Pikmin 2

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The '''Munge Dweevil''' is a kind of enemy in the Pikmin 2 game. It is a purple/pink dweevil that when agitated by attacks, it well release poisonous gases that will poison your Pikmin. This suitably makes [[White Pikmin]] the best choice in battle. Also since [[Purple Pikmin]] can stun any small Dweevil, they will also work well.
{{Infobox enemy
|pikmin2    = y
|image      = Munge Dweevil P2S icon.png
|size        = 270px
|icon        = Piklopedia Munge Dweevil.png
|name        = Mandarachnia pungetis
|family      = Dweevil
|underground = [[Subterranean Complex]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]]
|challenge  = [[Dweevil Nest]], [[Cavernous Abyss]]
|attacks    = Emits poison
}}
 
The '''Munge Dweevil''' ({{j|ムラサキショイグモ|Murasaki Shoi Gumo|Purple Carrying Spider}}) is an [[enemy]] in ''[[Pikmin 2]]''. Like other types of [[Dweevil family|Dweevils]], Munge Dweevils are commonly seen carrying enemy corpses and treasures. When agitated by attacks, they will release clouds of gas that will poison all nearby [[Pikmin family|Pikmin]], excluding [[White Pikmin]] and [[Bulbmin]]. This suitably makes White Pikmin or Bulbmin the best choice in battle, as they are immune to poisoning. Alternatively, as [[Purple Pikmin]] can stun any common Dweevil with a 100% chance, they will defeat one easily. However, one should note that the Munge Dweevil has considerably more [[HP|health]] than its relatives.
 
In ''[[Pikmin 4]]'', due to the changed color of the [[poison]] hazard, they are replaced by the differently colored but functionally identical [[Venom Dweevil]], though it lacks the Munge Dweevil's increased health.
 
==Stats==
{{enemy stats
|weight2 = 3
|carriers2 = 6
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>
|value2 = 2
|hp2 = 350
|regen2 = 0
}}
 
{{refs|note}}
 
{{Notes|olimar=y|louie=y}}
 
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Often the most attractive spiders are the deadliest. The purple Munge Dweevils are nice to look at, but the gas they emit is lethal to most Pikmin. If you have white Pikmin, use the pale troopers to attack a Munge Dweevil's body.|block=y}}
 
==Behavior==
Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a [[leader]]. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die somewhat quickly if attacked by even a few Pikmin, or by the punches from a leader.
 
When a treasure or a corpse of another creature is nearby, a Munge Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
 
==Strategy==
{{guide}}
===Pikmin===
It's safest to attack with [[White Pikmin]] or, if available, [[Bulbmin]], as they are immune to their gas attack. Swarming them with either of these is a reasonable strategy that guarantees the safety of your Pikmin. A faster, if slightly riskier strategy, is to use [[Purple Pikmin]]; they are guaranteed to stun Dweevils with their pound, and a direct stomp to their head will do massive damage.
 
Swarming it with a large group of Pikmin regardless of type will also quickly kill it. Just be prepared to whistle, as the creature may still get an attack off before it dies.
===Leaders===
Simply [[punch]] the Dweevil to death. Both leaders are completely immune to poison, even without upgrades, meaning that the creature poses zero danger to them. Munge Dweevils, however, do have the most health out of the common Dweevil species, meaning that it may take a while without the [[Rocket Fist]].
 
Using the [[Napsack]] to lay down near any Dweevil species will potentially make them pick up the sleeping leader, humorously allowing them to "ride" the Dweevil. When you are ready to kill it, just press {{button|gc|a|wii|a|switch|a}} to kick its head and stun it. Then, just [[punch]] it to death. This works for any small [[Dweevil]].
 
==Technical information==
{{p2 enemy technical
|name = gasotakara
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 350
|fp01 = 30
|fp02 = 0.1
|fp03 = 0.1
|fp04 = 0.5
|fp05 = 0.01
|fp06 = 100
|fp08 = 0.25
|fp09 = 200
|fp10 = 75
|fp11 = 70
|fp12 = 200
|fp13 = 180
|fp14 = 300
|fp15 = 90
|fp16 = 1
|fp17 = 250
|fp18 = 1
|fp19 = 25
|fp20 = 25
|fp21 = 25
|fp22 = 60
|fp23 = 0
|fp24 = 0
|fp25 = 50
|fp26 = 50
|fp27 = 75
|fp28 = 4
|fp29 = 15
|fp30 = 50
|fp31 = 0
|fp32 = 50
|fp33 = 25
|fp34 = 5
|fp35 = 1
|fp36 = 50
|fp37 = 1 (100%)
|fp38 = 5
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
|spec = {{p2 enemy property | fp01 | オタカラライフ | Damage needed until treasure detach | 100 }}
{{!}}-
{{p2 enemy property | fp10 | ノーマルアタック | Attack delay | 1 }}
{{!}}-
{{p2 enemy property | fp11 | オタカラアタック | Attack delay (when holding a treasure) | 1.25 }}
{{!}}-
{{p2 enemy property | fp21 | オタカラキャッチ | Delay before searching for a treasure | 2.5 }}
}}
 
