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| = ''Pikmin'' = | | = ''Pikmin'' = |
| Stuff relating to {{p1}} | | Stuff relating to {{p1}} |
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| | == ''Pikmin World'' name machine translations == |
| | More direct machine translations of the original Japanese track names for ''[[Pikmin World]]'' using Deepl, Google Translate, and Jisho. |
| | |
| | {{columns|1| |
| | # Pikmin |
| | # Carry, fight, multiply, and be consumed |
| | # Select a ship's log |
| | # Prologue |
| | # Panoramic view |
| | # The Impact Site |
| | # The Forest of Hope |
| | # The Forest Navel |
| | # The Distant Spring |
| | # The Final Trial |
| | # Giant creature approaching |
| | # The last giant creature |
| | # Let's challenge |
| | # Challenge results announcement |
| | # New record achieved |
| | # Onion found! |
| | # Meeting |
| | # Spaceship part found! |
| | # Spaceship part appears! |
| | # Spaceship part recovery complete! |
| | # Spaceship power up! |
| | # Spaceship complete! |
| | # Night is coming |
| | # It was my mistake... |
| | # Today's records |
| | # Time's up, it's time to head into space... |
| | # Escape, and crash... |
| | # Live as a Pikmin |
| | # Spaceship completed, time to go to space! |
| | # Escape and head to planet Hocotate |
| | # Complete disaster record |
| | # The people who organized this journey |
| | # Complete creature record |
| | # Song of Love (CM Version No.1) |
| | # Song of Love (CM version No.2) |
| | # Song of Love (French CM Version) |
| | }} |
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| = '''P1S Ship Part Icons'''= | | = '''P1S Ship Part Icons'''= |
| Using P1S ship part icons in place of the current unofficial icons. | | Using the ship part icons from {{p1s}} in place of the current unofficial icons. |
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| | == Location map == |
| {{location map | width = 350 | height = 338 | image = The Impact Site P1S map.png | bg = #111 | caption = The location of the Main Engine in [[The Impact Site]]. | icons = | | {{location map | width = 350 | height = 338 | image = The Impact Site P1S map.png | bg = #111 | caption = The location of the Main Engine in [[The Impact Site]]. | icons = |
| {{map icon | Main Engine P1S | 259 | 110}} | | {{map icon | Main Engine P1S | 259 | 110}} |
| }} | | }} |
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| | == Table == |
| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| ! class="unsortable" | Icon | | ! class="unsortable" | Icon |
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| Stuff relating to {{p2}} | | Stuff relating to {{p2}} |
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| = '''Treasure Series Gallery''' = | | =Color Test= |
| Tests for new ways of showing treasure series in {{p2}}.
| | {{Transcript|{{color|Olimar|#ff4646}}! You must find {{color|Louie|#3737ff}} before he freezes to death in the cold of this planet!|block=y}} |
| | | {{Transcript|{{color|Olimar|#ff4646}}! You must find {{color|Louie|#ffff32}} before he freezes to death in the cold of this planet!|block=y}} |
| == List ==
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| === Nintendo Switch ===
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| * {{icon|Drone Supplies|v=P2S|y}}
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| * {{icon|Patience Tester|v=P2S|y}}
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| * {{icon|Endless Repository|v=P2S|y}}
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| * {{icon|Fruit Guard|v=P2S|y}}
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| * {{icon|Nutrient Silo|v=P2S|y}}
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| * {{icon|Stringent Container|v=P2S|y}}
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| === North America GameCube/Wii === | | = ''Notes in other languages'' = |
| * {{icon|Drone Supplies|v=US|y}}
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| * {{icon|Patience Tester|y}}
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| * {{icon|Endless Repository|v=US|y}}
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| * {{icon|Fruit Guard|y}}
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| * {{icon|Nutrient Silo|y}}
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| * {{icon|Stringent Container|v=US|y}}
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| === Nintendo Switch === | | === Olimar's journal (Japanese) === |
| <gallery>
| | {{switchable|Text|{{transcript|最初に目撃した時は、巨大な水棲生物かと思いびっくりしたが、実はただの巨像だった。一安心だ。もしこんなブサイクな生物が実在しておそってきたら、無様に逃げまどうしかなかっただろう……。}}| |
| Drone Supplies P2S_icon.png|link=Drone Supplies|[[Drone Supplies]]
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| Patience Tester P2S icon.png|link=Patience Tester|[[Patience Tester]]
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| Endless Repository P2S icon.png|link=Endless Repository|[[Endless Repository]]
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| Fruit_Guard_P2S_icon.png|link=Fruit Guard|[[Fruit Guard]]
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| Nutrient_Silo_P2S_icon.png|link=Nutrient Silo|[[Nutrient Silo]]
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| Stringent_Container_P2S_icon.png|link=Stringent Container|[[Stringent Container]]
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| </gallery>
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| === North America GameCube/Wii ===
| | Translation|{{transcript|When I first saw it, I was startled, thinking it was a giant aquatic creature, but in fact it was just a colossal statue. I was relieved. If such an ugly creature had actually existed and attacked me, I would have had no choice but to clumsily run away...}}|showall=y}} |
| <gallery>
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| Thumb dronesupplies.jpg|link=Drone Supplies|[[Drone Supplies]]
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| Patience Tester 2.png|link=Patience Tester|[[Patience Tester]]
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| Thumb_endlessrepository.jpg|link=Endless Repository|[[Endless Repository]]
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| Fruit-guard-artwork.jpg|link=Fruit Guard|[[Fruit Guard]]
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| Thumb nutrientsilo.jpg|link=Nutrient Silo|[[Nutrient Silo]]
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| stringentcontainer.jpg|link=Stringent Container|[[Stringent Container]]
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| </gallery>
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| === Europe GameCube/Wii === | | === Sales pitch (Japanese) === |
| <gallery>
| | {{switchable|Text|{{transcript|いかなる美をも打倒するブサイクさは見る者の心に感動と絶望をたたきこむ。マニアにはたまらないブサイク品。|block=y}}| |
| Container of Knowledge.png|link=Container of Knowledge|[[Container of Knowledge]]
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| Container of Sea Bounty.png|link=Container of Sea Bounty||[[Container of Sea Bounty]]
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| Patience Tester 2.png|link=Patience Tester|[[Patience Tester]]
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| Thumb_endlessrepository.jpg|link=Perfect Container|[[Perfect Container]]
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| stringentcontainer.jpg|link=Survival Container|[[Survival Container]]
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| Endless Repository EU.png|link=Endless Repository|[[Endless Repository]]
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| Open Architecture.png|link=Open Architecture|[[Open Architecture]]
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| 166Permanent Container.png|link=Permanent Container|[[Permanent Container]]
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| Empty space container.png|link=Empty Space Container|[[Empty Space Container]]
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| Stringent Container EU.png|link=Stringent Container|[[Stringent Container]]
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| Open Archive.png|link=Open Archive|[[Open Archive]]
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| Thumb nutrientsilo.jpg|link=Nutrient Silo|[[Nutrient Silo]]
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| Plentiful Tank.png|link=Plentiful Tank|[[Plentiful Tank]]
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| Drone Supplies EU.png|link=Drone Supplies|[[Drone Supplies]]
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| </gallery>
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| === Japan GameCube/Wii ===
| | Translation|{{transcript|Ugliness that overthrows all beauty strikes emotion and despair into the hearts of those who see it. An ugly product irresistible to enthusiasts.|block=y}}|showall=y}} |
| <gallery>
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| Endless Repository EU.png|link=Endless Repository|[[Endless Repository]]
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| Open Architecture.png|link=Open Architecture|[[Open Architecture]]
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| 166Permanent Container.png|link=Permanent Container|[[Permanent Container]]
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| Empty space container.png|link=Empty Space Container|[[Empty Space Container]]
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| Stringent Container EU.png|link=Stringent Container|[[Stringent Container]]
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| Open Archive.png|link=Open Archive|[[Open Archive]]
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| </gallery>
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| {{clear}}
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| = ''Pikmin Adventure'' = | | = ''Pikmin Adventure'' = |
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| = '''''Pikmin Adventure'' area infobox''' = | | = '''''Pikmin Adventure'' area infobox''' = |
| | An area infobox for the challenges in ''Pikmin Adventure''. |
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| {| class="infobox" | | {| class="infobox" |
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| The following lists the appearance of enemies in each level in ''Pikmin Adventure. | | The following lists the appearance of enemies in each level in ''Pikmin Adventure. |
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| '''Enemies found in ''Bulborb Forest''''' | | == '''Enemies found in ''Bulborb Forest''''' == |
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| [[Pikmin Adventure enemies# Bulborb|Bulborb (red)]] × 9 | | [[Pikmin Adventure enemies# Bulborb|Bulborb (red)]] × 9 |
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| {{clear}} | | {{clear}} |
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| '''Enemies found in ''Boss of the Beebs''''' | | == '''Enemies found in ''Boss of the Beebs''''' == |
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| [[Pikmin Adventure enemies# Bulborb|Bulborb (red)]] × 18 | | [[Pikmin Adventure enemies# Bulborb|Bulborb (red)]] × 18 |
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| {{clear}} | | {{clear}} |
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| '''Enemies found in ''Five Seconds to Takeoff''''' | | == '''Enemies found in ''Five Seconds to Takeoff''''' == |
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| [[Pikmin Adventure enemies#Creepy Beeb|Creepy Beeb]] × 28 | | [[Pikmin Adventure enemies#Creepy Beeb|Creepy Beeb]] × 28 |
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| {{clear}} | | {{clear}} |
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| '''Enemies found in ''Cannon Smash''''' | | == '''Enemies found in ''Cannon Smash''''' == |
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| [[Pikmin Adventure enemies#Creepy Beeb|Creepy Beeb]] × 12 | | [[Pikmin Adventure enemies#Creepy Beeb|Creepy Beeb]] × 12 |
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| {{clear}} | | {{clear}} |
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| ''Enemies found in '''Through the Darkness''''' | | == ''Enemies found in '''Through the Darkness''''' == |
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| [[King Beeb]] × 7 | | [[King Beeb]] × 7 |
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| {{clear}} | | {{clear}} |
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| ''Enemies found in '''Swamp Master''''' | | == ''Enemies found in '''Swamp Master''''' == |
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| [[Large-mouth Wollywog]] × 1 | | [[Large-mouth Wollywog]] × 1 |
| {{clear}} | | {{clear}} |
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| ''Enemies found in '''Lord of a Barren Land''''' | | == ''Enemies found in '''Lord of a Barren Land''''' == |
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| [[Pikmin Adventure enemies#Blowhog|Blowhog]] × 5 | | [[Pikmin Adventure enemies#Blowhog|Blowhog]] × 5 |
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| [[Pikmin Adventure enemies#YellowBu lborb|Bulborb (yellow)]] × 5 | | [[Pikmin Adventure enemies#YellowBu lborb|Bulborb (yellow)]] × 5 |
| {{clear}}
| | |
| [[Pikmin Adventure enemies#Bilious Bulborb|Bilious Bulborb]] × 1 | | [[Pikmin Adventure enemies#Bilious Bulborb|Bilious Bulborb]] × 1 |
| {{clear}} | | {{clear}} |
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| ''Enemies found in '''Burst the Giant Balloon''''' | | == ''Enemies found in '''Burst the Giant Balloon''''' == |
| {{clear}}
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| Bombardier Beeb x9 | | [[Pikmin Adventure enemies#Bombardier Beeb|Bombardier Beeb]] × 9 |
| {{clear}}
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| Red Bulborb x7
| | [[Pikmin Adventure enemies#Bulborb|Bulborb (red)]] × 8 |
| {{clear}}
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| Yellow Bulborb x5
| | [[Pikmin Adventure enemies#YellowBu lborb|Bulborb (yellow)]] × 5 |
| {{clear}}
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| Telescoping Pumphog x3 | | [[Pikmin Adventure enemies#Telescoping Pumphog|Telescoping Pumphog]] × 3 |
| {{clear}}
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| King Beeb x4 | | [[King Beeb]] × 4 |
| {{clear}}
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| Blowhog x 7 | | [[Pikmin Adventure enemies#Blowhog|Blowhog]] × 7 |
| {{clear}} | | {{clear}} |
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| == '''Notes in other languages''' ==
| | = '''Notes in other languages''' = |
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| == Bulborb (Pikmin Adventure) == | | == Bulborb (Pikmin Adventure) == |
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| === Monita's notes === | | === Monita's notes === |
| {{switchable|American English|{{transcript|These grub-dog predators tend to sleep during the day and attack aggressively if woken from a nap. Bulborbs come in a wide variety of colors--now on sale at our gift shop!|block=y}}|British English|{{transcript|These Grub-dog predators tend to sleep during the day and attack aggressively if woken. ◆ Bulborbs come in a variety of colours and are now on sale at our souvenir shop.|block=y}} | | {{switchable|American English|{{transcript|These grub-dog predators tend to sleep during the day and attack aggressively if woken from a nap. Bulborbs come in a wide variety of colors--now on sale at our gift shop!|block=y}} |
