Pikmin 2

Raging Long Legs: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(It's not clear which scan is higher-quality so both are in the gallery now.)
 
(34 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Infobox enemy
{{Infobox enemy
|pikmin2    = y
|pikmin2    = y
|image      = Raging Long Legs scrns.png
|image      = Raging Long Legs P2S icon.png
|size        = 270px
|size        = 270px
|icon        = Piklopedia Raging Long Legs.png
|icon        = Piklopedia Raging Long Legs.png
Line 12: Line 12:
}}
}}


'''Raging Long Legs''' ({{j|ゾウノアシ|Zou no Ashi|Elephant Feet}}) is a [[boss]] in ''[[Pikmin 2]]''. It is related to the [[Beady Long Legs]], but has bigger, hairier feet, a bigger body (to the point where any Pikmin can reach it with relative ease) that is glossy black with purple veins, and moves more slowly. It is also much stronger, and so takes longer to kill. Like the Beady Long Legs, the beast shakes Pikmin off and starts stomping angrily if enough damage is dealt to it that it becomes agitated; this is more dangerous due to the size of its feet. The fact that it has a larger body means any kind of Pikmin can be [[throw]]n onto it without waiting, which makes attacking easier.
The '''Raging Long Legs''' ({{j|ゾウノアシ|Zou no Ashi|Elephant Feet}}) is a [[boss]] in ''[[Pikmin 2]]''. It is related to the [[Beady Long Legs]], but has bigger, hairier feet, a bigger body (to the point where any Pikmin can reach it with relative ease) that is glossy black with purple veins, and moves more slowly. It is also much stronger, and so takes longer to kill. Unlike the Beady Long Legs, when it shakes Pikmin off it briefly stomps with increased speed. The fact that it has a larger body means any kind of Pikmin can be [[throw]]n onto it without waiting for it to stop walking at its body to lower, which makes attacking easier.


The size of its feet means they harm Pikmin and enemies alike. It dies in the same manner as the Beady Long Legs, ejecting its possessions from its body, crumbling into dust. If this creature does not have any treasure to drop, it will instead drop 30 [[Mitite]]s. It can [[Health#Regeneration|regain health]] if given the time.
The size of its feet means they harm Pikmin and enemies alike. Similar to the [[Beady Long Legs]], its joints will begin to smoke and its skin will begin to flay when it reaches low health, and dies in the same manner; ejecting its possessions from its body and crumbling into dust. If this creature does not have any treasure to drop, it will instead drop 30 [[Mitite]]s. It can [[Health#Regeneration|regain health]] much faster than any other enemy, making it a very durable boss.


This rare boss is only seen on the last sublevel (15) of the [[Hole of Heroes]], the single sublevel of the [[Cavernous Abyss]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]], and in the [[Angle Maze]] stage of [[2-Player Battle]] if the selected layout is the one with a large central area.
This rare boss is only seen on the last sublevel (15) of the [[Hole of Heroes]], the single sublevel of the [[Cavernous Abyss]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]], and in the [[Angle Maze]] stage of [[2-Player Battle]] if the selected layout is the one with a large central area.
Line 32: Line 32:


===Pikmin===
===Pikmin===
Despite wielding feet much larger than the [[Beady Long Legs]], this does not make it too much more of a threat. It is possible to stay underneath the creature's abdomen with a small squad of [[Pikmin family|Pikmin]] without having to fear being [[Crushing|crushed]]. This is because this enemy can't move its feet directly underneath its body, even when enraged, and so there is always a safe area right underneath the large orb. Since the Pikmin should be called back just before the enemy can shake them off, the amount of Pikmin that can be used are limited anyway, so a group of about 15 is recommended.
Despite wielding feet much larger than the [[Beady Long Legs]], this does not make it too much more of a threat. It is possible to stay underneath the creature's abdomen with a small squad of [[Pikmin family|Pikmin]] without having to fear being [[Crushing|crushed]]. This is because this enemy can't move its feet directly underneath its body, even when enraged, and so there is always a safe area right underneath the large orb. For this strategy, a group of around 15 Pikmin is recommended due to the high risk of its feet with a larger squad and the creature's health regeneration being so quick potentially dragging out the fight or outright outpacing the Pikmin's damage for smaller squads.
 
