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{{Infobox enemy | |||
|pikmin2 = y | |||
|image = P2 Artwork Ranging Bloyster.png | |||
|size = 270px | |||
|icon = Piklopedia Ranging Bloyster.png | |||
|name = Molluschid predatoria | |||
|family = Mollusking | |||
|underground = [[Shower Room]], [[Hole of Heroes]] | |||
|challenge = [[The Giant's Bath]] | |||
|attacks = Shoot out mouthparts and eat Pikmin | |||
}} | |||
'''Ranging Bloyster''' | The '''Ranging Bloyster''' ({{j|ケメクジ|Kemekuji}}) is a [[boss]] in ''[[Pikmin 2]]'' that resembles a large [[Toady Bloyster]] and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind. | ||
' | This creature is found only on the seventh and final sublevel of the [[Shower Room]], the seventh sublevel of the [[Hole of Heroes]] (accompanied by pairs of [[Armored Cannon Larva]]e and [[Decorated Cannon Beetle]]s) and the second and final sublevel of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. | ||
There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]]. | |||
This | ==Stats== | ||
{{enemy stats | |||
|weight2 = 3 | |||
|carriers2 = 6 | |||
|seeds2 = 25<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref> | |||
|value2 = 15 | |||
|hp2 = 1500 | |||
|regen2 = 4.5 | |||
}} | |||
{{refs|note}} | |||
== | {{Notes|olimar=y|louiegc=y|louiewiius=y|louiewiieu=y}} | ||
===''Pikmin 2'' Nintendo Player's Guide=== | |||
{{transcript|Several tonguelike feelers on the Ranging Bloyster extend from the creature's mouth and seek out the Pikmin that match the color of the bulb on its behind. Split your forces into two armies on opposite sides of the arena, and take turns switching to the team that has a good shot at the bulb.|block=y}} | |||
creature | ==Strategy== | ||
{{guide}} | |||
{{game help|p2|2=Explain the mechanics when there are two players fighting it. Also, apparently it can be damaged by [https://youtu.be/7Wvm7MkyI_Q?t=5969 throwing Purple Pikmin at its hide], though this may be a Japanese release-only thing.}} | |||
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[leader]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with {{button|gc|y|wii|-}} and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat. | |||
== Louie's | |||
The | Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target. | ||
[[Category: | In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e and [[Decorated Cannon Beetle]]s in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties. | ||
[[Category: | |||
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[ultra-bitter spray]]s and the Pikmin will likely revert back to [[Maturity|leaf]] Pikmin when thrown off, but it is a far safer method. | |||
A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead.{{cite youtube|dG_uDASydD8|showing a safe strategy against the Bloyster, requiring only one Purple Pikmin}} | |||
As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death. | |||
==Technical information== | |||
Internally, [[Toady Bloyster]]s are actually Ranging Bloysters, except with some properties that specify the differences, and the hard-coded ability to track leaders removed. | |||
{{p2 enemy technical | |||
|name = umimushi (umimushiblind for the Toady Bloyster) | |||
|s000 = 0.5 | |||
|s001 = 0.5 | |||
|s002 = 0.25 | |||
|s003 = 0.1 | |||
|s004 = 0.3 | |||
|fp00 = 1500 | |||
|fp01 = 80 | |||
|fp02 = 0.1 | |||
|fp03 = 0.15 | |||
|fp04 = 0.35 | |||
|fp05 = 0.5 | |||
|fp06 = 15 | |||
|fp08 = 0.1 | |||
|fp09 = 300 | |||
|fp10 = 30 | |||
|fp11 = 0 | |||
|fp12 = 700 | |||
|fp13 = 180 | |||
|fp14 = 400 | |||
|fp15 = 90 | |||
|fp16 = 1 | |||
|fp17 = 120 | |||
|fp18 = 1 | |||
|fp19 = 90 | |||
|fp20 = 30 | |||
|fp21 = 15 | |||
|fp22 = 170 | |||
|fp23 = 30 | |||
|fp24 = 10 | |||
|fp25 = 50 | |||
|fp26 = 50 | |||
|fp27 = 100 | |||
|fp28 = 1 | |||
|fp29 = 0 | |||
|fp30 = 0 | |||
|fp31 = 0.0001 | |||
|fp32 = 200 | |||
|fp33 = 100 | |||
|fp34 = 0 | |||
|fp35 = 1 | |||
|fp36 = 50 | |||
|fp37 = 0 (0%) | |||
|fp38 = 5 | |||
|ip01 = 10 | |||
|ip02 = 3 | |||
|ip03 = 13 | |||
|ip04 = 6 | |||
|ip05 = 16 | |||
|ip06 = 9 | |||
|ip07 = 20 | |||
|spec = {{p2 enemy property | fp01 | ダメージレート | Unknown (damage rate?) | 0.03 }} | |||
{{!}}- | |||
{{p2 enemy property | fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 }} | |||
{{!}}- | |||
{{p2 enemy property | fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 }} | |||
{{!}}- | |||