| | | |British English|{{transcript|These Grub-dog predators tend to sleep during the day and attack aggressively if woken. ◆ Bulborbs come in a variety of colours and are now on sale at our souvenir shop.|block=y}} |
| |Japanese|'''Text''': {{transcript|◆和名は「デメマダラ」という イヌムシ科の生物 昼間は眠っていることが多いが 近づくと突進してくる◆ 黄色や緑のカラーバリエーションもあって ピクミン アドベンチャーでは人気No.1 だそうデス|block=y}} '''Translation''': {{transcript|◆ The Japanese name is "Spotted Bug-eye". A creature of the Dog bug family It is often asleep during the day, but when you get close, it rushes. ◆ There are also yellow and green color variations, and it is the most popular No. 1 in Pikmin Adventure.|block=y}} | | |Japanese|'''Text''': {{transcript|◆和名は「デメマダラ」という イヌムシ科の生物 昼間は眠っていることが多いが 近づくと突進してくる◆ 黄色や緑のカラーバリエーションもあって ピクミン アドベンチャーでは人気No.1 だそうデス|block=y}} '''Translation''': {{transcript|◆ The Japanese name is "Spotted Bug-eye". A creature of the Dog bug family It is often asleep during the day, but when you get close, it rushes. ◆ There are also yellow and green color variations, and it is the most popular No. 1 in Pikmin Adventure.|block=y}} |
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| |Dutch|'''Text''': {{transcript|De Grub-dog-familie van roofdieren slaapt gewoonlijk overdag en is erg agressief. ◆ Bulborbs zijn er ook in gele en groene varianten, en verkrijgbaar in onze souvenirwinkel.|block=y}} '''Translation''': {{transcript|The Grub-dog family of predators usually sleeps during the day and are very aggressive. ◆ Bulborbs also come in yellow and green varieties, and are available in our souvenir shop.|block=y}} | | |Dutch|'''Text''': {{transcript|De Grub-dog-familie van roofdieren slaapt gewoonlijk overdag en is erg agressief. ◆ Bulborbs zijn er ook in gele en groene varianten, en verkrijgbaar in onze souvenirwinkel.|block=y}} '''Translation''': {{transcript|The Grub-dog family of predators usually sleeps during the day and are very aggressive. ◆ Bulborbs also come in yellow and green varieties, and are available in our souvenir shop.|block=y}} |
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| |French|'''Text''': {{transcript|Famille : canidés fouisseurs. Le bulborbe passe ses journées à dormir, mais se réveille pour attaquer tous ceux qui s'approchent trop près de lui. ◆ Également disponible en jaune et en vert (offre soumise à conditions).|block=y}} '''Translation''': {{transcript|Family: excavating canids. The Bulborb spends its days sleeping, but wakes up to attack anyone who gets too close to it. ◆ Also available in yellow and green (offer subject to conditions).|block=y}}|showall=y}} | | |French|'''Text''': {{transcript|Famille : canidés fouisseurs. Le bulborbe passe ses journées à dormir, mais se réveille pour attaquer tous ceux qui s'approchent trop près de lui. ◆ Également disponible en jaune et en vert (offre soumise à conditions).|block=y}} '''Translation''': {{transcript|Family: excavating canids. The Bulborb spends its days sleeping, but wakes up to attack anyone who gets too close to it. ◆ Also available in yellow and green (offer subject to conditions).|block=y}}|showall=y}} |
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| {{switchable|German|'''Text''': {{transcript|Dieser Krabbler schläft am Tag und wird bei Störungen schnell rabiat. ◆ In der Pikmin-Welt wimmelt es | | {{switchable|German|'''Text''': {{transcript|Dieser Krabbler schläft am Tag und wird bei Störungen schnell rabiat. ◆ In der Pikmin-Welt wimmelt es nur so von Punktkäfern, und sie geben auch tolle Plüsch-Souvenirs ab!|block=y}} '''Translation''': {{transcript|This creepy-crawly sleeps during the day and quickly becomes ferocious when disturbed. ◆ The Pikmin world is teeming with Dot Beetles, and they also make great plush souvenirs!|block=y}} |
| nur so von Punktkäfern, und sie geben auch tolle Plüsch-Souvenirs ab!|block=y}} '''Translation''': {{transcript|This creepy-crawly sleeps during the day and quickly becomes ferocious when disturbed. ◆ The Pikmin world is teeming with Dot Beetles, and they also make great plush souvenirs!|block=y}} | |
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| |Italian|'''Text''': {{transcript|I predatori appartenenti alla famiglia dei Coletidi tendono a dormire di giorno e attaccano se disturbati. ◆ Troverai Coleti di vari colori in vendita nel nostro negozio di souvenir.|block=y}} '''Translation''': {{transcript|Predators belonging to the Coletidae family tend to sleep during the day and attack if disturbed. ◆ You will find Coletis of various colors for sale in our gift shop.|block=y}} | | |Italian|'''Text''': {{transcript|I predatori appartenenti alla famiglia dei Coletidi tendono a dormire di giorno e attaccano se disturbati. ◆ Troverai Coleti di vari colori in vendita nel nostro negozio di souvenir.|block=y}} '''Translation''': {{transcript|Predators belonging to the Coletidae family tend to sleep during the day and attack if disturbed. ◆ You will find Coletis of various colors for sale in our gift shop.|block=y}} |
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| |Russian|'''Text''': {{transcript|Хищники из семейства личинкопсовых в светлое время суток обычно спят. Будучи разбужены, атакуют. ◆ Клубнеголовы могут иметь различный окрас. У нас сейчас как раз распродажа их фигурок!|block=y}} '''Translation''': {{transcript|Predators from the larvae family usually sleep during daylight hours. When awakened, they attack. ◆ Tuberheads can have different colors. We have their figurines on sale right now!|block=y}} | | |Russian|'''Text''': {{transcript|Хищники из семейства личинкопсовых в светлое время суток обычно спят. Будучи разбужены, атакуют. ◆ Клубнеголовы могут иметь различный окрас. У нас сейчас как раз распродажа их фигурок!|block=y}} '''Translation''': {{transcript|Predators from the larvae family usually sleep during daylight hours. When awakened, they attack. ◆ Tuberheads can have different colors. We have their figurines on sale right now!|block=y}} |
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| |Spanish|'''Text''': {{transcript|Estos depredadores de la familia de los Gusarapérridos suelen dormir de día y atacan con mucha fuerza si se los despierta. ◆ En nuestra tienda de souvenirs encontrarás a la venta bulbos de muchos otros colores.|block=y}} '''Translation''': {{transcript|These predators from the Grudogidae family usually sleep during the day and attack with great force if they are awakened. ◆ In our souvenir store, you will find bulbs for sale in many other colors.|block=y}} | | |Spanish|'''Text''': {{transcript|Estos depredadores de la familia de los Gusarapérridos suelen dormir de día y atacan con mucha fuerza si se los despierta. ◆ En nuestra tienda de souvenirs encontrarás a la venta bulbos de muchos otros colores.|block=y}} '''Translation''': {{transcript|These predators from the Grudogidae family usually sleep during the day and attack with great force if they are awakened. ◆ In our souvenir store, you will find bulbs for sale in many other colors.|block=y}} |
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| |Portuguese|'''Text''': {{transcript|Estes predadores da família Canilarva passam os dias a dormir e atacam ferozmente se alguém os acordar. ◆ Existem Orbolbos de várias cores e temo-los em saldo na nossa loja de recordações.|block=y}} '''Translation''': {{transcript|These predators of the Canilarva family spend their days sleeping and attack fiercely if anyone wakes them up. ◆ There are Orbolbos of various colors and we have them on sale in our souvenir store.|block=y}}|showall=y}} | | |Portuguese|'''Text''': {{transcript|Estes predadores da família Canilarva passam os dias a dormir e atacam ferozmente se alguém os acordar. ◆ Existem Orbolbos de várias cores e temo-los em saldo na nossa loja de recordações.|block=y}} '''Translation''': {{transcript|These predators of the Canilarva family spend their days sleeping and attack fiercely if anyone wakes them up. ◆ There are Orbolbos of various colors and we have them on sale in our souvenir store.|block=y}}|showall=y}} |
| {{clear}} | | {{clear}} |
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| Stuff relating to {{p4}} | | Stuff relating to {{p4}} |
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| == P4 character page ==
| | = P4 character page = |
| W.I.P. P4 character page built off of the character preload page. | | W.I.P. P4 character page built off of the character preload page. |
| {{infobox character | | {{infobox character |
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| |haircolor = Varies | | |haircolor = Varies |
| |homeplanet = Flukuey | | |homeplanet = Flukuey |
| |related = | | |related = None |
| |height = Unknown | | |height = Unknown |
| |actor = | | |actor = |
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| |latestgame = ''Pikmin 4'' | | |latestgame = ''Pikmin 4'' |
| }} | | }} |
| {{game help|p4|Fill in the infobox and describe the character.}} | | |
| | '''Dash''' ({{j|ダックス|Dakkusu|Dachshund}}) is a [[leafling]] castaway introduced in {{p4}}. He is always the first leafling from a [[Dandori Battle]] to be cured. |
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| == Appearance == | | == Appearance == |
| {{game help|p4|Describe the character's appearance and how the player can customize their character to have the same appearance.}}
| | By default Dash wears a dull white space suit with green sleeves and white gloves. He has short hair, a round nose, and two large eyes with visible pupils. |
| | |
| | Dash's spacesuit will instead be colored red if the [[Rescue Corps]] selected color is also green. His hair color is dependent on the color of the [[leafling]] that turned out to be him when cured. |
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| | The [[Pikmin 4 player character|Rescue Officer]] can reproduce Dash's appearance with the following options: |
| | {| class="wikitable" |
| | !colspan="4"|Character creator options |
| | |- |
| | |[[File:P4 skin tone 3.png|64px]] Skin tone 3 |
| | |[[File:BodyTypeMedium.png|64px]] Body type 2 |
| | |[[File:P4 Character 2 Face Variation 8.png|64px]] Face type 8 |
| | |[[File:P4 Character 2 Hair Variation 5.png|64px]] Hair style 5 |
| | |} |
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| == ID badge == | | == ID badge == |
| {{Transcript|Professional Spelunker<br>Dash<br>Home Planet<br>Flukuey<br>He's known for saying, "You can always find me in the pits!" He'll take the leap into any cave, no matter how dangerous it is.|block=y}} | | {{ID badge |
| | |image = P4 ID Badge Dash.png |
| | |name = Dash |
| | |title = Professional Spelunker |
| | |planet = Flukuey |
| | |line1 = He's known for saying, "You can always find |
| | |line2 = me in the pits!" He'll take the leap into any |
| | |line3 = cave, no matter how dangerous it is. |
| | }} |
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| == Quotes == | | == Quotes == |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
| !Requirement !! Quote | | !Requirement !! Quote |
| |- | | |- |
| |Talk to Dash for the first time.|| | | |Talk to Dash for the first time.|| |
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| {{Transcript|Oh, hey—I just had the best idea! Starting right now, I'm going to recognize you as my top... well, only... pupil!|block=y}} | | {{Transcript|Oh, hey—I just had the best idea! Starting right now, I'm going to recognize you as my top... well, only... pupil!|block=y}} |
| [[File:P4 Character 2 Face Variation 8.png|24px]] | | [[File:P4 Character 2 Face Variation 8.png|24px]] |
| {{Transcript|I need you to {{color|explore the caves|darkorange}} around this planet on my behalf. You'll have to make it {{color|through them all the way to the exits|darkorange}}|block=y}}. | | {{Transcript|I need you to {{color|explore the caves|darkorange}} around this planet on my behalf. You'll have to make it {{color|through them all the way to the exits|darkorange}}.|block=y}} |
| |- | | |- |
| | ||I'd like to start by seeing what kinds of skills you have. Make your way through <span style="color:darkorange">5 caves</span>, and report back. | | | ||I'd like to start by seeing what kinds of skills you have. Make your way through <span style="color:darkorange">5 caves</span>, and report back. |
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| |- | | |- |
| | ||The Mud Pit you reported on... a lake of poisonous mucus where spores and mycelia are interwoven. I'm so jealous that you got to explore that cave and get all sticky and mucky hiking through it! After all, the more hardship, the bigger the sense of accomplishment when you make it to the end! | | | ||The Mud Pit you reported on... a lake of poisonous mucus where spores and mycelia are interwoven. I'm so jealous that you got to explore that cave and get all sticky and mucky hiking through it! After all, the more hardship, the bigger the sense of accomplishment when you make it to the end! |
| |-
| |
| | ||Be very careful around the creatures here. You can't explore more caves for me if you don't make it safely back to the surface!
| |
| |-
| |
| | ||There may be a lot of danger, but isn't that just part of the thrill of getting to explore caves?!
| |
| |-
| |
| | ||If you start to feel unsafe, go back to the surface for a while. Knowing when to quit is essential when you explore caves.
| |
| |- | | |- |
| | ||The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture! | | | ||The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture! |
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| |- | | |- |
| |} | | |} |
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| == Naming == | | == Naming == |
| Dash's name alludes to {{w|Dachshund}}s. | | Dash's name may allude to {{w|Dachshund}}s. |
|
| |
|
| === Names in other languages === | | === Names in other languages === |
| | |
| {{foreignname | | {{foreignname |
| |Jap = ダックス | | |Jap = ダックス |
| |JapR = Dakkusu | | |JapR = Dakkusu |
| |JapM = From {{j|ダックスフンド|Dakkusuhundo|Dachshund|f=tp}} | | |JapM = From {{j|ダックスフンド|Dakkusuhundo|Dachshund|f=tp}} |
| |Dut = Teck | | |ChiTrad = 臘臘 |
| |DutM = From "teckel" (Dachshund) | | |ChiTradR = |
| |Fra = Tex | | |ChiTradM = |
| |FraM = From "Teckel" (Dachshund) | | |ChiSimp = 腊腊 |
| |Ger = Dack | | |ChiSimpR = |
| |GerM = From "Dackel" (Dachshund) | | |ChiSimpM = |
| |Ita = Dash | | |Dut = Teck |
| |ItaM = - | | |DutM = From "teckel" (Dachshund) |
| |Kor = 닥스 | | |Fra = Tex |
| |KorR = Dakseu | | |FraM = From "Teckel" (Dachshund) |
| |KorM = From {{tt|닥스훈트|Dakseuhunteu}} (Dachshund) | | |Ger = Dack |
| |Spa = Teckel | | |GerM = From "Dackel" (Dachshund) |
| |SpaM = From "Teckel" (Dachshund) | | |Ita = Dash |
| |Por = Salchi | | |ItaM = - |
| |PorM = From "cão-salsicha" (sausage dog) | | |Kor = 닥스 |
| | |KorR = Dakseu |
| | |KorM = From {{tt|닥스훈트|Dakseuhunteu}} (Dachshund) |
| | |Spa = Teckel |
| | |SpaM = From "Teckel" (Dachshund) |
| | |Por = Salchi |
| | |PorM = From "cão-salsicha" (sausage dog) |
| }} | | }} |
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| {{characters}} | | {{characters}} |
|
| |
| == Character Creator table ==
| |
| A potential replacement for the appearance section for ''Pikmin 4'' castaways.
| |
|
| |
| Dash uses the following character creator parts that do not change depending on the player's colors.
