Common Glowcap: Difference between revisions
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|jpcommon = {{j|ヒカリキノコ|Hikari Kinoko|Light Mushroom}}. | |jpcommon = {{j|ヒカリキノコ|Hikari Kinoko|Light Mushroom}}. | ||
|jpname = {{j|タマヒカリタケ|Tama Hikari Take|Orb Light Mushroom}}. | |jpname = {{j|タマヒカリタケ|Tama Hikari Take|Orb Light Mushroom}}. | ||
|scientific = ''Fungi luminarium''. | |scientific = ''Fungi luminarium''. ''Fungi'' refers to how the Glowcap is a mushroom, and therefore, a fungus. ''Luminarium'' is Latin for "light". | ||
}} | }} | ||
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P3 Cyan Glowcap Underside.jpg|The underside of a cyan Common Glowcap. | P3 Cyan Glowcap Underside.jpg|The underside of a cyan Common Glowcap. | ||
Glowcaps.jpg|A screenshot showing two pink Common Glowcaps with different sizes. | Glowcaps.jpg|A screenshot showing two pink Common Glowcaps with different sizes. | ||
P4 Red Common Glowcap Close-Up.jpg|A red | P4 Blue Common Glowcap Close-Up.jpg| A blue Common Glowcap in the [[Sightless Passage]]. | ||
P4 Red Common Glowcap Close-Up.jpg|A red Common Glowcap in the [[Engulfed Castle]]. | |||
Common Glowcap PA.png|A Common Glowcap in ''[[Pikmin Adventure]]''. | Common Glowcap PA.png|A Common Glowcap in ''[[Pikmin Adventure]]''. | ||
Pixiepuff.jpg|A few {{w| | Pixiepuff.jpg|A few ''{{w|Mycena interrupta}}'' in the real world. | ||
</gallery> | </gallery> | ||
Latest revision as of 15:51, August 1, 2024
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Appears in | Pikmin, Pikmin 2, Pikmin 3, Pikmin 4, Pikmin Adventure | ||
Scientific name | Fungi luminarium | ||
Family | Glowcap | ||
Areas | The Forest Navel, Tropical Wilds, Distant Tundra, Twilight River, Formidable Oak | ||
Caves | Frontier Cavern, Hole of Beasts, Bulblax Kingdom, Citadel of Spiders, Hole of Heroes, Sightless Passage | ||
Challenge Mode levels | Red Chasm, Concrete Maze, Collector's Room, Abduction Den | ||
Collect treasure! levels | None | ||
Battle enemies! levels | Beastly Caverns | ||
Side Story levels | None | ||
Dandori Challenge levels | None | ||
2-Player Battle levels | None | ||
Bingo Battle levels | None | ||
Dandori Battle levels | None |
To do: Add the missing areas to the infobox, and confirm that the Glowstems themselves trigger bomb rocks. |
The Common Glowcap (ヒカリキノコ?, lit.: "Light Mushroom") is a luminescent fungus and is used as scenery in some areas and caves. They are a source of light when "awake", which can be used in the leaders' favor.
In the first two games, they are purely aesthetic, and as scenery, the Glowcaps do not change gameplay at all, unlike their supposed "relative", the Glowstem, which may cause bomb-rocks to fall upon contact with it.
In Pikmin 3 these plants are initially found buried in the ground with only the tops showing; they do not give light in this state. Contact with them will make them rise out and light up a small area around them. The light from these plants can damage and kill Phosbats, as well as provide shelter from the Vehemoth Phosbat. Two variations exist: a cyan one and a pink one. They can also have different sizes, sometimes. The color influences the light that comes out (of the same color), but nothing else.
In Pikmin Adventure, they are referred to as Glowing Mushrooms, and provide light to help the player navigate. Moreover, if the player touches them, they will glow and emit light themselves for a small period of time.
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide[edit]
"Providing illumination in dark areas, the Common Glowcap is a wonder to observe. Olimar notes that the mushroom's glow comes from a compound called Hocotatium 111."
Pikmin 3 Prima Guide[edit]
"These luminescent mushrooms can be very useful when you're exploring a dark cave. When a Glowcap is dormant, it looks like nothing more than a spot of light on the ground. When you pass over a dormant Glowcap, however, it springs out of the ground and illuminates the immediate area."
Technical information[edit]
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | hikarikinoko
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 50 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 32 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 50 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 90 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 32 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 30 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Other information[edit]
- Pikmin 2 Piklopedia number: #59
Naming[edit]
- See more: Glowcap family#Naming.
- Common name: Common Glowcap.
- Japanese nickname: ヒカリキノコ?, lit.: "Light Mushroom".
- Japanese name: タマヒカリタケ?, lit.: "Orb Light Mushroom".
- Scientific name: Fungi luminarium. Fungi refers to how the Glowcap is a mushroom, and therefore, a fungus. Luminarium is Latin for "light".
- Internal names: Unknown.
- Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ヒカリキノコ? Hikari Kinoko |
Light Mushroom |
French | Lumen Ordinaire | Common Lumen |
German | Gemeines Glühkäppchen | Common Glow cap |
Spanish (NoA) | Sombrerillo luminiscente | Luminescent little hat |
Gallery[edit]
The Piklopedia icon of the Common Glowcap in the Nintendo Switch version of Pikmin 2.
A blue Common Glowcap in the Sightless Passage.
A red Common Glowcap in the Engulfed Castle.
A Common Glowcap in Pikmin Adventure.
A few Mycena interrupta in the real world.
Trivia[edit]
- If the player looks at a cloaked Vehemoth Phosbat through the light of a Common Glowcap, they'll be able to see its silhouette.[1]
See also[edit]
References[edit]
- ^ Miiverse post showing the Vehemoth Phosbat's silhouette on Wayback Machine