Pikmin 2

Perplexing Pool: Difference between revisions

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[[File:Madoi snap.jpg|frame|An overview of the area]]
{{game icons|p2=y}}
The '''Perplexing Pool''' is the third and largest area discovered in ''[[Pikmin 2]]'' of the four areas in the game, the last being [[Wistful Wild]]. It is the most aquatic area in ''Pikmin 2'', with a lot of lakes spread across its length, with two of the holes being submerged, making [[Blue Pikmin]] a necessity in these areas. The level contains four holes, seven [[Treasure Hoard|treasures]], and a variety of beasts. [[Yellow Pikmin]] are also discovered in this area. The Perplexing Pool is considered a representation of Summer.
{{infobox area
|image    = Madoi snap.jpg
|treasures= 7
|caves    = 4
|hazards  = {{f}} {{e}}
|obstacles  = {{wgate}} {{bgate}} {{poison wgate}} {{egate}} {{scale}} {{waterbody}} {{clog}} {{bridge}} {{purples required}}
|pikmin  = [[Yellow Pikmin|Yellow]]
|requirements  = Collect the [[Geographic Projection]]
}}


The area is noted to bear a number of striking resemblances to [[The Distant Spring]] in [[Pikmin (game)|the first game]], for which reason it be confidently considered to be the same area of the [[Planet of the Pikmin|Pikmin Planet]]. Despite the similarities, there are some differences: for example, large parts are missing in the later version, and obstacles such as [[bridge]]s and [[gate]]s have been changed. The size of the lake to the west has been changed as well. Also, the small piece of land in the south is now the entrance to the [[Shower Room]] and the drain to the lake.
The '''Perplexing Pool''' is the third area discovered in ''[[Pikmin 2]]'' of the four in the game, the last being the [[Wistful Wild]]. It is the wettest area in ''Pikmin 2'', with multiple lakes spread across its length and two of the caves being submerged ([[Submerged Castle|one of them]] permanently). The level contains four [[cave]]s, seven [[Treasure Hoard|treasures]], and a variety of beasts, many of them spending a lot of time in water. The Perplexing Pool is considered a representation of Summer. There are 560 pokos worth of treasure in the NTSC version and 450 in the PAL version.
==Yellow Pikmin==
[[File:Perplexing_Pool_View.png|thumb|A view of where the yellow Pikmin are located.]][[Yellow Pikmin]] are found here in ''Pikmin 2''. You must navigate around the stumps and use the [[scales]] to get to higher elevation. Alternately, if you are skilled enough, you can throw your Pikmin onto the ledge near the bridge to the right of the large stumps, then carefully guide them to building the bridge. Should any Pikmin fall in the water, quickly whistle them back to you. If you wish, you can bypass the Fiery Blowhog. Then, you must fight a [[Fiery Bulblax]] with [[red Pikmin]]. After killing the Fiery Bulblax, you have to have your [[white Pikmin]] break down a [[gate|bramble gate]] with poison pipes inside. The yellow Pikmin are on the other side of this gate.


==Changes overtime==
The area is noted to bear a number of striking resemblances to [[The Distant Spring]] in [[Pikmin (game)|the first game]], for which reason it can be confidently considered to be the same area of the [[Planet of the Pikmin|Pikmin planet]]. At one point, Olimar points out how much the area has changed since his last visit.


Additional enemies appear after day 30. Beady Long Legs appears east of the landing site. It carries no treasure, but instead will drop a great number of 1 pellets, which makes it a quick, effective way of raising more Pikmin, as by now, many should be skilled enough to defeat it with ease. After day 10, [[Dwarf Bulbear]]s will appear. Then, after day 30, a [[Spotty Bulbear]] will appear, making it similar to the [[Distant Spring]] from the first game. But, the Perplexing Pool has only 1 Spotty Bulbear where the Distant Spring has 6 of them.
Additional enemies appear after day 30. These creatures are rather difficult to defeat, making it advisable for inexperienced players to complete the area before that day.


This is a sample of what is heard in the area in terms of music. The more powerful part of music is played when enemies are nearby.
{{Listen|filename=Perplexing Pool.ogg|title=}}
==General layout==
The Perplexing Pool has a close resemblance to the [[Distant Spring]] of the first game, though it does have some changes. There is a big area where there were only small islands and water, there is no water in the middle of the area, the [[Shower Room]] is where the [[Massage Machine]] was in ''Pikmin'', the [[Submerged Castle]] is where the [[Chronos Reactor]] was, most of the [[gate]]s are gone, and there are 3 berry plants in the area - 2 in the middle of the area and one in the water. There are some Yellow Wollywogs and one [[Toady Bloyster]] in the water to the left of the landing site.
 