{{p2 enemy property | fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 }} | |||
{{!}}- | |||
{{p2 enemy property | fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 }} | |||
{{!}}- | |||
{{p2 enemy property | fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 }} | |||
{{!}}- | |||
{{p2 enemy property | fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 }} | |||
{{!}}- | |||
{{p2 enemy property | fp10 | 地下テリトリー | Unknown (underground territory?) | 300 }} | |||
{{!}}- | |||
{{p2 enemy property | fp11 | 白ピクミン | [[White Pikmin]] poison damage | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }} | |||
{{!}}- | |||
{{p2 enemy property | fp13 | めくら待機間隔 | [[Toady Bloyster]] idle duration | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | fp14 | めくら移動間隔 | [[Toady Bloyster]] movement interval duration | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }} | |||
}} | |||
==Other information== | |||
{{enemy other info | |||
|size = Body length: {{mm|211}} | |||
|piklopedia = 77 | |||
|music = ''[[Music in Pikmin 2#Common boss battle|Common boss battle]]'' | |||
}} | |||
==Naming== | |||
{{see more|Mollusking family#Naming}} | |||
{{naming | |||
|common = Ranging Bloyster. It is called such because it is like the [[Toady Bloyster]], but has a proboscis that has far greater range. | |||
|scientific = ''Molluschid predatoria''. ''Predatoria'' is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster. | |||
|jpcommon = {{j|ケメクジ|Kemekuji}}. It is an adaptation of the word {{j|ナメクジ|namekuji|land slug|f=tp}}, but renamed slightly to make it alien sounding. | |||
|jpname = {{j|ヒトハナケメクジ|Hito Hana Kemekuji|Single Flower Kemekuji}}. | |||
|internal = Internally, it is called <code>umimushi</code>, which is a Romanization of {{j|うみむし|umi mushi}}, or "sea insect", and may be a pun on {{j|ウミウシ|umiushi|sea slug|f=tp}}. | |||
}} | |||
===Names in other languages=== | |||
{{foreignname | |||
|Jap = ケメクジ | |||
|JapR = Kemekuji | |||
|JapM = From {{j|ナメクジ|namekuji|slug|f=tp}} | |||
|ChiTrad = 蛞蝓 | |||
|ChiTradM = Slug | |||
|FraE = Eventraille Adulte | |||
|FraEM = Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult) | |||
|FraEN="Eventraille" should be "Éventraille", according to authorities such as the ''Académie française''; however, in practice, many French speakers and publications frequently omit accents on capital letters. | |||
|FraA = Eventraille adulte (Piklopedia)<br>Éventraille adulte (Olimar's notes in the Piklopedia) | |||
|FraAM = Adult innard disemboweler | |||
|Ger = Blasebalg-Knaller | |||
|GerM = Bellow-Banger | |||
|Kor = 맨들민달팽이 | |||
|GerN= | |||
|Ita=Blostrica branchiata | |||
|ItaM=Gilled Bloyster | |||
|SpaA=Berberéchido urraca | |||
|SpaAM=Magpie cockle | |||
|notes=y | |||
}} | |||
==Gallery== | |||
<gallery> | |||
77rangingbloyster.png|A Ranging Bloyster in the [[Piklopedia (Pikmin 2)|Piklopedia]]. | |||
Ranging Bloysterattack.png|The Ranging Bloyster attacking with its seven tongues. | |||
P2 Ranging Bloyster Screenshot.png|The Ranging Bloyster when targeting [[Captain Olimar]]. | |||
Screenshot Ranging Bloyster targeting Louie.jpg|The Ranging Bloyster when targeting [[Louie]] or [[The President]]. | |||
Pikmin 2 Ranging Bloyster Attack.png|Two Ranging Bloysters attacking Louie in the unused cave, <code>last_4</code>. | |||
Ranging Bloyster P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Ranging Bloyster in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | |||
P2 Ranging Bloyster corpse.jpg|The corpse of a Ranging Bloyster. | |||
Ranging Bloyster E-Card.jpg|The Ranging Bloyster's [[e-card]], #25 (20<sup>th</sup> blue card). | |||
</gallery> | |||
==Trivia== | |||
[[File:Tiny Ranging Bloyster.jpg|thumb|355px|The Ranging Bloyster can be seen at the bottom of the image, below the [[HUD#Pikmin counter|Pikmin counter's]] slash.]] | |||
* When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the [[camera]]. This also happens with the [[Toady Bloyster]], [[Burrowing Snagret]], and [[Pileated Snagret]]. | |||
* Ranging Bloysters are based on {{w|nudibranch}}s, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a [[Bloomcap Bloyster|shelled ancestor species]] to a soft-bodied state. | |||
* The [[Publications/Strategy guides|Nintendo Player's Guide]] states the Ranging Bloyster will target Pikmin that match the color of its bulb, but this is not correct, as it will actually target the leader that matches the color of its bulb. This may be a mistranslation or a misinterpretation of the Ranging Bloyster's behavior. | |||
