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{{Solution}}
{{Infobox cave
{{Infobox cave
  |image=Snagret_Hole_Entrance.png
  |image=Snagret Hole sublevel 6.jpg
  |location=Awakening Wood
  |location=Awakening Wood
  |sublevels=7
  |sublevels=7
  |treasures=15
  |treasures=15
  |total_pokos=1215 (NTSC) or 1245 (PAL)
  |hazards={{w}} {{e}} {{p}} {{r}}
  |hazards={{hazards}}
  |obstacles={{waterbody}} {{wgate}} {{bgate}} {{ledge}}
}}
}}
The '''Snagret Hole''' is the final hole [[Captain Olimar|Olimar]] and [[Louie]] enter in the [[Awakening Wood]] region in ''[[Pikmin 2]]''. In order for them to get there, they have to go through the small valley near the [[Geographic Projection]]'s past residence. Olimar or Louie may need to rebuild a bridge eaten up by [[Mandiblard|Sheargrubs]], or you could go around the area where the [[Hole of Beasts]] is to reach that area.  
The '''Snagret Hole''' is likely the final hole you'll enter in the [[Awakening Wood]] region. To get to it, you'll have to go through the small valley near the [[Geographic Projection|Geographic Projection's]] past residence. You may need to rebuild a [[bridge]] eaten up by [[Mandiblard|Sheargrubs]], or you could go around the area where the [[Hole of Beasts]] is to reach that area. You'll then need to defeat a [[Yellow Wollywog]] in the water, allowing you to deal with two [[Male Sheargrub]]s on the other side of an unbuilt bridge. Have some [[Blue Pikmin]] start building the first bridge, for they'll build it rather quickly, and then take your other Pikmin and have them defeat the other Yellow Wollywog. Once you build the first bridge, allow some [[White Pikmin]] to come through and build the bridge surrounded by poisonous gas. Once the bridge is partially built, have them destroy the pumps, and then finish building the bridge with the rest of your Pikmin. Before you enter the Snagret Hole, you'll have to defeat a [[Burrowing Snagret]] blocking the way (or run around it), and then tear down the white Bramble Gate in front of the cave's entrance. In this cave for the NTSC version, there are 1215 [[Poko]]s worth of treasures. In the PAL version, there are 1245 Pokos worth of treasures.


They then need to defeat a [[Yellow Wollywog]] in the water, allowing them to deal with two [[Male Sheargrub|Male Sheargrubs]] on the other side of an unbuilt bridge. They must have some [[Blue Pikmin]] start building the first bridge, which they'll build it rather quickly. Then, Olimar and Louie must take their other Pikmin and have them defeat the other Yellow Wollywog. Once they build the first bridge, they must let [[White Pikmin]] come through and build the bridge surrounded by poisonous gas. Once the bridge is partially built, the White Pikmin must destroy the pumps, then finish building the bridge.
{{Notes|ship=y}}


Before Olimar and Louie can enter the Snagret Hole, they should have to defeat a [[Burrowing Snagret]] blocking the way, then tear down the White Bramble Gate in front of the cave's entrance. However, it is entirely possibly to avoid the Burrowing Snagret.
{{Solution}}


In this cave for the NTSC version, there are {{Pokos}}x1215 worth of treasures. In the PAL version, there are {{Pokos}}x1245 worth of treasures.
==Sublevel 1==
{{ToDo|Confirm the number of Sheargrubs.}}
[[Image:SHsub1.JPG|thumb|right|This is the layout for the fist sublevel of the Snagret Hole. The way the land is distributed will always remain the same.]]


==Treasures==
*'''Theme''': Garden {{tt|(note)|Although the sublevel appears to take place inside a cavern's walls (with connection to an attic), the game files for this sublevel's units end with 'kusachi', which corresponds to the Garden theme.}}
*[[Crystallized Telekinesis]]
*'''Enemies''':
*[[Leviathan Feather]]
**1 [[Orange Bulborb]]
*[[Combustion Berry]]
**21 [[Male Sheargrub]]s
*[[Taste Sensation]]
*'''Hazards''':
*[[Meat Satchel]]
**None
*[[Heavy-duty Magnetizer]]
*'''Treasures''':
*[[Cupid's Grenade]]
**[[Crystallized Telekinesis]] (inside the Orange Bulborb)
*[[Crystallized Telepathy]]
**[[Leviathan Feather]]
*[[Crystallized Clairvoyance]]
*'''Plants''':
*[[Emperor Whistle]]
**None
*[[Stupendous Lens]] (NTSC)/[[Mysterious Remains]] (PAL)
*'''Others''':
*[[Science Project]]
**None
*[[Salivatrix]]
*[[Triple Sugar Threat]]
*[[Justice Alloy]]


