Pikmin 2

Glutton's Kitchen: Difference between revisions

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{{Solution}}
{{game icons|p2=y}}
{{infobox cave
|image    = Glutton's Kitchen.jpg
|location  = Perplexing Pool
|sublevels = 6
|treasures = 14
|hazards  = {{electricity}}
}}
{{guide}}
The '''Glutton's Kitchen''' ({{j|食神の台所|Shokujin no Daidokoro|Cooking God's Kitchen}}) is one of the [[cave]]s in the [[Perplexing Pool]]. The final boss of the cave is the [[Giant Breadbug]]. In the US [[Region|version]] of this cave, there are {{pokos|1190}} worth of treasures and {{pokos|1270}} worth of treasures in the European version.


{{Infobox cave
The only hazard in this cave is [[electricity]]. As such, the only Pikmin that are strictly necessary are [[Yellow Pikmin]]. [[Purple Pikmin]] are also recommended to deal with the [[Spotty Bulbear]] and [[Armored Cannon Larva]], and also to fight the [[Breadbugs]] with. As such, your squad might contain 30-50 Purple Pikmin, and the remainder Yellow Pikmin. White Pikmin may be useful for their carrying speed, but not entirely necessary. There is also a Queen Candypop Bud, and because of the large scale of Pikmin numbers, it is not a problem to leave room for those eight.
|image=Glutton's_Kitchen.jpg
 
|location=Perplexing Pool
==How to reach==
|sublevels=6
{{location map | width = 272 | height = 428 | image = PP texture.png | bg = #111 | caption = Location of the cave. | icons =
|treasures=14
{{map icon | cave | 109 | 98}}
|hazards={{e}} {{r}}
}}
}}
The '''Glutton's Kitchen''' is likely the second or third cavern you'll enter in the [[Perplexing Pool]]. To enter the cave, you'll need to have found [[Yellow Pikmin]], and you may need plenty of them. You will probably already have built and cleared a route to the cave, which involved killing several enemies, including [[Shearwig]]s, and building a bridge, if applicable, so take your yellows, maybe 50 or so, along with several other Pikmin, especially [[Purple Pikmin]], and head towards the area where you may see three [[eggs]], there you should easily see an electrical gate, and a [[Yellow Wollywog]] nearby, it would be useful if you eliminate it and then destroy the gate. Once that is done, proceed on in. A [[Honeywisp]] may also be nearby. In the NTSC version of this cave, there are 715 [[Poko]]s worth of treasures and 825 [[Poko]]s worth of treasures in the PAL version.
The cave is located beside the [[seesaw blocks]] leading up to where [[Yellow Pikmin]] are first found. Yellow Pikmin are required in order to destroy the [[Gate#Electric gate|electric gate]] blocking access to the cave.


{{clear}}
{{Notes|ship=y}}
{{Notes|ship=y}}


==Treasures==
==Sublevel 1==
#*[[Master's Instrument]]
* '''Theme''': Toybox
#*[[Massive Lid]] (NTSC) / [[Survival Container]] (PAL)
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
#*[[Imperative Cookie]]
* '''Treasures''':
#*[[Director of Destiny]]
** {{icon|Master's Instrument|y}}
#*[[Harmonic Synthesizer]]
* '''Enemies''':
#*[[Happiness Emblem]] (NTSC) / [[Drone Supplies]] (PAL)
** {{icon|Dwarf Bulbear|y}} × 10
#*[[Invigorator]]
* '''Obstacles''':
#*[[White Goodness]]
** None
#*[[Sulking Antenna]]
* '''Vegetation''':
#*[[Boom Cone]] (NTSC) / [[Magical Stage]] (PAL)
** None
#*[[Hideous Victual]]
* '''Others''':
#*[[Meat of Champions]]
** None
#*[[Sweet Dreamer]]
 
#*[[Dream Material]]
There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by [[throw]]ing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when {{button|gc|r|wii|padlr}} is held down.
 
