Cold air: Difference between revisions
Phineas81707 (talk | contribs) No edit summary |
En Passant (talk | contribs) m (→Locations) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
== Locations == | == Locations == | ||
;Caves | ;Caves | ||
*[[Subzero Sauna]] | *[[Subzero Sauna]] | ||
**Sublevel 2: Generated by ice blocks. | |||
***North of the base, in an alcove behind an icicle. | |||
***Next to the next sublevel's entrance. Ice Pikmin must be thrown through the [[iron fence]] to destroy it. | |||
***Inside [[hydro jelly]] in the room with the [[castaway]], in the north-west corner. | |||
**Sublevel 3: Generated by ice blocks. | |||
***All ice blocks are inside the [[Arctic Cannon Beetle]]'s arena. | |||
*[[Frozen Inferno]] | *[[Frozen Inferno]] | ||
**Sublevel 2: Generated by ice blocks. | |||
***In the passage connecting the base to the room to its west. | |||
***In a small alcove in the middle of the west room, behind the [[Chillyhop]] | |||
***In a pot of tall grass in the north-west room. | |||
**Sublevel 3: Generated by ice blocks. | |||
***On the raised platform in the room with the base. Will be destroyed if the [[dried plant]]s are burned. | |||
***In the south-east corner of the sublevel, next to the [[Arctic Cannon Larva]]. | |||
***In the north-east corner, in an alcove behind the [[Freezecake]] | |||
**Sublevel 4: Generated by the [[Snowfake Fluttertail]] | |||
;Dandori Challenges | ;Dandori Challenges | ||
*[[Strategic Freezeway]] | *[[Strategic Freezeway]]: Permanent. All rooms except the north-east corner can be warmed by bonfire altar. | ||
*[[Trial of the Sage Leaf]] – Story 2: Snow Problem | *[[Trial of the Sage Leaf]] – Story 2: Snow Problem: Permanent. All rooms can be warmed by bonfire altar. | ||
== Gallery == | == Gallery == | ||
Line 37: | Line 51: | ||
|Ger = | |Ger = | ||
|GerM = | |GerM = | ||
|Ita = | |Ita = Aria fredda | ||
|ItaM = | |ItaM = Cold air | ||
|Kor = | |Kor = | ||
|KorR = | |KorR = |
Latest revision as of 20:25, December 2, 2024
This article is a stub. You can help Pikipedia by expanding it. |
Cold air forms in some particularly icy caves in Pikmin 4. While it is present, the borders of the camera will be partially frozen, and all non-Ice Pikmin that are not on Oatchi's back or near a source of fire will occasionally drop what they are doing and shiver. While not deadly, it can put them at risk of attracting enemy attention, becoming separated from the leader, and interrupting a treasure while it is being carried. Hydro jelly and bodies of water will always be frozen in cold rooms, allowing the former to be broken without Ice Pikmin or an Ice Blast.
In many caves, the source of the low ambient temperature is the presence of ice blocks. These are small obstacles spread across the cave floor, and all blocks must be destroyed in order to remove the cold air from the room. Ice blocks can be destroyed by being attacked by Ice Pikmin, blown up by a bomb rock, coming into contact with a fire starter, or being Rushed by Oatchi only if he has the Thermal Defence equipped. Some caves are cold without the presence of ice blocks, and these caves may never be permanently warmed. However, non-Ice Pikmin may work unhindered by the cold if they are in rooms containing lit bonfire altars.
Locations[edit]
- Caves
- Subzero Sauna
- Sublevel 2: Generated by ice blocks.
- North of the base, in an alcove behind an icicle.
- Next to the next sublevel's entrance. Ice Pikmin must be thrown through the iron fence to destroy it.
- Inside hydro jelly in the room with the castaway, in the north-west corner.
- Sublevel 3: Generated by ice blocks.
- All ice blocks are inside the Arctic Cannon Beetle's arena.
- Sublevel 2: Generated by ice blocks.
- Frozen Inferno
- Sublevel 2: Generated by ice blocks.
- In the passage connecting the base to the room to its west.
- In a small alcove in the middle of the west room, behind the Chillyhop
- In a pot of tall grass in the north-west room.
- Sublevel 3: Generated by ice blocks.
- On the raised platform in the room with the base. Will be destroyed if the dried plants are burned.
- In the south-east corner of the sublevel, next to the Arctic Cannon Larva.
- In the north-east corner, in an alcove behind the Freezecake
- Sublevel 4: Generated by the Snowfake Fluttertail
- Sublevel 2: Generated by ice blocks.
- Dandori Challenges
- Strategic Freezeway: Permanent. All rooms except the north-east corner can be warmed by bonfire altar.
- Trial of the Sage Leaf – Story 2: Snow Problem: Permanent. All rooms can be warmed by bonfire altar.
Gallery[edit]
This article or section is in need of more images. |
Names in other languages[edit]
The following article or section is in need of assistance from someone who plays Pikmin 4. |
Language | Name | Meaning |
---|---|---|
Italian | Aria fredda | Cold air |
Trivia[edit]
- Cold air only appears on sublevels using the bathroom tile tileset.
See also[edit]
The following article or section is in need of assistance from someone who plays Pikmin 4. |
- Fire starter
- Ice
- Ice Pikmin, They are immune to cold air and can destroy Ice Blocks
Obstacles |
---|
Arachnode web • Bag • Bamboo gate • Bomb rock • Boulder • Bramble gate ( White • Black) • Breakable pot • Buried object • Cardboard box ( Tin box) • Clipboard • Clog • Cobblestone block • Cold air • Crystals ( Small • Large • Crystal nodule • Icicle) • Crystal wall • Dam • Dirt block (Solid dirt block) • Dirt wall • Dried plant • Electric gate • Electrical wire • Flames • Hazard generator ( Bubble blower • Electricity generator • Fire geyser • Ice vent • Poison emitter • Water spout) • High ledge • Hydro jelly • Hydroe bramble • Ice block • Ice wall • Iron block • Iron fence ( Rusty • White) • Kingcap ( Poisonous) • Mud pool • Numbered gate • Paper bag • Potted plant • Purple Pikmin needed • Reinforced wall ( White • Gray • Black) • Sizzling floor • Spotcap ( Poisonous) • Sprinkler • Sticky mold • [icon] Stubborn rocks • Switch gate ( White • Red • Blue) • Trowel • Tunnel ( Narrow • Pup) • Water body • Wooden stake |
Minor obstacles |