Since the Raging Long Legs will never shake off Pikmin until it has done a multiple of four stomps or has raised its body back up after lowering it, a large amount of Pikmin can be thrown onto its body before it shakes, especially so if the creature enters a slower than usual stomping cycle. As such, if one wants to inflict large damage quickly, running behind the Raging Long Legs while it's lowering and raising its body, and then attacking it right from when it starts stomping to right when it's about to shake the Pikmin off can easily knock down at least a quarter of its health, though extra care should be taken to keep Pikmin away from being crushed by its feet whenever possible.
Due to how quickly it regenerates health, it is impossible to make progress in damaging the creature if the player uses only one or two Pikmin.


===Leaders===
===Leaders===
The Raging Long Legs is impossible to defeat with [[leader]]s.
The Raging Long Legs cannot by harmed by [[leader]]s' punches.


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y}}
Line 121: Line 120:
{{p2 enemy property | fp16 | 足の振り上げ(s) | Foot height when taking a step while rampaging | 110 }}
{{p2 enemy property | fp16 | 足の振り上げ(s) | Foot height when taking a step while rampaging | 110 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp17 | 移動オフセット(s) | Unknown (movement offset? – seemingly unused) | 50 }}
{{p2 enemy property | fp17 | 移動オフセット(s) | Determines speed while rampaging | 50 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp20 | 通常移動時間 | Unknown (normal travel time? – seemingly unused) | 10 }}
{{p2 enemy property | fp20 | 通常移動時間 | Determines the duration of stomping while not rampaging | 10 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp21 | 振払後移動時間 | Unknown (travel time to shake?) | 5 }}
{{p2 enemy property | fp21 | 振払後移動時間 | Determines the duration of the rampage | 5 }}
}}
}}


Line 138: Line 137:
{{see more|Arachnorb family#Naming}}
{{see more|Arachnorb family#Naming}}
{{naming
{{naming
|common    = Raging Long Legs. It is distinguished from the [[Beady Long Legs]] with the word "raging", which may have been given because it goes into a rage fit when it takes heavy damage.
|common    = Raging Long Legs. It is distinguished from the [[Beady Long Legs]] with the word "raging", which may have been given because it goes into a fit of rage when it takes heavy damage.
|scientific = ''Pseudoarachnia furiendis''. ''Pseudoarachnia'' is the genus of all known [[arachnorb family|arachnorbs]], and ''furiendis'' is similar to the Latin ''furor'', which means rage, once again tying in to the creature's short temper.  
|scientific = ''Pseudoarachnia furiendis''. ''Pseudoarachnia'' is the genus of all known [[arachnorb family|arachnorbs]], and ''furiendis'' is similar to the Latin ''furor'', meaning "rage", once again tying in to the creature's short temper. ''Furiendis'' could also be related to "fur", in reference to the creature's hair.
|jpcommon  = {{j|ゾウノアシ|Zou no Ashi}}. It literally translates to "Foot of Elephant". This is apt, given that its feet are quite massive.
|jpcommon  = {{j|ゾウノアシ|Zou no Ashi}}. It literally translates to "Foot of Elephant". This is apt, given that its feet are quite massive.
|jpname    = {{j|スソビロツユハライ|Suso Biro Tsuyuharai|Wide Hem {{w|Tsuyuharai}}}}.
|jpname    = {{j|スソビロツユハライ|Susobiro Tsuyuharai|Wide-footed {{w|Tsuyuharai}}}}.
|internal  = Internally, the boss is known as <code>bigfoot</code>, once more because of its large feet.
|internal  = Internally, the boss is known as <code>bigfoot</code>, once more because of its large feet.
}}
}}
Line 150: Line 149:
|JapR = Zou no Ashi
|JapR = Zou no Ashi
|JapM = Elephant Feet
|JapM = Elephant Feet
|Ger = Weberwüterich
|JapN =
|GerM = Weaving Brute, from "Weberknecht" (harvestman)
|ChiTrad =  
|ChiTradR =
|ChiTradM =
|ChiTradN =
|Dut  =
|DutM =
|DutN =  
|Fra  = Longues Jambes Géantes
|Fra  = Longues Jambes Géantes
|FraM = Giant Long Legs
|FraM = Giant Long Legs
|Ita=Longopede Furioso
|FraN = The name comes from "géantes" (gigant) and "Longues jambes" (Long legs)
|ItaM= Portmanteau of "lungo" (long) and "piede" (foot), and furious
|Ger  = Weberwüterich
|SpaA=Patas largas furibundo
|GerM = Weaving Brute
|SpaAM=Furious long legs
|GerN = The name comes from "Weberknecht" (harvestman)
|Ita = Longopede furioso
|ItaM = Furious longfoot
|ItaN = The name is a portmanteau of "lungo" (long) and "piede" (foot)
|Kor  =
|KorR =
|KorM =
|KorN =
|SpaA = Patas largas furibundo
|SpaAM = Furious long legs
|SpaAN =
|PorB  =
|PorBM =
|PorBN =
|PorP  =
|PorPM =
|PorPN =
|Rus  =
|RusM =
|RusN =
|notes = y
}}
}}


