Raging Long Legs: Difference between revisions
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{{see more|Arachnorb family#Naming}} | {{see more|Arachnorb family#Naming}} | ||
{{naming | {{naming | ||
|common = Raging Long Legs. It is distinguished from the [[Beady Long Legs]] with the word "raging", which may have been given because it goes into a rage | |common = Raging Long Legs. It is distinguished from the [[Beady Long Legs]] with the word "raging", which may have been given because it goes into a fit of rage when it takes heavy damage. | ||
|scientific = ''Pseudoarachnia furiendis''. ''Pseudoarachnia'' is the genus of all known [[arachnorb family|arachnorbs]], and ''furiendis'' is similar to the Latin ''furor'', | |scientific = ''Pseudoarachnia furiendis''. ''Pseudoarachnia'' is the genus of all known [[arachnorb family|arachnorbs]], and ''furiendis'' is similar to the Latin ''furor'', meaning "rage", once again tying in to the creature's short temper. ''Furiendis'' could also be related to "fur", in reference to the creature's hair. | ||
|jpcommon = {{j|ゾウノアシ|Zou no Ashi}}. It literally translates to "Foot of Elephant". This is apt, given that its feet are quite massive. | |jpcommon = {{j|ゾウノアシ|Zou no Ashi}}. It literally translates to "Foot of Elephant". This is apt, given that its feet are quite massive. | ||
|jpname = {{j|スソビロツユハライ|Susobiro Tsuyuharai|Wide-footed {{w|Tsuyuharai}}}}. | |jpname = {{j|スソビロツユハライ|Susobiro Tsuyuharai|Wide-footed {{w|Tsuyuharai}}}}. |
Latest revision as of 16:25, October 23, 2024
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---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Pseudoarachnia furiendis | ||
Family | Arachnorb | ||
Areas | None | ||
Caves | Hole of Heroes | ||
Challenge Mode stages | Cavernous Abyss | ||
2-Player Battle stages | Angle Maze | ||
Attacks | Crush Pikmin |
The Raging Long Legs (ゾウノアシ?, lit.: "Elephant Feet") is a boss in Pikmin 2. It is related to the Beady Long Legs, but has bigger, hairier feet, a bigger body (to the point where any Pikmin can reach it with relative ease) that is glossy black with purple veins, and moves more slowly. It is also much stronger, and so takes longer to kill. Unlike the Beady Long Legs, when it shakes Pikmin off it briefly stomps with increased speed. The fact that it has a larger body means any kind of Pikmin can be thrown onto it without waiting for it to stop walking at its body to lower, which makes attacking easier.
The size of its feet means they harm Pikmin and enemies alike. Similar to the Beady Long Legs, its joints will begin to smoke and its skin will begin to flay when it reaches low health, and dies in the same manner; ejecting its possessions from its body and crumbling into dust. If this creature does not have any treasure to drop, it will instead drop 30 Mitites. It can regain health much faster than any other enemy, making it a very durable boss.
This rare boss is only seen on the last sublevel (15) of the Hole of Heroes, the single sublevel of the Cavernous Abyss in Challenge Mode, and in the Angle Maze stage of 2-Player Battle if the selected layout is the one with a large central area.
Stats[edit]
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
N/A | N/A | N/A | N/A | 10000 | 30 HP/s |
Strategy[edit]
The following article or section contains guides. |
Pikmin[edit]
Despite wielding feet much larger than the Beady Long Legs, this does not make it too much more of a threat. It is possible to stay underneath the creature's abdomen with a small squad of Pikmin without having to fear being crushed. This is because this enemy can't move its feet directly underneath its body, even when enraged, and so there is always a safe area right underneath the large orb. For this strategy, a group of around 15 Pikmin is recommended due to the high risk of its feet with a larger squad and the creature's health regeneration being so quick potentially dragging out the fight or outright outpacing the Pikmin's damage for smaller squads. Since the Raging Long Legs will never shake off Pikmin until it has done a multiple of four stomps or has raised its body back up after lowering it, a large amount of Pikmin can be thrown onto its body before it shakes, especially so if the creature enters a slower than usual stomping cycle. As such, if one wants to inflict large damage quickly, running behind the Raging Long Legs while it's lowering and raising its body, and then attacking it right from when it starts stomping to right when it's about to shake the Pikmin off can easily knock down at least a quarter of its health, though extra care should be taken to keep Pikmin away from being crushed by its feet whenever possible.
Leaders[edit]
The Raging Long Legs cannot by harmed by leaders' punches.
