Pikmin 2

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{{infobox enemy
{{infobox enemy
|pikmin2    = y
|pikmin2    = y
|image      = Secretinsects.png
|image      = WWbug.png
|size        = 300px
|size        = 300px
|caption    = A swarm of the creatures.
|caption    = The creature up close.
|icon        = Ujadani icon.png
|icon        = Ujadani icon.png
|custom_icon = y
|custom_icon = y
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}}
}}


'''Ujadani''' ({{j|ウジャダニ|Uja Dani|Swarm Mite}}) are small creatures that appear in the [[Wistful Wild]] from ''[[Pikmin 2]]'' in intervals of 30 days, on days 31, 61, 91, etc. [[#Naming|The name]] comes from their [[e-Reader]] card. They are very small, orange bugs with a 5mm body length that scurry about in swarms of many and are not documented in the [[Piklopedia (Pikmin 2)|Piklopedia]] as other [[Enemy|enemies]] in the game are. Upon closer examination, they appear to have tiny scuttling feet before their bulbous backs. Two swarms of 70 each can be found on the days they appear. One of the swarms is located near the entrance of the [[Hole of Heroes]], and the other is in the black stone area to the right of the black [[gate]] leading to the [[Dream Den]], on the edge of the clearing of [[Creeping Chrysanthemum]]s. Since they appear so rarely, some players go through the game without knowing of their existence.
'''Ujadani''' ({{j|ウジャダニ|Uja Dani|Swarm Mite}}), also known as '''Ujamushi''' ({{j|ウジャムシ|Uja Mushi|Swarm Bug}}){{cite web|https://www.nintendo.co.jp/p/c934/index2.html|''Pikmin 2'' trivia|Nintendo|retrieved={{date|3|September|2024}}}}, are small [[Enemy|creatures]] in {{p2}} that appear in the [[Wistful Wild]] in intervals of 30 [[day]]s, on days 31, 61, 91, etc. They are very small, orange bugs with a 5 mm body length that scurry about in large swarms, and are not documented in the [[Piklopedia (Pikmin 2)|Piklopedia]]. They appear to have tiny scuttling feet before their bulbous backs.


The creatures can be attacked by [[Pikmin family|Pikmin]], similarly to the way they smack at [[rubble]] and [[nectar weed]], right down to the fact that they do it on their own accord even if they are following a leader. Each time one is killed, it has a high chance of releasing [[nectar]] or [[spray]] drops. This makes the secret bugs the best source of sprays and nectar in the game. Non-[[White Pikmin]] are affected by the [[poison]] the swarms release when attacked, which acts like any other instance of poison in ''Pikmin 2''. The insects rarely attack, however, so it's possible to beat all insects without any non-White Pikmin being poisoned.
Ujadani are not named in-game; [[#Naming|the name "Ujadani"]] comes from their [[e-Reader]] card, which was only released in Japanese.


According to game files, Ujadani are technically [[obstacles]] that regenerate on day 1 of every 30 day period. Although the period technically starts on day 1, the Wistful Wild is not accessible on the first day without some form of hacking, so this cannot be observed through normal means. Contrary to popular belief, they do not stop appearing after day 301. This myth must have stemmed from the rumors that were discussed after the game was released, which stated that the [[Saved game|save files]] would be deleted after day 300.
In ''Pikmin 2'', two swarms of 70 each can be found on the days they appear. One of the swarms is located near the entrance of the [[Hole of Heroes]], and the other is in the black stone area to the right of the black [[gate]] leading to the [[Dream Den]], on the edge of the clearing of [[Creeping Chrysanthemum]]s.
 
The creatures can be attacked by [[Pikmin family|Pikmin]], who will smack at it the same way they strike [[rubble]]. Each time one is killed, it has a high chance of releasing [[nectar]] or [[spray]] drops. This makes Ujadani one of the best sources of sprays and nectar in the game. They are technically aggressive and will gather around Pikmin if possible, occasionally poisoning non-[[White Pikmin]]. They attack extremely infrequently; it is quite possible to wipe out one or both swarms without a single Pikmin being poisoned.


