Wolpole: Difference between revisions
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'''Wogpoles''' are enemies in the [[Pikmin series|''Pikmin'' games]]. They resemble [[Wikipedia:tadpole|tadpoles]] in appearance, and are in fact the larval form of the frog-like [[Amphituber|Yellow Wollywogs]]. In [[Pikmin (game)|''Pikmin'']], they only appear in the [[The Forest of Hope]] and [[The Distant Spring]] areas. They are typically a hard-to-get, low-reward enemy in that they are fast swimmers which produce only one [[Pikmin Family|Pikmin]] seed when carried to the [[Onion]]. In ''[[Pikmin 2]]'', Wogpoles are found in the [[Awakening Wood]] (being chased by wild [[Blue Pikmin]]) and the [[Perplexing Pool]], as well as the sublevels of certain [[cave]]s where they have the treasure value of merely one [[poko]]. While being chased, Wogpoles may sometimes accidentally beach themselves, flopping about helplessly until they land safely back in the water. They may also drop from the ceiling, usually on a dry spot in an otherwise wet level. As a side note, the Wogpoles in ''Pikmin'' seem to be closer to maturation than those in ''Pikmin 2'', as the legs near their tails are present. | '''Wogpoles''' are enemies in the [[Pikmin series|''Pikmin'' games]]. They resemble [[Wikipedia:tadpole|tadpoles]] in appearance, and are in fact the larval form of the frog-like [[Amphituber|Yellow Wollywogs]]. In [[Pikmin (game)|''Pikmin'']], they only appear in the [[The Forest of Hope]] and [[The Distant Spring]] areas. They are typically a hard-to-get, low-reward enemy in that they are fast swimmers which produce only one [[Pikmin Family|Pikmin]] seed when carried to the [[Onion]]. In ''[[Pikmin 2]]'', Wogpoles are found in the [[Awakening Wood]] (being chased by wild [[Blue Pikmin]]) and the [[Perplexing Pool]], as well as the sublevels of certain [[cave]]s where they have the treasure value of merely one [[poko]]. While being chased, Wogpoles may sometimes accidentally beach themselves, flopping about helplessly until they land safely back in the water. They may also drop from the ceiling, usually on a dry spot in an otherwise wet level. As a side note, the Wogpoles in ''Pikmin'' seem to be closer to maturation than those in ''Pikmin 2'', as the legs near their tails are present. | ||
In the European [[Region|versions]], their name is changed to '''Wolpole''' in ''[[New Play Control! Pikmin 2]]'' and remains that way in ''Pikmin 3''. In most aspects the Wolpole in ''Pikmin 3'' is the same creature as the Wogpole, as it continues to swiftly flee if chased in water and offers no further resistance than the occasional shake. The AI has been made less intelligent, as it no longer flees from the captain in rather random directions, but instead from the direction the captain is coming from, making its movements easily predicable and controllable. Its skin seems slightly brighter and greener than the Pikmin 1 and 2 versions, and it seems larger with eyes that bulge out of its body even more, possibly indicating a later stage of development. | In the European [[Region|versions]], their name is changed to '''Wolpole''' in ''[[New Play Control! Pikmin 2]]'' and remains that way in ''Pikmin 3''. In most aspects the Wolpole in ''Pikmin 3'' is the same creature as the Wogpole, as it continues to swiftly flee if chased in water and offers no further resistance than the occasional shake. The AI has been made less intelligent, as it no longer flees from the captain in rather [[Randomness|random]] directions, but instead from the direction the captain is coming from, making its movements easily predicable and controllable. Its skin seems slightly brighter and greener than the Pikmin 1 and 2 versions, and it seems larger with eyes that bulge out of its body even more, possibly indicating a later stage of development. | ||
{{Notes|reel=y|olimar=y|louie=y}} | {{Notes|reel=y|olimar=y|louie=y}} |
Revision as of 12:26, July 22, 2014
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File:1wogpole.jpg | |||
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Amphicaris frodendum | ||
Family | Amphituber | ||
Areas | The Forest of Hope, The Distant Spring, Awakening Wood, Perplexing Pool, Garden of Hope, Distant Tundra | ||
Caves | Shower Room, Hole of Heroes, Dream Den | ||
Challenge Mode stages | None | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | None |
Wogpoles are enemies in the Pikmin games. They resemble tadpoles in appearance, and are in fact the larval form of the frog-like Yellow Wollywogs. In Pikmin, they only appear in the The Forest of Hope and The Distant Spring areas. They are typically a hard-to-get, low-reward enemy in that they are fast swimmers which produce only one Pikmin seed when carried to the Onion. In Pikmin 2, Wogpoles are found in the Awakening Wood (being chased by wild Blue Pikmin) and the Perplexing Pool, as well as the sublevels of certain caves where they have the treasure value of merely one poko. While being chased, Wogpoles may sometimes accidentally beach themselves, flopping about helplessly until they land safely back in the water. They may also drop from the ceiling, usually on a dry spot in an otherwise wet level. As a side note, the Wogpoles in Pikmin seem to be closer to maturation than those in Pikmin 2, as the legs near their tails are present.
In the European versions, their name is changed to Wolpole in New Play Control! Pikmin 2 and remains that way in Pikmin 3. In most aspects the Wolpole in Pikmin 3 is the same creature as the Wogpole, as it continues to swiftly flee if chased in water and offers no further resistance than the occasional shake. The AI has been made less intelligent, as it no longer flees from the captain in rather random directions, but instead from the direction the captain is coming from, making its movements easily predicable and controllable. Its skin seems slightly brighter and greener than the Pikmin 1 and 2 versions, and it seems larger with eyes that bulge out of its body even more, possibly indicating a later stage of development.
Notes
Reel notes
Olimar's notes
Louie's notes
Strategy
Although they constantly swim away from captains, Wogpoles will occasionally stop for a few seconds when only chased by Pikmin, giving the Pikmin a chance to attack. Wogpoles themselves can't attack, but they can cause flower Pikmin to lose their petals when they shake the predators off. Since they only yield one Pikmin seed when retrieved, they're almost always more trouble than they're worth.
The new AI in Pikmin 3 allows the player to rather easily force the Wolpole along the pond walls until it flops onto land, allowing even non-blue Pikmin to kill it and take it with them. If the Wolpole is not killed in time, it will eventually flop its way back into water and swim to its spawning location, regardless if it is being chased or not, making it even easier to defeat that the original Wogpole with blue Pikmin.
Technical information
Pikmin technical information (?) | |||
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Internal name | otama
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HP | 50 |
Pikmin 2 technical information (?) | |||
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Internal name | tadpole
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 200 |
fp01 | マップとの当り | Unknown (related to slopes) | 15 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 180 |
fp08 | 回転速度率 | Rotation acceleration | 0.3 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 50 |
fp11 | プライベート距離 | "Private" radius | 210 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 50 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 50 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 15 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ピチピチ移動速度 | Unknown (movement speed if not being chased?) | 20 |