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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
'''Obstacles '''are a main feature in every [[Pikmin series|''Pikmin'' game]]. Each type of obstacle requires different amounts and types of [[Pikmin family|Pikmin]] to overcome them. Each [[Areas|area]] in each game has at least 1 type of obstacle.
[[File:Dirt Wall P3.jpg|thumb|250px|A dirt wall in {{p3}}, an obstacle that blocks a path until it has been destroyed.]]
==Types of Obstacles==
{{todo|Check if Pikmin contribute to a task in a linear fashion or logarithmic fashion. i.e. do 50 Pikmin take exactly twice as long to take down a gate as 100, or are they faster? Check other obstacles too, and check all games.}}
===Walls===
'''Obstacles''' are interactive objects that stand in the way of [[Pikmin family|Pikmin]] and [[leader]]s. Some obstacles can be destroyed by having Pikmin [[Combat|attack]] them, some can be overcome through the use of [[tool]]s, and some cannot be destroyed at all and must be worked around. With creative use, some of these obstacles can end up helping the player in unique ways when they are cleared, like a [[cardboard box]] initially being pushed to get out of the way, but also ending up next to a ramp to serve as a makeshift bridge. In this sense, some obstacles can partially serve as tools in and of themselves.
'''''Walls''''' are obstacles that block paths or shortcuts and must be broken down with [[Pikmin (species)|Pikmin]]. There are different types of gates in each game, many of which are Pikmin-specific.


