Pikmin 2

User:PopitTart/Sandbox: Difference between revisions

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{|class="wikitable"
{| class="pikipediaBox" style="width:auto; background:#d99; border-color:#a24; padding:10px 10px 0px; border-radius: 10px"
! || {{p1}} || {{p2}} || {{p3}} || {{p4}} || {{hp}}
|{{box|boxclass=show|''This is a test of a box for '''deletion'''. It's not actually being deleted. <br>''Discuss your opinion on the [[User talk:PopitTart/Sandbox|talk page]].''|||text-align: center; border-color:#a24;|li=Bombrock.png}}
|}
{{ID badge
|rescuecorps = y
|image = ID badge title Collin P4 icon.png
|name = ???
|title = Rescue Corps Officer
|planet = Karut
|line1 = The Rescue Corps's newest officer. The
|line2 = recently adopted a dangerous mission to
|line3 = rescue their missing colleagues.
}}
 
{{Infobox treasure series
|series_name=Celestial Vibes Series
|image=Space Love Series.jpg
|image2=P2 Celestial Vibes Series announcement.png
|imagetitle=GCN/Wii
|image2title=Nintendo Switch
|theme=Mounted and encrusted jewelery
|numbers=110 - 120 (US)<br>109 - 119 (Europe)<br>108 - 118 (Japan)
|treasures=11
|locations=[[Valley of Repose]], [[Frontier Cavern]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]}}
 
=Nintendo Music table=
{|class="wikitable mw-collapsible sortable"
! Track Name
! Top tracks
! Boss Battles
! Olimar's Shipwreck Tale
! Planet PNF-404
! Dandori
! Extended-Playback Collection
|-
| ''Title Screen'' || {{Yes}} || ||  ||  ||  ||
|-
| ''Hero's Hideaway Prologue'' ||  ||  ||  ||  ||  ||
|-
| ''Pikmin Discovered!'' ||  ||  ||  ||  ||  ||
|-
| ''Taking Charge'' ||  ||  ||  ||  ||  ||
|-
|-
! fire
| ''Taking on More'' || || || ||  ||  ||  
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
! water
| ''Pikmin Hide-and-Seek'' || || || ||  ||  ||  
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
! electricity
| ''Rescue Command Post'' || || || ||  ||  ||  
| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
! poison
| ''Ready to Deploy'' || || || ||  ||  ||  
| {{no}} || {{yes}} || {{no|Unused}} || {{yes}} || {{yes}}
|-
|-
! ice
| ''Must Be Fate'' || {{Yes}} || ||  || || ||  
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
|-
! crush
| ''Meeting Oatchi'' || || || ||  ||  ||  
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
! stab
| ''The Way to the Surface?'' || ||  ||  ||  || ||  
| {{no}} || <span style="color: #c9b00a;">'''Implicitly'''</span> || {{yes}} || {{yes}} || {{yes}}
|-
|-
! bubble
| ''Restart the S.S. Shepherd'' || || || ||  ||  ||  
| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
|-
! control
| ''The Onion Takes Root'' || || || ||  ||  ||  
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
|-
! explosion
| ''First Day's Results'' || || || ||  ||  ||  
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
! eating
| ''Rise and Shine'' || {{Yes}} || ||  || || ||  
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
! gloom
| ''Strategy Meeting'' || ||  ||  || || ||  
| <span style="color: #c9b00a;">'''Implicitly'''</span> || {{no}} || {{no}} || {{yes}} || {{no}}
|-
|-
! mud
| ''Setting Out to Explore 1'' || {{Yes}} || ||  || || ||  
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
|-
! pit
| ''Setting Out to Explore 2'' || || || ||  ||  ||  
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
! wind
| ''Setting Out to Explore 3'' || || || ||  ||  ||  
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
! spore
| ''Small Discovery'' || || || ||  ||  ||  
| {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
! sunset
| ''New Discovery'' || || || ||  ||  ||  
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|-
|-
! panic
| ''Big Discovery'' || || || ||  ||  ||  
| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|-
|-
! web
| ''An Abnormality!'' ||  || || || || ||  
| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
|-
! offscreen
| ''Meeting the Red Pikmin'' || || || || || ||  
| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|}
 
{{Infobox treasure series
|image=Space Love Series.jpg
|series_name=Celestial Vibes Series
|theme=Mounted and encrusted jewelery
|numbers=110 - 120 (US)<br>109 - 119 (Europe)<br>108 - 118 (Japan)
|treasures=11
|locations=[[Valley of Repose]], [[Frontier Cavern]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]}}
----
{|class="wikitable sortable"
!colspan="4" class="hideable unsortable" | Icon
!colspan="3" | [[Treasure Hoard]] #
!colspan="3" | Name
!colspan="3" class="hideable" | [[Series]]
!colspan="3" class="unsortable hideable" | Real life item
!colspan="3" class="hideable" | Location
!colspan="3" | {{tt|Value|In Pokos}}
!colspan="3" data-sort-type=number | [[Weight]]
!colspan="3" | Max.<br>[[Carry|carriers]]
|-
|-
!Switch
| ''Meeting the Blue Pikmin '' ||  ||  ||  ||  ||  ||
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
|-
|-
|align="center"|{{icon|Alien Billboard|v=P2S}}||colspan="3" align="center" |{{icon|Alien Billboard}}||175||176||183||colspan="3" |[[Alien Billboard]]||colspan="2" |[[Ancient Ad Series]]||[[Odd Logo Series]]||colspan="3" |Kiwi shoe polish||[[White Flower Garden]]||[[Dream Den]]||[[White Flower Garden]]||colspan="3" |80||colspan="3" |15||colspan="3" |25
| ''Meeting the Yellow Pikmin'' || || || || || ||  
|-
|-
 
| ''Meeting the Purple Pikmin'' || || || || || ||  
|align="center"|{{icon|Happiness Emblem|v=P2S}}||align="center"|{{icon|Happiness Emblem|v=US}}||{{icon|Happiness Emblem|v=EU}}|| ||180||178||---||colspan="2" |[[Happiness Emblem]]|| ||colspan="2" |[[Odd Logo Series]]|| ||Squirt bottle cap||Fristi cap|| ||[[Glutton's Kitchen]]||[[Shower Room]]|| ||colspan="2" |100|| ||colspan="2" |4|| ||colspan="2" |8 ||
|}
=Controls=
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements, gyroscope movements, and touchscreen touches.
 
==''Pikmin''==
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk, and most button inputs are edited accordingly. In the [[Pikmin 1 (Nintendo Switch)|Nintendo Switch port]], the controls are more faithful to the GameCube version than ''New Play Control! Pikmin'', though the inputs themselves are very similar to {{p3d}}.
 
===In-game controls===
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
|-
|-
| Move
| ''Meeting the White Pikmin'' || || || || || ||  
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|  
|-
|-
| Move [[cursor]] &ndash; main
| ''Meeting the Rock Pikmin'' || || || || || ||  
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|  
|-
|-
| Move cursor &ndash; alternate
| ''Meeting the Winged Pikmin'' ||  ||  || || || ||  
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|  
|-
|-
| Reset cursor
| ''Meeting the Ice Pikmin'' || || || || || ||  
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|lstickclick|size=x24px}}
|
|-
| Hold and [[throw]] Pikmin
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| Release held Pikmin
| ''An Onion Matures'' || || || || || ||  
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
| ''Onion Fuse'' || || || || || ||  
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
|-
|-
| [[Swarm]]
| ''Before Nightfall'' || {{Yes}} || || || || ||  
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
| [[Dismiss]]
| ''Rescue Command Post'' || {{Yes}} || || || || ||  
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
|  
|-
|-
| Swap Pikmin type
| ''Expanding the Rescue Command Post'' || || || || || ||  
| align="center"|N/A
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
| Swap Pikmin [[maturity]]
| ''Field Guides'' || || || || || ||  
| align="center"|N/A
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type. Also causes the [[swarm]] effect on the cursor, but the group does not move.
|-
|-
| [[Pluck]] sprout
| ''Dandori Preperation'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|  
|-
|-
| [[Punch]]
| ''Sun-Speckled Terrace (Flyover)'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
|-
|-
| [[Lie down]]
| ''Sun-Speckled Terrace'' || {{Yes}} || || || || ||  
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only after [[day]] 1.
|-
|-
| Face [[camera]] forward
| ''Blossoming Arcadia (Flyover)'' || || || || || ||  
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii and Nintendo Switch.
|-
|-
| Rotate camera
| ''Blossoming Arcadia'' || || || || || ||  
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| ''Serene Shores (Flyover)'' || || || || || ||  
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|zr|size=x24px}}
|  
|-
|-
| Change camera's vertical angle
| ''Serene Shores'' || || || || || ||  
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|-
|-
| Open [[Onion menu]]
| ''Hero's Hideaway (Flyover)'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam.
|-
|-
| [[Olimar's monitor]]
| ''Hero's Hideaway'' || || || || || ||  
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|-
|-
| [[Pause]]/resume
| ''Giant's Hearth (Flyover)'' || || || || || ||  
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
|
|}
 
===Onions===
*Pressing up or down on the D-Pad or main Analog Stick of the controller allows the player to change the amount of [[Pikmin family|Pikmin]] of that type in the party. Missing or excessive Pikmin will be automatically withdrawn or stored accordingly. Up increases the amount of Pikmin in the Onion, while down increases the amount in the group.
*Pressing the punch button confirms the choice.
*Pressing the whistle button cancels.
 
===Area Selection===
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
|-
|-
| Change selected [[area]]
| ''Giant's Hearth'' || || || || || ||  
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
|-
|-
| Pick area/log
| ''Primordial Thicket (Flyover)'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
|-
|-
| Close log
| ''Primordial Thicket'' || || || || || ||  
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
|-
|-
| Toggle Olimar's voyage log
| ''Into the Cave'' || || || || || ||  
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|-
|-
| Quit
| ''Spelunking'' || || || || || ||  
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| Opens a menu that allows the player to continue or return to the title screen.
|}
 
==''Pikmin 2''==
The sequel retains many of the controls from the first game, but with some additions and changes. Unless otherwise stated, many controls are identical to ''Pikmin''. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.
 
===In-game controls===
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
|-
|-
| Move
| ''Cave Exploration (Toy Box)'' || || || || || ||  
| align="center"|{{button|gc|stick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
|  
|-
|-
| Move [[cursor]] &ndash; main
| ''Cave Exploration (Engulfed Castle)'' || || || || || ||  
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
|  
|-
|-
| Move cursor &ndash; alternate
| ''Waterwraith Appears'' || || || ||  ||  ||  
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con / Move the Pro Controller
|  
|-
|-
| Reset cursor
| ''All Pikmin Lost!'' || || || || ||  ||  
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|rstickclick|size=x24px}}
|
|-
|-
| Hold and [[throw]] Pikmin
| ''Cave Exploration (Safe)'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| Release held Pikmin
| ''Escape to the Surface'' || || || || || ||  
| align="center"| N/A
| align="center"| N/A
| align="center"| {{button|switch|a|size=x24px}} + {{button|switch|b|size=x24px}}
|
|-
|-
| [[Whistle]]
| ''Cave Results'' || || || || || ||  
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Holding it down longer increases the range.
|-
|-
| [[Swarm]]
| ''Back on the Surface'' || || || || || ||  
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|l|size=x24px}} + {{button|switch|rstick|size=x24px}}
| On the GameCube and Nintendo Switch, the stick determines swarm direction and distance. On the Wii, Pikmin go in the direction and distance of the cursor when the button is held.
|-
|-
| [[Dismiss]]
| ''Battling a Strong Creature'' || || || || || ||  
| align="center"|{{button|gc|x|size=x24px}}<br>tapped
| align="center"|{{button|wii|c|size=x24px}}<br>tapped
| align="center"|{{button|switch|x|size=x24px}}
|  
|-
|-
| Swap Pikmin type
| ''Strong Creature Defeated'' || || || || || ||  
| align="center"|{{button|gc|padlr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|r|size=x24px}}
| While holding a Pikmin, swaps it for one of a different type.
|-
|-
| Swap Pikmin [[maturity]]
| ''Battling a Stronger Creature'' || || || || || ||  
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|switch|x|size=x24px}}
| When holding a Pikmin, swap it for one of a different maturity in the same type.
|-
|-
| Switch [[leader]]s
| ''Stronger Creature Defeated'' || || || || || ||  
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|y|size=x24px}}
| Only if the other leader is not in the active one's group.
|-
|-
| [[Pluck]] sprout
| ''Battling an Even Stronger Creature'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
|  
|-
|-
| [[Punch]]
| ''Even Stronger Creature Defeated'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Only when not commanding Pikmin.
|-
|-
| [[Lie down]]
| ''Groovy Long Legs Battle'' || || || || || ||  
| align="center"|{{button|gc|x|size=x24px}}<br>held
| align="center"|{{button|wii|c|size=x24px}}<br>held
| align="center"|{{button|switch|rstickclick|size=x24px}}
| Only if the [[Napsack]] has been obtained.
|-
|-
| Use [[ultra-bitter spray]]
| ''Giant Breadbug Battle'' || || || || || ||  
| align="center"|{{button|gc|padu|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|padu|size=x24px}}
| Not possible when holding a Pikmin.
|-
|-
| Use [[ultra-spicy spray]]
| ''Smoky Progg Battle'' || || || || || ||  
| align="center"|{{button|gc|padd|size=x24px}}
| align="center"|{{button|wii|2|size=x24px}}
| align="center"|{{button|switch|padd|size=x24px}}
| Not possible when holding a Pikmin.
|-
|-
| Face [[camera]] forward
| ''Leafling Encounter'' || || || || || ||  
| align="center"|{{button|gc|l|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|switch|zl|size=x24px}}
| Tapping the button makes the [[camera]] face towards the cursor on the GameCube, but towards where the leader is facing on the Wii.
|-
|-
| Rotate camera
| ''Leafling Chase'' || || || || || ||  
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rsticklr|size=x24px}}
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| ''Dandori, Dandori'' || || || || || ||  
| align="center"|{{button|gc|r|size=x24px}}<br>tapped
| align="center"|{{button|wii|padlr|size=x24px}}<br>tapped
| align="center"|{{button|switch|zr|size=x24px}}
|  
|-
|-
| Camera ground-level angle
| ''Dandori Challenge 1'' || {{Yes}} || || || || ||  
| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|switch|rstick|size=x24px}}<br>held
|
|-
|-
| Change camera's vertical angle
| ''Dandori Challenge 2'' || || || || || ||  
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstickud|size=x24px}}
|
|-
|-
| Open [[Onion menu]]
| ''Dandori Challenge Overtime'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| When below an [[Onion]]'s beam or the [[Hocotate ship]]'s beam.
|-
|-
| [[Pause]]/resume
| ''Dandori Challenge Results'' || || || || || ||  
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|-
|-
| Check controls
| ''The Mysterious Leafling'' || || || || || ||  
| N/A
| N/A
| align="center"|{{button|switch|-|size=x24px}}
|  
|}
 
 
===Title screen===
{{main|Easter eggs#Title screen secrets|t1=Title screen secrets}}
 
Some Easter eggs exist on the [[title screen]] for ''Pikmin 2'' and the ''New Play Control!'' remake. These allow the player to change the words the Pikmin spell out, and allows the spawn and control of an enemy.
 
===Area Selection===
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GameCube
! style="width:12%" | Wii
! style="width:12%" | Switch
! Notes
|-
|-
| Change selected [[area]]
| ''Heading into Dandori Battle'' || || || || || ||  
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
| Also changes the selected [[Olimar's voyage log|voyage log]] entry. In ''Pikmin 2'' for the GameCube, {{button|gc|pad}} can also be used.
|-
|-
| Pick area/log
| ''Dandori Training'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
| Opens a menu asking if the player wishes to enter the area. On Olimar's voyage log, it opens the selected journal.
|-
|-
| Close log
| ''Dandori Battle (Toy Box)'' || || || || || ||  
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
| Closes Olimar's voyage log in ''Pikmin''. This button also allows canceling the area choice, if the ship's animation hasn't been completed yet.
|-
|-
| Toggle Olimar's voyage log
| ''Dandori Battle (Sandox)'' || || || || || ||  
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
|  
|-
|-
| Open [[Piklopedia (Pikmin 2)|Piklopedia]]
| ''Dandori Battle Victory'' || || || || || ||  
| align="center"|{{button|gc|l|size=x24px}}
| align="center"|{{button|wii|padl|size=x24px}}
| align="center"|{{button|switch|padl|size=x24px}}
|
|-
|-
| Open [[Treasure Hoard]]
| ''Dandori Battle Failure'' || || || || || ||  
| align="center"|{{button|gc|r|size=x24px}}
| align="center"|{{button|wii|padr|size=x24px}}
| align="center"|{{button|switch|padr|size=x24px}}
|
|-
|-
| Quit
| ''Nightime Exploration 1'' || || || || || ||  
| align="center"|{{button|gc|start|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
| Opens a menu that allows the player to continue or return to the title screen.
|-
|-
| Play "boing"
| ''Nightime Exploration 2'' ||  || ||  ||  ||  ||  
| align="center"|N/A
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|N/A
| In ''New Play Control! Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
|}
 
===Piklopedia and Treasure Hoard===
==Piklopedia==
{{infobox menu
| title = Piklopedia menu
| image = [[File:Piklopedia.jpg|250px]]
| parent = [[Area selection menu]]
| music = [[Music in Pikmin 2#Piklopedia/Treasure Hoard|''Piklopedia/Treasure Hoard'']]
}}
{{main|Piklopedia (Pikmin 2)|t1=Piklopedia (''Pikmin 2'')}}
 
Accessed from the [[area selection screen]], this screen contains a scrollable list of the game's [[Enemy|enemies]] and [[plant]]s on the left side, with 3 per row (except [[boss]]es, which take up an entire row with bigger boxes). The right side of the menu contains a screen showing the currently highlighted enemy, which can be opened further to see the enemy in fullscreen. Below that screen are some stats about the creature, like the treasure value in [[Poko]]s, how many Pikmin have been lost to it, and how many of this enemy have been defeated. These values appear as "----" when not applicable.
 
