Pikmin 2

User:PopitTart/Sandbox: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(awkward ttreasure table idea lol)
No edit summary
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox treasure series
{| class="pikipediaBox" style="width:auto; background:#d99; border-color:#a24; padding:10px 10px 0px; border-radius: 10px"
|image=Space Love Series.jpg
|{{box|boxclass=show|''This is a test of a box for '''deletion'''. It's not actually being deleted. <br>''Discuss your opinion on the [[User talk:PopitTart/Sandbox|talk page]].''|||text-align: center; border-color:#a24;|li=Bombrock.png}}
|series_name=Celestial Vibes Series
|theme=Mounted and encrusted jewelery
|numbers=110 - 120 (US)<br>109 - 119 (Europe)<br>108 - 118 (Japan)
|treasures=11
|locations=[[Valley of Repose]], [[Frontier Cavern]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]}}
----
{|class="wikitable sortable"
!colspan="4" class="hideable unsortable" | Icon
!colspan="3" | [[Treasure Hoard]] #
!colspan="3" | Name
!colspan="3" class="hideable" | [[Series]]
!colspan="3" class="unsortable hideable" | Real life item
!colspan="3" class="hideable" | Location
!colspan="3" | {{tt|Value|In Pokos}}
!colspan="3" data-sort-type=number | [[Weight]]
!colspan="3" | Max.<br>[[Carry|carriers]]
|-
!Switch
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
|-
|align="center"|{{icon|Alien Billboard|v=P2S}}||colspan="3" align="center" |{{icon|Alien Billboard}}||175||176||183||colspan="3" |[[Alien Billboard]]||colspan="2" |[[Ancient Ad Series]]||[[Odd Logo Series]]||colspan="3" |Kiwi shoe polish||[[White Flower Garden]]||[[Dream Den]]||[[White Flower Garden]]||colspan="3" |80||colspan="3" |15||colspan="3" |25
|-
 
|align="center"|{{icon|Happiness Emblem|v=P2S}}||align="center"|{{icon|Happiness Emblem|v=US}}||{{icon|Happiness Emblem|v=EU}}|| ||180||178||---||colspan="2" |[[Happiness Emblem]]|| ||colspan="2" |[[Odd Logo Series]]|| ||Squirt bottle cap||Fristi cap|| ||[[Glutton's Kitchen]]||[[Shower Room]]|| ||colspan="2" |100|| ||colspan="2" |4|| ||colspan="2" |8 ||
|}
|}
=Controls=
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements, gyroscope movements, and touchscreen touches.


==''Pikmin''==
==== Wild Pikmin and Candypop Buds ====
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk, and most button inputs are edited accordingly. In the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]], the controls are more faithful to the GameCube version than ''New Play Control! Pikmin'', though the inputs themselves are very similar to {{p3d}}.
===== Sublevel 1 =====
 
{|class="wikitable"
===In-game controls===
! Initial state || Turns into || If the player has _ Pikmin of that type || Turns into || If the player has _ total Pikmin
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
|-
| Move
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|lstickclick|size=x24px}}
|
|-
| Hold and [[throw]] Pikmin
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| Release held Pikmin
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
| [[Whistle]]
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
|-
| [[Swarm]]
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
| [[Dismiss]]
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
|
|-
| Swap Pikmin type
| align="center"|N/A
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
|-
| Swap Pikmin [[maturity]]
| align="center"|N/A
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move.
|-
| [[Pluck]] sprout
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|
|-
| [[Punch]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
|-
| [[Lie down]]
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only after [[day]] 1.
|-
| Face [[camera]] forward
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii and Nintendo Switch.
|-
| Rotate camera
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
| Change camera's distance
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
|
|-
| Change camera's vertical angle
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|-
| Open [[Onion menu]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam.
|-
|-
| [[Olimar's monitor]]
| 5 [[Yellow Pikmin]] sprouts || [[Egg]] || 51 || Nothing || 91
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|-
|-
| [[Pause]]/resume
| 5 Idle [[Yellow Pikmin]] || Yellow [[Candypop Bud]] || 51 || [[Candypop Bud]] || 91
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|  
|}
|}


===Onions===
===== Sublevel 2 =====
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
{|class="wikitable"
*Pressing the punch button confirms the choice.
! Initial state || Turns into || If the player has _ Pikmin of that type || Turns into || If the player has _ total Pikmin
*Pressing the whistle button cancels.
 
===Area Selection===
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
|-
|-
| Change selected [[area]]
| Red [[Candypop Bud]] || Nothing || 6 || N/A || N/A
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
|-
|-
| Pick area/log
| 5 [[Yellow Pikmin]] sprouts || Yellow [[Candypop Bud]] || 51 || 91 ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
|-
|-
| Close log
| 5 [[Yellow Pikmin]] sprouts || Egg || 51 || Nothing || 91
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
|-
| Toggle Olimar's voyage log
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
| Quit
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| Opens a menu that allows the player to continue or return to the title screen.
|}
|}


==''Pikmin 2''==
{|class="wikitable"
The sequel retains many of the controls from the first game, but with some additions and changes. Unless otherwise stated, many controls are identical to ''Pikmin''. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.
! || {{p1}} || {{p2}} || {{p3}} || {{p4}} || {{hp}}  
 
