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| {{Infobox enemy | | {{Infobox enemy |
| |pikmin = y | | |pikmin = y |
| |pikmin2 = y | | |pikmin2 = y |
| |image = Yellow wollywog.png | | |pikmin3 = y |
| |size = 270px | | |image = 43yellowwollywog.png |
| |technical = Amphituber | | |size = 270px |
| |name = Amphicaris frodendum | | |icon = Piklopedia Yellow Wollywog.png |
| |family = Amphituber | | |technical = Amphituber |
| |areas = '''''Pikmin'''''<br>[[The Distant Spring]]<br>'''''Pikmin 2'''''<br>[[Awakening Wood]]<br>[[Perplexing Pool]]<br>[[Wistful Wild]] | | |name = Amphicaris frodendum |
| '''''Pikmin 3'''''<br>[[Tropical Wilds]], [[Garden of Hope]]
| | |family = Amphituber |
| |underground=[[Citadel of Spiders]]<br>[[Hole of Heroes]] | | |areas = [[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]], [[Garden of Hope]] |
| |challenge='''''Pikmin'''''<br>[[The Distant Spring]]<br>[[The Final Trial]]<br>'''''Pikmin 2'''''<br>[[Creator's Garden]]<br>[[Bully Den]]<br>'''''Pikmin 3'''''<br>''Battle Enemies''<br>[[Thirsty Desert]]<br>[[Tropical Wilds Remix]] (x4)<br>[[Fortress of Festivity]] (x2)<br>[[Forgotten Cove]] (x4)<br>''Collect Treasure''<br>[[Tropical Forest Remix]]<br>[[The Rustyard]] (x2)<br>[[Forgotten Cove]]<br>[[Clockwork Chasm]] | | |underground = [[Citadel of Spiders]], [[Hole of Heroes]] |
| |height = 46mm | | |challenge = [[The Distant Spring]], [[The Final Trial]], [[Creator's Garden]], [[Bully Den]] |
| |seeds = 8 | | |2p = [[Tile Lands]] |
| |value2 = 5 | | |weight = 7 |
| |value3 = 30
| | |height = 46 |
| |attacks = Squashes Pikmin | | |max_pikmin = 14 |
| |vitality1 = N/A | | |seeds = 8 |
| |vitality2 = 800 | | |value = 5 |
| |vitality3 = N/A
| | |attacks = Crushes Pikmin |
| |pikmin3 = y
| | |vitality1 = 2000 |
| |battle = '''''Pikmin 2'''''<br>[[Tile Lands]]<br>'''''Pikmin 3'''''<br>[[Stagnant Sea]]
| | |vitality2 = 800 |
| |weight1 = 7
| | }} |
| |weight2 = 7
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| |weight3 = 5
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| |max_pikmin1 = 14
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| |max_pikmin2 = 14
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| |max_pikmin3 = 10}}
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| The '''Yellow Wollywog''' <span style="line-height:20px;">(イモガエル) </span>(known as '''Yellow Wollyhops''' in the PAL versions of ''[[New Play Control!]]'') is a frog-like creature found in all three [[Pikmin (series)|Pikmin games]]. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin is tinted green towards the top of their heads, with green spots along the sides. In ''[[Pikmin 3]]'', their appearance is very polished, with moist skin and their green patch and spots much more pronounced. They can usually be found around large, open-air bodies of water. When [[Pikmin family|Pikmin]] come near, they attack by leaping and stopping in midair, then falling on to the Pikmin to crush them. Their behavior is explained as an attempt to drive predators away from developing eggs. In ''Pikmin 3'', their attack is much more realistic looking. In the first two games, the creatures hung in the air with nothing to hold them there, whereas in ''Pikmin 3'', they inflate their throat sacs after leaping, giving them a few seconds of air before falling down. They are the only mature species of Amphituber in Pikmin 3 | | The Yellow Wollywog is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European version of ''[[New Play Control! Pikmin]]'', they are known as "Yellow Wollyhops". |
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| ==Notes==
| | There is a [[Glitches in Pikmin#Wollywog stuck on pipe|glitch]] in the ''Pikmin'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. |
| ===Captain's Log===
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| ''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"''
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| ===Reel Notes===
| | {{Notes|reel=y|olimar=y|louie=y|voyage=y}} |
| ''"After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim."''