<gallery type="slideshow" widths="200">
==List of obstacles==
Black Bramble Gate.png|Black bramble wall.
{|class="wikitable sortable" style="width: 95%; margin: auto"
Gate.png|White bramble wall.
! rowspan="2" | {{tt|Icon|These are the icons used to represent the obstacles on the wiki.}}
Poison Gate.png|A poisonous black Bramble wall.  
! rowspan="2" | Name
WhiteGatePoision.png|A poisonous white Bramble gate.  
! rowspan="2" | Description
</gallery>
! colspan="5" | Games
|-
! ''[[Pikmin (game)|Pikmin]]'' !! ''[[Pikmin 2]]'' !! ''[[Pikmin 3]]'' !! ''[[Pikmin 4]]'' !! ''[[Hey! Pikmin]]''
|-
| [[File:Arachnode web icon.png|24px]]<br>[[File:Arachnode web P4 icon.png|24px]] || '''[[Arachnode|Arachnode web]]''' || [[Arachnode]]s often build their webs in the carrying routes of [[Winged Pikmin]]. If Winged Pikmin carry something into the web, they will let go of the object and become stuck. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Bag P2 icon.png|24px]]<br>[[File:Bag P4 icon.png|24px]] || '''[[Bag]]''' || Paper bags that block passageways. They can be crushed with enough Pikmin weight. || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Bamboo gate icon.png|24px]] || '''[[Bamboo gate]]''' || Gates that must be held open with Winged Pikmin. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
|-
| [[File:Bomb rock icon.png|24px]] || '''[[Bomb rock#As obstacles|Bomb rock]]''' || This type of bomb rock cannot be picked up by Pikmin, but will instead activate when attacked and explode a few seconds after. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| [[File:Boulder icon.png|24px]] || '''[[Boulder]]''' || Boulders drop from the sky, and [[crushing|crush]] Pikmin they fall on. || {{no}} || {{yes}} || {{no}}* || {{yes}} || {{no}}
|-
| [[File:White bramble gate icon.png|24px]]<br>[[File:Black bramble gate icon.png|24px]] || '''[[Bramble gate]]''' || Bramble gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of bramble gates. || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| [[File:Breakable pot P4 icon.png|24px]] || '''[[Breakable pot]]''' || Pots that block paths and can only be destroyed by rushing them with [[Oatchi]]. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Bubble blower P4 icon.png|24px]] || '''[[Bubble blower]]''' || These produce bubbles that can trap Pikmin.  || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Buried icon.png|24px]] || '''[[Buried treasure]], [[fruit]] or [[Sparklium Seeds]]''' || While not technically an obstacle, some treasures are found underground, and [[White Pikmin]] are needed to clear the dirt and unearth them. Some [[fruit]]s can also be found buried, but any Pikmin can dig them out, with [[Yellow Pikmin]] doing so faster. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
| [[File:Cardboard box icon.png|24px]] || '''[[Cardboard box]]''' || Cardboard boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Clipboard icon.png|24px]]<br>[[File:Clipboard P4 icon.png|24px]] || '''[[Clipboard]]''' || Boards with handles on them. In Pikmin 3, Clipboards often cover objects, and they need 8 [[Winged Pikmin]] to lift it. In Pikmin 4, however, they work as bridges. Needing 10 or 20 Pikmin, they can only be lowered from one side. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Clog icon.png|24px]] || '''[[Clog]]''' || Some pools of [[water]] can be drained by destroying clogs. || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}}
|-
| [[File:Cobblestone block icon.png|24px]] || '''[[Cobblestone block]]''' || Blocks made of stone, that can be destroyed by [[bomb rock]]s only. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| [[File:Cold air P4 icon.png|24px]] || '''[[Cold air]]''' || A type of weather caused by [[ice block]]s and cause all Pikmin except [[Ice Pikmin]] to catch frostbite. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Crystal nodule icon.png|24px]] || '''[[Crystal nodule]]''' || Crystal pebbles used by [[Skutterchuck]]s to attack Pikmin. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
| [[File:Crystal wall icon.png|24px]]<br>[[File:Crystal wall P4 icon.png|24px]] || '''[[Crystal wall]]''' || Walls made of glass, that can be broken with [[Rock Pikmin]] or [[bomb rock]]s. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Dam icon.png|24px]] || '''[[Dam]]''' || A stick over a river with [[Flukeweed]]s on top that blocks the movement of lily pads. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
|-
| [[File:Dirt block icon.png|24px]] || '''[[Dirt block]]''' || This obstacle prevents the player from making progress in an area. It simply needs to be destroyed by throwing a Pikmin at it. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| [[File:Dirt wall icon.png|24px]]<br>[[File:Dirt wall P4 icon.png|24px]] || '''[[Dirt wall]]''' || Simple walls made of dirt, similar to bramble gates. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
| [[File:Dried plant P4 icon.png|24px]] || '''[[Dried plant]]''' || Groups of plants that can only be destroyed trough the use of [[Fire starter]]s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Electric gate P2 icon.png|24px]]<br>[[File:Electric gate P3 icon.png|24px]]<br>[[File:Electric gate P4 icon.png|24px]] || '''[[Electric gate]]''' || Gates covered in electrical current, meaning only [[Yellow Pikmin]] can destroy them. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
| [[File:Electrical wire icon.png|24px]] || '''[[Electrical wire]]''' || Two cut bits of electrical wiring with exposed conductors. They create an arc of electricity from time to time. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| [[File:Electricity generator P4 icon.png|24px]] || '''[[Electricity generator]]''' || A 3-pronged electric node that generates electricity. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Fire geyser P4 icon.png|24px]] || '''[[Fire geyser]]''' || Geysers poking out of the ground or ceiling that shoot [[fire]] at regular intervals. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
| [[File:Flames icon.png|24px]] || '''[[Flames]]''' || Flames that prevent Olimar from making progress in an area, until they are smothered out. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| [[File:High ledge icon.png|24px]] || '''High ledges''' || Some ledges are too high for regular Pikmin to reach, and can only be reached by [[Yellow Pikmin]] or [[Winged Pikmin]]. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
| [[File:Hydro jelly P4 icon.png|24px]] || '''[[Hydro jelly]]''' || Hydro jelly is a substance that requires [[Ice Pikmin]] to freeze. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Hydroe bramble icon.png|24px]] || '''[[Hydroe bramble]]''' || Long bramble with thorns that block the way and move in specific patterns. Pikmin that touch one of these get killed, and there is no way to remove them. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| [[File:Ice block P4 icon.png|24px]] || '''[[Ice block]]''' || Blocks of dried ice that create [[cold air]] inside rooms. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Ice vent P4 icon.png|24px]] || '''[[Ice vent]]''' || Shards of [[ice]] that emit icy air. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Ice wall P4 icon.png|24px]] || '''[[Ice wall]]''' || Gates covered in freezing [[ice]], meaning that only [[Ice Pikmin]] or [[fire starter]]s can break it. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Icicle-like crystal icon.png|24px]] || '''[[Crystal#Icicle-like crystal|Icicle-like crystal]]''' || Some crystals look and act like icicles, and will fall on Olimar when he goes under one of them. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| [[File:Iron block icon.png|24px]] || '''[[Iron block]]''' || Blocks of iron that need to be pushed by Pikmin in order to progress in an area.  || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| [[File:Iron fence P4 icon.png|24px]]<br>[[File:Iron fence P4 switch icon.png|24px]] || '''[[Iron fence]]''' || Several upright metal bars arranged to form a wall, preventing [[Oatchi]] and treasures to pass through. Some of them can be lowered.  || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Kingcap icon.png|24px]]<br>[[File:Kingcap P4 icon.png|24px]] || '''[[Kingcap]]''' || Large, red spotted mushrooms that block passageways. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Large crystal icon.png|24px]] || '''[[Large crystal]]''' || Crystals either block passageways or hold items, and in one case, block a geyser. They can be destroyed with [[Rock Pikmin]]. || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
| [[File:Mud pool P4 icon.png|24px]] || '''[[Mud pool]]''' || Shallow mud slows down anything that enters it, and deep mud will drown even Blue Pikmin and players. Like bodies of water, they can be frozen by Ice Pikmin to allow safe travel.|| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Narrow tunnel P4 icon.png|24px]] || '''[[Narrow tunnel]]''' || Shortcuts through the earth. They act like normal [[Tunnel]]s, except [[Oatchi]] can't go through them. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Numbered gate P4 icon.png|24px]] || '''[[Numbered gate]]''' || Indestructable metal gates that have a dot-matrix display on them. They will only lower once the numbers on them reach 0. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Paper bag P3 icon.png|24px]]<br>[[File:Paper bag P4 icon.png|24px]] || '''[[Paper bag]]''' || Paper bags that can be pushed off ledges to create a new path up the ledge. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Poison emitter P4 icon.png|24px]] || '''[[Poison emitter]]''' || Geysers that spit out poison gas.  || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Poison Kingcap P4 icon.png|24px]] || '''[[Poison Kingcap]]''' || A rarer variant of [[Kingcap]]s that can only be attacked by [[White Pikmin]] due to its poison. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Poison Spotcap P4 icon.png|24px]] || '''[[Poison Spotcap]]''' || A rarer variant of [[Spotcap]]s that can only be attacked by [[White Pikmin]] due to its poison.  || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Potted plant P4 icon.png|24px]] || '''[[Potted plant]]''' || Blocks of dirt that act like walls that require a plant to be pulled in order to destroy them. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Purples needed icon.png|24px]] || '''[[Purple Pikmin]] needed''' || Some [[bag]]s and [[treasure]]s are too heavy to overcome or carry with most Pikmin types as they weigh over 100 weight units, so [[Purple Pikmin]] are necessary to overcome or carry them. || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Pup tunnel P4 icon.png|24px]] || '''[[Pup tunnel]]''' || Shortcuts through the earth that can be used only by [[Oatchi]]. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Gray reinforced wall P1 icon.png|24px]]<br>[[File:Reinforced wall P3 icon.png|24px]]<br>[[File:Reinforced wall P4 icon.png|24px]] || '''[[Reinforced wall]]''' || Strong walls that require [[bomb rock]]s to take out. There are multiple types of reinforced walls in ''Pikmin''. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Small crystal icon.png|24px]] || '''[[Small crystal]]''' || Small crystals that block [[geyser]]s and hold small items. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
|-
| [[File:Sizzling floor P4 icon.png|24px]] || '''[[Sizzling floor]]''' || Red-hot patches that will [[Fire|burn]] all Pikmin except for [[Red Pikmin|Red]] and [[Glow Pikmin]]. They will be extinguished once all of the pieces of burning charcoal or fiery enemies have been removed. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Spotcap icon.png|24px]]<br>[[File:Spotcap P4 icon.png|24px]] || '''[[Spotcap]]''' || Small fungi that can block passages in groups. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Sprinkler P4 icon.png|24px]] || '''[[Sprinkler]]''' || These objects constantly rain down water that blocks every Pikmin except [[Blue Pikmin]]. They can also be used to extinguish [[Sizzling floor]]s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Sticky mold P4 icon.png|24px]] || '''[[Sticky mold]]''' || Yellowish mold that will slow down and prevent all Pikmin except for [[Winged Pikmin]] from carrying objects. They will be destroyed once all  mushrooms or poison enemies have been removed. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Stubborn rocks icon.png|24px]] || '''[[Stubborn rocks]]''' || Walls that can only be destroyed with [[iron ball]]s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
|-
| [[File:White gate P4 icon.png|24px]]<br>[[File:Red gate P4 icon.png|24px]]<br>[[File:Blue gate P4 icon.png|24px]] || '''[[Switch gate]]''' || Metal gates that can be raised and lowered with [[switch]]es, and come in white, red, and blue varieties. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Tin box icon.png|24px]] || '''[[Tin box]]''' || Act just like cardboard boxes. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Trowel icon.png|24px]] || '''[[Trowel]]''' || When upright, it blocks the way forward. It can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| [[File:Tunnel icon.png|24px]]<br>[[File:Tunnel P4 icon.png|24px]] || '''[[Tunnel]]''' || Shortcuts through the earth. They have a pile of rubble in the front, and Pikmin can be sent to dig them out. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
| [[File:Water spout P4 icon.png|24px]] || '''[[Water spout]]''' || Geysers that spit out water. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| [[File:Water body icon.png|24px]]<br>[[File:Water body P4 icon.png|24px]] || '''[[Water body]]''' || Most non-Blue Pikmin start drowning if they come into contact with bodies of water. Ice Pikmin instead float on the surface of a body of water; it can then be frozen solid if a certain number of Ice Pikmin are present in it and will remain frozen until they are recalled. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
| [[File:Wooden stake icon.png|24px]] || '''[[Wooden stake]]''' || A stake that either blocks the player's path and needs a certain amount of Pikmin to push it in the ground, or sticks below something and can be pushed up. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|}


'''Bramble Wall - '''These''' '''are the most common type of wall in the first two games, and can be destroyed by any type of Pikmin unless hazards are located within or around it. They come in different colors; the darker the color, the longer they take to destroy. In ''[[Pikmin 3]]'', these are replaced by Dirt Walls. 
<nowiki>*</nowiki> There is an item that causes boulders to fall in [[Bingo Battle]], however.