The bottom of the screen contains button prompts for several features: throwing [[Pikpik carrot]]s, zooming in on the creature's screen, opening [[Louie's notes]], or opening [[Olimar's notes]]. Finally, on the top-left and top-right corners of the screen, prompts appear indicating that the reader can open the Treasure Hoard section of the menu.
 
==Treasure Hoard==
{{infobox menu
| title  = Treasure Hoard menu
| image = [[File:Treasure Hoard.jpg|250px]]
| parent = [[Area selection menu]]
| music = [[Music in Pikmin 2#Piklopedia/Treasure Hoard|''Piklopedia/Treasure Hoard'']]
}}
{{main|Treasure Hoard}}
 
This menu is very similar to the Piklopedia menu, and as such is also accessed from the [[area selection screen]]. The left side contains a list of treasures, three per row, and with a background colored green or blue, to separate between the existing [[series]]. The right side contains a screen that shows the treasure, as well as two sections detailing its value in [[Poko]]s and [[carrying]] weight. The bottom of the screen explains what some buttons do. Like the Piklopedia, the reader can zoom in and view [[Olimar's journal]] or the [[sales pitch]]. Finally, the top-left and top-right corners show indicators that can be used to open the Piklopedia section of the menu.
 
{| class = "wikitable" style="width: 50%"
! Action
! style="width:20%" | GameCube
! style="width:20%" | Wii
! style="width:20%" | Switch
|-
|-
| Change entry
| ''Nightime Exploration 3'' || || || || || ||  
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
 
|-
|-
| Open selected entry
| ''Meeting the Glow Pikmin'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
 
|-
|-
| Close entry
| ''Nightime Expedition'' || || || || || ||  
| align="center"|{{button|gc|b|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|b|wii|padl|wii|padr|size=x24px}}
| align="center"|{{button|switch|b|switch|padl|switch|padr|size=x24px}}
 
|-
|-
| Move [[camera]]
| ''Lumiknoll Breaks'' || || || || || ||  
| align="center"|{{button|gc|stick|size=x24px}}
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|lstick|size=x24px}}
 
|-
|-
| Zoom in/out
| ''Player Down'' || || || || || ||  
| align="center"|{{button|gc|padud|size=x24px}}
| align="center"|{{button|wii|padud|size=x24px}}
| align="center"|{{button|switch|padu|switch|padd|size=x24px}}
|-
|-
| Rotate camera
| ''Nightime Expedition Results'' || || || || || ||  
| align="center"|{{button|gc|c|size=x24px}}
| align="center"|{{button|wii|z|size=x24px}} + {{button|wii|stick|size=x24px}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lstick|size=x24px}}
 
|-
|-
| Throw [[pikpik carrot]]
| ''Commence Leafling Treatment'' || || || || || ||  
| align="center"|{{button|gc|a|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|switch|a|size=x24px}}
 
|-
|-
| Use [[ultra-bitter spray]]
| ''Leafling Treatment Complete'' || || || || || ||  
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|1|size=x24px}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
 
|-
|-
| Open [[Olimar's journal]]/[[Olimar's notes]]
| ''Moss the Guard Dog'' || || || || || ||  
| align="center"|{{button|gc|x|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|switch|+|size=x24px}}
 
|-
|-
| Open [[sales pitch]] or [[Louie's notes]]
| ''Pikmin Kidnapped'' || || || || || ||  
| align="center"|{{button|gc|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|switch|-|size=x24px}}
 
|-
|-
| Switch between Piklopedia and Treasure Hoard
| ''Chasing after Moss'' || || || || || ||  
| align="center"|{{button|gc|l|gc|r|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
 
|-
|-
| Quit
| ''Olimar's Shelter?'' || || || || || ||  
| align="center"|{{button|gc|b|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|switch|b|size=x24px}}
 
|}
 
==''Pikmin 3''==
''Pikmin 3'' allows for four ways to control the game. The player can use the the GamePad's buttons, the Wii Remote + Nunchuk, the Wii U Pro Controller, or, as of [[Update|version 2.0.0]], the GamePad's touchscreen; the latter is known as "Stylus Mode". The Wii Classic Controller is not supported. When the player uses a control from a controller different from the one they're currently using, a message will appear on-screen saying the main controller has changed, and the player is then allowed to use that controller from there on out. The exception to this is {{button|wiiu|-}}.
 
In addition, the player can toggle Off-TV Play with {{button|wiiu|-}}. While Off-TV Play mode is on, the TV screen will display some Pikmin moving from right to left on a black screen, with the message "Look at the GamePad." on the bottom. Given that with Off-TV Play off, the player uses the TV screen as the main gameplay view-port and the GamePad as the radar, the player will need to use {{button|wiiu|padd}} to toggle between gameplay view and radar view, if Off-TV Play is on.
 
If the player wishes to play with the Wii Remote and Off-TV Play, they must point the Wii Remote at the GamePad, as opposed to the Sensor Bar.
 
===In-game controls===
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GamePad
! style="width:12%" | Wii Remote
! style="width:12%" | Pro Controller
! Notes
|-
|-
| Move
| ''Final Test of Skill'' || || || || || ||  
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>fully held
| align="center"|{{button|wii|stick|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>fully held
| When playing with the Wii Remote, the camera will automatically rotate to make it easier to navigate.
|-
|-
| Move [[cursor]]
| ''Dandori Battle vs. Olimar?'' || || || || || ||  
| align="center"|{{button|wiiu|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wiiu|pclstick|size=x24px}}<br>lightly or fully held
|  
|-
|-
| Hold and [[throw]] Pikmin/[[leader]]
| ''Olimar Defeated?'' || || || || || ||  
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| [[Whistle]]
| ''Olimar Rescue Mission: Complete!'' || || || || || ||  
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
| Holding it down longer increases the range.
|-
|-
| [[Lock-on]]
| ''Olimar Aboard '' || || || || || ||  
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held for a bit
| align="center"|{{button|wii|z|size=x24px}}<br>held for a bit
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>held for a bit
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
|-
| [[Charge]]/[[dismiss]]
| ''Credits'' || || || || || ||  
| align="center"|{{button|wiiu|b|wiiu|shake|size=x24px}}
| align="center"|{{button|wii|nunchukshake|size=x24px}}
| align="center"|{{button|wiiu|pcb|size=x24px}}
| While locked-on, charges, otherwise dismisses.
|-
|-
| Change next Pikmin type
| ''A new Mission'' || || || || || ||  
| align="center"|{{button|wiiu|l|size=x24px}}
| align="center"|{{button|wii|c|size=x24px}}
| align="center"|{{button|wiiu|pcl|size=x24px}}
|  
|-
|-
| Switch leader
| ''Main Missions: A Step Forward'' || || || || || ||  
| align="center"|{{button|wiiu|y|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wiiu|pcy|size=x24px}}
| Only if the other leader is not in the active one's group.
|-
|-
| [[Pluck]] sprout
| ''Main Missions: Clear!'' || || || || || ||  
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
|  
|-
|-
| [[Punch]]
| ''Ancient Sirehound Appears'' || || || || || ||  
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
|-
|-
| Use [[ultra-spicy spray]]
| ''Ancient Sirehound Battle'' || || || || || ||  
| align="center"|{{button|wiiu|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wiiu|pcpadu|size=x24px}}
|  
|-
|-
| [[Dodge]]
| ''Louie Secured'' || || || || || ||  
| align="center"|{{button|wiiu|padlr|size=x24px}}
| align="center"|{{button|wii|padlr|size=x24px}}
| align="center"|{{button|wiiu|pcpadlr|size=x24px}}
| Only if the [[Dodge Whistle]] has been obtained.
|-
|-
| Face [[camera]] towards cursor
| ''Return from the Cavern for a King'' || || || || || ||  
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
| align="center"|{{button|wii|z|size=x24px}}<br>tapped
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>tapped
| Only if the cursor is not on a target.
|-
|-
| Rotate camera
| ''Oatchi Cured'' || || || || || ||  
| align="center"|{{button|wiiu|rstick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pcrstick|size=x24px}}
|  
|-
|-
| Hold cursor
| ''Mission Complete! Prepare to Return Home'' || || || || || ||  
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| align="center"|N/A
| align="center"|{{button|wiiu|pczl|size=x24px}}<br>held
| Allows moving the leader without moving the cursor. If locked-on, places the cursor on the object and keeps it there, otherwise fixes the cursor on the spot.
|-
|-
| Reset cursor on top of leader
| ''Back to Where We Belong'' || || || || || ||  
| align="center"|{{button|wiiu|lstickclick|size=x24px}}
| align="center"|N/A
| align="center"|{{button|wiiu|pclstickclick|size=x24px}}
|  
|-
|-
| Open [[Onion menu]]
| ''So Long, Pikmin'' || || || || || ||  
| align="center"|{{button|wiiu|a|wiiu|x|size=x24px}}
| align="center"|{{button|wii|a|size=x24px}}
| align="center"|{{button|wiiu|pca|wiiu|pcx|size=x24px}}
| When below an [[Onion]]'s beam.
|-
|-
| Cancel pluck/[[Go Here!]]
| ''Finale'' || || || || || ||  
| align="center"|{{button|wiiu|zr|size=x24px}}
| align="center"|{{button|wii|b|size=x24px}}
| align="center"|{{button|wiiu|pczr|size=x24px}}
|  
|-
|-
| Toggle [[radar]]
| ''Final Rescue Results'' || || || || || ||  
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
| Only if Off-TV Play is on. The gameplay is instantly paused when switching to the radar.
|-
|-
| [[Pause]]/resume
| ''Olimar's Shipwreck Tale: Area Select'' ||  ||  ||  ||  ||  ||
| align="center"|{{button|wiiu|+|size=x24px}}
|-
| align="center"|{{button|wii|+|size=x24px}}
| ''Olimar's Shipwreck Tale: Sun-Speckled Terrace'' ||  ||  ||  ||  || ||  
| align="center"|{{button|wiiu|pc+|size=x24px}}
|-
|  
| ''Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)'' || || ||  || || ||  
|-
|-
| Skip [[cutscene]]
| ''Olimar's Shipwreck Tale: Ship Parts Recovered'' || || || || || ||  
| align="center"|{{button|wiiu|+|size=x24px}}
| align="center"|{{button|wii|+|size=x24px}}
| align="center"|{{button|wiiu|pc+|size=x24px}}
| Certain cutscenes cannot be skipped.
|-
|-
| Use [[Bingo Battle]] item
| ''Olimar's Shipwreck Tale: Ship Powered Up'' || || || || || ||  
| align="center"|{{button|wiiu|padd|size=x24px}}
| align="center"|{{button|wii|padd|size=x24px}}
| align="center"|{{button|wiiu|pcpadd|size=x24px}}
|  
|-
|-
| Toggle [[Off-TV Play]]
| ''Olimar's Shipwreck Tale: Blossoming Arcadia'' || || || || || ||  
| align="center"|{{button|wiiu|-|size=x24px}}
| align="center"|N/A
| align="center"|N/A
|  
|}
 
====Stylus Mode====
With Stylus Mode, the player does the majority of the important actions by pressing on the touchscreen. In this mode, the controls are exactly the same whether Off-TV Play is on or off, and the same touchscreen spot maps to exactly the same game world location in both cases. To use an [[ultra-spicy spray]], [[dismiss]]/[[charge]], open the [[KopPad]]'s apps, or switch leaders, the corresponding buttons on the left side of the touchscreen must be tapped.
 
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | GamePad
! Notes
|-
|-
| Move
| ''Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|lstick|size=x24px}}
| The camera will automatically rotate to make it easier to navigate.
|-
|-
| Move [[cursor]]
| ''Olimar's Shipwreck Tale: Meeting Moss'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped or held
|  
|-
|-
| Hold and [[throw]] Pikmin/[[leader]]
| ''Olimar's Shipwreck Tale: Serene Shores'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|stylus|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| [[Whistle]]
| ''Olimar's Shipwreck Tale: Serene Shores (Evening)'' || || || || ||  ||  
| align="center"|{{button|wiiu|l|size=x24px}} + {{button|wiiu|stylus|size=x24px}}<br>both held
| Holding it down longer increases the range.
|-
|-
| [[Lock-on]]
| ''Olimar's Shipwreck Tale: Battling a Strong Creature'' ||  ||  ||  || || ||  
| align="center"|{{button|wiiu|zl|size=x24px}}<br>held
| Only if the cursor is on a target. The player only needs to hold on for the time it takes the lock-on to activate.
|-
|-
| [[Charge]]/[[dismiss]]
| ''Olimar's Shipwreck Tale: Strong Creature Defeated'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped on icon
| While locked-on, charges, otherwise dismisses.
|-
|-
| Change next Pikmin type
| ''Olimar's Shipwreck Tale: The Last Push'' || || || || ||  ||  
| align="center"|{{button|wiiu|l|wiiu|padu|size=x24px}}<br>tapped
| Won't take effect if the player whistled after pressing.
|-
|-
| Switch leader
| ''Olimar's Shipwreck Tale: Strange Pikmin Behavior'' || || || || ||  ||  
| align="center"|{{button|wiiu|stylus|size=x24px}} tapped on icon / {{button|wiiu|padd|size=x24px}}
|  
|-
|-
| [[Pluck]] sprout
| ''Olimar's Shipwreck Tale: Gildemander Appears'' ||  ||  || || || ||  
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Won't take effect if the player whistled after pressing.
|-
|-
| [[Punch]]
| ''Olimar's Shipwreck Tale: The Pikmin Are Restored'' ||  ||  || || ||  ||  
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Only when not commanding Pikmin and near a punchable target. Won't take effect if the player whistled after pressing.
|-
|-
| Use [[ultra-spicy spray]]
| ''Olimar's Shipwreck Tale: Hero's Hideaway'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|stylus|size=x24px}}<br>tapped on icon
|  
|-
|-
| [[Dodge]]
| ''Olimar's Shipwreck Tale: Hero's Hideaway (Evening)'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|padlr|size=x24px}}
| Only if the [[Dodge Whistle]] has been obtained.
|-
|-
| Face [[camera]] towards leader's direction
| ''Olimar's Shipwreck Tale: Ship Complete'' ||  ||  ||  || || ||  
| align="center"|{{button|wiiu|zl|size=x24px}}<br>tapped
|  
|-
|-
| Rotate camera
| ''Olimar's Shipwreck Tale: So Long, Pikmin'' || || || || ||  ||  
| align="center"|{{button|wiiu|stylus|size=x24px}} held on border / {{button|wiiu|rstick|size=x24px}}
|  
|-
|-
| Open [[Onion menu]]
| ''Olimar's Shipwreck Tale: Successful Escape?'' ||  ||  || || || ||  
| align="center"|{{button|wiiu|l|size=x24px}}<br>released
| Won't take effect if the player whistled after pressing.
|-
|-
| Cancel pluck/[[Go Here!]]
| ''Olimar's Shipwreck Tale: Failed Escape'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|zl|size=x24px}}
|  
|-
|-
| [[Pause]]/resume
| ''Olimar's Shipwreck Tale: Life as a Leafling'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|+|size=x24px}}
|  
|-
|-
| Skip [[cutscene]]
| ''Olimar's Shipwreck Tale: All Records'' || || ||  ||  ||  ||  
| align="center"|{{button|wiiu|+|size=x24px}}
| Certain cutscenes cannot be skipped.
|-
|-
| Toggle [[Off-TV Play]]
| ''Olimar's Shipwreck Tale: How It Happened'' || || || || || ||  
| align="center"|{{button|wiiu|-|size=x24px}}
|
|}
 
===Area Selection===
 
==''Pikmin 3 Deluxe''==
{{p3d}} changes many of the controls from ''Pikmin 3'' due to factors like the differences between the [[Wii U]] and [[Nintendo Switch]] (such as the lack of a second screen), changes to mechanics such as [[charging]], and utilization of the Switch's gyroscope.
 
