Fiery Dweevil: Difference between revisions
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==Gallery== | ==Gallery== | ||
{{Enemies}}Also for a trick, when you have a treasure and it wants it, it will swoop it up and you will have to destroy it. But instead, kill an enemy and it will take the bait and you can go by it and it will run away. | |||
{{Enemies}} | |||
[[Category:Pikmin 2 enemies]] | [[Category:Pikmin 2 enemies]] | ||
[[Category:Fire enemies]] | [[Category:Fire enemies]] |
Revision as of 12:34, July 7, 2010
Fiery Dweevil | |
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File:37fierydweevil.png | |
Appears in | N/A |
Scientific name | Mandarachnia napalmens |
Family | Dweevil |
Areas | None |
Attacks | Blows fire |
The Fiery Dweevil is an enemy in Pikmin 2. Dweevils like to pick up treasures and defeated enemies and put them on their bodies. When there is something on their body, they can't be damaged by Pikmin or pilots until the body or treasure is taken off. To take it off the body, just throw Pikmin on the Dweevil's body or punch it several times. This particular species of dweevil, when agitated by attacks, will release searing flames that will set Pikmin on fire. This makes Red Pikmin the best choice in battle. Also since Purple Pikmin can stun any small Dweevil, they will also work well.
“{{notes:enemy/{{{2}}}|block=y}}”
Killing Methods
Pikmin
Attack it with reds. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.
Captains
Run up to it and attack it until it starts glowing. If the Scorch Guard has already been acquired, keep attacking, if not, run away before it attacks, then run back when the flames extinguish and repeat the assault.
Gallery
Also for a trick, when you have a treasure and it wants it, it will swoop it up and you will have to destroy it. But instead, kill an enemy and it will take the bait and you can go by it and it will run away.