==Stats==
==Stats==
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==Behavior==
==Behavior==
{{location map | width = 272 | height = 319 | image = WW texture.png | bg = #111 | caption = Locations where Ujadani can be found. | icons =
{{location map | width = 272 | height = 319 | image = WW texture.png | bg = #111 | caption = Locations where swarms of Ujadani can be found every 30 days. | icons =
{{map icon | Ujadani | 200 | 231}}
{{map icon | Ujadani | 202 | 230}}
{{map icon | Ujadani | 238 | 160}}
{{map icon | Ujadani | 249 | 188}}
}}
}}
If left alone, each Ujadani scurries about near the swarm's lair. They ignore leaders, but once a Pikmin appears, the Ujadani closest to it will start swarming around it. They either move around the Pikmin, hop around it, shake in place for a bit, or jump onto it and let go after a brief moment. Every once in a while, when performing one of these actions, they release some poison that affects the Pikmin, although this release cannot be seen. These behaviors can be observed by having a leader [[throw|hold]] onto a Pikmin, though non-White Pikmin might get affected by the poison and escape the leader's hand.
If left alone, each Ujadani scurries about near the swarm's lair. They ignore leaders, but once a Pikmin appears, the Ujadani closest to it will start swarming around it. They either move around the Pikmin, hop around it, shake in place for a bit, or jump onto it and let go after a brief moment. Every once in a while, when performing one of these actions, they release some poison that affects the Pikmin, although this release cannot be seen. These behaviors can be observed by having a leader [[throw|hold]] onto a Pikmin, though non-White Pikmin might get affected by the poison and escape the leader's hand.
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==Spray strategy==
==Spray strategy==
{{guide}}
{{guide}}
Because of the massive amount of sprays the group can drop, these bugs are a great opportunity to increase the spray count. Some further strategies may be employed in order to maximize the profit.
Because of the massive amount of spray drops an Ujadani swarm can generate when cleared out, they are the single best source of sprays in the game. Given their rarity, it is crucial to make the most of the moment.


There is a maximum number of sprays and nectar that will come out of the insects (roughly no more than 20 blobs in total are allowed on screen); as soon as the Pikmin start popping them and nothing comes out, they should be stopped and everything on the screen should be absorbed; only then should the attack continue. Doing this will produce considerably more sprays: it is possible to obtain approximately 20 of each this way. The nearby [[Blowhog]]s, [[Swooping Snitchbug]], and Chrysanthemums can be used to deflower Pikmin, which in turn can be used to suck up excess nectar, seeing as the limit is on the number of drops and not the number of concentrated doses of spray that exist in the level. This allows for more sprays in total, as the nectars can easily reach the limit of 20 blobs themselves.
There can only be a maximum of 24 nectar drops in an area at one time, be it nectar or sprays. To minimize wasted drops, keep a close eye on the nectar and spray counts, and if no new drops are being produced, call off the Pikmin and collect all useable drops before continuing. Doing this will produce considerably more sprays: it is possible to obtain over 20 of each this way. As all nectar drops count towards the limit, one should keep in mind a way to get rid of the non-spray ones. The easiest method is to clear the area near to the Ujadani swarms of its [[Creeping Chrysanthemum]]s while leaving at least one of the [[Withering Blowhog]]s alive. If enough nectar drops spawn to prevent spray drops from spawning, have the Blowhog wither your army, and then assign a single leaf Pikmin to each nectar drop, to allow the highest amount of nectar to be used up in the shortest time. This allows for more sprays in total, as the nectars can easily reach the limit of 24 drops themselves.


So many spray drops in one place present the perfect chance to use a [[Glitches in Pikmin 2#Double sprays|glitch]] which effectively doubles the number of sprays the player can absorb. Though it may take a little extra time depending on the exact method used, it is well worth the effort to squeeze as much profit out of this rare opportunity as possible.
So many spray drops in one place present the perfect chance to use a [[Glitches in Pikmin 2#Double sprays|glitch]] which effectively doubles the number of sprays the player can absorb. Though it may take a little extra time depending on the exact method used, it is well worth the effort to squeeze as many sprays as possible out of this rare opportunity.


Entering and exiting a [[cave]] will make the bugs respawn, meaning the player can obtain their spoils more than once per day. In combination with the previous strategies, a player can reach over 50 sprays in a single day, from Ujadani alone.
Entering and exiting a [[cave]] will make the bugs respawn, meaning the player can obtain their spoils more than once per day. In combination with the previous strategies, a player can theoretically make over a hundred sprays in a single day from Ujadani alone.