===In-game controls===
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
|-
| Move
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|  
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|
|-
| Reset cursor
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|rstickclick|size=x24px}}
|
|-
| Hold and [[throw]] Pikmin
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| Release held Pikmin
! fire
| align="center"| N/A
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
! water
| align="center"|{{button|gc|b|size=x24px}}
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
|-
|-
| [[Swarm]]
! electricity
| align="center"|{{button|gc|c|size=x24px}}
| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}  
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
| [[Dismiss]]
! poison
| align="center"|{{button|gc|x|size=x24px}}<br>tapped
| {{no}} || {{yes}} || {{no|Unused}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|c|size=x24px}}<br>tapped
| align="center"|{{button|switch|x|size=x24px}}
|
|-
|-
| Swap Pikmin type
! ice
| align="center"|{{button|gc|padlr|size=x24px}}
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
| Swap Pikmin [[maturity]]
! crush
| align="center"|{{button|gc|padud|size=x24px}}
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type.
|-
|-
| Switch [[leader]]s
! stab
| align="center"|{{button|gc|y|size=x24px}}
| {{no}} || <span style="color: #c9b00a;">'''Implicitly'''</span> || {{yes}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
| Only if the other leader is not in the active one's group.
|-
|-
| [[Pluck]] sprout
! bubble
| align="center"|{{button|gc|a|size=x24px}}
| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|
|-
|-
| [[Punch]]
! control
| align="center"|{{button|gc|a|size=x24px}}
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
|-
|-
| [[Lie down]]
! explosion
| align="center"|{{button|gc|x|size=x24px}}<br>held
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|c|size=x24px}}<br>held
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only if the [[Napsack]] has been obtained.
|-
|-
| Use [[ultra-bitter spray]]
! eating
| align="center"|{{button|gc|padu|size=x24px}}
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|padu|size=x24px}}
| Not possible when holding a Pikmin.
|-
|-
| Use [[ultra-spicy spray]]
! gloom
| align="center"|{{button|gc|padd|size=x24px}}
| <span style="color: #c9b00a;">'''Implicitly'''</span> || {{no}} || {{no}} || {{yes}} || {{no}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|padd|size=x24px}}
| Not possible when holding a Pikmin.
|-
|-
| Face [[camera]] forward
! mud
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
|-
|-
| Rotate camera
! pit
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
! wind
| align="center"|{{button|gc|r|size=x24px}}<br>tapped
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped
| align="center"|{{button|switch|zr|size=x24px}}
|
|-
|-
| Camera ground-level angle
! spore
| align="center"|{{button|gc|r|size=x24px}}<br>held
| {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|switch|rstick|size=x24px}}<br>held
|
|-
|-
| Change camera's vertical angle
! sunset
| align="center"|{{button|gc|z|size=x24px}}
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|-
|-
| Open [[Onion menu]]
! panic
| align="center"|{{button|gc|a|size=x24px}}
| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam.
|-
|-
| [[Pause]]/resume
! web
| align="center"|{{button|gc|start|size=x24px}}
| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
|-
| Check controls
! offscreen
| N/A
| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
| N/A
| align="center"|{{button|switch|-|size=x24px}}
|
|}
|}


{{title}}
{{title|conjectural}}
{{title|internal}}
{{title|translated}}
{{title|transliterated}}
{{title|third-party}}


===Title screen===
{{title|Test Name}}
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}
{{title|name=Test Name}}
{{title|conjectural|name=Test Name}}
{{title|internal|name=Test Name}}
{{title|translated|name=Test Name}}
{{title|transliterated|name=Test Name}}
{{title|third-party|name=Test Name}}


Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.
{{Infobox treasure series
 
|image=Space Love Series.jpg
===Area Selection===
|series_name=Celestial Vibes Series
{| class = "wikitable" style="width: 80%"
|theme=Mounted and encrusted jewelery
! Action
|numbers=110 - 120 (US)<br>109 - 119 (Europe)<br>108 - 118 (Japan)
! style="width:12%" | GameCube
|treasures=11
! style="width:12%" | Wii
|locations=[[Valley of Repose]], [[Frontier Cavern]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]}}
! style="width:12%" | Switch
{{clear}}
! Notes
=Treasure table rewrite (bad)=
<div style="overflow-x:auto;">
{|class="wikitable sortable"
!colspan="4" class="unsortable" | Icon
!colspan="3" | [[Treasure Hoard]] #
!colspan="3" | Name
!colspan="3" | [[Series]]
!colspan="3" class="unsortable" | Real life item
!colspan="3" | Location
!colspan="3" | {{tt|Value|In Pokos}}
!colspan="3" data-sort-type=number | [[Weight]]
!colspan="3" data-sort-type=number | Max.<br>[[Carry|carriers]]
|-
|-
| Change selected [[area]]
! class="unsortable" |Switch
| align="center"|{{button|gc|stick|size=x24px}}
! class="unsortable" |NA
| align="center"|{{button|wii|stick|size=x24px}}
! class="unsortable" |EU
| align="center"|{{button|switch|lstick|size=x24px}}
! class="unsortable" |JP
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
! NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
|-
|-
| Pick area/log
|align="center"|{{icon|Cupid's Grenade|v=P2S}}||colspan="3" align="center" |{{icon|Cupid's Grenade|v=TH}}||colspan="3" |1||colspan="3" |[[Cupid's Grenade]]||colspan="3" |[[Succulent Series]]||colspan="3" |Cherry||colspan="3" |[[Snagret Hole]]||colspan="3" |20||colspan="3" |3||colspan="3" |6
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
|-
|-
| Close log
|align="center"|{{icon|Alien Billboard|v=P2S}}||colspan="3" align="center" |{{icon|Alien Billboard}}||175||176||183||colspan="3" |[[Alien Billboard]]||colspan="2" |[[Ancient Ad Series]]||[[Odd Logo Series]]||colspan="3" |Kiwi shoe polish||[[White Flower Garden]]||[[Dream Den]]||[[White Flower Garden]]||colspan="3" |80||colspan="3" |15||colspan="3" |25
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
|-
| Toggle Olimar's voyage log
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
| Open [[Piklopedia (Pikmin 2)|Piklopedia]]
| align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|switch|padl|size=x24px}}
|
|-
| Open [[Treasure Hoard]]
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|switch|padr|size=x24px}}
|
|-
| Quit
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| Opens a menu that allows the player to continue or return to the title screen.
|-
| Play "boing"
| align="center"|N/A
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|N/A
| In ''New Play Control! Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
|}
 