{{Template:Clear}}
==Minor obstacles==
{{main|Minor obstacles}}
Several other kinds of obstacles appear in the ''Pikmin'' series, but are much rarer than the obstacles listed above.


<gallery type="slideshow" widths="200" position="left">
==Trivia==
Stone wall.png|A Reinforced Wall from ''Pikmin''.
*In {{p2}}, Pikmin that are attacking an obstacle while latched on will cause damage at a faster pace than those that are standing on the ground.{{cite youtube|Q6BR1jGGVvk|showing how latched Pikmin are faster than standing Pikmin, in ''Pikmin 2''}} This can be achieved with bridges by pushing the Pikmin off to the side and letting it go back to the bridge on its own, where it should hopefully cling on instead.
TheresAWallThere.PNG|A reinforced wall from "Pikmin 3".
</gallery>


'''Reinforced Wall''' - These are stone walls present in ''[[Pikmin]]'' and ''[[Pikmin 3]]''. They must be destroyed by having Pikmin drop [[Bomb Rock]]s next to them, so they are specific to [[Yellow Pikmin]] in the first game. They also come in different colors, with the darker ones (''Pikmin ''only) requiring more Bomb Rocks to be used on them. All Reinforced Walls in ''Pikmin ''require 3 bombs to take down. 
==Names in other languages==
{{foreignname
|PorP  = Obstáculo
|PorPM = Obstacle
|PorPN = Translation taken from the ''Pikmin'' instruction manual.
|Fra=Obstacle
|FraM=Obstacle
|SpaA=Obstáculo
|SpaAM=Obstacle
|notes = y
}}


{{Template:Clear}}
==See also==
*[[Tool]]
*[[Hazard]]


<gallery type="slideshow" widths="200">
==References==
Electric Fence.png|An electric gate from ''Pikmin 2''.
{{refs}}
ZlCfzRE3q3wQh9JX2t.jpg|An electric gate from "Pikmin 3".
</gallery>


'''Electric Gate - '''These types of walls are present in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and can only be destroyed with [[Yellow Pikmin]]. They go down much faster and are not lethal to other colors of Pikmin in ''Pikmin 3''.
{{obstacles}}


{{Template:Clear}}
[[Category:Obstacles| ]]
 
[[Category:Gameplay]]
[[File:ZlCfzRFpOBclGUkUcl.jpg|thumb|left|200px|A dirt wall.]]
 
'''Dirt Wall - '''A basic wall made of dirt. It is the replacement of Bramble Walls in ''Pikmin 3. ''Any Pikmin can destroy it, though [[Rock Pikmin]] are less effective. All Dirt walls take 1 [[Bomb Rock]] to take down. It is more effective to have Pikmin attack while latched onto the wall. However, as layers are taken off, Pikmin latched on will eventually fall as the dirt wall crumbles.
 
{{Template:Clear}}
 
[[File:ZlCfzRE3rgsaq6fu89.jpg|thumb|A Crystal Wall in.]]
 
'''Crystal Wall - '''These walls are composed of a sheet of glass between a large metal clamp. They are present in ''[[Pikmin 3]]'' and can only be destroyed with either [[Rock Pikmin]] or 2 Bomb Rocks. How many hits from a [[Rock Pikmin]] varies, with some taking 20 hits, and others taking more than 35. 
 
{{clear}}
 
[[File:ZlCfzRE41-odw19XII.jpg|thumb|left|A bamboo gate.]]
 
'''Bamboo Gate - '''These walls are composed to short bamboo stalks strung together with ropes. They are present in ''[[Pikmin 3]]'', and can only be overcome with [[Winged Pikmin]]. The Pikmin keeping them up must be left holding it up or else it will fall back down, making it the only wall that can't be destroyed.
 
{{Template:Clear}}
 
===Hazards===
'''''Hazards '''''are a common obstacle found in every''''' '''Pikmin'' game and act as both a weakness and specialty to each Pikmin type.
 
[[File:GPVP01_a66d9f66_2.png|thumb|150px|Pikmin burning.]]
 
'''Fire - '''Fire is found being emitted by some enemies, as well as erupting out of the ground in the form of a geyser. Only [[Red Pikmin]] are immune to this hazard. Fire geysers in ''Pikmin 2 ''can be destroyed by any Pikmin.
 
{{Template:Clear}}'''<nowiki/>'''
[[File:GPVP01_3cd4620c_2.png|thumb|left|150px|Pikmin drowning.]]'''Water - '''Water is found in every area of every game. It is lethal to all Pikmin except for [[Blue Pikmin]], although [[Winged Pikmin]] can fly over bodies of water. If Pikmin come into contact with water ejected from enemies, it will collect on their leaves and they will suffocate unless they are called back. In ''Pikmin'', Blue Pikmin can be used to throw drowning Pikmin to dry ground
 
{{Template:Clear}}
 
[[File:GPVP01_820c7f8f_2.png|thumb|150px|A pikmin being electrocuted.]]
 
'''Electricity - '''Electricity is found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. In the second game, it will instantly kill all Pikmin except for [[Yellow Pikmin]]. However, in ''Pikmin 3'', it is non-lethal and simply stuns Pikmin who will lay on the ground immobilized and twitching until called back.
 
{{Template:Clear}}
 
[[File:GPVP01_41842442_2.png|thumb|left|150px|Pikmin being poisoned.]]
 
'''Poison - '''Poison is found in ''[[Pikmin 2]]'' in the form of fumes emitted by pipes or by certain enemies. Only [[White Pikmin]] are immune to this hazard. In addition, there are forms of poison in ''[[Pikmin 3]]'', one of which, is produced by the [[Toady Bloyster]] and the [[Sputtlefish]], another form is released by the [[Vehemoth Phosbat]]. These forms, however, are non-lethal and Pikmin affected by them will revert to normal after a few seconds.
 
{{Template:Clear}}
 
[[File:GPVP01_393bee89_2.png|thumb|150px|Pikmin being crushed by a wollywog.]]
 