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide[edit]
Technical information[edit]
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | bigfoot
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 10000 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.01 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.5 |
fp05 | 質量 | Unknown (weight?) | 0.0001 |
fp06 | 速度 | Move speed | 70 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 310 |
fp10 | ホーム範囲 | "Home" radius | 75 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 300 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 400 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 50 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 75 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 25 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 75 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 25 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 75 |
fp28 | 回転最大速度 | Rotation speed | 42 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 50 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 225 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 225 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 70 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 50 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 80 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 60 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 90 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 70 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 100 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ベース係数 | Unknown (base coefficient?) | 1.4 |
fp02 | 上げ減速係数 | Unknown (increase deceleration coefficient?) | -0.1 |
fp03 | 下げ加速係数 | Unknown (lower acceleration factor?) | 2 |
fp04 | 最低減加速係数 | Unknown (minimum acceleration factor?) | -0.7 |
fp05 | 最高減加速係数 | Unknown (maximum acceleration factor?) | 10 |
fp06 | 足の振り上げ | Foot height when taking a step | 80 |
fp11 | ベース係数(s) | Unknown (base coefficient while rampaging?) | 4 |
fp12 | 上げ減速係数(s) | Unknown (increase deceleration coefficient while rampaging?) | -0.3 |
fp13 | 下げ加速係数(s) | Unknown (lower acceleration factor while rampaging?) | 2 |
fp14 | 最低減加速係数(s) | Unknown (minimum acceleration factor while rampaging?) | -1.7 |
fp15 | 最高減加速係数(s) | Unknown (maximum acceleration factor while rampaging?) | 10 |
fp16 | 足の振り上げ(s) | Foot height when taking a step while rampaging | 110 |
fp17 | 移動オフセット(s) | Determines speed while rampaging | 50 |
fp20 | 通常移動時間 | Determines the duration of stomping while not rampaging | 10 |
fp21 | 振払後移動時間 | Determines the duration of the rampage | 5 |
Other information[edit]
- Size: Leg span: 270mm, as per the e-card
- Pikmin 2 Piklopedia number: #80
- Musical theme: Common boss battle
Naming[edit]
- See more: Arachnorb family#Naming.
- Common name: Raging Long Legs. It is distinguished from the Beady Long Legs with the word "raging", which may have been given because it goes into a fit of rage when it takes heavy damage.
- Japanese nickname: ゾウノアシ?. It literally translates to "Foot of Elephant". This is apt, given that its feet are quite massive.
- Japanese name: スソビロツユハライ?, lit.: "Wide-footed Tsuyuharai".
- Scientific name: Pseudoarachnia furiendis. Pseudoarachnia is the genus of all known arachnorbs, and furiendis is similar to the Latin furor, meaning "rage", once again tying in to the creature's short temper. Furiendis could also be related to "fur", in reference to the creature's hair.
- Internal names: Internally, the boss is known as
bigfoot
, once more because of its large feet. - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゾウノアシ? Zou no Ashi |
Elephant Feet | |
French | Longues Jambes Géantes | Giant Long Legs | The name comes from "géantes" (gigant) and "Longues jambes" (Long legs) |
German | Weberwüterich | Weaving Brute | The name comes from "Weberknecht" (harvestman) |
Italian | Longopede furioso | Furious longfoot | The name is a portmanteau of "lungo" (long) and "piede" (foot) |
Spanish (NoA) | Patas largas furibundo | Furious long legs |
Gallery[edit]
A Raging Long Legs in the Challenge Mode stage; Cavernous Abyss.
Raging Long Legs in the 2-Player Battle stage; Angle Maze.
The Raging Long Legs in an unused cave (
dam_cave_metal
).The Piklopedia icon of the Raging Long Legs in the Nintendo Switch version of Pikmin 2.
The Raging Long Legss e-card, #31 (17th yellow card).
Trivia[edit]
- The Raging Long Legs has the most health out of all creatures in Pikmin 2, even more than the final boss if the HP of its weapons aren't tallied up alongside the its main health pool.
- The Raging Long Legs will instantly kill most enemies it stomps upon. This can typically only be seen in Cavernous Abyss, if one lures a Munge Dweevil into its arena, or if it appears in an Angle Maze layout.
- Instances of the Raging Long Legs that release Mitites upon death seem to coincide with its Piklopedia entry, in which it is stated that "Upon reaching maturity, they excrete a special pheromone that attracts females of particular species, enticing these females to swallow the mitites whole." This also applies to a Baldy Long Legs in Olimar's Shipwreck Tale, another member of the Arachnorb family.
- It is unclear how Louie developed the recipe for the Raging Long Legs, as it completely dissolves on its death.
- The Raging Long Legs, like the Beady Long Legs, does not technically have a falling animation; it immediately appears after the shadow "lands."[1]
- In the Pikmin 3 Deluxe Side Story Olimar's Comeback, there is a golden form of the Shaggy Long Legs that has noticeably bigger feet, similarly to the Raging Long Legs.