===Piklopedia and Treasure Hoard===
 
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
|-
| Change entry
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when no entry is opened.
|-
| Open selected entry
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when no entry is opened.
|-
| Close entry
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|switch|b|switch|padl|switch|padr|size=x24px}}
| Only when an entry is opened.
|-
| Move [[camera]]
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Only when an entry is opened.
|-
| Zoom in/out
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|switch|padu|switch|padd|size=x24px}}
|
|-
| Rotate camera
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lstick|size=x24px}}
|
|-
| Throw [[pikpik carrot]]
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only on the Piklopedia, and only if an entry is opened.
|-
| Use [[ultra-bitter spray]]
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only on the Piklopedia.
|-
| Open [[Olimar's journal]]/[[Olimar's notes]]
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|
|-
| Open [[sales pitch]] or [[Louie's notes]]
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|
|-
| Switch between Piklopedia and Treasure Hoard
| align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| Only when no entry is opened.
|-
| Quit
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Opens a menu asking if the player wishes to remain on the mode or if they went to return to the area selection screen, if no entry is opened.
|}
 
==''Pikmin 3''==
''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported.  When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}.
 
In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on.
 
If the player wishes to play with the Wii Remote and Off-TV Play, they must point the Wii Remote at the GamePad, as opposed to the Sensor Bar.
 
===In-game controls===
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GamePad
! style="width:12%" | Wii Remote
! style="width:12%" | Pro Controller
! Notes
|-
| Move
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>fully held
| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
|-
| Move [[cursor]]
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>lightly or fully held
|
|-
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
| Holding it down longer increases the range.
|-
| [[Lock-on]]
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held for a bit
| align="center"|{{button|wii|z|size=x24px}}<br>held for a bit
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>held for a bit
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
| [[Charge]]/[[dismiss]]
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}}
| align="center"|{{button|wii|nunchukshake|size=x24px}}
| align="center"|{{button|wiiu|pcb|size=x24px}}
| While locked-on, charges, otherwise dismisses.
|-
| Change next Pikmin type
| align="center"|{{button|wiiu|l|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wiiu|pcl|size=x24px}}
|
|-
| Switch leader
| align="center"|{{button|wiiu|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wiiu|pcy|size=x24px}}
| Only if the other leader is not in the active one's group.
|-
| [[Pluck]] sprout
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
|
|-
| [[Punch]]
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
|-
| Use [[ultra-spicy spray]]
| align="center"|{{button|wiiu|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wiiu|pcpadu|size=x24px}}
|
|-
| [[Dodge]]
| align="center"|{{button|wiiu|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wiiu|pcpadlr|size=x24px}}
| Only if the [[Dodge Whistle]] has been obtained.
|-
| Face [[camera]] towards cursor
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>tapped
| Only if the cursor is not on a target.
|-
| Rotate camera
| align="center"|{{button|wiiu|rstick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pcrstick|size=x24px}}
|
|-
| Hold cursor
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| align="center"|N/A
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>held
| Allows moving the leader without moving the cursor. If locked-on, places the cursor on the object and keeps it there, otherwise fixes the cursor on the spot.
|-
| Reset cursor on top of leader
| align="center"|{{button|wiiu|lstickclick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pclstickclick|size=x24px}}
|
|-
| Open [[Onion menu]]
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| When below an [[Onion]]'s beam.
|-
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
|
|-
| Toggle [[radar]]
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
| Only if Off-TV Play is on. The gameplay is instantly paused when switching to the radar.
|-
| [[Pause]]/resume
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wiiu|pc+|size=x24px}}
|
|-
| Skip [[cutscene]]
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wiiu|pc+|size=x24px}}
| Certain cutscenes cannot be skipped.
|-
| Use [[Bingo Battle]] item
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
|
|-
| Toggle [[Off-TV Play]]
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|
|}
 
====Stylus Mode====
With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. In this mode, the controls are exactly the same whether Off-TV Play is on or off, and the same touchscreen spot maps to exactly the same game world location in both cases. To use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], open the [[KopPad]]'s apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.
 
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GamePad
! Notes
|-
| Move
| align="center"|{{button|wiiu|lstick|size=x24px}}
| The camera will automatically rotate to make it easier to navigate.
|-
| Move [[cursor]]
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped or held
|
|-
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|wiiu|stylus|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|wiiu|l|size=x24px}} + {{button|wiiu|stylus|size=x24px}}<br>both held
| Holding it down longer increases the range.
|-
| [[Lock-on]]
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
| [[Charge]]/[[dismiss]]
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped on icon
| While locked-on, charges, otherwise dismisses.
|-
| Change next Pikmin type
| align="center"|{{button|wiiu|l|wiiu|padu|size=x24px}}<br>tapped
| Won't take effect if the player whistled after pressing.
|-
| Switch leader
| align="center"|{{button|wiiu|stylus|size=x24px}} tapped on icon / {{button|wiiu|padd|size=x24px}}
|
|-
| [[Pluck]] sprout
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Won't take effect if the player whistled after pressing.
|-
| [[Punch]]
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Only when not commanding Pikmin and near a punchable target. Won't take effect if the player whistled after pressing.
|-
| Use [[ultra-spicy spray]]
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped on icon
|
|-
| [[Dodge]]
| align="center"|{{button|wiiu|padlr|size=x24px}}
| Only if the [[Dodge Whistle]] has been obtained.
|-
| Face [[camera]] towards leader's direction
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
|
|-
| Rotate camera
| align="center"|{{button|wiiu|stylus|size=x24px}} held on border / {{button|wiiu|rstick|size=x24px}}
|
|-
| Open [[Onion menu]]
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Won't take effect if the player whistled after pressing.
|-
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|wiiu|zl|size=x24px}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|wiiu|+|size=x24px}}
|
|-
| Skip [[cutscene]]
| align="center"|{{button|wiiu|+|size=x24px}}
| Certain cutscenes cannot be skipped.
|-
| Toggle [[Off-TV Play]]
| align="center"|{{button|wiiu|-|size=x24px}}
|
|}
 
===Area Selection===
 
==''Pikmin 3 Deluxe''==
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the [[Wii U]] and [[Nintendo Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.
 
