Mission Mode: Difference between revisions
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The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session. | The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session. | ||
Gameplay in this mode is mostly identical to that of story mode in the way it is [[ | Gameplay in this mode is mostly identical to that of story mode in the way it is [[controls|controlled]], and that the player never starts out with any [[ultra-spicy spray]]s, although it is possible to get some via [[Burgeoning Spiderwort]]s and/or ultra-spicy nectar on certain stages. However, there are a few mission type-specific rules, and there is also the fact that the player always has the [[Dodge Whistle]] and none of the other spacesuit [[gear]]. If a leader loses all of their [[health]] or if a [[Pikmin extinction]] takes place, the mission is aborted. | ||
==Types== | ==Types== | ||
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===Battle Enemies!=== | ===Battle Enemies!=== | ||
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left. | The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the [[Swooping Snitchbug]] holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left. Some stages in this mode are remixed versions of [[Story Mode]] areas, featuring different object placement to the story versions of these areas, with sections of the area not relevant to the stage blocked off by large {{w|cinderblock}}s. | ||
===Defeat Bosses!=== | ===Defeat Bosses!=== | ||
[[File:Vehemoth Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]] | [[File:Vehemoth Phosbat.png|thumb|The Vehemoth Phosbat in 2-player Defeat Bosses!]] | ||
{{game help|p3|For both ''Pikmin 3'' and ''Pikmin 3 Deluxe'', check which boss battles show a notification when the player doesn't have enough Pikmin to do the job. (e.g. no Winged Pikmin to damage the Scornet Maestro with.) Add that info to this article and the boss's article.}} | {{game help|p3|For both ''Pikmin 3'' and ''Pikmin 3 Deluxe'', check which boss battles show a notification when the player doesn't have enough Pikmin to do the job. (e.g. no Winged Pikmin to damage the Scornet Maestro with.) Add that info to this article and the boss's article.}} | ||
Missions in this mode require the player to defeat one of the main [[boss]]es in the story mode, with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in [[story mode]] first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. | Missions in this mode require the player to defeat one of the main [[boss]]es in the story mode (including the [[Plasm Wraith]], but not any of the difficult enemies considered "midbosses") with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in [[story mode]] first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. The health of each boss reflects the normal difficulty level in [[story mode]]. | ||
==Levels== | ==Levels== | ||
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For ''Pikmin 3'' on the Wii U, bosses in Defeat Bosses! mode are only made available once they're defeated in [[Story Mode]] for the first time (regardless of collecting their spoils). For the other mission categories, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. | For ''Pikmin 3'' on the Wii U, bosses in Defeat Bosses! mode are only made available once they're defeated in [[Story Mode]] for the first time (regardless of collecting their spoils). For the other mission categories, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked. | ||
For ''Pikmin 3 Deluxe'', Defeat Bosses! missions follow the same unlock requirements as before, but for the Collect Treasure! and Battle Enemies! missions, the player starts with the first five stages. Completing one stage, regardless of medals, unlocks 5 stages from the first and second DLC pack, depending on which mode the player plays in. Once all of those are beaten, stages from the third DLC pack are unlocked. | For ''Pikmin 3 Deluxe'', Defeat Bosses! missions follow the same unlock requirements as before, but for the Collect Treasure! and Battle Enemies! missions, the player starts with the first five stages. Completing one stage, regardless of medals, unlocks 5 stages from the first and second Wii U DLC pack, depending on which mode the player plays in. Once all of those are beaten, stages from the third DLC pack from the Wii U version are unlocked. | ||
===Collect Treasure!=== | ===Collect Treasure!=== | ||
<gallery perrow="5"> | <gallery perrow="5"> | ||
Tropical Forest CT icon.png|[[Tropical Forest]]|link=Tropical Forest | |||
Silver Lake CT icon.png|[[Silver Lake]]|link=Silver Lake | |||
