Dream Den: Difference between revisions
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{{Infobox cave | {{Infobox cave | ||
|image=Dream_Den_11.jpg | |||
|location=Wistful Wild | |location=Wistful Wild | ||
|sublevels=14 | |sublevels=14 | ||
|treasures=21 | |treasures=21 | ||
| | |hazards={{f}} {{w}} {{e}} {{p}} {{r}} {{b}} | ||
| | |obstacles={{waterbody}} {{clog}} {{wgate}} {{bgate}} {{ledge}} {{buried}} | ||
}} | }} | ||
The '''Dream Den''' is a [[cave]] in ''[[Pikmin 2]]'', | The '''Dream Den''' is a [[cave]] in ''[[Pikmin 2]]'', found in the [[Fish Cum Destrizzled Wild]]. Because it contains what may be regarded as the game's final [[Enemy#Boss|boss]], it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison [[gate]] there. All of the enemies in the way should be defeated and then [[Blue Pikmin]] should build a [[bridge]] across the water. Destroying the poison gate requires use of [[White Pikmin]]. The cave is one of the game's longest, with 14 [[sublevel]]s, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that the player keeps [[White Pikmin]] alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here. In this cave, you will get a total of 5965 [[Poko]]s for all treasures in the NTSC version. | ||
In this cave, you will get a total of | |||
{{spoiler}} | {{spoiler}} | ||
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{{endspoiler}} | {{endspoiler}} | ||
== | {{notes|ship=y}} | ||
* | |||
* | {{Solution}} | ||
*[[ | |||
*[[ | ==Sublevel 1== | ||
*[[ | *'''Theme''': Garden | ||
* | *'''Enemies''': | ||
*[[ | **2 [[Lesser Spotted Jellyfloat]]s | ||
* | **2 [[Hermit Crawmad]]s | ||
*[[ | **1 [[Dwarf Orange Bulborb]] | ||
* | *'''Hazards''': | ||
*[[ | **3 [[Hazard#Poison gas|gas pipes]] | ||
*[[ | *'''Treasures''': | ||
* | **[[Disguised Delicacy]] | ||
* | *'''Plants''': | ||
**5 small [[Figwort]]s | |||
**5 large [[Figwort]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 30 | |||
|itemmax = 1 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 2 | |||
|geyser = No | |||
|unitfile = 1_ABE_vshit67_toy.txt | |||
|lightfile = hiroba_toy_light_cha.ini | |||
|bg = "hiroba" (garden) | |||
|clog = Yes | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|item_cap_toy|Dead end with item | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_vs_hitode6x7_4_toy|'''Room with 4 exits''' | |||
}} | |||
}} | |||
The first level of the Dream Den harbors [[Dwarf Orange Bulborb]]s, two [[Hermit Crawmad]]s as well as two [[Lesser Spotted Jellyfloat]]s. There are also gas pipes. The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeating the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the [[Disguised Delicacy]] can be taken back. The Pikmin must be used to destroy the [[Clog]] on the hole, allowing the player to continue down to the next sublevel. | |||
== | ==Sublevel 2== | ||
{{ToDo|How many Snow Bulborbs?}} | |||
[[File:Dream Den sublevel 2.jpg|thumb|Sublevel 2.]] | |||
*'''Theme''': Toybox | |||
* | *'''Enemies''': | ||
* | **1 stationary [[Gatling Groink]] | ||
* | **1 [[Hairy Bulborb]] | ||
* | **1 [[Snow Bulborb]] | ||
* | *'''Hazards''': | ||
* | **None | ||
* | *'''Treasures''': | ||
* | **[[Manual Honer]] (inside the Gatling Groink) | ||
* | **[[Implement of Toil]] | ||
* | *'''Plants''': | ||
* | **None | ||
* | *'''Others''': | ||
* | **None | ||
== | {{sublevel technical | ||
== | |cave = last_3 | ||
|enemymax = 10 | |||
|itemmax = 1 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = No | |||
|unitfile = 1_units_tower_toy.txt | |||
|lightfile = toy_light_cha.ini | |||
|bg = "flooring" (wooden floor) | |||
|clog = No | |||
|hiddenfloor = 1 | |||
|units = | |||
{{sublevel units | |||
|cap_toy|Dead end | |||
|way3_toy|Three-way crossing | |||
|way4_toy|Four-way crossing | |||
|wayl_toy|Turning corridor | |||
|way2_toy|Corridor | |||
|way2x2_toy|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid_tower_8_toy|'''Room with tower''' | |||
}} | |||
}} | |||
There is a [[Gatling Groink]] on a raised platform that will start to attack the player as soon as the sublevel begins. Hiding the Pikmin behind the wall of blocks, and then sending one of the captains out to distract the Groink, it is possible to move out the Pikmin, or beat up the [[Snow Bulborb]]s and [[Hairy Bulborb]] with the fists of a captain or to let the Gatling Groink kill them with its projectiles. Once all enemies but the Gatling Groink are killed, a captain should be positioned against the base of the platform the Gatling Groink is standing on. With the other captain, a group of [[Yellow Pikmin]] should be taken, and while the Gatling Groink is distracted, the player must walk up the slope and attack it from behind. The [[Manual Honer]], which was held by the Gatling Groink, and the [[Implement of Toil]], which is usually located somewhere close to the wall of blocks, are found on this level. | |||