| |
|
| |
| {| class="wikitable"
| |
| !colspan="4"|Character creator parts
| |
| |-
| |
| |[[File:P4 skin tone 3.png|64px]]
| |
| |[[File:BodyTypeMedium.png|64px]]
| |
| |[[File:P4 Character 2 Face Variation 8.png|64px]]
| |
| |[[File:P4 Character 2 Hair Variation 5.png|64px]]
| |
| |}
| |
|
| |
|
| = '''''Pikmin 4'' enemy parameters''' = | | = '''''Pikmin 4'' enemy parameters''' = |
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|
| FlashBangTargetWeight - ??? | | FlashBangTargetWeight - ??? |
| {{clear}}
| |
|
| |
| = Bomb Rock =
| |
| {{infobox upgrade
| |
| |p1 = y
| |
| |p2 = y
| |
| |p3 = y
| |
| |p4 = y
| |
| |name = Bomb Rock
| |
| |icon = Bomb Rock P4 icon.png
| |
| |image = Bomb Rock P4 icon.png
| |
| |size = x150px
| |
| |caption = The Bomb Rock's icon in ''Pikmin 4''.
| |
| |function = Explodes after being thrown or interacted with.
| |
| |requirements1 = Found in field
| |
| |requirements2 = Found in caves
| |
| |requirements3 = Reward from roulette wheel, found in field, dug up from [[dirt mound]]s
| |
| |requirements4 = Have reached {{sparklium|p4|3000}}, buy for {{icon|Raw material}} × 8, reward from roulette wheel
| |
| }}
| |
|
| |
| The '''Bomb Rock''' ({{j|バクダン岩|Bakudan iwa|Bomb rock}}; formatted as '''bomb-rock''' prior to ''Pikmin 3'') is an explosive rock found in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a Bomb Rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]] in the first two games), and when it reaches zero, the bomb causes a violent explosion, capable of damaging [[enemy|enemies]], [[leader]]s, some [[obstacle]]s and knocking back and subsequently killing any [[Pikmin family|Pikmin]].
| |
|
| |
| How it works has changed, in some fashion, in every entry. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, it can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', is slightly larger and serve as an obstacle instead of a tool, with the exception of the [[2-Player Battle]] stage [[Hostile Territory]], where it can be picked up and thrown by leaders. It also appears as an item in 2-Player Battle and [[Bingo Battle]]. In ''[[Pikmin 4]]'' it's instead an item used by leaders and can be either found in the field or bought from [[Russ]] for 8 [[raw material]]s per Bomb Rock after accumulating a total of 3000 [[Sparklium]]. In the side story [[Olimar's Shipwreck Tale]], Bomb Rocks are similarly found scattered around the four areas, and Olimar gains additional Bomb Rocks as milestone bonuses for recovering 2 and then 13 [[ship part]]s.
| |
| {{clear}} | | {{clear}} |
|
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| {{clear}} | | {{clear}} |
|
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|
| = [[Cutscene]] cleanup = | | = Other = |
| Cleaning up the [[cutscene]] page
| |
|
| |
|
| Throughout the [[Pikmin series|''Pikmin'' series]], various '''cutscenes''' play at certain times. While these cutscenes are playing, the player usually has no control over the game, other than to advance the text, or to skip the cutscene. There are several different types of cutscenes, and they can be either played out by the entities in the game world in real time, or pre-rendered like a movie.
| | == Notes reordering == |
|
| |
|
| == ''Pikmin'' == | | '''Director of Destiny''' |
| | === ''Pikmin 2'' === |
| | ==== <span style="font-size:1.2em">Olimar's journal</span> ==== |
|
| |
|
| === Opening === | | ;GameCube - US English |
| In the opening cutscene, [[Captain Olimar]] is shown flying in the [[S.S. Dolphin]]. The [[camera]] changes to show a meteor that shortly after crashes into the ship. The ship then comes flaming down towards the [[Pikmin Planet]], losing various [[Ship part|parts]] as it falls. The game then begins at [[The Impact Site]], with Olimar lying down, unconscious. After waking up and looking around, he realizes his ship is wrecked.
| | {{Transcript|With the help of my Pikmin, I've been able to widen the radius of my salvage search. The new areas that have opened up to exploration are far more dangerous. Just to be safe, I'd better review Pikmin traits and characteristics.<br>* Press {{button|gc|x}} to dismiss your Pikmin and separate them into color groups.<br>* Press {{button|gc|a}} to pick up and hold Pikmin.<br>* While holding Pikmin, press {{button|gc|pad}} Left or Right to switch the color of Pikmin you're holding.|block=y}} |
| | <br> |
| | ;GameCube - British English |
| | {{Transcript|With the help of my Pikmin, I've been able to widen the radius of my salvage search. The new areas that have opened up to exploration are far more dangerous. Just to be safe, I'd better review Pikmin traits and characteristics.<br>* Press {{button|gc|x}} to dismiss your Pikmin and separate them into color groups.<br>* Hold {{button|gc|a}} to pick up and hold Pikmin.<br>* While holding Pikmin, press {{button|gc|pad}} Left or Right to switch the color of Pikmin you're holding.|block=y}} |
| | <br> |
| | ;Wii |
| | {{Transcript|With the help of my Pikmin, I've been able to widen the radius of my salvage search. The new areas that have opened up to exploration are far more dangerous. Just to be safe, I'd better review Pikmin traits and characteristics.<br>* Press {{button|wii|c}} to dismiss your Pikmin and separate them into color groups.<br>* Hold {{button|wii|a}} to pick up and hold Pikmin.<br>* While holding Pikmin, press {{button|wii|b}} to switch the color of Pikmin you're holding.|block=y}} |
| | <br> |
| | ;Nintendo Switch |
| | {{Transcript|With the help of my Pikmin, I've been able to widen the radius of my salvage search. The new areas that have opened up to exploration are far more dangerous. Just to be safe, I'd better review Pikmin traits and characteristics.<br>* Press {{button|switch|x}} to dismiss your Pikmin and separate them into color groups.<br>* Hold {{button|switch|a}} to pick up and hold Pikmin.<br>* While holding Pikmin, press {{button|switch|r}} to switch the color of Pikmin you're holding.|block=y}} |
| | <br> |
| | ;GameCube - Japanese |
| | {{switchable|Text|{{Transcript|色々なピクミンの力を借りて、探索域が広がってきた。よりいっそう危険な所に足を踏み入れることも多い。今晩は{{color|ピクミンの習性|red}}をおさらいしておくか。<br> ●{{button|gc|x}}で解散するとピクミンは{{color|色ごとに分かれて集まる。|red}}<br> ●{{button|gc|a}}でピクミンをつかんだまま{{button|gc|pad}}横で{{color|違う色のピクミンに持ちかえられる。|red}}|block=y}}| |
|
| |
|
| [[Olimar's monologs#Introduction|This]] is what Olimar says after the crash.
| | Translation|{{Transcript|With the help of various Pikmin, our exploration region has expanded. We often step into more dangerous places. Tonight, let's review {{color|Pikmin behavior|red}}.<br> ● When dismissed with {{button|gc|x}}, Pikmin {{color|gather together, separated by color.|red}}<br> ● While holding a Pikmin with {{button|gc|a}}, you {{color|can change to a different color of Pikmin|red}} with the horizontal {{button|gc|pad}}.|block=y}}|showall=y}} |
|
| |
|
| The player can now take control of Olimar and begin the first day.
| | ==== <span style="font-size:1.2em">Sales pitch</span> ==== |
| | {{Transcript|This amazing, fortune-telling device follows the flow of fate with eerie accuracy. It calculates the magnetic fields of planets, stars, and living organisms to track the pulse of destiny itself. If you're an optimist who feels that life points both south and north, this is for you!|block=y}} |
| | <br> |
| | ;GameCube - Japanese |
| | {{switchable|Text|{{Transcript|運命の流れの向きを指し示す、驚天動地の占い装置。惑星地磁気、宇宙磁気、生体磁気をすべて合わせて計算して運命の向きを求めます。長い人生、南向きな時もあれば、北向きな時もあるさと、前向きに考えられる人にオススメです!|block=y}}| |
|
| |
|
| [https://youtu.be/iT5c-xcA54Q Video on YouTube]
| | Translation|{{Transcript|An astonishing fortune-telling device that points to the direction of the flow of fate. It determines the direction of one's destiny by calculating the planetary geomagnetism, cosmic magnetism, and biomagnetism all together. It is recommended for people who can think positively that in a long life, sometimes things face south and sometimes north!|block=y}}|showall=y}} |
|
| |
|
| === Bad ending === | | === ''Pikmin 4'' === |
| If the player has less than 25 of the required ship parts by the end of the 30th day, Olimar will attempt to leave the planet in a haste, but the engine explodes and the ship crashes back to the ground. After the game's statistics are shown, the Pikmin are seen carrying Olimar's unconscious body to the Red [[Onion]], and Olimar pops out as a [[Olimar as Pikmin|Pikmin hybrid]].
| | ==== <span style="font-size:1.2em">Schnauz's notes</span> ==== |
| | {{transcript|{{Notes:Director of Destiny/schnauz}}|block=y}} |
| | <br> |
| | ==== <span style="font-size:1.2em">Olimar's notes</span> ==== |
| | {{transcript|{{Notes:Director of Destiny/olimar}}|block=y}} |
| | <br> |
| | ==== <span style="font-size:1.2em">Louie's notes</span> ==== |
| | {{transcript|{{Notes:Director of Destiny/louie}}|block=y}} |
|
| |
|
| [https://youtu.be/_QJ-VHFBQb8 Video on YouTube]
| | {{clear}} |
|
| |
|
| === Neutral ending === | | '''Courage Reactor''' |
| If the 30th day ends, and Olimar has the 25 required ship parts, he'll try to take off. Olimar quickly runs towards the ship, turns back to take a last look at the Pikmin, and then takes off in a hurry. A Red, Yellow, and Blue Pikmin, all in the leaf stage, will stay and watch Olimar fly away, a bit confused as to why their leader left so quickly. The screen shows Olimar sailing peacefully, albeit bothered that he had to leave so abruptly.
| | === Olimar's journal === |
|
| |
|
| [https://youtu.be/YXLa2T9AaLM Video on YouTube]
| | ;GameCube - US English |
| | {{Transcript|We've recovered our first treasure! Amazingly, the Pikmin remembered how to salvage it. I can't understand their adorable language and I don't know what they're thinking, yet I'm so happy to see them. When I crashed on this planet, the Pikmin helped me locate my missing ship parts. In my darkest hour, the Pikmin were there for me. Now that I'm reunited with them, I know everything will be alright. It will...right?|block=y}} |
| | <br> |
| | ;GameCube - British English / Wii / Switch |
| | {{Transcript|We've recovered our first treasure! Amazingly, the Pikmin remembered how to salvage it. I can't understand their adorable language and I don't know what they're thinking, yet I'm so happy to see them. When I crashed on this planet, the Pikmin helped me locate my missing ship parts. In my darkest hour, the Pikmin were there for me. Now that I'm reunited with them, I know everything will be alright. It will, right?|block=y}} |
| | <br> |
| | ;GameCube - Japanese |
| | {{switchable|Text|{{transcript|どうにか最初のお宝を回収できた! ピクミンは私のことをしっかり覚えていてくれた。彼らとは言葉も通じない、考えていることもよくわからないが、むしょうにうれしい。前回、この星に遭難して、ピクミンといっしょにバラバラになった宇宙船のパーツを探したことが思い出される。絶望的と思われたあの時も、ピクミンと共に乗り越えた。今度もきっと大丈夫だ。|block=y}}| |
|
| |
|
| === Good ending ===
| | Translation|{{transcript|We've just somehow collected our first piece of treasure! The Pikmin seem to have vividly remembered me. I don't speak their language, and I don't even know what they're thinking, but I am unmeasurably happy. I am reminded of the time I last shipwrecked onto this planet, when the Pikmin and I searched for the scattered parts of the spaceship. That time, which I thought was hopeless or desolate, the Pikmin and I overcame it. This time as well, it will be okay.|block=y}}|showall=y}} |
| If the player manages to retrieve every ship part before the 30th day, Olimar can go back home fully prepared. When the [[Secret Safe]] is retrieved, a small cutscene shows the ship fixing itself for the final time, complete with several shots of the Dolphin's complicated setup. Olimar takes a closer look and jumps in glee.
| |
|
| |
|
| Night falls, and Olimar must leave. Before going in, he turns back at the Pikmin, who are all in a straight line looking at him. They then turn their heads to the left in order, forming a little wave. Olimar waves goodbye in the hope that they'll understand. The Pikmin then turn their heads right in order, forming another small wave. With a sigh, Olimar just shakes his head and proceeds to take off. Shortly after, a [[Bulborb|Spotty Bulborb]] appears, and the line of Pikmin, now knowing what to do, thanks to Olimar, are quick to fight it off. The S.S. Dolphin is shown flying in space, and several Onions, even some with previously unseen types, are seen following it.
| | === Sales pitch === |
|
| |
|
| [https://youtu.be/g4oOH__6QzE Video on YouTube]
| | {{Transcript|Physical energy is not the only kind! The energy dearest to us is that made by love and courage.|block=y}} |
| | <br> |
| | ;Japanese |
| | {{switchable|Text|{{transcript|物理的な力だけが力じゃない! あいとゆうきがいっぱいつまったぼくらの一番身近なエネルギー。|block=y}}| |
|
| |
|
| === Credits ===
| | Translation|{{transcript|Physical energy isn't the only kind of energy! The closest kind of energy to us is the energy packed with love and courage!|block=y}}|showall=y}} |
| {{see also|Credits}} | |
| The background consists of a shot of the Pikmin Planet, half covered in shade. The credits then roll from bottom to top. Occasionally, images of Olimar's adventure on the planet will appear behind the text, and sometimes comets shoot by. If the player collects all 30 [[ship parts]], the Enemy Reel will play after this. The credits are a pre-rendered cinematic. | |
|
| |
|
| ===Enemy reel===
| | {{clear}} |
| {{Main|Enemy reel}} | |
| If the player gets the good ending, a montage of the creatures in the game will play after the credits. This montage consists of pre-rendered beta footage. In the [[New Play Control! Pikmin|Wii version]] a flower background was added to fill in the widescreen image while keeping the original footage. In [[Pikmin 1 (Nintendo Switch)|the Nintendo Switch version]] the enemy reel was re-recorded using footage of the final game.
