Scornet: Difference between revisions
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{{ | {{infobox enemy | ||
|image = Scornet.png | |image = Scornet.png | ||
|size = 210px | |size = 210px | ||
|pikmin3 = y | |pikmin3 = y | ||
| | |icon = Scornet icon.png | ||
| | |custom_icon = y | ||
|areas = | |name = Spourgitis advenus | ||
| | |family = Huntinpeck | ||
| | |areas = [[Twilight River]] | ||
|missionbe = [[Twilight River Remix]] | |||
|attacks = Impale Pikmin | |||
}} | |||
''' | The '''Scornet''' ({{j|ハチスズメ|Hachi Suzume|Bee Sparrow}}) is a tiny hornet-like cone-shaped slightly avian [[enemy]] in {{p3}}. Scornets are lead by the [[Scornet Maestro]]. | ||
These enemies are capable of making coordinated formations | These [[Enemy|enemies]] are capable of making coordinated formations, and can capture and eventually kill [[Pikmin family|Pikmin]] by picking them up and then flying around the [[Scornet Maestro]]. These Pikmin can be freed by having Pikmin thrown at the Scornet. If a captured Pikmin is not freed, over time it will be carried away and lost. The first swarm of about 30 individuals appears just after a [[lily pad]] river ride. When found alone, these creatures as much less uniform and easier to defeat. The only other swarm found is during the [[Scornet Maestro]] boss fight, and use three different attacks: the cone, rectangle, and circle formation strikes. In [[Mission Mode]], another group of 30 Scornets are present in [[Twilight River Remix]]. | ||
== | |||
==Stats== | |||
{{enemy stats | |||
|weight3 = 1 | |||
|carriers3 = 1 | |||
|seeds3 = 1 | |||
|value3 = 5 | |||
|hp3 = 15 | |||
|regen3 = Unknown | |||
}} | |||
{{refs|note}} | |||
{{notes|p3dpalph=y|p3dpbrittany=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}} | |||
===''Pikmin 3'' Prima Guide=== | |||
{{transcript|Scornets are flying creatures that congregate in large swarms. When Scornets attack, they move into a tiny formation and fly toward their enemies. Any Pikmin unfortunate enough to be skewered by a Scornet will be carried around the area until they succumb to their injuries. | |||
Use a large squad of Winged Pikmin to quickly clear out a Scornet Swarm. Gather your Pikmin each time the Scornets move into formation, then resume your attacks when the enemies separate. If any of your Pikmin are skewered by a Scornet, use your Winged Pikmin to defeat the enemy before the skewered Pikmin expires.|block=y}} | |||
==Behavior== | |||
Scornets look similar to the [[Scornet Maestro]], which controls them using its harp-like beak. Under the Maestro's control, the Scornets will come together to form unique shapes, each with their own attack. When found alone, however, these creatures are uncoordinated and have only one attack. Whether found alone or with the boss, the Scornets' attacks will result in captured Pikmin being carried around in a circle for a set amount of time before being flown away and killed. The Pikmin can, however, be freed if the Scornet holding them is defeated, which can be done easily – in one hit in fact, as Scornet's are extremely fragile, not even having [[HUD#Health wheel|health meters]]. | |||
==Strategy== | |||
{{guide}} | |||
Using ground based Pikmin is practically useless, as the Scornets will simply snatch them out of the air in mid-toss. The best way to defeat a swarm is to use a large amount of [[Winged Pikmin]] in order to outnumber them. A group of Scornets is found shortly before you get to the Scornet Maestro, hovering around aimlessly on the far side of the river. Their attacks are uncoordinated and their dead bodies are not retrievable. When you fight an organized army of them in the boss battle, all 100 of their bodies are retrievable. After taking them to the [[Onion]], it is not recommended to come back for more, because they are worth only one seed, and it is a long run to and from the landing site. | |||