There is a [[Gatling Groink]] on a raised platform that will start to attack | |||
==Sublevel 3== | |||
*'''Theme''': Metal | |||
*'''Enemies''': | |||
**1 [[Spotty Bulbear]] (drops from the sky) | |||
**9 [[Dwarf Bulbear]]s | |||
**2 [[Careening Dirigibug]]s | |||
*'''Hazards''': | |||
**4 [[Hazard#Electricity|electrical wires]] | |||
**3 [[Hazard#Poison gas|gas pipes]] | |||
**1 [[bomb-rock]] (drops from the sky) | |||
*'''Treasures''': | |||
**[[Glee Spinner]] (inside the Spotty Bulbear) | |||
*'''Plants''': | |||
**6 red [[Glowstem]]s | |||
**6 green [[Glowstem]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 30 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 30 | |||
|rooms = 4 | |||
|geyser = No | |||
|unitfile = 3_ABE_mid2_hit3_hit5_metal.txt | |||
|lightfile = metal_light_lv2.ini | |||
|bg = "test" (cavern) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
|way2x2_metal|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid2_3_metal|'''T-shaped room''' | |||
|room_hitode3x3_5_metal|'''Room with blue ledge''' | |||
|room_hitode4x4_3_metal|'''Circular room with blue ledge''' | |||
}} | |||
}} | |||
This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and [[Dwarf Bulbear]]s. There are also some [[Careening Dirigibug]]s that throw bomb-rocks. Somewhere in the level, a [[Spotty Bulbear]] will fall from the sky. This creature contains a treasure. Pikmin or the captains can be used to kill it; the player can also trick the Bulbear into falling off into the abyss (as the Bulbear will always take the most direct path towards the captains), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the [[Glee Spinner]], will drop right where the Spotty Bulbear was before it fell into the abyss. | |||
This sublevel is filled with | |||
==Sublevel 4== | |||
[[ | *'''Theme''': Metal | ||
*'''Enemies''': | |||
**10 [[Armored Cannon Beetle Larva]]e | |||
**8 [[Anode Beetle]]s | |||
*'''Hazards''': | |||
**3 [[Hazard#Poison gas|gas pipes]] | |||
*'''Treasures''': | |||
**[[Mirrored Element]] | |||
*'''Plants''': | |||
**5 red [[Glowstem]]s | |||
**5 green [[Glowstem]]s | |||
*'''Others''': | |||
**None | |||
=== | {{sublevel technical | ||
|cave = last_3 | |||
|enemymax = 21 | |||
|itemmax = 1 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 2 | |||
|geyser = No | |||
|unitfile = 2_ABE_nobo2_nor22_metal.txt | |||
|lightfile = metal_light_lv3.ini | |||
|bg = "build" | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
|way2x2_metal|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_north2x2_1_metal|'''T-shaped room''' | |||
|room_nobo2_4_metal|'''Zigzagging room''' | |||
}} | |||
}} | |||
This sublevel is filled with [[Armored Cannon Beetle Larva]]e and [[Anode Beetle]]s. There are a few strategies that can be used to safely get through this level. One is to simply dismiss the Pikmin and take a small group of [[purple Pikmin|Purple]] and [[White Pikmin]] with one of the captains. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way. Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. After the coast is clear, the [[Mirrored Element]] must be retrieved. Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast. It should be noted, however, when an Anode Beetle is near the edge, Pikmin may bounce off the edge when thrown onto the Beetle. | |||
This is | |||
==Sublevel 5== | |||
*'''Theme''': Metal | |||
*'''Enemies''': | |||
**1 [[Fiery Bulblax]] | |||
**1 [[Withering Blowhog]] | |||
**2 [[Red Bulborb]] | |||
**4 [[Fiery Blowhog]]s | |||
*'''Hazards''': | |||
**3 [[Hazard#Fire|fire geysers]] | |||
*'''Treasures''': | |||
**[[Insect Condo]] (inside the Fiery Bulblax) | |||
*'''Plants''': | |||
**5 red [[Glowstem]]s | |||
**5 green [[Glowstem]]s | |||
*'''Others''': | |||
**None | |||
=== | {{sublevel technical | ||
|cave = last_3 | |||
|enemymax = 30 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 3 | |||
|geyser = No | |||
|unitfile = 3_units_mid2_hit6_hit7_metal.txt | |||
|lightfile = metal_light_lv4.ini | |||
|bg = "build" (steel) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_metal|Dead end | |||
|item_cap_metal|Dead end with item | |||
|way3_metal|Three-way crossing | |||
|way4_metal|Four-way crossing | |||
|wayl_metal|Turning corridor | |||
|way2_metal|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_metal|Long corridor | |||
|room_hitode4x4_6_metal|'''Room with hatch''' | |||
|room_hitode4x4_7_metal|'''Room with blue circle''' | |||
|room_mid2_3_metal|'''T-shaped room''' | |||
}} | |||
}} | |||