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Con attached to the console, 2 combined Joy-Con detached from the console, or a Pro Controller.
* In 2-player, each player can use one of the following: 2 combined Joy-Con detached from the console, a Pro Controller, or a single Joy-Con sideways.
 
The game features three cursor control styles: stick-only, gyro-stick, and gyro-pointer. These control modes are set in the [[pause menu]].
* With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
* With gyro-stick controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically &ndash; if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} Moving the cursor, regardless of input, will make it move around the screen, like with gyro-pointer controls, and not around the area, like the stick-only controls.
* With gyro-pointer controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. Pressing {{button|switch|r}} in this mode changes it to centering the cursor instead of changing the standby Pikmin to the next one; {{button|switch|l}} now changes to the next standby Pikmin. In this mode, rotating the camera will keep the cursor in the same screen location.
 
There is only one cursor control style option in the [[options menu]], so in 2-player mode, it influences both players. Gyro-pointer cursor mode cannot be used with a sideways Joy-Con &ndash; the game will act as if gyro-cursor is on instead for any player that tries, despite the option still being recorded as gyro-pointer behind the scenes until players purposely change that.
 
This means that if the option is set to gyro-pointer, one player is using combined Joy-Cons or a Pro Controller, and the other player is using a single sideways Joy-Con, one can play with gyro-pointer while the other plays with gyro-cursor, which is not something that is otherwise possible. Any player with a sideways Joy-Con will only have the stick-only and gyro-stick options available in the pause menu, but oddly this means that if player 1 is using two combined Joy-Cons or a Pro Controller, and player 2 is using a sideways Joy-Con, player 1 will be able to set the global cursor style option to any mode, while player 2 will be limited to stick-only or gyro-stick, despite the option affecting both players as stated previously.
 
===In-game controls===
 
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Sideways Joy-Con
! Notes
|-
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; stick
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>lightly or fully held
|
* With stick-only cursor controls: Moves the cursor.
* With gyro-stick cursor controls: Moves the cursor's main location.
* With gyro-pointer cursor controls: No effect.
|-
| Move cursor &ndash; gyro
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
|
* With stick-only cursor controls: No effect.
* With gyro-stick cursor controls: Moves the [[cursor]] around its main location.
* With gyro-pointer cursor controls: Moves the [[cursor]].
|-
| Hold and [[throw]] Pikmin/[[leader]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the range.
|-
| [[Lock-on]] only
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only in stick-only cursor controls or gyro-only cursor controls, and only if a lock-on target is available.
|-
| [[Lock-on]] + reset gyro
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only in gyro-stick cursor controls, and only if a lock-on target is available.
|-
| Cancel lock-on &ndash; no more available
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only if locked-on with no more targets available.
|-
| Cancel lock-on &ndash; always
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| [[Charge]]
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
| Change next Pikmin type &ndash; right
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
| Change next Pikmin type &ndash; left
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|N/A
| Only in stick-only cursor controls, or gyro-stick cursor controls.
|-
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|stick|size=x24px}}
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
|-
| Throw Pikmin automatically
| align="center"|{{button|switch|a|size=x24px}}<br>held
| align="center"|{{button|switch|facer|size=x24px}}<br>held
| Only while [[lock-on|locked-on]].
|-
| [[Pluck]] sprout
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| [[Punch]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
|-
| [[Dodge]]
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| align="center"|N/A
| Only if the [[Dodge Whistle]] has been obtained.
|-
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Face [[camera]] towards leader's direction only
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|N/A
| Only in gyro-only cursor controls.
|-
| Face camera towards leader's direction + extend cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in stick-only cursor controls.
|-
| Face camera towards leader's direction + reset gyro + reset cursor
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in gyro-stick cursor controls.
|-
| Reset gyro &ndash; gyro-stick
| align="center"|{{button|switch|lstickclick|size=x24px}}
| align="center"|N/A
| Only in gyro-stick cursor controls.
|-
| Reset gyro &ndash; gyro-pointer
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|N/A
| Only in gyro-pointer cursor controls.
|-
| Face camera North + point to Onion
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| Only in [[Bingo Battle]]. If the player is rotating the camera manually as they do this, then the camera will not face North.
|-
| Open [[Onion menu]]/[[Assemble All]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| When below an [[Onion]]'s beam/when next to the [[S.S. Drake]].
|-
| Cancel pluck/[[Go Here!]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| Zoom [[mini radar]] in/out
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|-
| Show [[hint]]
| align="center"|{{button|switch|padu|size=x24px}}
| align="center"|N/A
|
|-
| [[Radar]]
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot open the radar.
|-
| [[Pause]]/resume
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 2 only)
| If player 1 uses a solo Joy-Con, they cannot pause the game.
|-
| Skip [[cutscene]]
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
|}
 
===Area Selection===
 
==''Pikmin 4''==
{{p4}} has a similar control scheme to ''Pikmin 3 Deluxe'', with some notable changes. The game is controlled mainly with two Joy-Cons or a Pro Controller, though just like in ''Pikmin 3 Deluxe'' a single Joy-Con on its side can be used to control the game when [[Co-op Mode]] is enabled.
 