{{cavegen|gk1}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 10
|itemmax    = 1
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_hit6x6_yakushima_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode6x6_yakushima_3_toy|'''Room with wooden box'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Master's Instrument|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Sublevel 2==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad]]''
* '''Treasures''':
** {{icon|Massive Lid|y}} (GameCube US) / {{icon|Happiness Emblem|y|v=US}} (Wii US) / {{icon|Survival Container|y}} (Europe) / {{icon|Milk Lid|y}} (Japan)
** {{icon|Imperative Cookie|y}}
* '''Enemies''':
** {{icon|Breadbug|y}} × 3
** {{icon|Cloaking Burrow-nit|y}} × 1
** {{icon|Female Sheargrub|y}} × 4
** {{icon|Male Sheargrub|y}} × 4
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Violet Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
* '''Others''':
** [[#Chiyogami|Chiyogami paper]] × 2


==Enemies==
A toy train track surrounds the Research Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. The [[Cloaking Burrow-nit]] and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]]. A [[Violet Candypop Bud]] can also appear here, but only if Purple Pikmin total is less than 20.
*[[Anode Beetle]]
*[[Armored Cannon Beetle Larva]]
*[[Breadbug]]
*[[Cloaking Burrow-nit]]
*[[Dwarf Bulbear]]
*[[Female Sheargrub]]
*[[Male Sheargrub]]
*[[Mitite]]
*[[Puffy Blowhog]]
*[[Spotty Bulbear]]
*'''Boss: [[Giant Breadbug]]'''


== Pikmin: ==
Pieces of [[#Chiyogami|chiyogami]] paper are also encountered on the floor. They are interactive, but like the train track, they serve no function other than to add to the scenery.
As said: 50-70, depending on how many Purples you have.


'''Note''': because of the many differences between the NTSC and PAL versions in this cave, you may encounter a different treasure/enemy from time to time.
{{cavegen|gk2}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 10
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = No
|unitfile    = 1_units_large_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = tatami
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_large_7_toy|'''Toy train track room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Male Sheargrub|y}}
| 4
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Breadbug|y}}
| 1
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Breadbug|y}}
| 2
| None
| Plant spots
|-
| 7
| {{icon|Cloaking Burrow-nit|y}}
| 1
| None
| Plant spots
|-
| 8
| [[#Chiyogami|Chiyogami paper]]
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Massive Lid|y}} (GC US)<br>{{icon|Happiness Emblem|y|v=US}} (Wii US)<br>{{icon|Survival Container|y}} (EU)<br>{{icon|Milk Lid|y}} (JP)
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Imperative Cookie|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 1==
==Sublevel 3==
There are numerous [[Dwarf Bulbear]]s here. They should be killed with [[Purple Pikmin]]. Inside the large wooden box should be another Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the [[Master's Instrument]]. Wooden walls of a house can also be seen when R is held down.
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Director of Destiny|y}}
** {{icon|Harmonic Synthesizer|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 10
** {{icon|Breadbug|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Puffy Blowhog|y}} &times; 1
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 5
* '''Vegetation''':
** {{icon|Golden Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


==Sublevel 2==
A {{w|xylophone}} and a small {{w|tambourine}} are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, they may use this sublevel's [[Golden Candypop Bud]]. This is the only Golden Candypop Bud in the entire game; it's advised to convert a single Pikmin with it to add the entry to the [[Piklopedia]], even if you do not need more Yellow Pikmin.


A toy train track surrounds the Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are [[Breadbug]]s on this level that will carry away treasure and defeated enemies into their dens. Napkins are also encountered on the floor. Like the train track, they serve no function other than to add to the scenery. [[Cloaking Burrow-nit]]s and [[Mandiblard|Sheargrubs]] may also hinder the Pikmin from collecting the [[Massive Lid]] and [[Imperative Cookie]].
A [[Puffy Blowhog]] also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.


{{listen|filename='s Kitchen Sub2.ogg|title=An excerpt from the level's music}}
Note that due to the way sublevel generation works, it is possible for the Harmonic Synthesizer to not appear, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