The available control schemes depend on the amount of players.
* In single-player, the player can use one of the following: 2 combined Joy-Con attached to the console, 2 combined Joy-Con detached from the console, or a Pro Controller.
* In 2-player, each player can use one of the following: 2 combined Joy-Con detached from the console, a Pro Controller, or a single Joy-Con sideways.
 
The game features three cursor control styles: stick-only, gyro-stick, and gyro-pointer. These control modes are set in the [[pause menu]].
* With stick-only controls, moving {{button|switch|lstick}} lightly controls the cursor, and moving fully controls both the leader and cursor. By tilting the stick lightly, the cursor can go past its standard range; when it does, it turns cyan. Pikmin can be thrown farther than normal this way, but only roughly until the midway point between the maximum standard range and the maximum "light tilt" range. The whistle always comes from where the cursor is. Moving the stick fully if the cursor was past the standard range will return it to standard range. In this mode, rotating the camera will keep the cursor in place. Unlike ''Pikmin 3'', the cursor is based on the area's geometry. For instance, if the player is overlooking a cliff and has the cursor on the edge, holding up will make the cursor move forward in the area and dip down the edge, despite the fact that doing this moved the cursor ''down'' on the screen.
* With gyro-stick controls, {{button|switch|lstick}} controls the leader when fully held, but also controls the cursor regardless of how much it is tilted. Tilting the controller will also move the cursor. In reality, there is an imaginary "anchor" that is controlled by {{button|switch|lstick}}, and tilting the controller allows the cursor to offset around this point, up to a fixed radius around the point. For unknown reasons, in certain scenarios the cursor will behave erratically &ndash; if the gyro offset is at a given angle, and the anchor moves to that same side compared to the leader, the offset will cause the cursor to very quickly jump to the leader.{{cite web|https://twitter.com/EspyoPT/status/1317587774279544838|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} {{button|switch|zl}} and {{button|switch|zr}} both reset the cursor's position and gyro offset. With this mode, locking-on will place the cursor on the target, but it can then be offset by tilting the controller. In this mode, rotating the camera will keep the cursor in place, but any gyro offset will change to match the camera's orientation, albeit with erratic results as the camera rotates.{{cite web|https://twitter.com/EspyoPT/status/1317589404676861952|Twitter video|Twitter|published={{date|17|October|2020}}|retrieved={{date|1|December|2020}}}} Moving the cursor, regardless of input, will make it move around the screen, like with gyro-pointer controls, and not around the area, like the stick-only controls.
* With gyro-pointer controls, {{button|switch|lstick}} only controls the leader, and only when fully held. Instead, tilting the controller moves the cursor around the screen. It can move to any position on-screen, and cannot go past it. Pressing {{button|switch|r}} in this mode changes it to centering the cursor instead of changing the standby Pikmin to the next one; {{button|switch|l}} now changes to the next standby Pikmin. In this mode, rotating the camera will keep the cursor in the same screen location.
 
There is only one cursor control style option in the [[options menu]], so in 2-player mode, it influences both players. Gyro-pointer cursor mode cannot be used with a sideways Joy-Con &ndash; the game will act as if gyro-cursor is on instead for any player that tries, despite the option still being recorded as gyro-pointer behind the scenes until players purposely change that.
 
This means that if the option is set to gyro-pointer, one player is using combined Joy-Cons or a Pro Controller, and the other player is using a single sideways Joy-Con, one can play with gyro-pointer while the other plays with gyro-cursor, which is not something that is otherwise possible. Any player with a sideways Joy-Con will only have the stick-only and gyro-stick options available in the pause menu, but oddly this means that if player 1 is using two combined Joy-Cons or a Pro Controller, and player 2 is using a sideways Joy-Con, player 1 will be able to set the global cursor style option to any mode, while player 2 will be limited to stick-only or gyro-stick, despite the option affecting both players as stated previously.
 
===In-game controls===
 
{| class = "wikitable" style="width: 80%"
! Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Sideways Joy-Con
! Notes
|-
|-
| Move
| ''Sage Leaf's Cave'' || || || || || ||  
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|  
|-
|-
| Move [[cursor]] &ndash; stick
| ''Trial of the Sage Leaf'' || || || || || ||  
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>lightly or fully held
|
* With stick-only cursor controls: Moves the cursor.
* With gyro-stick cursor controls: Moves the cursor's main location.
* With gyro-pointer cursor controls: No effect.
|-
|-
| Move cursor &ndash; gyro
| ''Dandori Chalenge (Sage Leaf)'' || || ||  ||  ||  ||  
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
|
* With stick-only cursor controls: No effect.
* With gyro-stick cursor controls: Moves the [[cursor]] around its main location.
* With gyro-pointer cursor controls: Moves the [[cursor]].
|-
|-
| Hold and [[throw]] Pikmin/[[leader]]
| ''Mechanical Harp: Memory Song'' || || || || || ||  
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| [[Whistle]]
| ''Mechanical Harp: Lullabies'' || || || || || ||  
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the range.
|-
|-
| [[Lock-on]] only
| ''Mechanical Harp: Windmills'' || || || || || ||  
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only in stick-only cursor controls or gyro-only cursor controls, and only if a lock-on target is available.
|-
|-
| [[Lock-on]] + reset gyro
| ''Pikmin Tune 1'' || || || || || ||  
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only in gyro-stick cursor controls, and only if a lock-on target is available.
|-
|-
| Cancel lock-on &ndash; no more available
| ''Pikmin Tune 2'' || || || || || ||  
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| Only if locked-on with no more targets available.
|-
|-
| Cancel lock-on &ndash; always
| ''Pikmin Tune 3'' || || || || || ||  
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|  
|-
|-
| [[Charge]]
| ''Pikmin Tune 4'' || || || || || ||  
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|  
|-
|-
| Change next Pikmin type &ndash; right
| ''Pikmin Tune 5'' || || || || || ||  
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|  
|-
|-
| Change next Pikmin type &ndash; left
| ''Pikmin Tune 6'' ||  ||  ||  ||  ||  ||
| align="center"|{{button|switch|r|size=x24px}}
|}
| align="center"|N/A
 
| Only in stick-only cursor controls, or gyro-stick cursor controls.
= Pikmin 4 button icon comparison =
==Vanilla buttons==
=== #2 Checking Your Surroundings ===
{{columns|0|'''Button template'''
{{transcript|Look around by tilting {{button|switch|rsticklr}}, and move {{button|switch|rstickud}} to change your view. Press {{button|switch|zl}} to look straight ahead in a snap. Remember&mdash;you must always remain vigilant.|Nilman Shepherd, 5th Captain|block=y}}
|'''P4 buttons'''
{{transcript|Look around by tilting [[File:P4 right stick lr.png|x20px]], and move [[File:P4 right stick ud.png|x20px]] to change your view. Press [[File:P4 l button.png|x20px]] to look straight ahead in a snap. Remember&mdash;you must always remain vigilant.|Nilman Shepherd, 5th Captain|block=y}}
}}
 
=== #3 Command Formations ===
{{columns|0|'''Button Template'''
{{transcript|Press {{button|switch|l}} or {{button|switch|r}} to select personnel and issue precise {{color|orders|orange}} to your units. Quickly select your Rescue Pup by pressing {{button|switch|l}} and {{button|switch|r}} at the same time.|Kalm Shepherd, 12th Captain|block=y}}
|'''P4 buttons'''
{{transcript|Press [[File:P4 l button.png|x20px]] or [[File:P4 r button.png|x20px]] to select personnel and issue precise {{color|orders|orange}} to your units. Quickly select your Rescue Pup by pressing [[File:P4 l button.png|x20px]] and [[File:P4 r button.png|x20px]] at the same time.|Kalm Shepherd, 12th Captain|block=y}}
}}
 
=== #4 Disband ===
{{columns|0|'''Button Template'''
{{transcript|Use {{button|switch|y}} {{button|switch|hold}} + {{button|switch|lsticku}} to leave only vital personnel in your squad. {{color|Disband|orange}} a second time when you're ready to go solo.|Danne Shepherd, 21st Captain|block=y}}
|'''P4 buttons'''
{{transcript|Use [[File:P4 y button.png|x20px]] [[File:P4 hold button.gif|x20px]] + [[File:P4 left stick u.png|x20px]] to leave only vital personnel in your squad. {{color|Disband|orange}} a second time when you're ready to go solo.|Danne Shepherd, 21st Captain|block=y}}
}}
 
=== #6 Rush ===
{{columns|0|'''Button Template'''
{{transcript|Charge up your Rescue Pup's power to the max with {{button|switch|x}} {{button|switch|hold}}, then release to {{color|Rush|orange}}. You'll be able to run, smash, shake, and break through all kinds of trouble!|Morgan Shepherd, 38th Captain|block=y}}
|'''P4 buttons'''
{{transcript|Charge up your Rescue Pup's power to the max with [[File:P4 x button.png|x20px]] [[File:P4 hold button.gif|x20px]], then release to {{color|Rush|orange}}. You'll be able to run, smash, shake, and break through all kinds of trouble!|Morgan Shepherd, 38th Captain|block=y}}
}}
 
=== #10 Snack Catch ===
{{columns|0|'''Button Template'''
{{transcript|When your Rescue Pup has earned a treat, approach your pal, then use {{button|switch|a}} {{button|switch|hold}} to throw them a bone.|Carol Shepherd, 72nd Captain|block=y}}
|'''P4 buttons'''
{{transcript|When your Rescue Pup has earned a treat, approach your pal, then use [[File:P4 a button.png|x20px]] [[File:P4 hold button.gif|x20px]] to throw them a bone.|Carol Shepherd, 72nd Captain|block=y}}
}}
 
==Outlined buttons==
=== #2 Checking Your Surroundings ===
=== #2 Checking Your Surroundings ===
{{columns|0|'''Button template'''
{{transcript|Look around by tilting {{button|switch|rsticklr}}, and move {{button|switch|rstickud}} to change your view. Press {{button|switch|zl}} to look straight ahead in a snap. Remember&mdash;you must always remain vigilant.|Nilman Shepherd, 5th Captain|block=y}}
|'''P4 buttons'''
{{transcript|Look around by tilting [[File:P4 right stick lr outline.png|x22px]], and move [[File:P4 right stick ud outline.png|x22px]] to change your view. Press [[File:P4 l button outline.png|x22px]] to look straight ahead in a snap. Remember&mdash;you must always remain vigilant.|Nilman Shepherd, 5th Captain|block=y}}
}}
 
=== #3 Command Formations ===
{{columns|0|'''Button Template'''
{{transcript|Press {{button|switch|l}} or {{button|switch|r}} to select personnel and issue precise {{color|orders|orange}} to your units. Quickly select your Rescue Pup by pressing {{button|switch|l}} and {{button|switch|r}} at the same time.|Kalm Shepherd, 12th Captain|block=y}}
|'''P4 buttons'''
{{transcript|Press [[File:P4 l button outline.png|x22px]] or [[File:P4 r button outline.png|x22px]] to select personnel and issue precise {{color|orders|orange}} to your units. Quickly select your Rescue Pup by pressing [[File:P4 l button outline.png|x22px]] and [[File:P4 r button outline.png|x22px]] at the same time.|Kalm Shepherd, 12th Captain|block=y}}
}}
 
=== #4 Disband ===
{{columns|0|'''Button Template'''
{{transcript|Use {{button|switch|y}} {{button|switch|hold}} + {{button|switch|lsticku}} to leave only vital personnel in your squad. {{color|Disband|orange}} a second time when you're ready to go solo.|Danne Shepherd, 21st Captain|block=y}}
|'''P4 buttons'''
{{transcript|Use [[File:P4 y button outline.png|x22px]] [[File:P4 hold button outline.gif|x22px]] + [[File:P4 left stick u outline.png|x22px]] to leave only vital personnel in your squad. {{color|Disband|orange}} a second time when you're ready to go solo.|Danne Shepherd, 21st Captain|block=y}}
}}
 
=== #6 Rush ===
{{columns|0|'''Button Template'''
{{transcript|Charge up your Rescue Pup's power to the max with {{button|switch|x}} {{button|switch|hold}}, then release to {{color|Rush|orange}}. You'll be able to run, smash, shake, and break through all kinds of trouble!|Morgan Shepherd, 38th Captain|block=y}}
|'''P4 buttons'''
{{transcript|Charge up your Rescue Pup's power to the max with [[File:P4 x button outline.png|x22px]] [[File:P4 hold button outline.gif|x22px]], then release to {{color|Rush|orange}}. You'll be able to run, smash, shake, and break through all kinds of trouble!|Morgan Shepherd, 38th Captain|block=y}}
}}
 
=== #10 Snack Catch ===
{{columns|0|'''Button Template'''
{{transcript|When your Rescue Pup has earned a treat, approach your pal, then use {{button|switch|a}} {{button|switch|hold}} to throw them a bone.|Carol Shepherd, 72nd Captain|block=y}}
|'''P4 buttons'''
{{transcript|When your Rescue Pup has earned a treat, approach your pal, then use [[File:P4 a button outline.png|x22px]] [[File:P4 hold button outline.gif|x22px]] to throw them a bone.|Carol Shepherd, 72nd Captain|block=y}}
}}
 
=Pikmin button sets=
=== Nintendo GameCube Controller ===
{| class = "wikitable" align = "center" style = "text-align: center;"
! Button ID || ''Pikmin'' || ''Pikmin 2''
|-
|-
| Use [[action menu]]
| pad || || {{button|gc|pad}}
| align="center"|{{button|switch|y|size=x24px}} held + {{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}} held + {{button|switch|stick|size=x24px}}
| Allows the player to use an [[ultra-spicy spray]], change [[leader]], bring the other player's leader to the group, [[dismiss]], or use the current [[Bingo Battle]] item.
|-
|-
| Throw Pikmin automatically
| c || {{button|gc|c}} || {{button|gc|c}}
| align="center"|{{button|switch|a|size=x24px}}<br>held
| align="center"|{{button|switch|facer|size=x24px}}<br>held
| Only while [[lock-on|locked-on]].
|-
|-
| [[Pluck]] sprout
| a || {{button|gc|a}} || {{button|gc|a}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
|-
| [[Punch]]
| b || {{button|gc|b}} || {{button|gc|b}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin and near a punchable target.
|-
|-
| [[Dodge]]
| x || {{button|gc|x}} || {{button|gc|x}}
| align="center"|{{button|switch|padl|switch|padr|size=x24px}}
| align="center"|N/A
| Only if the [[Dodge Whistle]] has been obtained.
|-
|-
| Rotate camera
| y || {{button|gc|y}} || {{button|gc|y}}
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|  
|-
|-
| Face [[camera]] towards leader's direction only
| z || {{button|gc|z}} || {{button|gc|z}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|N/A
| Only in gyro-only cursor controls.
|-
|-
| Face camera towards leader's direction + extend cursor
| l || {{button|gc|l}} || {{button|gc|l}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|stickclick|size=x24px}}
| Only in stick-only cursor controls.
|-
|-
| Face camera towards leader's direction + reset gyro + reset cursor
| r || {{button|gc|r}} || {{button|gc|r}}
| align="center"|{{button|switch|zl|size=x24px}}
|}
| align="center"|{{button|switch|stickclick|size=x24px}}
 
| Only in gyro-stick cursor controls.
=== Wii Remote and Nunchuk ===
{| class = "wikitable" align = "center" style = "text-align: center;"
! Button ID || ''Pikmin'' || ''Pikmin 2'' || ''Pikmin 3''
|-
|-
| Reset gyro &ndash; gyro-stick
| pad || {{button|wii|pad}} || {{button|wii|pad}} || {{button|wii|pad}}
| align="center"|{{button|switch|lstickclick|size=x24px}}
| align="center"|N/A
| Only in gyro-stick cursor controls.
|-
|-
| Reset gyro &ndash; gyro-pointer
| padu ||  ||  || {{button|wii|padu}}
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|N/A
| Only in gyro-pointer cursor controls.
|-
|-
| Face camera North + point to Onion
| padr || || || {{button|wii|padr}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| Only in [[Bingo Battle]]. If the player is rotating the camera manually as they do this, then the camera will not face North.
|-
|-
| Open [[Onion menu]]/[[Assemble All]]
| padd || || || {{button|wii|padd}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| When below an [[Onion]]'s beam/when next to the [[S.S. Drake]].
|-
|-
| Cancel pluck/[[Go Here!]]
| padl || || || {{button|wii|padl}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
|-
| Zoom [[mini radar]] in/out
| a || {{button|wii|a}} || {{button|wii|a}} || {{button|wii|a}}
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|
|-
|-
| Show [[hint]]
| b || {{button|wii|b}} || {{button|wii|b}} || {{button|wii|b}}
| align="center"|{{button|switch|padu|size=x24px}}
| align="center"|N/A
|  
|-
|-
| [[Radar]]
| 1 || {{button|wii|1}} || {{button|wii|1}} || {{button|wii|1}}
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot open the radar.
|-
|-
| [[Pause]]/resume
| 2 || {{button|wii|2}} || {{button|wii|2}} || {{button|wii|2}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 2 only)
| If player 1 uses a solo Joy-Con, they cannot pause the game.
|-
|-
| Skip [[cutscene]]
| - || {{button|wii|-}} || {{button|wii|-}} || {{button|wii|-}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}<br>(Player 1 only)
| If player 2 uses a solo Joy-Con, they cannot skip cutscenes. Certain cutscenes cannot be skipped.
|}
 
===Area Selection===
 
==''Pikmin 4''==
{{p4}} has a similar control scheme to ''Pikmin 3 Deluxe'', with some notable changes. The game is controlled mainly with two Joy-Cons or a Pro Controller, though just like in ''Pikmin 3 Deluxe'' a single Joy-Con on its side can be used to control the game when [[Co-op Mode]] is enabled.
 