Thirsty Desert CT icon.png|[[Thirsty Desert]]|link=Thirsty Desert | |||
Twilight Hollow CT icon.png|[[Twilight Hollow]]|link=Twilight Hollow | |||
Shaded Garden CT icon.png|[[Shaded Garden]]|link=Shaded Garden | |||
Tropical Forest Remix icon.png|[[Tropical Forest Remix]]|link=Tropical Forest Remix | |||
Silver Lake Remix icon.png|[[Silver Lake Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Silver Lake Remix | |||
Thirsty Desert Remix icon.png|[[Thirsty Desert Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Thirsty Desert Remix | |||
Twilight Hollow Remix icon.png|[[Twilight Hollow Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight Hollow Remix | |||
Shaded Garden Remix icon.png|[[Shaded Garden Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Shaded Garden Remix | |||
Fortress of Festivity CT icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | |||
The Rustyard CT icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | |||
Beastly Caverns CT icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | |||
Forgotten Cove CT icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | |||
Clockwork Chasm CT icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | |||
</gallery> | </gallery> | ||
===Battle Enemies!=== | ===Battle Enemies!=== | ||
<gallery perrow="5"> | <gallery perrow="5"> | ||
Tropical Forest BE icon.png|[[Tropical Forest]]|link=Tropical Forest | |||
Silver Lake BE icon.png|[[Silver Lake]]|link=Silver Lake | |||
Thirsty Desert BE icon.png|[[Thirsty Desert]]|link=Thirsty Desert | |||
Twilight Hollow BE icon.png|[[Twilight Hollow]]|link=Twilight Hollow | |||
Shaded Garden BE icon.png|[[Shaded Garden]]|link=Shaded Garden | |||
Tropical Wilds Remix icon.png|[[Tropical Wilds Remix]]|link=Tropical Wilds Remix | |||
Garden of Hope Remix icon.png|[[Garden of Hope Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Garden of Hope Remix | |||
Distant Tundra Remix icon.png|[[Distant Tundra Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Distant Tundra Remix | |||
Twilight River Remix icon.png|[[Twilight River Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Twilight River Remix | |||
Formidable Oak Remix icon.png|[[Formidable Oak Remix]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Formidable Oak Remix | |||
Fortress of Festivity BE icon.png|[[Fortress of Festivity]]|link=Fortress of Festivity | |||
The Rustyard BE icon.png|[[The Rustyard]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=The Rustyard | |||
Beastly Caverns BE icon.png|[[Beastly Caverns]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Beastly Caverns | |||
Forgotten Cove BE icon.png|[[Forgotten Cove]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Forgotten Cove | |||
Clockwork Chasm BE icon.png|[[Clockwork Chasm]] [[File:EShop icon.png|12px|link=Downloadable content|baseline]]|link=Clockwork Chasm | |||
</gallery> | </gallery> | ||
===Defeat Bosses!=== | ===Defeat Bosses!=== | ||
<gallery> | <gallery> | ||
Armored Mawdad DB icon.png|[[Armored Mawdad]]|link=Armored Mawdad | |||
Vehemoth Phosbat DB icon.png|[[Vehemoth Phosbat]]|link=Vehemoth Phosbat | |||
Sandbelching Meerslug DB icon.png|[[Sandbelching Meerslug]]|link=Sandbelching Meerslug | |||
Scornet Maestro DB icon.png|[[Scornet Maestro]]|link=Scornet Maestro | |||
Quaggled Mireclops DB icon.png|[[Quaggled Mireclops]]|link=Quaggled Mireclops | |||
Plasm Wraith DB icon.png|[[Plasm Wraith]]|link=Plasm Wraith | |||
</gallery> | </gallery> | ||
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==After hours== | ==After hours== | ||
A feature added in {{p3d}} | A feature that was added in {{p3d}}. If the player's time is up when they are playing through a normal mission, they will be sent to the results screen, but a button labeled "Continue" (with an "After Hours" blurb) will be present. Picking this option allows the game to continue where the player left off, but without a goal or a chance to increase the score they got. This allows the player to check out how the rest of their mission would have gone if they hadn't run out of time, so they can better plan for next time, or to just complete the mission without caring for the score. | ||
When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in. | When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a [[Music in Pikmin 3#After hours|simple track]], the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the [[pause menu]]. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in. | ||
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==Downloadable content== | ==Downloadable content== | ||