==Treasures==
==Treasures==
*[[Gherkin Gate]]
*[[Gherkin Gate]]
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==Caves==
==Caves==
*[[Citadel of Spiders]]
*[[Citadel of Spiders]]
*[[Shower Room]]
*[[Glutton's Kitchen]]
*[[Glutton's Kitchen]]
*[[Shower Room]]
*[[Submerged Castle]]
*[[Submerged Castle]]


==Enemies==
==Enemies==
*[[Toady Bloyster]] X1
*[[Toady Bloyster]]
*[[Shearwig]] X11 (3 of them replace a Yellow Wollywog on day 11)
*[[Shearwig]] X11 (3 of them replace a Yellow Wollywog on day 30)
*[[Skitter Leaf ]]X5
*[[Skitter Leaf]]
*[[Wogpole]] X5 (only once, disappear after you defeat them [near [[Shower Room]] entrance])
*[[Wogpole]] (only once, disappear after you defeat them [near [[Shower Room]] entrance])
*[[Withering Blowhog]] X1
*[[Withering Blowhog]]
*[[Fiery Blowhog]] X1
*[[Fiery Blowhog]]
*[[Fiery Bulblax]] X1 (only once, disappears after you defeat it)
*[[Fiery Bulblax]] (only once, disappears after you defeat it)
*[[Spotty Bulbear]] (after Day 30)
*[[Spotty Bulbear]] (after Day 30)
*[[Dwarf Bulbear]] X6 (appear after Day 30)
*[[Dwarf Bulbear]] (more appear after Day 30)
*[[Yellow Wollywog]] X6 (one of which is replaced by a trio of Shearwigs on day 11)
*[[Yellow Wollywog]] X6 (one of which is replaced by a trio of Shearwigs on day 30)
*[[Water Dumple]] X7
*[[Water Dumple]] X7
*[[Swooping Snitchbug]] X2
*[[Swooping Snitchbug]] X2
*[[Beady Long Legs]] X1 (after Day 30)
*[[Beady Long Legs]] (after Day 30, in front of base (note that Pikmin will [[Carrying|carry]] items over the area where it appears))
*[[Ravenous Whiskerpillar]] X3
*[[Ravenous Whiskerpillar]] X3
*[[Hermit Crawmad]] X2
*[[Hermit Crawmad]] X2
*[[Honeywisp]] X3
*[[Honeywisp]] X2
*[[Mitite]] X?
*[[Mitite]]
==Trivia==
*The Perplexing Pool was originally going to be called the Perplexing Spring.
*While walking through the overworld, [http://en.wikipedia.org/wiki/Cicadinae translucent cicada] calls can be heard. In the evening, they are replaced with [http://en.wikipedia.org/wiki/Tanna_japonensis evening cicadas] .


==Gallery==
==Gallery==
<gallery widths="115">
{{image}}
File:BetaPerplexingPool.jpg|[[Wogpole]]s, a [[male sheargrub]], [[Captain Olimar]], [[Louie]], and [[Blue Pikmin]] in a beta version of the Perplexing Pool level. The [[Shower Room]] can be seen ahead.
<gallery>
File:Pikmin 2 perplexing pool.gif|A map of the Perplexing Pool.
Image:1457748-2.jpg|[[Wogpole]]s, [[Captain Olimar]], [[Louie]], and [[Blue Pikmin]] in an early version of the Perplexing Pool level. The [[Shower Room]] can be seen ahead. Also note the [[Male Sheargrub]], which never appears in the final version of the level.
File:Makeup of Perplexing Pool.png|The pattern for [[The Distant Spring]] laid on a map of Perplexing Pool.
Image:Pikmin 2 perplexing pool.gif|A map of the Perplexing Pool.
Perplexing Pool.png|In the [[Piklopedia]], the layout of the Perplexing Pool is slightly different.
Image:Makeup of Perplexing Pool.png|The pattern for [[The Distant Spring]] laid on a map of the Perplexing Pool.
Pikmin 2 Perplexing Pool Wire-frame.png|The original wire-frame version of the Perplexing Pool.
Image:PP_texture.png|The texture used for the radar.
</gallery>
</gallery>


{{Map Perplexing Pool}}[[de:Mythische_Quelle]]{{Areas|fff|555|555}}
{{featured|30th March|18th April 2008}}
[[Category:Pikmin areas]]
{{Areas|eeeeff|000044|000044}}
[[Category:Pikmin 2]]
 
[[Category:Shower Room]]
[[de:Mythische_Quelle]]
[[Category:Submerged Castle]]
[[Category:Citadel of Spiders]]
[[Category:Glutton's Kitchen]]

Revision as of 23:59, August 12, 2013

Perplexing Pool
Artistic map of the Perplexing Pool.
Treasures 7
Caves 4
Pikmin available Yellow
Requirements Collect the Geographic Projection
Music {{{music}}}

The Perplexing Pool is the third area discovered in Pikmin 2 of the four in the game, the last being the Wistful Wild. It is the wettest area in Pikmin 2, with multiple lakes spread across its length and two of the caves being submerged (one of them permanently). The level contains four caves, seven treasures, and a variety of beasts, many of them spending a lot of time in water. The Perplexing Pool is considered a representation of Summer. There are 560 pokos worth of treasure in the NTSC version and 450 in the PAL version.

The area is noted to bear a number of striking resemblances to The Distant Spring in the first game, for which reason it can be confidently considered to be the same area of the Pikmin planet. At one point, Olimar points out how much the area has changed since his last visit.

Additional enemies appear after day 30. These creatures are rather difficult to defeat, making it advisable for inexperienced players to complete the area before that day.

This is a sample of what is heard in the area in terms of music. The more powerful part of music is played when enemies are nearby.

General layout

The Perplexing Pool has a close resemblance to the Distant Spring of the first game, though it does have some changes. There is a big area where there were only small islands and water, there is no water in the middle of the area, the Shower Room is where the Massage Machine was in Pikmin, the Submerged Castle is where the Chronos Reactor was, most of the gates are gone, and there are 3 berry plants in the area - 2 in the middle of the area and one in the water. There are some Yellow Wollywogs and one Toady Bloyster in the water to the left of the landing site.

Treasures

Caves

Enemies

Gallery

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Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 30th March to 18th April 2008.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

Template:Areas

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