Toady Bloyster: Difference between revisions
(Added HP.) |
(Added technical data.) |
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|value = 10 | |value = 10 | ||
|attacks = Eats Pikmin in ''Pikmin 2''<br>Releases ink in ''Pikmin 3'' | |attacks = Eats Pikmin in ''Pikmin 2''<br>Releases ink in ''Pikmin 3'' | ||
|hp2 = | |hp2 = 800 | ||
|piklopedia = 42 | |piklopedia = 42 | ||
}} | }} | ||
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{{Notes|olimar=y|louie=y}} | {{Notes|olimar=y|louie=y}} | ||
== | ==Technical information== | ||
Internally, the Toady Bloyster is just a [[Ranging Bloyster]], but with specific properties. | |||
{{p2 enemy technical | |||
|name = umimushi / {{tt|umimushiblind|umimushi is the Ranging Bloyster's name, but umimushiblind is used when differentiation is needed.}} | |||
|fp00 = 1500 | |||
|fp01 = 80 | |||
|fp02 = 0.1 | |||
|fp03 = 0.15 | |||
|fp04 = 0.35 | |||
|fp05 = 0.5 | |||
|fp06 = 15 | |||
|fp08 = 0.1 | |||
|fp09 = 300 | |||
|fp10 = 30 | |||
|fp11 = 0 | |||
|fp12 = 700 | |||
|fp13 = 180 | |||
|fp14 = 400 | |||
|fp15 = 90 | |||
|fp16 = 1 | |||
|fp17 = 120 | |||
|fp18 = 1 | |||
|fp19 = 90 | |||
|fp20 = 30 | |||
|fp21 = 15 | |||
|fp22 = 170 | |||
|fp23 = 30 | |||
|fp24 = 10 | |||
|fp25 = 50 | |||
|fp26 = 50 | |||
|fp27 = 100 | |||
|fp28 = 1 | |||
|fp29 = 0 | |||
|fp30 = 0 | |||
|fp31 = 0.0001 | |||
|fp32 = 200 | |||
|fp33 = 100 | |||
|fp34 = 0 | |||
|fp35 = 1 | |||
|fp36 = 50 | |||
|fp37 = 0 (0%) | |||
|fp38 = 5 | |||
|ip01 = 10 | |||
|ip02 = 3 | |||
|ip03 = 13 | |||
|ip04 = 6 | |||
|ip05 = 16 | |||
|ip06 = 9 | |||
|ip07 = 20 | |||
|spec = {{p2 enemy property | fp01 | ダメージレート | Unknown (damage rate?) | 0.03 }} | |||
{{!}}- | |||
{{p2 enemy property | fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 }} | |||
{{!}}- | |||
{{p2 enemy property | fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 }} | |||
{{!}}- | |||
{{p2 enemy property | fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 }} | |||
{{!}}- | |||
{{p2 enemy property | fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 }} | |||
{{!}}- | |||
{{p2 enemy property | fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 }} | |||
{{!}}- | |||
{{p2 enemy property | fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 }} | |||
{{!}}- | |||
{{p2 enemy property | fp10 | 地下テリトリー | Unknown (underground territory?) | 300 }} | |||
{{!}}- | |||
{{p2 enemy property | fp11 | 白ピクミン | [[White Pikmin]] poison damage | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | fp12 | めくらライフ | Toady Bloyster HP | 800 }} | |||
{{!}}- | |||
{{p2 enemy property | fp13 | めくら待機間隔 | Unknown (Toady Bloyster wait interval?) | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | fp14 | めくら移動間隔 | Unknown (Toady Bloyster transfer interval?) | 200 }} | |||
{{!}}- | |||
{{p2 enemy property | ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 }} | |||
}} | |||
==Gallery== | ==Gallery== | ||
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File:Pikmin3toadybloyster.png|''Pikmin 3'' | File:Pikmin3toadybloyster.png|''Pikmin 3'' | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*In ''Pikmin 2'', when the Toady Bloyster prepares for an attack, it produces a grunt highly similar to a [[Wikipedia:Cow|cow]] mooing. | |||
{{Enemies}} | {{Enemies}} |
Revision as of 12:53, July 11, 2014
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 3 | ||
Scientific name | Molluschid minionicus | ||
Family | Mollusking | ||
Areas | Perplexing Pool, | ||
Caves | None | ||
Challenge Mode stages | The Giant's Bath | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | Eats Pikmin in Pikmin 2 Releases ink in Pikmin 3 |
Toady Bloysters are slug-like creatures found in Pikmin 2 and Pikmin 3. They creep along the ground in search of food, and upon discovering Pikmin, they emit a loud call reminiscent to that of a cow calf, then lash out with 5 to 6 adhesive pseudopodia-like tentacles. Any Pikmin hit by the tentacles stick, and are ingested if the Bloyster is not killed before it can finish "chewing." As slow as they may be, a Bloyster is capable of causing a very large and sudden drop in the number of Pikmin a Captain has at his disposal, should the player be careless enough to allow the Bloyster the chance.