{{main|Downloadable content}} | {{main|Downloadable content}} | ||
On {{date|1|October|2013}} – during that month's Nintendo Direct – Iwata announced downloadable content for '' | {{p3}} is the first ''Pikmin'' game in the series to have downloadable content. On {{date|1|October|2013}} – during that month's Nintendo Direct – Iwata announced downloadable content for ''Pikmin 3''{{'s}} Mission Mode. These stages are for Collect Treasure! mode, and Nintendo offers [[Tropical Forest Remix]] for free if players update their game. | ||
On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''. | On {{date|6|November|2013}}, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers [[Tropical Wilds Remix]] for free if players update ''Pikmin 3''. | ||
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On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''. | On {{date|2|December|2013}}, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. [[Olimar]] and [[Louie]] are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of [[Fortress of Festivity]] for free for those who update ''[[Pikmin 3]]''. | ||
All downloadable stages are part of the base game in | All downloadable stages are part of the base game in {{p3d}}. | ||
==Badges== | ==Badges== | ||
In {{p3d}}, there are nine [[badge (Pikmin 3 Deluxe)|badges]] the player can gain from playing Mission mode: | In {{p3d}}, there are nine [[badge (Pikmin 3 Deluxe)|badges]] the player can gain from playing Mission mode: | ||
*'''Dreams of Adventure''': Finish | *'''Dreams of Adventure''': Finish any Mission Mode stage. | ||
*'''Greenhorn''': | *'''Greenhorn''': Earn a bronze medal in any Mission Mode stage. | ||
*'''Getting Closer''': | *'''Getting Closer''': Earn a silver medal in any Mission Mode stage. | ||
*'''Good as Gold''': | *'''Good as Gold''': Earn a gold medal in any Mission Mode stage. | ||
*'''Dedicated Adventurer''': | *'''Dedicated Adventurer''': Earn a total of 10 platinum medals from playing Mission Mode stages. | ||
*'''Game Hunter''': | *'''Game Hunter''': Earn a medal of any merit in every Battle enemies! stage. | ||
*'''Treasure Hunter''': | *'''Treasure Hunter''': Earn a medal of any merit in every Collect treasure! stage. | ||
*'''Big Game Hunter''': | *'''Big Game Hunter''': Earn a medal of any merit in every Defeat bosses! stage. | ||
*'''Mission Partner''': | *'''Mission Partner''': Play Mission Mode with a second player. | ||
<gallery> | <gallery> | ||
Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal. | Badge 23 dreamsofadventure.png|Dreams of Adventure. The badge shows [[Alph]] looking at a medal. | ||
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==Trivia== | ==Trivia== | ||
[[File:P3 Out-of-Bounds Map Enemy.jpg|thumb | [[File:P3 Out-of-Bounds Map Enemy.jpg|thumb|An odd second enemy bubble to the west of the map, when the Plasm Wraith's mission is highlighted.]] | ||
*Mission Mode and [[Bingo Battle]] are the only modes in ''[[Pikmin 3]]'' in which players can find [[Purple Pikmin|Purple]] and [[White Pikmin]]. | *Mission Mode and [[Bingo Battle]] are the only modes in ''[[Pikmin 3]]'' in which players can find [[Purple Pikmin|Purple]] and [[White Pikmin]]. | ||
*The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers. | *The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the ''Pikmin 3'' trailers. | ||
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|notes=y | |notes=y | ||
}} | }} | ||
{| | '''After hours''' | ||
{{Foreignname | |||
|SpaA=Tiempo extra | |||
|SpaAM=Extra time | |||
|SpaE=Prórroga | |||
|SpaEM=Extension | |||
|Ita=Fuori orario | |||
|ItaM=After-hours | |||
}} | |||
'''Medal''' | |||
{| class="wikitable" | |||
! [[File:Flag of Japan.svg|20px|link=]] Japanese | |||
! English | |||
! [[File:Flag of People's Republic of China.svg|20px|link=]] Chinese<br>(traditional) | |||
! [[File:Flag of People's Republic of China.svg|20px|link=]] Chinese<br>(simplified) | |||
! [[File:Flag of France.svg|20px|link=]] French | |||
! [[File:Flag of Germany.svg|20px|link=]] German | |||
! [[File:Flag of Italy.svg|20px|link=]] Italian | |||
! [[File:Flag of South Korea.svg|20px|link=]] Korean | |||
! [[File:Flag of Spain.svg|20px|link=]] Spanish | |||
|- | |||
| | |||
|Medal | |||
| | |||
| | |||
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|Medalla | |||
|- | |||
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|Bronze | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|Bronce | |||
|- | |||
| | |||
|Silver | |||
| | |||
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| | |||
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|Plata | |||
|- | |||
| | |||