==Sublevel 3==
{{cavegen|gk3}}
A [[Wikipedia:xylophone|xylophone]] and a small [[Wikipedia:tambourine|tambourine]] are the main decorations on this level and also serve as large obstacles. Lots of electric nodes and [[Anode Beetle]]s will be in the way, so those should taken care of with [[Yellow Pikmin]]; if the player lacks these, he or she may use this sublevels [[Golden Candypop Bud]]. This color of Candypop cannot be found anywhere else in the game, so maybe it would be a good idea to throw a single Pikmin into it to make the Golden Candypop Bud appear in the Piklopedia. A [[Puffy Blowhog]] also flies around here, and he can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the [[Harmonic Synthesizer]] and [[Director of Destiny]], since both lie in the open.
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 16
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 3_units_small2_small_mid_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_small2_5_toy|'''Large rectangular empty room'''
|room_small_5_toy|'''Tambourine room'''
|room_mid_8_toy|'''Xylophone room'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Puffy Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Anode Beetle|y}}
| 4
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Electrical wire|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Director of Destiny|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Harmonic Synthesizer|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Golden Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
| 11
| {{icon|Anode Beetle|y}}
| 2
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy Railroad|Toy Railroad (alternate)]]''
* '''Treasures''':
** {{icon|Invigorator|y}}
** {{icon|Happiness Emblem|y|v=US}} (GameCube US) / {{icon|Massive Lid|y}} (Wii US) / {{icon|Drone Supplies|y|v=EU}} (Europe) / {{icon|Good Old Memories|y}} (Japan) (inside Spotty Bulbear in all versions)
** {{icon|White Goodness|y}}
* '''Enemies''':
** {{icon|Breadbug|y}} &times; 2
** {{icon|Dwarf Bulbear|y}} &times; 5
** {{icon|Spotty Bulbear|y}} &times; 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** None


A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[Ultra-bitter Spray|bitter spray]]. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
A few Breadbugs and a [[Spotty Bulbear]] with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single [[ultra-bitter spray|bitter spray]]. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the [[Happiness Emblem]], [[Invigorator]] and [[White Goodness]].
 
{{cavegen|gk4}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 8
|itemmax    = 2
|gatemax    = 0
|capmax      = 0
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_hit47_hit67_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_hitode4x7_3_toy|'''Room with 3 exits'''
|room_hitode6x7_4_toy|'''Room with 4 exits'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Spotty Bulbear|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Happiness Emblem|y|v=US}} (GC US)<br>{{icon|Massive Lid|y}} (Wii US)<br>{{icon|Drone Supplies|y|v=EU}} (EU)<br>{{icon|Good Old Memories|y}} (JP)
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 3
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|White Goodness|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Invigorator|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 5==
==Sublevel 5==
Dwarf Bulbears and [[Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Toy|Toy]]''
* '''Treasures''':
** {{icon|Boom Cone|y}} (US) / {{icon|Magical Stage|y}} (Europe/Japan)
** {{icon|Sulking Antenna|y}}
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 3
** {{icon|Dwarf Bulbear|y}} &times; 10
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Queen Candypop Bud|y}} &times; 1
** {{icon|Violet Candypop Bud|y}} &times; 1
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more
 
Dwarf Bulbears and [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The [[Sulking Antenna]] and the [[Boom Cone]] are found in this level.


Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[Captain]].
Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a [[leader]].


A [[Violet Candypop Bud|Violet-]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the 'dead ends.'
A [[Violet Candypop Bud|Violet]] and a [[Queen Candypop Bud]] aid the players forces here. The flowers should fall from above in one of the "dead ends", though note that due to the way the sublevel generation works, the Violet Candypop Bud may fail to appear entirely, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
 
{{cavegen|gk5}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 13
|itemmax    = 2
|gatemax    = 0
|capmax      = 50
|rooms      = 2
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_sara_sara2_toy.txt
|lightfile  = yakushima_2_light.ini
|bg          = tatami
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_toy|Dead end with item
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
|way2x2_toy|Long corridor
}}
{{sublevel units
|room_mid_sara_8_toy|'''Room with a dirty plate'''
|room_mid_sara2_8_toy|'''Room with colored half-discs'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 3
| None
| "Special" enemy spots
|-
| 2
| {{icon|Dwarf Bulbear|y}}
| 4
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Boom Cone|y}} (US)<br>{{icon|Magical Stage|y}} (EU/JP)
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sulking Antenna|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Queen Candypop Bud|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 9
| {{icon|Violet Candypop Bud|y}}
| 1
| None
| Dead ends
|-
| 10
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 10
| {{icon|Egg|y}}
| 100%
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Toybox
* '''Music''': ''[[Music in Pikmin 2#Giant Breadbug|Giant Breadbug]]''
* '''Treasures''':
** {{icon|Dream Material|y}} (inside Giant Breadbug)
** {{icon|Hideous Victual|y}}
** {{icon|Meat of Champions|y}}
** {{icon|Sweet Dreamer|y}}
* '''Enemies''':
** {{icon|Anode Beetle|y}} &times; 6
** {{icon|Breadbug|y}} &times; 2
** {{icon|Giant Breadbug|y}} &times; 1
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
* '''Obstacles''':
** {{icon|Electrical wire|y}} &times; 7
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} &times; 3
{{see also|Giant Breadbug#Strategy|t1=Giant Breadbug strategy}}