===In-game controls===
 
{| class = "wikitable" style="width: 80%"
! Action
! style="width:18%" | Combined Joy-Cons or Pro Controller
! style="width:18%" | Single Joy-Con
! Notes
|-
|-
| Move
| + || {{button|wii|+}} || {{button|wii|+}} || {{button|wii|+}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>fully held
| align="center"|{{button|switch|stick|size=x24px}}<br>fully held
|
|-
|-
| Move [[cursor]] &ndash; main
| home || || || {{button|wii|home}}
| align="center"|{{button|switch|lstick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|switch|stick|size=x24px}}<br> lightly or fully held
|
|-
|-
| Move cursor &ndash; alternate
| stick || || || {{button|wii|stick}}
| align="center"|Move the right Joy-Con / Move the Pro Controller
| align="center"|Move the Joy-Con
| Only while whistling or throwing.
|-
|-
| Hold and [[throw]] Pikmin/Send [[Oatchi]]
| c || {{button|wii|c}} || {{button|wii|c}} || {{button|wii|c}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| [[Whistle]]
| z || {{button|wii|z}} || {{button|wii|z}} || {{button|wii|z}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
| Holding it down longer increases the range.
|-
|-
| Manual lock-on
| shake ||  ||  || {{button|wii|nunchukshake}}
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|N/A
| Only if a [[lock-on]] target is available.
|-
|-
| Cancel manual lock-on
|}
| align="center"|{{button|switch|b|size=x24px}}
 
| align="center"|N/A
=== Wii U Gamepad or Wii U Pro Controller ===
|
{| class = "wikitable" align = "center" style = "text-align: center;"
! Button ID || ''Pikmin 3''
|-
|-
| [[Charge]]
| lstick || {{button|wiiu|lstick}}
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only after buying the [[Charging Horn]], and when not riding Oatchi.
|-
|-
| Ride/Dismount
| pad || {{button|wiiu|pad}}
| align="center"|{{button|switch|y||size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
|
|-
|-
| Jump
| padu || {{button|wiiu|padu}}
| align="center"|{{button|switch|x||size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
| Only when riding or playing as Oatchi.
|-
|-
| Change next Pikmin type &ndash; right
| padr || {{button|wiiu|padr}}
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
| rowspan="2" | Pressing {{button|switch|l|size=x24px}} and {{button|switch|r|size=x24px}} at the same time sets the next Pikmin type to Oatchi.
|-
|-
| Change next Pikmin type &ndash; left
| padd || {{button|wiiu|padd}}
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|N/A
|-
|-
| [[Swarm]]
| padl || {{button|wiiu|padl}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}} + {{button|switch|stick|size=x24px}}
| Only after obtaining the [[Lineup Trumpet]], and when not riding Oatchi.
|-
|-
| Use [[action menu]]
| a || {{button|wiiu|a}}
| align="center"|{{button|switch|y|size=x24px}} held
| align="center"|{{button|switch|facel|size=x24px}} held
| Allows the player to [[disband]], give a command to [[Oatchi]], open the [[Pack]], or either dismount Oatchi or switch between the player character and Oatchi.
|-
|-
| [[Pluck]] sprout
| b || {{button|wiiu|b}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when near a Pikmin sprout.
|-
|-
| [[Punch]]
| x || {{button|wiiu|x}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only when not commanding Pikmin or Oatchi.
|-
|-
| [[Rush]]
| y || {{button|wiiu|y}}
| align="center"|{{button|switch|x||size=x24px}} held
| align="center"|{{button|switch|faceu|size=x24px}} held
| Only when Oatchi is the selected type, or when riding or playing as Oatchi.
|-
|-
| Rotate camera
| l || {{button|wiiu|l}}
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|N/A
|
|-
|-
| Rotate camera (alternate)
| r || {{button|wiiu|r}}
| align="center"|{{button|switch|zl|size=x24px}} + {{button|switch|lsticklr|size=x24px}}
| align="center"|N/A
|
|-
|-
| Adjust camera angle vertically
| zl || {{button|wiiu|zl}}
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|N/A
|
|-
|-
| Face [[camera]] towards leader's direction
| zr || {{button|wiiu|zr}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}}
|
|-
|-
| Reset the camera's vertical position
| - || {{button|wiiu|-}}
| align="center"|{{button|switch|rstickclick|size=x24px}}
| align="center"|N/A
|
|-
|-
| Cancel pluck/[[Go Here!]]/Rush
| + || {{button|wiiu|+}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
|-
| [[Pause]]/resume
| home || {{button|wiiu|home}}
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| Single Joy-Con controls only when the Tablet is open and dependent on whether P1 is using the left or right Joy-Con.
|-
|-
| Open [[Tablet]]
| gamepad || {{button|wiiu|gamepad}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P1 is using the left or right Joy-Con.
|-
|-
| Skip [[cutscene]]
| align="center"|{{button|switch|-|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|}
|}


===Pebble Pitcher===
=== Nintendo Switch Joy-Con or Nintendo Switch Pro Controller ===
In Co-op Mode, second player can control the [[Pebble Pitcher]]. Much like the main player, the Pebble Pitcher can be controlled with one of two control schemes: Two Joy-Cons or a Pro Controller, dubbed Two-Hand Hold by the in-game [[Gameplay Guide]], or a single Joy-Con, held vertically.
{| class = "wikitable" align = "center" style = "text-align: center;"
 
! Button ID || ''Pikmin'' || ''Pikmin 2'' || ''Pikmin 3'' || ''Pikmin 4''
{| class = "wikitable" style="width: 40%"
|-
! style="width:20%" | Action
| lstick || {{button|switch|lstick}} || {{button|switch|lstick}} || {{button|switch|lstick}} || {{button|switch|lstick}}
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
|-
| Activate Pebble Pitcher/reset cursor
| lsticku || || || || {{button|switch|lsticku}}
| align="center"|{{button|switch|x|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
|-
| Move cursor — L Stick
| lstickr ||  ||  ||  || {{button|switch|lstickr}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|N/A
| Option only available when using Two-Hand Hold.
|-
|-
| Move cursor — Motion Controls
| lstickd || || ||  || {{button|switch|lstickd}}
| align="center"|Move the Joy-Cons or Pro Controller
| align="center"|Move the Joy-Con
|
|-
|-
| Launch pebble
| lstickl || || || || {{button|switch|lstickl}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
|-
| Change item selection — right
| lstickud || || || || {{button|switch|lstickud}}
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|zl|switch|zr|size=x24px}}
| rowspan="2" | Single Joy-Con controls dependent on whether P2 is using the left or right Joy-Con.
|-
|-
| Change item selection — left
| lsticklr || || || || {{button|switch|lsticklr}}
| align="center"|{{button|switch|l|size=x24px}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
|-
|-
| Launch item
| lstickclick || {{button|switch|lstickclick}} ||  ||  || {{button|switch|lstickclick}}
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Only when an item is available.
|}
 
===Rescue Command Post conversations===
Many of ''Pikmin 4''’s menu interactions are contextualized as conversations with [[castaway]]s in the [[Rescue Command Post]].
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
|-
| Talk to castaway
| rstick || {{button|switch|rstick}} || {{button|switch|rstick}} || {{button|switch|rstick}} || {{button|switch|rstick}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
|-
| Advance dialogue
| rsticku || || || || {{button|switch|rsticku}}
| align="center"|{{button|switch|a|switch|b|size=x24px}}
| align="center"|{{button|switch|facer|switch|faced|size=x24px}}
| Immediately completes the current dialogue box if pressed while a character is talking. If the dialogue box has already finished, then it activates the following dialogue or ends the conversation.
|-
|-
| Rotate camera
| rstickr || || || || {{button|switch|rstickr}}
| align="center"|{{button|switch|rsticklr|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|sticklr|size=x24px}}
|
|-
|-
| Zoom camera
| rstickd || || || || {{button|switch|rstickd}}
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|stickud|size=x24px}}
| Zooming in causes the camera to center on the castaway being talked to. Zooming out centers both the castaway and rescue officer or Oatchi.
|-
|-
| Open [[Message Log]]
| rstickl || || || || {{button|switch|rstickl}}
| align="center"|{{button|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
|
|-
|-
|}
| rstickud ||  ||  ||  || {{button|switch|rstickud}}
 
===Area Selection===
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:12%" | Single Joy-Con
! Notes
|-
|-
| Change selected area
| rsticklr || || || || {{button|switch|rsticklr}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
|
|-
|-
| Travel to selected area
| rstickclick || {{button|switch|rstickclick}} ||  ||  || {{button|switch|rstickclick}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
|-
| View area details
| padu || {{button|switch|padu}} ||    || {{button|switch|padu}} || {{button|switch|padu}}
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Displays a breakdown of each [[cave]] in the area's competition percentage, including [[Dandori Battle]]s and [[Dandori Challenge]]s. Pressing the button again toggles the menu back to default.
|-
|-
| Close area selection
| padr || {{button|switch|padr}} ||    || {{button|switch|padr}} || {{button|switch|padr}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|}
 
===Piklopedia and Treasure Catalog===
 
{| class = "wikitable" style="width: 40%"
! style="width:20%" | Action
! style="width:12%" | Combined Joy-Cons or Pro Controller
! style="width:17%" | Single Joy-Con
! Notes
|-
|-
| Change selected entry
| padd || {{button|switch|padd}} ||   || {{button|switch|padd}} || {{button|switch|padd}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
|
|-
|-
| Observe
| padl || {{button|switch|padl}} ||   || {{button|switch|padl}} || {{button|switch|padl}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
|-
| Close Piklopedia/Treasure Catalog
| a || {{button|switch|a}} || {{button|switch|a}} || {{button|switch|a}} || {{button|switch|a}}
| align="center"|{{button|switch|b|size=x24px}}
| align="center"|{{button|switch|faced|size=x24px}}
|
|-
|-
| Cycle between day and night
| b || {{button|switch|b}} || {{button|switch|b}} || {{button|switch|b}} || {{button|switch|b}}
| align="center"|{{button|switch|y|size=x24px}}
| align="center"|{{button|switch|facel|size=x24px}}
| Only available on Piklopedia entries listed as being active during Day/Night. Available on all Treasure Catalog entries.
|-
|-
| Engage
| x || {{button|switch|x}} || {{button|switch|x}} || {{button|switch|x}} || {{button|switch|x}}
| align="center"|{{button|switch|zl|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|facel|size=x24px}}
| Only available in the Piklopedia.
|-
|-
| View Notes
| y || {{button|switch|y}} || {{button|switch|y}} || {{button|switch|y}} || {{button|switch|y}}
| align="center"|{{button|switch|zr|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|facer|size=x24px}}
|
|-
|-
| Switch between data pages
| l || {{button|switch|l}} || {{button|switch|l}} || {{button|switch|l}} || {{button|switch|l}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
|
|-
|-
| Move cursor
| r || {{button|switch|r}} || {{button|switch|r}} || {{button|switch|r}} || {{button|switch|r}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
| rowspan="6" |Only available while observing a subject.
|-
|-
| Select item
| zl || {{button|switch|zl}} || {{button|switch|zl}} || {{button|switch|zl}} || {{button|switch|zl}}
| align="center"|{{button|switch|l|switch|r|size=x24px}}
| align="center"|{{button|switch|sr|size=x24px}}
|
|-
|-
| Throw item
| zr || {{button|switch|zr}} || {{button|switch|zr}} || {{button|switch|zr}} || {{button|switch|zr}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
|
|-
|-
| Pause
| - || {{button|switch|-}} || {{button|switch|-}} || {{button|switch|-}} || {{button|switch|-}}
| align="center"|{{button|switch|x|size=x24px}}
| align="center"|{{button|switch|faceu|size=x24px}}
|
|-
|-
| Turn off UI
| + || {{button|switch|+}} || {{button|switch|+}} || {{button|switch|+}} || {{button|switch|+}}
| align="center"|{{button|switch|-|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}{{button|switch|hold|size=x24px}}
|
|-
|-
| Reset
| home ||  ||  || {{button|switch|home}} || {{button|switch|home}}
| align="center"|{{button|switch|+|size=x24px}}
| align="center"|{{button|switch|-|switch|+|size=x24px}}
|
|-
|-
| Look closer
| stick || {{button|switch|stick}} || || {{button|switch|stick}} || {{button|switch|stick}}
| align="center"|{{button|switch|a|size=x24px}}
| align="center"|{{button|switch|facer|size=x24px}}
| Only available when observing treasures.
|-
|-
| Rotate treasure
| sticku || || || || {{button|switch|sticku}}
| align="center"|{{button|switch|lstick|size=x24px}}
| align="center"|{{button|switch|stick|size=x24px}}
| rowspan="2"| Only available when looking closer at a treasure.
|-
|-
| Zoom in and out
| stickr || || || || {{button|switch|stickr}}
| align="center"|{{button|switch|rstickud|size=x24px}}
| align="center"|{{button|switch|sl|size=x24px}} + {{button|switch|faceu|switch|faced|size=x24px}}
|
|}
 
==''Hey! Pikmin''==
{{hp}} is primarily played with the [[3DS]]'s control stick and the touch screen, as almost all actions can be done with them. While most buttons are not required to play the game, they still have functions to provide an alternative to using the control stick. The buttons exclusive to the New Nintendo 3DS do not do anything.
===In-game controls===
{| class = "wikitable" style="width: 80%"
! Action
! Button
! Notes
|-
|-
| Move left
| stickd || ||  || || {{button|switch|stickd}}
| align="center"|{{button|3ds|stick}} left / {{button|3ds|pad}} left / {{button|3ds|y}}
|
|-
|-
| Move right
| stickl || ||  || || {{button|switch|stickl}}
| align="center"|{{button|3ds|stick}} right / {{button|3ds|pad}} right / {{button|3ds|a}}
|
|-
|-
| Move up
| stickud || ||  || || {{button|switch|stickud}}
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
| Only when [[Water|swimming]] or climbing a [[vine]].
|-
|-
| Move down
| sticklr || ||  || || {{button|switch|sticklr}}
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
| Only when swimming or climbing a vine.
|-
|-
| Hold and [[throw]] Pikmin
| stickclick || {{button|switch|stickclick}} ||  || {{button|switch|stickclick}} || {{button|switch|stickclick}}
| align="center"|{{button|3ds|stylus}}
| Pressing holds a Pikmin, releasing throws it.
|-
|-
| [[Whistle]]
| faceu ||  ||  || {{button|switch|faceu}} || {{button|switch|faceu}}
| align="center"|{{button|3ds|stylus}} tapped on icon
|  
|-
|-
| Change next Pikmin type
| facer ||  ||  || {{button|switch|facer}} || {{button|switch|facer}}
| align="center"|{{button|3ds|stylus}} tapped on icon
|  
|-
|-
| Enter [[doorway]]
| faced ||  ||  || {{button|switch|faced}} || {{button|switch|faced}}
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
|
|-
|-
| Open [[jetpack]]
| facel ||  ||  || {{button|switch|facel}} || {{button|switch|facel}}
| align="center"|{{button|3ds|stylus}} tapped on icon
|  
|-
|-
| Close jetpack
| faceud || ||  || || {{button|switch|faceud}}
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
|
|-
|-
| Bounce up
| facelr || ||  || || {{button|switch|facelr}}
| align="center"|{{button|3ds|stick}} up / {{button|3ds|pad}} up / {{button|3ds|x}}
| Only when carried by [[Winged Pikmin]].
|-
|-
| Fall faster
| sl ||  ||  || {{button|switch|sl}} || {{button|switch|sl}}
| align="center"|{{button|3ds|stick}} down / {{button|3ds|pad}} down / {{button|3ds|b}}
| Only when carried by Winged Pikmin.
|-
|-
| [[Radar]]
| sr ||  ||  || {{button|switch|sr}} || {{button|switch|sr}}
| align="center"|{{button|3ds|l}} / {{button|3ds|r}}
|
|-
|-
| [[Pause]]/resume
| align="center"|{{button|3ds|start}} / {{button|3ds|select}}
|
|}
|}


===Area Selection===
= Controls notes Pikmin 4 =
=== #1 Rescue Journal ===
{{transcript|This is where you'll find {{color|advice|orange}} left by captains both past and present. I have no doubt the knowledge and wisdom they share here will guide you well.|Erma Shepherd, Captain in Command|block=y}}
'''How to unlock''': Rescue [[Shepherd]].