|Gold | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|Oro | |||
|- | |||
| | |||
|Platinum | |||
| | |||
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| | |||
| | |||
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| | |||
|Platino | |||
|} | |||
{| class="responsive-col" | |||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
|'''Collect Treasure!''' | |'''Collect Treasure!''' | ||
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|KorM=Collect treasure | |KorM=Collect treasure | ||
|SpaA=¡Recógelo todo! | |SpaA=¡Recógelo todo! | ||
|SpaAM= | |SpaAM=Collect it all! | ||
|SpaE=¡Hazte con todo! | |SpaE=¡Hazte con todo! | ||
|SpaEM= | |SpaEM=Get it all! | ||
}} | }} | ||
|'''Battle Enemies!''' | |'''Battle Enemies!''' | ||
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|KorM=Defeat the giant creatues! | |KorM=Defeat the giant creatues! | ||
|Spa=¡Vence al ser colosal! | |Spa=¡Vence al ser colosal! | ||
|SpaM= | |SpaM=Defeat the colossal being! | ||
}} | }} | ||
|} | |} |
Latest revision as of 19:03, December 4, 2024
Mission Mode (ミッション?, lit.: "Mission") is an alternate gameplay mode in Pikmin 3. It replaces the Challenge Mode found in previous games. In Mission Mode, the player completes challenges, with three different types existing. Each one has a time limit of between five and fifteen minutes, and awards the player with a ranking based on how well they performed on the mission.
The following rankings exist, and are sorted from worst to best: no medal, bronze, silver, gold, and platinum. The requirements for each ranking vary between stages and mission types. When a level is complete, a quick summary of the objects collected or enemies killed is displayed, and the player is given a final score. The player can then watch a replay of the entire session.
Gameplay in this mode is mostly identical to that of story mode in the way it is controlled, and that the player never starts out with any ultra-spicy sprays, although it is possible to get some via Burgeoning Spiderworts and/or ultra-spicy nectar on certain stages. However, there are a few mission type-specific rules, and there is also the fact that the player always has the Dodge Whistle and none of the other spacesuit gear. If a leader loses all of their health or if a Pikmin extinction takes place, the mission is aborted.
Types[edit]
There are three types of mission, each with a different objective, scoring system, and rules.
Collect Treasure![edit]
The goal in Collect Treasure! mode is to retrieve as many fruits, treasures, and/or enemy carcasses as possible within a limited amount of time. Players can find Pikmin to use either at the starting point, buried, scattered across the map, hidden below plants in small groups, or inside certain enemies, like the Medusal Slurker. In most missions, there is no Onion, meaning that players cannot grow any more Pikmin than the ones provided throughout the stage, although Twilight Hollow Remix and Beastly Caverns have Onions. For levels with no Onion, any recovered corpses go into the SPERO to exchange for Pokos. When Onions are present, the corpses are instead brought to them to create more Pikmin as well as earn Pokos. Additionally, Beastly Caverns is the only level to have pellets, which will only create more Pikmin and not earn Pokos. Regardless of level, all fruits and treasures are taken to the SPERO to be converted to Pokos. The player's score is based on how many total Pokos were earned. Collecting all objects that can be converted to money in the stage instantly finishes the mission, and the time left is awarded to the player as extra points, with each stage giving a different value per second remaining.
Battle Enemies![edit]
The objective of this mode is to defeat enemies to score points. Each enemy type is worth a certain amount of points; for example, the Swooping Snitchbug holds 30 points. Only a few Pikmin are available on the map, and the player must bring back enemies to the Onion in order to increase their Pikmin army. As such, the player needs a careful balance between combat and reinforcements to be efficient. The enemy's score is instantly added to the score counter the second the enemy dies. Once the timer is up, the points the player gains are counted as their score, but if all enemies are killed, the mission ends right away and the player receives extra points based on the time left. Some stages in this mode are remixed versions of Story Mode areas, featuring different object placement to the story versions of these areas, with sections of the area not relevant to the stage blocked off by large cinderblocks.