The [[Giant Breadbug]] is this cave's boss. He walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the captains immune to electrical damage.
This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The [[Giant Breadbug]] is this cave's [[boss]]. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the [[Hideous Victual]], the [[Meat of Champions]], the [[Sweet Dreamer]] and the [[Dream Material]]. The latter treasure makes the leaders immune to electrical damage.


{{listen|filename='s Kitchen1.2.ogg|title=The unique theme of the Giant Breadbug}}
{{cavegen|gk6}}
{{sublevel technical
|cave        = yakushima_2
|enemymax    = 12
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_units_opan_toy.txt
|lightfile  = toy_light_cha.ini
|bg          = flooring
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|room_opan_toy|'''Giant Breadbug arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Giant Breadbug|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Dream Material|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Breadbug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Anode Beetle|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Anode Beetle|y}}
| 4
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Electrical wire|y}}
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Meat of Champions|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Hideous Victual|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Sweet Dreamer|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Chiyogami==
[[File:Glutton's Kitchen chiyogami.png|thumb|left|Chiyogami paper on the second sublevel.]]
The second sublevel of this cave features a unique object, exclusive to the cave and sublevel: a piece of {{w|Origami paper#Chiyogami|chiyogami paper}}. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles. When a Yellow Pikmin is thrown from a piece of chiyogami, it will be thrown much higher and will fall more slowly, in {{npcp2}} (and, by extension, the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch port]]) exclusively. All Pikmin types will act as if they hit an enemy when thrown.{{cite youtube|snR1T6LUNXQ|showing how Pikmin react to being thrown while on top of a piece of chiyogami}} This object is also special in that it is internally designed like an [[enemy]], complete with attributes such as health and weight. However, since it can't actually be fought, such values go unused in actual gameplay.
 
{{clear}}
 
===Technical information===
{{p2 enemy technical
|name = chiyogami
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1100
|fp01 = 40
|fp02 = 0.5
|fp03 = 0.5
|fp04 = 0.35
|fp05 = 0.1
|fp06 = 50
|fp08 = 0.2
|fp09 = 25
|fp10 = 80
|fp11 = 20
|fp12 = 500
|fp13 = 90
|fp14 = 500
|fp15 = 120
|fp16 = 1
|fp17 = 200
|fp18 = 0
|fp19 = 30
|fp20 = 80
|fp21 = 50
|fp22 = 80
|fp23 = 50
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 90
|fp28 = 8
|fp29 = 15
|fp30 = 30
|fp31 = 0.0001
|fp32 = 55
|fp33 = 40
|fp34 = 40
|fp35 = 1
|fp36 = N/A
|fp37 = N/A
|fp38 = N/A
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
}}
 
==Gallery==
<gallery>
Glutton's Kitchen location.png|The entrance to the cave.
Glutton's Kitchen closeup.png|Closeup of the entrance.
</gallery>
 
==Trivia==
*The [[Massive Lid]] and [[Happiness Emblem]]'s places are switched between the US GameCube and US Wii versions of the game. This is the only known instance in the entire series where two plot-based collectibles are switched between different versions of the game, within the same [[region]].
*The Glutton's Kitchen is in the same location where the [[Pilot's Seat]] in ''Pikmin'' was in [[The Distant Spring]].
 
