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{{Infobox enemy
{{Infobox enemy
|image=77rangingbloyster.png‎
|pikmin2    = y
|size=270px
|image       = P2 Artwork Ranging Bloyster.png
|name=Molluschid predatoria
|size       = 270px
|family=Mollusking
|icon        = Piklopedia Ranging Bloyster.png
|areas=None
|name       = Molluschid predatoria
|underground=[[Shower Room]], [[Hole of Heroes]], [[The Giant's Bath]]
|family     = Mollusking
|weight=3
|underground = [[Shower Room]], [[Hole of Heroes]]
|weight1=
|challenge  = [[The Giant's Bath]]
|max_pikmin=6
|attacks     = Shoot out mouthparts and eat Pikmin
|max_pikmin1=
}}
|seeds=
|value=15
|attacks=Eats Pikmin}}


The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.
The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a [[boss]] in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.


This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with two of each [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]] and [[Decorated Cannon Beetle|Decorated Cannon Beetles]], and the last sublevel (2) of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level.
This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva]]e and [[Decorated Cannon Beetle]]s) and the second and final sublevel of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]].


There is a glitch that makes the Ranging Bloyster still "live" after you kill it. If you kill a Ranging Bloyster while its antenna is still glowing, and if you're lucky, the tail left behind by the Bloyster will still glow and beep, however, it will only glow if you take it in the ship. When it is put in, there will be a strange light that appears on the ship. It is more explanatory if the player has seen it himself/herself. Of course, if this happens, your game is not faulty, nor will this help you in any way.
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{notes|enemy}}
==Stats==
{{enemy stats
|weight2 = 3
|carriers2 = 6
|seeds2 = 25<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>
|value2 = 15
|hp2 = 1500
|regen2 = 4.5
}}


==Strategies==
{{refs|note}}
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The Bloyster will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with (Y) and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.


Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken of their target.
{{Notes|olimar=y|louiegc=y|louiewiius=y|louiewiieu=y}}


If the Bloyster's tail is proving too difficult to reach, [[Purple Pikmin]] can simply be thrown onto its back which will deal damage upon impact and have a chance of stunning the creature, preventing it from fighting back. A large group of Purples is recommended, for if the Bloyster is not constantly kept subdued, it can quickly turn and gobble up the player's Pikmin.
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Several tonguelike feelers on the Ranging Bloyster extend from the creature's mouth and seek out the Pikmin that match the color of the bulb on its behind. Split your forces into two armies on opposite sides of the arena, and take turns switching to the team that has a good shot at the bulb.|block=y}}


A much more time consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple ultra bitter sprays and the Pikmin will likely revert back to leaf Pikmin when thrown off, but is a far safer method.
==Strategy==
{{guide}}
{{game help|p2|2=Explain the mechanics when there are two players fighting it. Also, apparently it can be damaged by [https://youtu.be/7Wvm7MkyI_Q?t=5969 throwing Purple Pikmin at its hide], though this may be a Japanese release-only thing.}}
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[leader]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with {{button|gc|y|wii|-}} and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.


As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten.
Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.


{{Enemies}}
In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Decorated Cannon Beetle]]s in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.
[[Category:Pikmin 2 enemies]]
 
[[Category:Bosses]]
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method.
 
A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead.{{cite youtube|dG_uDASydD8|showing a safe strategy against the Bloyster, requiring only one Purple Pikmin}}
 
As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.
 