==Other information==
{{enemy other info
|size      = Leg span: {{mm|54}}
|piklopedia = 40
}}
 
==Naming==
{{see more|Dweevil family#Naming}}
{{naming
|common    = Munge Dweevil. "Munge" may be a corruption of the word "mung", which refers to something that is filthy or the act of creating filth.
|jpcommon  = {{j|ムラサキショイグモ|Murasaki Shoi Gumo}}. It is the same as the name of all minor dweevils, but starting with {{j|ムラサキ|murasaki|purple|f=tp}}, given that the spider is in fact the only purple member of the family.
|jpname    = {{j|セオイカナエグモ|Seoi Kanae Gumo|Carrying {{w|Ding (vessel)|Ding}} Spider}}.  It is shared with the [[Fiery Dweevil|Fiery]], [[Anode Dweevil|Anode]], [[Hydro Dweevil|Hydro]], [[Iceblown Dweevil|Iceblown]], [[Venom Dweevil|Venom]] and [[Volatile Dweevil]]s.
|scientific = ''Mandarachnia pungetis''. ''Pungetis'' is similar to the English word "pungent", which is a word used to describe particularly strong or sharp smells.
|internal  = Internally, it is called <code>gasotakara</code>, which is a combination of "gas" (because of its poison gas) and "otakara", which means "treasure".
}}
 
===Names in other languages===
{{foreignname
|Jap  = ムラサキショイグモ
|JapR = Murasaki Shoi Gumo
|JapM = Purple Carrying Spider
|Fra  = Araknéak Gazeux
|FraM = Gaseous Dweevil
|SpaA = Toxiaraña
|SpaAM= Portmanteau of "toxico" (toxic) and "araña" (spider)
|Ger= Mampfarak
|GerM= Munch Dweevil
}}
 
==Gallery==
<gallery>
Munge Dweevil.png|A Munge Dweevil in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Munge Dweevil attack.png|A Munge Dweevil releasing poison gas to defend itself.
Munge Dweevil P2S icon.png|The Piklopedia icon of the Munge Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Munge Dweevil carry.jpg|A Munge Dweevil carrying a treasure.
P2 Munge Dweevil corpse.jpg|The corpse of a Munge Dweevil.
Dweevils E-Card.jpg|The elemental Dweevils' [[e-card]], #41.
</gallery>
 
==Trivia==
* Strangely, the Munge Dweevil has 200 more [[health]] than other Dweevils, having 350 in total compared to the other Dweevils' 150 health.
 
==See also==
*[[Venom Dweevil]]
*[[Fiery Dweevil]]
*[[Anode Dweevil]]
*[[Hydro Dweevil]]
*[[Volatile Dweevil]]
*[[Titan Dweevil]]
*[[Skeeterskate]]
 
{{p2enemies}}
[[Category:Poison enemies]]
[[Category:Dream Den]]
[[Category:Subterranean Complex]]
[[Category:Hole of Heroes]]
[[Category:Shower Room]]
[[Category:Pikmin 2 Challenge Mode]]

Latest revision as of 12:40, July 9, 2024

Munge Dweevil In-game icon.
The Piklopedia icon for the Munge Dweevil in the Nintendo Switch version of Pikmin 2.
Appears in Pikmin 2
Scientific name Mandarachnia pungetis
Family Dweevil
Areas None
Caves Subterranean Complex, Shower Room, Hole of Heroes, Dream Den
Challenge Mode stages Dweevil Nest, Cavernous Abyss
2-Player Battle stages None
Attacks Emits poison

The Munge Dweevil (ムラサキショイグモ?, lit.: "Purple Carrying Spider") is an enemy in Pikmin 2. Like other types of Dweevils, Munge Dweevils are commonly seen carrying enemy corpses and treasures. When agitated by attacks, they will release clouds of gas that will poison all nearby Pikmin, excluding White Pikmin and Bulbmin. This suitably makes White Pikmin or Bulbmin the best choice in battle, as they are immune to poisoning. Alternatively, as Purple Pikmin can stun any common Dweevil with a 100% chance, they will defeat one easily. However, one should note that the Munge Dweevil has considerably more health than its relatives.