'''Blunt Force - '''Blunt force is present in all ''Pikmin'' games. In the first game, it is present only in the form of crushing, but in the other two games, it is also presented in the form of piercing attacks. [[Rock Pikmin]] are immune to this hazard.
 
{{Template:Clear}}
 
[[File:GPVP01_439feb09_2.png|thumb|left|Pikmin being blown up.]]
 
'''Explosions - '''Explosions are a lethal hazard to every almost single enemy in the series as well as every Pikmin type. Explosions are caused by certain enemies and the detonation of [[Bomb Rock]]s. In ''Pikmin ''and ''Pikmin 3, ''this hazard can only occur if a pikmin is caught in the explosion of a nearby bomb. In ''Pikmin 2, ''however, certain enemies can cause explosions. Currently, no Pikmin is immune to this hazard, although wild [[Bulbmin]] have been known to survive this hazard if they are still under the leadership of their parent. 
 
{{Template:Clear}}
 
[[File:GPVP01_8afd2bef_2.png|thumb|150px|An abyss.]]
 
'''Abyss - '''The Abyss is a term used to refer to any bottomless pit found in any ''Pikmin'' game. Any Pikmin or creature that fall into the abyss will die immediately. These pits are found most commonly in some caves of ''Pikmin 2, ''and some Bingo Battle stages in ''Pikmin 3''. The only area in ''Pikmin ''that has this hazard is the Forest Navel. Technically, Winged Pikmin are immune to falling into pits, but can still be thrown into one. 
 
{{Template:Clear}}
 
[[File:GPVP01_c4fc7f65_2.png|thumb|left|150px|Pikmin being hunted by a bulborb.]]
 
'''Consumption - '''A large number of creatures in the ''Pikmin'' series are capable of eating Pikmin. While no Pikmin is immune to this feat, they can be saved if the enemy is killed or forced to recoil before it swallows the Pikmin. At the end of each day, any Pikmin not with the captains or near the Onion will be consumed by nocturnal predators. In ''Pikmin 2,'' Blue Pikmin are statistically more likely to be consumed than any other Pikmin type.
 
{{Template:Clear}}
 
[[File:UE8_Bubbles.png|thumb|150px|Pikmin trapped inside Bubbles.]]
 
'''Bubbles- '''Bubbles are a minor hazard in ''[[Pikmin 3]]''. Bubbles will trap pikmin and leaders for a short amount of time. They will be unusable until the bubble pops or you pop the bubble, by throwing a pikmin at it. These bubbles are only released by the [[Waddlepus]] and the [[Peckish Aristocrab]]. If you swarm a bubble holding a pikmin or a captain, a [[Glitches#Bubbles|glitch]] might occur. 
 
{{Template:Clear}}
====Pictures====
<gallery>
Pikmin2BombRock.jpg|A Bomb Rock about to explode.
Electric Circuit.png|An Electric Trap.
Fire Geyser.png|A Fire Geyser from ''Pikmin 2.''
Poison.jpg|A Poison pipe.
ZlCfzRE4WRIj4 RYWN.jpg|A Bomb Rock in ''Pikmin 3.''
ZlCfzR2q-rAkOTK1WV.jpg|Fire Geysers in Pikmin 3
</gallery>{{Template:Clear}}
 
===Bridges===
<gallery type="slideshow" widths="200" position="left">
Bridge.png|A bridge from "Pikmin 2".
Pikmin 3 Complete Bridge.png|A bridge from "Pikmin 3".
ZlCfzRE4Yk4QPrxX58.jpg|A pile of fragments from "Pikmin 3".
</gallery>
 
'''''Bridges''''' are obstacles that must be constructed by Pikmin in order to allow access to another section of a level. They are usually found over gaps or a body of water. They are present in every ''Pikmin'' game.
 
In the first two games, bridges were built by having Pikmin roll out a pile of twigs. In ''[[Pikmin 3]]'', they are built by having Pikmin construct them out of ceramic fragments.
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<gallery type="slideshow" widths="200">
SpicyCrystal.png|A Large Crystal holding an Ultra-Spicy Spray.
Crystal.png|A Golden Sunseed inside a Large Crystal (Demo)
MireclopsCrystal.png|The Mireclops Crystal being scanned.
CrystalNod.png|A Crystal Nodule.
Skutterchuck.png|A Skutterchuck holding a Crystal Nodule.
CrystalGeyser.png|A Small Crystal on top of a geyser.
</gallery>
===Crystals===
'''''Crystals''''' are obstacles found in ''[[Pikmin 3]]'', and appear as transparent crystaline formations.
 
'''Large Crystals -''' These are large formations that usually block paths or encase important items. They can be destroyed with either [[Rock Pikmin]] or [[Bomb Rock]]s. They always take '''10 '''direct hits with Rock Pikmin to break.
 
'''Mireclops Crystal -'''The [[Quaggled Mireclops]] has this crystal on its head that sheilds its weak point. This particullar crystal takes a total of '''40''' hits to break; '''19''' to initiate the battle, and an additional '''21 '''to completely destroy it.
 
'''Crystal Nodules - '''These are small crystaline pebbles that pose no threat to Pikmin on their own. However, if there is a [[Skutterchuck]] nearby, it may pick it up and try to throw it at the Pikmin in an attempt to crush them. They can be destroyed by a direct hit from a [[Rock Pikmin]].
 
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===Plants and Fungi===
Different types of '''''Fungi and Plants '''''appear in the ''Pikmin'' games in many forms, and some pose as obstacles to the player in different ways.
 
'''<gallery type="slideshow" widths="200">
Spotcap.jpeg|A Spotcap.
Kingcap2.jpeg|A Kingcap.
Kingcaps.jpg|Yellow Pikmin attacking some Kingcaps.
</gallery>Kingcaps '''and '''Spotcaps - '''These are large mushrooms found in ''[[Pikmin 3]]''. They are usually found in clusters, blocking a path or block access to an item of importance. They can be attacked with Pikmin to break them down. Kingcaps have health meters, but Spotcaps can be destroyed in a single hit by any Pikmin if thrown directly on top.
 
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[[File:BouncyMushroom.jpeg|thumb|left|150px|A bouncy mushroom.]]
 
'''Bouncy Mushrooms - '''These are large, flat mushrooms found in ''[[Pikmin 3]]''. They allow access to higher areas if Captains or Pikmin are thrown directly on top of them.
 
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[[File:Spiderwort_Mold.png|thumb|150px|Spiderwort mold.]]
 
'''Spiderwort Mold - '''This mold-like formation is found in ''[[Pikmin 2]]''. When alive, it does not allow [[Burgeoning Spiderwort]]s in the area to grow. Once killed, they can grow normally until the Mold grows back.
 
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[[File:BloominousStemple3.jpeg|thumb|left|150px|Bloominous Stemples in "Pikmin 3".]]
 