Defeat Bosses![edit]
The following article or section is in need of assistance from someone who plays Pikmin 3. |
Missions in this mode require the player to defeat one of the main bosses in the story mode (including the Plasm Wraith, but not any of the difficult enemies considered "midbosses") with a given assortment of Pikmin and time limit. To fight a boss in this mode, it must be defeated in story mode first. The player's medal is determined by the time left over. The Pikmin death count has nothing to do with scoring, but is still shown on the results screen. The health of each boss reflects the normal difficulty level in story mode.
Levels[edit]
The following article or section is in need of assistance from someone who plays Pikmin 3. |
The following article or section is in need of assistance from someone who plays Pikmin 3 Deluxe. |
There are 36 stages in Mission Mode, of which 16 are downloadable content in the original Pikmin 3 but are part of the base game in Pikmin 3 Deluxe. All stages support 2-player split-screen co-op. In the original Pikmin 3, Tropical Forest Remix, Tropical Wilds Remix, and Fortress of Festivity are free stages, and are only added to the game if it is updated. Unlike the Challenge Mode in previous games, Mission Mode is available from the start of the game, but certain requirements must be met in order to unlock some stages.
For Pikmin 3 on the Wii U, bosses in Defeat Bosses! mode are only made available once they're defeated in Story Mode for the first time (regardless of collecting their spoils). For the other mission categories, players start out with only one stage available, and they must obtain at least a bronze medal in order to unlock the next stage on the line. For the missions that aren't downloadable content, the previous mission must be beat before the next one can be unlocked.
For Pikmin 3 Deluxe, Defeat Bosses! missions follow the same unlock requirements as before, but for the Collect Treasure! and Battle Enemies! missions, the player starts with the first five stages. Completing one stage, regardless of medals, unlocks 5 stages from the first and second Wii U DLC pack, depending on which mode the player plays in. Once all of those are beaten, stages from the third DLC pack from the Wii U version are unlocked.
Collect Treasure![edit]
Battle Enemies![edit]
Defeat Bosses![edit]
Co-op[edit]
Before starting a stage, it is possible to choose between single-player or 2-player co-op mode. In co-op, player 1 is on the left of the screen, while player 2 is on the right of the screen. Player 1 starts the stage as Alph, and player 2 starts as Brittany or Olimar, depending on the stage. If the level has more than two leaders available, either player can switch to the leader that is not being used. Players share sprays, so any sprays used will deduct from the counter of both players. Co-op high scores are listed separately from single-player high scores. The "Go Here!" function cannot be used in co-op.
After hours[edit]
A feature that was added in Pikmin 3 Deluxe. If the player's time is up when they are playing through a normal mission, they will be sent to the results screen, but a button labeled "Continue" (with an "After Hours" blurb) will be present. Picking this option allows the game to continue where the player left off, but without a goal or a chance to increase the score they got. This allows the player to check out how the rest of their mission would have gone if they hadn't run out of time, so they can better plan for next time, or to just complete the mission without caring for the score.
When the mode is entered, the gameplay resumes from the exact point the player left at, after a brief "Ready... Go!" pause. Everything is the same, except now the music changes to a simple track, the clock present during gameplay is replaced with a pink "After Hours" box, and the timer (now pink) counts up instead of down. This timer has no purpose other than showing to the player how much longer they are taking to complete the mission. The player can now finish the stage like normal, lose, retry the entire mission from the start, or quit from the pause menu. Finishing the stage successfully will bring the results screen up again, the game will tally everything up, and show the player a total score, although this time the results screen makes note that this was in after hours mode, including a blurb that shows how much extra time was needed. This score is not saved and, naturally, this time there is no option to play after hours in.
