Hermit Crawmad: Difference between revisions
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{{ToDo|Try to understand if they spawn with random sizes (apparently, between the 1x and 2x range), and add that info. "Random size distribution" is a bit vague.}} | |||
The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. This creature has the ability to climb up walls, and will do so if needed, in order to return to its nest. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds. | The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. This creature has the ability to climb up walls, and will do so if needed, in order to return to its nest. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds. | ||
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Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off. | Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off. | ||
== | ==Technical information== | ||
{{p2 enemy technical | |||
|name = jigumo | |||
|fp00 = 500 | |||
|fp01 = 5 | |||
|fp02 = 0.2 | |||
|fp03 = 0.25 | |||
|fp04 = 0.35 | |||
|fp05 = 0.5 | |||
|fp06 = 300 | |||
|fp08 = 0.2 | |||
|fp09 = 400 | |||
|fp10 = 25 | |||
|fp11 = 0 | |||
|fp12 = 400 | |||
|fp13 = 180 | |||
|fp14 = 200 | |||
|fp15 = 10 | |||
|fp16 = 1 | |||
|fp17 = 80 | |||
|fp18 = 1 | |||
|fp19 = 30 | |||
|fp20 = 200 | |||
|fp21 = 20 | |||
|fp22 = 40 | |||
|fp23 = 20 | |||
|fp24 = 10 | |||
|fp25 = 50 | |||
|fp26 = 200 | |||
|fp27 = 20 | |||
|fp28 = 5 | |||
|fp29 = 0 | |||
|fp30 = 0 | |||
|fp31 = 0 | |||
|fp32 = 25 | |||
|fp33 = 20 | |||
|fp34 = 15 | |||
|fp35 = 1 | |||
|fp36 = 50 | |||
|fp37 = 0.3 (30%) | |||
|fp38 = 5 | |||
|ip01 = 25 | |||
|ip02 = 3 | |||
|ip03 = 30 | |||
|ip04 = 8 | |||
|ip05 = 30 | |||
|ip06 = 12 | |||
|ip07 = 30 | |||
|spec = {{p2 enemy property | fp01 | 運搬速度 | Unknown (speed it carries a Pikmin at?) | 75 }} | |||
{{!}}- | |||
{{p2 enemy property | fp02 | 戻り速度 | Unknown (speed at which it returns to its nest?) | 30 }} | |||
{{!}}- | |||
{{p2 enemy property | fp03 | スケール最小 | Unknown (min scale?) | 1 }} | |||
{{!}}- | |||
{{p2 enemy property | fp04 | スケール最大 | Unknown (max scale?) | 2 }} | |||
{{!}}- | |||
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }} | |||
{{!}}- | |||
{{p2 enemy property | ip01 | 隠れている時間 | Unknown (time spent underground between surfaces?) | 30 }} | |||
}} | |||
==Gallery== | ==Gallery== | ||
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File:Hermitcrawmad.jpg|Concept art of a Hermit Crawmad. | File:Hermitcrawmad.jpg|Concept art of a Hermit Crawmad. | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*The "Camabarus" used as its genus is similar sounding to the genus "Cambarus" used in the real world as a genus for a diverse group of crayfish. | |||
{{Enemies}} | {{Enemies}} |
Revision as of 19:55, July 10, 2014
| |||
---|---|---|---|
File:Hermit Crawmad.jpg | |||
Appears in | Pikmin 2, Pikmin 3 | ||
Scientific name | Camabarus rustica | ||
Family | Crawmad | ||
Areas | Perplexing Pool, Wistful Wild | ||
Caves | Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den, Garden of Hope, Tropical Wilds | ||
Challenge Mode stages | Creator's Garden, The Giant's Bath | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | None | ||
Bingo Battle stages | None | ||
Attacks | Eats Pikmin |
To do: Try to understand if they spawn with random sizes (apparently, between the 1x and 2x range), and add that info. "Random size distribution" is a bit vague. |
The Hermit Crawmad is an enemy in Pikmin 2 and Pikmin 3, and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. This creature has the ability to climb up walls, and will do so if needed, in order to return to its nest. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more pokos or Pikmin seeds.
Notes
Olimar's notes
Louie's notes
Strategy
Pikmin
Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole.
Captains
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | jigumo
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | {{{s000}}} |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | {{{s001}}} |
s002 | faceDirAdjust | Unknown | {{{s002}}} |
s003 | accel | Acceleration | {{{s003}}} |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | {{{s004}}} |
fp00 | ライフ | HP | 500 |
fp01 | マップとの当り | Unknown (related to slopes) | 5 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.5 |
fp06 | 速度 | Move speed | 300 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 25 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 10 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 80 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 20 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 40 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 20 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 200 |
fp27 | ライフの高さ | HP wheel height | 20 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 25 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 25 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 30 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 8 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 30 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 12 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 運搬速度 | Unknown (speed it carries a Pikmin at?) | 75 |
fp02 | 戻り速度 | Unknown (speed at which it returns to its nest?) | 30 |
fp03 | スケール最小 | Unknown (min scale?) | 1 |
fp04 | スケール最大 | Unknown (max scale?) | 2 |
fp05 | 白ピクミン | White Pikmin poison damage | 500 |
ip01 | 隠れている時間 | Unknown (time spent underground between surfaces?) | 30 |
Gallery
- Hermitcrawmad.jpg
Concept art of a Hermit Crawmad.
Trivia
- The "Camabarus" used as its genus is similar sounding to the genus "Cambarus" used in the real world as a genus for a diverse group of crayfish.