==General menus==
=== #2 Checking Your Surroundings ===
The controls for the [[menu]]s are simple, allowing the player to highlight an option, change its values, or activate it. In general, the controls are as follows:
{{columns|0|'''Pro Controller and Dual Joy-Con'''
{{transcript|Look around by tilting {{button|switch|rsticklr}}, and move {{button|switch|rstickud}} to change your view. Press {{button|switch|zl}} to look straight ahead in a snap. Remember&mdash;you must always remain vigilant.|Nilman Shepherd, 5th Captain|block=y}}
|'''Single Joy-Con'''
{{transcript|Look around by holding down {{button|switch|sl}} while tilting {{button|switch|sticklr}}. Quickly press {{button|switch|sl}} to look straight ahead in a snap. Remember&mdash;you must always remain vigilant.|Nilman Shepherd, 5th Captain|block=y}}
}}


*To highlight a different option, the D-Pad or main Analog Stick of the controller is used, normally up and down.
'''How to unlock''': Rescue Shepherd.
*To change the value of a highlighted option, the D-Pad or main Analog Stick of the controller is used, normally left and right.
*To confirm the option, if applicable, the punch button is used.
*To cancel, if applicable, the whistle button is used.


===Bomb rocks===
=== #3 Command Formations ===
{{main|Bomb rock#Controlling|t1=Bomb rock}}
{{columns|0|'''Pro Controller and Dual Joy-Con'''
{{transcript|Press {{button|switch|l}} or {{button|switch|r}} to select personnel and issue precise {{color|orders|orange}} to your units. Quickly select your Rescue Pup by pressing {{button|switch|l}} and {{button|switch|r}} at the same time.|Kalm Shepherd, 12th Captain|block=y}}
|'''Single Joy-Con'''
{{transcript|Press {{button|switch|sr}} to select the personnel you need, then issue your {{color|orders|orange}}.|Kalm Shepherd, 12th Captain|block=y}}
}}


Due to the actions that can be performed by Pikmin carrying [[bomb rock]]s, some special notes need to be taken into consideration in order to not have a bomb rock explode accidentally.
'''How to unlock''': Pluck the first [[Red Pikmin]] on day 1.


=== #4 Disband ===
{{columns|0|'''Pro Controller and Dual Joy-Con'''
{{transcript|Use {{button|switch|y}} {{button|switch|hold}} + {{button|switch|lsticku}} to leave only vital personnel in your squad. {{color|Disband|orange}} a second time when you're ready to go solo.|Danne Shepherd, 21st Captain|block=y}}
|'''Single Joy-Con'''
{{transcript|Use {{button|switch|facel}} {{button|switch|hold}} + {{button|switch|sticku}} to leave only vital personnel in your squad. {{color|Disband|orange}} a second time when you're ready to go solo.|Danne Shepherd, 21st Captain|block=y}}
}}
'''How to unlock''': Unknown
=== #5 Auto Target Lock ===
{{transcript|When the {{color|Auto Target Lock|orange}} cursor finds the target you want, press {{button|switch|zr}} to manually lock onto that target. Press {{button|switch|zr}} again to unlock or switch targets.|Rose Shepherd, 29th Captain|block=y}}
'''How to unlock''': Go near any of the following enemies while the enemy isn't dead or [[ice|frozen]], and while being able to lock onto it;
{{columns|4|
*{{icon|Bulborb|y|v=P4}}
*{{icon|Orange Bulborb|y|v=P4}} 
*{{icon|Whiptongue Bulborb|y|v=P4}}
*{{icon|Frosty Bulborb|y|v=P4}}
*{{icon|Fiery Bulblax|y|v=P4}} 
*{{icon|Swooping Snitchbug|y|v=P4}}
*{{icon|Wollyhop|y|v=P4}}
*{{icon|Yellow Wollyhop|y|v=P4}}
*{{icon|Chillyhop|y|v=P4}} 
*{{icon|Bearded Amprat|y|v=P4}}
*{{icon|White Spectralids|y|v=P4}}
*{{icon|Yellow Spectralids|y|v=P4}}
*{{icon|Red Spectralids|y|v=P4}}
*{{icon|Peckish Aristocrab|y|v=P4}}
*{{icon|Greater Spotted Jellyfloat|y|v=P4}}
*{{icon|Grubchucker|y|v=P4}}
}}
=== #6 Rush ===
{{columns|0|'''Pro Controller and Dual Joy-Con'''
{{transcript|Charge up your Rescue Pup's power to the max with {{button|switch|x}} {{button|switch|hold}}, then release to {{color|Rush|orange}}. You'll be able to run, smash, shake, and break through all kinds of trouble!|Morgan Shepherd, 38th Captain|block=y}}
|'''Single Joy-Con'''
{{transcript|Charge up your Rescue Pup's power to the max with {{button|switch|faceu}} {{button|switch|hold}}, then release to {{color|Rush|orange}}. You'll be able to run, smash, shake, and break through all kinds of trouble!|Morgan Shepherd, 38th Captain|block=y}}
}}
'''How to unlock''': Rescue Shepherd.
=== #7 Command ===
{{columns|0|'''Pro Controller and Dual Joy-Con'''
{{transcript|When you have trouble finding a castaway or anything else you're looking for, use {{button|switch|y}} {{button|switch|hold}} + {{button|switch|lstickl}} to {{color|command|orange}} your Rescue Pup to sniff them out.|Dave Shepherd, 44th Captain|block=y}}
|'''Single Joy-Con'''
{{transcript|When you have trouble finding a castaway or anything else you're looking for, use {{button|switch|facel}} {{button|switch|hold}} + {{button|switch|stickl}} to {{color|command|orange}} your Rescue Pup to sniff them out.|Dave Shepherd, 44th Captain|block=y}}
}}
'''How to unlock''': Approach the [[dirt wall]] in the [[Sun-Speckled Terrace]].
=== #8 Switch ===
{{columns|0|'''Pro Controller and Dual Joy-Con'''
{{transcript|When you need to split into two teams, {{color|switch|orange}} the search leadership to your Rescue Pup by using {{button|switch|y}} {{button|switch|hold}} + {{button|switch|lstickd}}.|Chris Shepherd, 55th Captain|block=y}}
|'''Single Joy-Con'''
{{transcript|When you need to split into two teams, {{color|switch|orange}} the search leadership to your Rescue Pup by using {{button|switch|facel}} {{button|switch|hold}} + {{button|switch|stickd}}.|Chris Shepherd, 55th Captain|block=y}}
}}
'''How to unlock''': When [[Oatchi]] grows in size.
=== #9 Pack ===
{{columns|0|'''Pro Controller and Dual Joy-Con'''
{{transcript|When you need to find the most effective item for the situation, open your {{color|pack|orange}} with {{button|switch|y}} {{button|switch|hold}} + {{button|switch|lstickr}} and assess your choices.|John Shepherd, 61st Captain|block=y}}
|'''Single Joy-Con'''
{{transcript|When you need to find the most effective item for the situation, open your {{color|pack|orange}} with {{button|switch|facel}} {{button|switch|hold}} + {{button|switch|stickr}} and assess your choices.|John Shepherd, 61st Captain|block=y}}
}}
'''How to unlock''': Have anything in the [[Pack]].
=== #10 Snack Catch ===
{{columns|0|'''Pro Controller and Dual Joy-Con'''
{{transcript|When your Rescue Pup has earned a treat, approach your pal, then use {{button|switch|a}} {{button|switch|hold}} to throw them a bone.|Carol Shepherd, 72nd Captain|block=y}}
|'''Single Joy-Con'''
{{transcript|When your Rescue Pup has earned a treat, approach your pal, then use {{button|switch|facer}} {{button|switch|hold}} to throw them a bone.|Carol Shepherd, 72nd Captain|block=y}}
}}
'''How to unlock''': Throw a [[Scrummy Bone]] from the [[pack]].
=== #11 Bait and Switch ===
{{transcript|If you have a bomb in your hand when a giant critter is about to attack, pull a {{color|bait and switch|orange}} to leave them with the bomb to eat rather than you.|Maya Shepherd, 83rd Captain|block=y}}
'''How to unlock''': Have a [[bomb-rock]] in your inventory.
= Controls notes Pikmin 3 =
===Moving===
[[File:P3 Controls Icon 1.jpg|right]]
====Wii U====
* '''Pro Controller/Gamepad''': {{transcript|Move with {{button|wiiu|lstick}}.}}
* '''Wii Remote and Nunchuk''': {{transcript|Move with {{button|wii|stick}}.}}


====Nintendo Switch====
* '''Pro Controller/Dual Joy-Con''': {{transcript|Move with {{button|switch|lstick}}.}}


==Button-mashing==
* '''Single Joy-Con''': {{transcript|Move with {{button|switch|stick}}.}}
The term '''button-mashing''' is used when a player rapidly presses buttons or tilts sticks on the controller, without any discernible pattern. The point of doing this varies between games and scenarios, but in the [[Pikmin series|''Pikmin'' games]], one may have to button-mash in certain situations in order to achieve a goal. The following situations require the player to button-mash:
*When the current [[leader]] is being attacked by an opposing Pikmin, twirling the main analog stick allows the leader to shake them off; they'll remained latched until the stick is twirled for long enough. In ''Pikmin'' and {{npcp1}}, actual buttons can also be pressed rapidly to shake off [[Mushroom Pikmin]].
*When the leader is being held by a [[Greater Spotted Jellyfloat]], [[Swooping Snitchbug]] or [[Bumbling Snitchbug]], the player can rotate the main stick to break free. If they do not do it in time, they subject the leader to damage. In {{p3d}}, the player may also shake the controller itself.
*In ''Pikmin 3'', when a leader is thrown to the ground, the player can mash directions on {{button|wiiu|lstick|wii|stick}} &ndash; such as twirling &ndash; to make them get up. The player can also shake the Nunchuk to make them get up (usually easier and faster). The leader will get up by themselves eventually, however. In ''Pikmin 3 Deluxe'', they get up by themselves right away.
*When playing as [[Oatchi]] in ''Pikmin 4'', the player can mash the B button to make him recover from a hazard such as [[fire]], [[poison]] or [[panic]] sooner.
In a sense, it could be said that the games prior to ''Pikmin 3'' require the player to mash {{button|gc|a|wii|a}} to continuously [[pluck]] Pikmin, but this is only partially true: the player needs only to press the button during a pluck animation, in order to assure that the next Pikmin will also be automatically plucked. In addition, mashing the [[throw]] button is required in order to throw Pikmin in quick succession.


If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
====How to obtain====
Comes pre-installed with the Exploration Notes app on the [[KopPad]].
{{clear}}


In ''Pikmin 2'', the mashing logic only reads from the control stick, not any other button or the C-stick. The game keeps track of how hard the player's been mashing lately as a numeric value. As the player mashes, this number increases every frame, but it also decreases every [[frame]] the player doesn't mash, meaning the player has to keep mashing to keep that number up. Due to the way the system works, this number can never go beyond 14. Every frame where that number is higher than 5, the game rolls a [[random]] number between 1 and 22, and if that number is below it, it can proceed to the next check: a roll between 1 and 10, where if the number is 1, the leader is freed. In practice, this means the harder the player has mashed in the past 22 frames, the higher their chance of escaping, and even with the fastest possible mashing, there's a 14/22 &times; a 1/10 chance every frame to be freed.
===Using the Whistle===
[[File:P3 Controls Icon 2.jpg|right]]
====Wii U====
* '''Pro Controller/Gamepad''': {{transcript|Press {{button|wiiu|zr}} to blow the whistle and call Pikmin over. Hold {{button|wiiu|zr}} longer to increase the whistle's range.}}


==Console and controller resetting==
* '''Wii Remote and Nunchuk''': {{transcript|Press {{button|wii|b}} to blow the whistle and call Pikmin over. Hold {{button|wii|b}} longer to increase the whistle's range.}}
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==Controller diagram==
* '''Stylus mode''': {{transcript|While touching and sliding on the {{button|wiiu|gamepad}} to aim, press {{button|wiiu|l}} to blow your whistle and call Pikmin over.}}
{{p1}}, {{npcp1}}, {{P1s}}, {{P2s}}, {{p3d}}, and {{p4}} contain diagrams of the controller with labels on what each button does during gameplay. In ''Pikmin'' and its rereleases, a diagram is found in [[Olimar's monitor]], in the [[Nintendo Switch]] version of ''Pikmin 2'' a diagram (that is directly copied from the Nintendo Switch version of ''Pikmin'') can be viewed at any time by pressing {{button|switch|-}}, and in ''Pikmin 3 Deluxe'', diagrams of the different control styles are found in the Control Guide in the [[pause menu]]. These can be used should the player forget the controls.


<gallery>
====Nintendo Switch====
Pikmin controls menu.jpg|The controller diagram in the [[GameCube]] version of ''Pikmin''.
* '''Pro Controller/Dual Joy-Con''': {{transcript|Press {{button|switch|b}} to blow the whistle and call Pikmin over. Hold {{button|switch|b}} longer to increase the whistle's range.}}
NPCP controls.jpg|The controller diagram in the ''[[New Play Control!]]'' version of ''Pikmin''.
P3D Menu Pause Controls Double Joy-Con.jpg|The controller diagram for using 2 Joy-Con in ''Pikmin 3 Deluxe''.
P3D Menu Pause Controls Single Joy-Con.jpg|The controller diagram for using 1 Joy-Con in ''Pikmin 3 Deluxe''.
</gallery>


==Movement and analog stick drift==
* '''Single Joy-Con''': {{transcript|Press {{button|switch|faced}} to blow the whistle and call Pikmin over. Hold {{button|switch|faced}} longer to increase the whistle's range.}}
After the release of {{p3d}}, there have been reports{{cite web|https://www.reddit.com/r/Pikmin/comments/jlpsx5/for_pikmin_3_deluxe_on_the_switch_movement_gets/|For Pikmin 3 deluxe on the switch, Movement gets stuck when going straight forward. Makes game near unplayable at times and i hate freezing and losing pikmin because I can’t move. Anyone else having this problem?|Reddit|published={{date|31|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jlxffa/pikmin_3_deluxe_issue/|Pikmin 3 Deluxe issue|Reddit|published={{date|1|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jn07ki/pikmin_3_deluxe_unplayable_with_joycon_controller/|Pikmin 3: Deluxe unplayable with joycon controller? Can't walk down|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jky3oc/walking_broken_in_deluxe_pro_controller/|Walking broken in Deluxe? (Pro controller)|Reddit|published={{date|30|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jndow3/issue_with_control_sticks_massive_dead_zones/|Issue with Control Sticks- Massive Dead Zones|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jlcnuf/weird_movement_issues/|Weird movement issues|Reddit|published={{date|31|October|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/joqbd7/are_you_guys_getting_the_bug_where_the_captain/|Are you guys getting the bug where the captain randomly stops moving?|Reddit|published={{date|5|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/jn6ty3/controls/|Controls|Reddit|published={{date|3|November|2020}}|retrieved={{date|1|December|2020}}}}{{cite web|https://www.reddit.com/r/Pikmin/comments/joat0l/pikmin_3_deluxe_stop_moving_bug/|Pikmin 3 Deluxe Stop Moving Bug|Reddit|published={{date|5|November|2020}}|retrieved={{date|1|December|2020}}}} of players being unable to move the [[leader]], sometimes in specific angles only. This is because in order to move a leader, one must tilt the analog stick fully, since tilting it partially will only move the cursor (or do nothing, if the player is using gyro cursor controls exclusively), and given that some Joy-Cons and Pro Controllers suffer from analog stick drifting and incorrect range detection{{cite web|https://kotaku.com/nintendo-responds-to-sufferers-of-joy-con-drift-1836614170|Nintendo Responds To Sufferers Of Joy-Con Drift|Kotaku|published={{date|22|July|2019}}|retrieved={{date|1|December|2020}}}}, players suffering from this hardware problem will find themselves unable to move leaders effectively until the affected controllers are repaired.