| |
|
| |
|
| [https://youtu.be/8JIQyxCLrGQ Video of the New Play! Control version of the enemy reel on YouTube]
| | == ''Pikmin'' media navigation == |
| | The following is a list of media related to the {{ps}}, including games relating to ''Pikmin'', or games with ''Pikmin'' content. |
|
| |
|
| [https://youtu.be/4QWgqztcP18 Recording of the Nintendo Switch version of the enemy reel on YouTube]
| | === Main series === |
| | <gallery class="center" widths="160" heights="80"> |
| | Pikmin logo.png|link=Pikmin (game)|'''{{p1}}'''<br>(2001) |
| | Pikmin 2 logo.png|link=Pikmin 2|'''{{p2}}'''<br>(2004) |
| | Pikmin 3 logo.png|link=Pikmin 3|'''{{p3}}'''<br>(2013) |
| | Pikmin 4 Logo.png|link=Pikmin 4|'''{{p4}}'''<br>(2023) |
| | </gallery> |
|
| |
|
| [https://youtu.be/OAltrHML8ys Direct rip of the Nintendo Switch version of the enemy reel on YouTube] | | === Spin-offs === |
| | <gallery class="center" widths="160" heights="80"> |
| | Pikmin Puzzle Card Logo.png|link=E-Reader#Pikmin_Puzzle_Card_mini-games|'''''[[E-Reader#Pikmin_Puzzle_Card_mini-games|Pikmin Puzzle Card ]]'''''<br>({{p2}}, 2004) |
| | Navigation Hey! Pikmin logo.png|link=Hey! Pikmin|'''{{hp}}'''<br>(2017) |
| | Pikmin Bloom logo 2022.png|link=Pikmin Bloom|'''{{pb}}'''<br>(2021) |
| | </gallery> |
|
| |
|
| ===Minor cutscenes=== | | === Re-releases === |
| *When a ship part is collected, a brief cutscene plays showing the part being beamed up to the S.S Dolphin. Then, the screen shows a summary with its name alongside dialogue from Olimar. When collecting the [[Whimsical Radar]], the camera will move towards the back of the ship to get a better view of the part appearing on the ship.
| | <gallery class="center" widths="160" heights="80"> |
| | NPC! Pikmin logo.jpg|link=New Play Control! Pikmin|'''{{npcp1}}'''<br>(2008) |
| | NPC! Pikmin 2 logo.jpg|link=New Play Control! Pikmin 2|'''{{npcp2}}'''<br>(2009) |
| | Pikmin 3 Deluxe new logo.png|link=Pikmin 3 Deluxe|'''{{p3d}}'''<br>(2020) |
| | Pikmin 1 Switch Logo.png|link=Pikmin 1 (Nintendo Switch)|'''{{p1s}}'''<br>(2023) |
| | Pikmin 2 Switch Logo.png|link=Pikmin 2 (Nintendo Switch)|'''{{p2s}}'''<br>(2023) |
| | </gallery> |
|
| |
|
| ==''Pikmin 2''== | | === Web browser games === |
| In ''Pikmin 2'', the major cutscenes can be re-seen in the [[bonuses menu]] option on the [[title screen]]. These are all in the form of pre-rendered video sequences.
| | <gallery class="center" widths="160" heights="80"> |
| | Spaceforce title.jpg|link=Pikmin.com SpaceForce|'''''[[Pikmin.com SpaceForce]]'''''<br>(2001) |
| | Treasure Hunt Homepage Recreation.jpg|[[Pikmin Treasure Hunt]|'''''[[Pikmin Treasure Hunt]]'''''<br>(2004) |
| | Pikmin Finder Logo.png|link=Pikmin Finder|'''''[[Pikmin Finder]]'''''<br>(2023) |
| | Pikmin 100 logo.png|link=Pikmin Garden#やってみよう (Let's Try It)|'''''[[Pikmin Garden#やってみよう (Let's Try It)|Pikmin 100]]'''''<br>([[Pikmin Garden]], 2024) |
| | </gallery> |
|
| |
|
| ===Opening Cinema=== | | === Other Pikmin media === |
| This cutscene also plays if the player is idle on the title screen for long enough.
| | <gallery class="center" widths="160" heights="80"> |
| | | PhotosWithPikminLogo.png|link=Nintendo_3DS#Japanese_eShop_cards_and_Photos_with_Pikmin|'''''[[Nintendo_3DS#Japanese_eShop_cards_and_Photos_with_Pikmin|Photos with Pikmin]]'''''<br>(2013) |
| <em><poem>
| | Pikmin Safari logo.jpg|link=Pikmin Safari|'''''[[Pikmin Safari]]'''''<br>(2013) |
| "Hocotate Freight is a long-haul, deep-space shipping company.
| | PikminShortsLogo.png|link=Pikmin Short Movies|'''{{psm}}'''<br>(2014) |
| :One day, its only employee of any merit, Captain Olimar...
| | Pikmin Garden Logo.png|link=Pikmin Garden|'''''[[Pikmin Garden]]'''''<br>(2023) |
| :...crashed on an uncharted planet while on an interstellar vacation.
| | </gallery> |
| :There, he was aided by the indigenous creatures which he called Pikmin.
| |
| :In the end, Captain Olimar escaped...
| |
| :But in Olimar's absence, his employer, Hocotate Freight...
| |
| :ran into financial difficulties..."</poem></em>
| |
| Olimar is then shown returning to Hocotate, after which he speaks to the President.
| |
| <em><poem>:"Olimar! I'm so glad you're safe! Yes, very glad. Quite glad. But...
| |
| :Sadly, I have an announcement that is not so glad:
| |
| :Our company is going under. Yes. We're finished...
| |
| :On his first mission, Louie here met a ravenous space bunny...
| |
| :And his entire load of golden Pikpik brand carrots was eaten!
| |
| :I took out an enormous loan to repay the debt from this loss!
| |
| :I decided to sell off corporate assets to repay the loan...
| |
| :But the only asset we had to sell was your ship, the S.S. Dolphin.
| |
| :As for the rest of our loan...
| |
| :We have no means to repay it!"</poem></em>
| |
| Horrified, Olimar drops [[Shizakipiki Soda|a bottle cap he brought along]].
| |
| <em><poem>:"Olimar! What is that?
| |
| :You brought that back as a souvenir for your kid?"</poem></em>
| |
| Louie's eyes pop out, bewildered. The ship then analyzes the bottle cap.
| |
| <em><poem>:"Treasure! Treasure! Treasure! Money! Money! Money! Money!
| |
| :Initiating valuation of recovered treasure. This artifact is worth...
| |
| :100 Pokos!
| |
| :This thing's worth 100 Pokos?! That's more than a year's salary!" </poem></em>
| |
| The President gladly exclaims:
| |
| <em><poem>:"WHAT?!? There are MORE on that planet? They can repay our debt!
| |
| :Louie! You dolt! Look alive! You must depart immediately!
| |
| :...With Captain Olimar!"</poem></em>
| |
| [[Hocotate ship|The ship]] is shown taking off in great haste, as they head to the Pikmin Planet.
| |
| | |
| [http://www.youtube.com/watch?v=0JyqAxsNqRk Video on YouTube]
| |
| | |
| ===Debt Repayment Cinema===
| |
| Once the debt is payed, this cutscene plays. [[Hocotate ship|The ship]] talks to the two leaders about returning to Hocotate.
| |
| | |
| <em><poem>:"Mission complete! You've earned 10,000 Pokos!
| |
| :Now Hocotate Freight will be prosperous and debt free until the end of time! ...Probably.
| |
| :Prepare to blast off! We return to Hocotate triumphantly!"</poem></em>
| |
| | |
| Olimar takes off, unhappy that he had to go in such a hurry. He looks behind him to the Pikmin planet. He then remembers about the Pikmin that helped him, imagining their faces on the planet's surface. He faces forward again to resume flying, only to realize something and he looks back again, seeing that Louie is not in his cockpit. It's too late to go back, as the ship is already warping. The camera then zooms back to show part of the planet.
| |
| | |
| [http://www.youtube.com/watch?v=v9m1gsHFOXg Video on YouTube]
| |
| | |
| ===Credits=== | |
| {{see also|Credits}}
| |
| In this cutscene, the credits roll from bottom to top. In the background, several clips of Louie are seen, showing him lost and wandering around the landscape, sometimes getting into trouble. The environment has been recorded in real life, and Louie was superimposed on top of it.
| |
| | |
| [http://www.youtube.com/watch?v=U-aKa6feMNo Video on YouTube]
| |
| | |
| ===Goal Completion Cinema===
| |
| This cutscene plays when the player continues the game after repaying the debt. It shows Olimar and the President discussing the fact that there are more treasures on the planet. The President starts talking to Olimar:
| |
| | |
| <em><poem>:"Thanks to you, our company has been saved! Hurrah!
| |
| :What?!? There's still more treasure? ...Good gravy!
| |
| :If we collect it all, we'll be filthy rich!
| |
| :Louie!"</poem></em>
| |
| The President points at where Louie should be, and the camera pans to show he's not there.
| |
| <em><poem>:"...Where's Louie?
| |
| :What?!? You lost him?
| |
| :In that case...
| |
| :I shall go!"</poem></em>
| |
| | |
| [http://www.youtube.com/watch?v=3zjVoXBAg3w Video on YouTube]
| |
| | |
| ===Treasure Completion Cinema===
| |
| This cutscene plays when all 201 treasures have been collected. It shows Olimar taking off, leaving the Pikmin, which are outside of their Onions. While the President chuckles with glee, Olimar starts getting a bit emotional, until he notices the planet's surface, bewildered. The Pikmin start glowing with colors of their respective types, and soon, the ground is covered with several lights. The [[camera]] shows the Pikmin dancing while watching their leader go. After a while, Olimar looks up, to notice that the three main Onions have followed him for one last ride. After a while, the Onions return, and Olimar rides back to his home, rather happy.
| |
| | |
| After that, a general shot of the [[Pikmin planet]] is shown, demonstrating quite a resemblance to Earth. Seven flowers pop up on the screen, and with letters that write "Pikmin 2". Finally, the game shows on the screen the message "The End".
| |
| | |
| [http://www.youtube.com/watch?v=fadr0016Ras Video on YouTube]
| |
| | |
| ===Louie's Dark Secret===
| |
| '''Louie's Dark Secret''' is unlocked once the player gets a "pink flower" rating on every [[Challenge Mode (Pikmin 2)|Challenge Mode]] level, obtained by completing the levels without deaths. It's only present in the Bonuses menu.
| |
| | |
| The short cutscene explains what really happened to the [[golden Pikpik carrot]] cargo.
| |
| | |
| <em><poem>:"The President entrusted Louie with the golden Pikpik carrots.
| |
| :But Louie couldn't suppress his powerful hunger...
| |
| :And he ate every last one.
| |
| :Then he falsified his report to the president...
| |
| :...Which led to Hocotate Freight accruing an insurmountable debt..."</poem></em>
| |
| | |
| [http://www.youtube.com/watch?v=yhCpA4fJ8g0 Video on YouTube]
| |
| | |
| ===Minor cutscenes===
| |
| *When a treasure is collected, a brief cutscene plays showing the object being beamed up to the ship or Research Pod. Then, the screen shows a summary with its name, price, and a close-up of the object. There are some [[frame]]s where it's possible to press {{button|gc|a|wii|a}} in order to skip some states of the cutscene, making it end faster; it's possible to achieve this simply by [[button mashing|spamming]] the button.{{cite youtube|BmxoDTBKfNk|demonstrating how mashing {{button|gc|a|wii|a}} makes the treasure collection cutscene finish faster|published={{date|8|January|2021}}|retrieved={{date|16|January|2021}}}}
| |
| *If the player chooses to quit a [[cave]] from the [[pause menu]], either in the main story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], [[Hocotate ship|the Ship]]'s research pod will beam the leader(s) up and take them to safety. In the main story mode, the Pikmin will not be visible, implying they were beamed prior to the cutscene, but in Challenge Mode, the Pikmin remain on the ground, showing that the leaders quit without them.
| |
| *Whenever a cave or sublevel is entered, a cutscene shows the leader(s) and Pikmin jumping down.
| |
| *If a cave is exited through a [[geyser]], a cutscene plays showing the leader(s) and Pikmin jumping on it and being expelled. The camera remains pointed at the geyser for a few extra seconds, so that, if there are any [[Bulbmin]] in the player's party, the cutscene can have enough time to show that the creatures do not follow the party to the surface.
| |
| *When a [[2-Player Battle]] game ends, a cutscene highlighting the victory condition takes place.
| |
| | |
| ==''Pikmin 3''==
| |
| {{stub|section=y}}
| |
| | |
| ===Opening===
| |
| This explains Koppai's expedition to find a planet with edible matter. The voice actor Julian Macfarlane narrates the cutscene. In this cutscene, many [[minor planets]] can be seen, that all have no known food supply.
| |
| | |
| <em><poem>:"Galactic date: 20XX.
| |
| :At the far reaches of space lies a planet at the brink of ruin...</poem></em>
| |
| Screen is no longer black and Koppai appears.
| |
| <em><poem>:The planets name: Koppai.
| |
| :Due to a booming population, booming appetites, and a basic lack of planning,</poem></em>
| |
| A small bar graph appears near the planet with [[Koppaite text|unreadable text]], presumably representing the amount of food on the planet.
| |
| <em><poem>:Koppai's inhabitants have all but exhausted their food supply.</poem></em>
| |
| Bars in the graph shorten to nearly nothing.
| |
| <em><poem>:Their only hope is to find another planet with edible matter.
| |
| :Accordingly, they send unmanned scout vessels called "SPEROs" out into space.</poem></em>
| |
| Many [[SPERO]]s venture out to other planets.
| |
| <em><poem>:To their dismay, the search is proving fruitless.</poem></em>
| |
| All the SPEROs report back as negative and X's appear on each planet seen.
| |
| <em><poem>:Just as they're about to give up...</poem></em>
| |
| PNF-404, the most far out planet, gets discovered by a SPERO.
| |
| <em><poem>:The final vessel reports back with news of a miraculous discovery.</poem></em>
| |
| SPERO reads the planet as "positive."
| |
| <em><poem>:They mobilize to investigate the planet, which they name PNF-404.</poem></em>
| |
| Alph, Brittany, and Charlie are shown.