'''Bloominous Stemple - '''Cave-dwelling plants that grow in crevices in ''Pikmin 3''. Once a nearby '''Electrode '''is activated, the nearby Stemples will bloom. Once bloomed, their petals can act as platforms to cross the crevices.
 
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[[File:Flukeweed.jpeg|thumb|150px|A flukeweed.]]
 
'''Flukeweed - '''Pink plants that bare a resemblace to [[Fiddlehead]]s. They can be uprooted with [[Winged Pikmin|W]][[Winged Pikmin|inged Pikmin]] to reveal whatever is attached to their roots. [[Pellets]], [[Fruit]], and [[Sheargrubs]] can be found under Flukeweeds. The blue [[Onion]] in [[Pikmin 3]] is activated by pulling the Flukeweed on top.
 
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'''[[File:LillyPad.png|thumb|left|A Lilly Pad, with some Pikmin and explorers riding it. ]]Lily Pads - '''Aquatic plants that float on the surface of water allowing for captains and Pikmin to use them as boats to get across watery areas. 
 
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===Man-Made===
These obstacles are man-made or appear to be '''''man-made.'''''
 
<gallery type="slideshow" widths="200">
Pikmin2Bag2.png|A Paper Bag in ''Pikmin 2'' before being deflated.
Pik2 CompressedPaperBag.jpg|A deflated Paper Bag in ''Pikmin 2.''
BagP3.png|A Paper Bag from ''Pikmin 3.''
</gallery>
 
<span style="font-size:14px;">'''Paper Bags-''' Obstacles found in </span>''[[Pikmin 2]]''<span style="font-size:14px;"> and </span>''[[Pikmin 3]]''<span style="font-size:14px;">, but work differently in each game. </span>In ''Pikmin 2'', they block access to areas and must be crushed by weighing them down with Pikmin. In ''Pikmin 3'', they are closed at the top, giving them a sloped shape. They can be pushed of a ledge to allow easier access to the higher area.
 
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<gallery type="slideshow" widths="200" position="left">
Tin Box.png|A tin box from ''Pikmin 3''.
Bigbox.PNG|A cardboard box from ''Pikmin 3''.
Box.png|A cardboard box from ''Pikmin''.
</gallery>
 
'''Cardboard Box - '''Normal boxes can can be pushed with Pikmin to open up new paths. They weigh 10 in ''Pikmin'', and 20 in ''Pikmin 3. ''
 
'''Tin Box -  '''These are the same as normal boxes, just retextured. 
 
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[[File:ZlCfzRFt6R0UUKA9OU.jpg|thumb|150px|A completed Electrode, with a light bulb.]]
 
'''Electrodes -''' Broken circuits found in many caves in ''[[Pikmin 3]]''. Yellow Pikmin can join hands while touching these, which passes the electricity through their bodies to complete the circuit, activating a lightbulb somewhere in the cave. Once turned on, they remain on and cannot be deactivated.
 
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[[File:ZlCfzSFztZAzFceTxT.jpg|thumb|left|150px|A conveyor switch.]]
 
'''Conveyor Switch -''' Conveyor Switches are sets of yellow and blue buttons found throughout [[Clockwork Chasm]]. When a Pikmin or Captain is thrown on top of the currently-unpressed button, it will become pressed, causing the other button to rise and also causing every conveyor belt in the area to change direction. If a Pikmin or Captain is standing on the pressed button when the other is activated, they will be thrown off by the force of the button rising up.
 
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[[File:ZlCfzSFzwdol0Znwxi.jpg|thumb|150px|Olimar running against a Conveyor Belt.]]
 
'''Conveyor Belts -''' Convery Belts are found only in [[Clockwork Chasm]]. They are large, metallic belts that constantly rotate in a single direction. If Pikmin or Captains walk across them moving in the same direction as they are, they will move twice as fast. If they are moving against them, however, they will be slowed down drastically. The direction they rotate in can be changed by Conveyor Switches.
 
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[[File:Clipboard.png|thumb|left|Winged Pikmin lifting up a Clipboard. ]]'''Clipboards - '''Clipboards are obstacles that block items and also open up certain paths. They lay flat on the ground, usually covering something, and can be moved by having Winged Pikmin lift the handle. 
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<gallery type="slideshow" widths="200">
Screen Shot 2014-03-02 at 9.39.19 AM.png|A single Elevator Platform.
ElevatorPlatform.jpg|A pair of Elevator Platforms.
</gallery>'''Elevator Platforms - '''A scale that is hanging from a pulley system. They are found only in ''Pikmin 3''. It has the same concept of the Seasaw Blocks, that being that the side with more weight will fall down, and the other will rise up. There is one with some bolts on it, which requires more weight to weigh down. This is needed to get the Astringent Clump in the Garden of Hope, although Winged Pikmin can retrieve the fruit without the need of the Platforms. They are also present in the Garden of Hope stage in [[Super Smash Bros. for Wii U/3DS|Super Smash Bros. for Wii U]].
 
{{Clear}}
 
<gallery type="slideshow" widths="200" position="left">
SeesawBlock.jpg|A seesaw in "Pikmin 3".
Scales Four.png|The complex set of Seesaw Blocks in ''Pikmin 2.''
Scales Pair.png|A basic set of Seesaw Blocks in ''Pikmin 2.''
</gallery>
 
'''Seasaw Blocks - '''A set of blocks that work as a scale. The side with the most weight will be weighed down, and the opposite side will be lifted up. In ''Pikmin 2, ''they are always found next to or in close proximity of each other. There is even a more complicated set of Seasaw Blocks in the Perplexing Pool that involves 4 blocks. The way this works is that alternate blocks act as one scale. In ''Pikmin 3, ''they are found apart from each other, but still function the same.
 
{{Clear}}
 
===Miscellaneous===
There are many obstacles that are unique and do not fit in any specific category.
 
<gallery type="slideshow" widths="200">
Pikstick.jpg|Artwork of Red, Yellow, and Blue Pikmin climbing a Climbing Stick.
TwigsP1.png|A pile of twigs in ''Pikmin.''
ClimbStikP1.png|A finished Climbing Stick in ''Pikmin.''
ZlCfzRFt-t840CfNpv.jpg|A pile of sticks from "Pikmin 3".
ZlCfzRFt5HYPD00764.jpg|A completed stick from "Pikmin 3".
</gallery>
 
'''Climbing Sticks '''- Obstacles that are present in ''[[Pikmin]]'' and ''[[Pikmin 3]]''. They are found as a pile of twigs on the floor. When Pikmin are directed towards them, they will construct a large stick out of the pile and use it to climb to a higher area.
 