Line 163: Line 188:
<gallery>
<gallery>
Raginglonglegs.jpg|Artwork of the Raging Long Legs.
Raginglonglegs.jpg|Artwork of the Raging Long Legs.
P2 Artwork Raging Long Legs.png|Alternate scan of the artwork of the Raging Long Legs.
P2 Artwork Raging Long Legs.png|Alternate scan of the Raging Long Legs' artwork.
Cavernous Abyss.jpg|A Raging Long Legs as it appears in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
Raging Long Legs scrns.png|The Raging Long Legs soon after landing in the Hole of Heroes.
P2 Angle Maze Raging Long Legs.jpg|Raging Long Legs in [[Angle Maze]], in [[2-Player Battle]].
P2 Cavernous Abyss Raging Long Legs.png|A Raging Long Legs in the [[Challenge Mode (Pikmin 2)|Challenge Mode]] stage; [[Cavernous Abyss]].
Pikmin2 Metallic Rage.png|The boss on an [[unused content in Pikmin 2|unused]] cave (<code>dam_cave_metal</code>).
P2 Angle Maze Raging Long Legs.jpg|Raging Long Legs in the [[2-Player Battle]] stage; [[Angle Maze]].
Y17.JPG|The creature's [[e-card]], #31 (17<sup>th</sup> yellow card).
Pikmin2 Metallic Rage.png|The Raging Long Legs in an [[unused content in Pikmin 2|unused]] cave (<code>dam_cave_metal</code>).
Raging Long Legs P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Raging Long Legs in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Raging Long Legs corpse.jpg|A Raging Long Legs' body opening up, dropping a treasure.
P2 Raging Long Legs death.jpg|A Raging Long Legs' body and legs dissolving as it dies.
Y17.JPG|The Raging Long Legss [[e-card]], #31 (17<sup>th</sup> yellow card).
</gallery>
</gallery>


==Trivia==
==Trivia==
*The Raging Long Legs has the most [[HP|health]] out of all creatures in ''Pikmin 2'', even more than the [[Titan Dweevil|final boss]].
*The Raging Long Legs has the most [[HP|health]] out of all creatures in ''Pikmin 2'', even more than the [[Titan Dweevil|final boss]] if the HP of its [[Titan Dweevil Series|weapons]] aren't tallied up alongside the its main health pool.
*It can be implied that the Raging Long Legs is female, considering that [[Mitite]]s are found inside of it subsequent times it is defeated &ndash; according to the Piklopedia entry for Mitites, they are parasitic creatures that spend their time inside the bodies of female hosts to lay their own eggs inside the host's ones.
*The Raging Long Legs will instantly kill most enemies it stomps upon. This can typically only be seen in [[Cavernous Abyss]], if one lures a [[Munge Dweevil]] into its arena, or if it appears in an [[Angle Maze]] layout.
*Instances of the Raging Long Legs that release [[Mitite]]s upon death seem to coincide with its Piklopedia entry, in which it is stated that "Upon reaching maturity, they excrete a special pheromone that attracts females of particular species, enticing these females to swallow the mitites whole." This also applies to a [[Baldy Long Legs]] in [[Olimar's Shipwreck Tale]], another member of the Arachnorb family.
*It is unclear how Louie developed the recipe for the Raging Long Legs, as it completely dissolves on its death.
*It is unclear how Louie developed the recipe for the Raging Long Legs, as it completely dissolves on its death.
*The Raging Long Legs, like the Beady Long Legs, does not technically have a falling animation; it immediately appears after the shadow "lands." {{cite web|https://cdn.discordapp.com/attachments/301856447279398913/510045731831283712/2018-11-08_04-58-32.mp4|Video|Discord}}
*The Raging Long Legs, like the Beady Long Legs, does not technically have a falling animation; it immediately appears after the shadow "lands."{{cite web|https://cdn.discordapp.com/attachments/301856447279398913/510045731831283712/2018-11-08_04-58-32.mp4|Video|Discord}}
*In the {{p3d}} Side Story [[Olimar's Comeback]], there is a golden form of the [[Shaggy Long Legs]] that has noticeably bigger feet, similarly to the Raging Long Legs.
*In the {{p3d}} Side Story [[Olimar's Comeback]], there is a golden form of the [[Shaggy Long Legs]] that has noticeably bigger feet, similarly to the Raging Long Legs.
==See also==
*[[Beady Long Legs]]
*[[Groovy Long Legs]]
*[[Man-at-Legs]]