| |
| <em><poem>:Koppai's last hope rests on three intrepid explorers.</poem></em>
| |
| The [[Drake]] and its crew initiate the hyper drive sequence, flying it very close to the planet.
| |
| <em><poem>:At last the explorers' 279,000-light-year voyage nears its end.
| |
| :But as they initiate the landing sequence...</poem></em>
| |
| Various warning messages appear around the ship, which then explodes, hurling the leaders away from it.
| |
| <em><poem>:Something goes horribly wrong."</poem></em>
| |
| A now "real" scene of the leaders hurdling towards PNF-404 appears, as well as the words "Pikmin 3"/"Pikmin 3 Deluxe", as its theme briefly plays.
| |
| | |
| ===Charlie's introduction===
| |
| Yellow Pikmin look at Charlie while the camera is viewing from his perspective. After he comes to, they flee, and the camera then zooms out, revealing him and the [[Distant Tundra]].
| |
| | |
| ===Alph's introduction===
| |
| After Alph falls in his crash site in [[Tropical Wilds]]. It is a little more sophisticated than Charlie's.
| |
| | |
| ===Brittany's introduction===
| |
| [[Alph]] gets a signal from Brittany, he finds a piece of fruit, and the Rock Pikmin destroy a [[gate]].
| |
| | |
| === Endings ===
| |
| After the cutscene showing the Koppaites leaving PNF-404, there is a brief intermission by the narrator, in which he gives a summary of the adventure's results and the consequences it will have back at Koppai. There are four possible narrations, detailed [[Pikmin 3#Endings|here]].
| |
| | |
| ==== Modest supply ====
| |
| {{transcript|Though not entirely satisfied, the explorers managed to secure a modest supply of edible matter for their home planet. Yet still they wondered, can this handful of seeds really bring salvation to the people of Koppai? Even if they carefully cultivate the seeds they've harvested, it may not be enough to support the entire population. This thought hovers over the explorers as they embark on their journey. Along with their cargo they carry with them a sense of unease.|block=y}}
| |
| | |
| ==== Reasonable supply ====
| |
| {{transcript|And so the intrepid explorers succeed in securing a reasonable supply of edible matter for their home planet. If they carefully cultivate the seeds they've harvested, they just may bring salvation to the people of Koppai. However if they once again squander their resources, salvation may only be temporary. But fate will decide whether history repeats itself.|block=y}}
| |
| | |
| ==== Healthy supply ====
| |
| {{transcript|And so the intrepid explorers succeed in securing a healthy supply of edible matter for their home planet. If they carefully cultivate the seeds they've harvested, it will surely bring an end to Koppai's food-supply crisis. And, while brief, the explorers' time working together with the Pikmin has taught them the wisdom of "planning." That wisdom will be the key to harnessing these newfound resources. Simply put, their fate is in their own hands.|block=y}}
| |
| | |
| ==== Bountiful supply ====
| |
| {{transcript|And so the intrepid explorers successfully complete their mission. After securing a bountiful supply of edible matter and learning the valuable lessons of planning and teamwork, the explorers are set to become the saviors of their home planet. Under their guidance, the seeds they've recovered will be used to kick off a sustainable cycle of cultivation and harvesting, thus bringing new life to Koppai. However, one question remains: what was the cause of the accident that sent the S.S. Drake hurtling to PNF-404's surface? Perhaps, it wasn't an accident after all.|block=y}}
| |
| | |
| ===Tutorials===
| |
| A few tutorials play at key points in the game, which force the player to do certain actions in a semi-cinematic way.
| |
| | |
| *On the first day, when [[Charlie]] is exploring the Distant Tundra, he is eventually surrounded by a group of wild [[Yellow Pikmin]]. The game then teaches the player how to [[whistle]], [[throw]] and [[dismiss]] (dismissing is not done in {{p3d}}), by having Charlie attempt those three things in order to shoo away the Yellow Pikmin.
| |
| *When [[Alph]] finds the trapped [[Red Onion]], a tutorial makes Alph throw the Pikmin at it.
| |
| *Upon collecting the [[KopPad]], Alph attempts to find the [[S.S. Drake]]'s location, and to do so, the player must pan the radar.
| |
| *In {{p3d}} only, when Alph finds the first dirt wall, there's a tutorial on how to [[charge]].
| |
| *When Alph finds the first Rock Pikmin, a tutorial takes place where the Rock Pikmin attempt to crack open a [[crystal]] with the Rock [[Onion]] in it. The player can either stand and watch as they do so, or whistle them and throw them at it, which are the only two options.
| |
| *When Alph and Brittany are reunited on the [[Garden of Hope]], a tutorial takes place with Alph throwing Brittany and some Pikmin atop a ledge, and then Brittany throw the Pikmin up the second ledge to get fruit. This tutorial teaches about throwing and switching leaders.
| |
| | |
| ===Minor cutscenes===
| |
| *A small cutscene plays when Charlie's section of the first day ends, which shows him being ambushed by the [[Vehemoth Phosbat]] as the Yellow Pikmin flee.
| |
| *At the end of the first day, there is a brief cutscene with Alph explaining how he should go in orbit for the night.
| |
| *When landing on the Distant Tundra for the first time, a cutscene shows Alph and Brittany's separation.
| |
| *Every boss has an introduction and defeat cutscene.
| |
| *At the start of every [[Mission Mode]] stage, a brief cutscene shows the general layout of the stage as the leaders warm up.
| |
| *Every time a [[data file]] is collected by the main leader, the action pauses, they spin in place in celebration, and open up the file on the KopPad.
| |
| | |
| ==''Hey! Pikmin''==
| |
| ===Intro===
| |
| ;US version:
| |
| * [''The S.S. Dolphin II is seen flying through space.'']
| |
| * {{transcript|A typical day for a space shipment pilot...}}
| |
| * {{transcript|[[Hocotate Freight]]'s own...}}
| |
| * {{transcript|Captain Olimar!}}
| |
| * {{transcript|Here we see him heading home to Planet [[Hocotate]] after finishing a delivery.}}
| |
| * {{transcript|"Engaging warp in 5."}}
| |
| * {{transcript|3!}}
| |
| * {{transcript|2!}}
| |
| * {{transcript|1!}}
| |
| * [''The ship zooms off.'']
| |
| * {{transcript|Olimar couldn't wait to get home to spend time with his family.}}
| |
| * {{transcript|But fate had other plans for our intrepid captain.}}
| |
| * {{transcript|A terrible sight snapped him out of his daydream...}}
| |
| * {{transcript|Something had gone wrong with the warp.}}
| |
| * {{transcript|Olimar dodged left and right to get to safety...}}
| |
| * [''The ship, seen from a first-person perspective, impacts against two asteroids.'']
| |
| * {{transcript|But his engines took a hit and he lost control.}}
| |
| * [''The ship plummets towards "an alien planet", as a second object detaches from it.'']
| |
| * {{transcript|"Brace for a crash landing!"}}
| |
| * [''Scene changes to some Pikmin frolicking around the master Onion.'']
| |
| * [''The S.S. Dolphin II comes crashing down like a comet, terrorizing the Pikmin.'']
| |
| * [''The ship crashes against the ground, knocking some Pikmin into the air.'']
| |
| | |
| ;European version:
| |
| * [''The S.S. Dolphin II is seen flying through space.'']
| |
| * {{transcript|Hocotate Freight Intergalactic Courier Vessel}}
| |
| * {{transcript|S.S. Dolphin II}}
| |
| * {{transcript|Veteran Pilot, Captain Olimar}}
| |
| * {{transcript|After a hard day's work, Olimar heads towards home.}}
| |
| * {{transcript|"Engaging warp in 5."}}
| |
| * {{transcript|"3!"}}
| |
| * {{transcript|"2!"}}
| |
| * {{transcript|"1!"}}
| |
| * [''The ship zooms off.'']
| |
| * {{transcript|"Finally! A day off to spend time with the kids."}}
| |
| * {{transcript|No sooner has Olimar sighed these words...}}
| |
| * {{transcript|...than he comes out of warp to a terrifying sight.}}
| |
| * {{transcript|This isn't Hocotate! Something has gone wrong.}}
| |
| * {{transcript|Olimar scrambles to avoid the asteroids...but to no avail.}}
| |
| * [''The ship, seen from a first-person perspective, impacts against two asteroids.'']
| |
| * {{transcript|Controls unresponsive. Engine offline.}}
| |
| * [''The ship plummets towards "an alien planet", as a second object detaches from it.'']
| |
| * {{transcript|His ship plunges towards the surface of an alien planet.}}
| |
| * [''Scene changes to some Pikmin frolicking around the master Onion.'']
| |
| * [''The S.S. Dolphin II comes crashing down like a comet, terrorizing the Pikmin.'']
| |
| * [''The ship crashes against the ground, knocking some Pikmin into the air.'']
| |
| | |
| ===Ending===
| |
| ;US version:
| |
| * [''Captain Olimar is inside the S.S. Dolphin II, the ship is talking to him.'']
| |
| * {{transcript|Great work, Captain Olimar!}}
| |
| * {{transcript|The ship part is ours!}}
| |
| * {{transcript|I feel bad for the creature we had to take it from...}}
| |
| * {{transcript|But at least the part itself seems to be intact.}}
| |
| * {{transcript|Now there's nothing stopping us from going home to Hocotate.}}
| |
| * {{transcript|Let's get that part in place so we can take off!}}
| |
| * [''Olimar nods and gets on his chair.'']
| |
| * [''Scene changes to outside the ship, focusing on it.'']]
| |
| * [''Several Pikmin surround Olimar as he looks at them.'']
| |
| * {{transcript|Captain Olimar? It's time to head out.}}
| |
| * [''Olimar walks away and gets beamed up into the S.S. Dolphin II's pod.'']
| |
| * [''The S.S. Dolphin II's pod attaches to the main rocket.'']
| |
| * {{transcript|At long last, we'll be home soon.}}
| |
| * [''The ship shoots up into the sky and the Onion follows.'']
| |
| * [''The ship flies out of the atmosphere and the Onion stays behind.'']
| |
| * {{transcript|Good-bye, Pikmin.}}
| |
| * [''The ship is flying through space.'']
| |
| * {{transcript|Engaging warp in 5.}}
| |
| * {{transcript|3!}}
| |
| * {{transcript|2!}}
| |
| * {{transcript|1!}}
| |
| * [''The ship zooms off.'']
| |
| * [''[[Credits]] roll.'']
| |
| * {{transcript|Olimar couldn't wait to get home to spend time with his family.}}
| |
| * {{transcript|And indeed, fate had plans for our intrepid captain.}}
| |
| * {{transcript|A welcome sight snapped him out of his daydream...}}
| |
| * [''The ship flies off to Hocotate.'']
| |
| * {{transcript|"Thanks for everything, Pikmin."}}
| |
| * [''Fade out.'']
| |
| * {{transcript|The End}}
| |
| | |
| ;European version:
| |
| * [''Captain Olimar is inside the S.S. Dolphin II, the ship is talking to him.'']
| |
| * {{transcript|Great work, Captain Olimar!}}
| |
| * {{transcript|The ship part is ours!}}
| |
| * {{transcript|I feel bad for the creature we had to take it from...}}
| |
| * {{transcript|But at least the part itself seems to be intact.}}
| |
| * {{transcript|Now there's nothing stopping us from going home to Hocotate.}}
| |
| * {{transcript|Let's get that part in place so we can take off!}}
| |
| * [''Olimar nods and gets on his chair.'']
| |
| * [''Scene changes to outside the ship, focusing on it.'']]
| |
| * [''Several Pikmin surround Olimar as he looks at them.'']
| |
| * {{transcript|Captain Olimar? It's time to head out.}}
| |
| * [''Olimar walks away and gets beamed up into the S.S. Dolphin II's pod.'']
| |
| * [''The S.S. Dolphin II's pod attaches to the main rocket.'']
| |
| * {{transcript|At long last, we'll be home soon.}}
| |
| * [''The ship shoots up into the sky and the Onion follows.'']
| |
| * [''The ship flies out of the atmosphere and the Onion stays behind.'']
| |
| * {{transcript|Goodbye, Pikmin.}}
| |
| * [''The ship is flying through space.'']
| |
| * {{transcript|"Engaging warp in 5."}}
| |
| * {{transcript|"3!"}}
| |
| * {{transcript|"2!"}}
| |
| * {{transcript|"1!"}}
| |
| * [''The ship zooms off.'']
| |
| * [''[[Credits]] roll.'']
| |
| * {{transcript|"At last. I'll finally get to spend time with the kids."}}
| |
| * {{transcript|No sooner has Olimar sighed these words...}}
| |
| * {{transcript|...than he comes out of warp to a familiar sight.}}
| |
| * [''The ship flies off to Hocotate.'']
| |
| * {{transcript|"Thanks for everything, Pikmin."}}
| |
| * [''Fade out.'']
| |
| * {{transcript|The End}}
| |
| | |
| ==Common cutscenes== | |
| ===Attraction mode===
| |
| For ''Pikmin'' and ''Pikmin 2'', as well as the ''New Play Control!'' releases, if the player is idle on the title screen for long enough, the game will start showing a bit of gameplay, to show new players how the game works. Because of the different controls, these vary between game and between the GameCube originals and ''[[New Play Control!]]'' releases. These pre-rendered cutscenes appear in the order listed below, and loop over to the first one after the last one plays.{{cite youtube|w-RnfB5FQIc|showing the attraction mode from ''Pikmin''}}{{cite youtube|7aalZyDMLio|showing the cutscenes of the Attraction Mode from ''Pikmin 2''}}{{cite youtube|OHE3hVUmn3g|showing the cutscenes of the Attraction Mode from ''New Play Control! Pikmin ''}}{{cite youtube|GnNE76p85mk|showing the cutscenes of the Attraction Mode from ''New Play Control! Pikmin 2''}} The [[Nintendo Switch]] versions of ''[[Pikmin 1 (Nintendo Switch)|Pikmin 1]]'' and ''[[Pikmin 2 (Nintendo Switch)|Pikmin 2]]'' remove these cutscenes entirely.