==Technical information==
Internally, [[Toady Bloyster]]s are actually Ranging Bloysters, except with some properties that specify the differences, and the hard-coded ability to track leaders removed.
{{p2 enemy technical
|name = umimushi (umimushiblind for the Toady Bloyster)
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1500
|fp01 = 80
|fp02 = 0.1
|fp03 = 0.15
|fp04 = 0.35
|fp05 = 0.5
|fp06 = 15
|fp08 = 0.1
|fp09 = 300
|fp10 = 30
|fp11 = 0
|fp12 = 700
|fp13 = 180
|fp14 = 400
|fp15 = 90
|fp16 = 1
|fp17 = 120
|fp18 = 1
|fp19 = 90
|fp20 = 30
|fp21 = 15
|fp22 = 170
|fp23 = 30
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 100
|fp28 = 1
|fp29 = 0
|fp30 = 0
|fp31 = 0.0001
|fp32 = 200
|fp33 = 100
|fp34 = 0
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 10
|ip02 = 3
|ip03 = 13
|ip04 = 6
|ip05 = 16
|ip06 = 9
|ip07 = 20
|spec = {{p2 enemy property | fp01 | ダメージレート | Unknown (damage rate?) | 0.03 }}
{{!}}-
{{p2 enemy property | fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 }}
{{!}}-
{{p2 enemy property | fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 }}
{{!}}-
{{p2 enemy property | fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 }}
{{!}}-
{{p2 enemy property | fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 }}
{{!}}-
{{p2 enemy property | fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 }}
{{!}}-
{{p2 enemy property | fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 }}
{{!}}-
{{p2 enemy property | fp10 | 地下テリトリー | Unknown (underground territory?) | 300 }}
{{!}}-
{{p2 enemy property | fp11 | 白ピクミン | [[White Pikmin]] poison damage | 200 }}
{{!}}-
{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }}
{{!}}-
{{p2 enemy property | fp13 | めくら待機間隔 | [[Toady Bloyster]] idle duration | 200 }}
{{!}}-
{{p2 enemy property | fp14 | めくら移動間隔 | [[Toady Bloyster]] movement interval duration | 200 }}
{{!}}-
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }}
}}
 
==Other information==
{{enemy other info
|size      = Body length: {{mm|211}}
|piklopedia = 77
|music      = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]''
}}
 
==Naming==
{{see more|Mollusking family#Naming}}
{{naming
|common    = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range.
|scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster.
|jpcommon  = {{j|ケメクジ|Kemekuji}}. It is an adaptation of the word {{j|ナメクジ|namekuji|land slug|f=tp}}, but renamed slightly to make it alien sounding.
|jpname    = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}.
|internal  = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}.
}}
 
===Names in other languages===
{{foreignname
|Jap  = ケメクジ
|JapR  = Kemekuji
|JapM  = From {{j|ナメクジ|namekuji|slug|f=tp}}
|ChiTrad = 蛞蝓
|ChiTradM = Slug
|FraE  = Eventraille Adulte
|FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult)
|FraEN="Eventraille" should be "Éventraille", according to authorities such as the ''Académie française''; however, in practice, many French speakers and publications frequently omit accents on capital letters.
|FraA  = Eventraille adulte (Piklopedia)<br>Éventraille adulte (Olimar's notes in the Piklopedia)
|FraAM = Adult innard disemboweler
|Ger  = Blasebalg-Knaller
|GerM = Bellow-Banger
|Kor = 맨들민달팽이
|GerN=
|Ita=Blostrica branchiata
|ItaM=Gilled Bloyster
|SpaA=Berberéchido urraca
|SpaAM=Magpie cockle
|notes=y
}}
 
==Gallery==
<gallery>
77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Ranging Bloysterattack.png|The Ranging Bloyster attacking with its seven tongues.
P2 Ranging Bloyster Screenshot.png|The Ranging Bloyster when targeting [[Captain Olimar]].
Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster when targeting [[Louie]] or [[The President]].
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking Louie in the unused cave, <code>last_4</code>.
Ranging Bloyster P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Ranging Bloyster in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Ranging Bloyster corpse.jpg|The corpse of a Ranging Bloyster.
Ranging Bloyster E-Card.jpg|The Ranging Bloyster's [[e-card]], #25 (20<sup>th</sup> blue card).
</gallery>
 
==Trivia==
[[File:Tiny Ranging Bloyster.jpg|thumb|355px|The Ranging Bloyster can be seen at the bottom of the image, below the [[HUD#Pikmin counter|Pikmin counter's]] slash.]]
* When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], [[Burrowing Snagret]], and [[Pileated Snagret]].
* Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state.
* The [[Publications/Strategy guides|Nintendo Player's Guide]] states the Ranging Bloyster will target Pikmin that match the color of its bulb, but this is not correct, as it will actually target the leader that matches the color of its bulb. This may be a mistranslation or a misinterpretation of the Ranging Bloyster's behavior.
*The Ranging Bloyster bizarrely does not appear to have a [[soul]]; when defeated, one does not rise from its corpse. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the Ranging Bloyster, which is clearly dead. This oddity is shared with the [[Toady Bloyster]], [[Empress Bulblax]] (both only exhibiting this anomaly in ''Pikmin 2''), and [[Titan Dweevil]], along with all members of the [[arachnorb family]] regardless of game.
 
