Ranging Bloyster: Difference between revisions
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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2=y | |pikmin2 = y | ||
|image= | |image = 77rangingbloyster.png | ||
|size=270px | |size = 270px | ||
|name=Molluschid predatoria | |icon = Piklopedia Ranging Bloyster.png | ||
|family=Mollusking | |name = Molluschid predatoria | ||
|underground=[[Shower Room]], [[Hole of Heroes]] | |family = Mollusking | ||
|weight=3 | |underground = [[Shower Room]], [[Hole of Heroes]] | ||
|height= | |challenge = [[The Giant's Bath]] | ||
|max_pikmin=6 | |weight = 3 | ||
|seeds = 25 | |height = 211 | ||
| | |max_pikmin = 6 | ||
|attacks=Eats Pikmin | |value = 15 | ||
| | |seeds = {{tt|25|This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.}} | ||
|attacks = Eats Pikmin | |||
|hp2 = 1500 | |||
|piklopedia = 77 | |||
}} | |||
The ''' | The '''Ranging Bloyster''' resembles a large [[Toady Bloyster]], and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind. | ||
This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] along with two | This creature is found only on the last sublevel (7) of the [[Shower Room]], Sublevel 7 of the [[Hole of Heroes]] (along with two [[Armored Cannon Beetle Larva|Cannon Beetle Larvae]] and two [[Decorated Cannon Beetle]]s), and the last sublevel (2) of [[The Giant's Bath]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level. | ||
There is a glitch that makes the | There is a [[Glitches in Pikmin 2#Undead Ranging BLoyster|glitch]] that makes the Ranging Bloyster still "live" after the player kills it. If it's while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it's taken to the ship. | ||
{{Notes|olimar=y|louie=y}} | |||
== | [[File:RangingBloyster.jpg|frame|Artwork of the Ranging Bloyster.]] | ||
==Strategies== | |||
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any [[Pikmin family|Pikmin]]. The Bloyster will hunt your active [[Leader|captain]] and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with {{button|gcn|Y|wii|-}} and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat. | |||
Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it, and [[throw]] Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target. | |||
Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of | |||
In the [[Hole of Heroes]] as well as [[The Giant's Bath]], the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the [[Armored Cannon Beetle Larva|Armored Cannon Beetle Larvae]] and [[Decorated Cannon Beetle|Decorated Cannon Beetles]] in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a captain lure the Bloyster to one of the corners of the room. The captain will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the captain, as its range does not reach the corners of the room. Have the other captain bring all the Pikmin to the other side, switching between the two captains while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties. | |||
If the Bloyster's | If the Bloyster's tail is proving too difficult to reach, [[Purple Pikmin]] can simply be thrown onto its back, which will deal damage upon impact and have a chance of stunning the creature, preventing it from fighting back. A large group of Purples is recommended, for if the Bloyster is not constantly kept subdued, it can quickly turn and gobble up the player's Pikmin. | ||
A much more time consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple | A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple [[Ultra-Bitter Spray]]s and the Pikmin will likely revert back to leaf Pikmin when thrown off, but it is a far safer method. | ||
As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. | As a last resort, [[White Pikmin]] can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death. | ||
==Technical information== | |||
Internally, [[Toady Bloyster]]s are actually Ranging Bloysters, except with some different properties. | |||
{{p2 enemy technical | |||
|name = umimushi | |||
|fp00 = 1500 | |||
|fp01 = 80 | |||
|fp02 = 0.1 | |||
|fp03 = 0.15 | |||
|fp04 = 0.35 | |||
|fp05 = 0.5 | |||
|fp06 = 15 | |||
|fp08 = 0.1 | |||
|fp09 = 300 | |||
|fp10 = 30 | |||
|fp11 = 0 | |||
|fp12 = 700 | |||
|fp13 = 180 | |||
|fp14 = 400 | |||
|fp15 = 90 | |||
|fp16 = 1 | |||
|fp17 = 120 | |||
|fp18 = 1 | |||
|fp19 = 90 | |||
|fp20 = 30 | |||
|fp21 = 15 | |||
|fp22 = 170 | |||
|fp23 = 30 | |||
|fp24 = 10 | |||
|fp25 = 50 | |||
|fp26 = 50 | |||
|fp27 = 100 | |||
|fp28 = 1 | |||
|fp29 = 0 | |||
|fp30 = 0 | |||
|fp31 = 0.0001 | |||
|fp32 = 200 | |||
|fp33 = 100 | |||
|fp34 = 0 | |||
|fp35 = 1 | |||
|fp36 = 50 | |||
|fp37 = 0 (0%) | |||
|fp38 = 5 | |||
|ip01 = 10 | |||
|ip02 = 3 | |||
|ip03 = 13 | |||
|ip04 = 6 | |||
|ip05 = 16 | |||
|ip06 = 9 | |||
|ip07 = 20 | |||
|spec = {{p2 enemy property | fp01 | ダメージレート | Unknown (damage rate?) | 0.03 }} | |||
{{!}}- | |||
{{p2 enemy property | fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 }} | |||
{{!}}- | |||
{{p2 enemy property | fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 }} | |||
{{!}}- | |||
{{p2 enemy property | fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 }} | |||
{{!}}- | |||
{{p2 enemy property | fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 }} | |||
{{!}}- | |||
{{p2 enemy property | fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 }} | |||
{{!}}- | |||
{{p2 enemy property | fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 }} | |||
{{!}}- | |||
{{p2 enemy property | fp10 | 地下テリトリー | Unknown (underground territory?) | 300 }} | |||
{{!}}- | |||
{{p2 enemy property | fp11 | 白ピクミン | [[White Pikmin]] poison damage | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | fp12 | めくらライフ | [[Toady Bloyster]] HP | 800 }} | |||
{{!}}- | |||
{{p2 enemy property | fp13 | めくら待機間隔 | Unknown (Toady Bloyster wait interval?) | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | fp14 | めくら移動間隔 | Unknown (Toady Bloyster transfer interval?) | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }} | |||
}} | |||
{{Enemies}} | |||
[[Category:Pikmin 2 enemies]] | |||
[[Category:Bosses]] | |||
Revision as of 09:16, July 15, 2014
| |||
---|---|---|---|
Appears in | Pikmin 2 | ||
Scientific name | Molluschid predatoria | ||
Family | Mollusking | ||
Areas | None | ||
Caves | Shower Room, Hole of Heroes | ||
Challenge Mode stages | The Giant's Bath | ||
2-Player Battle stages | None | ||
Attacks | Eats Pikmin |
The Ranging Bloyster resembles a large Toady Bloyster, and is possibly named for its longer mouthparts or increased travel range. These creatures have an affinity for shiny objects and will track your active pilot's light beacon, making them impossible to approach unnoticed from behind.