| |
| | |
| ''Pikmin 3'' does not have any attraction mode cutscene, but the player can rewatch the prologue cutscene by staying about 4 minutes on the title screen. This cutscene can also be watched by starting a new game. If the player watches it by staying on the title screen, they will have to restart the game (once the cutscene finishes) to watch it again; waiting again will not trigger the cutscene a second time.
| |
| | |
| ;''Pikmin''
| |
| #This video demonstrates [[Pikmin family|Pikmin]] being called out of an [[Onion]], it shows the ability to [[dismiss]] the group, and how that should be used to choose the right Pikmin type to carry the appropriate [[pellet]]s, shows Pikmin being [[pluck]]ed, and shows how they can take down [[gate]]s together. Curiously, the latter clip shows 19 total Pikmin in the landing site of [[The Forest of Hope]] at the start of day 2. This is impossible in the final game since the player needs at least 20 Pikmin to finish day 1, and there is no way for Pikmin to die until after that gate has been destroyed.
| |
| #The second one shows a [[Bulborb|Spotty Bulborb]] being attacked and its corpse being [[carry|carried]] afterwards. Then, it demonstrates the fact that Red Pikmin cannot reach high ledges, but [[Yellow Pikmin]] can. Those Red Pikmin are shortly afterwards shown helping the Yellow Pikmin carry the pellet that was on the ledge. It then shows Pikmin carrying a pellet against a [[Breadbug]]'s strength, it shows an [[Iridescent Flint Beetle]] being attacked, and a path covered with [[Sheargrub]]s, to which the player goes back the way they came.
| |
| #This video shows a [[bridge]] being built, and some Pikmin crossing it after it's done, it shows the [[Yellow Pikmin]]'s ability to carry [[bomb-rock]]s, and it demonstrates the difference between throwing and touching them, and throwing and calling them. It also shows 2 bomb-rock-wielding Pikmin being thrown near an enemy, and one of them throwing its explosive to kill the [[Dwarf Bulborb]], while the other goes back into the group. Afterwards, it shows a stone [[gate]] being taken down with bomb-rocks, a [[twig]] being built and climbed on, and ends with some Pikmin carrying a [[ship part]] to the S.S. Dolphin.
| |
| #The final video in the loop shows Pikmin being eaten by a Dwarf Bulborb, squashed by a [[Yellow Wollywog]], squashed by an [[Armored Cannon Beetle]] rock, blown off the ground by a [[Puffy Blowhog]], burned from a [[Fiery Blowhog]], and it ends with some Pikmin drowning in a pool of water.
| |
| | |
| ;''Pikmin 2''
| |
| #A video demonstrating the hazards. Louie is shown accidentally drowning and setting ablaze some Pikmin, after which Olimar shows up and demonstrates that the whistle can be used to save them. Louie is then shown poisoning a Red Pikmin on accident, but shortly afterwards saving it with a whistle. Finally, Louie is shown walking into an [[electric gate]] and being electrocuted.
| |
| #The intro cinematic.
| |
| #This video shows the various abilities and how sprays work. It begins by showing Purple Pikmin's strength, White Pikmin's poisoning abilities, and their immunity, Red Pikmin's fire resistance, Blue Pikmin's ability to remain underwater and Yellow Pikmin's resistance to electricity. Afterwards, it shows the [[ultra-spicy spray]] being used to make enemy killing and task completion faster, and finally, it demonstrates an enemy being petrified with an [[ultra-bitter spray]].
| |
| #This cutscene shows how [[Burgeoning Spiderwort]]s work, how [[bridge]]s are made, how [[bag]]s can be walked on, it shows the entrance to caves, the interior and their treasures, and their exit geyser. Afterwards, it shows a couple of strong enemies and bosses.
| |
| #A video that shows the multiplayer aspect of the game. It begins by showing some clips of two players playing cooperatively in [[Challenge Mode (Pikmin 2)|Challenge Mode]], and then it shows two players battling against one another in [[2-Player Battle]], and the various game mechanics in that mode.
| |
| #The intro cutscene, once again.
| |
| #This video shows basic Pikmin actions: the ability to pluck them off the ground, their ability to carry objects, fight against enemies, be controlled with the {{button|gc|c}}, and destroy obstacles.
| |
| #The final video of the loop shows Pikmin being taken out of Onions and the ship, them being [[dismiss]]ed, the ability to choose a different Pikmin type from the group, while holding a Pikmin, and the cooperative aspect of the game's 2 controllable leaders.
| |
| | |
| ;''New Play Control! Pikmin''
| |
| #This video shows that {{button|wii|a}} [[pluck]]s and [[throw]]s Pikmin, shows Pikmin [[carrying]] [[pellet]]s, and shows that {{button|wii|b}} can [[whistle]] Pikmin.
| |
| #This movie shows how {{button|wii|a}} can be used to open an [[Onion menu|Onion's menu]], shows that {{button|wii|c}} can be used to [[dismiss]], shows that {{button|wii|b}} switches Pikmin type while holding a Pikmin with {{button|wii|a}}, and shows that {{button|wii|padd}} can [[swarm]].
| |
| #A video showing the [[Main Engine]] being carried and delivered, [[Yellow Pikmin]] collecting some [[bomb-rock]]s, two bomb-rock-carrying Pikmin being thrown at an enemy, but only one throwing its bomb, Yellow Pikmin blowing up a [[gate]], but with one of them caught in an explosion, and {{button|wii|padd}} being used to instruct Pikmin to take down a gate and a [[Bulborb|Spotty Bulborb]].
| |
| #This video shows Pikmin being eaten by a [[Dwarf Bulborb]], swallowed a [[Bulborb|Spotty Bulborb]], tossed by a [[Swooping Snitchbug]], blown by a [[Puffy Blowhog]], run over by an [[Armored Cannon Beetle]]'s rock, crushed by a [[Wollywog]] and being set ablaze by nearby [[fire geyser]]. Finally, it shows Pikmin being thrown and defeating a Dwarf Red Bulborb, killing two Red Bulborbs, flipping over an [[Iridescent Flint Beetle]] and carrying its spoils, and knocking off [[nectar]] from a [[Honeywisp]].
| |
| #A fifth movie can be found exclusively in the [[Region|Japanese release]]. It remixes clips from the other four movies and features karaoke lyrics to ''[[Ai no Uta]]'', which plays throughout.
| |
| | |
| ;''New Play Control! Pikmin 2''
| |
| #The first cutscene shows the [[Onion menu]] being accessed with {{button|wii|a}}, some Pikmin being withdrawn, it shows that {{button|wii|c}} can be used to [[dismiss]] the group, shows that {{button|wii|b}} can be used to switch Pikmin types while holding {{button|wii|a}}, shows {{button|wii|padd}} being used to [[swarm]] and shows them being ordered in that fashion to attack and destroy a [[gate]].
| |
| #This video shows the [[Sunseed Berry]] being collected, shows that leaders can be switched with {{button|wii|-}}, shows that {{button|wii|2}} can be used to deploy an [[ultra-spicy spray]], as well as some Pikmin attacking a [[Bulborb|Spotty Bulborb]] while powered up, and shows that {{button|wii|1}} deploys an [[ultra-bitter spray]], by using it on a [[Yellow Wollywog]].
| |
| #The introduction cutscene.
| |
| #This cutscene shows a single [[Purple Pikmin]] carrying a red 10 [[pellet]], shows two [[White Pikmin]] being eaten by a [[Bulborb|Spotty Bulborb]], who then dies of poisoning, shows White Pikmin destroying a [[poison emitter]], [[Red Pikmin]] destroying a [[fire geyser]], [[Blue Pikmin]] walking underwater, and [[Yellow Pikmin]] tearing down and destroying an [[electric gate]].
| |
| #A video showing the leaders and Pikmin walking about, building a [[bridge]], running from a [[Creeping Chrysanthemum]], entering a [[cave]], White Pikmin unearthing a buried [[Essence of Rage]], Blue Pikmin carrying the [[Temporal Mechanism]], the leaders and Pikmin escaping to the surface via a [[geyser]], fighting a [[Hairy Bulborb]], running around a [[Gatling Groink]], being knocked down by an [[Emperor Bulblax]], being buried by a [[Mamuta]], avoiding an [[Empress Bulblax]], and ends with the leaders and Pikmin exploring around the [[Awakening Wood]].
| |
| #This video explains the rules and mechanics for [[Challenge Mode (Pikmin 2)|Challenge Mode]] while showing two-player footage, including [[The Key]] being delivered and a geyser appearing. It then shows [[2-Player Battle]] and the various mechanics of the mode.
| |
| #This cutscene shows Louie gawking at a Red Pikmin sprout, the same clip as on the cutscene for the first [[day]], and shows that {{button|wii|a}} can [[pluck]] Pikmin. It then shows {{button|wii|a}} being used to throw a Pikmin at a [[Pellet Posy]] and a pellet, shows Pikmin delivering pellets and the Onion expelling more seeds, and shows that {{button|wii|b}} can [[whistle]] Pikmin.
| |
| # Similar to the Japan-only ''[[Ai no Uta]]'' movie in the original ''Pikmin'', an exclusive movie found only in the Japanese release of ''New Play Control! 2'' will play with the song ''[[Tane no Uta]]'', which also features karaoke lyrics. This movie can also be accessed instantly if the player has both {{button|wii|1}} and {{button|wii|2}} held down on the title screen when the attraction mode begins.
| |
| | |
| ===Sunset===
| |
| {{Main|Day#Sunset|t1=Sunset}}
| |
| At the end of each day, a cutscene takes place showing the leaders gathering their Pikmin, and getting on their ship. Another cutscene after that shows the ship taking off, and wild creatures roaming below. If any Pikmin were left behind, they'll be shown getting eaten. After these cutscenes, the player is presented with the day's statistics.
| |
| | |
| ===Minor cutscenes===
| |
| Other, smaller cutscenes play at certain times during the gameplay.
| |
| | |
| *In all games, at the start of each [[day]], a cutscene shows the game's spaceship landing, as well as any unlocked [[Onion]]s.
| |
| *Whenever a [[ship part]] or [[treasure]] is delivered, there is a cutscene that shows the object being sucked by the main ship. If the S.S. Dolphin is ready to go to another area after that, a short cutscene plays showing the ship fixing itself and improving in shape. In ''Pikmin 2'', when a treasure is collected, the player is given a chance to look around the treasure they just collected using {{button|gc|stick|wii|stick}}.
| |
| *Some cutscenes play whenever some special events happen on the progression of the storyline. These are usually followed by [[Olimar's monologs]] or [[Ship's dialogs|the Ship's dialogs]]:
| |
| **An Onion is discovered.
| |
| **New Pikmin types are discovered.
| |
| **New mechanics are discovered, such as [[nectar]] or [[spray]]s.
| |
| *When a [[Pikmin extinction]] occurs, a cutscene plays, showcasing the leader(s) looking around in disappointment and ending the day.
| |
| *Should a [[leader]] lose all their [[health]], a cutscene shows the leader collapsing to the floor. In ''Pikmin 2'', the ship beams him up, and in ''Pikmin'', the screen fades out to black and the day ends.
| |
| | |
| In ''Pikmin 2'', minor explanation cutscenes will make it impossible for the player to press a button for a few seconds after the cutscene is over. The player can still move the leader about, however.
| |
| | |
| ==Music samples==
| |
| {|
| |
| |{{listen|filename=Pikmin OST Carry Fight Increase and Be Eaten.ogg|title=The music that plays in the attraction mode of ''Pikmin'' and during Louie's Dark Secret cutscene.}}
| |
| |}
| |
| | |
| ==Speeding up==
| |
| {{stub|section=y}}
| |
| There are some ways to speed up or outright skip certain cutscenes.
| |
| | |
| In ''Pikmin 2'', holding {{button|gc|a|wii|a}} will make any text that is being written out show up faster. Pressing {{button|gc|b|wii|b}} however will write out all of the text in the box at once. When all of the text is written down in the box, the game prompts the player to press {{button|gc|a|wii|a}} to continue. Upon pressing it, the text currently in the box scrolls up, before the next bit of text starts. If {{button|gc|b|wii|b}} is held down, this vertical scroll is also sped up. So, the fastest way to go through conversation boxes is to press and hold {{button|gc|b|wii|b}} when the text begins to write, press {{button|gc|a|wii|a}} right after to continue – while keeping the first button held down – and then to let go and re-hold {{button|gc|b|wii|b}} for the next block.
| |
| | |
| In ''Pikmin 3'', simply tapping {{button|wiiu|+|}} (or {{button|switch|+}} for ''[[Pikmin 3 Deluxe|Deluxe]]'') twice will skip the cutscene completely.
| |
|
| |
|
| ==Gallery== | | === Media with ''Pikmin'' content === |
| <gallery> | | <gallery class="center" widths="160" heights="80"> |
| Pikmin 2 bonuses.jpg|The Bonuses menu in ''Pikmin 2'' from which the player can rewatch the cutscenes of the game.
| | Super Smash Bros. Brawl logo.png|link=Super Smash Bros. Brawl|'''{{ssbb}}'''<br>(2008) |
| P3 Credits.jpg|The [[credits]] sequence in ''Pikmin 3''.
| | Pikmin Adventure logo.png|link=Pikmin Adventure|'''{{pa}}'''<br>(''[[Nintendo Land]]'', 2012) |
| | Smash 4 logo.png|link=Super Smash Bros. for Nintendo 3DS and Wii U|'''{{ssb4}}'''<br>(2014) |
| | Super Smash Bros. Ultimate logo.png|link=Super Smash Bros. Ultimate|'''{{ssbu}}'''<br>(2018) |
| </gallery> | | </gallery> |
|
| |
| ==Trivia==
| |
| *In ''Pikmin'''s bad ending, the game picks random Pikmin to watch Olimar take off, and later, to carry him to an Onion. The game will not pick Pikmin from types the player does not have.
| |
| *Amusingly, if the player terminates their last day on the planet of the Pikmin via a [[Pikmin extinction]] in the first game, three Pikmin will still see Olimar take off on his ship, and there will still be random Pikmin to take him to the Onion.
| |
| *Pikmin that are suffering from a [[hazard]] will continue doing so during a cutscene, in ''Pikmin 2''. This can prove fatal for the Pikmin, as the player is almost always unable to save them in time.
