}} × 3 (1 drops from the sky in a dead end) | ||
** | **{{icon|Anode Beetle|y}} × 8 | ||
*'''Hazards''': | *'''Hazards''': | ||
**None | **None | ||
*'''Treasures''': | *'''Treasures''': | ||
** | **{{icon|Memorial Shell|y}} | ||
** | **{{icon|Patience Tester|y}} (US) / {{icon|Open Architecture|y}} (Europe) | ||
*'''Plants''': | *'''Plants''': | ||
**8 | **{{icon|Fiddlehead|y}} × 8 | ||
*'''Others''': | *'''Others''': | ||
**1 | **{{icon|Gate|y}} × 1, with 4000 [[Health|HP]] | ||
** | **{{icon|Queen Candypop Bud|y}} × 1 (drops from the sky in a dead end) | ||
**11 | **{{icon|Egg|y}} × 11 (in dead ends) | ||
{{sublevel technical | {{sublevel technical | ||
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*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **{{icon|Hermit Crawmad|y}} × 2 | ||
** | **{{icon|Water Dumple|y}} × 3 | ||
*'''Hazards''': | *'''Hazards''': | ||
** | **{{icon|Fire geyser|y}} × 5 | ||
*'''Treasures''': | *'''Treasures''': | ||
** | **{{icon|King of Sweets|y}} (inside a Hermit Crawmad) | ||
** | **{{icon|Time Capsule|y}} | ||
** | **{{icon|Flame of Tomorrow|y}} | ||
*'''Plants''': | *'''Plants''': | ||
**4 | **{{icon|Fiddlehead|y}} × 4 | ||
*'''Others''': | *'''Others''': | ||
**1 | **{{icon|Gate|y}} × 1, with 4000 [[Health|HP]] | ||
** | **{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | ||
**1 | **{{icon|Egg|y}} × 1 (in a dead end) | ||
{{sublevel technical | {{sublevel technical | ||
Line 218: | Line 217: | ||
Once you have recovered all of the treasures, you can use a nearby [[Ivory Candypop Bud]] if you really need some [[White Pikmin]]. [[Eggs]] are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon. | Once you have recovered all of the treasures, you can use a nearby [[Ivory Candypop Bud]] if you really need some [[White Pikmin]]. [[Eggs]] are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon. | ||
==Sublevel 5 | ==Sublevel 5== | ||
[[Image:CoSsub5.JPG|thumb|right|This is the layout for the last sublevel of the Citadel of Spiders. The way the land is distributed will usually remain the same, for some parts of the map can switch from time to time for each visit.]] | [[Image:CoSsub5.JPG|thumb|right|This is the layout for the last sublevel of the Citadel of Spiders. The way the land is distributed will usually remain the same, for some parts of the map can switch from time to time for each visit.]] | ||
*'''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Enemies''': | *'''Enemies''': | ||
** | **{{icon|Beady Long Legs|y}} × 1 | ||
** | **{{icon|Iridescent Flint Beetle|y}} × 1 | ||
*'''Hazards''': | *'''Hazards''': | ||
**None | **None | ||
*'''Treasures''': | *'''Treasures''': | ||
** | **{{icon|The Key|y}} (inside the Beady Long Legs) | ||
** | **{{icon|Regal Diamond|y}} | ||
*'''Plants''': | *'''Plants''': | ||
**3 | **{{icon|Clover|y}} × 3 | ||
**5 | **{{icon|Figwort|y}} (small) × 5 | ||
** | **{{icon|Common Glowcap|y}} × 2 | ||
*'''Others''': | *'''Others''': | ||
**None | **None | ||
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}} | }} | ||
}} | }} | ||
{{see also|Beady Long Legs strategy|l1=Beady Long Legs#Strategy}} | |||
The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. It likely would make its first reappearance in this game here, if you haven’t already seen it somewhere else. You will be far from the boss, but you should get ready, take your [[Yellow Pikmin]], or your [[Purple Pikmin]], if you can handle them well, and move forward. You will be in another area where the [[Regal Diamond]] is buried, but ignore it for now. | The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. It likely would make its first reappearance in this game here, if you haven’t already seen it somewhere else. You will be far from the boss, but you should get ready, take your [[Yellow Pikmin]], or your [[Purple Pikmin]], if you can handle them well, and move forward. You will be in another area where the [[Regal Diamond]] is buried, but ignore it for now. | ||
Once you reach the large circular plain, [[dismiss]] your Pikmin and run forward to make the Beady Long Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with [[ultra-spicy spray]], and then fight it | Once you reach the large circular plain, [[dismiss]] your Pikmin and run forward to make the Beady Long Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with [[ultra-spicy spray]], and then fight it using the strategy linked to above. | ||
It will release [[The Key]] from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access [[Challenge Mode (Pikmin 2)|Challenge Mode]] from the [[Menu#Title screen|title screen]]. If you still have some [[White Pikmin]], take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the [[Regal Diamond]], the [[Treasure Gauge]] may come handy if you’re having trouble finding it. | It will release [[The Key]] from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access [[Challenge Mode (Pikmin 2)|Challenge Mode]] from the [[Menu#Title screen|title screen]]. If you still have some [[White Pikmin]], take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the [[Regal Diamond]], the [[Treasure Gauge]] may come handy if you’re having trouble finding it. | ||
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{{Perplexing Pool}} | {{Perplexing Pool}} | ||
{{Caves}} | {{Caves}} | ||
Revision as of 10:52, December 21, 2014
Citadel of Spiders | |
---|---|
File:CoS2.jpg | |
Location | Perplexing Pool |
Sublevels | 5 |
Treasures | 11 |
Hazards | Template:F Template:E |
The following article or section contains guides. |
The Citadel of Spiders is commonly the first cave found in the Perplexing Pool in Pikmin 2. It is just as simple as the White Flower Garden and Hole of Beasts in the Awakening Wood, with mild enemies and a mildly strong boss.