*The Ranging Bloyster bizarrely does not appear to have a [[soul]]; when defeated, one does not rise from its corpse. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the Ranging Bloyster, which is clearly dead. This oddity is shared with the [[Toady Bloyster]], [[Empress Bulblax]] (both only exhibiting this anomaly in ''Pikmin 2''), and [[Titan Dweevil]], along with all members of the [[arachnorb family]] regardless of game. | |||
==See also== | |||
*[[Toady Bloyster]] | |||
*[[Bloomcap Bloyster]] | |||
==References== | |||
{{refs}} | |||
{{bosses}} | |||
{{p2enemies}} | |||
[[Category:Pikmin-eating enemies]] | |||
[[Category:Shower Room]] | |||
[[Category:Hole of Heroes]] | |||
[[Category:Pikmin 2 bosses]] |
Latest revision as of 13:10, November 2, 2024
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Molluschid predatoria | ||
Family | Mollusking | ||
Areas | None | ||
Caves | Shower Room, Hole of Heroes | ||
Challenge Mode stages | The Giant's Bath | ||
2-Player Battle stages | None | ||
Attacks | Shoot out mouthparts and eat Pikmin |
The Ranging Bloyster (ケメクジ?) is a boss in Pikmin 2 that resembles a large Toady Bloyster and is likely named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track the active leader's light beacon, making them impossible to approach unnoticed from behind.
This creature is found only on the seventh and final sublevel of the Shower Room, the seventh sublevel of the Hole of Heroes (accompanied by pairs of Armored Cannon Larvae and Decorated Cannon Beetles) and the second and final sublevel of The Giant's Bath in Challenge Mode.
There is a glitch that makes the Ranging Bloyster still "live" after the player kills it. If it is defeated while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it is taken to the ship. It is also possible for the creature to not appear when the player visits the seventh sublevel of the Shower Room, albeit very rare. Further details can be found here and here.
Stats[edit]
Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|
3 | 6 | 25[note 1] | × 15 | 1500 | 4.5 HP/s |
- ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.
Notes
Olimar's notes
Louie's notes
Pikmin 2 Nintendo Player's Guide[edit]
Strategy[edit]
The following article or section contains guides. |
The following article or section is in need of assistance from someone who plays Pikmin 2. |
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The Bloyster will hunt your active leader and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one leader and starts on the other. Use this to your advantage by placing each leader on either side of the beast. Lure it towards one, then switch with / and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.
Another way to deal with this boss is to attack it with a single group of Pikmin led by both leaders. Because it pauses slightly in order to track the leading leader, the idea is to keep switching control of your leaders every time it turns your active leader's color. In this way, it is very easy to simply walk past it, step behind it, and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.
In the Hole of Heroes as well as The Giant's Bath, the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the Armored Cannon Beetle Larvae and Decorated Cannon Beetles in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a leader lure the Bloyster to one of the corners of the room. The leader will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the leader, as its range does not reach the corners of the room. Have the other leader bring all the Pikmin to the other side, switching between the two leaders while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple ultra-bitter sprays and the Pikmin will likely revert back to leaf Pikmin when thrown off, but it is a far safer method.
A safe but slightly slow way is to use a single Purple Pikmin. Begin by making the Bloyster use its main attack. While it's busy doing so, go around it and throw the Purple Pikmin at its bulb. Slowly rotate alongside the Bloyster so that it does a full circle. When it reaches its initial position, make it attack again, and while it's doing so, go to its back, whistle the Pikmin, and re-throw it. Repeat this until the creature is dead.[1]
As a last resort, White Pikmin can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.