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| ===Olimar's Notes===
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| ''"This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures."''
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| ===Louie's Notes=== | | ==Strategy== |
| ''"Beer-batter and deep-fry for a down-home flavor you won't soon forget!"'' | | ===''Pikmin''=== |
| ===Nintendo Player's Guide===
| | These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their [[HP|health]] dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool. |
| ''"Almost always found in the water, the Yellow Wollywog is more vicious than it looks. Toss blues at the beast and be ready to call your troops to your pilot if they are thrown off. The reward for capturing an above-ground Yellow Wollywog is eight Pikmin."''
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| ==Battle Strategy==
| | The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower in the first game without the [[C-stick tactic]]. |
| ===''Pikmin''===
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| These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it can't jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool. Beware that Wollywogs have no limiter on how many pikmin they can kill in one jump. This only applies to this game.
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| ===''Pikmin 2''=== | | ===''Pikmin 2''=== |
| Yellow Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the ''[[Pikmin (game)|first game]]''. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Be careful though: if the Wollywog jumps while you are throwing, the Pikmin land under the Wollywog, putting them in massive danger. Players should stop throwing just in time for the Wollywog to jump, and continuing the attack when it lands. Even so, often the safety strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. This is better suited in dungeons, where there is no time limit. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.
| | Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the [[Pikmin (game)|first game]]. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. However, this method has its own dangers, too. The [[captains]] can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it. |
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| ===''Pikmin 3''=== | | ===''Pikmin 3''=== |
| Yellow Wollywogs only have one method of attacking, and that is by crushing Pikmin. Rock Pikmin are unable to die through this, so it is efficient to use Rock Pikmin against Wollywogs. If you can't use Rock Pikmin, toss your other Pikmin on top of the beast. When it hops up, quickly call back all of your Pikmin. Eventually, it will be defeated. | | Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it. |
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| In this game, Yellow Wollywogs also have realistic crushing physics, which allows them to damage and kill enemies they land on, aside from captains and the Pikmin.
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| ==Glitches==
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| In the [http://pikmin.wikia.com/wiki/The_Final_Trial Final Trial] in [http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin) Challenge Mode], there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [http://pikmin.wikia.com/wiki/Olimar Olimar] onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
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| There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge.
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| There is a glitch in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.
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| Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed.
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| Image:Pikmin related beasts.jpg|''Pikmin'' artwork, showing different-color Pikmin attacking a Yellow Wollywog. | | Image:PikFrog.jpg|Artwork of a Yellow Wollywog from ''Pikmin''. |
| Reel27 Yellow Wollywog.png|The Yellow Wollywog as seen in the [[Creature Montage]] of ''Pikmin''.
| | Image:Pikmin related beasts.jpg|''Pikmin'' artwork, showing different-type Pikmin attacking a Yellow Wollywog. |
| Image:Yellowwollywog.jpg|Artwork of the Yellow Wollywog from ''Pikmin 2''. | |
| yellow wollywog toy.jpg|A Yellow Wollywog figurine.
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| Yellow Wollywog.png|A Yellow Wollywog in the [[Piklopedia]] of ''Pikmin 2''.
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| Screen Shot 2013-04-17 at 10.06.04 AM.png|Two Yellow Wollywogs in ''Pikmin 3'' near [[Alph]] and some [[Winged Pikmin]].
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| Screen Shot 2013-07-12 at 12.02.25 AM.png|A Yellow Wollywog attacking some Rock Pikmin. Another sits in the water.
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| Wollywog-Pikmin3.jpg|A Yellow Wollywog as seen in ''Pikmin 3''. This photo was taken using the Gamepad.
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| zlCfzREdmsUf5_YBKN.jpg|A Yellow Wollywog cleaning itself.
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| YellowWollywogJumping-Pikmin3.jpg|A Yellow Wollywog jumping on a [[Yellow Pikmin]].