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<gallery type="slideshow" widths="200" position="left">
GeyserP1Inactive.png|An inactive geyser in ''Pikmin,'' circled in red.
GeyserP1.png|An active geyser in ''Pikmin.''
GeyserP2Inactive.png|An inactive geyser in ''Pikmin 2.''
Geyser.png|A geyser from "Pikmin 2".
CrystalGeyser.png|A geyser encased in a Small Crystal.
ZlCfzRFpoVYxltqHnK.jpg|A geyser from "Pikmin 3".
</gallery>
 
'''Geysers ''' - Small geysers that can be used to get to higher areas. In the first game, most must be activated with Pikmin. In ''Pikmin 2, ''geysers are larger and are used to exit a cave. In Challenge Mode, Pikmin must dig at the geyser in order to activate it. In ''Pikmin 3'', some are already active, and others are encased in a Crystal Nodule. As such, most of them can only be activated by [[Rock Pikmin]].
 
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[[File:Clog_Shower_Room.png|thumb|150px|A clog blocking the entrance to the [[Shower Room]] in the Perplexing Pool.]]
 
'''Clogs''' - A large residue of rock found in ''Pikmin 2. ''These are found in water-filled areas above ground, and can drain the water once a clog is destroyed. Clogs also can block entrances to Caves and Sublevels, such as the Shower Room. Clogs are more common underground. 
 
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[[File:ZlCfzRFpmpIlMe9OB2.jpg|thumb|left|150px|An iron ball.]]
 
'''Iron Balls - '''Large metallic balls that sit at the top of slopes. They require 20 Pikmin to push them down a slope, causing them to crush enemies in the way and smash through walls. Other Pikmin not pushing the ball can also be crushed, however. 
 
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[[File:GiantpieceofampratSHIT.jpg|thumb|150px|A pile of hay.]]
 
'''Hay - '''Hay is an uncommon obstacle only present in ''Pikmin 3. ''It is only found once in Story Mode (located'' ''in the [[Distant Tundra]]) and a few times in the [[Jigsaw Fortress]] level in [[Bingo Battle]] mode. It is found as a large bundle of hay, but when Pikmin are ordered towards it, they will take off small pieces and place them elsewhere. When all the pieces are relocated, they form a slope that can be used to access a higher area, much like Paper Bags.
 
{{Template:Clear}}
 
[[File:ZlCfzRE4TzsXhYaGqN.jpg|thumb|left|150px|A dirt mound.]]
 
'''Dirt Mounds - '''Small burrows that contain different items. To retrieve the items, simply send Pikmin to enter the mounds, and they will dig the items out. They may contain Bomb Rocks, [[Pellets]], [[Data File]]s, and sometimes even Fragments that can be used to build bridges.
 
 
 
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[[File:Screen_Shot_2014-03-15_at_1.07.23_PM.png|thumb|A Dam being scanned. ]]
 
'''Dam - '''A large stick that is blocking a river. It is found in the Twilight River, and is blocking some lilly pads from going downstream. There are 3 Flukeweeds attached to the Dam, and by making 10 Winged Pikmin try to pull up the Flukeweeds, they will lift the Dam up and allow the Lilly Pads to travel along.
 
{{Template:Clear}}
 
==Locations==
 
==='''''Pikmin'''''===
'''[[The Impact Site]]:'''
*1 white bramble wall
*1 white reinforced wall
*1 Cardboard Box
*1 Climbing Stick
*Water
*Explosions
*Consumption
 
'''[[The Forest of Hope]]:'''
*3 white bramble walls
*2 black bramble walls
*3 white reinforced walls
*1 black reinforced wall
*2 Bridges
*Water
*Blunt Force
*Explosions
*Consumption
 
'''[[The Forest Navel]]:'''
*1 white bramble walls
*2 black bramble walls
*3 gray reinforced walls
*2 black reinforced walls
*1 Climbing Stick
*3 Bridges
*Water
*Fire
*Blunt Force
*Explosions
*Consumption
 
'''[[The Distant Spring]]:'''
*2 white bramble walls
*1 black bramble wall
*1 grey reinforced wall
*1 black reinforced wall
*2 Climbing Sticks
*3 Bridges
*Water 
*Fire
*Blunt Force
*Explosions
*Consumption
 
'''[[The Final Trial]]:'''
*2 white bramble walls
*1 white reinforced wall
*1 Cardboard Box
*2 Bridges
*Fire
*Water
*Explosions
*Blunt Force
*Consumption
 
==='''''Pikmin 2'''''===
'''[[Valley of Repose]]:'''
*2 white bramble walls 
*1 poison bramble wall 
*2 Bridges
*2 Paper Bags
*Fire
*Water
*Poison
*Blunt Force
*Consumption
 
'''[[Awakening Wood]]:'''
*1 black wall 
*2 poison white walls
*2 electric gates
*3 Bridges
*1 Paper Bag
*1 Spiderwort Mold
*Water
*Electricity
*Poison
*Blunt Force
*Consumption
 
'''[[Perplexing Pool]]:'''
*1 white wall 
*2 black walls
*1 poison white wall
*3 electric gates
*2 Bridges
*1 Spiderwort Mold
*Water
*Fire
*Electricity
*Poison
*Blunt Force
*Consumption
 
'''[[Wistful Wild]]:'''
*1 white walls
*2 poison black walls
*1 electric gate
*1 Bridge
*3 Spiderwort Mold
*1 clog
*Water
*Electricity
*Fire
*Poison
*Blunt Force
*Explosions
*Consumption
==='''''Pikmin 3'''''===
'''[[Tropical Wilds]]'''
* Dirt Walls × 3
* Reinforced Walls × 3
* Electric Gate 
* Bridges × 2
* Dirt Mounds × 5
* Paper Bag
* Bouncy Mushroom
* Flukeweeds
* Kingcaps
* Spotcaps
* Cardboard Box
* Fire
* Water
* Electricity
* Blunt Force
* Explosions
* Consumption
'''[[Garden of Hope]]'''
 
* 5 Dirt Walls
* 3 Electric Gates
* 3 Crystal Walls
* 1 Bamboo Gate
* 4 Bridges
* 1 Dirt Mound
* 6 Large Crystals
* Crystal Nodules
* Flukeweeds
* Fire
* Water
* Electricity
* Blunt Force
* Consumption
'''[[Distant Tundra]]'''
* 3 Dirt Walls
* 2 Electric Gates
* 2 Crystal Walls
* 2 Bamboo Gates
* 3 Bridges
* 10 Large Crystals
* Flukeweeds
* 1 Haystack
* 3 Bouncy Mushrooms
* 4 Geysers
* 8 Electrodes
* 2 Iron Balls
* 1 Paper Bag
* Spotcaps
* Kingcaps
* Bloominous Stemples
* Fire
* Water
* Electricity
* Blunt Force
* Consumption
 
'''[[Twilight River]]'''
 
* 2 Dirt Walls
* 2 Reinforced Walls
* 1 Electric Gate
* 1 Bamboo Gate
* 2 Bridges
* 1 Bouncy Mushroom
* 4 Large Crystals
* Lily Pads
* 1 Electrode
* Flukeweeds
* 2 Paper Bags
* 1 Dirt Mound
* Water
* Electricity
* Blunt Force
* Explosions
* Consumption
 
'''[[Formidable Oak]]'''
 