==Names in other languages==
{{Foreignname
|Jap=食神の台所
|JapR=Shokujin no Daidokoro
|JapM=Cooking God's Kitchen
|FraE=La Grande Cuisine (GameCube and Switch version)<br>Grande Cuisine (Wii version)
|FraEM=The Great Kitchen<br>Great Kitchen
|FraA=Grande cuisine
|FraAM=Great kitchen
|Ita=Cucina Golosa
|ItaM=Gluttonous Kitchen
|Spa=Paraíso del Glotón
|SpaM=Glutton's Paradise
|Ger=Schlemmers Küche
|GerM=Gourmet's Kitchen
|Kor=식신의 부엌
|KorM=Cooking God's Kitchen
|ChiTrad=食神廚房
}}


==See also==
*[[Perplexing Pool]]
*[[Giant Breadbug]]
*[[Dream Material]]


==References==
{{refs}}


{{Caves}}
{{Perplexing Pool}}
{{p2 caves}}
[[Category:Glutton's Kitchen| ]]

Latest revision as of 20:00, November 10, 2024

Glutton's Kitchen
An overview of sublevel 3 of Glutton's Kitchen.
Location Perplexing Pool
Sublevels 6
Treasures 14
Hazards Electricity

The following article or section contains guides.
The strategies shown are just suggestions.

The Glutton's Kitchen (食神の台所?, lit.: "Cooking God's Kitchen") is one of the caves in the Perplexing Pool. The final boss of the cave is the Giant Breadbug. In the US version of this cave, there are Poko × 1190 worth of treasures and Poko × 1270 worth of treasures in the European version.

The only hazard in this cave is electricity. As such, the only Pikmin that are strictly necessary are Yellow Pikmin. Purple Pikmin are also recommended to deal with the Spotty Bulbear and Armored Cannon Larva, and also to fight the Breadbugs with. As such, your squad might contain 30-50 Purple Pikmin, and the remainder Yellow Pikmin. White Pikmin may be useful for their carrying speed, but not entirely necessary. There is also a Queen Candypop Bud, and because of the large scale of Pikmin numbers, it is not a problem to leave room for those eight.

How to reach[edit]

PP texture.png
cave
Location of the cave.

The cave is located beside the seesaw blocks leading up to where Yellow Pikmin are first found. Yellow Pikmin are required in order to destroy the electric gate blocking access to the cave.

Notes

Ship's dialogs

Interesting! My odor detectors are reacting... A strong scent wafts from that hole!

I am a machine, so rating scents is beyond me, but your faces tell me all I need to know.

You are both drooling... I wish, just once, I could feel what it is like to drool.

Sublevel 1[edit]

There are numerous Dwarf Bulbears here. They should be killed with Purple Pikmin. Inside the large wooden box should be another Bulbear. It too should be defeated by throwing Pikmin over the edge, allowing the player to grab the Master's Instrument. Wooden walls of a house can also be seen when the R Button on the GameCube controller / the + Control Pad left or right on the Wii Remote is held down.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 1
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_hit6x6_yakushima_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode6x6_yakushima_3_toy
Room with wooden box
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Dwarf Bulbear Dwarf Bulbear 4 None "Hard" enemy spots
2 Dwarf Bulbear Dwarf Bulbear 3 None "Easy" enemy spots
3 Dwarf Bulbear Dwarf Bulbear 3 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
4 Master's Instrument Master's Instrument 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2[edit]

A toy train track surrounds the Research Pod. It is possible to walk around on it, although this serves no purpose for the game's objective. There are Breadbugs on this level that will carry away treasure and defeated enemies into their dens. The Cloaking Burrow-nit and Sheargrubs may also hinder the Pikmin from collecting the Massive Lid and Imperative Cookie. A Violet Candypop Bud can also appear here, but only if Purple Pikmin total is less than 20.

Pieces of chiyogami paper are also encountered on the floor. They are interactive, but like the train track, they serve no function other than to add to the scenery.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_large_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) tatami (P2 VRBOX tatami.png carpet)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_large_7_toy
Toy train track room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Violet Candypop Bud Violet Candypop Bud 1 None "Special" enemy spots
2 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
3 Female Sheargrub Female Sheargrub 2 None "Easy" enemy spots
4 Male Sheargrub Male Sheargrub 4 None "Hard" enemy spots
5 Breadbug Breadbug 1 None "Hard" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Breadbug Breadbug 2 None Plant spots
7 Cloaking Burrow-nit Cloaking Burrow-nit 1 None Plant spots
8 Chiyogami paper 2 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Massive Lid Massive Lid (GC US)
Happiness Emblem Happiness Emblem (Wii US)
Survival Container Survival Container (EU)
Milk Lid Milk Lid (JP)
1 None Treasure spots
10 Imperative Cookie Imperative Cookie 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3[edit]

A xylophone and a small tambourine are the main decorations on this level and also serve as large obstacles. Lots of electrical wires and Anode Beetles will be in the way, so those should taken care of with Yellow Pikmin; if the player lacks these, they may use this sublevel's Golden Candypop Bud. This is the only Golden Candypop Bud in the entire game; it's advised to convert a single Pikmin with it to add the entry to the Piklopedia, even if you do not need more Yellow Pikmin.

