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Yellow Wollyhop: Difference between revisions

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|name=Amphicaris frodendum
|name=Amphicaris frodendum
|family=Amphituber
|family=Amphituber
|areas='''''Pikmin'''''<br>[[The Distant Spring]]<br>'''''Pikmin 2'''''<br>[[Awakening Wood]]<br>[[Perplexing Pool]]<br>[[Wistful Wild]]
|areas=[[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]]
|underground=[[Citadel of Spiders]]<br>[[Hole of Heroes]]
|underground=[[Citadel of Spiders]], [[Hole of Heroes]]
|challenge=[[The Distant Spring]], [[The Final Trial]], [[Creator's Garden]], [[Bully Den]]
|weight=7
|weight=7
|height=46
|height=46
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}}
}}


The '''Yellow Wollywog''' is a frog-like creature found in both [[Pikmin (series)|Pikmin games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin family|Pikmin]] below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs. In the PAL version of ''[[New Play Control! Pikmin]]'' they are known as "Yellow Wollyhops". They are also commonly accused of being the most annoying enemy in the game.
The Yellow Wollywog is a frog-like creature found in both [[Pikmin (series)|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the PAL version of ''[[New Play Control! Pikmin]]'' they are known as "Yellow Wollyhops".


There is a [[Yellow Wollywog glitch|glitch]] in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it but sometimes when they carry it the Wollywog will be unable to move it.
There is a [[Yellow Wollywog glitch|glitch]] in the ''Pikmin'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation.
 
Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed.


==Ship Log==
==Ship Log==
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''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"''
''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"''


{{notes|enemy}}
{{Notes|reel=y|olimar=y|louie=y}}


==Strategies==
==Strategies==
===''Pikmin''===
===Pikmin===
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool.
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool.


===''Pikmin 2''===
The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower on the first game without the [[C-stick tactic]].
Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the ''[[Pikmin (game)|first game]]''. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.
 
===Pikmin 2===
Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the [[Pikmin (game)|first game]]. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. This method has its own dangers too. The [[captains]] can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
[[File:YellowWollywogToy.jpg|thumb|right|120px|A Yellow Wollywog figurine.]]
[[Image:2007 1130 006.jpg|thumb|right|120px|A Yellow Wollywog figurine.]]
*The Yellow Wollywog is one of the few enemies in the ''[[Pikmin (series)|Pikmin]]'' series to have a [[Merchandise|figurine]] modeled after it.
*The Yellow Wollywog is one of the few enemies in the [[Pikmin (series)|''Pikmin'' series]] to have a [[Merchandise|figurine]] modeled after it.
*The reason why PAL rereleases of ''Pikmin'' have wollywogs renamed wollyhops is because wog is an offensive term in British slang used to offend black people.
*The Yellow Wollywog is one of the only enemies with no mouth.


{{Enemies}}
{{Enemies}}
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 2 enemies]]

Revision as of 09:43, March 29, 2012

Yellow Wollyhop
43yellowwollywog.png
Appears in PikminPikmin 2
Scientific name Amphicaris frodendum
Family Amphituber
Areas The Distant Spring, Awakening Wood, Perplexing Pool, Wistful Wild
Caves Citadel of Spiders, Hole of Heroes
Challenge Mode stages The Distant Spring, The Final Trial, Creator's Garden, Bully Den
2-Player Battle stages None
Attacks Crushes Pikmin

The Yellow Wollywog is a frog-like creature found in both Pikmin games which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small Pikmin below, and behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the PAL version of New Play Control! Pikmin they are known as "Yellow Wollyhops".

There is a glitch in the Pikmin Challenge Mode that results in the Yellow Wollywog becoming stuck in its jumping animation.

Ship Log

Note that there is only one entry for the two species of this family.

"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"

Notes

Reel notes

After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim.

Olimar's notes

This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures.

Louie's notes

Beer-batter and deep-fry for a down-home flavor you won't soon forget!

Strategies

Pikmin

These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.

The alternative strategy mentioned for Pikmin 2 also works here, but it takes longer than swarming, since throwing is slower on the first game without the C-stick tactic.

Pikmin 2

Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, often the safety strategy is simply to punch it with captains, especially if the Rocket Fist upgrade is available. This method has its own dangers too. The captains can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.

Gallery

Trivia

File:2007 1130 006.jpg
A Yellow Wollywog figurine.
  • The Yellow Wollywog is one of the few enemies in the Pikmin series to have a figurine modeled after it.
  • The Yellow Wollywog is one of the only enemies with no mouth.