Technical information[edit]
Internally, Toady Bloysters are actually Ranging Bloysters, except with some properties that specify the differences, and the hard-coded ability to track leaders removed.
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | umimushi (umimushiblind for the Toady Bloyster)
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1500 |
fp01 | マップとの当り | Unknown (related to slopes) | 80 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.15 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.5 |
fp06 | 速度 | Move speed | 15 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 700 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 400 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 90 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 170 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 30 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 100 |
fp28 | 回転最大速度 | Rotation speed | 1 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 200 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 100 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 0 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 10 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 13 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 6 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 16 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 9 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ダメージレート | Unknown (damage rate?) | 0.03 |
fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 |
fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 |
fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 |
fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 |
fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 |
fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 |
fp10 | 地下テリトリー | Unknown (underground territory?) | 300 |
fp11 | 白ピクミン | White Pikmin poison damage | 200 |
fp12 | めくらライフ | Toady Bloyster HP | 800 |
fp13 | めくら待機間隔 | Toady Bloyster idle duration | 200 |
fp14 | めくら移動間隔 | Toady Bloyster movement interval duration | 200 |
ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 |
Other information[edit]
- Size: Body length: 211mm, as per the e-card
- Pikmin 2 Piklopedia number: #77
- Musical theme: Common boss battle
Naming[edit]
- See more: Mollusking family#Naming.
- Common name: Ranging Bloyster. It is called such because it is like the Toady Bloyster, but has a proboscis that has far greater range.
- Japanese nickname: ケメクジ?. It is an adaptation of the word ナメクジ? (lit.: "land slug"), but renamed slightly to make it alien sounding.
- Japanese name: ヒトハナケメクジ?, lit.: "Single Flower Kemekuji".
- Scientific name: Molluschid predatoria. Predatoria is similar to the English word "predator", given how this creature is much more effective at hunting down Pikmin compared to the Toady Bloyster.
- Internal names: Internally, it is called
umimushi
, which is a Romanization of うみむし?, or "sea insect", and may be a pun on ウミウシ? (lit.: "sea slug"). - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ケメクジ? Kemekuji |
From ナメクジ? (lit.: "slug") | |
Chinese (traditional) |
蛞蝓 | Slug | |
French (NoA) | Eventraille adulte (Piklopedia) Éventraille adulte (Olimar's notes in the Piklopedia) |
Adult innard disemboweler | |
French (NoE) | Eventraille Adulte | Portmanteau of "éventrer" (disembowel) or "entrailles" (innards) and "éventail" (fan), and "adulte" (adult) | "Eventraille" should be "Éventraille", according to authorities such as the Académie française; however, in practice, many French speakers and publications frequently omit accents on capital letters. |
German | Blasebalg-Knaller | Bellow-Banger | |
Italian | Blostrica branchiata | Gilled Bloyster | |
Korean | 맨들민달팽이 | ||
Spanish (NoA) | Berberéchido urraca | Magpie cockle |
Gallery[edit]
A Ranging Bloyster in the Piklopedia.
The Ranging Bloyster when targeting Captain Olimar.
The Ranging Bloyster when targeting Louie or The President.
The Piklopedia icon of the Ranging Bloyster in the Nintendo Switch version of Pikmin 2.
The Ranging Bloyster's e-card, #25 (20th blue card).
Trivia[edit]
- When the Ranging Bloyster dies, its body shrinks down, except for the bulb, which can then be carried. The body doesn't shrink down that much, and can actually be seen by zooming in the camera. This also happens with the Toady Bloyster, Burrowing Snagret, and Pileated Snagret.
- Ranging Bloysters are based on nudibranchs, which are sea slugs that are very similar in appearance. Like nudibranchs, Ranging Bloysters evolved from a shelled ancestor species to a soft-bodied state.
- The Nintendo Player's Guide states the Ranging Bloyster will target Pikmin that match the color of its bulb, but this is not correct, as it will actually target the leader that matches the color of its bulb. This may be a mistranslation or a misinterpretation of the Ranging Bloyster's behavior.
- The Ranging Bloyster bizarrely does not appear to have a soul; when defeated, one does not rise from its corpse. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the Ranging Bloyster, which is clearly dead. This oddity is shared with the Toady Bloyster, Empress Bulblax (both only exhibiting this anomaly in Pikmin 2), and Titan Dweevil, along with all members of the arachnorb family regardless of game.
See also[edit]
References[edit]
- ^ YouTube video showing a safe strategy against the Bloyster, requiring only one Purple Pikmin