Players can only enter after hours when they run out of time, so the option isn't present if the goal was met, if a leader was knocked out, or if all Pikmin have been lost. In addition, it is not present during Defeat Bosses! missions, and although the Side Stories game mode is similar to Mission Mode, it does not have after hours. When the player presses the button to enter after hours mode, the game asks if they are sure they wish to continue playing, and reminds them that no record will be saved. Regardless of the player's choice, the game will save the score obtained so far and then proceed to leave or to resume gameplay, depending on the choice. If the player loses the mission during after hours, the game simply marks the stage as played, saves, and returns to the mission category's mission selection menu. But by completing the stage successfully, the game will save when the results screen is left in order to mark the mission as complete, but nothing else. This is useful, for instance, to unlock stages 6 to 10 of a category, since the player needs to have completed stages 1 to 5 first.
Oddly, due to a glitch, playing in handheld mode will result in the rendering resolution to be increased when the game enters after hours mode.
Rankings[edit]
- See also: Global rankings.
There are five essential rankings for each stage: No ranking, Bronze, Silver, Gold, and Platinum. No ranking simply means that the player did not get enough points to earn a medal. The criteria for getting medals is different for each game mode, with the points differing every stage. Platinum medals mean that the player has collected all treasure or defeated all enemies before the time limit. Any time after the Platinum medal is acquired will be added as a time bonus to the original score, with a certain amount of additional points per second remaining, that depends on the stage. For Defeat Bosses!, only the time matters, and the quicker a boss is defeated, the better the medal; if it is defeated too late, the player might not receive any medal.
The game keeps track of the five best scores in both single-player and co-op. These scores are only accessible on the results screen at the end of a successful mission, but the top score is available on the screen before the mission begins.
Details[edit]
Each medal has a different look based on its ranking and the game mode. The loading screen tips state that each medal gives the player an honorary title, though nothing change in the game whatsoever. In the score tally screen, when a medal is obtained, a Pikmin can also be heard cheering the player. While hard to understand due to the Pikmin's voice, when slowed down, the different voice clips can be figured out.[1] The following table illustrates the medals for all rankings, as well as the title given by the tips and the cheers said by the Pikmin.
Collect Treasure! | Battle Enemies! | Defeat Bosses! | Title | Pikmin cheer | |
---|---|---|---|---|---|
Bronze | Lieutenant | "Good!" | |||
Silver | Captain | "Great!" | |||
Gold | General | "Excellent!" | |||
Platinum | Royalty | "Perfect!" |
The medals are visible on the screen with the mission's briefings. A second medal appears if the challenge was completed in co-op mode. The platinum medals also have the Koppaite text on them, which means "Pikmin Platinum".
The fanfare that plays when the player acquires a platinum medal or successfully defeats a boss:
Downloadable content[edit]
- Main article: Downloadable content.
Pikmin 3 is the first Pikmin game in the series to have downloadable content. On October 1st, 2013 – during that month's Nintendo Direct – Iwata announced downloadable content for Pikmin 3's Mission Mode. These stages are for Collect Treasure! mode, and Nintendo offers Tropical Forest Remix for free if players update their game.
On November 6th, 2013, a second DLC pack was made available for purchase. This DLC consists of five remixed Story mode maps for Battle Enemies! Nintendo offers Tropical Wilds Remix for free if players update Pikmin 3.
On December 2nd, 2013, a third DLC pack became available for purchase. This consists of five stages for Collect Treasure! and Battle Enemies! (totaling in ten levels) and takes place on entirely new areas. Olimar and Louie are playable in stages 13 through 15, but Louie must be rescued before he can be used. Nintendo offers both versions of Fortress of Festivity for free for those who update Pikmin 3.
All downloadable stages are part of the base game in Pikmin 3 Deluxe.
Badges[edit]
In Pikmin 3 Deluxe, there are nine badges the player can gain from playing Mission mode:
- Dreams of Adventure: Finish any Mission Mode stage.
- Greenhorn: Earn a bronze medal in any Mission Mode stage.
- Getting Closer: Earn a silver medal in any Mission Mode stage.
- Good as Gold: Earn a gold medal in any Mission Mode stage.
- Dedicated Adventurer: Earn a total of 10 platinum medals from playing Mission Mode stages.
- Game Hunter: Earn a medal of any merit in every Battle enemies! stage.
- Treasure Hunter: Earn a medal of any merit in every Collect treasure! stage.