===In-game controls===
 
{| class = "wikitable" style="width: 80%"
! Action
! style="width:18%" | Combined Joy-Cons or Pro Controller
! style="width:18%" | Single Joy-Con
! Notes
|-
| Move
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|
|-
| Move [[cursor]] &ndash; main
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br> lightly or fully held
|
|-
| Move cursor &ndash; alternate
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
| Only while whistling or throwing.
|-
| Hold and [[throw]] Pikmin/Send [[Oatchi]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the range.
|-
| Manual lock-on
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|N/A
| Only if a [[lock-on]] target is available.
|-
| Cancel manual lock-on
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|N/A
|
|-
| [[Charge]]
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only after buying the [[Charging Horn]], and when not riding Oatchi.
|-
| Ride/Dismount
| align="center"|{{button|switch|y||size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
|
|-
| Jump
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only when riding or playing as Oatchi.
|-
| Change next Pikmin type &ndash; right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
|-
| Change next Pikmin type &ndash; left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|N/A
|-
| [[Swarm]]
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi.
|-
| Use [[action menu]]
| align="center"|{{button|switch|y|size=x24px}} held
| align="center"|{{button|switch|facel|size=x24px}} held
| Allows the player to [[disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
|-
| [[Pluck]] sprout
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when near a Pikmin sprout.
|-
| [[Punch]]
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin or Oatchi.
|-
| [[Rush]]
| align="center"|{{button|switch|x||size=x24px}} held
| align="center"|{{button|switch|faceu|size=x24px}} held
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
|-
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Rotate camera (alternate)
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lsticklr|size=x24px}}
| align="center"|N/A
|
|-
| Adjust camera angle vertically
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|
|-
| Face [[camera]] towards leader's direction
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
| Reset the camera's vertical position
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|N/A
|
|-
| Cancel pluck/[[Go Here!]]/Rush
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Single Joy-Con controls only when the Tablet is open and dependent on whether P1 is using the left or right Joy-Con.
|-
| Open [[Tablet]]
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P1 is using the left or right Joy-Con.
|-
|-
| Skip [[cutscene]]
|align="center"|{{icon|Happiness Emblem|v=P2S}}||align="center"|{{icon|Happiness Emblem|v=US}}||{{icon|Happiness Emblem|v=EU}}||style="background-color: #aaa;"| ||180||178||style="background-color: #aaa;"| ||colspan="2" |[[Happiness Emblem]]||style="background-color: #aaa;"| ||colspan="2" |[[Odd Logo Series]]||style="background-color: #aaa;"| ||Squirt bottle cap||Fristi cap||style="background-color: #aaa;"| ||[[Glutton's Kitchen]]||[[Shower Room]]||style="background-color: #aaa;"| ||colspan="2" |100||style="background-color: #aaa;"| ||colspan="2" |4||style="background-color: #aaa;"| ||colspan="2" |8 ||style="background-color: #aaa;"|
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|}
|}
 
</div>
===Pebble Pitcher===
In Co-op Mode, second player can control the [[Pebble Pitcher]]. Much like the main player, the Pebble Pitcher can be controlled with one of two control schemes: Two Joy-Cons or a Pro Controller, dubbed Two-Hand Hold by the in-game [[Gameplay Guide]], or a single Joy-Con, held vertically.
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
| Activate Pebble Pitcher/reset cursor
| align="center"|{{button|switch|x|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
| Move cursor — L Stick
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|N/A
| Option only available when using Two-Hand Hold.
|-
| Move cursor — Motion Controls
| align="center"|Move the Joy-Cons or Pro Controller
| align="center"|Move the Joy-Con
|
|-
| Launch pebble
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| Change item selection — right
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|zl|switch|zr|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P2 is using the left or right Joy-Con.
|-
| Change item selection — left
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
|-
| Launch item
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Only when an item is available.
|}
 
===Rescue Command Post conversations===
Many of ''Pikmin 4''’s menu interactions are contextualized as conversations with [[castaway]]s in the [[Rescue Command Post]].
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
| Talk to castaway
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| Advance dialogue
| align="center"|{{button|switch|a|switch|b|size=x24px}}
| align="center"|{{button|switch|facer|switch|faced|size=x24px}}
| Immediately completes the current dialogue box if pressed while a character is talking. If the dialogue box has already finished, then it activates the following dialogue or ends the conversation.
|-
| Rotate camera
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|sticklr|size=x24px}}
|
|-
| Zoom camera
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|stickud|size=x24px}}
| Zooming in causes the camera to center on the castaway being talked to. Zooming out centers both the castaway and rescue officer or Oatchi.
|-
| Open [[Message Log]]
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
|
|-
|}
 
===Area Selection===
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
| Change selected area
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
|
|-
| Travel to selected area
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| View area details
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Displays a breakdown of each [[cave]] in the area's competition percentage, including [[Dandori Battle]]s and [[Dandori Challenge]]s. Pressing the button again toggles the menu back to default.
|-
| Close area selection
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|}
 
===Piklopedia and Treasure Catalog===
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:17%" | Single Joy-Con
! Notes
|-
| Change selected entry
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
|
|-
| Observe
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| Close Piklopedia/Treasure Catalog
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
| Cycle between day and night
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Only available on Piklopedia entries listed as being active during Day/Night. Available on all Treasure Catalog entries.
|-
| Engage
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|facel|size=x24px}}
| Only available in the Piklopedia.
|-
| View Notes
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|facer|size=x24px}}
|
|-
| Switch between data pages
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
|
|-
| Move cursor
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
| rowspan="6" |Only available while observing a subject.
|-
| Select item
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
|
|-
| Throw item
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
| Pause
| align="center"|{{button|switch|x|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
| Turn off UI
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}{{button|switch|hold|size=x24px}}
|
|-
| Reset
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|
|-
| Look closer
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only available when observing treasures.
|-
| Rotate treasure
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
| rowspan="2"| Only available when looking closer at a treasure.
|-
| Zoom in and out
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|faceu|switch|faced|size=x24px}}
|
|}
 