To get to this cave, no trouble is required, the player just has to move straight out of the vicinity of the landing site, and move to the left, defeating one or more Yellow Wollywogs and some Shearwigs when needed. There are Skitter Leaves near the hole, but they can't bother the player.
This cave should be easy, so there is no need to stock on sprays, with flower Pikmin being enough. Although there are no poison hazards in the dungeon, there is buried treasure that requires White Pikmin to dig up.
Notes
Ship's dialogs
“Krzzt! My sensors are giving out foreboding signals. These signals could very well mean...
...that this hole is filled with wretched, nasty bugs! Vicious, program-terminating bugs!”Sublevel 1
- Theme: Concrete
- Enemies:
- Shearwig × 5
- Skitter Leaf × 5 (2 in dead ends)
- Hazards:
- None
- Treasures:
- Plants:
- Others:
- Egg × 1 (in a dead end)*
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 8 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_NARI_4x4c_conc.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with roots |
*The cave files specify the existence of eggs, even though none appear in-game.
The first sublevel of the Citadel of Spiders should be pretty easy. There are many maze-like pathways, and also other twig covered areas in the cave. The only enemies here are a few measly Shearwigs and harmless Skitter Leaves.
Take a squad of Purple Pikmin, and one throw should take out any one of them easily when aimed correctly. After you are sure there are no enemies left that can pose a threat, take some Pikmin in and have them transport the Love Nugget to the pod. After you have recovered it, you may move on.
Sublevel 2
- Theme: Concrete
- Enemies:
- Yellow Wollywog × 2
- Fiery Dweevil × 3
- Hazards:
- Fire geyser × 5
- Treasures:
- Creative Inspiration (US) / Activity Arouser (Europe) (inside a Yellow Wollywog)
- Paradoxical Enigma
- Lip Service
- Plants:
- Shoot (small) × 4
- Fiddlehead × 4
- Others:
- [icon] Gate × 1, with 4000 HP
- Violet Candypop Bud × 1 (in a dead end)
- Egg × 4 (drop from the sky in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 1 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_NARI_4x4b_conc.txt | ||||
Lighting file (?) | normal_light_lv1.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
The next level in this pest-filled cave is filled with many fiery hazards, and also some very pesky enemies. You will spawn in an enemy free area, so you can organize your Pikmin to clear the area. Take a squad of Red Pikmin and have them clear the area of fiery geysers, avoiding the jumps of Yellow Wollywogs. Then take your burly group of Purple Pikmin and have them defeat all of the Yellow Wollywogs and Fiery Dweevils, being wary if the Dweevils release fire.
After the area is clear of all the enemies, you should have cleared a path to the treasures, even if the Dweevils had stolen them. There are three treasures that you need to get here, the Creative Inspiration, held by one of the Yellow Wollywogs, the Lip Service, and the Paradoxical Enigma, which is in an alcove, partially buried. There are a few alcoves that may have eggs that fall, and a Violet Candypop Bud will appear if you have less than 20 Purple Pikmin. After clearing the area, it would be imminent for you to move on.