==e-card==
==e-card==
[[File:Ujadani E-Card.jpg|thumb|right|Scan of the e-card.]]
[[File:Ujadani E-Card.jpg|thumb|Scan of the e-card.]]
The e-card has the following text:
The e-card has the following text:
<blockquote>
<blockquote>
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==Naming==
==Naming==
This creature's English name is never revealed, but the Japanese name comes from its [[e-Reader]] card, and is a combination of the Japanese words {{j|うじゃうじゃ|ujauja|in swarms|f=tp}} and {{j|ダニ|dani|tick|f=tp}}. Its scientific name is not known, but its internal name, <code>ujamushi</code>, is similar to the Japanese name, except ending in {{j|むし|mushi|insect|f=tp}}.
This creature's English name is never stated, but the two known Japanese names come from its [[e-Reader]] card and a ''Pikmin 2'' web page. They are a combination of the Japanese word {{j|うじゃうじゃ|ujauja|in swarms|f=tp}} and the words {{j|ダニ|dani|tick|f=tp}} and {{j|むし|mushi|bug|f=tp}}, respectively. Its scientific name is not known, but its internal name, <code>ujamushi</code>, is the same as one of its Japanese names.


===Names in other languages===
===Names in other languages===
{{foreignname
{{foreignname
|Jap  = ウジャダニ
|Jap  = ウジャダニ<br>''Uja Dani''<br>ウジャムシ<br>''Uja Mushi''
|JapR = Uja Dani
|JapM = Swarm Mite<br>Swarm Bug
|JapM = Swarm Mite
}}
}}


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Secretsprays.png|The maximum number of sprays and nectar allowed on screen. The second half of the insects popped and gave nothing.
Secretsprays.png|The maximum number of sprays and nectar allowed on screen. The second half of the insects popped and gave nothing.
Secretpoisoned.png|The Ujadani poisoning a [[Yellow Pikmin]].
Secretpoisoned.png|The Ujadani poisoning a [[Yellow Pikmin]].
WWbug.png|The creature's model.
Ujadani HoH.jpg|The Ujadani near the Hole of Heroes entrance in the Switch port.
Ujadani HoH Arial.jpg|A birds-eye view of the Ujandani in the Switch port.
Ujadani DD.jpg |The Ujadani near the Dream Den entrance in the Switch port.
Ujadani Upclose.jpg|An up-close look at the Ujadani in the Switch port.
</gallery>
</gallery>


==Trivia==
==Trivia==
*If a Pikmin is [[Throw|held]] while in the middle of a cluster of Ujadani, they will swarm around the Pikmin, but will be unable to interact with it.{{cite youtube|9zpNEphShKE|showing the Ujadani swarming on a White Pikmin|m=4|s=59}}
*If a Pikmin is [[Throw|held]] while in the middle of a cluster of Ujadani, they will swarm around the Pikmin, but will be unable to interact with it.{{cite youtube|9zpNEphShKE|showing the Ujadani swarming on a White Pikmin|m=4|s=59}}
*Ujadani are internally considered obstacles that regenerate in 30-day intervals. This, notably, means that they will be present in the Wistful Wild if it is accessed on Day 1 through hacking.
*Contrary to some old rumors, Ujadani do '''not''' stop spawning after Day 301.


==See also==
==See also==
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{{featured|{{date|1|October|2017}}|{{date|2|December|2017}}}}
{{featured|{{date|1|October|2017}}|{{date|2|December|2017}}}}


{{enemies}}
{{p2enemies}}
[[Category:Nectar and sprays]]
[[Category:Nectar and sprays]]
[[Category:Poison enemies]]
[[Category:Poison enemies]]
[[Category:Wistful Wild]]
[[Category:Wistful Wild]]
[[Category:Secrets]]
[[Category:Secrets]]
[[it:Ujadani]]

Latest revision as of 12:50, November 21, 2024

Ujadani Icon used to represent the enemy on the wiki.
WWbug.png
The creature up close.
Appears in Pikmin 2
Scientific name Unknown
Family Unknown
Areas Wistful Wild
Caves None
Challenge Mode stages None
2-Player Battle stages None
Attacks Poison Pikmin

Ujadani (ウジャダニ?, lit.: "Swarm Mite"), also known as Ujamushi (ウジャムシ?, lit.: "Swarm Bug")[1], are small creatures in Pikmin 2 that appear in the Wistful Wild in intervals of 30 days, on days 31, 61, 91, etc. They are very small, orange bugs with a 5 mm body length that scurry about in large swarms, and are not documented in the Piklopedia. They appear to have tiny scuttling feet before their bulbous backs.

Ujadani are not named in-game; the name "Ujadani" comes from their e-Reader card, which was only released in Japanese.

In Pikmin 2, two swarms of 70 each can be found on the days they appear. One of the swarms is located near the entrance of the Hole of Heroes, and the other is in the black stone area to the right of the black gate leading to the Dream Den, on the edge of the clearing of Creeping Chrysanthemums.