| |
| *Humorously, when Olimar and Louie are heading to the Pikmin planet in ''Pikmin 2'', the [[Hocotate ship]] closely dodges a meteor, perhaps as a reference to the impact that caused Olimar to crash on the planet in the first game.
| |
| *When the [[Valley of Repose]] is entered for the first time at the start of a new game, there is one [[frame]] where the player can press {{button|gc|r|wii|padlr}} in order to toggle the [[camera]]'s zoom. Nothing will happen in the cutscene, but as soon as gameplay starts, the camera will move outwards. The sound of the camera changing can be heard at the start of the Valley of Repose landing cutscene.{{cite youtube|SY7FnWV8F1s|of the camera zoom button being pressed before the Valley of Repose cutscene begins|published={{date|22|December|2018}}|retrieved={{date|22|December|2018}}}}
| |
| *''Pikmin 2'''s attract mode cutscenes appear to have a continuity of Olimar teaching Louie the basics of controlling the Pikmin.
| |
| *In ''Pikmin 2'', if Pikmin are part of a cutscene (e.g.: ultra-spicy spray introduction and treasure collection cutscenes) and are under a status effect, their respective effect timers will continue to count down for the length of the cutscene, and lose their effect sooner than other Pikmin. This is best seen when Pikmin are under the effects of an ultra-spicy spray and deliver a treasure. The Pikmin involved will lose their effects sooner than any other Pikmin sprayed at the same time. This is true as well for the enemy used for the ultra-bitter spray introduction cutscene. Despite this, the ultra-spicy and ultra-bitter introduction cutscenes are very short, as the game pauses soon after it starts to display its respective message. Because of this, the cutscene's effects are negligible.
| |
| *''Pikmin 2''{{'s}} pre-rendered cutscenes take up a majority of the storage space on the disc. This is due to them being saved in the .thp file format (a type of video file used exclusively in Gamecube and Wii games), which is extremely inefficient at storing data, being essentially just a collection of .jpg files played in sequence.
| |
|
| |
| ==See also==
| |
| *[[Olimar's monologs]]
| |
| *[[Ship's dialogs]]
| |
| *[[Olimar's voyage log]]
| |
|
| |
| ==References==
| |
| {{refs}}
| |
| {{clear}}
| |
Sandbox to hold my W.I.P. edits for certain articles.
Pikmin
Stuff relating to Pikmin
Pikmin World name machine translations
More direct machine translations of the original Japanese track names for Pikmin World using Deepl, Google Translate, and Jisho.
- Pikmin
- Carry, fight, multiply, and be consumed
- Select a ship's log
- Prologue
- Panoramic view
- The Impact Site
- The Forest of Hope
- The Forest Navel
- The Distant Spring
- The Final Trial
- Giant creature approaching
- The last giant creature
- Let's challenge
- Challenge results announcement
- New record achieved
- Onion found!
- Meeting
- Spaceship part found!
- Spaceship part appears!
- Spaceship part recovery complete!
- Spaceship power up!
- Spaceship complete!
- Night is coming
- It was my mistake...
- Today's records
- Time's up, it's time to head into space...
- Escape, and crash...
- Live as a Pikmin
- Spaceship completed, time to go to space!
- Escape and head to planet Hocotate
- Complete disaster record
- The people who organized this journey
- Complete creature record
- Song of Love (CM Version No.1)
- Song of Love (CM version No.2)
- Song of Love (French CM Version)
P1S Ship Part Icons
Using the ship part icons from Pikmin 1 (Nintendo Switch) in place of the current unofficial icons.
Location map
Table
Pikmin 2
Stuff relating to Pikmin 2
Color Test
“Olimar! You must find Louie before he freezes to death in the cold of this planet!”
“Olimar! You must find Louie before he freezes to death in the cold of this planet!”
Notes in other languages
Olimar's journal (Japanese)
“最初に目撃した時は、巨大な水棲生物かと思いびっくりしたが、実はただの巨像だった。一安心だ。もしこんなブサイクな生物が実在しておそってきたら、無様に逃げまどうしかなかっただろう……。”
“When I first saw it, I was startled, thinking it was a giant aquatic creature, but in fact it was just a colossal statue. I was relieved. If such an ugly creature had actually existed and attacked me, I would have had no choice but to clumsily run away...”
Sales pitch (Japanese)
“いかなる美をも打倒するブサイクさは見る者の心に感動と絶望をたたきこむ。マニアにはたまらないブサイク品。”
“Ugliness that overthrows all beauty strikes emotion and despair into the hearts of those who see it. An ugly product irresistible to enthusiasts.”
Pikmin Adventure
Stuff relating to Pikmin Adventure
Pikmin Adventure area infobox
An area infobox for the challenges in Pikmin Adventure.
Bulborb Forest
|
|
Challenge type
|
Standard
|
Master Rank time
|
2:10
|
Area style
|
Spring
|
Next area
|
Boss of the Beebs
|
Music
|
Spring area
|
Pikmin Adventure controls
Controls for Nintendo Land and Pikmin Adventure based on User:PopitTart/Controls.
Pikmin Adventure
Nintendo Land allows two controller types in the Pikmin Adventure attraction; The Wii U GamePad for the first and the sideways Wii Remote for the other players.
Nintendo Land plaza
Action
|
GamePad controls
|
Notes
|
Move
|
|
Supports analog movement.
|
Rotate camera
|
/
|
The right stick can only be used to turn the camera left and right. The GamePad can be used to look up and down alongside correcting the camera if the GamePad is rotated.
|
Swap to menu/plaza
|
|
Toggles between the menu and the plaza.
|
Jump
|
|
Three consecutive jumps cause the Mii to jump higher each time. Jumps can cause interactions with statues.
|
First person perspective
|
held
|
|
Pikmin Adventure GamePad controls
In Pikmin Adventure, the GamePed player does the majority of the important actions by pressing on the touchscreen.
Action
|
GamePad
|
Notes
|
Move
|
/ / held
|
Doesn't support analog movement.
|
Whistle
|
/ tapped or held
|
|
Punch/throw Pikmin
|
tap
|
|
Change next Pikmin type
|
/ / tap icon
|
Only available in advanced challenges.
|
Dodge
|
swipe
|
Cannot be done if a Mii Pikmin player is being carried
|
Pause/resume
|
|
|
Skip cutscene
|
|
|
Pikmin Adventure Wii Remote controls
In Pikmin Adventure, the Wii Remote player needs to hold the controller sideways to play properly.
Action
|
Wii Remote
|
Notes
|
Move
|
|
Doesn't support analog movement.
|
Jump
|
|
|
Attack
|
|
Attack changes depending on the currently worn power-up.
|
Double attack
|
twice
|
Can only be done after reaching level 5 or higher. Attack changes depending on the currently worn power-up.
|
Triple attack
|
thrice
|
Can only be done after reaching level 10 or higher. Attack changes depending on the currently worn power-up.
|
Charged attack
|
Hold
|
Attack changes depending on the currently worn power-up.
|
Air attack
|
in midair
|
Attack changes depending on the currently worn power-up.
|
Latched attack
|
while latched onto an enemy.
|
|
Pikmin Adventure enemy list
The following lists the appearance of enemies in each level in Pikmin Adventure.
Enemies found in Bulborb Forest
Bulborb (red) × 9
Creepy Beeb × 18
Bulborb (yellow) × 1
Enemies found in Boss of the Beebs
Bulborb (red) × 18
Creepy Beeb × 15
Bulborb (yellow) × 1
King Beeb × 3
Enemies found in Five Seconds to Takeoff
Creepy Beeb × 28
Bulborb (red) × 1
Enemies found in Overthrow the Bulblord
Bulblord × 1
Enemies found in Cannon Smash
Creepy Beeb × 12
Bulborb (yellow) × 6
Bulborb (red) × 6
Telescoping Pumphog × 3
Enemies found in King Beeb is Back
Bulborb (red) × 15
Bulborb (yellow) × 14
Telescoping Pumphog × 12
Creepy Beeb × 30
King Beeb × 1
Enemies found in Through the Darkness
King Beeb × 7
Telescoping Pumphog × 1
Bulborb (red) × 7
Bulborb (yellow) × 5
Enemies found in Swamp Master
Large-mouth Wollywog × 1
Enemies found in Lord of a Barren Land
Blowhog × 5
Telescoping Pumphog (invincible) × 9
Bombardier Beeb × 5
King Beeb × 4
Bulborb (red) × 10
Bulborb (yellow) × 5
Bilious Bulborb × 1
Enemies found in Burst the Giant Balloon
Bombardier Beeb × 9
Bulborb (red) × 8
Bulborb (yellow) × 5
Telescoping Pumphog × 3
King Beeb × 4
Blowhog × 7
Notes in other languages
Bulborb (Pikmin Adventure)
The Bulborb
statue in the
Nintendo Land Plaza.
Monita's notes
“These grub-dog predators tend to sleep during the day and attack aggressively if woken from a nap. Bulborbs come in a wide variety of colors--now on sale at our gift shop!”
“These Grub-dog predators tend to sleep during the day and attack aggressively if woken. ◆ Bulborbs come in a variety of colours and are now on sale at our souvenir shop.”
Text:
“◆和名は「デメマダラ」という イヌムシ科の生物 昼間は眠っていることが多いが 近づくと突進してくる◆ 黄色や緑のカラーバリエーションもあって ピクミン アドベンチャーでは人気No.1 だそうデス”
Translation:
“◆ The Japanese name is "Spotted Bug-eye". A creature of the Dog bug family It is often asleep during the day, but when you get close, it rushes. ◆ There are also yellow and green color variations, and it is the most popular No. 1 in Pikmin Adventure.”
Text:
“De Grub-dog-familie van roofdieren slaapt gewoonlijk overdag en is erg agressief. ◆ Bulborbs zijn er ook in gele en groene varianten, en verkrijgbaar in onze souvenirwinkel.”
Translation:
“The Grub-dog family of predators usually sleeps during the day and are very aggressive. ◆ Bulborbs also come in yellow and green varieties, and are available in our souvenir shop.”
Text:
“Famille : canidés fouisseurs. Le bulborbe passe ses journées à dormir, mais se réveille pour attaquer tous ceux qui s'approchent trop près de lui. ◆ Également disponible en jaune et en vert (offre soumise à conditions).”
Translation:
“Family: excavating canids. The Bulborb spends its days sleeping, but wakes up to attack anyone who gets too close to it. ◆ Also available in yellow and green (offer subject to conditions).”
Text:
“Dieser Krabbler schläft am Tag und wird bei Störungen schnell rabiat. ◆ In der Pikmin-Welt wimmelt es nur so von Punktkäfern, und sie geben auch tolle Plüsch-Souvenirs ab!”
Translation:
“This creepy-crawly sleeps during the day and quickly becomes ferocious when disturbed. ◆ The Pikmin world is teeming with Dot Beetles, and they also make great plush souvenirs!”
Text:
“I predatori appartenenti alla famiglia dei Coletidi tendono a dormire di giorno e attaccano se disturbati. ◆ Troverai Coleti di vari colori in vendita nel nostro negozio di souvenir.”
Translation:
“Predators belonging to the Coletidae family tend to sleep during the day and attack if disturbed. ◆ You will find Coletis of various colors for sale in our gift shop.”
Text:
“Хищники из семейства личинкопсовых в светлое время суток обычно спят. Будучи разбужены, атакуют. ◆ Клубнеголовы могут иметь различный окрас. У нас сейчас как раз распродажа их фигурок!”
Translation:
“Predators from the larvae family usually sleep during daylight hours. When awakened, they attack. ◆ Tuberheads can have different colors. We have their figurines on sale right now!”
Text:
“Estos depredadores de la familia de los Gusarapérridos suelen dormir de día y atacan con mucha fuerza si se los despierta. ◆ En nuestra tienda de souvenirs encontrarás a la venta bulbos de muchos otros colores.”
Translation:
“These predators from the Grudogidae family usually sleep during the day and attack with great force if they are awakened. ◆ In our souvenir store, you will find bulbs for sale in many other colors.”
Text:
“Estes predadores da família Canilarva passam os dias a dormir e atacam ferozmente se alguém os acordar. ◆ Existem Orbolbos de várias cores e temo-los em saldo na nossa loja de recordações.”
Translation:
“These predators of the Canilarva family spend their days sleeping and attack fiercely if anyone wakes them up. ◆ There are Orbolbos of various colors and we have them on sale in our souvenir store.”
Hey! Pikmin
Stuff relating to Hey! Pikmin
Spark dandelion
A group of inactive spark dandelions in Space of Silence.
The spark dandelion is a small tool that lights up when Yellow Pikmin are thrown at it. When activated, it will hold the Yellow Pikmin in place as it lights up an area around it, allowing for Bloominous Stemples to bloom. The spark dandelion will immediately be turned off once the Yellow Pikmin are whistled at.
The name comes from the Japanese Hey! Pikmin guidebook, where it was given the name スパークタンポポ? (lit.: "Spark dandelion").
Locations
- Ravaged Rustworks
- Space of Silence: The only spark dandelions in the game appear here. They are found in the room containing the Silence Breaker, where they act as electrical tools that the player has to use in order to activate nearby Bloominous Stemples and reach the treasure.
Hey! Pikmin area table
A table of Hey! Pikmin areas based on a previous edit of Brilliant Garden.
Main areas
Special areas
Main areas
Special areas
Pikmin 4
Stuff relating to Pikmin 4
P4 character page
W.I.P. P4 character page built off of the character preload page.
Dash
|
|
Name
|
Dash
|
Gender
|
Male
|
Age
|
Unknown
|
Eye color
|
Black
|
Hair color
|
Varies
|
Home planet
|
Flukuey
|
Known related characters
|
None
|
Height
|
Unknown
|
First game
|
Pikmin 4
|
Latest game
|
Pikmin 4
|
Dash (ダックス?, lit.: "Dachshund") is a leafling castaway introduced in Pikmin 4. He is always the first leafling from a Dandori Battle to be cured.
Appearance
By default Dash wears a dull white space suit with green sleeves and white gloves. He has short hair, a round nose, and two large eyes with visible pupils.
Dash's spacesuit will instead be colored red if the Rescue Corps selected color is also green. His hair color is dependent on the color of the leafling that turned out to be him when cured.
