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{{Infobox enemy
{{Infobox enemy
|pikmin2=y
|pikmin2     = y
|image=Hermit crawmad.png
|pikmin3    = y
|size=330px
|image       = Hermit Crawmad.jpg
|name=Camabarus rustica
|size       = 330px
|family=Crawmad
|icon        = Piklopedia Hermit Crawmad.png
|areas='''''Pikmin 2'''''<br>[[Perplexing Pool]]<br>[[Wistful Wild]]<br>'''''Pikmin 3'''''<br>[[Tropical Wilds]]<br>[[Garden of Hope]] (x2)
|name       = Camabarus rustica
|underground='''''Pikmin 2'''''<br>[[Citadel of Spiders]]<br>[[Shower Room]]<br>[[Hole of Heroes]]<br>[[Dream Den]]
|family     = Crawmad
|weight=5
|areas       = [[Perplexing Pool]], [[Wistful Wild]]
|height=68mm
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]], [[Garden of Hope]], [[Tropical Wilds]]
|max_pikmin=8
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|seeds=8
|weight     = 5
|value=3
|height     = 68
|attacks=Eats Pikmin
|max_pikmin = 8
|vitality=500
|seeds       = 8
|challenge='''''Pikmin 2'''''<br>[[The Giant's Bath]]<br>'''''Pikmin 3'''''<br>''Battle Enemies''<br>[[Clockwork Chasm]] (x2)<br>''Collect Treasure''<br>[[Forgotten Cove]]<br>[[Clockwork Chasm]]<br>[[Shaded Garden Remix]]
|value       = 3
|pikmin3 = y
|attacks     = Eats Pikmin
|battle = [[Stagnant Sea]]}}
|vitality   = 500
}}


The '''Hermit Crawmad''' <span style="line-height:20px;">(シャコモドキ) </span>is an enemy found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'' and is one of the members of the Crawmad family, the other being the [[Bug-Eyed Crawmad]]. A very large one is shown in one version of the ''Pikmin 2 ''game case. They resemble stout lobster or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its burrow, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when prey, such as [[Pikmin family|Pikmin]], approach it. If a Pikmin gets too close to its dwelling, the Crawmad will attack. It attacks by charging out of its hole and grabbing a Pikmin, dragging it back to its nest, where the Pikmin is devoured. The only way to kill it is to lure it out and attack its vulnerable backside before it can crawl back to its hole. After being killed, the hole withers away (''Pikmin 2 ''only). Larger versions of this creature exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[Pokos]] or any more Pikmin seeds. Hermit Crawmads get a serious HD makeover in Pikmin 3. This game also reveals a larger, related species of the Hermit Crawmad''', '''the [[Bugeyed Crawmad]]. Unlike in ''Pikmin 2, ''all Hermit Crawmads are the now same size. 
The '''Hermit Crawmad''' is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of [[Wikipedia:Squilla mantis|squillas]], but are in fact related to [[Wikipedia:hermit crab|hermit crabs]]. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more [[poko]]s or Pikmin seeds.


The Hermit Crawmad appears in ''[[Pikmin 3]]'', sometimes alongside the [[Bugeyed Crawmad]]. When near many other Crawmads, they can crawl into each other's holes. The Hermit crawmad from Pikmin 3's tail is pinkish instead of the green colour from Pikmin 2.
{{Notes|olimar=y|louie=y}}


==Notes==
==Strategy==
====Pikmin====
Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, [[Group move|swarm]] its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use [[Purple Pikmin]] to stun the Hermit Crawmad on its way back to its hole.


<h3 style="margin-top:0px;margin-bottom:3px;">Olimar's Notes</h3>
====Captains====
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.


<p style="margin-top:0px;margin-bottom:6px;font-size:13px;">"''Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.''"</p>
==Trivia==
 
*The "Camabarus" used as its genus is similar sounding to the genus "Cambarus" used in the real world as a genus for a diverse group of crayfish.
<h3 style="margin-top:0px;margin-bottom:3px;">Louie's Notes</h3>
 
<p style="margin-top:0px;margin-bottom:6px;font-size:13px;">"''Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!''"</p>
===Nintendo Player's Guide===
''"Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats."''
===''Pikmin 3 ''Prima Guide===
''"The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.''
 