==See also==
*[[Toady Bloyster]]
*[[Bloomcap Bloyster]]
 
==References==
{{refs}}
 
{{bosses}}
{{p2enemies}}
[[Category:Pikmin-eating enemies]]
[[Category:Shower Room]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 2 bosses]]

Latest revision as of 13:10, November 2, 2024

Ranging Bloyster In-game icon.
Artwork of the Ranging Bloyster.
Appears in Pikmin 2
Scientific name Molluschid predatoria
Family Mollusking
Areas None
Caves Shower Room, Hole of Heroes
Challenge Mode stages The Giant's Bath
2-Player Battle stages None
Attacks Shoot out mouthparts and eat Pikmin

The Ranging Bloyster (ケメクジ?) is a boss in Pikmin 2 that resembles a large Toady Bloyster and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.

This creature is found only on the seventh and final sublevel of the Shower Room, the seventh sublevel of the Hole of Heroes (accompanied by pairs of Armored Cannon Larvae and Decorated Cannon Beetles) and the second and final sublevel of The Giant's Bath in Challenge Mode.

There is a glitch that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found here and here.

Stats[edit]

Weight Max.
carriers
Seeds Value Health Regen.
3 6 25[note 1] Poko × 15 1500 4.5 HP/s
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.

Notes

Olimar's notes

This species of mollusk has shed its shell through the process of evolution. What appears as a flower-shaped protrusion on its back actually functions as its gills. The ranging bloyster ensnares small animals with its sticky tentacles, reels them in, and consumes them. Observers have noted that this creature exhibits a keen interest in flashing objects. It often tries to capture and ingest these objects. Researchers and explorers equipped with flashing identification beacons should be wary when in close proximity to this dangerous predator.

Louie's notes

GameCube GameCube
The gills are best prepared deep-fried in an herb and bread-crumb batter. Also tasty poached and drenched with fine soy sauce.
Wii Wii US version US version
The gills are best prepared deep-fried in an herb and bread-crumb batter. Also tasty poached and drenched with fine soy sauce.
Wii Wii European version European version
The gills are best prepared deep-fried in a herb and bread-crumb batter. Also tasty poached and drenched with fine soy sauce.

Pikmin 2 Nintendo Player's Guide[edit]

Several tonguelike feelers on the Ranging Bloyster extend from the creature's mouth and seek out the Pikmin that match the color of the bulb on its behind. Split your forces into two armies on opposite sides of the arena, and take turns switching to the team that has a good shot at the bulb.

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

The following article or section is in need of assistance from someone who plays Pikmin 2.
Particularly: Explain the mechanics when there are two players fighting it. Also, apparently it can be damaged by throwing Purple Pikmin at its hide, though this may be a Japanese release-only thing.

This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The Bloyster will hunt your active leader and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with the Y Button on the GameCube controller / the Minus Button on the Wii Remote and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.

Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.

In the Hole of Heroes as well as The Giant's Bath, the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the Armored Cannon Beetle Larvae and Decorated Cannon Beetles in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.

A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple ultra-bitter sprays and the Pikmin will likely revert back to leaf Pikmin when thrown off, but it is a far safer method.

A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead.[1]

As a last resort, White Pikmin can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.

Technical information[edit]

Internally, Toady Bloysters are actually Ranging Bloysters, except with some properties that specify the differences, and the hard-coded ability to track leaders removed.