* 3 Dirt Walls
 
* 1 Reinforced Wall
 
* 1 Crystal Wall
 
* 2 Large Crystals
 
* 2 Bridges
 
* 1 Geyser
 
* 1 Dirt Mound
 
* 1 Paper Bag
 
* 4 Electrodes
 
* Bluminous Stemples
 
* 1 Iron Ball
 
* Crystal Nodules
 
* Fire
 
* Water
 
* Electricity
 
* Blunt Force
 
* Explosions
 
* Consumption
[[Category:Obstacles]]
[[Category:Pikmin 1]]
[[Category:Pikmin 2]]
[[Category:Pikmin 3]]
[[Category:The Impact Site]]
[[Category:The Forest of Hope]]
[[Category:The Forest Navel]]
[[Category:The Distant Spring]]
[[Category:The Final Trial]]
[[Category:Valley of Repose]]
[[Category:Awakening Wood]]
[[Category:Perplexing Pool]]
[[Category:Wistful Wild]]
[[Category:Tropical Wilds]]
[[Category:Garden of Hope]]
[[Category:Distant Tundra]]
[[Category:Twilight River]]
[[Category:Formidable Oak]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Mission Mode]]
[[Category:Pikmin Adventure]]
[[Category:Twilight Hollow]]
[[Category:Bingo Battle]]

Latest revision as of 11:41, October 19, 2024

A dirt wall.
A dirt wall in Pikmin 3, an obstacle that blocks a path until it has been destroyed.

To do: Check if Pikmin contribute to a task in a linear fashion or logarithmic fashion. i.e. do 50 Pikmin take exactly twice as long to take down a gate as 100, or are they faster? Check other obstacles too, and check all games.
Care to do so?

Obstacles are interactive objects that stand in the way of Pikmin and leaders. Some obstacles can be destroyed by having Pikmin attack them, some can be overcome through the use of tools, and some cannot be destroyed at all and must be worked around. With creative use, some of these obstacles can end up helping the player in unique ways when they are cleared, like a cardboard box initially being pushed to get out of the way, but also ending up next to a ramp to serve as a makeshift bridge. In this sense, some obstacles can partially serve as tools in and of themselves.

List of obstacles[edit]