The Rescue Officer can reproduce Dash's appearance with the following options:
Character creator options
|
Skin tone 3
|
Body type 2
|
Face type 8
|
Hair style 5
|
ID badge
Professional Spelunker
Dash
He's known for saying, "You can always find
me in the pits!" He'll take the leap into any
cave, no matter how dangerous it is.
Quotes
Requirement |
Quote
|
Talk to Dash for the first time. |
“Wow... I've been drawn to caves for most of my life, but I haven't run into danger like this in a long time.”
“My life's quite precious to me... Thanks for helping. After all, I can only poke around in caves if I'm alive, right?”
“Oh, I should introduce myself... I'm Dash. I've explored all over the universe, thanks to my family's deep pockets.”
|
Talk to Dash for the second time. |
“The captain warned me that she'd be very angry if I got stranded again, so I can't go explore any caves.”
“Oh, hey—I just had the best idea! Starting right now, I'm going to recognize you as my top... well, only... pupil!”
“I need you to explore the caves around this planet on my behalf. You'll have to make it through them all the way to the exits.”
|
|
I'd like to start by seeing what kinds of skills you have. Make your way through 5 caves, and report back.
|
|
I can't tell you how disappointed I am not to be able to do this myself, but I've got high hopes for your tenacity.
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Be very careful around the creatures here. You can't explore more caves for me if you don't make it safely back to the surface!
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Wow! I knew I saw promise in you. I'm a great judge of caving potential. Next, try making your way through 10 caves.
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You, my star pupil, are making great progress to support my life's work!
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There may be a lot of danger, but isn't that just part of the thrill of getting to explore caves?!
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You keep up an impressive pace when you explore! For your next target, how about... 15 caves?
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Listening to your reports after you explore each cave gets me itching to dive back underground myself.
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If you start to feel unsafe, go back to the surface for a while. Knowing when to quit is essential when you explore caves.
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You really seem to understand the true "spirit" of caves now! For your final effort, make your way through every cave!
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It sure does seem like this planet has a remarkable variety in its many caves.
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The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture!
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It seems I do have excellent judgment. You really are a top-notch pupil, both in name and reality!
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In recognition of your great achievements, I'd like to offer this phrase I keep in mind as parting words to you. "You can always find me in the pits!" I hope we get a chance to explore some caves together one day.
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You seem to be traveling through those caves at a good clip. Drop your latest report on me.
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I want to help you discover the "spirit" of caves. You should continue your endeavor to explore even more of them.
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What's this?! You've already completed your travels! Whoa! You're miles ahead of what I was expecting.
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My title of Cave Researcher feels even more mediocre in the face of your great achievements. You've done amazing work!
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I see you've already made your way through several caves. I would expect no less from my star pupil!
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Your attitude... the way you take on these caves so enthusiastically... It's like when I first discovered the underground world.
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About that "Industrial Maze" matter you reported... That sounded extremely interesting! The caves repeatedly show evidence of intelligent life-forms that evolved in an entirely different way from us. Machinery that keeps working forever, floors that float in the air... It sure does stir the imagination!
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When I heard your report about the Secluded Courtyard, I was moved by the beauty of the silence you described. White sand spread out with a pattern in it. Hard botanical cylinders arranged here and there. There even seems to be significance to how the flat rocks are lined up... These are traces of a civilization we don't know.
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Among the many caves you've been to, my sense of aesthetic is most drawn to the Seafloor Resort. The marine-blue water, the expansive sandy beach, the beautiful, strange, and sometimes dangerous aquatic creatures... The constant sound of flowing water must've been peaceful as well.
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The building-block clearing like out of a fairy tale, the pastel-colored floor that creates a tranquil and bright mood... Thriving giant mushrooms to jump and play on... It does feel dreamy, like the name Dream Home implies. It shows the playfulness possible when a culture matures... This cave really stokes one's inner adventurer and poet!
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The Mud Pit you reported on... a lake of poisonous mucus where spores and mycelia are interwoven. I'm so jealous that you got to explore that cave and get all sticky and mucky hiking through it! After all, the more hardship, the bigger the sense of accomplishment when you make it to the end!
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The caves here are full of mystery and adventure, with creatures and treasures that point to a fascinating culture!
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Talk to Dash while playing as Oatchi. |
This is embarrassing to admit, but I've been stranded in caves countless times, only to be saved by Rescue Pups like you.
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Talk to Dash while playing as Oatchi. |
I live my life bouncing from adventure to adventure, so sadly I can't have a dog.
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Talk to Dash while looking like him. |
A few years ago, I was diving in a cave made of a mirror-like substance. Wherever I looked, I saw countless copies of myself. You and I look so much alike, it brought back memories from that eerie experience.
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Naming
Dash's name may allude to Dachshunds.
Names in other languages
Language
|
Name
|
Meaning
|
Japanese |
ダックス? Dakkusu |
From ダックスフンド? (lit.: "Dachshund")
|
Chinese (traditional) |
臘臘 |
|
Chinese (simplified) |
腊腊 |
|
Dutch |
Teck |
From "teckel" (Dachshund)
|
French |
Tex |
From "Teckel" (Dachshund)
|
German |
Dack |
From "Dackel" (Dachshund)
|
Italian |
Dash |
-
|
Korean |
닥스 Dakseu |
From 닥스훈트 (Dachshund)
|
Portuguese |
Salchi |
From "cão-salsicha" (sausage dog)
|
Spanish |
Teckel |
From "Teckel" (Dachshund)
|
Gallery
See also
The following article or section is in need of assistance from someone who plays Pikmin 4. Particularly: List links to similar subjects.
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Pikmin 4 enemy parameters
Parameters for Pikmin 4's enemies, taken from DT_TekiParameter.uasset
, along side what they likely do.
ActorName - Internal name for the actor
CarryWeightMin - Minimum carry weight
CarryWeightMax - Maximum carry weight
CarryWeightMinVs - Minimum carry weight in Dandori Battle
CarryWeightMaxVs - Maximum carry weight n Dandori Battle
CarryIncPikmins - Sprouts produced by the Onion
MaxLife - HP value
Kira - Sparklium value?
Poko - Dandori point value in Dandori Challenge?
VsScore - Dandori point value in Dandori Battle?
BombHit - Bomb Rock explosions needed to kill the actor?
BombInsideHit - Bomb Rocks consumed needed to kill the actor?
PoisonHit - White Pikmin consumed needed to kill actor?
PurpleDirectHit - Purple Pikmin latching on needed to kill actor?
PressHit - ???
IceBombHit - Ice Blast explosions needed to freeze actor?
IceBombInsideHit - Ice Blast consumptions needed to freeze actor?
FreezeHit - Ice Pikmin damage needed to freeze enemy?
FreezeInsideHit - Ice Pikmin consumption needed to freeze enemy?
FreezeDamageRatio - How much Ice Pikmin damage adds up to freeze wheel?
CrushHit - Damage taken from crush attacks?
FrozenCrushDamageRate - Damage taten from crush while frozen?
SnowBallDamage - Damage taken from snowballs?
StoneDamage - Damage taken from Pebble Pitcher?
ThunderStopTime - How long actor is paralyzed by Lightning Shock?
CrushStopTime - ???
CrushKnockBackSpeed - ???
FlashbangRate - ???
FreezeDropType - Type of drops if actor is killed while frozen
DropStationPieceNum - How many Glow pellets actor drop?
URODistanceThesholds - ???
PlayerDamage - Damage it deals to the player?
OtherDamage - Damage it deals to other actors?
FlashBangTargetWeight - ???
Pikmin 4 Cave Types
The 10 different cave types in Pikmin 4, taken from the folder names in Carrot4/Terrain/Cave/Type, with a few caves that use said themes.
Aquarium - Set in an aquarium tank. Used in Planning Pools
Blocks - Set in a room similar to Pikmin 2's Toybox theme. Used in Trial Run, Battle in a Box, and Final Battle
Brick - Walls and elevated areas are made out of bricks. Used in Crackling Cauldron
Common - Unknown
Concrete - Made out of tiles not to dissimilar to Pikmin 2's Tiles theme. Used in Subzero Sauna
Garden - Walls made out of bamboo and rocks. Used in Aquiferous Summit
Last - Used in sublevel 20 of Cavern for a King
Metal - Very similar style and assets to Pikmin 2's Metal theme. Used in Below-Grade Discotheque
Sand - Similar in style to Blocks, except with sand. Used in Dandori Castle, Leafy Showdown, and Hot Sandy Duel
Soil - Walls made out of soil. Used in Hectic Hollows, Engulfed Castle
Other
Notes reordering
Director of Destiny
Pikmin 2
Olimar's journal
- GameCube - US English
“With the help of my Pikmin, I've been able to widen the radius of my salvage search. The new areas that have opened up to exploration are far more dangerous. Just to be safe, I'd better review Pikmin traits and characteristics.
* Press
to dismiss your Pikmin and separate them into color groups.
* Press
to pick up and hold Pikmin.
* While holding Pikmin, press
Left or Right to switch the color of Pikmin you're holding.
”
- GameCube - British English
“With the help of my Pikmin, I've been able to widen the radius of my salvage search. The new areas that have opened up to exploration are far more dangerous. Just to be safe, I'd better review Pikmin traits and characteristics.
* Press
to dismiss your Pikmin and separate them into color groups.
* Hold
to pick up and hold Pikmin.
* While holding Pikmin, press
Left or Right to switch the color of Pikmin you're holding.
”
- Wii
“With the help of my Pikmin, I've been able to widen the radius of my salvage search. The new areas that have opened up to exploration are far more dangerous. Just to be safe, I'd better review Pikmin traits and characteristics.
* Press
to dismiss your Pikmin and separate them into color groups.
* Hold
to pick up and hold Pikmin.
* While holding Pikmin, press
to switch the color of Pikmin you're holding.
”
- Nintendo Switch
“With the help of my Pikmin, I've been able to widen the radius of my salvage search. The new areas that have opened up to exploration are far more dangerous. Just to be safe, I'd better review Pikmin traits and characteristics.
* Press
to dismiss your Pikmin and separate them into color groups.
* Hold
to pick up and hold Pikmin.
* While holding Pikmin, press
to switch the color of Pikmin you're holding.
”
- GameCube - Japanese
“色々なピクミンの力を借りて、探索域が広がってきた。よりいっそう危険な所に足を踏み入れることも多い。今晩は
ピクミンの習性をおさらいしておくか。
●
で解散するとピクミンは
色ごとに分かれて集まる。 ●
でピクミンをつかんだまま
横で
違う色のピクミンに持ちかえられる。”
“With the help of various Pikmin, our exploration region has expanded. We often step into more dangerous places. Tonight, let's review
Pikmin behavior.
● When dismissed with
, Pikmin
gather together, separated by color. ● While holding a Pikmin with
, you
can change to a different color of Pikmin with the horizontal
.
”
Sales pitch
“This amazing, fortune-telling device follows the flow of fate with eerie accuracy. It calculates the magnetic fields of planets, stars, and living organisms to track the pulse of destiny itself. If you're an optimist who feels that life points both south and north, this is for you!”
- GameCube - Japanese
“運命の流れの向きを指し示す、驚天動地の占い装置。惑星地磁気、宇宙磁気、生体磁気をすべて合わせて計算して運命の向きを求めます。長い人生、南向きな時もあれば、北向きな時もあるさと、前向きに考えられる人にオススメです!”
“An astonishing fortune-telling device that points to the direction of the flow of fate. It determines the direction of one's destiny by calculating the planetary geomagnetism, cosmic magnetism, and biomagnetism all together. It is recommended for people who can think positively that in a long life, sometimes things face south and sometimes north!”
Pikmin 4
Schnauz's notes
“This astounding device indicates which direction fate is flowing. By reading the magnetic fields found on planets and in living organisms alike, it can read one's fortune. The science is too complex to explain, but whether you go north or south, do heed its guidance.”
Olimar's notes
“The arrow-like object floating in the center appears to move around at will, but it's actually always pointing in the same direction. It could be trying to point me toward my destiny, but I'd rather figure that out on my own.”
Louie's notes
“Could be useful for food storage. I just need to figure out how to open it.”
Courage Reactor
Olimar's journal
- GameCube - US English
“We've recovered our first treasure! Amazingly, the Pikmin remembered how to salvage it. I can't understand their adorable language and I don't know what they're thinking, yet I'm so happy to see them. When I crashed on this planet, the Pikmin helped me locate my missing ship parts. In my darkest hour, the Pikmin were there for me. Now that I'm reunited with them, I know everything will be alright. It will...right?”
- GameCube - British English / Wii / Switch
“We've recovered our first treasure! Amazingly, the Pikmin remembered how to salvage it. I can't understand their adorable language and I don't know what they're thinking, yet I'm so happy to see them. When I crashed on this planet, the Pikmin helped me locate my missing ship parts. In my darkest hour, the Pikmin were there for me. Now that I'm reunited with them, I know everything will be alright. It will, right?”
- GameCube - Japanese
“どうにか最初のお宝を回収できた! ピクミンは私のことをしっかり覚えていてくれた。彼らとは言葉も通じない、考えていることもよくわからないが、むしょうにうれしい。前回、この星に遭難して、ピクミンといっしょにバラバラになった宇宙船のパーツを探したことが思い出される。絶望的と思われたあの時も、ピクミンと共に乗り越えた。今度もきっと大丈夫だ。”
“We've just somehow collected our first piece of treasure! The Pikmin seem to have vividly remembered me. I don't speak their language, and I don't even know what they're thinking, but I am unmeasurably happy. I am reminded of the time I last shipwrecked onto this planet, when the Pikmin and I searched for the scattered parts of the spaceship. That time, which I thought was hopeless or desolate, the Pikmin and I overcame it. This time as well, it will be okay.”
Sales pitch
“Physical energy is not the only kind! The energy dearest to us is that made by love and courage.”
- Japanese
“物理的な力だけが力じゃない! あいとゆうきがいっぱいつまったぼくらの一番身近なエネルギー。”
“Physical energy isn't the only kind of energy! The closest kind of energy to us is the energy packed with love and courage!”
Pikmin media navigation
The following is a list of media related to the Pikmin series, including games relating to Pikmin, or games with Pikmin content.
Main series
Spin-offs
Re-releases
Web browser games
Other Pikmin media
Media with Pikmin content
- ^ YouTube video demonstrating the requirement of 85 Pikmin for the Safe (at 05:08)