Glowstem: Difference between revisions

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(This has happened to me at least twenty times.)
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'''Glowstems''' are used for scenery in [[Pikmin 2]]. They appear to Hocotatian explorers to be relatives of the [[Common Glowcap]], but in actuality, these tiny lights are what are known as LEDs, or [[Wikipedia:Light-emitting diode|Light-emitting diode]]s. They are never seen above ground and can only be found in certain cave sublevels with a metallic layout. Despite the lack of insulation covering the live wires, glowstems pose no electrical threat, nor any other kind, to Pikmin or captains, and have been added to levels merely for aesthetic affect. Rarely, they appear in a green version. These plants can also, in some caves, make [[bomb-rock]]s drop from the ceiling. An excellent example of this would be the 5th [[sublevel]] of the [[Subterranean Complex]]. If the player moves along and runs into a Glowstem, it is probable that a bomb-rock will drop from the ceiling. If you do not succeed in doing this the first time, run around the sublevel running into each Glowstem you pass either after you clear the area of bomb-rocks and [[Volatile Dweevil]]s, or during it. At least one bomb-rock should be triggered by the Glowstems. This can happen with either the red or the green variants of Glowstem, as both appear in the sublevel.
'''Glowstems''' are used for scenery in [[Pikmin 2]]. They appear to Hocotatian explorers to be relatives of the [[Common Glowcap]], but in actuality, these tiny lights are what are known as LEDs, or [[Wikipedia:Light-emitting diode|Light-emitting diode]]s. They are never seen above ground and can only be found in certain cave sublevels with a metallic layout. Despite the lack of insulation covering the live wires, glowstems pose no electrical threat, nor any other kind, to Pikmin or captains, and have been added to levels merely for aesthetic affect. Rarely, they appear in a green version.
 
Coming into contact with these plants can, apparently in all places they're found, cause [[bomb-rock]]s to drop from the ceiling. This is relatively easy to cause on the 5th [[sublevel]] of the [[Subterranean Complex]]. If attempts are unsuccessful, run around the sublevel running into each Glowstem after it has already been cleared of bomb-rocks and [[Volatile Dweevil]]s. At least one bomb-rock should be triggered by the Glowstems. This can happen with either the red or the green variants of Glowstem, as both appear in the sublevel.


{{notes|enemy}}
{{notes|enemy}}


{{Enemies|plant}}
{{Enemies|plant}}

Revision as of 13:24, June 24, 2009

Glowstem
File:21.jpg
Appears in N/A
Scientific name Nocturnica illuminati
Family Glowcap
Areas None
Attacks N/A

Glowstems are used for scenery in Pikmin 2. They appear to Hocotatian explorers to be relatives of the Common Glowcap, but in actuality, these tiny lights are what are known as LEDs, or Light-emitting diodes. They are never seen above ground and can only be found in certain cave sublevels with a metallic layout. Despite the lack of insulation covering the live wires, glowstems pose no electrical threat, nor any other kind, to Pikmin or captains, and have been added to levels merely for aesthetic affect. Rarely, they appear in a green version.

Coming into contact with these plants can, apparently in all places they're found, cause bomb-rocks to drop from the ceiling. This is relatively easy to cause on the 5th sublevel of the Subterranean Complex. If attempts are unsuccessful, run around the sublevel running into each Glowstem after it has already been cleared of bomb-rocks and Volatile Dweevils. At least one bomb-rock should be triggered by the Glowstems. This can happen with either the red or the green variants of Glowstem, as both appear in the sublevel.

{{notes:enemy/{{{2}}}|block=y}}