==Technical information== | |||
{{p3 enemy technical | |||
|name = mure | |||
|hp = 15 | |||
|brout = 1 | |||
|brin = 0 | |||
|white = 1 | |||
|rock = 1 | |||
|direct = 0 | |||
|damage = 10 | |||
|territory = 300 | |||
|value = 5 | |||
}} | |||
==Naming== | |||
{{see more|Huntinpeck#Naming}} | |||
{{naming | |||
|common = Scornet. It is a play on the word "{{w|hornet}}", although the origin of the other part of the word is debatable. It is possible that it stands for "scorn" (which means "to treat with dislike") or "score", particularly in the sense of a {{w|Sheet music|musical score}}, because of the [[Scornet Maestro]]. | |||
|scientific = ''Spourgitis advenus''. It is also shared with the Scornet Maestro, confirming they are the same species. ''Advenus'' is a term meaning "foreign" in Latin, referring to the Scornet's migratory nature. | |||
|jpcommon = {{j|ハチスズメ|Hachi Suzume|Bee Sparrow}}. | |||
|jpname = {{j|ワタリハチスズメ|Watari Hachi Suzume|Migratory Bee Sparrow}}. It is shared with the Scornet Maestro. | |||
|internal = Internally, it is known as <code>mure</code>, or {{j|むれ|mure|swarm|f=tp}}, referring to how they work in swarms. | |||
}} | |||
===Names in other languages=== | |||
{{Foreignname | |||
|Jap = ハチスズメ | |||
|JapR = Hachi Suzume | |||
|JapM = Bee Sparrow | |||
|ChiTrad = 蜂雀 | |||
|FraE = Apidar | |||
|FraEM = Portmanteau from Latin ''apis'' (“bee”) and French ''dard'' (“sting”). | |||
|Ger = Dornisse | |||
|GerM = A pun of the words ''Hornisse'' (“hornet”) and ''Dorn'' (“thorn, pickle, mandrel”) | |||
|Ita = Passerape | |||
|ItaM = From ''Passero'' ("sparrow") and ''ape'' ("bee") | |||
|Kor = 벌참새 | |||
|SpaA = Abejardo soldado | |||
|SpaAM = Scornet soldier | |||
}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Scornet.jpg|Scornets attacking. | Scornet.jpg|Scornets attacking. | ||
Scornets P3.png|Scornets during the introduction to the Scornet Maestro battle. | |||
Scornet swarm.jpg|An independent swarm of Scornets in the [[Twilight River]]. | |||
Scornet corpse.jpg|The corpse of a Scornet after the defeat of the [[Scornet Maestro]]. | |||
ScornetDataFile.jpg|The data file explaining Scornets. | |||
</gallery> | </gallery> | ||
[[ | |||
[[ | ==See also== | ||
[[Category: | * [[Scornet Maestro]] | ||
[[Category: | * [[Sparrowhead]] | ||
{{p3enemies}} | |||
[[Category:Airborne enemies]] | |||
[[Category:Mission Mode]] | |||
[[Category:Twilight River]] | [[Category:Twilight River]] | ||
Latest revision as of 09:11, July 12, 2024
| |||
---|---|---|---|
Appears in | Pikmin 3 | ||
Scientific name | Spourgitis advenus | ||
Family | Huntinpeck | ||
Areas | Twilight River | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | Twilight River Remix | ||
Side Story days | None | ||
Bingo Battle stages | None | ||
Attacks | Impale Pikmin |
The Scornet (ハチスズメ?, lit.: "Bee Sparrow") is a tiny hornet-like cone-shaped slightly avian enemy in Pikmin 3. Scornets are lead by the Scornet Maestro.
These enemies are capable of making coordinated formations, and can capture and eventually kill Pikmin by picking them up and then flying around the Scornet Maestro. These Pikmin can be freed by having Pikmin thrown at the Scornet. If a captured Pikmin is not freed, over time it will be carried away and lost. The first swarm of about 30 individuals appears just after a lily pad river ride. When found alone, these creatures as much less uniform and easier to defeat. The only other swarm found is during the Scornet Maestro boss fight, and use three different attacks: the cone, rectangle, and circle formation strikes. In Mission Mode, another group of 30 Scornets are present in Twilight River Remix.