Pikmin 2 technical information (?)
Internal name umimushi (umimushiblind for the Toady Bloyster)
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1500
fp01 マップとの当り Unknown (related to slopes) 80
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.15
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 15
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 400
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 120
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 90
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 170
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 30
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 100
fp28 回転最大速度 Rotation speed 1
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 200
fp33 マップとのあたりポリゴンの選定 Collision processing radius 100
fp34 ピクミンとのあたり Pikmin damage radius 0
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 10
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 3
ip03 振り払い打撃B Shake mode 2 – hit count 13
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 6
ip05 振り払い打撃C Shake mode 3 – hit count 16
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 9
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 ダメージレート Unknown (damage rate?) 0.03
fp02 旋回開始角度 Unknown (turning start angle?) 30
fp03 旋回終了角度 Unknown (turning end angle?) 10
fp04 サーチ移動速度 Unknown (unmesmerized move speed?) 85
fp06 サーチ回転速度率 Unknown (unmesmerized rotation speed?) 0.05
fp07 サーチ回転最大速度 Unknown (unmesmerized max rotation speed?) 2.5
fp09 黒ピクミンダメージレート Unknown (Purple Pikmin damage rate?) 0.05
fp10 地下テリトリー Unknown (underground territory?) 300
fp11 白ピクミン White Pikmin poison damage 200
fp12 めくらライフ Toady Bloyster HP 800
fp13 めくら待機間隔 Toady Bloyster idle duration 200
fp14 めくら移動間隔 Toady Bloyster movement interval duration 200
ip01 攻撃後待機期間 Unknown (wait period before attacking?) 0

Other information[edit]

Naming[edit]

See more: Mollusking family#Naming.
  • Common name: Ranging Bloyster. It is called such because it is like the Toady Bloyster, but has a proboscis that has far greater range.
  • Japanese nickname: ケメクジ?. It is an adaptation of the word ナメクジ? (lit.: "land slug"), but renamed slightly to make it alien sounding.
  • Japanese name: ヒトハナケメクジ?, lit.: "Single Flower Kemekuji".
  • Scientific name: Molluschid predatoria. Predatoria is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster.
  • Internal names: Internally, it is called umimushi, which is a Romanization of うみむし?, or "sea insect", and may be a pun on ウミウシ? (lit.: "sea slug").
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese ケメクジ?
Kemekuji
From ナメクジ? (lit.: "slug")
Flag of the Republic of China (Taiwan) Chinese
(traditional)
蛞蝓 Slug
Flag of Québec French (NoA) Eventraille adulte (Piklopedia)
Éventraille adulte (Olimar's notes in the Piklopedia)
Adult innard disemboweler
Flag of France French (NoE) Eventraille Adulte Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult) "Eventraille" should be "Éventraille", according to authorities such as the Académie française; however, in practice, many French speakers and publications frequently omit accents on capital letters.
Flag of Germany German Blasebalg-Knaller Bellow-Banger
Flag of Italy Italian Blostrica branchiata Gilled Bloyster
Flag of South Korea Korean 맨들민달팽이
Flag of Mexico Spanish (NoA) Berberéchido urraca Magpie cockle

Gallery[edit]

Trivia[edit]

After death, the Ranging Bloyster's body shrinks down, but can be seen if the camera is zoomed in enough. Here, it is visible below the Pikmin counter's slash.
The Ranging Bloyster can be seen at the bottom of the image, below the Pikmin counter's slash.
  • When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the camera. This also happens with the Toady Bloyster, Burrowing Snagret, and Pileated Snagret.
  • Ranging Bloysters are based on nudibranchs, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a shelled ancestor species to a soft-bodied state.
  • The Nintendo Player's Guide states the Ranging Bloyster will target Pikmin that match the color of its bulb, but this is not correct, as it will actually target the leader that matches the color of its bulb. This may be a mistranslation or a misinterpretation of the Ranging Bloyster's behavior.
  • The Ranging Bloyster bizarrely does not appear to have a soul; when defeated, one does not rise from its corpse. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the Ranging Bloyster, which is clearly dead. This oddity is shared with the Toady Bloyster, Empress Bulblax (both only exhibiting this anomaly in Pikmin 2), and Titan Dweevil, along with all members of the arachnorb family regardless of game.

See also[edit]

References[edit]

  1. ^ YouTube video showing a safe strategy against the Bloyster, requiring only one Purple Pikmin