==''Hey! Pikmin''==
{{hp}} is primarily played with the [[3DS]]'s control stick and the touch screen, as almost all actions can be done with them. While most buttons are not required to play the game, they still have functions to provide an alternative to using the control stick. The buttons exclusive to the New Nintendo 3DS do not do anything.
===In-game controls===
{| class = "wikitable" style="width: 80%"
! Action
! Button
! Notes
|-
| Move left
| align="center"|{{button|3ds|stick}} left / {{button|3ds|pad}} left / {{button|3ds|y}}
|
|-
| Move right
| align="center"|{{button|3ds|stick}} right / {{button|3ds|pad}} right / {{button|3ds|a}}
|
|-
| Move up
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
| Only when [[Water|swimming]] or climbing a [[vine]].
|-
| Move down
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
| Only when swimming or climbing a vine.
|-
| Hold and [[throw]] Pikmin
| align="center"|{{button|3ds|stylus}}
| Pressing holds a Pikmin, releasing throws it.
|-
| [[Whistle]]
| align="center"|{{button|3ds|stylus}} tapped on icon
|
|-
| Change next Pikmin type
| align="center"|{{button|3ds|stylus}} tapped on icon
|
|-
| Enter [[doorway]]
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
|
|-
| Open [[jetpack]]
| align="center"|{{button|3ds|stylus}} tapped on icon
|
|-
| Close jetpack
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
|
|-
| Bounce up
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
| Only when carried by [[Winged Pikmin]].
|-
| Fall faster
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
| Only when carried by Winged Pikmin.
|-
| [[Radar]]
| align="center"|{{button|3ds|l}} / {{button|3ds|r}}
|
|-
| [[Pause]]/resume
| align="center"|{{button|3ds|start}} / {{button|3ds|select}}
|
|}
 
===Area Selection===
 
==General menus==
The controls for the [[menu]]s are simple, allowing the player to highlight an option, change its values, or activate it. In general, the controls are as follows:
 
*To highlight a different option, the D-Pad or main Analog Stick of the controller is used, normally up and down.
*To change the value of a highlighted option, the D-Pad or main Analog Stick of the controller is used, normally left and right.
*To confirm the option, if applicable, the punch button is used.
*To cancel, if applicable, the whistle button is used.
 
===Bomb rocks===
{{main|Bomb rock#Controlling|t1=Bomb rock}}
 
Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb rock explode accidentally.
 
 
 
==Button-mashing==
The term '''button-mashing''' is used when a player rapidly presses buttons or tilts sticks on the controller, without any discernible pattern. The point of doing this varies between games and scenarios, but in the [[Pikmin series|''Pikmin'' games]], one may have to button-mash in certain situations in order to achieve a goal. The following situations require the player to button-mash:
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]].
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash the B button to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.
 
If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
 
In ''Pikmin 2'', the mashing logic only reads from the control stick, not any other button or the C-stick. The game keeps track of how hard the player's been mashing lately as a numeric value. As the player mashes, this number increases every frame, but it also decreases every [[frame]] the player doesn't mash, meaning the player has to keep mashing to keep that number up. Due to the way the system works, this number can never go beyond 14. Every frame where that number is higher than 5, the game rolls a [[random]] number between 1 and 22, and if that number is below it, it can proceed to the next check: a roll between 1 and 10, where if the number is 1, the leader is freed. In practice, this means the harder the player has mashed in the past 22 frames, the higher their chance of escaping, and even with the fastest possible mashing, there's a 14/22 &times; a 1/10 chance every frame to be freed.
 
==Console and controller resetting==
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.
 
==Controller diagram==
{{p1}}, {{npcp1}}, {{P1s}}, {{P2s}}, {{p3d}}, and {{p4}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its rereleases, a diagram is found in [[Olimar's monitor]], in the [[Nintendo Switch]] version of ''Pikmin 2'' a diagram (that is directly copied from the Nintendo Switch version of ''Pikmin'') can be viewed at any time by pressing {{button|switch|-}}, and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.
 
<gallery>
Pikmin controls menu.jpg|The controller diagram in the [[GameCube]] version of ''Pikmin''.
NPCP controls.jpg|The controller diagram in the ''[[New Play Control!]]'' version of ''Pikmin''.
P3D Menu Pause Controls Double Joy-Con.jpg|The controller diagram for using 2 Joy-Con in ''Pikmin 3 Deluxe''.
P3D Menu Pause Controls Single Joy-Con.jpg|The controller diagram for using 1 Joy-Con in ''Pikmin 3 Deluxe''.
</gallery>
 