In Pikmin 4, due to the changed color of the poison hazard, they are replaced by the differently colored but functionally identical Venom Dweevil, though it lacks the Munge Dweevil's increased health.

Stats[edit]

Weight Max.
carriers
Seeds Value Health Regen.
3 6 5[note 1] Poko × 2 350 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.

Notes

Olimar's notes

The munge dweevil is one member of an insect family known for mimicking objects by carrying them on their backs. These insects often carry the carcasses of other life-forms on their backs, but apparently this is not for the purpose of transporting them as food, but instead is another example of their mimic behavior. The munge dweevil produces two different chemical compounds within its body, which form poisonous gas when mixed and expelled. This gas is used only for self-defense.

Louie's notes

Exposure to even extreme heat doesn't seem to rid this creature of deposits of potent gas. It's probably best for everyone if you avoid eating this hazardous fare.

Pikmin 2 Nintendo Player's Guide[edit]

Often the most attractive spiders are the deadliest. The purple Munge Dweevils are nice to look at, but the gas they emit is lethal to most Pikmin. If you have white Pikmin, use the pale troopers to attack a Munge Dweevil's body.

Behavior[edit]

Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a leader. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die somewhat quickly if attacked by even a few Pikmin, or by the punches from a leader.

When a treasure or a corpse of another creature is nearby, a Munge Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin[edit]

It's safest to attack with White Pikmin or, if available, Bulbmin, as they are immune to their gas attack. Swarming them with either of these is a reasonable strategy that guarantees the safety of your Pikmin. A faster, if slightly riskier strategy, is to use Purple Pikmin; they are guaranteed to stun Dweevils with their pound, and a direct stomp to their head will do massive damage.

Swarming it with a large group of Pikmin regardless of type will also quickly kill it. Just be prepared to whistle, as the creature may still get an attack off before it dies.

Leaders[edit]

Simply punch the Dweevil to death. Both leaders are completely immune to poison, even without upgrades, meaning that the creature poses zero danger to them. Munge Dweevils, however, do have the most health out of the common Dweevil species, meaning that it may take a while without the Rocket Fist.

Using the Napsack to lay down near any Dweevil species will potentially make them pick up the sleeping leader, humorously allowing them to "ride" the Dweevil. When you are ready to kill it, just press the A Button on the GameCube controller / the A Button on the Wii Remote / the A Button on the Switch to kick its head and stun it. Then, just punch it to death. This works for any small Dweevil.

Technical information[edit]

Pikmin 2 technical information (?)
Internal name gasotakara
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 350
fp01 マップとの当り Unknown (related to slopes) 30
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.25
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 25
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 5
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 1 (100%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 オタカラライフ Damage needed until treasure detach 100
fp10 ノーマルアタック Attack delay 1
fp11 オタカラアタック Attack delay (when holding a treasure) 1.25
fp21 オタカラキャッチ Delay before searching for a treasure 2.5

Other information[edit]

  • Size: Leg span: 54mm, as per the e-card
  • Pikmin 2 Piklopedia number: #40

Naming[edit]

See more: Dweevil family#Naming.
  • Common name: Munge Dweevil. "Munge" may be a corruption of the word "mung", which refers to something that is filthy or the act of creating filth.
  • Japanese nickname: ムラサキショイグモ?. It is the same as the name of all minor dweevils, but starting with ムラサキ? (lit.: "purple"), given that the spider is in fact the only purple member of the family.
  • Japanese name: セオイカナエグモ?, lit.: "Carrying Ding Spider". It is shared with the Fiery, Anode, Hydro, Iceblown, Venom and Volatile Dweevils.
  • Scientific name: Mandarachnia pungetis. Pungetis is similar to the English word "pungent", which is a word used to describe particularly strong or sharp smells.
  • Internal names: Internally, it is called gasotakara, which is a combination of "gas" (because of its poison gas) and "otakara", which means "treasure".
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ムラサキショイグモ?
Murasaki Shoi Gumo
Purple Carrying Spider
Flag of France French Araknéak Gazeux Gaseous Dweevil
Flag of Germany German Mampfarak Munch Dweevil
Flag of Mexico Spanish (NoA) Toxiaraña Portmanteau of "toxico" (toxic) and "araña" (spider)

Gallery[edit]

Trivia[edit]

  • Strangely, the Munge Dweevil has 200 more health than other Dweevils, having 350 in total compared to the other Dweevils' 150 health.

See also[edit]