==See also==
====How to obtain====
*[[Rumble]]
Comes pre-installed with the Exploration Notes app on the KopPad.
*[[HUD]]
{{clear}}
*[[Menu]]
*[[Camera]]


===Throwing===
[[File:P3 Controls Icon 3.jpg|right]]
====Wii U====
* '''Pro Controller/Gamepad/Wii Remote and Nunchuk''': {{transcript|Take aim and press {{button|wii|a}} to throw.}}
* ''' Stylus mode''': {{transcript|Touch and slide on the {{button|wiiu|gamepad}} to aim, then tap quickly to throw.}}
====Nintendo Switch====
* '''Pro Controller/Dual Joy-Con''': {{transcript|Take aim with the cursor, then press {{button|switch|a}} to throw.}}
* '''Single Joy-Con''': {{transcript|Take aim with the cursor, then press {{button|switch|facer}} to throw.}}
====How to obtain====
Comes pre-installed with the Exploration Notes app on the KopPad.
{{clear}}
===Plucking #1===
[[File:P3 Controls Icon 4.jpg|right]]
====Wii U====
* '''Pro Controller/Gamepad''':
**'''North America''': {{transcript|Press {{button|wiiu|a}} to pluck nearby Pikmin sprouts. Press {{button|wiiu|zr}} to cancel.}}
**'''Europe''': {{transcript|Press {{button|wiiu|a}} to begin plucking nearby Pikmin sprouts. Press {{button|wiiu|zr}} to stop.}}
* '''Wii Remote and Nunchuk''':
**'''North America''': {{transcript|Press {{button|wii|a}} to pluck nearby Pikmin sprouts. Press {{button|wii|b}} to cancel.}}
**'''Europe''': {{transcript|Press {{button|wii|a}} to begin plucking nearby Pikmin sprouts. Press {{button|wii|b}} to stop.}}
====Nintendo Switch====
* '''Pro Controller/Dual Joy-Con''':
**'''North America''': {{transcript|Press {{button|switch|a}} to pluck nearby Pikmin sprouts. Press {{button|switch|b}} to cancel.}}
**'''Europe''': {{transcript|Press {{button|switch|a}} to begin plucking nearby Pikmin sprouts. Press {{button|switch|b}} to stop.}}
* '''Single Joy-Con''':
**'''North America''': {{transcript|Press {{button|switch|facer}} to pluck nearby Pikmin sprouts. Press {{button|switch|faced}} to cancel.}}
**'''Europe''': {{transcript|Press {{button|switch|facer}} to begin plucking nearby Pikmin sprouts. Press {{button|switch|faced}} to stop.}}
====How to obtain====
Comes pre-installed with the Exploration Notes app on the KopPad.
{{clear}}
= Wild Pikmin and Candypop Buds =
===== Sublevel 1 =====
{|class="wikitable"
! Initial state || Same type state || Same type requirement || Any type state || Any type requirement
|-
| 5 [[Yellow Pikmin]] sprouts || [[Egg]] || 51 || Nothing || 91
|-
| 5 Idle [[Yellow Pikmin]] || Yellow [[Candypop Bud]] || 51 || Yellow [[Candypop Bud]] || 91
|}
===== Sublevel 2 =====
{|class="wikitable"
! Initial state || Same type state || Same type requirement || Any type state || Any type requirement
|-
| Red [[Candypop Bud]] || Nothing || 6 || N/A || N/A
|-
| 5 [[Yellow Pikmin]] sprouts || Yellow [[Candypop Bud]] || 51 || Nothing || 91
|-
| 5 [[Yellow Pikmin]] sprouts || Egg || 51 || Nothing || 91
|}
=hazard games table=
{|class="wikitable"
! || {{p1}} || {{p2}} || {{p3}} || {{p4}} || {{hp}}
|-
! fire
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
! water
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
! electricity
| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
! poison
| {{no}} || {{yes}} || {{no|Unused}} || {{yes}} || {{yes}}
|-
! ice
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
! crush
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
! stab
| {{no}} || <span style="color: #c9b00a;">'''Implicitly'''</span> || {{yes}} || {{yes}} || {{yes}}
|-
! bubble
| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
! control
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
! explosion
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
! eating
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
! gloom
| <span style="color: #c9b00a;">'''Implicitly'''</span> || {{no}} || {{no}} || {{yes}} || {{no}}
|-
! mud
| {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
! pit
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
! wind
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
! spore
| {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
! sunset
| {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|-
! panic
| {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|-
! web
| {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
! offscreen
| {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|}
{{title}}
{{title|conjectural}}
{{title|internal}}
{{title|translated}}
{{title|transliterated}}
{{title|third-party}}
{{title|Test Name}}
{{title|name=Test Name}}
{{title|conjectural|name=Test Name}}
{{title|internal|name=Test Name}}
{{title|translated|name=Test Name}}
{{title|transliterated|name=Test Name}}
{{title|third-party|name=Test Name}}
{{Infobox treasure series
|image=Space Love Series.jpg
|series_name=Celestial Vibes Series
|theme=Mounted and encrusted jewelery
|numbers=110 - 120 (US)<br>109 - 119 (Europe)<br>108 - 118 (Japan)
|treasures=11
|locations=[[Valley of Repose]], [[Frontier Cavern]], [[Cavern of Chaos]], [[Hole of Heroes]], [[Dream Den]]}}
{{clear}}
=Treasure table rewrite (bad)=
<div style="overflow-x:auto;">
{|class="wikitable sortable"
!colspan="4" class="unsortable" | Icon
!colspan="3" | [[Treasure Hoard]] #
!colspan="3" | Name
!colspan="3" | [[Series]]
!colspan="3" class="unsortable" | Real life item
!colspan="3" | Location
!colspan="3" | {{tt|Value|In Pokos}}
!colspan="3" data-sort-type=number | [[Weight]]
!colspan="3" data-sort-type=number | Max.<br>[[Carry|carriers]]
|-
! class="unsortable" |Switch
! class="unsortable" |NA
! class="unsortable" |EU
! class="unsortable" |JP
! NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
!NA
!EU
!JP
|-
|align="center"|{{icon|Cupid's Grenade|v=P2S}}||colspan="3" align="center" |{{icon|Cupid's Grenade|v=TH}}||colspan="3" |1||colspan="3" |[[Cupid's Grenade]]||colspan="3" |[[Succulent Series]]||colspan="3" |Cherry||colspan="3" |[[Snagret Hole]]||colspan="3" |20||colspan="3" |3||colspan="3" |6
|-
|align="center"|{{icon|Alien Billboard|v=P2S}}||colspan="3" align="center" |{{icon|Alien Billboard}}||175||176||183||colspan="3" |[[Alien Billboard]]||colspan="2" |[[Ancient Ad Series]]||[[Odd Logo Series]]||colspan="3" |Kiwi shoe polish||[[White Flower Garden]]||[[Dream Den]]||[[White Flower Garden]]||colspan="3" |80||colspan="3" |15||colspan="3" |25
|-
|align="center"|{{icon|Happiness Emblem|v=P2S}}||align="center"|{{icon|Happiness Emblem|v=US}}||{{icon|Happiness Emblem|v=EU}}||style="background-color: #aaa;"| ||180||178||style="background-color: #aaa;"| ||colspan="2" |[[Happiness Emblem]]||style="background-color: #aaa;"| ||colspan="2" |[[Odd Logo Series]]||style="background-color: #aaa;"| ||Squirt bottle cap||Fristi cap||style="background-color: #aaa;"| ||[[Glutton's Kitchen]]||[[Shower Room]]||style="background-color: #aaa;"| ||colspan="2" |100||style="background-color: #aaa;"| ||colspan="2" |4||style="background-color: #aaa;"| ||colspan="2" |8 ||style="background-color: #aaa;"|
|}
</div>
= Notes section reformatting =
= Notes section reformatting =
== Notes ==
== Notes ==
Line 1,526: Line 962:


==== Olimar's notes ====
==== Olimar's notes ====
{{transcript|This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the red bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.}}
{{transcript|Red Bulborb<br>Oculus kageyamii russus<br>Grub-dog family<br>This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the red bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.}}


==== Louie's notes ====
==== Louie's notes ====
{{transcript|Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.}}
{{Transcript|Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.|block=y}}
 
'''British English Wii'''
{{Transcript|Plump specimens are best roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.|block=y}}


=== ''Pikmin 3'' ===
=== ''Pikmin 3'' ===
Line 1,557: Line 996:


===== American English =====
===== American English =====
{{transcript|Bulborb
{{transcript|Bulborb<br>Oculus kageyamii russus<br>Grub-dog family<br>This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the basic bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.}}
Oculus kageyamii russus
Grub-dog family
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the basic bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.}}


===== British English =====
===== British English =====
{{transcript|Bulborb
{{transcript|Bulborb<br>Oculus kageyamii russus<br>Grub-dog family<br>This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the basic bulborb. Subspecies of varied colours have recently been discovered, but academics are divided into two rival camps over how to handle their classification.}}
Oculus kageyamii russus
Grub-dog family
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the basic bulborb. Subspecies of varied colours have recently been discovered, but academics are divided into two rival camps over how to handle their classification.}}


=== ''Pikmin 4'' ===
=== ''Pikmin 4'' ===
Line 1,651: Line 1,084:
|block=y}}
|block=y}}


==List==
==Temporal Mechanism notes==
===''Pikmin 2''===
==== Olimar's journal ====
{{Transcript|While exploring this warped land, I got the feeling that time passed faster than usual. Upon researching it further, I realized it was just my mind playing tricks on me. But, whenever I touch this object I can feel the space-time continuum bending! Woah... Suddenly, this all seems very hard to believe. I need a nap.|block=y}}
 
'''American English Nintendo GameCube / Nintendo Switch'''
{{Transcript|While exploring this warped land, I got the feeling that time passed faster than usual. Upon researching it further, I realized it was just my mind playing tricks on me. But whenever I touch this object I can feel the space-time continuum bending! Whoa... Suddenly, this all seems very hard to believe. I need a nap.|block=y}}
 
=== Sales pitch ===
{{Transcript|Believe! Believe in the future, in dreams, in unknown wonders, like this broken time machine part. This does not work, so there is no way to confirm its abilities, but surely your heart believes.|block=y}}
 
'''Nintendo Switch'''
{{Transcript|Believe! Believe in the future, in dreams, in unknown wonders, like this broken time-machine part. This does not work, so there is no way to confirm its abilities, but surely your heart believes.|block=y}}
 
===''Pikmin 4''===
==== Schnauz's notes ====
{{transcript|{{Notes:Temporal Mechanism/schnauz}}|block=y}}
 
==== Olimar's notes ====
{{transcript|{{Notes:Temporal Mechanism/olimar}}|block=y}}
 
==== Louie's notes ====
{{transcript|{{Notes:Temporal Mechanism/louie}}|block=y}}
 
=Treasure Series list reformatting=


===Nintendo Switch===
===Nintendo Switch===
Line 1,692: Line 1,149:
* {{icon|Open Archive|y}}
* {{icon|Open Archive|y}}
}}
}}
==References==
{{refs}}

Latest revision as of 18:52, November 11, 2024

Artwork of the bomb rock.

This is a test of a box for deletion. It's not actually being deleted.
Discuss your opinion on the talk page.

 

Icon displayed next to the title on Collin's ID badge.

Rescue Corps Officer

???

Home Planet

Karut

The Rescue Corps's newest officer. The


recently adopted a dangerous mission to


rescue their missing colleagues.


Celestial Vibes Series

The Ship's announcement for the Space Love Series.

The Hocotate Ship's announcement.
Theme Mounted and encrusted jewelery
Treasure Hoard numbers 110 - 120 (US)
109 - 119 (Europe)
108 - 118 (Japan)
Treasures 11
Locations Valley of Repose, Frontier Cavern, Cavern of Chaos, Hole of Heroes, Dream Den

Nintendo Music table

Track Name Top tracks Boss Battles Olimar's Shipwreck Tale Planet PNF-404 Dandori Extended-Playback Collection
Title Screen Yes
Hero's Hideaway Prologue
Pikmin Discovered!
Taking Charge
Taking on More
Pikmin Hide-and-Seek
Rescue Command Post
Ready to Deploy
Must Be Fate Yes
Meeting Oatchi
The Way to the Surface?
Restart the S.S. Shepherd
The Onion Takes Root
First Day's Results
Rise and Shine Yes
Strategy Meeting
Setting Out to Explore 1 Yes
Setting Out to Explore 2
Setting Out to Explore 3
Small Discovery
New Discovery
Big Discovery
An Abnormality!
Meeting the Red Pikmin
Meeting the Blue Pikmin
Meeting the Yellow Pikmin
Meeting the Purple Pikmin
Meeting the White Pikmin
Meeting the Rock Pikmin
Meeting the Winged Pikmin
Meeting the Ice Pikmin
An Onion Matures
Onion Fuse
Before Nightfall Yes
Rescue Command Post Yes
Expanding the Rescue Command Post
Field Guides
Dandori Preperation
Sun-Speckled Terrace (Flyover)
Sun-Speckled Terrace Yes
Blossoming Arcadia (Flyover)
Blossoming Arcadia
Serene Shores (Flyover)
Serene Shores
Hero's Hideaway (Flyover)
Hero's Hideaway
Giant's Hearth (Flyover)
Giant's Hearth
Primordial Thicket (Flyover)
Primordial Thicket
Into the Cave
Spelunking
Cave Exploration (Toy Box)
Cave Exploration (Engulfed Castle)
Waterwraith Appears
All Pikmin Lost!
Cave Exploration (Safe)
Escape to the Surface
Cave Results
Back on the Surface
Battling a Strong Creature
Strong Creature Defeated
Battling a Stronger Creature
Stronger Creature Defeated
Battling an Even Stronger Creature
Even Stronger Creature Defeated
Groovy Long Legs Battle
Giant Breadbug Battle
Smoky Progg Battle
Leafling Encounter
Leafling Chase
Dandori, Dandori
Dandori Challenge 1 Yes
Dandori Challenge 2
Dandori Challenge Overtime
Dandori Challenge Results
The Mysterious Leafling
Heading into Dandori Battle
Dandori Training
Dandori Battle (Toy Box)
Dandori Battle (Sandox)
Dandori Battle Victory
Dandori Battle Failure
Nightime Exploration 1
Nightime Exploration 2
Nightime Exploration 3
Meeting the Glow Pikmin
Nightime Expedition
Lumiknoll Breaks
Player Down
Nightime Expedition Results
Commence Leafling Treatment
Leafling Treatment Complete
Moss the Guard Dog
Pikmin Kidnapped
Chasing after Moss
Olimar's Shelter?
Final Test of Skill
Dandori Battle vs. Olimar?
Olimar Defeated?
Olimar Rescue Mission: Complete!
Olimar Aboard
Credits
A new Mission
Main Missions: A Step Forward
Main Missions: Clear!
Ancient Sirehound Appears
Ancient Sirehound Battle
Louie Secured
Return from the Cavern for a King
Oatchi Cured
Mission Complete! Prepare to Return Home
Back to Where We Belong
So Long, Pikmin
Finale
Final Rescue Results
Olimar's Shipwreck Tale: Area Select
Olimar's Shipwreck Tale: Sun-Speckled Terrace
Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)
Olimar's Shipwreck Tale: Ship Parts Recovered
Olimar's Shipwreck Tale: Ship Powered Up
Olimar's Shipwreck Tale: Blossoming Arcadia
Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)
Olimar's Shipwreck Tale: Meeting Moss
Olimar's Shipwreck Tale: Serene Shores
Olimar's Shipwreck Tale: Serene Shores (Evening)
Olimar's Shipwreck Tale: Battling a Strong Creature
Olimar's Shipwreck Tale: Strong Creature Defeated
Olimar's Shipwreck Tale: The Last Push
Olimar's Shipwreck Tale: Strange Pikmin Behavior
Olimar's Shipwreck Tale: Gildemander Appears
Olimar's Shipwreck Tale: The Pikmin Are Restored
Olimar's Shipwreck Tale: Hero's Hideaway
Olimar's Shipwreck Tale: Hero's Hideaway (Evening)
Olimar's Shipwreck Tale: Ship Complete
Olimar's Shipwreck Tale: So Long, Pikmin
Olimar's Shipwreck Tale: Successful Escape?
Olimar's Shipwreck Tale: Failed Escape
Olimar's Shipwreck Tale: Life as a Leafling
Olimar's Shipwreck Tale: All Records
Olimar's Shipwreck Tale: How It Happened
Sage Leaf's Cave
Trial of the Sage Leaf
Dandori Chalenge (Sage Leaf)
Mechanical Harp: Memory Song
Mechanical Harp: Lullabies
Mechanical Harp: Windmills
Pikmin Tune 1
Pikmin Tune 2
Pikmin Tune 3
Pikmin Tune 4
Pikmin Tune 5
Pikmin Tune 6

Pikmin 4 button icon comparison

Vanilla buttons

#2 Checking Your Surroundings

Button template
Look around by tilting the Right Stick left and right on the Switch (dual Joy-Con), and move the Right Stick up and down on the Switch (dual Joy-Con) to change your view. Press the ZL Button on the Switch to look straight ahead in a snap. Remember—you must always remain vigilant. – Nilman Shepherd, 5th Captain
P4 buttons
Look around by tilting Button icon from Pikmin 4. This is a user image for testing purposes., and move Button icon from Pikmin 4. This is a user image for testing purposes. to change your view. Press Button icon from Pikmin 4. This is a user image for testing purposes. to look straight ahead in a snap. Remember—you must always remain vigilant. – Nilman Shepherd, 5th Captain