''After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters."''
 
==Battle Strategy==
===Pikmin===
Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use [[Purple Pikmin]] to stun the Hermit Crawmad on its way back to its hole. Another risky way is to position a captain near the Crawmad and using the other captain to use his Pikmin to swarm it when the Crawmad rushes for the bait. In'' Pikmin 3'', a bomb rock can be fed to the creature to kill it once it has returned to its nest.
 
===Captains===
Go near the hole and wait a second, then run. It will come out. Proceed to punch its backside. This will have to be done about three times to finish it off.
==Glitches==
*Very rarely, if you petrify a Hermit Crawmad and kill it in the water in its dwelling, it will produce a strange butterfly shaped "wave" effect that will last for the remainder of the time a player is there (only observed on Sublevel 6 of the [[Hole of Heroes]]).


==Gallery==
==Gallery==
<gallery position="center" columns="3" orientation="none">
<gallery>
Hermitcrawmad.jpg|The official artwork for the Hermit Crawmad in ''Pikmin 2''.
File:30hermitcrawmad.png|A Hermit Crawmad
30hermitcrawmad.png|A Hermit Crawmad from ''Pikmin 2''.
File:Hermitcrawmad.jpg|Concept art of a Hermit Crawmad.
Hermit Crawmad.png|A Hermit Crawmad within its hole in ''Pikmin 2''.
Hermit Crawmad full.png|A Hermit Crawmad scuttling back to its hole.
HermitCrawmadP3.png|The Hermit Crawmad in the [[Bingo Battle]] map, [[Stagnant Sea]]. It can be seen on Player 1's screen.
ZlCfzRDqXZUh0iGCwV.jpeg|A frontal view of the Hermit Crawmad in ''Pikmin 3''.
ZlCfzREdnU4x31JVFZ.jpg|Side view of an Hermit Crawmad
</gallery>
</gallery>
{{Enemies}}
{{Enemies}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 enemies]]
[[Category:Dream Den]]
[[Category:Shower Room]]
[[Category:Perplexing Pool]]
[[Category:Wistful Wild]]
[[Category:Citadel of Spiders]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Crawmads]]
[[Category:Pikmin 3]]
[[Category:Pikmin 3 Enemies]]
[[Category:Garden of Hope]]
[[Category:Tropical Wilds]]
[[Category:Louie's notes]]
[[Category:Olimar's notes]]

Revision as of 12:10, July 1, 2014

Hermit Crawmad In-game icon.
File:Hermit Crawmad.jpg
Appears in Pikmin 2Pikmin 3
Scientific name Camabarus rustica
Family Crawmad
Areas Perplexing Pool, Wistful Wild
Caves Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den, Garden of Hope, Tropical Wilds
Challenge Mode stages Creator's Garden, The Giant's Bath
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks Eats Pikmin

The Hermit Crawmad is an enemy in Pikmin 2 and Pikmin 3, and the only known member of the Crawmad family. They resemble stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. It sits in its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then going back to its nest, where the Pikmin is eaten. The only way to kill it is to lure it out and attack its vulnerable tail before it can crawl back. After being killed, its hole disappears. Larger versions of this enemy exist due to a random size distribution, but they are not considered a separate species, nor do they give more pokos or Pikmin seeds.

Notes

Olimar's notes

Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.

Louie's notes

Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!

Strategy

Pikmin

Lure it out of its hole by moving some Pikmin near its hole, then run away. It'll come out and try to get a Pikmin. When it starts to turn around, swarm its backside. Another strategy would be to move the current captain to lure the Hermit Crawmad away from its hole, then swarming it. The player can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole.

Captains

Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.

Trivia

  • The "Camabarus" used as its genus is similar sounding to the genus "Cambarus" used in the real world as a genus for a diverse group of crayfish.

Gallery