This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also two Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Red Pikmin can easily disable fire traps and defeat any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs. When throwing Pikmin on a Fiery Blowhog, it should not face the edge so it does not throw Pikmin into the abyss. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on Sublevel 3. It will drop the [[Insect Condo]]. | |||
This is | |||
==Sublevel 6== | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**1 [[Greater Spotted Jellyfloat]] | |||
**1 [[Lesser Spotted Jellyfloat]] | |||
**3 [[Armored Cannon Beetle]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Future Orb]] (inside the Greater Spotted Jellyfloat) | |||
*'''Plants''': | |||
**6 small [[Shoot]]s | |||
*'''Others''': | |||
**1 type of [[gate]], with 1800 [[Health|HP]] | |||
**4 [[egg]]s (drop from the sky in dead ends) | |||
=== | {{sublevel technical | ||
|cave = last_3 | |||
|enemymax = 5 | |||
|itemmax = 0 | |||
|gatemax = 8 | |||
|capmax = 100 | |||
|rooms = 1 | |||
|geyser = No | |||
|unitfile = 1_MAT_manq_2_conc.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_manh7x7q_8_conc|'''Circular room with sandpit''' | |||
}} | |||
}} | |||
The player starts near an alcove. There are three Armored Cannon Beetle Larvae, one [[Greater Spotted Jellyfloat]], and one Lesser Spotted Jellyfloat. Armored Cannon Beetles can be used to kill each other with rocks. The sinkhole will affect the path of the rocks. Pikmin can be used to kill the Jellyfloats, but the larvae can also shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. The [[Future Orb]] is dropped on this level by the Greater Spotted Jellyfloat. | |||
==Sublevel 7== | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**2 [[Puffy Blowhog]]s | |||
**3 [[Bumbling Snitchbug]]s | |||
**4 [[Careening Dirigibug]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Essence of Desire]] | |||
*'''Plants''': | |||
**5 small [[Figwort]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 9 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 2 | |||
|geyser = No | |||
|unitfile = 1_MAT_danh_conc.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = None | |||
|clog = Yes | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_dan4x4h_2_conc|'''Room with 2 exits and a raised edge''' | |||
}} | |||
}} | |||
This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in the starting area. There are also two Puffy Blowhogs, one of which contains the [[Essence of Desire]]. When the treasure is collected and the coast is clear, the [[clog]] on the hole must be removed to continue downward. | |||
==Sublevel 8== | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**1 [[Antenna Beetle]] | |||
**4 [[Fiery Dweevil]]s | |||
**4 [[Caustic Dweevil]]s | |||
**3 [[Anode Beetle]]s | |||
**3 [[Munge Dweevil]]s | |||
*'''Hazards''': | |||
**6 [[Hazard#Fire|fire geysers]] | |||
**5 [[Hazard#Electricity|electrical wires]] | |||
**10 [[Hazard#Poison gas|gas pipes]] | |||
*'''Treasures''': | |||
**[[Possessed Squash]] | |||
**[[Extreme Perspirator]] | |||
*'''Plants''': | |||
**2 [[Fiddlehead]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 36 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = No | |||
|unitfile = 1_units_spiral_conc.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = "vrbox" (none) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_conc|Three-way crossing | |||
|way4_conc|Four-way crossing | |||
|wayl_conc|Turning corridor | |||
|way2_conc|Corridor | |||
|way2x2_conc|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_spiral_1_conc|'''Spiraling room''' | |||
}} | |||
}} | |||
This sublevel is filled with Dweevils of all colors ([[Munge Dweevil]], [[Caustic Dweevil]], [[Fiery Dweevil]], [[Anode Dweevil]]), as well as fire and electrical hazards and gas pipes. There is also an [[Antenna Beetle]] which can easily be stunned by a Purple Pikmin and killed by swarming. There are two ways to kill the Dweevils and to reach the treasure. One is to dismiss the Pikmin and go out with one captain to kill them (this doesn't require much time with the [[Brute Knuckles|Rocket Punch upgrade]]). The other is to go out with the entire army, using Purple Pikmin to kill the Dweevils (calling them back if they get into danger), and using [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]], and [[White Pikmin|White Pikmin]] to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electricity hazards and the shocks of the Anode Dweevil. The [[Extreme Perspirator]] and the [[Possessed Squash]], which are anywhere above ground but usually in dead-ends, are found here. | |||
==Sublevel 9== | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**2 [[Doodlebug]]s | |||
**1 [[Iridescent Flint Beetle]] (in a dead end) | |||
**1 [[Iridescent Glint Beetle]] (in a dead end) | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**None | |||
*'''Plants''': | |||
**2 small [[Figwort]]s | |||
**2 large [[Figwort]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 2 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 2 | |||
|geyser = Yes | |||
|unitfile = 1_units_cent3_tsuchi.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent3_4_tsuchi| | |||
}} | |||
}} | |||
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one [[Iridescent Flint Beetle]], one [[Iridescent Glint Beetle]], and two [[Doodlebug]]s. [[Purple Pikmin|Purples]] can flip them easily with the help of their area-effective throw. The bugs will drop lots of [[nectar]] and sprays. There are no treasures here. | |||
==Sublevel 10== | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**2 [[Lesser Spotted Jellyfloat]]s | |||
**1 [[Gatling Groink]] | |||
**4 [[Fiery Blowhog]]s | |||
**2 [[Wollywog]]s | |||
**5 [[Water Dumple]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Talisman of Life]] (inside a Lesser Spotted Jellyfloat) | |||
*'''Plants''': | |||
**7 small [[Shoot]]s | |||
**3 large [[Shoot]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 14 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = No | |||
|unitfile = 1_units_ike4_tsuchi.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_ike4_5_tsuchi|'''Swamp with trunks''' | |||
}} | |||
}} | |||
Ultra-Bitter sprays are recommended here. Simply resetting the game and waiting for a better layout is a good tactic for this level if the enemy spawns are impractical. A Gatling Groink wanders around, making it important to defeat it early. The lone treasure, the [[Talisman of Life]], is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; [[Blue Pikmin]] might be necessary to reach it. | |||
==Sublevel 11== | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**1 [[Breadbug]] | |||
**4 [[Cloaking Burrow-Nit]]s | |||
**2 [[Fiery Blowhog]]s | |||
**2 [[Watery Blowhog]]s | |||
**1 [[Bumbling Snitchbug]] | |||
**6 [[Dwarf Bulbear]]s | |||
*'''Hazards''': | |||
**5 [[Hazard#Poison gas|gas pipes]] | |||
**2 [[Hazard#Electricity|electrical wires]] | |||
*'''Treasures''': | |||
**[[Boss Stone]] | |||
**[[Yellow Taste Tyrant]] | |||
*'''Plants''': | |||
**5 small [[Figwort]]s | |||
**5 large [[Figwort]]s | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 23 | |||
|itemmax = 2 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 3 | |||
|geyser = No | |||
|unitfile = E3_units_tsuchi.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = None | |||
|clog = Yes | |||
|hiddenfloor = No | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_saka1_1_tsuchi|'''Room with trunk in center''' | |||
|room_saka2_2_tsuchi|'''Room with large trunk in wall''' | |||
|room_hitode3_4_tsuchi|'''Room with 4 exits''' | |||
|room_mid1_6_tsuchi|'''Room with 6 exits''' | |||
}} | |||
}} | |||
This sublevel has both [[Fiery Blowhog]]s and [[Watery Blowhog]]s, some [[Dwarf Bulbear]]s, gas pipes, [[Cloaking Burrow-Nit]]s, a [[Breadbug]], and a [[Bumbling Snitchbug]]. Electric nodes are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten. The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the [[Boss Stone]] and the [[Yellow Taste Tyrant]], can be anywhere above ground, but usually on a high ledge or in a dead-end. | |||
==Sublevel 12== | |||
{{ToDo|Is it really 15 gas pipes?}} | |||
*'''Theme''': Tiles | |||
*'''Enemies''': | |||
**2 [[Orange Bulborb]]s | |||
**1 [[Antenna Beetle]] | |||
**2 [[Wollywog]] | |||
*'''Hazards''': | |||
**4 [[Hazard#Boulders|boulders]] | |||
**15 [[Hazard#Poison gas|gas pipes]] | |||
*'''Treasures''': | |||
**[[Stringent Container]] (US) / [[Endless Repository]] (PAL) (inside an Orange Bulborb) | |||
**[[Universal Com]] | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**1 type of [[gate]], with 2500 [[Health|HP]] | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 24 | |||
|itemmax = 1 | |||
|gatemax = 4 | |||
|capmax = 100 | |||
|rooms = 3 | |||
|geyser = No | |||
|unitfile = 2_ABE_d_dry_tile.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|way3_pipe|Three-way crossing | |||
|way4_pipe|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
|way2x2_pipe|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_drypool5x5_5_tile|'''Room with waterless pool''' | |||
|room_4x4d_4_tile|'''Room with 4 exits''' | |||
}} | |||
}} | |||
There is an [[Antenna Beetle]] in this level, messing with the treasure gauge. There are also [[Wollywog]]s, [[Orange Bulborb]]s, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, the player should lure any Wollywogs that were near gas pipes away, and pelt them with [[purple Pikmin]]. Once these die, Purples can be used to defeat all the enemies. The [[Stringent Container]] is inside the Orange Bulborb, and the [[Universal Com]] is underground. | |||
==Sublevel 13== | |||
[[Image:DreamDen-sub13.jpg|thumb|Sublevel 13.]] | |||
*'''Theme''': Tiles | |||
*'''Enemies''': | |||
**2 [[Orange Bulborb]]s | |||
**1 [[Red Bulborb]] | |||
**2 [[Hairy Bulborb]]s | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Hypnotic Platter]] (US) / [[Alien Billboard]] (PAL) (inside an Orange Bulborb) | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**1 [[egg]] (drops from the sky in a dead end) | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 6 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 4 | |||
|geyser = No | |||
|unitfile = 2_MAT_tak22_nor22_tile.txt | |||
|lightfile = normal_light_lv4.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_pipe|Dead end with item | |||
|way3_pipe|Three-way crossing | |||
|way4_pipe|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
|way2x2_pipe|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_tako2x2_8_tile|'''Square room with 4 exits''' | |||
|room_north2x2_1_tile|'''T-shaped room''' | |||
}} | |||
}} | |||
This level is small, but a plethora of adult Bulborbs cramp up the level. There are two [[Orange Bulborb]]s, two [[Red Bulborb]]s, and two [[Hairy Bulborb]]s. Inside one of these Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an Ultra-Bitter Spray could be used and both creatures bombarded with volleys of [[Purple Pikmin]]. The [[Hypnotic Platter]] will be dropped by the creatures. | |||
==Sublevel 14 (Final Floor)== | |||
*'''Theme''': Tiles | |||
*'''Enemies''': | |||
**1 [[Titan Dweevil]] | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**[[Flare Cannon]] (attached to the Titan Dweevil) | |||
**[[Shock Therapist]] (attached to the Titan Dweevil) | |||
**[[Monster Pump]] (attached to the Titan Dweevil) | |||
**[[Comedy Bomb]] (attached to the Titan Dweevil) | |||
**[[King of Bugs]] (attached to the Titan Dweevil) | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | |||
|cave = last_3 | |||
|enemymax = 1 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 0 | |||
|rooms = 1 | |||
|geyser = Yes | |||
|unitfile = 1_units_otakara_tile.txt | |||
|lightfile = oootakara_light.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_conc|Dead end with item | |||
|item_cap_pipe|Dead end with item | |||
|way3_pipe|Three-way crossing | |||
|way4_pipe|Four-way crossing | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_oootakara_tile|'''Titan Dweevil arena''' | |||
}} | |||
}} | |||
''Note: 30 or more Pikmin must be left in order to carry most of the treasures back to the ship (three [[Purple Pikmin]] will also suffice).'' | |||
This is the last sublevel in the cave, and home to the [[Titan Dweevil]]. The sublevel has a sink-like appearance with the boss in the center. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 [[Yellow Pikmin]] is a strategy commonly used. An in-depth guide on how to defeat the Titan Dweevil can be found [[Titan Dweevil|here]]. Treasures the Titan Dweevil drops, are the [[Flare Cannon]], the [[Shock Therapist]], the [[Comedy Bomb]], the [[Monster Pump]] and the [[King of Bugs]]. | |||
==Trivia== | ==Trivia== | ||
* | *The Dream Den is located where the [[Main Engine]] of the [[S.S. Dolphin]] in ''[[Pikmin (game)|Pikmin]]'' is found. | ||
*The Official Nintendo Power game guide states that several early bosses return in this cave, like [[Man-at-Legs]], [[Empress Bulblax]], and many others. However, none of these bosses are found here. The [[Hole of Heroes]] on the other hand has most of the previous bosses. | |||
*According to the name of the [[cave units|unit]] definition file, it is possible that Sublevel 11 uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case. | |||
* | |||
{{Caves}} | {{Caves}} | ||
Revision as of 03:03, May 11, 2014
Dream Den | |
---|---|
Location | Wistful Wild |
Sublevels | 14 |
Treasures | 21 |
Hazards | Template:F [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:R Template:B |
The Dream Den is a cave in Pikmin 2, found in the Fish Cum Destrizzled Wild. Because it contains what may be regarded as the game's final boss, it is often the last cave completed. It is located to the far left of the landing site, across the lake and behind a poison gate there. All of the enemies in the way should be defeated and then Blue Pikmin should build a bridge across the water. Destroying the poison gate requires use of White Pikmin. The cave is one of the game's longest, with 14 sublevels, and contains a variety of enemies in large quantities. In addition, many of the sublevels are filled with gas pipes and have sealed exits, so it is imperative that the player keeps White Pikmin alive for clearing the way down. The cave design is also relatively varied, with many previously encountered themes showing up here. In this cave, you will get a total of 5965 Pokos for all treasures in the NTSC version.