The best method of taking down a Toady Bloyster is simple; latch as many Pikmin as possible onto the gill-like organ protruding from its back. If a Captain is feeling bold, they may instead decide to simply barrage the Bloyster in question with Purple Pikmin. Petrifying the Bloyster and following the petrification with a headlong assault works just as effectively as either of the two aforementioned methods, but due to requiring an Ultra-Bitter Spray and not leaving a corpse, is recommended only if a Captain's Pikmin count is especially low, or if a Captain wishes to minimize any chances for casualties.
A single Toady Bloyster spawns in the Perplexing Pool, and tends to rove around the shallows near the entrance to the Shower Room. When defeated, it typically drops two 10-Pellets in addition to the gill-like organ on its back, which is worth 25 Pikmin at any Onion. Entering any of the caves in the Perplexing Pool will trigger a respawn, making this Bloyster a particularly low-risk method of spawning large amounts of Pikmin in a short amount of time, potentially 45 Pikmin per Bloyster defeated.
In Challenge Mode, a Toady Bloyster holds The Key on the first sublevel in Giant's Bath.
In Pikmin 3, the Toady Bloyster returns with some slight changes. Firstly, its attack has changed from several tentacles coming from its mouth at once, to using one tentacle that branches out into 6 that can easily snare up to 10 Pikmin and eat them. Secondly, it can be attacked anywhere on its body as opposed to just the bulb (though the bulb is still its weakest spot) making it more vulnerable. However, as a counter to this, it can release ink similar to the Sputtlefish and cause the Pikmin on its back to scatter, but not the ones on bulb.
Notes
Olimar's notes
Louie's notes
Technical information
Internally, the Toady Bloyster is just a Ranging Bloyster, but with specific properties.
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | umimushi / umimushiblind
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | {{{s000}}} |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} |
s002 | faceDirAdjust | Unknown | {{{s002}}} |
s003 | accel | Acceleration | {{{s003}}} |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s004}}} |
fp00 | ライフ | HP | 1500 |
fp01 | マップとの当り | Unknown (related to slopes) | 80 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.15 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.5 |
fp06 | 速度 | Move speed | 15 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 700 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 400 |
fp15 | 探索角度 | Unknown (exploration angle?) | 90 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 120 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 90 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 30 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 170 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 30 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 100 |
fp28 | 回転最大速度 | Rotation speed | 1 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 200 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 100 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 0 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 10 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 13 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 6 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 16 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 9 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 20 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | ダメージレート | Unknown (damage rate?) | 0.03 |
fp02 | 旋回開始角度 | Unknown (turning start angle?) | 30 |
fp03 | 旋回終了角度 | Unknown (turning end angle?) | 10 |
fp04 | サーチ移動速度 | Unknown (unmesmerized move speed?) | 85 |
fp06 | サーチ回転速度率 | Unknown (unmesmerized rotation speed?) | 0.05 |
fp07 | サーチ回転最大速度 | Unknown (unmesmerized max rotation speed?) | 2.5 |
fp09 | 黒ピクミンダメージレート | Unknown (Purple Pikmin damage rate?) | 0.05 |
fp10 | 地下テリトリー | Unknown (underground territory?) | 300 |
fp11 | 白ピクミン | White Pikmin poison damage | 200 |
fp12 | めくらライフ | Toady Bloyster HP | 800 |
fp13 | めくら待機間隔 | Unknown (Toady Bloyster wait interval?) | 200 |
fp14 | めくら移動間隔 | Unknown (Toady Bloyster transfer interval?) | 200 |
ip01 | 攻撃後待機期間 | Unknown (wait period before attacking?) | 0 |
Gallery
- Pikmin3toadybloyster.png
Pikmin 3
Trivia
- In Pikmin 2, when the Toady Bloyster prepares for an attack, it produces a grunt highly similar to a cow mooing.