The creatures can be attacked by Pikmin, who will smack at it the same way they strike rubble. Each time one is killed, it has a high chance of releasing nectar or spray drops. This makes Ujadani one of the best sources of sprays and nectar in the game. They are technically aggressive and will gather around Pikmin if possible, occasionally poisoning non-White Pikmin. They attack extremely infrequently; it is quite possible to wipe out one or both swarms without a single Pikmin being poisoned.

Stats[edit]

Weight Max.
carriers
Seeds Value Health Regen.
N/A N/A N/A N/A N/A N/A

Behavior[edit]

WW texture.png
Ujadani
Ujadani
Locations where swarms of Ujadani can be found every 30 days.

If left alone, each Ujadani scurries about near the swarm's lair. They ignore leaders, but once a Pikmin appears, the Ujadani closest to it will start swarming around it. They either move around the Pikmin, hop around it, shake in place for a bit, or jump onto it and let go after a brief moment. Every once in a while, when performing one of these actions, they release some poison that affects the Pikmin, although this release cannot be seen. These behaviors can be observed by having a leader hold onto a Pikmin, though non-White Pikmin might get affected by the poison and escape the leader's hand.

Spray strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Because of the massive amount of spray drops an Ujadani swarm can generate when cleared out, they are the single best source of sprays in the game. Given their rarity, it is crucial to make the most of the moment.

There can only be a maximum of 24 nectar drops in an area at one time, be it nectar or sprays. To minimize wasted drops, keep a close eye on the nectar and spray counts, and if no new drops are being produced, call off the Pikmin and collect all useable drops before continuing. Doing this will produce considerably more sprays: it is possible to obtain over 20 of each this way. As all nectar drops count towards the limit, one should keep in mind a way to get rid of the non-spray ones. The easiest method is to clear the area near to the Ujadani swarms of its Creeping Chrysanthemums while leaving at least one of the Withering Blowhogs alive. If enough nectar drops spawn to prevent spray drops from spawning, have the Blowhog wither your army, and then assign a single leaf Pikmin to each nectar drop, to allow the highest amount of nectar to be used up in the shortest time. This allows for more sprays in total, as the nectars can easily reach the limit of 24 drops themselves.

So many spray drops in one place present the perfect chance to use a glitch which effectively doubles the number of sprays the player can absorb. Though it may take a little extra time depending on the exact method used, it is well worth the effort to squeeze as many sprays as possible out of this rare opportunity.

Entering and exiting a cave will make the bugs respawn, meaning the player can obtain their spoils more than once per day. In combination with the previous strategies, a player can theoretically make over a hundred sprays in a single day from Ujadani alone.

e-card[edit]

Scan of the e-card.

The e-card has the following text:

ウジャダニ
どこにでもいるダニの仲間で、これと言った特徴
もない。しかし、生態系の大部分はこのように地
味な生き物で成り立っており、「派手」で「特異」
な生物が生態系のほんの一部にすぎないのはどの
星でも同じ事だ。

Which roughly translates to:

Ujadani
A group of ticks that can be found everywhere, it has no notable characteristics. However, the ecosystem is mostly composed of this sort of simple organism, and that showy, unique animals are no more than one part of the ecosystem is true of any planet.

Technical information[edit]

  • Internal name: ujamushi

Other information[edit]

  • Size: Body length: 5mm, as per the e-card

Naming[edit]

This creature's English name is never stated, but the two known Japanese names come from its e-Reader card and a Pikmin 2 web page. They are a combination of the Japanese word うじゃうじゃ? (lit.: "in swarms") and the words ダニ? (lit.: "tick") and むし? (lit.: "bug"), respectively. Its scientific name is not known, but its internal name, ujamushi, is the same as one of its Japanese names.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese ウジャダニ
Uja Dani
ウジャムシ
Uja Mushi?
Swarm Mite
Swarm Bug

Gallery[edit]

Trivia[edit]

  • If a Pikmin is held while in the middle of a cluster of Ujadani, they will swarm around the Pikmin, but will be unable to interact with it.[2]
  • Ujadani are internally considered obstacles that regenerate in 30-day intervals. This, notably, means that they will be present in the Wistful Wild if it is accessed on Day 1 through hacking.
  • Contrary to some old rumors, Ujadani do not stop spawning after Day 301.

See also[edit]

References[edit]

  1. ^ Pikmin 2 trivia on Nintendo, retrieved on September 3rd, 2024
  2. ^ YouTube video showing the Ujadani swarming on a White Pikmin (at 04:59)


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from October 1st, 2017 to December 2nd, 2017.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.