Stats[edit]
Weight | Max. carriers |
Seeds | Value | Health |
---|---|---|---|---|
1 | 1 | 1 | × 5 × 5 |
15 |
Notes
Alph's comments
“Structural flaw: weak hide
Weight: 1
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Scornet
Spourgitis advenus
Huntinpeck family
Pikmin 3 Prima Guide[edit]
“Scornets are flying creatures that congregate in large swarms. When Scornets attack, they move into a tiny formation and fly toward their enemies. Any Pikmin unfortunate enough to be skewered by a Scornet will be carried around the area until they succumb to their injuries.
Use a large squad of Winged Pikmin to quickly clear out a Scornet Swarm. Gather your Pikmin each time the Scornets move into formation, then resume your attacks when the enemies separate. If any of your Pikmin are skewered by a Scornet, use your Winged Pikmin to defeat the enemy before the skewered Pikmin expires.”Behavior[edit]
Scornets look similar to the Scornet Maestro, which controls them using its harp-like beak. Under the Maestro's control, the Scornets will come together to form unique shapes, each with their own attack. When found alone, however, these creatures are uncoordinated and have only one attack. Whether found alone or with the boss, the Scornets' attacks will result in captured Pikmin being carried around in a circle for a set amount of time before being flown away and killed. The Pikmin can, however, be freed if the Scornet holding them is defeated, which can be done easily – in one hit in fact, as Scornet's are extremely fragile, not even having health meters.
Strategy[edit]
The following article or section contains guides. |
Using ground based Pikmin is practically useless, as the Scornets will simply snatch them out of the air in mid-toss. The best way to defeat a swarm is to use a large amount of Winged Pikmin in order to outnumber them. A group of Scornets is found shortly before you get to the Scornet Maestro, hovering around aimlessly on the far side of the river. Their attacks are uncoordinated and their dead bodies are not retrievable. When you fight an organized army of them in the boss battle, all 100 of their bodies are retrievable. After taking them to the Onion, it is not recommended to come back for more, because they are worth only one seed, and it is a long run to and from the landing site.
Technical information[edit]
Pikmin 3 technical information (?) | |
---|---|
Internal name | mure
|
HP | 15 |
Rock Pikmin throw hits to kill | 1 |
White Pikmin ingestions to kill | 1 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 300 |
Mission Mode value | 5 |
Naming[edit]
- See more: Huntinpeck#Naming.
- Common name: Scornet. It is a play on the word "hornet", although the origin of the other part of the word is debatable. It is possible that it stands for "scorn" (which means "to treat with dislike") or "score", particularly in the sense of a musical score, because of the Scornet Maestro.
- Japanese nickname: ハチスズメ?, lit.: "Bee Sparrow".
- Japanese name: ワタリハチスズメ?, lit.: "Migratory Bee Sparrow". It is shared with the Scornet Maestro.
- Scientific name: Spourgitis advenus. It is also shared with the Scornet Maestro, confirming they are the same species. Advenus is a term meaning "foreign" in Latin, referring to the Scornet's migratory nature.
- Internal names: Internally, it is known as
mure
, or むれ? (lit.: "swarm"), referring to how they work in swarms. - Prerelease: None.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ハチスズメ? Hachi Suzume |
Bee Sparrow |
Chinese (traditional) |
蜂雀 | |
French (NoE) | Apidar | Portmanteau from Latin apis (“bee”) and French dard (“sting”). |
German | Dornisse | A pun of the words Hornisse (“hornet”) and Dorn (“thorn, pickle, mandrel”) |
Italian | Passerape | From Passero ("sparrow") and ape ("bee") |
Korean | 벌참새 | |
Spanish (NoA) | Abejardo soldado | Scornet soldier |
Gallery[edit]
An independent swarm of Scornets in the Twilight River.
The corpse of a Scornet after the defeat of the Scornet Maestro.