==Enemies==
{{sublevel technical
*[[Antenna Beetle]]
|cave        = forest_4
*[[Armored Cannon Beetle Larva]]
|enemymax    = 5
*[[Burrowing Snagret]]
|itemmax    = 1
*[[Cloaking Burrow-nit]]
|gatemax    = 0
*[[Creeping Chrysanthemum]]
|capmax      = 0
*[[Dwarf Orange Bulborb]]
|rooms      = 1
*[[Male Sheargrub]]
|geyser      = No
*[[Orange Bulborb]]
|unitfile    = 1_units_torigoya_kusachi.txt
*[[Shearwig]]
|lightfile  = normal_light_lv0.ini
*[[Swooping Snitchbug]]
|bg          = None
*[[Watery Blowhog]]
|clog        = No
*'''Boss: [[Pileated Snagret]]'''
|hiddenfloor = 0
|units      =
{{sublevel units
|room_torigoya_kusachi|'''Corridor connected to attic'''
}}
}}


==Music==
The first sublevel of the Snagret Hole isn’t that difficult, but you should be alert. Take your Pikmin and go to the main circular area. Go in and rid the area of the pesky vermin known as [[Male Sheargrub]]s. After that, take a small squad of [[Purple Pikmin]] and defeat the [[Orange Bulborb]] that holds the [[Crystallized Telekinesis]]. Be warned, you will have to face the creature face to face, so make sure you stun it. A good idea is to touch it with Olimar and run away so it will go back to sleep backwards. After you retrieve the treasure, go up the rising trail into the wooden crafted box chamber. The hole to the next sublevel is there, but make sure you get the [[Leviathan Feather]], which should be next to it. After you put that into the pod, jump in the hole.
*Snagret Hole
*Green Yards
*Complex Cavern
*Subterranean Complex
*Boss Battle


==Complete Guide==
==Sublevel 2==
===Sublevel 1===
*'''Theme''': Garden
[[Image:SHsub1.JPG|thumb|right|This is the layout for the first sublevel of the Snagret Hole. The way the land is distributed will always remain the same.]]
*'''Enemies''':
**2 [[Creeping Chrysanthemum]]s
**2 [[Cloaking Burrow-nit]]s
**5 [[Male Sheargrub]]s
**3 [[Shearwig]]s
*'''Hazards''':
**None
*'''Treasures''':
**[[Combustion Berry]]
**[[Taste Sensation]]
*'''Plants''':
**2 [[Dandelion]]s
**6 [[Margaret]]s
**8 [[Clover]]s
*'''Others''':
**8 small [[Figwort]]s
**1 [[Ivory Candypop Bud]] (in a dead end)
**1 [[egg]] (in a dead end)


The first sublevel of the Snagret Hole isn't that hard, but Olimar and Louie must be alert. They must take Pikmin and go to the main circular area. Then, they must go in and get rid the area of the pesky vermin known as [[Male Sheargrub|Male Sheargrubs]]. After that, Olimar and Louie must take a small squad of [[Purple Pikmin]] and defeat the [[Orange Bulborb]] that holds the [[Crystallized Telekinesis]].
{{sublevel technical
|cave        = forest_4
|enemymax    = 12
|itemmax    = 2
|gatemax    = 0
|capmax      = 100
|rooms      = 3
|geyser      = No
|unitfile    = 3_ABE_5X5a_ike_big_kusachi.txt
|lightfile  = kusachi_light_lv0.ini
|bg          = "hiroba" (garden)
|clog        = 0
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_5x5a_2_kusachi|'''Room with round corridors'''
|room_big_kusachi|'''Room with an upside-down bucket'''
|room_ike_kusachi|'''Room with small pond'''
}}
}}


After Olimar and Louie retrieve the treasure, they must go up the rising trail into the wooden crafted box chamber. The hole to the next sublevel is there which has the [[Leviathan Feather]]. Then, Olimar, Louie, and their Pikmin must advance to the next sublevel.
The second sublevel of the Snagret Hole is very large. There are [[Creeping Chrysanthemum|Creeping Chrysanthemums]], [[Cloaking Burrow-nit|Cloaking Burrow-nits]], [[Male Sheargrub]]s, and [[Shearwig]]s. It is a very large grassy plain, and it has two rather large treasures as well. Keep your soldiers close and it should be a breeze. Take your troops, and scout out the area. Defeat enemies that get in your way. You may need to overcome bodies of water that get in your way, you can throw your Pikmin on the side of the rock barrier and lead them around with the C-stick, or you can wade them across the lake, being careful, and making sure an enemy wouldn’t happen to be residing in it. Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[eggs]] in alcoves if you need [[nectar]]. After you’re finished patrolling the large area, you can move on.


===Sublevel 2===
==Sublevel 3==
The second sublevel of the Snagret Hole appears to be large. There are [[Creeping Chrysanthemum|Creeping Crysanthemums]], [[Cloaking Burrow-nit|Cloaking Burrow-nits]], [[Male Sheargrub|Male Sheargrubs]], and [[Shearwig|Shearwigs]]. It is a very large grassy plain, and it has two large treasures as well.
[[Image:SHsub3.JPG|thumb|right|This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the [[Ivory Candypop Bud|Ivory]] and [[Violet Candypop Bud]], and some [[eggs]] may vary.]]


Olimar and Louie may need to overcome bodies of water that get in their way and can wade their [[Pikmin (species)|Pikmin]] across the lake. Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]]. There may be [[egg|eggs]] in alcoves. Afterwards, Olimar and Louie may move on to the next sublevel.
*'''Theme''': Soil
*'''Enemies''':
**2 [[Burrowing Snagret]]s
**1 [[Swooping Snitchbug]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Meat Satchel]] (inside a Burrowing Snagret)
*'''Plants''':
**6 small [[Figwort]]s
**4 large [[Figwort]]s
*'''Others''':
**1 type of [[gate]], with 2500 [[Health|HP]]
**1 [[Ivory Candypop Bud]] (in a dead end)
**1 [[Violet Candypop Bud]] (in a dead end)
**1 [[egg]] (in a dead end)


===Sublevel 3===
{{sublevel technical
[[File:SHsub3.JPG|thumb|This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the [[Candypop Bud#Ivory Candypop Bud|Ivory]] and [[Candypop Bud#Violet Candypop Bud|Violet Candypop Bud]], and some [[egg|eggs]] may vary.]]
|cave        = forest_4
|enemymax    = 3
|itemmax    = 0
|gatemax    = 6
|capmax      = 0
|rooms      = 1
|geyser      = No
|unitfile    = 1_ABE_mid1_boss_tsuchi.txt
|lightfile  = normal_light_lv2.ini
|bg          = None
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning corridor
|way2_tsuchi|Corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_mid1_6_boss_tsuchi|'''Room with 6 exits'''
}}
}}


'''BOSS: [[Burrowing Snagret]] x2'''
The third sublevel of the Snagret Hole will reveal to you very easily why the cave was given its name, for there is not only one, but two [[Burrowing Snagret]]s found here. One of them has the treasure, the [[Meat Satchel]]. Use the [[Treasure Gauge]] to find it, and then defeat it. Pay attention to where it appears, because the foliage may make it slightly hard to see it when it comes out. You may want to fight the other one as well, for both of them protect Bramble Gate blocked alcoves, which may have useful resources for you. A [[Swooping Snitchbug]] is also here, and it may distract you. Defeat it if necessary. After you have secured the area from all enemy threats, go and destroy all six of the gates, one has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower your Pikmin if they faced a gruesome time. After replenishing your Pikmin, you can progress to the next area.


The third sublevel of the Snagret Hole reveals Olimar and Louie very easily why the cave was given its name, for there is not only one, but two [[Burrowing Snagret]]s found here. One of them has the treasure, the [[Meat Satchel]]. Olimar and Louie must use the [[Treasure Gauge]] to find it, and then defeat Burrowing Snagret that has it. A [[Swooping Snitchbug]] is also here, and it can be defeated.
==Sublevel 4==
{{ToDo|Are there really 21 Dwarf Oranges?}}
*'''Theme''':
*'''Enemies''':
**2 [[Armored Cannon Beetle Larva]]e (one drops from the sky)
**2 [[Watery Blowhog]]s
**21 [[Dwarf Orange Bulborb]]s
*'''Hazards''':
**3 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
**[[Heavy-duty Magnetizer]] (inside the Armored Cannon Beetle Larva that  drops from the sky)
**[[Cupid's Grenade]]
**[[Crystallized Telepathy]]
*'''Plants''':
**5 red [[Glowstem]]s
**5 green [[Glowstem]]s
*'''Others''':
**3 [[egg]]s (drop from the sky on dead ends)


After Olimar and Louie secure the area from all enemy threats, they must go and destroy all six of the gates with one having the hole to the next area, one having an [[Candypop Bud#Ivory Candypop Bud|Ivory Candypop Bud]], and the other one has a [[Candypop Bud#Violet Candypop Bud|Violet Candypop Bud]], and the others may have [[egg]]s to flower Olimar and Louie's Pikmin if they faced a gruesome time. After they replenish their Pikmin, Olimar and Louie can move onto the next sublevel.
{{sublevel technical
|cave        = forest_4
|enemymax    = 12
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|geyser      = No
|unitfile    = 3_ABE_mid2_hit446_hit344.txt
|lightfile  = metal_light_lv3.ini
|bg          = "test" (cavern)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_mid2_3_metal|'''T-shaped room'''
|room_hitode3x4_4_metal|'''Roughly plus-shaped room'''
|room_hitode4x4_6_metal|'''Room with hatch'''
}}
}}


===Sublevel 4===
This next sublevel is rather complex, for it is mixed with all sorts of problems and obstacles for your Pikmin. This is a metallic area, so make sure you target enemies well. There are three treasures, and you need to be careful not to let your Pikmin wander into danger when you get them. First off, deal with any electrical nodes with your [[Yellow Pikmin]], so they don’t get in your way in the future. Then take in a squad of [[Purple Pikmin]] and have them defeat all the enemies. There are [[Watery Blowhog]]s, [[Dwarf Orange Bulborb]]s and [[Armored Cannon Beetle Larva]]e that will pose a threat, however, the Armored Cannon Beetles can be used for your benefit if you aim their rocks at other enemies. Watch out for any boulders that the Beetles launch, and make sure that when the large enemies buck your Pikmin off, that they aren’t facing the void, otherwise, your handy purples won’t be handy for you anymore. Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give you and your Pikmin a very nasty ambush. If you’re having trouble finding it, use the [[Treasure Gauge]], for you '''must''' kill it in order to get the [[Heavy-duty Magnetizer]], which only ''it'' has. After you have secured the area, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after that, move on.


This next sublevel is rather complex, for it is mixed with all sorts of problems and obstacles for Olimar and Louie's Pikmin. This area appears to be metallic. There are three treasures found in this sublevel.
==Sublevel 5==
*'''Theme''': Metal
*'''Enemies''':
**1 [[Antenna Beetle]]
**6 [[Dwarf Orange Bulborb]]s (drop from the sky, 1 in a dead end)
*'''Hazards''':
**None
*'''Treasures''':
**[[Emperor Whistle]] (inside the Antenna Beetle)
**[[Crystallized Clairvoyance]] (inside a Dwarf Orange Bulborb)
*'''Plants''':
**5 red [[Glowstem]]s
**5 green Glowstems
*'''Others''':
**1 [[egg]] (in a dead end)


First off, Olimar and Louie must deal with any electrical nodes with their [[Yellow Pikmin]] to advance. Then, Olimar and Louie must take in a squad of [[Purple Pikmin]] and have them defeat all the enemies. There are [[Watery Blowhog|Watery Blowhogs]], [[Dwarf Orange Bulborb|Dwarf Orange Bulborbs]] and [[Armored Cannon Beetle Larva|Armored Cannon Beetle Larvae]] that pose a threat. However, the Armored Cannon Beetles can be used for benefit if Olimar and Louie aim their rocks at other enemies and must avoid their boulders. One of the Armored Cannon Beetle Larva falls from the sky, which can give Olimar and Louie along with their Pikmin an frightening ambush. If Olimar and Louie are having trouble finding it, they can simply use the [[Treasure Gauge]] to defeat the beetle to get the [[Heavy-duty Magnetizer]], which the Armored Cannon Beetle Larva has.
{{sublevel technical
|cave        = forest_4
|enemymax    = 6
|itemmax    = 0
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|geyser      = No
|unitfile    = 3_ABE_cent_4x4_mid1_metal.txt
|lightfile  = metal_light_lv4.ini
|bg          = "test" (cavern)
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
}}
{{sublevel units
|room_cent_4_metal|'''Circular room with 4 exits'''
|room_hitode4x4_7_metal|'''Room with large blue circle'''
|room_mid1_6_metal|'''Long room with 6 exits'''
}}
}}


After Olimar and Louie secure the area, they must find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[egg]]s may appear on this sublevel as well. After venturing throughout the area, Olimar and Louie can move on to the next sublevel.
Another metallic sublevel, but less dangerous, the only thing close to dangerous around here is the [[Antenna Beetle]], but it shouldn’t be that hard to fight. Take a squad of [[Purple Pikmin]], and go after the quirky creature, making sure that if [[Dwarf Orange Bulborb]]s fall from the sky that you deal with them. Once you’ve pinpointed the Antenna Beetle, pound it with your bulky purples, and it should be gone quickly. It should drop the [[Emperor Whistle]]. Now that your [[Treasure Gauge]] is operating correctly, use it to find the last treasure on this sublevel which is actually held by one of the Dwarves that fall from the sky (unless you’ve already found and killed it), which should be the [[Crystallized Clairvoyance]]. There are quite a few [[eggs]], but you can move on after searching them.


===Sublevel 5===
==Sublevel 6==
*'''Theme''': Concrete
*'''Enemies''':
**2 [[Burrowing Snagret]]s
**1 [[Dwarf Orange Bulborb]] (drops from the sky)
**1 [[Antenna Beetle]]
*'''Hazards''':
**5 [[Hazard#Poison gas|gas pipes]]
*'''Treasures''':
**[[Triple Sugar Threat]] (inside a Burrowing Snagret)
**[[Stupendous Lens]] (US) / [[Mysterious Remains]] (PAL) (inside the Dwarf Orange Bulborb)
**[[Science Project]]
**[[Salivatrix]]
*'''Plants''':
**7 [[Clover]]s (1 in a dead end)
*'''Others''':
**1 type of [[gate]], with 2500 [[Health|HP]]
**1 [[Queen Candypop Bud]] (in a dead end)
**1 [[Ivory Candypop Bud]] (in a dead end)
**1 [[Lapis Lazuli Candypop Bud]] (in a dead end)


Another metallic sublevel, but less dangerous than the previous. The biggest hazard in this sublevel however is the [[Antenna Beetle]]. To attack it, Olimar and Louie must get their squad of [[Purple Pikmin]], and go after the quirky creature. Once Olimar and Louie pinpointed the Antenna Beetle, they must use their Purple Pikmin to pound it. It should drop the [[Emperor Whistle]].
{{sublevel technical
Olimar and Louie's [[Treasure Gauge]] then operates correctly and they must then use it to find the last treasure on this sublevel which is the [[Crystallized Clairvoyance]]. There are quite a few [[egg|eggs]] found here. After exploring the area, Olimar and Louie may move on to the next sublevel.
|cave        = forest_4
|enemymax    = 9
|itemmax    = 2
|gatemax    = 3
|capmax      = 100
|rooms      = 4
|geyser      = No
|unitfile    = 3_ABE_b_f_g_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4b_4_conc|'''Room with 4 exits'''
|room_4x4f_4_conc|'''Room with 4 exits and a stone ledge'''
|room_4x4g_4_conc|'''Room with 4 exits and 2 walls'''
}}
}}


===Sublevel 6===
When they named this hole the Snagret Hole, they meant business, yet again you are on another sublevel with two [[Burrowing Snagret]]s. This sixth sublevel is still not very hard if you remain ready. If you are very short on [[Blue Pikmin]], you may want to use the three [[Lapis Lazuli Candypop Bud]]s along with a [[Queen Candypop Bud]] because you may need quite a few. There are four treasures on this sublevel, and a lot you’ll need to do to get them. Take your [[Blue Pikmin|blues]] and [[Purple Pikmin|purples]], and scout out the area. Use [[White Pikmin]] to take out poisonous pipes that you may come across. Be warned, if you come across a very enclosed space surrounded by many water puddles, get ready to fight the first Snagret. It is near water, so you need to be very careful when fighting it. Use the same Snagret fighting strategies when fighting it; just don’t let any Pikmin drown. This particular Snagret, when defeated, will always hold the [[Triple Sugar Threat]], the other one has no treasure at all. When treasures are being transported, make sure you use Blue Pikmin when necessary, this is why you need plenty. If you can see the little strips of land, you may be able to guide non-blue Pikmin around these lakes, and into the next area. The other Snagret is easier to beat because it is in a wider area, but be careful, an [[Antenna Beetle]] will usually lurk around this area. Once the other Snagret is gone, you will be ready to start finding the other treasures. Take out the Antenna Beetle so you can use the [[Treasure Gauge]], and search for a [[Dwarf Orange Bulborb]] that drops from the sky out of nowhere. Then defeat it to get the [[Stupendous Lens]] (Only in the NTSC game). Take large squads of Pikmin, and find the Bramble Gate that the [[Salivatrix]] is hidden behind. After that, then find the elusive [[Science Project]], a small, but important treasure that is actually a four-leaf clover. There is no [[nectar]] or other useful items to be found here, so progress to the last sublevel.


'''ENEMIES: [[Burrowing Snagret]] x2'''
==Sublevel 7 (Final Floor)==
This is another sublevel with two [[Burrowing Snagret|Burrowing Snagrets]]. This sixth sublevel is still not very hard if Olimar and Louie are ready. There are four treasures on this sublevel, and a lot Olimar and Louie needs to do get them. They must get their [[Blue Pikmin|blues]] and [[Purple Pikmin|purples]], and scout out the area. They must also use [[White Pikmin]] to take out poisonous pipes that they come across. If they come across enclosed space surrounded by many water puddles, they must fight the first Snagret near water. This particular Snagret, when defeated, always holds the [[Triple Sugar Threat]], the other one has no treasure at all. When treasures are being transported, Olimar and Louie must use Blue Pikmin. If they can see the little strips of land, they may be able to guide non-blue Pikmin around these lakes, and into the next area. The other Snagret is easier to defeat because it is in a wider area. However, an [[Antenna Beetle]] usually lurks around this area.
[[Image:SHsub7.JPG|thumb|right|This is the layout for the last (7) sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of [[Queen Candypop Bud]]s and [[eggs]] may vary. Some alcoves may or may not be blocked by a Bramble Gatee.]]


Once the other Snagret is gone, Olimar and Louie becomes ready to start finding the other treasures. Afterwards, Olimar and Louie must take out the Antenna Beetle so they can use the [[Treasure Gauge]], and search for a [[Dwarf Orange Bulborb]] that drops out of the sky. Then, they must defeat it to get the [[Stupendous Lens]] and send out large squads of Pikmin, and find the Bramble Gate that the [[Salivatrix]] is hidden behind. After that, Olimar and Louie must find the elusive [[Science Project]], a small important treasure that is actually a four-leaf clover. Then, Olimar and Louie can move on to the next sublevel.
*'''Theme''': Concrete
*'''Enemies''':
**1 [[Pileated Snagret]]
*'''Hazards''':
**None
*'''Treasures''':
**[[Justice Alloy]] (inside the Pileated Snagret)
*'''Plants''':
**None
*'''Others''':
**1 type of [[gate]], with 2500 [[Health|HP]]
**2 [[Queen Candypop Bud]]s (in dead ends)
**1 [[egg]] (in a dead end)


===Sublevel 7 (Final Floor)===
{{sublevel technical
[[File:SHsub7.JPG|thumb|This is the layout for the last sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of [[Candypop Bud#Queen Candypop Bud|Queen Candypop Buds]] and [[egg|eggs]] may vary. Some alcoves may or may not be blocked by a Bramble Gate.]]
|cave        = forest_4
|enemymax    = 1
|itemmax    = 0
|gatemax    = 5
|capmax      = 0
|rooms      = 1
|geyser      = Yes
|unitfile    = 1_ABE_manp_boss_conc.txt
|lightfile  = normal_light_lv4.ini
|bg          = None
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_manh7x7p_boss_conc|'''Pileated Snagret arena'''
}}
}}