==References==
==References==
Line 188: Line 223:
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:2-Player Battle]]
[[Category:2-Player Battle]]
[[Category:Pikmin 2 bosses]]
[[Category:Pikmin 2 exclusive enemies]]

Latest revision as of 16:25, October 23, 2024

Raging Long Legs In-game icon.
The Piklopedia icon for the Raging Long Legs in the Nintendo Switch version of Pikmin 2.
Appears in Pikmin 2
Scientific name Pseudoarachnia furiendis
Family Arachnorb
Areas None
Caves Hole of Heroes
Challenge Mode stages Cavernous Abyss
2-Player Battle stages Angle Maze
Attacks Crush Pikmin

The Raging Long Legs (ゾウノアシ?, lit.: "Elephant Feet") is a boss in Pikmin 2. It is related to the Beady Long Legs, but has bigger, hairier feet, a bigger body (to the point where any Pikmin can reach it with relative ease) that is glossy black with purple veins, and moves more slowly. It is also much stronger, and so takes longer to kill. Unlike the Beady Long Legs, when it shakes Pikmin off it briefly stomps with increased speed. The fact that it has a larger body means any kind of Pikmin can be thrown onto it without waiting for it to stop walking at its body to lower, which makes attacking easier.

The size of its feet means they harm Pikmin and enemies alike. Similar to the Beady Long Legs, its joints will begin to smoke and its skin will begin to flay when it reaches low health, and dies in the same manner; ejecting its possessions from its body and crumbling into dust. If this creature does not have any treasure to drop, it will instead drop 30 Mitites. It can regain health much faster than any other enemy, making it a very durable boss.

This rare boss is only seen on the last sublevel (15) of the Hole of Heroes, the single sublevel of the Cavernous Abyss in Challenge Mode, and in the Angle Maze stage of 2-Player Battle if the selected layout is the one with a large central area.

Stats[edit]

Weight Max.
carriers
Seeds Value Health Regen.
N/A N/A N/A N/A 10000 30 HP/s

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Pikmin[edit]

Despite wielding feet much larger than the Beady Long Legs, this does not make it too much more of a threat. It is possible to stay underneath the creature's abdomen with a small squad of Pikmin without having to fear being crushed. This is because this enemy can't move its feet directly underneath its body, even when enraged, and so there is always a safe area right underneath the large orb. For this strategy, a group of around 15 Pikmin is recommended due to the high risk of its feet with a larger squad and the creature's health regeneration being so quick potentially dragging out the fight or outright outpacing the Pikmin's damage for smaller squads. Since the Raging Long Legs will never shake off Pikmin until it has done a multiple of four stomps or has raised its body back up after lowering it, a large amount of Pikmin can be thrown onto its body before it shakes, especially so if the creature enters a slower than usual stomping cycle. As such, if one wants to inflict large damage quickly, running behind the Raging Long Legs while it's lowering and raising its body, and then attacking it right from when it starts stomping to right when it's about to shake the Pikmin off can easily knock down at least a quarter of its health, though extra care should be taken to keep Pikmin away from being crushed by its feet whenever possible.

Leaders[edit]

The Raging Long Legs cannot by harmed by leaders' punches.

Notes

Olimar's notes

Arachnorbs boast a wondrous biological composition, with a silicon-based exoskeleton and innards coated with malleable heavy metals. However, much about these creatures remains a mystery, as specimens regularly explode when they are dissected. These explosions produce scorching flames that completely melt all internal organs, leaving us with a disappointing lack of information on the inner workings of the species. We must await the development of new dissection processes and more specialized research before we can better understand this enigmatic creature. However, the following observation notes have been recorded: appears to be leveling terrain for some unknown purpose... Location of eyes and ears not readily apparent... Freezing a specimen may yield new research opportunities.

Louie's notes

Neither boiling nor baking can diminish this creature's overpowering musky scent. Only suitable for serving to unpleasant in-laws.

Pikmin 2 Nintendo Player's Guide[edit]

Even though it's the largest spidery beast around and its stomping feet are huge, you'll be able to beat the Raging Long Legs with relative ease. Its body is large, low and easy to hit. Center yourself beneath it, attack with purples and be ready to pick up the pieces quickly after it shakes them off.