#3 Command Formations

Button Template
Press the L Button on the Switch or the R Button on the Switch to select personnel and issue precise orders to your units. Quickly select your Rescue Pup by pressing the L Button on the Switch and the R Button on the Switch at the same time. – Kalm Shepherd, 12th Captain
P4 buttons
Press Button icon from Pikmin 4. This is a user image for testing purposes. or Button icon from Pikmin 4. This is a user image for testing purposes. to select personnel and issue precise orders to your units. Quickly select your Rescue Pup by pressing Button icon from Pikmin 4. This is a user image for testing purposes. and Button icon from Pikmin 4. This is a user image for testing purposes. at the same time. – Kalm Shepherd, 12th Captain

#4 Disband

Button Template
Use the Y Button on the Switch held down button on the Switch + the Left Stick up on the Switch (dual Joy-Con) to leave only vital personnel in your squad. Disband a second time when you're ready to go solo. – Danne Shepherd, 21st Captain
P4 buttons
Use Button icon from Pikmin 4. This is a user image for testing purposes. Button icon from Pikmin 4. This is a user image for testing purposes. + Button icon from Pikmin 4. This is a user image for testing purposes. to leave only vital personnel in your squad. Disband a second time when you're ready to go solo. – Danne Shepherd, 21st Captain

#6 Rush

Button Template
Charge up your Rescue Pup's power to the max with the X Button on the Switch held down button on the Switch, then release to Rush. You'll be able to run, smash, shake, and break through all kinds of trouble! – Morgan Shepherd, 38th Captain
P4 buttons
Charge up your Rescue Pup's power to the max with Button icon from Pikmin 4. This is a user image for testing purposes. Button icon from Pikmin 4. This is a user image for testing purposes., then release to Rush. You'll be able to run, smash, shake, and break through all kinds of trouble! – Morgan Shepherd, 38th Captain

#10 Snack Catch

Button Template
When your Rescue Pup has earned a treat, approach your pal, then use the A Button on the Switch held down button on the Switch to throw them a bone. – Carol Shepherd, 72nd Captain
P4 buttons
When your Rescue Pup has earned a treat, approach your pal, then use Button icon from Pikmin 4. This is a user image for testing purposes. Button icon from Pikmin 4. This is a user image for testing purposes. to throw them a bone. – Carol Shepherd, 72nd Captain

Outlined buttons

#2 Checking Your Surroundings

#2 Checking Your Surroundings

Button template
Look around by tilting the Right Stick left and right on the Switch (dual Joy-Con), and move the Right Stick up and down on the Switch (dual Joy-Con) to change your view. Press the ZL Button on the Switch to look straight ahead in a snap. Remember—you must always remain vigilant. – Nilman Shepherd, 5th Captain
P4 buttons
Look around by tilting modified button icon from Pikmin 4 for testing. Outline added., and move modified button icon from Pikmin 4 for testing. Outline added. to change your view. Press modified button icon from Pikmin 4 for testing. Outline added. to look straight ahead in a snap. Remember—you must always remain vigilant. – Nilman Shepherd, 5th Captain

#3 Command Formations

Button Template
Press the L Button on the Switch or the R Button on the Switch to select personnel and issue precise orders to your units. Quickly select your Rescue Pup by pressing the L Button on the Switch and the R Button on the Switch at the same time. – Kalm Shepherd, 12th Captain
P4 buttons
Press modified button icon from Pikmin 4 for testing. Outline added. or modified button icon from Pikmin 4 for testing. Outline added. to select personnel and issue precise orders to your units. Quickly select your Rescue Pup by pressing modified button icon from Pikmin 4 for testing. Outline added. and modified button icon from Pikmin 4 for testing. Outline added. at the same time. – Kalm Shepherd, 12th Captain

#4 Disband

Button Template
Use the Y Button on the Switch held down button on the Switch + the Left Stick up on the Switch (dual Joy-Con) to leave only vital personnel in your squad. Disband a second time when you're ready to go solo. – Danne Shepherd, 21st Captain
P4 buttons
Use modified button icon from Pikmin 4 for testing. Outline added. modified button icon from Pikmin 4 for testing. Outline added. + modified button icon from Pikmin 4 for testing. Outline added. to leave only vital personnel in your squad. Disband a second time when you're ready to go solo. – Danne Shepherd, 21st Captain

#6 Rush

Button Template
Charge up your Rescue Pup's power to the max with the X Button on the Switch held down button on the Switch, then release to Rush. You'll be able to run, smash, shake, and break through all kinds of trouble! – Morgan Shepherd, 38th Captain
P4 buttons
Charge up your Rescue Pup's power to the max with modified button icon from Pikmin 4 for testing. Outline added. modified button icon from Pikmin 4 for testing. Outline added., then release to Rush. You'll be able to run, smash, shake, and break through all kinds of trouble! – Morgan Shepherd, 38th Captain

#10 Snack Catch

Button Template
When your Rescue Pup has earned a treat, approach your pal, then use the A Button on the Switch held down button on the Switch to throw them a bone. – Carol Shepherd, 72nd Captain
P4 buttons
When your Rescue Pup has earned a treat, approach your pal, then use modified button icon from Pikmin 4 for testing. Outline added. modified button icon from Pikmin 4 for testing. Outline added. to throw them a bone. – Carol Shepherd, 72nd Captain

Pikmin button sets

Nintendo GameCube Controller

Button ID Pikmin Pikmin 2
pad the + Control Pad on the GameCube controller
c the C Stick on the GameCube controller the C Stick on the GameCube controller
a the A Button on the GameCube controller the A Button on the GameCube controller
b the B Button on the GameCube controller the B Button on the GameCube controller
x the X Button on the GameCube controller the X Button on the GameCube controller
y the Y Button on the GameCube controller the Y Button on the GameCube controller
z the Z Button on the GameCube controller the Z Button on the GameCube controller
l the L Button on the GameCube controller the L Button on the GameCube controller
r the R Button on the GameCube controller the R Button on the GameCube controller

Wii Remote and Nunchuk

Button ID Pikmin Pikmin 2 Pikmin 3
pad the + Control Pad on the Wii Remote the + Control Pad on the Wii Remote the + Control Pad on the Wii Remote
padu the + Control Pad up on the Wii Remote
padr the + Control Pad right on the Wii Remote
padd the + Control Pad down on the Wii Remote
padl the + Control Pad left on the Wii Remote
a the A Button on the Wii Remote the A Button on the Wii Remote the A Button on the Wii Remote
b the B Button on the Wii Remote the B Button on the Wii Remote the B Button on the Wii Remote
1 the 1 Button on the Wii Remote the 1 Button on the Wii Remote the 1 Button on the Wii Remote
2 the 2 Button on the Wii Remote the 2 Button on the Wii Remote the 2 Button on the Wii Remote
- the Minus Button on the Wii Remote the Minus Button on the Wii Remote the Minus Button on the Wii Remote
+ the Plus Button on the Wii Remote the Plus Button on the Wii Remote the Plus Button on the Wii Remote
home the HOME Button on the Wii Remote
stick the Control Stick on the Nunchuk
c the C Button on the Nunchuk the C Button on the Nunchuk the C Button on the Nunchuk
z the Z Button on the Nunchuk the Z Button on the Nunchuk the Z Button on the Nunchuk
shake Nunchuk shake

Wii U Gamepad or Wii U Pro Controller

Button ID Pikmin 3
lstick the L Stick on the Wii U GamePad
pad the + Control Pad on the Wii U GamePad
padu the + Control Pad up on the Wii U GamePad
padr the + Control Pad right on the Wii U GamePad
padd the + Control Pad down on the Wii U GamePad
padl the + Control Pad left on the Wii U GamePad
a the A Button on the Wii U GamePad
b the B Button on the Wii U GamePad
x the X Button on the Wii U GamePad
y the Y Button on the Wii U GamePad
l the L Button on the Wii U GamePad
r the R Button on the Wii U GamePad
zl the ZL Button on the Wii U GamePad
zr the ZR Button on the Wii U GamePad
- the - Button on the Wii U GamePad
+ the + Button on the Wii U GamePad
home the HOME Button on the Wii U GamePad
gamepad Wii U GamePad

Nintendo Switch Joy-Con or Nintendo Switch Pro Controller

Button ID Pikmin Pikmin 2 Pikmin 3 Pikmin 4
lstick the Left Stick on the Switch (dual Joy-Con) the Left Stick on the Switch (dual Joy-Con) the Left Stick on the Switch (dual Joy-Con) the Left Stick on the Switch (dual Joy-Con)
lsticku the Left Stick up on the Switch (dual Joy-Con)
lstickr the Left Stick right on the Switch (dual Joy-Con)
lstickd the Left Stick down on the Switch (dual Joy-Con)
lstickl the Left Stick left on the Switch (dual Joy-Con)
lstickud the Left Stick up and down on the Switch (dual Joy-Con)
lsticklr the Left Stick left and right on the Switch (dual Joy-Con)
lstickclick Left Stick click on the Switch (dual Joy-Con) Left Stick click on the Switch (dual Joy-Con)
rstick the Right Stick on the Switch (dual Joy-Con) the Right Stick on the Switch (dual Joy-Con) the Right Stick on the Switch (dual Joy-Con) the Right Stick on the Switch (dual Joy-Con)
rsticku the Right Stick up on the Switch (dual Joy-Con)
rstickr the Right Stick right on the Switch (dual Joy-Con)
rstickd the Right Stick down on the Switch (dual Joy-Con)
rstickl the Right Stick left on the Switch (dual Joy-Con)
rstickud the Right Stick up and down on the Switch (dual Joy-Con)
rsticklr the Right Stick left and right on the Switch (dual Joy-Con)
rstickclick Right Stick click on the Switch (dual Joy-Con) Right Stick click on the Switch (dual Joy-Con)
padu the Up Directional Button on the Switch (dual Joy-Con) the Up Directional Button on the Switch (dual Joy-Con) the Up Directional Button on the Switch (dual Joy-Con)
padr the Right Directional Button on the Switch (dual Joy-Con) the Right Directional Button on the Switch (dual Joy-Con) the Right Directional Button on the Switch (dual Joy-Con)
padd the Down Directional Button on the Switch (dual Joy-Con) the Down Directional Button on the Switch (dual Joy-Con) the Down Directional Button on the Switch (dual Joy-Con)
padl the Left Directional Button on the Switch (dual Joy-Con) the Left Directional Button on the Switch (dual Joy-Con) the Left Directional Button on the Switch (dual Joy-Con)
a the A Button on the Switch the A Button on the Switch the A Button on the Switch the A Button on the Switch
b the B Button on the Switch the B Button on the Switch the B Button on the Switch the B Button on the Switch
x the X Button on the Switch the X Button on the Switch the X Button on the Switch the X Button on the Switch
y the Y Button on the Switch the Y Button on the Switch the Y Button on the Switch the Y Button on the Switch
l the L Button on the Switch the L Button on the Switch the L Button on the Switch the L Button on the Switch
r the R Button on the Switch the R Button on the Switch the R Button on the Switch the R Button on the Switch
zl the ZL Button on the Switch the ZL Button on the Switch the ZL Button on the Switch the ZL Button on the Switch
zr the ZR Button on the Switch the ZR Button on the Switch the ZR Button on the Switch the ZR Button on the Switch
- the - Button on the Switch the - Button on the Switch the - Button on the Switch the - Button on the Switch
+ the + Button on the Switch the + Button on the Switch the + Button on the Switch the + Button on the Switch
home the HOME Button on the Switch the HOME Button on the Switch
stick the Analog Stick on the Switch (single Joy-Con) the Analog Stick on the Switch (single Joy-Con) the Analog Stick on the Switch (single Joy-Con)
sticku the Analog Stick up on the Switch (single Joy-Con)
stickr the Analog Stick right on the Switch (single Joy-Con)
stickd the Analog Stick down on the Switch (single Joy-Con)
stickl the Analog Stick left on the Switch (single Joy-Con)
stickud the Analog Stick up and down on the Switch (single Joy-Con)
sticklr the Analog Stick left and right on the Switch (single Joy-Con)
stickclick Analog Stick click on the Switch (single Joy-Con) Analog Stick click on the Switch (single Joy-Con) Analog Stick click on the Switch (single Joy-Con)
faceu the Top button on the Switch (Joy-Con's face buttons) the Top button on the Switch (Joy-Con's face buttons)
facer the Right button on the Switch (Joy-Con's face buttons) the Right button on the Switch (Joy-Con's face buttons)
faced the Bottom button on the Switch (Joy-Con's face buttons) the Bottom button on the Switch (Joy-Con's face buttons)
facel the Left button on the Switch (Joy-Con's face buttons) the Left button on the Switch (Joy-Con's face buttons)
faceud faceud
facelr facelr
sl the SL Button on the Switch the SL Button on the Switch
sr the SR Button on the Switch the SR Button on the Switch

Controls notes Pikmin 4

#1 Rescue Journal

This is where you'll find advice left by captains both past and present. I have no doubt the knowledge and wisdom they share here will guide you well. – Erma Shepherd, Captain in Command

How to unlock: Rescue Shepherd.

#2 Checking Your Surroundings

Pro Controller and Dual Joy-Con
Look around by tilting the Right Stick left and right on the Switch (dual Joy-Con), and move the Right Stick up and down on the Switch (dual Joy-Con) to change your view. Press the ZL Button on the Switch to look straight ahead in a snap. Remember—you must always remain vigilant. – Nilman Shepherd, 5th Captain
Single Joy-Con
Look around by holding down the SL Button on the Switch while tilting the Analog Stick left and right on the Switch (single Joy-Con). Quickly press the SL Button on the Switch to look straight ahead in a snap. Remember—you must always remain vigilant. – Nilman Shepherd, 5th Captain

How to unlock: Rescue Shepherd.

#3 Command Formations

Pro Controller and Dual Joy-Con
Press the L Button on the Switch or the R Button on the Switch to select personnel and issue precise orders to your units. Quickly select your Rescue Pup by pressing the L Button on the Switch and the R Button on the Switch at the same time. – Kalm Shepherd, 12th Captain
Single Joy-Con
Press the SR Button on the Switch to select the personnel you need, then issue your orders. – Kalm Shepherd, 12th Captain

How to unlock: Pluck the first Red Pikmin on day 1.

#4 Disband

Pro Controller and Dual Joy-Con
Use the Y Button on the Switch held down button on the Switch + the Left Stick up on the Switch (dual Joy-Con) to leave only vital personnel in your squad. Disband a second time when you're ready to go solo. – Danne Shepherd, 21st Captain
Single Joy-Con
Use the Left button on the Switch (Joy-Con's face buttons) held down button on the Switch + the Analog Stick up on the Switch (single Joy-Con) to leave only vital personnel in your squad. Disband a second time when you're ready to go solo. – Danne Shepherd, 21st Captain

How to unlock: Unknown

#5 Auto Target Lock

When the Auto Target Lock cursor finds the target you want, press the ZR Button on the Switch to manually lock onto that target. Press the ZR Button on the Switch again to unlock or switch targets. – Rose Shepherd, 29th Captain

How to unlock: Go near any of the following enemies while the enemy isn't dead or frozen, and while being able to lock onto it;

#6 Rush

Pro Controller and Dual Joy-Con
Charge up your Rescue Pup's power to the max with the X Button on the Switch held down button on the Switch, then release to Rush. You'll be able to run, smash, shake, and break through all kinds of trouble! – Morgan Shepherd, 38th Captain
Single Joy-Con
Charge up your Rescue Pup's power to the max with the Top button on the Switch (Joy-Con's face buttons) held down button on the Switch, then release to Rush. You'll be able to run, smash, shake, and break through all kinds of trouble! – Morgan Shepherd, 38th Captain

How to unlock: Rescue Shepherd.

#7 Command

Pro Controller and Dual Joy-Con
When you have trouble finding a castaway or anything else you're looking for, use the Y Button on the Switch held down button on the Switch + the Left Stick left on the Switch (dual Joy-Con) to command your Rescue Pup to sniff them out. – Dave Shepherd, 44th Captain
Single Joy-Con
When you have trouble finding a castaway or anything else you're looking for, use the Left button on the Switch (Joy-Con's face buttons) held down button on the Switch + the Analog Stick left on the Switch (single Joy-Con) to command your Rescue Pup to sniff them out. – Dave Shepherd, 44th Captain

How to unlock: Approach the dirt wall in the Sun-Speckled Terrace.

#8 Switch

Pro Controller and Dual Joy-Con
When you need to split into two teams, switch the search leadership to your Rescue Pup by using the Y Button on the Switch held down button on the Switch + the Left Stick down on the Switch (dual Joy-Con). – Chris Shepherd, 55th Captain
Single Joy-Con
When you need to split into two teams, switch the search leadership to your Rescue Pup by using the Left button on the Switch (Joy-Con's face buttons) held down button on the Switch + the Analog Stick down on the Switch (single Joy-Con). – Chris Shepherd, 55th Captain

How to unlock: When Oatchi grows in size.