Sublevel 3
- Theme: Concrete
- Enemies:
- Swooping Snitchbug × 3 (1 drops from the sky in a dead end)
- Anode Beetle × 8
- Hazards:
- None
- Treasures:
- Memorial Shell
- Patience Tester (US) / Open Architecture (Europe)
- Plants:
- Fiddlehead × 8
- Others:
- [icon] Gate × 1, with 4000 HP
- Queen Candypop Bud × 1 (drops from the sky in a dead end)
- Egg × 11 (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 2 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_a_conc.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
The next floor of the cave is plenty different from the previous one. Instead of fire, the area is rigged by electricity producing Anode Beetles. Swooping Snitchbugs also fly above the ground to trouble your Pikmin in their actions. First take some Yellow Pikmin, or Purple Pikmin instead if you are experienced at dodging the strings of the electricity made by the Anode Beetles. Go in and defeat any of the ground crawling Beetles you see, make sure when using purples that you do not throw while the electricity is visible, otherwise, they will meet a shocking death.
If you see a Snitchbug, go and defeat it too, for they can taunt you while moving treasures, purples can come in handy when grounding them too. After the enemies are gone, take all of your Pikmin and destroy every wall and explore every alcove. The Patience Tester, a large can, should be in an alcove partially buried, and sometimes behind one of these walls. To find the other treasure, the Memorial Shell, take a group of White Pikmin, and use the Treasure Gauge, for it is buried completely underground.
After all the items are gathered, if you haven’t already, you can use the Queen Candypop Bud that drops from the ceiling in an alcove to gain some Pikmin, especially if you’re short in your total amount of Yellow Pikmin since you recently discovered them. After your other needs, such as recuperation via the nectar and sprays of eggs, you can progress to the next sublevel.
Sublevel 4
- Theme: Concrete
- Enemies:
- Hermit Crawmad × 2
- Water Dumple × 3
- Hazards:
- Fire geyser × 5
- Treasures:
- King of Sweets (inside a Hermit Crawmad)
- Time Capsule
- Flame of Tomorrow
- Plants:
- Fiddlehead × 4
- Others:
- [icon] Gate × 1, with 4000 HP
- Ivory Candypop Bud × 1 (in a dead end)
- Egg × 1 (in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 3 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_ABE_d_pypen_dani_conc.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits | 2 conjoined rooms | Rectangular room with pipe |
The penultimate level of the cave is still mildly difficult; there are only two enemies found here, Water Dumples, and Hermit Crawmads, which may be new to you so far if you started to play. Take a squad of Purple Pikmin and Red Pikmin. Use the purples for defeating enemies, and reds for destroying fire-spouting geysers.
You can also use White Pikmin for quickly transporting treasures. Find the three treasures, the Flame of Tomorrow, the King of Sweets, and the Time Capsule. They switch locations but one is found in an alcove, another is found on specific ramps or an alcove, and the third is held by one of the Crawmads.
Once you have recovered all of the treasures, you can use a nearby Ivory Candypop Bud if you really need some White Pikmin. Eggs are also nearby for your use. After you are finished restoring the quality of your team if necessary, move on to the last area of this dungeon.
Sublevel 5
- Theme: Concrete
- Enemies:
- Hazards:
- None
- Treasures:
- The Key (inside the Beady Long Legs)
- Regal Diamond
- Plants:
- Clover × 3
- Figwort (small) × 5
- Common Glowcap × 2
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | yakushima_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_DKumo_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None | ||||
Cave units (?) | |||||
Beady Long Legs arena |
- See also: Beady Long Legs strategy.
The final floor of this cave is very big, and likewise, it has a considerably big enemy lurking in it, the infamous Beady Long Legs. It likely would make its first reappearance in this game here, if you haven’t already seen it somewhere else. You will be far from the boss, but you should get ready, take your Yellow Pikmin, or your Purple Pikmin, if you can handle them well, and move forward. You will be in another area where the Regal Diamond is buried, but ignore it for now.
Once you reach the large circular plain, dismiss your Pikmin and run forward to make the Beady Long Legs appear. Go back and call your Pikmin, and get ready to battle the creature. If you need to, you can hype up your Pikmin with ultra-spicy spray, and then fight it using the strategy linked to above.
It will release The Key from its spherical torso, and you can then take it back to the pod, once you do, you get a transmission saying that you can now access Challenge Mode from the title screen. If you still have some White Pikmin, take them and throw them onto the ledges you saw earlier so they can dig up the completely buried treasure, the Regal Diamond, the Treasure Gauge may come handy if you’re having trouble finding it.
If you’re interested, take a small group of Purple Pikmin and walk in front of one of the Common Glowcaps in the area, throw a Purple Pikmin on them and see if an Iridescent Flint Beetle comes out (only one can be found here per visit), fight it for nectar and one ultra-spicy spray; once you recover from your battle, you can finally exit the cave by using the geyser nearby in a narrow passageway.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | クモの根城? | Citadel of Spiders |
This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves