Antenna Beetle: Difference between revisions
(Adding categories) |
RandomYoshi (talk | contribs) (Cleanupz! Nothing else really.) |
||
Line 5: | Line 5: | ||
|name=Mesmeri raiocontra | |name=Mesmeri raiocontra | ||
|family=Kettlebug | |family=Kettlebug | ||
|underground=[[Snagret Hole]] | |underground=[[Snagret Hole]]<br>[[Hole of Heroes]]<br>[[Dream Den]] | ||
|weight=3 | |weight=3 | ||
|height=40 | |height=40 | ||
|max_pikmin=6 | |max_pikmin=6 | ||
|value=5 | |value=5 | ||
|attacks=Attracts and pacifies Pikmin | |attacks=Attracts and pacifies Pikmin<br>Interferes with [[Treasure Gauge]] | ||
|vitality=700 | |vitality=700 | ||
}} | }} | ||
'''Antenna Beetles''' are creatures in [[Pikmin 2]] that can pose danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[Captain]]s' whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw Pikmin on; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away. If you land a | '''Antenna Beetles''' are creatures in ''[[Pikmin 2]]'' that can pose danger to [[Pikmin family|Pikmin]], but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[Captain]]s' whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw Pikmin on; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away. If you land a Pikmin on it, it will roll over, not much different than an Anode Beetle. | ||
The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being disfunctional is an absolute indication that one is on the same sublevel as [[Olimar]]. | The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being disfunctional is an absolute indication that one is on the same sublevel as [[Olimar]]. | ||
Line 22: | Line 22: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
34antennabeetle.png|The Antenna Beetle | 34antennabeetle.png|The Antenna Beetle in the [[Piklopedia]]. | ||
</gallery> | </gallery> | ||
{{Harmless enemies}} | {{Harmless enemies}} | ||
{{Enemies}} | {{Enemies}} | ||
[[Category:Pikmin 2 enemies]] | [[Category:Enemies]] | ||
[[Category:Dream | [[Category:Pikmin 2 Enemies]] | ||
[[Category:Harmless enemies]] | |||
[[Category:Dream Den]] | |||
[[Category:Kettlebugs]] |
Revision as of 16:02, July 11, 2011
Antenna Beetle | |
---|---|
Appears in | Pikmin 2 |
Scientific name | Mesmeri raiocontra |
Family | Kettlebug |
Areas | None |
Caves | Snagret Hole Hole of Heroes Dream Den |
Challenge Mode stages | None |
2-Player Battle stages | None |
Attacks | Attracts and pacifies Pikmin Interferes with Treasure Gauge |
Antenna Beetles are creatures in Pikmin 2 that can pose danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the Captains' whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw Pikmin on; Purple Pikmin work the best, as they may stun it, preventing it from getting up and jumping away. If you land a Pikmin on it, it will roll over, not much different than an Anode Beetle.
The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being disfunctional is an absolute indication that one is on the same sublevel as Olimar.
“{{notes:enemy/{{{2}}}|block=y}}”
Gallery
The Antenna Beetle in the Piklopedia.