'''BOSS: [[Pileated Snagret]]'''
"Finally!" you might say, the big boss of all Snagret family members, the [[Pileated Snagret]]; this last sublevel has that very boss residing here, and you’d best be ready, for it is one fearsome fowl to reckon with. This bigger, more powerful, and tough version of the [[Burrowing Snagret]] can eat your Pikmin at a greater range, and they’ll be harder to save without keeping the Snagret distracted with damage, so you would be at your best if you use an [[ultra-spicy spray]] while fighting it. You will spawn along the outer edge of a large raised plateau, but don't move forward just yet. Take your [[Purple Pikmin]] and/or your [[Yellow Pikmin]] if you wish, and when the Snagret comes out, start pummeling it, making sure your Pikmin land close and on its head to cause damage. If you deal a corrective amount of damage, the Snagret won’t have a chance to retaliate, and will burrow back into the ground. Another strategy is to wait until the beast has trouble burrowing to the surface (its head will poke out of the ground and twist around, still stuck); toss as many pikmin as you can onto its head. If you throw enough, it will shake them off in a few seconds and burrow back down without attacking. Repeat these steps, and you should beat the bird for the prize, the [[Justice Alloy]]. With it, you’ll unlock the [[Metal Suit Z]], a powerful armor that is impervious to heavy damage, allowing your pilots to take a beating from other enemies without being knocked out. If you have been knocked senseless from that terrifyingly powerful beast, you may destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s, and several [[eggs]]. After your army's recovery is complete, exit the cave with the geyser.
{{clear}}


This is the last sublevel Olimar and Louie explores where the [[Pileated Snagret]] can be found. This bigger, more powerful, and tough Pileated Snagret can eat Olimar and Louie's Pikmin at a greater range, and they are much harder to save without keeping the Snagret distracted with damage, so Olimar and Louie must be at their best if using an [[Ultra-spicy Spray]] while fighting it. Olimar and Louie then must spawn along the outer edge of a large raised plateau and use their [[Purple Pikmin]] and/or their [[Yellow Pikmin]].
==Names in other languages==
 
{{Foreignname
When the Snagret comes out, Olimar and Louie must use their Pikmin to pummel it and must aim their Pikmin close and on its head to cause damage. If they have a corrective amount of damage, the Snagret can't retaliate, and burrows back into the ground.
|Ger=Schnappers Nest
 
|GerM=Snapper's Nest
Another strategy is that Olimar and Louie must wait until the beast has trouble burrowing to the surface and Olimar and Louie must toss as many Pikmin as they can onto its head. If they throw enough, it shakes them off in a few seconds and burrows back down without attacking. Olimar and Louie must repeat these steps, and they are able to defeat the snagret for the prize, the [[Justice Alloy]]. With it, they are able to unlock the [[Metal Suit Z]], a powerful armor that is impervious to heavy damage, allowing Olimar and Louie's space suit to handle many more enemy attacks without being knocked out. If they are knocked senseless from that terrifyingly powerful beast, they must destroy some of the Bramble Gates that seal off two [[Candypop Bud#Queen Candypop Bud|Queen Candypop Buds]], and several [[Nectar Egg|egg]]s. After Olimar and Louie's recovery is complete, they may exit the cave using the geyser.
}}
 
==Trivia==
*It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the [[Wollywog]]s in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin.
{{Map Awakening Wood}}


{{Caves}}
{{Caves}}
[[Category:Caves]]
[[Category:Pikmin 2]]
[[Category:Awakening Wood]]

Revision as of 10:57, January 1, 2014

Snagret Hole
An overview of Snagret Hole sublevel 6.
Location Awakening Wood
Sublevels 7
Treasures 15
Hazards [[wikipedia:{{{1}}}|{{{1}}}]] Template:E Pikmin Template:R

The Snagret Hole is likely the final hole you'll enter in the Awakening Wood region. To get to it, you'll have to go through the small valley near the Geographic Projection's past residence. You may need to rebuild a bridge eaten up by Sheargrubs, or you could go around the area where the Hole of Beasts is to reach that area. You'll then need to defeat a Yellow Wollywog in the water, allowing you to deal with two Male Sheargrubs on the other side of an unbuilt bridge. Have some Blue Pikmin start building the first bridge, for they'll build it rather quickly, and then take your other Pikmin and have them defeat the other Yellow Wollywog. Once you build the first bridge, allow some White Pikmin to come through and build the bridge surrounded by poisonous gas. Once the bridge is partially built, have them destroy the pumps, and then finish building the bridge with the rest of your Pikmin. Before you enter the Snagret Hole, you'll have to defeat a Burrowing Snagret blocking the way (or run around it), and then tear down the white Bramble Gate in front of the cave's entrance. In this cave for the NTSC version, there are 1215 Pokos worth of treasures. In the PAL version, there are 1245 Pokos worth of treasures.

Notes

Ship's dialogs

Intriguing! My acoustic sensors are picking up a high-pitched wail.

It seems to emanate from the area near this gigantic stump.

This large root must penetrate deep beneath the planet's surface. Fascinating...

Template:Solution

Sublevel 1

To do: Confirm the number of Sheargrubs.
Care to do so?

File:SHsub1.JPG
This is the layout for the fist sublevel of the Snagret Hole. The way the land is distributed will always remain the same.
Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 5
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_torigoya_kusachi.txt
Lighting file (?) normal_light_lv0.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
room_torigoya_kusachi
Corridor connected to attic

The first sublevel of the Snagret Hole isn’t that difficult, but you should be alert. Take your Pikmin and go to the main circular area. Go in and rid the area of the pesky vermin known as Male Sheargrubs. After that, take a small squad of Purple Pikmin and defeat the Orange Bulborb that holds the Crystallized Telekinesis. Be warned, you will have to face the creature face to face, so make sure you stun it. A good idea is to touch it with Olimar and run away so it will go back to sleep backwards. After you retrieve the treasure, go up the rising trail into the wooden crafted box chamber. The hole to the next sublevel is there, but make sure you get the Leviathan Feather, which should be next to it. After you put that into the pod, jump in the hole.

Sublevel 2

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 12
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 100
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) 0
Cave units file (?) 3_ABE_5X5a_ike_big_kusachi.txt
Lighting file (?) kusachi_light_lv0.ini
Background (?) "hiroba" (garden) (File:P2 VRBOX "hiroba" (garden).png)
Cave units (?)
item_cap_kusachi
way3_kusachi
way4_kusachi
wayl_kusachi
way2_kusachi
way2x2_kusachi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_5x5a_2_kusachi
room_big_kusachi
room_ike_kusachi
Room with round corridors Room with an upside-down bucket Room with small pond

The second sublevel of the Snagret Hole is very large. There are Creeping Chrysanthemums, Cloaking Burrow-nits, Male Sheargrubs, and Shearwigs. It is a very large grassy plain, and it has two rather large treasures as well. Keep your soldiers close and it should be a breeze. Take your troops, and scout out the area. Defeat enemies that get in your way. You may need to overcome bodies of water that get in your way, you can throw your Pikmin on the side of the rock barrier and lead them around with the C-stick, or you can wade them across the lake, being careful, and making sure an enemy wouldn’t happen to be residing in it. Find the two treasures, which are both in alcoves; the Combustion Berry, and the Taste Sensation are these treasures. There may be eggs in alcoves if you need nectar. After you’re finished patrolling the large area, you can move on.

Sublevel 3

File:SHsub3.JPG
This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the Ivory and Violet Candypop Bud, and some eggs may vary.
Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 3
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 6
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_ABE_mid1_boss_tsuchi.txt
Lighting file (?) normal_light_lv2.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_tsuchi
way3_tsuchi
way4_tsuchi
wayl_tsuchi
way2_tsuchi
way2x2_tsuchi
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid1_6_boss_tsuchi
Room with 6 exits

The third sublevel of the Snagret Hole will reveal to you very easily why the cave was given its name, for there is not only one, but two Burrowing Snagrets found here. One of them has the treasure, the Meat Satchel. Use the Treasure Gauge to find it, and then defeat it. Pay attention to where it appears, because the foliage may make it slightly hard to see it when it comes out. You may want to fight the other one as well, for both of them protect Bramble Gate blocked alcoves, which may have useful resources for you. A Swooping Snitchbug is also here, and it may distract you. Defeat it if necessary. After you have secured the area from all enemy threats, go and destroy all six of the gates, one has the hole to the next area, one has an Ivory Candypop Bud, and another one has a Violet Candypop Bud, and the others may have eggs to flower your Pikmin if they faced a gruesome time. After replenishing your Pikmin, you can progress to the next area.

Sublevel 4

To do: Are there really 21 Dwarf Oranges?
Care to do so?

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 12
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_mid2_hit446_hit344.txt
Lighting file (?) metal_light_lv3.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid2_3_metal
room_hitode3x4_4_metal
room_hitode4x4_6_metal
T-shaped room Roughly plus-shaped room Room with hatch

This next sublevel is rather complex, for it is mixed with all sorts of problems and obstacles for your Pikmin. This is a metallic area, so make sure you target enemies well. There are three treasures, and you need to be careful not to let your Pikmin wander into danger when you get them. First off, deal with any electrical nodes with your Yellow Pikmin, so they don’t get in your way in the future. Then take in a squad of Purple Pikmin and have them defeat all the enemies. There are Watery Blowhogs, Dwarf Orange Bulborbs and Armored Cannon Beetle Larvae that will pose a threat, however, the Armored Cannon Beetles can be used for your benefit if you aim their rocks at other enemies. Watch out for any boulders that the Beetles launch, and make sure that when the large enemies buck your Pikmin off, that they aren’t facing the void, otherwise, your handy purples won’t be handy for you anymore. Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give you and your Pikmin a very nasty ambush. If you’re having trouble finding it, use the Treasure Gauge, for you must kill it in order to get the Heavy-duty Magnetizer, which only it has. After you have secured the area, find the Cupid's Grenade and the Crystallized Telepathy. A few eggs may appear on this sublevel, but after that, move on.

Sublevel 5

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_cent_4x4_mid1_metal.txt
Lighting file (?) metal_light_lv4.ini
Background (?) "test" (cavern) (File:P2 VRBOX "test" (cavern).png)
Cave units (?)
cap_metal
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
room_cent_4_metal
room_hitode4x4_7_metal
room_mid1_6_metal
Circular room with 4 exits Room with large blue circle Long room with 6 exits

Another metallic sublevel, but less dangerous, the only thing close to dangerous around here is the Antenna Beetle, but it shouldn’t be that hard to fight. Take a squad of Purple Pikmin, and go after the quirky creature, making sure that if Dwarf Orange Bulborbs fall from the sky that you deal with them. Once you’ve pinpointed the Antenna Beetle, pound it with your bulky purples, and it should be gone quickly. It should drop the Emperor Whistle. Now that your Treasure Gauge is operating correctly, use it to find the last treasure on this sublevel which is actually held by one of the Dwarves that fall from the sky (unless you’ve already found and killed it), which should be the Crystallized Clairvoyance. There are quite a few eggs, but you can move on after searching them.

Sublevel 6

Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 9
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 3
Dead end unit probability (?) 100
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_ABE_b_f_g_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_4x4b_4_conc
room_4x4f_4_conc
room_4x4g_4_conc
Room with 4 exits Room with 4 exits and a stone ledge Room with 4 exits and 2 walls

When they named this hole the Snagret Hole, they meant business, yet again you are on another sublevel with two Burrowing Snagrets. This sixth sublevel is still not very hard if you remain ready. If you are very short on Blue Pikmin, you may want to use the three Lapis Lazuli Candypop Buds along with a Queen Candypop Bud because you may need quite a few. There are four treasures on this sublevel, and a lot you’ll need to do to get them. Take your blues and purples, and scout out the area. Use White Pikmin to take out poisonous pipes that you may come across. Be warned, if you come across a very enclosed space surrounded by many water puddles, get ready to fight the first Snagret. It is near water, so you need to be very careful when fighting it. Use the same Snagret fighting strategies when fighting it; just don’t let any Pikmin drown. This particular Snagret, when defeated, will always hold the Triple Sugar Threat, the other one has no treasure at all. When treasures are being transported, make sure you use Blue Pikmin when necessary, this is why you need plenty. If you can see the little strips of land, you may be able to guide non-blue Pikmin around these lakes, and into the next area. The other Snagret is easier to beat because it is in a wider area, but be careful, an Antenna Beetle will usually lurk around this area. Once the other Snagret is gone, you will be ready to start finding the other treasures. Take out the Antenna Beetle so you can use the Treasure Gauge, and search for a Dwarf Orange Bulborb that drops from the sky out of nowhere. Then defeat it to get the Stupendous Lens (Only in the NTSC game). Take large squads of Pikmin, and find the Bramble Gate that the Salivatrix is hidden behind. After that, then find the elusive Science Project, a small, but important treasure that is actually a four-leaf clover. There is no nectar or other useful items to be found here, so progress to the last sublevel.

Sublevel 7 (Final Floor)

File:SHsub7.JPG
This is the layout for the last (7) sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of Queen Candypop Buds and eggs may vary. Some alcoves may or may not be blocked by a Bramble Gatee.
Technical sublevel information
Internal cave name forest_4
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 5
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_ABE_manp_boss_conc.txt
Lighting file (?) normal_light_lv4.ini
Background (?) None (File:P2 VRBOX None.png)
Cave units (?)
item_cap_conc
way3_conc
way4_conc
wayl_conc
way2_conc
way2x2_conc
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_manh7x7p_boss_conc
Pileated Snagret arena

"Finally!" you might say, the big boss of all Snagret family members, the Pileated Snagret; this last sublevel has that very boss residing here, and you’d best be ready, for it is one fearsome fowl to reckon with. This bigger, more powerful, and tough version of the Burrowing Snagret can eat your Pikmin at a greater range, and they’ll be harder to save without keeping the Snagret distracted with damage, so you would be at your best if you use an ultra-spicy spray while fighting it. You will spawn along the outer edge of a large raised plateau, but don't move forward just yet. Take your Purple Pikmin and/or your Yellow Pikmin if you wish, and when the Snagret comes out, start pummeling it, making sure your Pikmin land close and on its head to cause damage. If you deal a corrective amount of damage, the Snagret won’t have a chance to retaliate, and will burrow back into the ground. Another strategy is to wait until the beast has trouble burrowing to the surface (its head will poke out of the ground and twist around, still stuck); toss as many pikmin as you can onto its head. If you throw enough, it will shake them off in a few seconds and burrow back down without attacking. Repeat these steps, and you should beat the bird for the prize, the Justice Alloy. With it, you’ll unlock the Metal Suit Z, a powerful armor that is impervious to heavy damage, allowing your pilots to take a beating from other enemies without being knocked out. If you have been knocked senseless from that terrifyingly powerful beast, you may destroy some of the Bramble Gates that seal off two Queen Candypop Buds, and several eggs. After your army's recovery is complete, exit the cave with the geyser.

Names in other languages

Language Name Meaning
Flag of Germany German Schnappers Nest Snapper's Nest


Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves