Pikmin 3
Pikmin 4

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{{game icons|p=y|p3=y}}
{{game icons|p3=y|p4=y}}
The '''day selection menu''' allows the player to choose which [[day]] to start playing from in a [[saved game]]. It is the menu used to go back to previous days to try parts of [[Story Mode]] or a similar game mode again.
 
==''Pikmin 3''==
{{infobox menu
{{infobox menu
| image  = [[File:Day selection menu.jpg|250px]]
| image  = [[File:Day selection menu.jpg|250px]]
| parent = [[Title screen]] (''Pikmin 3''), [[Saved game selection menu]] (''Pikmin 3 Deluxe'', ''New Play Control! Pikmin'', ''Pikmin 1'' (Nintendo Switch) )
| parent = [[Title screen]] (''Pikmin 3''), [[Saved game selection menu]] (''Pikmin 3 Deluxe'')
| child  = [[Area selection menu]], [[High scores menu]], [[Pause menu]] (''Pikmin 3 Deluxe'' only)
| child  = [[Area selection menu]], [[high scores menu]], [[pause menu]] (''Pikmin 3 Deluxe'' only)
| music  = [[Music in Pikmin 3#Day selection|''Day selection'']]
| music  = [[Music in Pikmin 3#Day selection|''Day selection'']]
}}
}}
The '''day selection menu''' allows the player to choose which [[day]] to start playing from in a [[saved game]]. It is the menu used to go back to previous days to try parts of [[Story Mode]] again. In ''[[New Play Control! Pikmin]]'' and its Nintendo Switch  ''[[Pikmin 1 (Nintendo Switch)|port]], it is accessed from the tile screen, and allows the player to retry a day they failed at, as well as a measure to prevent [[Crash|softlocks]]. In {{p3}}, this menu is the only way to reset your progress. In {{p3d}}, however, it is not, due to the return of the [[Saved game selection menu|saved game selection menu]]. This menu will not appear if the player is playing Story Mode for the first time or starting a new saved game in ''Pikmin 3 Deluxe''.
In {{p3}}, this menu replaces the [[saved game selection menu]] found in previous games, while in {{p3d}}, it comes after the saved game selection menu. This menu will not appear if the player is playing Story Mode for the first time (''Pikmin 3'') or starting a new saved game (''Pikmin 3 Deluxe'').


To the left, some bubbles represent the days in the story, and the largest bubble represents the currently highlighted day. It is possible to switch back and forth between days with these bubbles. To the right is a quick rundown of the stats at the start of the highlighted day. It shows bubbles that get filled with [[leader]] icons as they are available, as well as [[Louie]]'s icon when he's on the ship. This box also contains info for the number of [[fruit]]s gathered, how many bottles of juice are left, and how many of each type of Pikmin there are on the Onions. Above this box is the [[objective]] of that day, but if the latest day (or END) is selected, it will instead show the current real-world play time. (This time measures everything that happens within the saved game, including time spent on menu screens, but will not count the day selection menu itself, the [[title screen]], or menus related to the side modes. This means that restarting a day or going back to a previous day (except day 1) will not lower the time to compensate.)
To the left, some bubbles represent the days in the story, and the largest bubble represents the currently highlighted day. It is possible to switch back and forth between days with these bubbles. To the right is a quick rundown of the stats at the start of the highlighted day. It shows bubbles that get filled with [[leader]] icons as they are available, as well as [[Louie]]'s icon when he's on the ship. This box also contains info for the number of [[fruit]]s gathered, how many bottles of juice are left, and how many of each type of Pikmin there are on the Onions. Above this box is the [[objective]] of that day, but if the latest day (or END) is selected, it will instead show the current real-world play time. (This time measures everything that happens within the saved game, including time spent on menu screens, but will not count the day selection menu itself, the [[title screen]], or menus related to the side modes. This means that restarting a day or going back to a previous day (except day 1) will not lower the time to compensate.)


At the bottom of the screen, there is a button to start on the chosen day. If the player chooses a day that is not the latest one, a warning will appear notifying the player that if they save at the end of that day, all progress on record from there on will be deleted so that the story can progress from that point. The first day's bubble is called "NEW", indicating that starting from this "day" will begin the story mode's progress from the start. (Interestingly, highlighting this bubble will show that the leaders brought seven bottles of [[juice]] with them as provisions, but four of them got lost with the crash landing.) There also exists an extra bubble on a completed file, showing "END". It contains the final count of Pikmin and shows [[Olimar]]'s icon instead of Louie's. The Start button is darkened and unusable if the END bubble is highlighted.
At the bottom of the screen, there is a button to start on the chosen day. If the player chooses a day that is not the latest one, a warning will appear notifying the player that if they save at the end of that day, all progress on record from there on will be deleted so that the story can progress from that point. The first day's bubble is called "NEW", indicating that starting from this "day" will begin the story mode's progress from the start. (Highlighting this bubble will show that the leaders brought seven bottles of [[juice]] with them as provisions, but four of them were lost with the crash landing.) There also exists an extra bubble on a completed file, showing "END". It contains the final count of Pikmin and shows [[Olimar]]'s icon instead of Louie's. The Start button is darkened and unusable if the END bubble is highlighted.


On the GamePad, the [[Pikmin 3 Voyage Log|voyage log]] of the day prior to the chosen one will be displayed. On a completed file, the END bubble will show the otherwise unavailable entry for the last day of the voyage.
On the GamePad, the [[Pikmin 3 Voyage Log|voyage log]] of the day prior to the chosen one will be displayed. On a completed file, the END bubble will show the otherwise unavailable entry for the last day of the voyage.
==''Pikmin 4''==
{{Image}}
{{infobox menu
| image  =
| parent = [[Rescue Command Post]]
| child  = [[Area selection menu]], [[high scores menu]]
| music  = ''[[Music in Pikmin 4#Rescue Command Post|Rescue Command Post]]'' (when first opened)<br>''[[Music in Pikmin 4#View|View]]'' (later)
}}
A day selection menu exists for [[Olimar's Shipwreck Tale]], a side story in {{p4}}. It appears every time the player asks [[Captain Olimar]] to tell his story, and can also be accessed from the Shipwreck Tale's [[area selection menu]] through its "Rewind and Retry" button.
The menu represents each day not by its number, but by the number of days left before Olimar's life support system fails. Exceptions to this system are day 1, which is labeled "New", and "End", which indicates a completed game. The numbers in this countdown change color from white to yellow when there are 3 days left, and finally to red on the final day. A box under the highlighted day features an image of Olimar and [[Moss]] – the latter only if she has joined him – as well as two rows with statistics related to that day. The top row displays real-world play time, the number of recovered [[ship part]]s and the amount of [[raw material]] in the [[S.S. Dolphin]]. The bottom row displays the current numbers of [[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] and how many Pikmin have been lost in total.
Pressing {{button|switch|y}} on the day selection menu brings the player to the [[high scores menu]] for Olimar's Shipwreck Tale.


==See also==
==See also==

Latest revision as of 09:31, February 9, 2024

The day selection menu allows the player to choose which day to start playing from in a saved game. It is the menu used to go back to previous days to try parts of Story Mode or a similar game mode again.

Pikmin 3[edit]

Day selection menu
Day selection menu.jpg
Accessed from Title screen (Pikmin 3), Saved game selection menu (Pikmin 3 Deluxe)
Provides access to Area selection menu, high scores menu, pause menu (Pikmin 3 Deluxe only)
Music Day selection

In Pikmin 3, this menu replaces the saved game selection menu found in previous games, while in Pikmin 3 Deluxe, it comes after the saved game selection menu. This menu will not appear if the player is playing Story Mode for the first time (Pikmin 3) or starting a new saved game (Pikmin 3 Deluxe).

To the left, some bubbles represent the days in the story, and the largest bubble represents the currently highlighted day. It is possible to switch back and forth between days with these bubbles. To the right is a quick rundown of the stats at the start of the highlighted day. It shows bubbles that get filled with leader icons as they are available, as well as Louie's icon when he's on the ship. This box also contains info for the number of fruits gathered, how many bottles of juice are left, and how many of each type of Pikmin there are on the Onions. Above this box is the objective of that day, but if the latest day (or END) is selected, it will instead show the current real-world play time. (This time measures everything that happens within the saved game, including time spent on menu screens, but will not count the day selection menu itself, the title screen, or menus related to the side modes. This means that restarting a day or going back to a previous day (except day 1) will not lower the time to compensate.)

At the bottom of the screen, there is a button to start on the chosen day. If the player chooses a day that is not the latest one, a warning will appear notifying the player that if they save at the end of that day, all progress on record from there on will be deleted so that the story can progress from that point. The first day's bubble is called "NEW", indicating that starting from this "day" will begin the story mode's progress from the start. (Highlighting this bubble will show that the leaders brought seven bottles of juice with them as provisions, but four of them were lost with the crash landing.) There also exists an extra bubble on a completed file, showing "END". It contains the final count of Pikmin and shows Olimar's icon instead of Louie's. The Start button is darkened and unusable if the END bubble is highlighted.

On the GamePad, the voyage log of the day prior to the chosen one will be displayed. On a completed file, the END bubble will show the otherwise unavailable entry for the last day of the voyage.

Pikmin 4[edit]

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Day selection menu
Accessed from Rescue Command Post
Provides access to Area selection menu, high scores menu
Music Rescue Command Post (when first opened)
View (later)

A day selection menu exists for Olimar's Shipwreck Tale, a side story in Pikmin 4. It appears every time the player asks Captain Olimar to tell his story, and can also be accessed from the Shipwreck Tale's area selection menu through its "Rewind and Retry" button.

The menu represents each day not by its number, but by the number of days left before Olimar's life support system fails. Exceptions to this system are day 1, which is labeled "New", and "End", which indicates a completed game. The numbers in this countdown change color from white to yellow when there are 3 days left, and finally to red on the final day. A box under the highlighted day features an image of Olimar and Moss – the latter only if she has joined him – as well as two rows with statistics related to that day. The top row displays real-world play time, the number of recovered ship parts and the amount of raw material in the S.S. Dolphin. The bottom row displays the current numbers of Red, Yellow and Blue Pikmin and how many Pikmin have been lost in total.

Pressing the Y Button on the Switch on the day selection menu brings the player to the high scores menu for Olimar's Shipwreck Tale.

See also[edit]