A Puffy Blowhog also flies around here, and it can be encountered and fought out of bounds. Breadbugs will be stealing treasures and corpses, such as the Harmonic Synthesizer and Director of Destiny, since both lie in the open.

Note that due to the way sublevel generation works, it is possible for the Harmonic Synthesizer to not appear, as detailed here and here.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 16
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_units_small2_small_mid_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_small2_5_toy
room_small_5_toy
room_mid_8_toy
Large rectangular empty room Tambourine room Xylophone room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Puffy Blowhog Puffy Blowhog 1 None "Hard" enemy spots
2 Breadbug Breadbug 2 None "Hard" enemy spots
3 Anode Beetle Anode Beetle 4 None "Hard" enemy spots
4 Anode Beetle Anode Beetle 2 None "Easy" enemy spots
5 Anode Beetle Anode Beetle 2 None "Easy" enemy spots
6 Electrical wire Electrical wire 5 None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7 Director of Destiny Director of Destiny 1 None Treasure spots
8 Harmonic Synthesizer Harmonic Synthesizer 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
9 Golden Candypop Bud Golden Candypop Bud 1 None Dead ends
10 Egg Egg 1 None Dead ends
11 Anode Beetle Anode Beetle 2 Falls from the sky Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
10 Egg Egg 100% None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4[edit]

A few Breadbugs and a Spotty Bulbear with its young are present here. It is possible to petrify both the parent and the young Bulbears with one single bitter spray. Another good strategy is to bring just a few Purple Pikmin and find it before it picks up any Dwarf Bulbears, than petrify it and toss away. Treasures available here are the Happiness Emblem, Invigorator and White Goodness.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 8
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_hit47_hit67_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x7_3_toy
room_hitode6x7_4_toy
Room with 3 exits Room with 4 exits
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Spotty Bulbear Spotty Bulbear 1 None "Special" enemy spots
- Happiness Emblem Happiness Emblem (GC US)
Massive Lid Massive Lid (Wii US)
Drone Supplies Drone Supplies (EU)
Good Old Memories Good Old Memories (JP)
Carried inside entry with ID 1
2 Dwarf Bulbear Dwarf Bulbear 3 None "Hard" enemy spots
3 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
4 Breadbug Breadbug 2 None "Hard" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
5 White Goodness White Goodness 1 None Treasure spots
6 Invigorator Invigorator 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5[edit]

Dwarf Bulbears and Armored Cannon Beetle Larvae which burrow out of dirt piles can be found here. Pikmin must be thrown onto their plates/blocks in order to defeat them. The Sulking Antenna and the Boom Cone are found in this level.

Alternatively, the Cannon Beetles can be used to defeat the Dwarf Bulbears and, with skill, other Cannon Beetles by luring them with a leader.

A Violet and a Queen Candypop Bud aid the players forces here. The flowers should fall from above in one of the "dead ends", though note that due to the way the sublevel generation works, the Violet Candypop Bud may fail to appear entirely, as detailed here and here.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 13
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 2
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_units_sara_sara2_toy.txt
Lighting file (?) yakushima_2_light.ini
Background (?) tatami (P2 VRBOX tatami.png carpet)
Cave units (?)
item_cap_toy
way3_toy
way4_toy
wayl_toy
way2_toy
way2x2_toy
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_mid_sara_8_toy
room_mid_sara2_8_toy
Room with a dirty plate Room with colored half-discs
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Armored Cannon Larva Armored Cannon Beetle Larva (buried) 3 None "Special" enemy spots
2 Dwarf Bulbear Dwarf Bulbear 4 None "Hard" enemy spots
3 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
4 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
5 Dwarf Bulbear Dwarf Bulbear 2 None "Easy" enemy spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
6 Boom Cone Boom Cone (US)
Magical Stage Magical Stage (EU/JP)
1 None Treasure spots
7 Sulking Antenna Sulking Antenna 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
8 Queen Candypop Bud Queen Candypop Bud 1 Falls from the sky Dead ends
9 Violet Candypop Bud Violet Candypop Bud 1 None Dead ends
10 Egg Egg 1 Falls from the sky Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
10 Egg Egg 100% Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 6[edit]

See also: Giant Breadbug strategy.