- Big Game Hunter: Earn a medal of any merit in every Defeat bosses! stage.
- Mission Partner: Play Mission Mode with a second player.
Dreams of Adventure. The badge shows Alph looking at a medal.
Game Hunter. The badge shows a Bulborb with a crown.
Big Game Hunter. The badge shows the Plasm Wraith with a crown.
Gallery[edit]
Artwork of the SPERO, made for the Official Nintendo Magazine.
The results screen for fighting against the Armored Mawdad.
The main Mission Mode menu in Pikmin 3.
Trivia[edit]
- Mission Mode and Bingo Battle are the only modes in Pikmin 3 in which players can find Purple and White Pikmin.
- The music that plays during all stages, with the exception of stages 11 to 15, was used in all of the Pikmin 3 trailers.
- Mission Mode and Bingo Battle have an exclusive mini-boss: the Baldy Long Legs. It appears plentifully in both modes, although it is never found in Story Mode. Instead, there is the similar arachnorb, the Shaggy Long Legs.
- This is likely due to how long the Shaggy Long Legs fight can be, which would be impractical for a time-sensitive challenge.
- If a new record is achieved, and said record does not fit on the world rankings chart, the word "Unexpected" (US), "Invalid" (Europe), or "想定外? (lit.: "unexpected")" (Japanese) will appear in the score's bubble on the ranking screen. The bubble will also be pointing outside of the chart to the right.[2][3] This is true for Pikmin 3 Deluxe as well.[4]
- If the player goes into the Defeat Bosses! mission selection screen and highlights the Plasm Wraith's mission, they can then pan the radar on the GamePad to the northwest, where they will find a second enemy bubble, out of bounds. This bubble represents the Mysterious Life-Form, according to the game's files.[5]
- The icons for the first 5 Collect Treasure! stages all feature a Pikmin carrying a nugget while facing right, and each icon features a different type of Pikmin. The icons for the first 5 Battle Enemies! stages all feature a mini-boss or a similarly tough enemy.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ミッション? Misshon |
Mission | |
Chinese (traditional) |
任務 | Mission | |
Chinese (simplified) |
任务 | Mission | |
French | Missions | Missions | |
German | Missionen | Missions | |
Italian | Missioni | Missions | |
Korean | 미션 misyon |
Mission | |
Spanish | Misiones | Missions | |
Russian | Режим миссии / Режим задание Rezhim missii / Rezhim zadaniye |
Mission mode / Task mode | Names taken from Nintendo's official Russian website |
After hours
Language | Name | Meaning |
---|---|---|
Italian | Fuori orario | After-hours |
Spanish (NoA) | Tiempo extra | Extra time |
Spanish (NoE) | Prórroga | Extension |
Medal
Japanese | English | Chinese (traditional) |
Chinese (simplified) |
French | German | Italian | Korean | Spanish |
---|---|---|---|---|---|---|---|---|
Medal | Medalla | |||||||
Bronze | Bronce | |||||||
Silver | Plata | |||||||
Gold | Oro | |||||||
Platinum | Platino |
Collect Treasure!
|
Battle Enemies!
|
Defeat Bosses!
|
See also[edit]
External links[edit]
References[edit]
- ^ YouTube video of sound effect trivia in Pikmin 3 (at 02:27), published on June 10th, 2019, retrieved on June 11th, 2019
- ^ YouTube video of a run that triggered the "Unexpected" message (at 02:36)
- ^ YouTube video of a world record that triggered the "Invalid" message (at 02:08)
- ^ Got a high score in Silver Lake, past the leaderboards graphics into the unknowns of "unexpected"! on Reddit post, published on November 7th, 2020, retrieved on December 1st, 2020
- ^
/content/CMCmn/generator/mapE/mis_boss.szs/1.txt
, line 93 –Metaboss
's (Mysterious Life-Form) coordinates are at-5650.00000000 0.00000000 6330.00000000
. Same file, line 12 –Metaboss2
's (Plasm Wraith) coordinates are at4000.00000000 0.00000000 -5750.00000000
. Filedefault.txt
, line 12 –UFO
's (S.S. Drake) coordinates are at4880.00000000 150.00000000 -5440.00000000
.