#9 Pack

Pro Controller and Dual Joy-Con
When you need to find the most effective item for the situation, open your pack with the Y Button on the Switch held down button on the Switch + the Left Stick right on the Switch (dual Joy-Con) and assess your choices. – John Shepherd, 61st Captain
Single Joy-Con
When you need to find the most effective item for the situation, open your pack with the Left button on the Switch (Joy-Con's face buttons) held down button on the Switch + the Analog Stick right on the Switch (single Joy-Con) and assess your choices. – John Shepherd, 61st Captain

How to unlock: Have anything in the Pack.

#10 Snack Catch

Pro Controller and Dual Joy-Con
When your Rescue Pup has earned a treat, approach your pal, then use the A Button on the Switch held down button on the Switch to throw them a bone. – Carol Shepherd, 72nd Captain
Single Joy-Con
When your Rescue Pup has earned a treat, approach your pal, then use the Right button on the Switch (Joy-Con's face buttons) held down button on the Switch to throw them a bone. – Carol Shepherd, 72nd Captain

How to unlock: Throw a Scrummy Bone from the pack.

#11 Bait and Switch

If you have a bomb in your hand when a giant critter is about to attack, pull a bait and switch to leave them with the bomb to eat rather than you. – Maya Shepherd, 83rd Captain

How to unlock: Have a bomb-rock in your inventory.

Controls notes Pikmin 3

Moving

P3 Controls Icon 1.jpg

Wii U

  • Pro Controller/Gamepad: Move with the L Stick on the Wii U GamePad.
  • Wii Remote and Nunchuk: Move with the Control Stick on the Nunchuk.

Nintendo Switch

  • Pro Controller/Dual Joy-Con: Move with the Left Stick on the Switch (dual Joy-Con).
  • Single Joy-Con: Move with the Analog Stick on the Switch (single Joy-Con).

How to obtain

Comes pre-installed with the Exploration Notes app on the KopPad.

Using the Whistle

P3 Controls Icon 2.jpg

Wii U

  • Pro Controller/Gamepad: Press the ZR Button on the Wii U GamePad to blow the whistle and call Pikmin over. Hold the ZR Button on the Wii U GamePad longer to increase the whistle's range.
  • Wii Remote and Nunchuk: Press the B Button on the Wii Remote to blow the whistle and call Pikmin over. Hold the B Button on the Wii Remote longer to increase the whistle's range.
  • Stylus mode: While touching and sliding on the Wii U GamePad to aim, press the L Button on the Wii U GamePad to blow your whistle and call Pikmin over.

Nintendo Switch

  • Pro Controller/Dual Joy-Con: Press the B Button on the Switch to blow the whistle and call Pikmin over. Hold the B Button on the Switch longer to increase the whistle's range.
  • Single Joy-Con: Press the Bottom button on the Switch (Joy-Con's face buttons) to blow the whistle and call Pikmin over. Hold the Bottom button on the Switch (Joy-Con's face buttons) longer to increase the whistle's range.

How to obtain

Comes pre-installed with the Exploration Notes app on the KopPad.

Throwing

P3 Controls Icon 3.jpg

Wii U

  • Pro Controller/Gamepad/Wii Remote and Nunchuk: Take aim and press the A Button on the Wii Remote to throw.
  • Stylus mode: Touch and slide on the Wii U GamePad to aim, then tap quickly to throw.

Nintendo Switch

  • Pro Controller/Dual Joy-Con: Take aim with the cursor, then press the A Button on the Switch to throw.
  • Single Joy-Con: Take aim with the cursor, then press the Right button on the Switch (Joy-Con's face buttons) to throw.

How to obtain

Comes pre-installed with the Exploration Notes app on the KopPad.

Plucking #1

P3 Controls Icon 4.jpg

Wii U

  • Pro Controller/Gamepad:
    • North America: Press the A Button on the Wii U GamePad to pluck nearby Pikmin sprouts. Press the ZR Button on the Wii U GamePad to cancel.
    • Europe: Press the A Button on the Wii U GamePad to begin plucking nearby Pikmin sprouts. Press the ZR Button on the Wii U GamePad to stop.
  • Wii Remote and Nunchuk:
    • North America: Press the A Button on the Wii Remote to pluck nearby Pikmin sprouts. Press the B Button on the Wii Remote to cancel.
    • Europe: Press the A Button on the Wii Remote to begin plucking nearby Pikmin sprouts. Press the B Button on the Wii Remote to stop.

Nintendo Switch

  • Pro Controller/Dual Joy-Con:
    • North America: Press the A Button on the Switch to pluck nearby Pikmin sprouts. Press the B Button on the Switch to cancel.
    • Europe: Press the A Button on the Switch to begin plucking nearby Pikmin sprouts. Press the B Button on the Switch to stop.
  • Single Joy-Con:
    • North America: Press the Right button on the Switch (Joy-Con's face buttons) to pluck nearby Pikmin sprouts. Press the Bottom button on the Switch (Joy-Con's face buttons) to cancel.
    • Europe: Press the Right button on the Switch (Joy-Con's face buttons) to begin plucking nearby Pikmin sprouts. Press the Bottom button on the Switch (Joy-Con's face buttons) to stop.

How to obtain

Comes pre-installed with the Exploration Notes app on the KopPad.

Wild Pikmin and Candypop Buds

Sublevel 1
Initial state Same type state Same type requirement Any type state Any type requirement
5 Yellow Pikmin sprouts Egg 51 Nothing 91
5 Idle Yellow Pikmin Yellow Candypop Bud 51 Yellow Candypop Bud 91
Sublevel 2
Initial state Same type state Same type requirement Any type state Any type requirement
Red Candypop Bud Nothing 6 N/A N/A
5 Yellow Pikmin sprouts Yellow Candypop Bud 51 Nothing 91
5 Yellow Pikmin sprouts Egg 51 Nothing 91

hazard games table

Pikmin Pikmin 2 Pikmin 3 Pikmin 4 Hey! Pikmin
fire Yes Yes Yes Yes Yes
water Yes Yes Yes Yes Yes
electricity No Yes Yes Yes Yes
poison No Yes Unused Yes Yes
ice No No No Yes No
crush Yes Yes Yes Yes Yes
stab No Implicitly Yes Yes Yes
bubble No No Yes Yes No
control No No No Yes No
explosion Yes Yes Yes Yes Yes
eating Yes Yes Yes Yes Yes
gloom Implicitly No No Yes No
mud No No No Yes No
pit Yes Yes Yes Yes Yes
wind Yes Yes Yes Yes Yes
spore Yes No No No No
sunset Yes Yes Yes Yes No
panic No Yes Yes Yes No
web No No Yes Yes No
offscreen No No No No Yes


Because this subject has no official name, the name "PopitTart/Sandbox" is conjectural.

Because this subject has no official name, the name "conjectural" is conjectural.

Because this subject has no official name, the name "internal" is conjectural.

Because this subject has no official name, the name "translated" is conjectural.

Because this subject has no official name, the name "transliterated" is conjectural.

Because this subject has no official name, the name "third-party" is conjectural.


Because this subject has no official name, the name "Test Name" is conjectural.

Because this subject has no official name, the name "PopitTart/Sandbox" is conjectural.

Because this subject has no official name, the name "conjectural" is conjectural.

Because this subject has no official name, the name "internal" is conjectural.

Because this subject has no official name, the name "translated" is conjectural.

Because this subject has no official name, the name "transliterated" is conjectural.

Because this subject has no official name, the name "third-party" is conjectural.

Celestial Vibes Series
The Ship's announcement for the Space Love Series.
The Hocotate Ship's announcement.
Theme Mounted and encrusted jewelery
Treasure Hoard numbers 110 - 120 (US)
109 - 119 (Europe)
108 - 118 (Japan)
Treasures 11
Locations Valley of Repose, Frontier Cavern, Cavern of Chaos, Hole of Heroes, Dream Den

Treasure table rewrite (bad)

Icon Treasure Hoard # Name Series Real life item Location Value Weight Max.
carriers
Switch NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP NA EU JP
Cupid's Grenade Cupid's Grenade 1 Cupid's Grenade Succulent Series Cherry Snagret Hole 20 3 6
Alien Billboard Alien Billboard 175 176 183 Alien Billboard Ancient Ad Series Odd Logo Series Kiwi shoe polish White Flower Garden Dream Den White Flower Garden 80 15 25
Happiness Emblem Happiness Emblem Happiness Emblem 180 178 Happiness Emblem Odd Logo Series Squirt bottle cap Fristi cap Glutton's Kitchen Shower Room 100 4 8

Notes section reformatting

Notes

Pikmin

Olimar's voyage log

The most plentiful species on the planet, they are quite ferocious despite their appearance, using their massive jaws to swallow Pikmin whole. Frontal assaults result in disaster; attacks from behind are more successful. Attacking their legs is also effective.

Reel notes

This nocturnal hunter feeds mostly on small animals returning to their nests at night.

Pikmin 2

Olimar's notes

Red Bulborb
Oculus kageyamii russus
Grub-dog family
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the red bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.

Louie's notes

Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.

British English Wii

Plump specimens are best roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.

Pikmin 3

Alph's comments

American English

Structural flaws: eyestalks, back Weight: 10 Only a very confident designer would waive through issues like bright-red warning coloration and a tendency to sleep in broad daylight. There's no way a frontal assault on this thing will work, so we have to get creative. I'm thinking we should hit its back hard while it sleeps, or maybe target those thin-looking eyestalks.

British English

Structural flaws: eyestalks, back Weight: 10 Only a very confident designer would waive through issues like bright red warning colouration and a tendency to sleep in broad daylight. There's no way a frontal assault on this thing will work, so we have to get creative. I'm thinking we should hit its back hard while it sleeps, or maybe targeting those thin-looking eyestalks.

Brittany's comments

The white polka dots on red is quite a look. Something about it is familiar, but where— Ah. Right. It reminds me of the captain. Not the polka dots—I mean the way it snores as it naps in the sun.

Charlie's comments

This red bruiser gobbles up Pikmin like candy. The standard approach is to attack from behind while it's still asleep. That may seem callous, but it would do the same to you if it could. Stow those feelings and strike!

Louie's comments

Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.

Olimar's comments

American English

Bulborb
Oculus kageyamii russus
Grub-dog family
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the basic bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.

British English

Bulborb
Oculus kageyamii russus
Grub-dog family
This large organism has the familiar mandibles and cranial morphology of the grub-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the spotty bulborb, further research has reclassified this species as the basic bulborb. Subspecies of varied colours have recently been discovered, but academics are divided into two rival camps over how to handle their classification.

Pikmin 4

Dalmo's notes

It has wide, googly eyes on protruding stalks, a mouth meant to swallow prey in one large gulp, and powerful, red and white polka-dotted hindquarters. It's fierce, and yet it's somehow quite endearing. Be wary of getting lured in by its disarming mien!

Olimar's notes

This large organism has the familiar mandibles and cranial morphology of the Grub-Dog family, as well as the characteristic bulging eyes. As with most Grub-Dogs, the creature's cranium comprises half of its total length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Originally classified as the Spotty Bulborb, further research has reclassified this species as the basic Bulborb. Subspecies of varied colors have recently been discovered, but academics are divided into two rival camps over how to handle their classification.

Louie's notes

Plump specimens are best spit-roasted whole, stuffed with a lime and a slab of bacon. Baste frequently to ensure a magnificently moist haunch.

Hey! Pikmin

The S.S. Dolphin II said it sleeps during the day, but the one I met was awake. I pointed this out and the ship said, "I meant during the day on Hocotate." After defeating it, we found an object rich in Sparklium. It's possible that the creature considers such objects a delicacy.

Other notes

Pikmin Nintendo Player's Guide

This large organism has the familiar mandibles and cranial morphology of the grab-dog family, as well as the characteristic bulging eyes. As with most grub-dogs, its cranium comprises half of the organism's length and girth. Showing a scarlet abdomen with white spots, this creature is primarily nocturnal, choosing to prey upon smaller creatures returning to their nests. Juvenile greater grub-dogs live in treetops until developing spots, then fall to the ground to begin a similar predatory behavior.
Throw Pikmin at the adult spotty bulborb's back while marching the rest of your troop into its feet. Steer clear of the bulborb's mouth.

Pikmin Nintendo Power booklet

These nocturnal creatures are very common. Capable of surviving in a variety of habitats, bulborbs spend nearly all of their time searching for food. Their favorite meal? Raw Pikmin, of course.

Pikmin 2 Nintendo Player's Guide

The weakest of the larger Bulborbs, the Red Bulborb can still hold its own against a good-sized Pikmin squad. Since it is a nocturnal species, most of the Red Bulborbs that you encounter in the daytime will be asleep to start. Sneak up on them from behind and hit them with a stream of flying Pikmin.

New Play Control! Pikmin European website

Can anything polka-dotted be dangerous? If it’s a hungry Bulborb, you bet. Its big eyes on the top of its head are as big as its stomach. But the eyes can’t see what’s going on behind it. From the back is the perfect place to strike and swarm this beast.

Pikmin 3 website

It's considered one of the weakest of the Bulborbs, but can still hold its own against a good-sized Pikmin squad. Attack from behind to gain the advantage. Weakest point: eyeballs.

Pikmin 3 Prima Guide

These large creatures use their jaws to gobble up several Pikmin with each bite. Whenever possible, use a large squad of Pikmin to charge the creature from the rear. If brute force isn’t an option, throw Red Pikmin and Rock Pikmin onto the creature’s back. During an extended battle, it’s important to retrieve your Pikmin as the Bulborb shakes them off.

Pikmin Garden

Text

紅色の腹部に白い斑紋が色鮮やかな、デメマダラ。夜行性のため昼間は寝ているが、獰猛で目にしたものは何でも丸飲みにしてしまう。イヌムシ科に属する生物は、生態ピラミッドの上位に位置している。

○イヌムシ科とは?

宇宙犬のように二足歩行をする様子から、イヌムシと命名された。

特徴 その1 夜行性

昼間は眠っていて、縄張りに入らない限り起きることはないが、日が沈む頃に活発になって獲物を探し回る。
(Image text:
  • (昼)眠っている
  • (夜)目が赤く光る)

特徴 その2 仲間の見分け方

成長するにつれて体色が濃くなっていき、腹部に浮き上がる斑紋で仲間と認識する。
(Image text: 斑紋がない幼虫は餌食されてしまうこともある)

特徴 その3 大きな眼

夜間のかすかな明かりを捉えるために眼球が大きくなっている。その影響でまぶたを完全に閉じることはできず、発達した虹彩を伸縮させて瞬きする。

Translation

A colorful Bulborb with white spots on a red abdomen. Being nocturnal, it sleeps during the day, but it is ferocious and will swallow whole anything it sees. The creatures in the Grub-Dog family are at the top of the food pyramid.

○ What is the Grub-Dog family?

They were named Grub-Dogs because of the way they walk on two legs like space dogs.

Feature #1: Nocturnality

It sleeps during the day and does not wake up unless its territory is entered, but it becomes active and searches for prey around sunset.
(Image text:
  • "(Day) Sleeping"
  • "(Night) Eyes glow red")

Feature #2: How it recognizes other members of the same clade

As it grows, the body color becomes darker, and it is recognized by the spots that appear on its abdomen.
(Image text: "Larvae without spots are sometimes preyed upon")

Feature #3: Large eyes

The eyeballs become large in order to catch faint light at night. Because of this, the eyelids cannot close completely, and it blinks by stretching and contracting the well-developed iris.

Temporal Mechanism notes

Pikmin 2

Olimar's journal

While exploring this warped land, I got the feeling that time passed faster than usual. Upon researching it further, I realized it was just my mind playing tricks on me. But, whenever I touch this object I can feel the space-time continuum bending! Woah... Suddenly, this all seems very hard to believe. I need a nap.

American English Nintendo GameCube / Nintendo Switch

While exploring this warped land, I got the feeling that time passed faster than usual. Upon researching it further, I realized it was just my mind playing tricks on me. But whenever I touch this object I can feel the space-time continuum bending! Whoa... Suddenly, this all seems very hard to believe. I need a nap.

Sales pitch

Believe! Believe in the future, in dreams, in unknown wonders, like this broken time machine part. This does not work, so there is no way to confirm its abilities, but surely your heart believes.

Nintendo Switch

Believe! Believe in the future, in dreams, in unknown wonders, like this broken time-machine part. This does not work, so there is no way to confirm its abilities, but surely your heart believes.

Pikmin 4

Schnauz's notes

This piece of technology doesn't work, so there's no way to confirm it...but I believe in my heart of hearts that it is part of a time machine. A foolish belief, maybe. But I have faith that the future holds many great things, and this is simply a sign of what's to come!

Olimar's notes

I was entranced by the longer needle as it spun round and round, and I completely lost track of time. This object doesn't strike me as otherworldly, but whenever I look at it, it's like I can feel the space-time continuum bending around me!

Louie's notes

The long stick ticks along a lot faster than the short one. If I had to pick, I'd choose the laid-back one.

Treasure Series list reformatting

Nintendo Switch

Nintendo Gamecube/Wii

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