Pikmin 2

Waterwraith: Difference between revisions

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(Added technical data.)
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{{p2 enemy technical
{{p2 enemy technical
|name = blackman
|name = blackman
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 1500
|fp00 = 1500
|fp01 = 50
|fp01 = 50

Revision as of 16:56, July 15, 2014

Waterwraith In-game icon.
File:Waterwraith.jpg
Appears in Pikmin 2
Scientific name Amphibio sapiens
Family Unknown
Areas None
Caves Submerged Castle
Challenge Mode stages Bully Den
2-Player Battle stages None
Attacks Crushes Pikmin

The Waterwraith, writes Olimar, "may be the ectoplasmic incarnation of a kind of psychic phenomenon". It is found only in the Submerged Castle (all sublevels), and in the Bully Den in Challenge Mode. Its appearance is generally humanoid in shape, with the suggestion of a head, body, arms and legs, but without distinct characteristics, and with a watery, transparent body. The ship notes that although it can be seen, its sensors detect nothing, leading to the conclusion that the Waterwraith's physical form is anchored in another dimension. It is one of the most dangerous enemies, as it can kill Pikmin by just rolling over them once.

The Waterwraith is one of the few enemies in Pikmin 2 which has its own background music, along with the Titan Dweevil and the Giant Breadbug. In the Submerged Castle, when it appears, its own music track plays. When it is in the last Sublevel, normal boss music plays and when it has no rollers, a different kind of the normal boss music plays, which has a more positive/silly mood.

The Waterwraith's name is a combination of water, given its watery appearance, and wraith, which means ghost or phantom.

Strategy

This is a Waterwraith as seen in the ingame Piklopedia at the Valley of Repose
In the Piklopedia.

When encountered, the beast falls from the sky. This will give two falling noises followed by two explosion-like sounds and then a noise like a scream underwater. Be careful when you hear this. After that, the Waterwraith will move around on its stone 'rollers'. It will chase Olimar and any Pikmin nearby, with greater focus on crushing the active Captain. It is invincible to any Pikmin assault, even if petrified, except that of Purple Pikmin. When a Purple lands on or near the Waterwraith in a fashion that would stun any other beast, it turns a deep shade of purple not dissimilar to that of the Pikmin that cause this state to come about. Like this, it is vulnerable to all Pikmin attacks. When the Wraith's health has been fully depleted, the rollers crumble and the Waterwraith will scoot all around the cave, no longer a threat to your Pikmin. Attack with more purples and then you can easily attack it with other Pikmin. When defeated, it will vanish into nothing, and you will be troubled no more. It drops the Professional Noisemaker, a useful addition to the Exploration Kit the first time you beat it in the Submerged Castle.

Strangely, petrifying the Waterwraith makes it less vulnerable to Purple Pikmin, in which case the Pikmin must be thrown in a perfect arch for enough impact to make the creature susceptible to attack. In other words, Purples make a certain "squashing" sound when they hit an enemy or a plant; when this sound is performed, a creature may also be stunned. These effects can only occur when the Purples have a straight fall downward after they're thrown (the distance in which they fall vertically is irrelevant, as long as it exists). Finally, when all these circumstances are achieved, the Waterwraith may gain damage; this will not happen when Purples are thrown on it without the drop.

Note: In the Submerged Castle, you will only be able to get purples on the last sublevel (5) via the Violet Candypop Buds.

In the Bully Den, you will already have 25 purples, but no other type of Pikmin. Here, there are two Waterwraiths and a variety of other bugs.

Notes

Ship's dialogs

What is this?!? I can see it with my optical receptors, but my sensors cannot detect it!

Could its physical form be anchored in another dimension? ...Attacking it is futile!

If only we could force it to take on physical form... But in its current state... Krzzzt-zrrrk!

Danger! Danger! Danger!

Olimar's notes

All that is known about this creature stems from a few sightings deep underground. All reported sightings feature the same core set of details: a giant, viscous form with a clear, hazy sheen not unlike hard candy. One theory holds that it may be the ectoplasmic incarnation of a kind of psychic phenomenon, but as is usually the case with such theories, it is very difficult to prove. All witnesses report being suddenly overcome with fear upon sighting the creature, approaching a state of panic and near insanity. In fact, every report contains an inordinate amount of extremely vague details, which has led to suspicions that exhaustion and fear have caused some simple natural phenomenon to be viewed as a living creature.