The final floor of the Dream Den is the location of Louie. He is found atop the game's final boss, the Titan Dweevil, and is afterwards collected as a treasure and added to the Treasure Hoard. He does not replace the President after having been rescued, however. Template:Endspoiler
Notes
Ship's dialogs
“Perhaps you will find Louie in here! ...And yet, my CPU is on edge. Ludicrous dangers await!
Beasts lurk at the bottom of the deepest, darkest, most foul, sinister, horribly vile pit.
Do you still wish to enter? Of course you do. Courage is our true treasure!”Sublevel 1
- Theme: Garden
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 30 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | Yes | ||||
Cave units file (?) | 1_ABE_vshit67_toy.txt | ||||
Lighting file (?) | hiroba_toy_light_cha.ini | ||||
Background (?) | "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 4 exits |
The first level of the Dream Den harbors Dwarf Orange Bulborbs, two Hermit Crawmads as well as two Lesser Spotted Jellyfloats. There are also gas pipes. The enemies near the starting area, especially Dwarf Orange Bulborbs that are blocking paths, should be removed. Defeating the Lesser Spotted Jellyfloats (which may be near the starting area as well) the usual way. They will digest one Pikmin every thirty seconds. Once the area is clear of any obstructive enemies and gas pipes, the Disguised Delicacy can be taken back. The Pikmin must be used to destroy the Clog on the hole, allowing the player to continue down to the next sublevel.
Sublevel 2
To do: How many Snow Bulborbs? |
- Theme: Toybox
- Enemies:
- 1 stationary Gatling Groink
- 1 Hairy Bulborb
- 1 Snow Bulborb
- Hazards:
- None
- Treasures:
- Manual Honer (inside the Gatling Groink)
- Implement of Toil
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_tower_toy.txt | ||||
Lighting file (?) | toy_light_cha.ini | ||||
Background (?) | "flooring" (wooden floor) (File:P2 VRBOX "flooring" (wooden floor).png)
| ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with tower |
There is a Gatling Groink on a raised platform that will start to attack the player as soon as the sublevel begins. Hiding the Pikmin behind the wall of blocks, and then sending one of the captains out to distract the Groink, it is possible to move out the Pikmin, or beat up the Snow Bulborbs and Hairy Bulborb with the fists of a captain or to let the Gatling Groink kill them with its projectiles. Once all enemies but the Gatling Groink are killed, a captain should be positioned against the base of the platform the Gatling Groink is standing on. With the other captain, a group of Yellow Pikmin should be taken, and while the Gatling Groink is distracted, the player must walk up the slope and attack it from behind. The Manual Honer, which was held by the Gatling Groink, and the Implement of Toil, which is usually located somewhere close to the wall of blocks, are found on this level.
Sublevel 3
- Theme: Metal
- Enemies:
- 1 Spotty Bulbear (drops from the sky)
- 9 Dwarf Bulbears
- 2 Careening Dirigibugs
- Hazards:
- 4 electrical wires
- 3 gas pipes
- 1 bomb-rock (drops from the sky)
- Treasures:
- Glee Spinner (inside the Spotty Bulbear)
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 30 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 30 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_ABE_mid2_hit3_hit5_metal.txt | ||||
Lighting file (?) | metal_light_lv2.ini | ||||
Background (?) | "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
T-shaped room | Room with blue ledge | Circular room with blue ledge |
This sublevel is filled with falling bomb-rocks, electrical generators, gas pipes, and Dwarf Bulbears. There are also some Careening Dirigibugs that throw bomb-rocks. Somewhere in the level, a Spotty Bulbear will fall from the sky. This creature contains a treasure. Pikmin or the captains can be used to kill it; the player can also trick the Bulbear into falling off into the abyss (as the Bulbear will always take the most direct path towards the captains), by making the Bulbear walk towards the leaders with a gap in between; subsequently, it will fall into the pit. Its treasure, the Glee Spinner, will drop right where the Spotty Bulbear was before it fell into the abyss.