This creature is found only on the last sublevel (7) of the Shower Room, Sublevel 7 of the Hole of Heroes (along with two Cannon Beetle Larvae and two Decorated Cannon Beetles), and the last sublevel (2) of The Giant's Bath in Challenge Mode. It is possible to kill the Bloyster in a matter of seconds relatively easily with two players on the Challenge Mode level.
There is a glitch that makes the Ranging Bloyster still "live" after the player kills it. If it's while its antenna is still glowing, the tail left behind by the Bloyster might still glow and beep; however, it will only glow if it's taken to the ship.
Notes
Olimar's notes
Louie's notes
Strategies
This beast can be difficult to defeat in a timely manner, but with the right strategy, can be overcome without losing any Pikmin. The Bloyster will hunt your active captain and will change its target accordingly if you switch. However, there is a slight delay between the time it stops chasing one captain and starts on the other. Use this to your advantage by placing each captain on either side of the beast. Lure it towards one, then switch with Y / and quickly toss Pikmin onto its vulnerable tail. Call them back when the Bloyster turns to face you, then repeat.
Another way to deal with this boss is to attack it with a single group of Pikmin led by both captains. Because it pauses slightly in order to track the leading captain, the idea is to keep switching control of your captains every time it turns your active captain's color. In this way, it is very easy to simply walk past it, step behind it, and throw Pikmin at the bulb on its tail without trouble. Be sure to call back any Pikmin that get shaken off their target.
In the Hole of Heroes as well as The Giant's Bath, the arena for the fight is very big, and you can easily corner the Bloyster. Defeat the Armored Cannon Beetle Larvae and Decorated Cannon Beetles in the Hole of Heroes by having them shoot rocks at each other. The Ranging Bloyster cannot be harmed by the rocks. Then, have a captain lure the Bloyster to one of the corners of the room. The captain will be close enough to keep the Bloyster's attention, but the Bloyster cannot reach the captain, as its range does not reach the corners of the room. Have the other captain bring all the Pikmin to the other side, switching between the two captains while approaching to keep the Bloyster's attention on the one out of reach. When close enough, throw Pikmin onto its tail, while switching to keep it from attacking the group of Pikmin. If a spray or purples are used, the Bloyster can be defeated within less than a minute without casualties.
If the Bloyster's tail is proving too difficult to reach, Purple Pikmin can simply be thrown onto its back, which will deal damage upon impact and have a chance of stunning the creature, preventing it from fighting back. A large group of Purples is recommended, for if the Bloyster is not constantly kept subdued, it can quickly turn and gobble up the player's Pikmin.
A much more time-consuming method is to have a 100 strong army, confront the Ranging Bloyster, spray it, and then toss Pikmin onto its back. When it unfreezes, simply spray it again, and any Pikmin that were thrown off will leap back on it to continue the assault. Note that this can take multiple Ultra-Bitter Sprays and the Pikmin will likely revert back to leaf Pikmin when thrown off, but it is a far safer method.
As a last resort, White Pikmin can be fed to the Bloyster, each dealing heavy damage when eaten. At least 8 are necessary to poison the creature to death.
Technical information
Internally, Toady Bloysters are actually Ranging Bloysters, except with some different properties.
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | umimushi
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | {{{s000}}} |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} |
s002 | faceDirAdjust | Unknown | {{{s002}}} |
s003 | accel | Acceleration | {{{s003}}} |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s004}}} |
fp00 | ライフ | HP | 1500 |
fp01 | マップとの当り | Unknown (related to slopes) | 80 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.15 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.5 |
fp06 | 速度 | Move speed | 15 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 700 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 400 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 90 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 170 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 30 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 100 |
fp28 | 回転最大速度 | Rotation speed | 1 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 200 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 100 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 0 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 10 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 13 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 6 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 16 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 9 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ダメージレート | Unknown (damage rate?) | 0.03 |
fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 |
fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 |
fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 |
fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 |
fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 |
fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 |
fp10 | 地下テリトリー | Unknown (underground territory?) | 300 |
fp11 | 白ピクミン | White Pikmin poison damage | 200 |
fp12 | めくらライフ | Toady Bloyster HP | 800 |
fp13 | めくら待機間隔 | Unknown (Toady Bloyster wait interval?) | 200 |
fp14 | めくら移動間隔 | Unknown (Toady Bloyster transfer interval?) | 200 |
ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 |