Anode Dweevil: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery widths="120"> | <gallery widths="120" captionalign="left"> | ||
Anodedweevil.jpg| | Anodedweevil.jpg|Artwork of an Anode Dweevil. | ||
</gallery> | </gallery> | ||
{{Enemies}} | {{Enemies}} | ||
[[Category:Pikmin 2 enemies]] | [[Category:Pikmin 2 enemies]] | ||
[[Category:Electric enemies]] | [[Category:Electric enemies]] |
Revision as of 03:50, July 17, 2010
Anode Dweevil | |
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Appears in | N/A |
Scientific name | Mandarachnia volticula |
Family | Dweevil |
Areas | None |
Attacks | Discharges electricity |
The Anode Dweevil is an enemy in the Pikmin 2 game. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks that will immediately electrocute and kill the Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead foes and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Also, since Purple Pikmin can stun any small Dweevil, they will also work well.
“{{notes:enemy/{{{2}}}|block=y}}”
Killing Methods
Pikmin
Attack it with yellows. If not, it's probably better to kill it with captains. Purples also work as they have a hundred percent chance of stunning any small Dweevil.
Captains
Run up to it and attack it until it starts glowing. If the Dream Material has already been acquired, keep attacking. If not, run away before it attacks, then run back when the electricity stops and repeat the assault.