==Movement and analog stick drift==
After the release of {{p3d}}, there have been reports{{cite web|https://www.reddit.com/r/Pikmin/comments/jlpsx5/for_pikmin_3_deluxe_on_the_switch_movement_gets/|For Pikmin 3 deluxe on the switch, Movement gets stuck when going straight forward. Makes game near unplayable at times and i hate freezing and losing pikmin because I can’t move. Anyone else having this problem?|Reddit|published={{date|31|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jlxffa/pikmin_3_deluxe_issue/|Pikmin 3 Deluxe issue|Reddit|published={{date|1|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jn07ki/pikmin_3_deluxe_unplayable_with_joycon_controller/|Pikmin 3: Deluxe unplayable with joycon controller? Can't walk down|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jky3oc/walking_broken_in_deluxe_pro_controller/|Walking broken in Deluxe? (Pro controller)|Reddit|published={{date|30|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jndow3/issue_with_control_sticks_massive_dead_zones/|Issue with Control Sticks- Massive Dead Zones|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jlcnuf/weird_movement_issues/|Weird movement issues|Reddit|published={{date|31|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/joqbd7/are_you_guys_getting_the_bug_where_the_captain/|Are you guys getting the bug where the captain randomly stops moving?|Reddit|published={{date|5|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jn6ty3/controls/|Controls|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/joat0l/pikmin_3_deluxe_stop_moving_bug/|Pikmin 3 Deluxe Stop Moving Bug|Reddit|published={{date|5|November|2020}}|retrieved={{date|1|December|2020}}}} of players being unable to move the [[leader]], sometimes in specific angles only. This is because in order to move a leader, one must tilt the analog stick fully, since tilting it partially will only move the cursor (or do nothing, if the player is using gyro cursor controls exclusively), and given that some Joy-Cons and Pro Controllers suffer from analog stick drifting and incorrect range detection{{cite web|https://kotaku.com/nintendo-responds-to-sufferers-of-joy-con-drift-1836614170|Nintendo Responds To Sufferers Of Joy-Con Drift|Kotaku|published={{date|22|July|2019}}|retrieved={{date|1|December|2020}}}}, players suffering from this hardware problem will find themselves unable to move leaders effectively until the affected controllers are repaired.
 
==See also==
*[[Rumble]]
*[[HUD]]
*[[Menu]]
*[[Camera]]
 
= Notes section reformatting =
= Notes section reformatting =
== Notes ==
== Notes ==

Latest revision as of 01:49, August 27, 2024

Artwork of the bomb rock.

This is a test of a box for deletion. It's not actually being deleted.
Discuss your opinion on the talk page.

Wild Pikmin and Candypop Buds

Sublevel 1
Initial state Turns into If the player has _ Pikmin of that type Turns into If the player has _ total Pikmin
5 Yellow Pikmin sprouts Egg 51 Nothing 91
5 Idle Yellow Pikmin Yellow Candypop Bud 51 Candypop Bud 91
Sublevel 2
Initial state Turns into If the player has _ Pikmin of that type Turns into If the player has _ total Pikmin
Red Candypop Bud Nothing 6 N/A N/A
5 Yellow Pikmin sprouts Yellow Candypop Bud 51 91
5 Yellow Pikmin sprouts Egg 51 Nothing 91
Pikmin Pikmin 2 Pikmin 3 Pikmin 4 Hey! Pikmin
fire Yes Yes Yes Yes Yes
water Yes Yes Yes Yes Yes
electricity No Yes Yes Yes Yes
poison No Yes Unused Yes Yes
ice No No No Yes No
crush Yes Yes Yes Yes Yes
stab No Implicitly Yes Yes Yes
bubble No No Yes Yes No
control No No No Yes No
explosion Yes Yes Yes Yes Yes
eating Yes Yes Yes Yes Yes
gloom Implicitly No No Yes No
mud No No No Yes No
pit Yes Yes Yes Yes Yes
wind Yes Yes Yes Yes Yes
spore Yes No No No No
sunset Yes Yes Yes Yes No
panic No Yes Yes Yes No
web No No Yes Yes No
offscreen No No No No Yes


Because this subject has no official name, the name "PopitTart/Sandbox" is conjectural.

Because this subject has no official name, the name "conjectural" is conjectural.

Because this subject has no official name, the name "internal" is conjectural.

Because this subject has no official name, the name "translated" is conjectural.

Because this subject has no official name, the name "transliterated" is conjectural.

Because this subject has no official name, the name "third-party" is conjectural.


Because this subject has no official name, the name "Test Name" is conjectural.

Because this subject has no official name, the name "PopitTart/Sandbox" is conjectural.

Because this subject has no official name, the name "conjectural" is conjectural.

Because this subject has no official name, the name "internal" is conjectural.

Because this subject has no official name, the name "translated" is conjectural.

Because this subject has no official name, the name "transliterated" is conjectural.

Because this subject has no official name, the name "third-party" is conjectural.

PopitTart/Sandbox
File:PopitTart/Sandbox.jpg
The Hocotate Ship's announcement.
Theme Mounted and encrusted jewelery
Treasure Hoard numbers 110 - 120 (US)
109 - 119 (Europe)
108 - 118 (Japan)
Treasures 11
Locations Valley of Repose, Frontier Cavern, Cavern of Chaos, Hole of Heroes, Dream Den

Treasure table rewrite (bad)

Icon Treasure Hoard # Name Series Real life item Location Value Weight Max.
carriers
Switch NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP
Cupid's Grenade Cupid's Grenade 1 Cupid's Grenade Succulent Series Cherry Snagret Hole 20 3 6
Alien Billboard Alien Billboard 175 176 183 Alien Billboard Ancient Ad Series Odd Logo Series Kiwi shoe polish White Flower Garden Dream Den White Flower Garden 80 15 25
Happiness Emblem Happiness Emblem Happiness Emblem 180 178 Happiness Emblem Odd Logo Series Squirt bottle cap Fristi cap Glutton's Kitchen Shower Room 100 4 8

Notes section reformatting

Notes

Pikmin

Olimar's voyage log

The most plentiful species on the planet, they are quite ferocious despite their appearance, using their massive jaws to swallow Pikmin whole. Frontal assaults result in disaster; attacks from behind are more successful. Attacking their legs is also effective.

Reel notes

This nocturnal hunter feeds mostly on small animals returning to their nests at night.

Pikmin 2

Olimar's notes

This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the red bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.

Louie's notes

Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.