Technical information[edit]

Pikmin 2 technical information (?)
Internal name bigfoot
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 10000
fp01 マップとの当り Unknown (related to slopes) 10
fp02 ダメージスケールXZ Horizontal damage scale 0.01
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.0001
fp06 速度 Move speed 70
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 310
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 400
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 400
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 75
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 75
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 25
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 42
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 225
fp33 マップとのあたりポリゴンの選定 Collision processing radius 225
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 70
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 50
ip03 振り払い打撃B Shake mode 2 – hit count 80
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 60
ip05 振り払い打撃C Shake mode 3 – hit count 90
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 70
ip07 振り払い打撃D Shake mode 4 – hit count 100
Specific properties
ID Japanese comment Property Value
fp01 ベース係数 Unknown (base coefficient?) 1.4
fp02 上げ減速係数 Unknown (increase deceleration coefficient?) -0.1
fp03 下げ加速係数 Unknown (lower acceleration factor?) 2
fp04 最低減加速係数 Unknown (minimum acceleration factor?) -0.7
fp05 最高減加速係数 Unknown (maximum acceleration factor?) 10
fp06 足の振り上げ Foot height when taking a step 80
fp11 ベース係数(s) Unknown (base coefficient while rampaging?) 4
fp12 上げ減速係数(s) Unknown (increase deceleration coefficient while rampaging?) -0.3
fp13 下げ加速係数(s) Unknown (lower acceleration factor while rampaging?) 2
fp14 最低減加速係数(s) Unknown (minimum acceleration factor while rampaging?) -1.7
fp15 最高減加速係数(s) Unknown (maximum acceleration factor while rampaging?) 10
fp16 足の振り上げ(s) Foot height when taking a step while rampaging 110
fp17 移動オフセット(s) Determines speed while rampaging 50
fp20 通常移動時間 Determines the duration of stomping while not rampaging 10
fp21 振払後移動時間 Determines the duration of the rampage 5

Other information[edit]

Naming[edit]

See more: Arachnorb family#Naming.
  • Common name: Raging Long Legs. It is distinguished from the Beady Long Legs with the word "raging", which may have been given because it goes into a fit of rage when it takes heavy damage.
  • Japanese nickname: ゾウノアシ?. It literally translates to "Foot of Elephant". This is apt, given that its feet are quite massive.
  • Japanese name: スソビロツユハライ?, lit.: "Wide-footed Tsuyuharai".
  • Scientific name: Pseudoarachnia furiendis. Pseudoarachnia is the genus of all known arachnorbs, and furiendis is similar to the Latin furor, meaning "rage", once again tying in to the creature's short temper. Furiendis could also be related to "fur", in reference to the creature's hair.
  • Internal names: Internally, the boss is known as bigfoot, once more because of its large feet.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ゾウノアシ?
Zou no Ashi
Elephant Feet
Flag of France French Longues Jambes Géantes Giant Long Legs The name comes from "géantes" (gigant) and "Longues jambes" (Long legs)
Flag of Germany German Weberwüterich Weaving Brute The name comes from "Weberknecht" (harvestman)
Flag of Italy Italian Longopede furioso Furious longfoot The name is a portmanteau of "lungo" (long) and "piede" (foot)
Flag of Mexico Spanish (NoA) Patas largas furibundo Furious long legs

Gallery[edit]

Trivia[edit]

  • The Raging Long Legs has the most health out of all creatures in Pikmin 2, even more than the final boss if the HP of its weapons aren't tallied up alongside the its main health pool.
  • The Raging Long Legs will instantly kill most enemies it stomps upon. This can typically only be seen in Cavernous Abyss, if one lures a Munge Dweevil into its arena, or if it appears in an Angle Maze layout.
  • Instances of the Raging Long Legs that release Mitites upon death seem to coincide with its Piklopedia entry, in which it is stated that "Upon reaching maturity, they excrete a special pheromone that attracts females of particular species, enticing these females to swallow the mitites whole." This also applies to a Baldy Long Legs in Olimar's Shipwreck Tale, another member of the Arachnorb family.
  • It is unclear how Louie developed the recipe for the Raging Long Legs, as it completely dissolves on its death.
  • The Raging Long Legs, like the Beady Long Legs, does not technically have a falling animation; it immediately appears after the shadow "lands."[1]
  • In the Pikmin 3 Deluxe Side Story Olimar's Comeback, there is a golden form of the Shaggy Long Legs that has noticeably bigger feet, similarly to the Raging Long Legs.

See also[edit]

References[edit]

  1. ^ Video on Discord