This sublevel, unlike the others, is always fully illuminated, making the player able to see the whole area. The Giant Breadbug is this cave's boss. Unlike most bosses, it is not accompanied by the usual boss theme, but it has its own music instead. It walks around the level with some small Breadbugs. Once defeated, the player will be able to obtain the Hideous Victual, the Meat of Champions, the Sweet Dreamer and the Dream Material. The latter treasure makes the leaders immune to electrical damage.

Generate sample map →

Technical sublevel information
Internal cave name yakushima_2
"Main" object maximum (?) 12
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_opan_toy.txt
Lighting file (?) toy_light_cha.ini
Background (?) flooring (P2 VRBOX flooring.png wooden floor)
Cave units (?)
room_opan_toy
Giant Breadbug arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Giant Breadbug Giant Breadbug 1 None "Special" enemy spots
- Dream Material Dream Material Carried inside entry with ID 1
2 Breadbug Breadbug 2 None "Hard" enemy spots
3 Egg Egg 3 None "Easy" enemy spots
4 Anode Beetle Anode Beetle 2 None "Easy" enemy spots
5 Anode Beetle Anode Beetle 4 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Electrical wire Electrical wire 7 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
7 Meat of Champions Meat of Champions 1 None Treasure spots
8 Hideous Victual Hideous Victual 1 None Treasure spots
9 Sweet Dreamer Sweet Dreamer 1 None Treasure spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Chiyogami[edit]

Close-up of the piece of chiyogami in Glutton's Kitchen, sublevel 2.
Chiyogami paper on the second sublevel.

The second sublevel of this cave features a unique object, exclusive to the cave and sublevel: a piece of chiyogami paper. It is a brown and slightly crumbled piece of paper with an ocean wave pattern. When walked on top of, it rustles. When a Yellow Pikmin is thrown from a piece of chiyogami, it will be thrown much higher and will fall more slowly, in New Play Control! Pikmin 2 (and, by extension, the Nintendo Switch port) exclusively. All Pikmin types will act as if they hit an enemy when thrown.[1] This object is also special in that it is internally designed like an enemy, complete with attributes such as health and weight. However, since it can't actually be fought, such values go unused in actual gameplay.

Technical information[edit]

Pikmin 2 technical information (?)
Internal name chiyogami
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 50
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 25
fp10 ホーム範囲 "Home" radius 80
fp11 プライベート距離 "Private" radius 20
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 90
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 55
fp33 マップとのあたりポリゴンの選定 Collision processing radius 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
None

Gallery[edit]

Trivia[edit]

  • The Massive Lid and Happiness Emblem's places are switched between the US GameCube and US Wii versions of the game. This is the only known instance in the entire series where two plot-based collectibles are switched between different versions of the game, within the same region.
  • The Glutton's Kitchen is in the same location where the Pilot's Seat in Pikmin was in The Distant Spring.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese 食神の台所?
Shokujin no Daidokoro
Cooking God's Kitchen
Flag of the Republic of China (Taiwan) Chinese
(traditional)
食神廚房
Flag of Québec French (NoA) Grande cuisine Great kitchen
Flag of France French (NoE) La Grande Cuisine (GameCube and Switch version)
Grande Cuisine (Wii version)
The Great Kitchen
Great Kitchen
Flag of Germany German Schlemmers Küche Gourmet's Kitchen
Flag of Italy Italian Cucina Golosa Gluttonous Kitchen
Flag of South Korea Korean 식신의 부엌 Cooking God's Kitchen
Flag of Spain Spanish Paraíso del Glotón Glutton's Paradise

See also[edit]

References[edit]

  1. ^ YouTube video showing how Pikmin react to being thrown while on top of a piece of chiyogami