Pikmin 3

Alph's comments

American English

Structural flaws: eyestalks, back Weight: 10 Only a very confident designer would waive through issues like bright-red warning coloration and a tendency to sleep in broad daylight. There's no way a frontal assault on this thing will work, so we have to get creative. I'm thinking we should hit its back hard while it sleeps, or maybe target those thin-looking eyestalks.

British English

Structural flaws: eyestalks, back Weight: 10 Only a very confident designer would waive through issues like bright red warning colouration and a tendency to sleep in broad daylight. There's no way a frontal assault on this thing will work, so we have to get creative. I'm thinking we should hit its back hard while it sleeps, or maybe targeting those thin-looking eyestalks.

Brittany's comments

The white polka dots on red is quite a look. Something about it is familiar, but where— Ah. Right. It reminds me of the captain. Not the polka dots—I mean the way it snores as it naps in the sun.

Charlie's comments

This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!

Louie's comments

Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.

Olimar's comments

American English

Bulborb Oculus kageyamii russus Grub-dog family This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the basic bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.

British English

Bulborb Oculus kageyamii russus Grub-dog family This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the basic bulborb. Subspecies of varied colours have recently been discovered, but academics are divided into two rival camps over how to handle their classification.

Pikmin 4

Dalmo's notes

It has wide, googly eyes on protruding stalks, a mouth meant to swallow prey in one large gulp, and powerful, red and white polka-dotted hindquarters. It's fierce, and yet it's somehow quite endearing. Be wary of getting lured in by its disarming mien!

Olimar's notes

This large organism has the familiar mandibles and cranial morphology of the Grub-Dog family, as well as the characteristic bulging eyes. As with most Grub-Dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the Spotty Bulborb, further research has reclassified this species as the basic Bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.

Louie's notes

Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.

Hey! Pikmin

The S.S. Dolphin II said it sleeps during the day, but the one I met was awake. I pointed this out and the ship said, "I meant during the day on Hocotate." After defeating it, we found an object rich in Sparklium. It's possible that the creature considers such objects a delicacy.

Other notes

Pikmin Nintendo Player's Guide

This large organism has the familiar mandibles and cranial morphology of the grab-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, its cranium comprises half of the organism's length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Juvenile greater grub-dogs live in treetops until developing spots, then fall to the ground to begin a similar predatory behavior.
Throw Pikmin at the adult spotty bulborb's back while marching the rest of your troop into its feet. Steer clear of the bulborb's mouth.

Pikmin Nintendo Power booklet

These nocturnal creatures are very common. Capable of surviving in a variety of habitats, bulborbs spend nearly all of their time searching for food. Their favorite meal? Raw Pikmin, of course.

Pikmin 2 Nintendo Player's Guide

The weakest of the larger Bulborbs, the Red Bulborb can still hold its own against a good-sized Pikmin squad. Since it is a nocturnal species, most of the Red Bulborbs that you encounter in the daytime will be asleep to start. Sneak up on them from behind and hit them with a stream of flying Pikmin.

New Play Control! Pikmin European website

Can anything polka-dotted be dangerous? If it’s a hungry Bulborb, you bet. Its big eyes on the top of its head are as big as its stomach. But the eyes can’t see what’s going on behind it. From the back is the perfect place to strike and swarm this beast.

Pikmin 3 website

It's considered one of the weakest of the Bulborbs, but can still hold its own against a good-sized Pikmin squad. Attack from behind to gain the advantage. Weakest point: eyeballs.

Pikmin 3 Prima Guide

These large creatures use their jaws to gobble up several Pikmin with each bite. Whenever possible, use a large squad of Pikmin to charge the creature from the rear. If brute force isn’t an option, throw Red Pikmin and Rock Pikmin onto the creature’s back. During an extended battle, it’s important to retrieve your Pikmin as the Bulborb shakes them off.

Pikmin Garden

Text

紅色の腹部に白い斑紋が色鮮やかな、デメマダラ。夜行性のため昼間は寝ているが、獰猛で目にしたものは何でも丸飲みにしてしまう。イヌムシ科に属する生物は、生態ピラミッドの上位に位置している。

○イヌムシ科とは?

宇宙犬のように二足歩行をする様子から、イヌムシと命名された。

特徴 その1 夜行性

昼間は眠っていて、縄張りに入らない限り起きることはないが、日が沈む頃に活発になって獲物を探し回る。
(Image text:
  • (昼)眠っている
  • (夜)目が赤く光る)

特徴 その2 仲間の見分け方

成長するにつれて体色が濃くなっていき、腹部に浮き上がる斑紋で仲間と認識する。
(Image text: 斑紋がない幼虫は餌食されてしまうこともある)

特徴 その3 大きな眼

夜間のかすかな明かりを捉えるために眼球が大きくなっている。その影響でまぶたを完全に閉じることはできず、発達した虹彩を伸縮させて瞬きする。

Translation

A colorful Bulborb with white spots on a red abdomen. Being nocturnal, it sleeps during the day, but it is ferocious and will swallow whole anything it sees. The creatures in the Grub-Dog family are at the top of the food pyramid.

○ What is the Grub-Dog family?

They were named Grub-Dogs because of the way they walk on two legs like space dogs.

Feature #1: Nocturnality

It sleeps during the day and does not wake up unless its territory is entered, but it becomes active and searches for prey around sunset.
(Image text:
  • "(Day) Sleeping"
  • "(Night) Eyes glow red")

Feature #2: How it recognizes other members of the same clade

As it grows, the body color becomes darker, and it is recognized by the spots that appear on its abdomen.
(Image text: "Larvae without spots are sometimes preyed upon")

Feature #3: Large eyes

The eyeballs become large in order to catch faint light at night. Because of this, the eyelids cannot close completely, and it blinks by stretching and contracting the well-developed iris.

List

Nintendo Switch

Nintendo Gamecube/Wii

North America Europe Japan

References