Louie's notes

Inedible. Known to cause mass hysteria, followed by leg spasms and internal thunderings.

Glitches

The Waterwraith while sitting on petrified rollers.

The Waterwraith is the cause of a few glitches in Pikmin 2. It's possible to petrify its rollers, by petrifying the creature on the Piklopedia just as its archive is opened, and by petrifying different portions of its body at different times. It's also possible to have it slide instead of walking, should the leaders be switched back and forth while far apart. If the player is hidden on one of the pipes on level 4 of the Submerged Castle, it can get stuck; it can also get stuck at random while turning against sharp corners.

Technical information

Creature

Pikmin 2 technical information (?)
Internal name blackman
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1500
fp01 マップとの当り Unknown (related to slopes) 50
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 80
fp08 回転速度率 Rotation acceleration 0.04
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 10
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 250
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 100
fp28 回転最大速度 Rotation speed 3
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 70
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 30
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0 (0%)
fp38 地震気絶時間 Purple Pikmin stun time 60
ip01 振り払い打撃A Shake mode 1 – hit count 10
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 13
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 6
ip05 振り払い打撃C Shake mode 3 – hit count 16
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 9
ip07 振り払い打撃D Shake mode 4 – hit count 20
Specific properties
ID Japanese comment Property Value
fp01 ポッド移動速度 Unknown (roller speed?) 20
fp02 逃げ速度 Unknown (running speed?) 250
fp03 逃げ回転速度率 Unknown (rotation speed rate while walking?) 0.2
fp04 逃げ回転最大速度 Unknown (max rotation speed while walking?) 30
fp05 2段階速度 Unknown (second stage speed?) 120
fp06 2段階回転速度率 Unknown (second stage rotation speed?) 0.04
fp07 2段階回転最大速度 Unknown (second stage max rotation speed?) 3
fp11 歩き速度 Unknown (walking speed?) 50
ip01 2段階へのタイマー Unknown (time until second stage?) 0
ip03 ドシン停止タイマー Unknown 200
ip04 逃げ停止タイマー Unknown (walk time?) 200
ip05 連続逃げタイマー Unknown (running time?) 200
ip06 つかれ停止タイマー Unknown (rest time?) 200

Rollers

Pikmin 2 technical information (?)
Internal name tyre
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction {{{s000}}}
s001 wallReflection Unknown (wall bounce speed multiplier?) {{{s001}}}
s002 faceDirAdjust Unknown {{{s002}}}
s003 accel Acceleration {{{s003}}}
s004 bounceFactor Unknown (bounce when it hits the ground?) {{{s004}}}
fp00 ライフ HP 1800
fp01 マップとの当り Unknown (related to slopes) 50
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 30
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 50
fp12 視界距離 Sight radius 700
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 150
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 50
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 30
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 15
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 100
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 120
fp33 マップとのあたりポリゴンの選定 Collision processing radius 50
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 10
fp37 地震気絶確立 Purple Pikmin stun chance 0.05 (5%)
fp38 地震気絶時間 Purple Pikmin stun time 60
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 回転スピード Rotation speed 25

Gallery

Trivia

  • The Waterwraith is similar to the Goolix, in that both enemies are watery in appearance and can only be defeated by a certain type of Pikmin.
  • The Latin name in this boss's Piklopedia entry translates into "Water Man".
  • The French name in this boss's entry translates into "Water Specter".
  • This is the only boss to have two life meters.
  • From sublevel 1 to 4, it might be best to do the Frontier Cavern first, because there you can get the Repugnant Appendage. That will make you walk faster, and you can go hide easily. Having Bulbmin in your team might be a bit better, because those will not be able to leave the cave, and can be crushed without any decrease of Pikmin. Also, going to the Subterranean Complex to get the Stellar Orb is helpful, because the Stellar Orb lights up the area. It is very helpful to be able to see farther, since the Waterwraith can easily sneak up on you.
  • In the game's files, the Waterwraith's model contains a dummy texture, that reads "fb dum". This is the texture applied to the model before the shaders are applied: Waterwraith dummy texture.png


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 24th March 2010 to 23rd September 2010.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.