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| Pikmin-wollywog-fight-1.jpeg|Pikmin carrying a Yellow Wollywog In ''' Pikmin '''
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| </gallery> | | </gallery> |
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| ==Trivia== | | ==Trivia== |
| *The Yellow Wollywog is one of the few enemies in the ''[[Pikmin (series)|Pikmin]]'' series to have a [[Merchandise|figurine]] modeled after it. | | [[Image:2007 1130 006.jpg|thumb|right|120px|A Yellow Wollywog figurine.]] |
| *The reason why Wollywogs were renamed "Wollyhops" in the PAL re-releases is because "wog" is a racial slur in the PAL region.
| | *The Yellow Wollywog is one of the few enemies in the ''Pikmin'' series to have a [[Merchandise|figurine]] modeled after it. |
| *Using an Action Replay to access a model test menu in ''Pikmin'', the Yellow Wollywog's code name is "frog".
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| *In the beta version of ''Pikmin'', Wollywogs were capable of crushing Pikmin as they fall over when slain.
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| *There is no limit to how many Pikmin Yellow Wollywogs can kill in one jump in the first Pikmin game.
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| *It wasn't until ''[[Pikmin 3]]'' that there was a slightly more logical explanation to the Yellow Wollywog levitating in the air briefly before dropping down; their throat puffs up, which keeps them afloat for a short period of time. Once the air is released, they drop onto your Pikmin.
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| *The word Wollywog is derived from Pollywog, another name for tadpole, a frog's larval stage. Its original state was the Wogpole.
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| {{Enemies}} | | {{Enemies}} |
| <!--Challenge Mode appearance only-->
| | [[Category:Crushing enemies]] |
| [[Category:Pikmin 1 enemies]] | |
| [[Category:Pikmin 2 enemies]]
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| [[Category:Pikmin 3 Enemies]]
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| [[Category:Pikmin 3]]
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| [[Category:The Distant Spring]]
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| [[Category:The Final Trial]]
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| [[Category:Perplexing Pool]]
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| [[Category:Dream Den]]
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| [[Category:Citadel of Spiders]]
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| [[Category:Water enemies]]
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| [[Category:Wistful Wild]]
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| [[Category:Amphitubers]]
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| [[Category:Subterranean Complex]]
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| [[Category:Bulblax Kingdom]]
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| [[Category:Submerged Castle]]
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| [[Category:Hole of Heroes]]
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| [[Category:Pikmin 2 Challenge Mode]]
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| [[Category:2-Player Battle]]
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| [[Category:Tropical Wilds]]
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| [[Category:Garden of Hope]]
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| [[Category:Twilight River]]
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| [[Category:Awakening Wood]]
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| [[Category:Louie's notes]]
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Yellow Wollyhop
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Appears in
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Pikmin, Pikmin 2, Pikmin 3
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Scientific name
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Amphicaris frodendum
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Family
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Amphituber
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Areas
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The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild, Garden of Hope
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Caves
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Citadel of Spiders, Hole of Heroes
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Challenge Mode stages
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The Distant Spring, The Final Trial, Creator's Garden, Bully Den
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Mission Mode Collect Treasure! stages
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None
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Mission Mode Battle Enemies! stages
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None
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Side Story days
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None
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2-Player Battle stages
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Tile Lands
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Bingo Battle stages
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None
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Attacks
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Crushes Pikmin
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The Yellow Wollywog is a frog-like creature found in the Pikmin games which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small Pikmin below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the European version of New Play Control! Pikmin, they are known as "Yellow Wollyhops".
There is a glitch in the Pikmin Challenge Mode that results in the Yellow Wollywog becoming stuck in its jumping animation.
Notes
Olimar's voyage log
“There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump...?”
Reel notes
“After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim.”
Olimar's notes
“This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.”
Louie's notes
“Beer-batter and deep-fry for a down-home flavor you won't soon forget!”
Strategy
Pikmin
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.
The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower in the first game without the C-stick tactic.
Pikmin 2
Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with captains, especially if the Rocket Fist upgrade is available. However, this method has its own dangers, too. The captains can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.
Pikmin 3
Yellow Wollywogs are much easier to defeat in Pikmin 3, because of the inclusion of Rock Pikmin, which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.
Gallery
PikFrog.jpg
Artwork of a Yellow Wollywog from Pikmin.
Pikmin related beasts.jpg
Pikmin artwork, showing different-type Pikmin attacking a Yellow Wollywog.
Trivia
- The Yellow Wollywog is one of the few enemies in the Pikmin series to have a figurine modeled after it.