Icon Name Description Games
Pikmin Pikmin 2 Pikmin 3 Pikmin 4 Hey! Pikmin
Arachnode web icon.png
Custom icon for Arachnode webs in Pikmin 4.
Arachnode web Arachnodes often build their webs in the carrying routes of Winged Pikmin. If Winged Pikmin carry something into the web, they will let go of the object and become stuck. No No Yes Yes No
Bag P2 icon.png
Map icon for bags in Pikmin 4.
Bag Paper bags that block passageways. They can be crushed with enough Pikmin weight. No Yes No Yes No
Bamboo gate icon.png Bamboo gate Gates that must be held open with Winged Pikmin. No No Yes No No
A bomb rock icon, used to represent the object found in the games. Bomb rock This type of bomb rock cannot be picked up by Pikmin, but will instead activate when attacked and explode a few seconds after. No Yes No No No
Boulder icon.png Boulder Boulders drop from the sky, and crush Pikmin they fall on. No Yes No* Yes No
White bramble gate icon.png
Black bramble gate icon.png
Bramble gate Bramble gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of bramble gates. Yes Yes No No No
Map icon for breakable pots in Pikmin 4. Breakable pot Pots that block paths and can only be destroyed by rushing them with Oatchi. No No No Yes No
Custom icon for bubble blowers in Pikmin 4. Bubble blower These produce bubbles that can trap Pikmin. No No No Yes No
Buried icon.png Buried treasure, fruit or Sparklium Seeds While not technically an obstacle, some treasures are found underground, and White Pikmin are needed to clear the dirt and unearth them. Some fruits can also be found buried, but any Pikmin can dig them out, with Yellow Pikmin doing so faster. No Yes Yes Yes Yes
Cardboard box icon.png Cardboard box Cardboard boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. Yes No Yes Yes No
Clipboard icon.png
A custom icon representing a clipboard in Pikmin 4.
Clipboard Boards with handles on them. In Pikmin 3, Clipboards often cover objects, and they need 8 Winged Pikmin to lift it. In Pikmin 4, however, they work as bridges. Needing 10 or 20 Pikmin, they can only be lowered from one side. No No Yes Yes No
Clog icon.png Clog Some pools of water can be drained by destroying clogs. No Yes No No Yes
An icon representing the cobblestone block obstacle. Cobblestone block Blocks made of stone, that can be destroyed by bomb rocks only. No No No No Yes
Custom icon representing the cold air obstacle in Pikmin 4. Cold air A type of weather caused by ice blocks and cause all Pikmin except Ice Pikmin to catch frostbite. No No No Yes No
Crystal nodule icon.png Crystal nodule Crystal pebbles used by Skutterchucks to attack Pikmin. No No Yes Yes Yes
Crystal wall icon.png
Map icon for crystal walls in Pikmin 4.
Crystal wall Walls made of glass, that can be broken with Rock Pikmin or bomb rocks. No No Yes Yes No
Dam icon.png Dam A stick over a river with Flukeweeds on top that blocks the movement of lily pads. No No Yes No No
A dirt block icon, used to represent the obstacle found in the games. Dirt block This obstacle prevents the player from making progress in an area. It simply needs to be destroyed by throwing a Pikmin at it. No No No No Yes
Dirt wall icon.png
Map icon for dirt walls in Pikmin 4.
Dirt wall Simple walls made of dirt, similar to bramble gates. No No Yes Yes Yes
Map icon for dried plants in Pikmin 4. Dried plant Groups of plants that can only be destroyed trough the use of Fire starters. No No No Yes No
Electric gate P2 icon.png
Electric gate P3 icon.png
Map icon for electric gates in Pikmin 4.
Electric gate Gates covered in electrical current, meaning only Yellow Pikmin can destroy them. No Yes Yes Yes Yes
Electrical wire icon.png Electrical wire Two cut bits of electrical wiring with exposed conductors. They create an arc of electricity from time to time. No Yes No No No
Custom icon for electricity generators in Pikmin 4. Electricity generator A 3-pronged electric node that generates electricity. No No No Yes No
Custom icon for fire geysers in Pikmin 4. Fire geyser Geysers poking out of the ground or ceiling that shoot fire at regular intervals. Yes Yes Yes Yes Yes
An custom icon representing flames. Flames Flames that prevent Olimar from making progress in an area, until they are smothered out. No No No No Yes
High ledge icon.png High ledges Some ledges are too high for regular Pikmin to reach, and can only be reached by Yellow Pikmin or Winged Pikmin. Yes Yes Yes Yes Yes
Map icon for hydro jelly in Pikmin 4. Hydro jelly Hydro jelly is a substance that requires Ice Pikmin to freeze. No No No Yes No
A Hydroe bramble icon, used to represent the obstacle found in the games. Hydroe bramble Long bramble with thorns that block the way and move in specific patterns. Pikmin that touch one of these get killed, and there is no way to remove them. No No No No Yes
Map icon for ice blocks in Pikmin 4. Ice block Blocks of dried ice that create cold air inside rooms. No No No Yes No
Custom icon for ice vents in Pikmin 4. Ice vent Shards of ice that emit icy air. No No No Yes No
Map icon for ice walls in Pikmin 4. Ice wall Gates covered in freezing ice, meaning that only Ice Pikmin or fire starters can break it. No No No Yes No
A icicle-like crystal icon, used to represent the obstacle found in Hey! Pikmin. Icicle-like crystal Some crystals look and act like icicles, and will fall on Olimar when he goes under one of them. No No No No Yes
An iron block icon, used to represent the obstacle found in the games. Iron block Blocks of iron that need to be pushed by Pikmin in order to progress in an area. No No No No Yes
A custom icon representing an iron fence in Pikmin 4.
A custom icon representing an iron fence that can be lowered with a switch in Pikmin 4.
Iron fence Several upright metal bars arranged to form a wall, preventing Oatchi and treasures to pass through. Some of them can be lowered. No No No Yes No
Kingcap icon.png
A custom icon representing a kingcap in Pikmin 4.
Kingcap Large, red spotted mushrooms that block passageways. No No Yes Yes No
Large crystal icon.png Large crystal Crystals either block passageways or hold items, and in one case, block a geyser. They can be destroyed with Rock Pikmin. No No Yes No Yes
Custom icon for mud pools in Pikmin 4. Mud pool Shallow mud slows down anything that enters it, and deep mud will drown even Blue Pikmin and players. Like bodies of water, they can be frozen by Ice Pikmin to allow safe travel. No No No Yes No
A custom icon representing a narrow tunnel in Pikmin 4. Narrow tunnel Shortcuts through the earth. They act like normal Tunnels, except Oatchi can't go through them. No No No Yes No
Map icon for numbered gates in Pikmin 4. Numbered gate Indestructable metal gates that have a dot-matrix display on them. They will only lower once the numbers on them reach 0. No No No Yes No
Paper bag P3 icon.png
A custom icon representing a paper bag in Pikmin 4.
Paper bag Paper bags that can be pushed off ledges to create a new path up the ledge. No No Yes Yes No
Custom icon for poison emitters in Pikmin 4. Poison emitter Geysers that spit out poison gas. No Yes No Yes No
A custom icon representing a poisonous kingcap in Pikmin 4. Poison Kingcap A rarer variant of Kingcaps that can only be attacked by White Pikmin due to its poison. No No No Yes No
A custom icon representing a poisonous spotcap in Pikmin 4. Poison Spotcap A rarer variant of Spotcaps that can only be attacked by White Pikmin due to its poison. No No No Yes No
Map icon for potted plants in Pikmin 4. Potted plant Blocks of dirt that act like walls that require a plant to be pulled in order to destroy them. No No No Yes No
Purples needed icon.png Purple Pikmin needed Some bags and treasures are too heavy to overcome or carry with most Pikmin types as they weigh over 100 weight units, so Purple Pikmin are necessary to overcome or carry them. No Yes No Yes No
A custom icon representing a pup tunnel in Pikmin 4. Pup tunnel Shortcuts through the earth that can be used only by Oatchi. No No No Yes No
Gray reinforced wall P1 icon.png
Reinforced wall P3 icon.png
Map icon for reinforced walls in Pikmin 4.
Reinforced wall Strong walls that require bomb rocks to take out. There are multiple types of reinforced walls in Pikmin. Yes No Yes Yes No
Small crystal icon.png Small crystal Small crystals that block geysers and hold small items. No No Yes No No
Map icon for sizzling floors in Pikmin 4. Sizzling floor Red-hot patches that will burn all Pikmin except for Red and Glow Pikmin. They will be extinguished once all of the pieces of burning charcoal or fiery enemies have been removed. No No No Yes No
Spotcap icon.png
A custom icon representing a spotcap in Pikmin 4.
Spotcap Small fungi that can block passages in groups. No No Yes Yes No
Map icon for sprinklers in Pikmin 4. Sprinkler These objects constantly rain down water that blocks every Pikmin except Blue Pikmin. They can also be used to extinguish Sizzling floors. No No No Yes No
Map icon for sticky mold in Pikmin 4. Sticky mold Yellowish mold that will slow down and prevent all Pikmin except for Winged Pikmin from carrying objects. They will be destroyed once all mushrooms or poison enemies have been removed. No No No Yes No
File:Stubborn rocks icon.png Stubborn rocks Walls that can only be destroyed with iron balls. No No Yes No No
Map icon for white gates in Pikmin 4.
Map icon for red gates in Pikmin 4.
Map icon for blue gates in Pikmin 4.
Switch gate Metal gates that can be raised and lowered with switches, and come in white, red, and blue varieties. No No No Yes No
Tin box icon.png Tin box Act just like cardboard boxes. No No Yes Yes No
An icon representing the trowel obstacle. Trowel When upright, it blocks the way forward. It can be tipped over with Pikmin throws, and when it lands, it serves as a makeshift bridge. No No No No Yes
Tunnel icon.png
A custom icon representing a tunnel in Pikmin 4.
Tunnel Shortcuts through the earth. They have a pile of rubble in the front, and Pikmin can be sent to dig them out. No No Yes Yes No
Custom icon for water spouts in Pikmin 4. Water spout Geysers that spit out water. No No No Yes No
Water body icon.png
Custom icon for a Water body in Pikmin 4.
Water body Most non-Blue Pikmin start drowning if they come into contact with bodies of water. Ice Pikmin instead float on the surface of a body of water; it can then be frozen solid if a certain number of Ice Pikmin are present in it and will remain frozen until they are recalled. Yes Yes Yes Yes Yes
A wooden stake icon, used to represent the obstacle found in Hey! Pikmin. Wooden stake A stake that either blocks the player's path and needs a certain amount of Pikmin to push it in the ground, or sticks below something and can be pushed up. No No No No Yes

* There is an item that causes boulders to fall in Bingo Battle, however.

Minor obstacles[edit]

Main article: Minor obstacles.

Several other kinds of obstacles appear in the Pikmin series, but are much rarer than the obstacles listed above.

Trivia[edit]

  • In Pikmin 2, Pikmin that are attacking an obstacle while latched on will cause damage at a faster pace than those that are standing on the ground.[1] This can be achieved with bridges by pushing the Pikmin off to the side and letting it go back to the bridge on its own, where it should hopefully cling on instead.

Names in other languages[edit]

Language Name Meaning Notes
Flag of France French Obstacle Obstacle
Flag of Portugal Portuguese (NoE) Obstáculo Obstacle Translation taken from the Pikmin instruction manual.
Flag of Mexico Spanish (NoA) Obstáculo Obstacle

See also[edit]

References[edit]

  1. ^ YouTube video showing how latched Pikmin are faster than standing Pikmin, in Pikmin 2