Sublevel 4
- Theme: Metal
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 21 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_nobo2_nor22_metal.txt | ||||
Lighting file (?) | metal_light_lv3.ini | ||||
Background (?) | "build" (File:P2 VRBOX "build".png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
T-shaped room | Zigzagging room |
This sublevel is filled with Armored Cannon Beetle Larvae and Anode Beetles. There are a few strategies that can be used to safely get through this level. One is to simply dismiss the Pikmin and take a small group of Purple and White Pikmin with one of the captains. The purples are then used to kill the enemies and the White Pikmin to disable gas pipes on the way. Another method is to dismiss all your Pikmin and just take one or both of your captains out and try to trick the Armored Cannon Beetles into shooting the others of their own species and gas pipes. Once done with killing the Armored Cannon Beetle Larvae, the player can send in yellows and whites to kill Anode Beetles and disable gas pipes, respectively. After the coast is clear, the Mirrored Element must be retrieved. Another, much faster and easier way, albeit more dangerous, is to bring fifteen White Pikmin and run through the level, ignoring everything, and get them to carry the treasure. The White Pikmin should be able to carry it back without any dying, as they carry treasures very fast. It should be noted, however, when an Anode Beetle is near the edge, Pikmin may bounce off the edge when thrown onto the Beetle.
Sublevel 5
- Theme: Metal
- Enemies:
- Hazards:
- Treasures:
- Insect Condo (inside the Fiery Bulblax)
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 30 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 3_units_mid2_hit6_hit7_metal.txt | ||||
Lighting file (?) | metal_light_lv4.ini | ||||
Background (?) | "build" (steel) (File:P2 VRBOX "build" (steel).png)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Room with hatch | Room with blue circle | T-shaped room |
This sublevel is littered with fire hazards and also contains a Fiery Bulblax. There are also two Red Bulborbs, Fiery Blowhogs, and a Withering one as well. Red Pikmin can easily disable fire traps and defeat any Red Bulborbs, Fiery Blowhogs, or Withering Blowhogs. When throwing Pikmin on a Fiery Blowhog, it should not face the edge so it does not throw Pikmin into the abyss. The Fiery Bulblax can be killed with the same technique used on the Spotty Bulbear on Sublevel 3. It will drop the Insect Condo.
Sublevel 6
- Theme: Concrete
- Enemies:
- Hazards:
- None
- Treasures:
- Future Orb (inside the Greater Spotted Jellyfloat)
- Plants:
- 6 small Shoots
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 5 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 8 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_MAT_manq_2_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with sandpit |
The player starts near an alcove. There are three Armored Cannon Beetle Larvae, one Greater Spotted Jellyfloat, and one Lesser Spotted Jellyfloat. Armored Cannon Beetles can be used to kill each other with rocks. The sinkhole will affect the path of the rocks. Pikmin can be used to kill the Jellyfloats, but the larvae can also shoot them with the rocks. It works best with the Greater Spotted Jellyfloat, due to the fact that when it lands after sucking up a captain, it is an easy target for the Larvae. The Future Orb is dropped on this level by the Greater Spotted Jellyfloat.
Sublevel 7
- Theme: Concrete
- Enemies:
- Hazards:
- None
- Treasures:
- Plants:
- 5 small Figworts
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 9 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | Yes | ||||
Cave units file (?) | 1_MAT_danh_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 2 exits and a raised edge |
This is a very small level, but it contains several Bumbling Snitchbugs and Careening Dirigibugs, some of which may begin in the starting area. There are also two Puffy Blowhogs, one of which contains the Essence of Desire. When the treasure is collected and the coast is clear, the clog on the hole must be removed to continue downward.
Sublevel 8
- Theme: Concrete
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 36 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_spiral_conc.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | "vrbox" (none) (File:P2 VRBOX "vrbox" (none).png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Spiraling room |
This sublevel is filled with Dweevils of all colors (Munge Dweevil, Caustic Dweevil, Fiery Dweevil, Anode Dweevil), as well as fire and electrical hazards and gas pipes. There is also an Antenna Beetle which can easily be stunned by a Purple Pikmin and killed by swarming. There are two ways to kill the Dweevils and to reach the treasure. One is to dismiss the Pikmin and go out with one captain to kill them (this doesn't require much time with the Rocket Punch upgrade). The other is to go out with the entire army, using Purple Pikmin to kill the Dweevils (calling them back if they get into danger), and using Red, Yellow, and White Pikmin to disable hazards. If you can quickly call them back, your only real hazard is keeping them away from electricity hazards and the shocks of the Anode Dweevil. The Extreme Perspirator and the Possessed Squash, which are anywhere above ground but usually in dead-ends, are found here.
Sublevel 9
- Theme: Soil
- Enemies:
- 2 Doodlebugs
- 1 Iridescent Flint Beetle (in a dead end)
- 1 Iridescent Glint Beetle (in a dead end)
- Hazards:
- None
- Treasures:
- None
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 2 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_cent3_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Sublevel 9 is the only rest level in the Dream Den. Several underground beetles reside here: one Iridescent Flint Beetle, one Iridescent Glint Beetle, and two Doodlebugs. Purples can flip them easily with the help of their area-effective throw. The bugs will drop lots of nectar and sprays. There are no treasures here.
Sublevel 10
- Theme: Soil
- Enemies:
- Hazards:
- None
- Treasures:
- Talisman of Life (inside a Lesser Spotted Jellyfloat)
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_ike4_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Swamp with trunks |
Ultra-Bitter sprays are recommended here. Simply resetting the game and waiting for a better layout is a good tactic for this level if the enemy spawns are impractical. A Gatling Groink wanders around, making it important to defeat it early. The lone treasure, the Talisman of Life, is inside a Lesser Spotted Jellyfloat, usually far away from the starting area; Blue Pikmin might be necessary to reach it.
Sublevel 11
- Theme: Soil
- Enemies:
- Hazards:
- Treasures:
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 23 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | Yes | ||||
Cave units file (?) | E3_units_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits | Room with trunk in center | Room with large trunk in wall | Room with 4 exits | Room with 6 exits |
This sublevel has both Fiery Blowhogs and Watery Blowhogs, some Dwarf Bulbears, gas pipes, Cloaking Burrow-Nits, a Breadbug, and a Bumbling Snitchbug. Electric nodes are also usually encountered in this level, sometimes placed in bizarre locations such as on top of a stump. Sometimes the Cloaking Burrow-Nit will be near the gas pipes, so the pipes will be difficult to disable without having Pikmin eaten. The best way to clear this level is to take all of the Pikmin and eliminate one threat at a time. Both treasures, the Boss Stone and the Yellow Taste Tyrant, can be anywhere above ground, but usually on a high ledge or in a dead-end.
Sublevel 12
To do: Is it really 15 gas pipes? |
- Theme: Tiles
- Enemies:
- Hazards:
- Treasures:
- Stringent Container (US) / Endless Repository (PAL) (inside an Orange Bulborb)
- Universal Com
- Plants:
- None
- Others:
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 24 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 4 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_d_dry_tile.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with waterless pool | Room with 4 exits |
There is an Antenna Beetle in this level, messing with the treasure gauge. There are also Wollywogs, Orange Bulborbs, gas pipes, and falling rocks. If an enemy is near a gas pipe, ignore the pipe and continue. Once all the gas pipes are out of your way, the player should lure any Wollywogs that were near gas pipes away, and pelt them with purple Pikmin. Once these die, Purples can be used to defeat all the enemies. The Stringent Container is inside the Orange Bulborb, and the Universal Com is underground.
Sublevel 13
- Theme: Tiles
- Enemies:
- Hazards:
- None
- Treasures:
- Hypnotic Platter (US) / Alien Billboard (PAL) (inside an Orange Bulborb)
- Plants:
- None
- Others:
- 1 egg (drops from the sky in a dead end)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 6 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 4 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_MAT_tak22_nor22_tile.txt | ||||
Lighting file (?) | normal_light_lv4.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Square room with 4 exits | T-shaped room |
This level is small, but a plethora of adult Bulborbs cramp up the level. There are two Orange Bulborbs, two Red Bulborbs, and two Hairy Bulborbs. Inside one of these Bulborbs is a treasure. The treasure gauge can be used to find the Bulborb with the treasure. If that Bulborb is dangerously close to another Bulborb, an Ultra-Bitter Spray could be used and both creatures bombarded with volleys of Purple Pikmin. The Hypnotic Platter will be dropped by the creatures.
Sublevel 14 (Final Floor)
- Theme: Tiles
- Enemies:
- Hazards:
- None
- Treasures:
- Flare Cannon (attached to the Titan Dweevil)
- Shock Therapist (attached to the Titan Dweevil)
- Monster Pump (attached to the Titan Dweevil)
- Comedy Bomb (attached to the Titan Dweevil)
- King of Bugs (attached to the Titan Dweevil)
- Plants:
- None
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | last_3 | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_otakara_tile.txt | ||||
Lighting file (?) | oootakara_light.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Titan Dweevil arena |
Note: 30 or more Pikmin must be left in order to carry most of the treasures back to the ship (three Purple Pikmin will also suffice).
This is the last sublevel in the cave, and home to the Titan Dweevil. The sublevel has a sink-like appearance with the boss in the center. There is a geyser available on this level that can be used to return to the surface without fighting the boss. There are several strategies that suggest this. Returning with almost 100 Yellow Pikmin is a strategy commonly used. An in-depth guide on how to defeat the Titan Dweevil can be found here. Treasures the Titan Dweevil drops, are the Flare Cannon, the Shock Therapist, the Comedy Bomb, the Monster Pump and the King of Bugs.
Trivia
- The Dream Den is located where the Main Engine of the S.S. Dolphin in Pikmin is found.
- The Official Nintendo Power game guide states that several early bosses return in this cave, like Man-at-Legs, Empress Bulblax, and many others. However, none of these bosses are found here. The Hole of Heroes on the other hand has most of the previous bosses.
- According to the name of the unit definition file, it is possible that Sublevel 11 uses the same general layout as a cave that had been previously presented at E3. It is the only sublevel in the game in which this is the case.
This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves