Pikmin 4

Music in Pikmin 4: Difference between revisions

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{{page title| Music in ''Pikmin 4''}}
{{page title| Music in ''Pikmin 4''}}
{{game icons|p4=y}}
{{game icons|p4=y}}
{{futuregame}}
{{stub}}
{{stub}}
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
Line 8: Line 7:
These are small gestures that reappear throughout the game suggesting ideas or setting moods.
These are small gestures that reappear throughout the game suggesting ideas or setting moods.


{| style="width: 100%"
{| class="responsive-col" style="width:100%"
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
Line 19: Line 18:
==Menus==
==Menus==
{{infobox track
{{infobox track
|name = Title screen
|name = Title Screen
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|official = y
|link =
|header = y
}}
The music for a [[title screen]] has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard.
 
{{clear}}
 
{{infobox track
|name = Ready to Deploy
|official = y
|link =  
|header = y
}}
Plays in the [[Pikmin 4 player character|character creator]].
 
{{clear}}
 
{{infobox track
|name = First Day's Results
|official = y
|link =
|header = y
}}
Plays in the [[day results menu]] on the first day.
 
{{clear}}
 
{{infobox track
|name = Today's Rescue Results
|official = y
|link =
|header = y
}}
Plays in the [[day results menu]].
 
{{clear}}
 
{{infobox track
|name = Field Guides
|official = y
|link =
|header = y
}}
Plays in the [[Piklopedia (Pikmin 4)|Piklopedia]] and [[Treasure Catalog]].
 
{{clear}}
 
{{infobox track
|name = Dandori Preparation
|official = y
|link =
|header = y
}}
Plays in the menu before starting a [[Dandori Challenge]] or a [[Dandori Battle]].
 
{{clear}}
 
{{infobox track
|name = Cave Results
|official = y
|link =
|header = y
}}
Plays in the [[cave results menu]].
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge Results
|official = y
|link =
|header = y
}}
Plays on the results screen for all [[Dandori Challenge]]s, including the ten that make up the [[Trial of the Sage Leaf]]. This is a remix of the [[Music in Pikmin 2#Challenge Mode results|''Challenge Mode results'']] track from {{p2}}.
 
{{clear}}
 
{{infobox track
|name = Nighttime Expedition Results
|official = y
|link =
|header = y
}}
Plays in the results menu after a [[night expedition]].
 
{{clear}}
 
{{infobox track
|name = Final Rescue Results
|official = y
|link =
|header = y
}}
Plays in the [[final results menu]] for the main game. This is an arrangement of the classic "Today's Results" track.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Area Select
|official = y
|link =
|header = y
}}
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|''View'']] in {{p1}}{{'s}} soundtrack, but is arranged to sound more like an upbeat march.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: All Records
|official = y
|link =  
|header = y
|header = y
}}
}}
The [[title screen]] theme of ''Pikmin 4'' is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats).
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|''Voyage Complete'']] from {{p1}}, but with added instruments.


{{clear}}
{{clear}}
Line 29: Line 139:
==Cutscenes==
==Cutscenes==
{{infobox track
{{infobox track
|name = Red Pikmin discovered
|name = Pikmin Discovered!
|official = y
|link =
|header = y
}}
Plays when discovering Pikmin for the first time in the prologue.
 
{{clear}}
 
{{infobox track
|name = Taking Charge
|official = y
|link =
|header = y
|composer = Atsuko Asahi
}}
Plays during tutorials.
 
{{clear}}
 
{{infobox track
|name = Taking on More
|official = y
|link =
|header = y
}}
Plays during tutorials.
 
{{clear}}
 
{{infobox track
|name = Must Be Fate
|official = y
|link =
|header = y
}}
Plays in the cutscene where the [[S.S. Beagle]] flies to the planet.
 
{{clear}}
 
{{infobox track
|name = Meeting Oatchi
|official = y
|link =
|header = y
}}
Plays in the cutscene introducing [[Oatchi]].
 
{{clear}}
 
{{infobox track
|name = The Way to the Surface?
|official = y
|link =
|header = y
}}
Plays when exiting the [[Burrow of Beginnings]].
 
{{clear}}
 
{{infobox track
|name = The Onion Takes Root
|official = y
|link =
|header = y
}}
Plays when the Red [[Onion]] activates on day 1.
 
{{clear}}
 
{{infobox track
|name = Rise and Shine
|official = y
|link =
|header = y
}}
Plays at the start of each [[day]] in the [[Rescue Command Post]].
 
{{clear}}
 
{{infobox track
|name = Rescue Corps Meeting
|official = y
|link =
|header = y
}}
Plays during cutscenes where the [[Rescue Corps]] meet.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 1
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 2
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Setting Out to Explore 3
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.
 
{{clear}}
 
{{infobox track
|name = Small Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = New Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = Big Discovery
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = An Abnormality!
|official = y
|link =
|header = y
}}
Plays during cutscenes where something is discovered.
 
{{clear}}
 
{{infobox track
|name = Meeting the Red Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.
 
After each of the Pikmin discovery themes (except for the Glow Pikmin), a loop will play, which is a simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.
 
{{clear}}
 
{{infobox track
|name = Meeting the Blue Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics the effect that water has on submerged sound.
 
{{clear}}
 
{{infobox track
|name = Meeting the Yellow Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Yellow Pikmin]] is discovered. Accenting this Pikmin's electrical capabilities is the sound of a singing {{w|Tesla coil}}, playing the ''Pikmin 2'' motif.
 
{{clear}}
 
{{infobox track
|name = Meeting the Purple Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the motif is performed on timpani, a choice likely influenced by this instrument's reoccurring usage as the sound effect for the Purple Pikmin's thud.
 
{{clear}}
 
{{infobox track
|name = Meeting the White Pikmin
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
Heard when the first Red Pikmin is plucked. Like ''Pikmin 2'' and ''Pikmin 3'', this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used.
Heard when the first [[White Pikmin]] is discovered. A noisy, wind-like synthesizer is featured, perhaps as a nod to the plumes of [[Poison|toxic fumes]] that White Pikmin boast an immunity to.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Ice Pikmin discovered
|name = Meeting the Rock Pikmin
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin.
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on an indistinct, pitched metallic drum. This instrument's hard attack is reflective of the Rock Pikmin's sturdy nature.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Yellow Pikmin discovered
|name = Meeting the Winged Pikmin
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin.
Heard when the first [[Winged Pikmin]] is discovered. These small fluttering Pikmin are scored with a piccolo, which also chooses to accent the theme's finish with a high trill.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Blue Pikmin discovered
|name = Meeting the Ice Pikmin
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin.
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on high synth bells, referencing the Ice Pikmin's crystalline appearance, as well as their frost.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = New Pikmin type
|name = An Onion Matures
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif.
Plays when an [[Flarlic]] fuses with the main Onion.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Enter cave
|name = Onion Fuse
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
Plays when an [[Onion]] fuses with the main Onion.
 
{{clear}}
 
{{infobox track
|name = Before Nightfall
|official = y
|link =
|header = y
}}
Plays during the [[sunset]] cutscene at the end of each day.
 
{{clear}}
 
{{infobox track
|name = Expanding the Rescue Command Post
|official = y
|link =
|header = y
}}
Plays in cutscenes where a new section of the [[Rescue Command Post]] becomes available.
 
{{clear}}
 
{{infobox track
|name = Sun-Speckled Terrace (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Sun-Speckled Terrace]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Blossoming Arcadia (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Blossoming Arcadia]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Serene Shores (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Serene Shores]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Hero's Hideaway (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Hero's Hideaway]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Giant's Hearth (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Giant's Hearth]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Primordial Thicket (Flyover)
|official = y
|link =
|header = y
}}
Plays in the introduction cutscene when the [[Primordial Thicket]] is first visited.
 
{{clear}}
 
{{infobox track
|name = Into the Cave
|official = y
|link =
|header = y
}}
Plays when a [[cave]] is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
 
{{clear}}
 
{{infobox track
|name = Waterwraith Appears
|official = y
|link =
|header = y
}}
Heard when the [[Waterwraith]] first appears, in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.
 
{{clear}}
 
{{infobox track
|name = All Pikmin Lost!
|official = y
|link =
|header = y
}}
Plays when a [[Pikmin extinction]] occurs.
 
{{clear}}
 
{{infobox track
|name = Escape to the Surface
|official = y
|link =
|header = y
}}
Plays when exiting a [[cave]].
 
{{clear}}
 
{{infobox track
|name = Back on the Surface
|official = y
|link =
|header = y
}}
Plays when arriving on the surface after exiting a cave.
 
{{clear}}
 
{{infobox track
|name = Leafling Encounter
|official = y
|link =
|header = y
}}
Plays when encountering a [[leafling]].
 
{{clear}}
 
{{infobox track
|name = Leafling Chase
|official = y
|link =
|header = y
}}
Plays when entering a [[Dandori Challenge]] cave.
 
{{clear}}
 
{{infobox track
|name = Dandori, Dandori
|official = y
|link =
|header = y
}}
Plays when a leafling speaks before a Dandori Challenge.
 
{{clear}}
 
{{infobox track
|name = The Mysterious Leafling
|official = y
|link =
|header = y
}}
Plays when encountering the [[Olimar]] leafling.
 
{{clear}}
 
{{infobox track
|name = Heading into Dandori Battle
|official = y
|link =
|header = y
}}
Plays when entering a [[Dandori Battle]] cave.
 
{{clear}}
 
{{infobox track
|name = Dandori Training
|official = y
|link =
|header = y
}}
Plays when the Olimar leafling speaks before a Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle Victory
|official = y
|link =
|header = y
}}
Plays after a successful Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Dandori Battle Failure
|official = y
|link =
|header = y
}}
Plays after an unsuccessful Dandori Battle.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 1
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 2
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Nighttime Exploration 3
|official = y
|link =
|header = y
}}
Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.
 
{{clear}}
 
{{infobox track
|name = Meeting the Glow Pikmin
|official = y
|link =
|header = y
}}
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.
 
{{clear}}
 
{{infobox track
|name = Lumiknoll Breaks
|official = y
|link =
|header = y
}}
Plays when a [[Lumiknoll]] loses all its health during a night expedition.
 
{{clear}}
 
{{infobox track
|name = Player Down
|official = y
|link =
|header = y
}}
Plays when the [[leader]] loses all of their health.
 
{{clear}}
 
{{infobox track
|name = Commence Leafling Treatment
|official = y
|link =
|header = y
}}
Plays during the leafling curing cutscene before the leafling is cured.
 
{{clear}}
 
{{infobox track
|name = Leafling Treatment Complete
|official = y
|link =
|header = y
}}
Plays during the leafling curing cutscene after the leafling is cured.
 
{{clear}}
 
{{infobox track
|name = Moss the Guard Dog
|official = y
|link =
|header = y
}}
Plays in the cutscene introducing [[Moss]] in the [[Hero's Hideaway]].
 
{{clear}}
 
{{infobox track
|name = Pikmin Kidnapped
|official = y
|link =
|header = y
}}
Plays when Moss steals Pikmin from the player.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shelter?
|official = y
|link =
|header = y
}}
Plays when the bunker in the Hero's Hideaway is opened.
 
{{clear}}
 
{{infobox track
|name = Final Test of Skill
|official = y
|link =
|header = y
}}
Plays when the Olimar leafling speaks before the battle in [[Leafy Showdown]].
 
{{clear}}
 
{{infobox track
|name = Olimar Defeated?
|official = y
|link =
|header = y
}}
Plays when the player wins the battle in Leafy Showdown.
 
{{clear}}
 
{{infobox track
|name = Olimar Rescue Mission: Complete!
|official = y
|link =
|header = y
}}
Plays in the "Olimar's Been Rescued!" cutscene.
 
{{clear}}
 
{{infobox track
|name = Credits
|official = y
|link =
|header = y
}}
Plays during the [[credits]].
 
{{clear}}
 
{{infobox track
|name = A New Mission
|official = y
|link =
|header = y
}}
Plays when a new [[Mission (Pikmin 4)|mission]] is given to the player.
 
{{clear}}
 
{{infobox track
|name = Main Missions: A Step Forward
|official = y
|link =
|header = y
}}
Plays when part of a main mission is completed.
 
{{clear}}
 
{{infobox track
|name = Main Missions: Clear!
|official = y
|link =
|header = y
}}
Plays when a main mission is completed.
 
{{clear}}
 
{{infobox track
|name = Ancient Sirehound Appears
|official = y
|link =
|header = y
}}
Plays when the [[Ancient Sirehound]] appears.
 
{{clear}}
 
{{infobox track
|name = Louie Secured
|official = y
|link =
|header = y
}}
Plays when [[Louie]] is recovered.
 
{{clear}}
 
{{infobox track
|name = Return from the Cavern for a King
|official = y
|link =
|header = y
}}
Plays when exiting the [[Cavern for a King]].
 
{{clear}}
 
{{infobox track
|name = Oatchi Cured
|official = y
|link =
|header = y
}}
Plays in the cutscene where [[Oatchi]] is cured.
 
{{clear}}
 
{{infobox track
|name = Mission Complete! Prepare to Return Home
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Back to Where We Belong
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = So Long, Pikmin
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Finale
|official = y
|link =
|header = y
}}
Plays during the ending cutscene.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Parts Recovered
|official = y
|link =
|header = y
}}
Plays when the first [[ship part]] is collected in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Powered Up
|official = y
|link =
|header = y
}}
Plays when the [[S.S. Dolphin]] has enough ship parts to access another area.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Meeting Moss
|official = y
|link =
|header = y
}}
Plays when meeting [[Moss]] in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: The Last Push
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Strange Pikmin Behavior
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Gildemander Appears
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: The Pikmin Are Restored
|official = y
|link =
|header = y
}}
Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Ship Complete
|official = y
|link =
|header = y
}}
Plays when all [[ship part]]s are collected in Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: So Long, Pikmin!
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Successful Escape?
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Failed Escape
|official = y
|link =
|header = y
}}
Plays in an ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Life as a Leafling
|official = y
|link =
|header = y
}}
Plays in the ending cutscene of Olimar's Shipwreck Tale.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: How It Happened
|official = y
|link =
|header = y
}}
Plays in a cutscene in the Rescue Command Post after Olimar's Shipwreck Tale is completed.
 
{{clear}}
 
{{infobox track
|name = Sage Leaf's Cave
|official = y
|link =
|header = y
}}
Plays when the [[Trial of the Sage Leaf]] is discovered.
 
{{clear}}
 
{{infobox track
|name = Trial of the Sage Leaf
|official = y
|link =
|header = y
}}
Plays during dialogue cutscenes with the [[Sage Leaf]]. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.


{{clear}}
{{clear}}
Line 85: Line 1,024:
{{infobox track
{{infobox track
|name = Rescue Command Post
|name = Rescue Command Post
|official = y
|link =  
|link =  
|header = y
|header = y
Line 94: Line 1,034:
{{infobox track
{{infobox track
|name = Sun-Speckled Terrace
|name = Sun-Speckled Terrace
|link = https://www.youtube.com/watch?v=0WGb4sXbhT0
|official = y
|link =  
|header = y
}}
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect.
 
{{clear}}
 
{{infobox track
|name = Blossoming Arcadia
|official = y
|link =  
|header = y
|header = y
}}
}}
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions.
The [[Blossoming Arcadia]]'s theme is quite calming and peaceful. Mostly in a slow triple meter, this piece hangs around F major and features lush strings above bouncy mallet percussion, with flutes playing a simple supportive ostinato between the two.
 
{{clear}}
 
{{infobox track
|name = Serene Shores
|official = y
|link =
|header = y
}}
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.
 
{{clear}}
 
{{infobox track
|name = Hero's Hideaway
|official = y
|link =
|header = y
}}
The [[Hero's Hideaway]] theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling [[Moss]] will add some additional layers to the music.
 
{{clear}}
 
{{infobox track
|name = Giant's Hearth
|official = y
|link =
|header = y
}}
The music of the [[Giant's Hearth]] makes strong use of acoustic guitar. The presence of slide guitar particularly is reminiscent of {{w|Country music|Southern country music}}, further accented by the outdoor fire pit and camp equipment.
 
{{clear}}
 
{{infobox track
|name = Primordial Thicket
|official = y
|link =
|header = y
}}
The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments.
 
{{clear}}
 
==Caves==
{{infobox track
|name = Spelunking
|official = y
|link =
|header = y
}}
Plays in the majority of [[cave]] sublevels in the game.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Toy Box)
|official = y
|link =
|header = y
}}
Plays in toybox-themed sublevels.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Engulfed Castle)
|official = y
|link =
|header = y
}}
Plays in sublevels 1 to 4 of the [[Engulfed Castle]], before the [[Waterwraith]] appears.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Waterwraith)
|official = y
|link =
|header = y
}}
Plays in sublevels 1 to 4 of the [[Engulfed Castle]], after the [[Waterwraith]] appears. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.
 
{{clear}}
 
{{infobox track
|name = Cave Exploration (Safe)
|official = y
|link =
|header = y
}}
Plays in the 3 [[rest sublevel]]s of the [[Cavern for a King]]: sublevels 6, 12, and 19.


{{clear}}
{{clear}}
Line 103: Line 1,145:
==Bosses==
==Bosses==
{{infobox track
{{infobox track
|name = Olimar's boss battle
|name = Battling a Strong Creature
|official = y
|link =
|header = y
}}
A boss battle theme often used for bosses found in [[caves]]. This theme is played on African percussion instruments. Like the previous boss theme, each type of boss will add its own instrument to the music.
 
{{clear}}
 
{{infobox track
|name = Strong Creature Defeated
|official = y
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling a Strong Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Battling a Stronger Creature
|official = y
|link =
|header = y
}}
A boss battle theme often used for bosses found aboveground. This song is organized as a drumline cadence, with the base theme being played exclusively on percussion instruments found in a marching band. When the boss is defeated, a "boss defeated" cue plays.
 
For every type of boss, a unique layer of pitched instruments that is characteristic of the creature will be added to the music:
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Burrowing Snagret|v=P4||48px}}
|[[Burrowing Snagret]]
|Adds an organ and pitched {{w|didgeridoo}} sample.<br>When the Burrowing Snagret retreats underground, the entire theme is also put through a low-pass filter.
|-
|style="text-align:center"|{{icon|Crusted Rumpup|v=P4||48px}}
|[[Crusted Rumpup]]
|Adds a repetitive sawtooth synthesizer.
|-
|style="text-align:center"|{{icon|Porquillion|v=P4||48px}}
|[[Porquillion]]
|Adds a {{w|thumb piano}} and several pitched shaker samples.
|}
 
{{clear}}
 
{{infobox track
|name = Stronger Creature Defeated
|official = y
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling a Stronger Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Battling an Even Stronger Creature
|official = y
|link =
|header = y
}}
A boss battle theme that plays in boss fights against the largest bosses.
 
When the [[Waterwraith]] appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various Latin percussion instruments to the music.
 
{{clear}}
 
{{infobox track
|name = Even Stronger Creature Defeated
|official = y
|link =
|header = y
}}
A short jingle that plays after a boss that uses the ''Battling an Even Stronger Creature'' theme is defeated.
 
{{clear}}
 
{{infobox track
|name = Groovy Long Legs Battle
|official = y
|link =
|header = y
}}
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia (Pikmin 4)|Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music.
 
{{clear}}
 
{{infobox track
|name = Giant Breadbug Battle
|official = y
|link =
|header = y
|composer = Kazumi Totaka
}}
This theme can only be heard when battling the two [[Giant Breadbug]]s on the last sublevel of the [[Plunder Palace]]. It is identical to [[Music in Pikmin 2#Giant Breadbug|the theme heard in ''Pikmin 2'']]. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.
 
{{clear}}
 
{{infobox track
|name = Smoky Progg Battle
|official = y
|link =
|header = y
}}
This theme can be heard when battling the [[Smoky Progg]].
 
{{clear}}
 
{{infobox track
|name = Ancient Sirehound Battle
|official = y
|link =
|header = y
}}
Heard when battling the [[Ancient Sirehound]] in the last sublevel of [[Cavern for a King]]. It prominently features electric guitar, and has multiple variants that play in the different phases of the battle.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Battling a Strong Creature
|official = y
|link =
|header = y
|composer = Atsuko Asahi
}}
This boss theme is heard when battling any boss as [[Olimar]], such as during the prologue, or during [[Olimar's Shipwreck Tale]]. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{p3}}, which is itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{p2}}.
 
{{clear}}
 
{{infobox track
|name =  Olimar's Shipwreck Tale: Strong Creature Defeated
|official = y
|link =
|header = y
|composer = Atsuko Asahi
}}
A short jingle that plays after a boss that uses the ''Olimar's Shipwreck Tale: Battling a Strong Creature'' theme is defeated.
 
{{clear}}
 
==Night expeditions==
{{infobox track
|name = Nighttime Expedition
|official = y
|link =
|header = y
}}
Plays during [[night expedition]]s.
 
{{clear}}
 
==Dandori Challenge==
{{infobox track
|name = Dandori Challenge 1
|official = y
|link =
|header = y
}}
Plays in [[Dandori Day Care]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge 2
|official = y
|link =
|header = y
}}
Plays in [[Hotshock Canyon]], [[Rockaway Cellars]], [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge Overtime
|official = y
|link =
|header = y
}}
Plays when using the [[Dandori Challenge#Overtime|overtime]] feature in a Dandori Challenge.
 
{{clear}}
 
{{infobox track
|name = Dandori Challenge (Sage Leaf)
|official = y
|link =
|header = y
}}
Plays in all ten stories of the [[Trial of the Sage Leaf]]. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks.
 
{{clear}}
 
==Dandori Battle==
{{infobox track
|name = Dandori Battle (Toy Box)
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Porquillion]] at the top of the [[unnamed house area]] with [[Olimar]] at the start of the game. Just like the [[Music in Pikmin 3#Mid-bosses|mid-boss theme from ''Pikmin 3'']], this track is a new arrangement on the [[Music in Pikmin 2#Common boss battle|boss battle theme from ''Pikmin 2'']]. It features one of the "attack" cues when Porquillion shakes of Pikmin, and features the "boss defeated" cue when its health is depleted. It is unknown if this track is featured anywhere else in the game.
Plays in [[Trial Run]], [[Battle in a Box]], and [[Final Battle]], all of which are set in toybox-like environments.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Area boss battle
|name = Dandori Battle (Sandbox)
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game.
Plays in [[Dandori Castle]], [[Hot Sandy Duel]] and, in Dandori Battle mode, [[Leafy Showdown]]. All of these stages are set in sandbox-like environments.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Cave boss battle
|name = Dandori Battle vs. Olimar?
|official = y
|link =  
|link =  
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game.
Plays in [[Leafy Showdown]] in Story Mode only. This track incorporates the melody from [[The Final Trial]]'s theme.
 
{{clear}}
 
==Olimar's Shipwreck Tale==
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.
 
{{infobox track
|name = Olimar's Shipwreck Tale: Sun-Speckled Terrace
|official = y
|link =
|header = y
}}
The theme for the [[Sun-Speckled Terrace]] is reminiscent of [[The Impact Site]]'s main theme from ''Pikmin'', however it still primarily uses the same instruments of the [[#Sun-Speckled Terrace|story mode theme]] for this area.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)
|official = y
|link =
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Sun-Speckled Terrace''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Blossoming Arcadia
|official = y
|link =
|header = y
}}
The theme for [[Blossoming Arcadia]] is reminiscent of [[The Forest of Hope]]'s main theme from ''Pikmin''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)
|official = y
|link =
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Blossoming Arcadia''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Serene Shores
|official = y
|link =
|header = y
}}
The theme for the [[Serene Shores]] is reminiscent of [[The Distant Spring]]'s main theme from ''Pikmin'', using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[#Serene Shores|story mode theme]], as if both tracks are being mixed together.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Serene Shores (Evening)
|official = y
|link =
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Serene Shores''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Hero's Hideaway
|official = y
|link =
|header = y
}}
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with Captain Olimar. Unlike the other area themes, its melody does not clearly resemble any track from ''Pikmin''.
 
{{clear}}
 
{{infobox track
|name = Olimar's Shipwreck Tale: Hero's Hideaway (Evening)
|official = y
|link =
|header = y
}}
A sunset version of ''Olimar's Shipwreck Tale: Hero's Hideaway''.
 
{{clear}}
 
== Miscellaneous ==
{{infobox track
|name = Pikmin Hide-and-Seek
|official = y
|link =
|header = y
}}
Plays in the [[Hero's Hideaway]] during the game's prologue.
 
{{clear}}
 
{{infobox track
|name = Restart the S.S. Shepherd
|official = y
|link =
|header = y
}}
Plays in the [[Rescue Command Post]] during the tutorial on day 1.
 
{{clear}}
 
{{infobox track
|name = Chasing after Moss
|official = y
|link =
|header = y
}}
Plays when [[Moss]] is running away from the player in the Hero's Hideaway.
 
{{clear}}
 
{{infobox track
|name = Mechanical Harp: Memory Song
|official = y
|link =
|header = y
}}
The song played by the [[Mechanical Harp (Memory Song)]]. It is a music box arrangement of {{p3}}{{'s}} [[Music in Pikmin 3#Title screen|title screen theme]].
 
{{clear}}
 
{{infobox track
|name = Mechanical Harp: Lullabies
|official = y
|link =
|header = y
}}
The song played by the [[Mechanical Harp (Lullabies)]]. It is a music box arrangement of ''Piranha Plant's Lullaby'' from [[mario:Super Mario 64|''Super Mario 64'']].
 
{{clear}}
 
{{infobox track
|name = Mechanical Harp: Windmills
|official = y
|link =
|header = y
}}
The song played by the [[Mechanical Harp (Windmills)]]. It is a music box arrangement of the ''[[zelda:Song of Storms|Song of Storms]]'' from the [[zelda:The Legend of Zelda (Series)|''The Legend of Zelda'' series]].
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 1
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An original song, called "Hum with the Pikmin" in [https://www.youtube.com/watch?v=wHGt44MdGzk a trailer using the song].
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 2
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p2}}'s ''[[Music in Pikmin 2#Awakening Wood|Awakening Wood]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 3
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p3}}'s ''[[Music in Pikmin 3#Garden of Hope|Garden of Hope]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 4
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. A refrain from the ''[[#Cave Exploration (Waterwraith)|Cave Exploration (Waterwraith)]]'' theme.
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 5
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of ''[[#Dandori Battle vs. Olimar?|Dandori Battle vs. Olimar?]]''
 
{{clear}}
 
{{infobox track
|name = Pikmin Tune 6
|official = y
|link =
|header = y
}}
A song that Pikmin occasionally sing in areas. An arrangement of {{p2}}'s ''[[Music in Pikmin 2#Title screen|Title screen]]'' theme.
 
{{clear}}
 
== Enemy mixes ==
{{game help|p4|Document all the enemy mixes.}}
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.
 
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Anode Beetle|v=P4||48px}}
|[[Anode Beetle]]
|A percussive, chirp-like synthesizer and a stylophone-like sound are added when nearby.
|-
|style="text-align:center"|{{icon|Anode Dweevil|v=P4||48px}}
|[[Anode Dweevil]]
|A shaker and singing Tesla coil are added when nearby.
|-
|style="text-align:center"|{{icon|Breadbug|v=P4||48px}}
|[[Breadbug]]
|The [[Music in Pikmin 2#Giant Breadbug|Giant Breadbug theme's]] combat mix from ''Pikmin 2'' is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento.
|-
|style="text-align:center"|{{icon|Doodlebug|v=P4||48px}}
|[[Doodlebug]]
|A pulsating, buzzing synthesizer and xylophone are added, while a comical, high-pitched sawtooth synthesizer plays the sound of the Doodlebug's flatulence.
|-
|style="text-align:center"|{{icon|Honeywisp|v=P4||48px}}
|[[Honeywisp]]
|Two synthesizers resembling a bell tree and an oscillating flute are added, mimicking the floating Honeywisp.
|-
|style="text-align:center"|{{icon|Iridescent Flint Beetle|v=P4||48px}}
|[[Iridescent Flint Beetle]]
|A glass marimba and a resonating synthesizer with a very quick release time are added, playing rapid sequences of random notes from the pentatonic F major scale.
|-
|style="text-align:center"|{{icon|Iridescent Glint Beetle|v=P4||48px}}
|[[Iridescent Glint Beetle]]
|Identical to the Iridescent Flint Beetle's enemy mix, but the release time of the synthesizer has been lengthened.
|}


{{clear}}
{{clear}}
Line 136: Line 1,622:


==Trivia==
==Trivia==
*The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the [[Awakening Wood]] and [[Perplexing Pool]] themes from {{P2}} and the [[Garden of Hope]] theme from {{P3}}, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something.
*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes speed up and their respective sunset themes are slowed down.
 
{{clear}}
 
==See also==
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]
*[[Music in Pikmin 3|Music in ''Pikmin 3'']]


{{music}}
{{music}}

Latest revision as of 00:41, November 3, 2024

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

The music of Pikmin 4 accompanies every part of the game, from menu screens to areas to Dandori Battles.

Leitmotifs[edit]

These are small gestures that reappear throughout the game suggesting ideas or setting moods.

The "Hocotatian motif", denoting Captain Olimar, Caves, or other miscellaneous instances.
The "Pikmin motif", denoting Pikmin themselves.
The "success motif", denoting a success or setting a victorious mood.

Menus[edit]

Title Screen
Title Screen
External links

The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of Pikmin 4 immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large standing bowl for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the Pikmin motif can be heard.

Ready to Deploy
Ready to Deploy
External links

Plays in the character creator.

First Day's Results
First Day's Results
External links

Plays in the day results menu on the first day.

Today's Rescue Results
Today's Rescue Results
External links

Plays in the day results menu.

Field Guides
Field Guides
External links

Plays in the Piklopedia and Treasure Catalog.

Dandori Preparation
Dandori Preparation
External links

Plays in the menu before starting a Dandori Challenge or a Dandori Battle.

Cave Results
Cave Results
External links

Plays in the cave results menu.

Dandori Challenge Results
Dandori Challenge Results
External links

Plays on the results screen for all Dandori Challenges, including the ten that make up the Trial of the Sage Leaf. This is a remix of the Challenge Mode results track from Pikmin 2.

Nighttime Expedition Results
Nighttime Expedition Results
External links

Plays in the results menu after a night expedition.

Final Rescue Results
Final Rescue Results
External links

Plays in the final results menu for the main game. This is an arrangement of the classic "Today's Results" track.

Olimar's Shipwreck Tale: Area Select
Olimar's Shipwreck Tale: Area Select
External links

Plays when the player is selecting an area in Olimar's Shipwreck Tale, unless it is the first day within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the music for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from View in Pikmin's soundtrack, but is arranged to sound more like an upbeat march.

Olimar's Shipwreck Tale: All Records
Olimar's Shipwreck Tale: All Records
External links

Plays in the final results menu for Olimar's Shipwreck Tale. This theme is mostly identical to Voyage Complete from Pikmin, but with added instruments.

Cutscenes[edit]

Pikmin Discovered!
Pikmin Discovered!
External links

Plays when discovering Pikmin for the first time in the prologue.

Taking Charge
Taking Charge
Composer Atsuko Asahi
External links

Plays during tutorials.

Taking on More
Taking on More
External links

Plays during tutorials.

Must Be Fate
Must Be Fate
External links

Plays in the cutscene where the S.S. Beagle flies to the planet.

Meeting Oatchi
Meeting Oatchi
External links

Plays in the cutscene introducing Oatchi.

The Way to the Surface?
The Way to the Surface?
External links

Plays when exiting the Burrow of Beginnings.

The Onion Takes Root
The Onion Takes Root
External links

Plays when the Red Onion activates on day 1.

Rise and Shine
Rise and Shine
External links

Plays at the start of each day in the Rescue Command Post.

Rescue Corps Meeting
Rescue Corps Meeting
External links

Plays during cutscenes where the Rescue Corps meet.

Setting Out to Explore 1
Setting Out to Explore 1
External links

Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.

Setting Out to Explore 2
Setting Out to Explore 2
External links

Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.

Setting Out to Explore 3
Setting Out to Explore 3
External links

Plays when the S.S. Beagle and Onion leave the Rescue Command Post to fly to another area.

Small Discovery
Small Discovery
External links

Plays during cutscenes where something is discovered.

New Discovery
New Discovery
External links

Plays during cutscenes where something is discovered.

Big Discovery
Big Discovery
External links

Plays during cutscenes where something is discovered.

An Abnormality!
An Abnormality!
External links

Plays during cutscenes where something is discovered.

Meeting the Red Pikmin
Meeting the Red Pikmin
External links

Heard when the first Red Pikmin is plucked. In Pikmin 4, each new type of Pikmin that is discovered will introduce itself with its own variation of the Pikmin 2 motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.

After each of the Pikmin discovery themes (except for the Glow Pikmin), a loop will play, which is a simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the Pikmin 2 motif played on an alto recorder.

Meeting the Blue Pikmin
Meeting the Blue Pikmin
External links

Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics the effect that water has on submerged sound.

Meeting the Yellow Pikmin
Meeting the Yellow Pikmin
External links

Heard when the first Yellow Pikmin is discovered. Accenting this Pikmin's electrical capabilities is the sound of a singing Tesla coil, playing the Pikmin 2 motif.

Meeting the Purple Pikmin
Meeting the Purple Pikmin
External links

Heard when the first Purple Pikmin is discovered. This arrangement of the motif is performed on timpani, a choice likely influenced by this instrument's reoccurring usage as the sound effect for the Purple Pikmin's thud.

Meeting the White Pikmin
Meeting the White Pikmin
External links

Heard when the first White Pikmin is discovered. A noisy, wind-like synthesizer is featured, perhaps as a nod to the plumes of toxic fumes that White Pikmin boast an immunity to.

Meeting the Rock Pikmin
Meeting the Rock Pikmin
External links

Heard when the first Rock Pikmin is discovered. This version of the theme is played on an indistinct, pitched metallic drum. This instrument's hard attack is reflective of the Rock Pikmin's sturdy nature.

Meeting the Winged Pikmin
Meeting the Winged Pikmin
External links

Heard when the first Winged Pikmin is discovered. These small fluttering Pikmin are scored with a piccolo, which also chooses to accent the theme's finish with a high trill.

Meeting the Ice Pikmin
Meeting the Ice Pikmin
External links

Heard when the first Ice Pikmin is discovered. This arrangement of the Pikmin 2 motif is played on high synth bells, referencing the Ice Pikmin's crystalline appearance, as well as their frost.

An Onion Matures
An Onion Matures
External links

Plays when an Flarlic fuses with the main Onion.

Onion Fuse
Onion Fuse
External links

Plays when an Onion fuses with the main Onion.

Before Nightfall
Before Nightfall
External links

Plays during the sunset cutscene at the end of each day.

Expanding the Rescue Command Post
Expanding the Rescue Command Post
External links

Plays in cutscenes where a new section of the Rescue Command Post becomes available.

Sun-Speckled Terrace (Flyover)
Sun-Speckled Terrace (Flyover)
External links

Plays in the introduction cutscene when the Sun-Speckled Terrace is first visited.

Blossoming Arcadia (Flyover)
Blossoming Arcadia (Flyover)
External links

Plays in the introduction cutscene when the Blossoming Arcadia is first visited.

Serene Shores (Flyover)
Serene Shores (Flyover)
External links

Plays in the introduction cutscene when the Serene Shores is first visited.

Hero's Hideaway (Flyover)
Hero's Hideaway (Flyover)
External links

Plays in the introduction cutscene when the Hero's Hideaway is first visited.

Giant's Hearth (Flyover)
Giant's Hearth (Flyover)
External links

Plays in the introduction cutscene when the Giant's Hearth is first visited.

Primordial Thicket (Flyover)
Primordial Thicket (Flyover)
External links

Plays in the introduction cutscene when the Primordial Thicket is first visited.

Into the Cave
Into the Cave
External links

Plays when a cave is entered. A new rendition of the equivalent theme in Pikmin 2, it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.

Waterwraith Appears
Waterwraith Appears
External links

Heard when the Waterwraith first appears, in the background of an introductory cutscene. Like Pikmin 2, the cutscene begins with the normal Pikmin 2 boss battle intro, but then lapses into a looping music bed as Collin warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass with extension. The combined effect sounds quite alien, like the mood set by the Waterwraith.

All Pikmin Lost!
All Pikmin Lost!
External links

Plays when a Pikmin extinction occurs.

Escape to the Surface
Escape to the Surface
External links

Plays when exiting a cave.

Back on the Surface
Back on the Surface
External links

Plays when arriving on the surface after exiting a cave.

Leafling Encounter
Leafling Encounter
External links

Plays when encountering a leafling.

Leafling Chase
Leafling Chase
External links

Plays when entering a Dandori Challenge cave.

Dandori, Dandori
Dandori, Dandori
External links

Plays when a leafling speaks before a Dandori Challenge.

The Mysterious Leafling
The Mysterious Leafling
External links

Plays when encountering the Olimar leafling.

Heading into Dandori Battle
Heading into Dandori Battle
External links

Plays when entering a Dandori Battle cave.

Dandori Training
Dandori Training
External links

Plays when the Olimar leafling speaks before a Dandori Battle.

Dandori Battle Victory
Dandori Battle Victory
External links

Plays after a successful Dandori Battle.

Dandori Battle Failure
Dandori Battle Failure
External links

Plays after an unsuccessful Dandori Battle.

Nighttime Exploration 1
Nighttime Exploration 1
External links

Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.

Nighttime Exploration 2
Nighttime Exploration 2
External links

Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.

Nighttime Exploration 3
Nighttime Exploration 3
External links

Plays when the S.S. Beagle leaves the Rescue Command Post in the evening to fly to an area at night.

Meeting the Glow Pikmin
Meeting the Glow Pikmin
External links

Heard when the first Glow Pikmin is discovered during a night expedition. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.

Lumiknoll Breaks
Lumiknoll Breaks
External links

Plays when a Lumiknoll loses all its health during a night expedition.

Player Down
Player Down
External links

Plays when the leader loses all of their health.

Commence Leafling Treatment
Commence Leafling Treatment
External links

Plays during the leafling curing cutscene before the leafling is cured.

Leafling Treatment Complete
Leafling Treatment Complete
External links

Plays during the leafling curing cutscene after the leafling is cured.

Moss the Guard Dog
Moss the Guard Dog
External links

Plays in the cutscene introducing Moss in the Hero's Hideaway.

Pikmin Kidnapped
Pikmin Kidnapped
External links

Plays when Moss steals Pikmin from the player.

Olimar's Shelter?
Olimar's Shelter?
External links

Plays when the bunker in the Hero's Hideaway is opened.

Final Test of Skill
Final Test of Skill
External links

Plays when the Olimar leafling speaks before the battle in Leafy Showdown.

Olimar Defeated?
Olimar Defeated?
External links

Plays when the player wins the battle in Leafy Showdown.

Olimar Rescue Mission: Complete!
Olimar Rescue Mission: Complete!
External links

Plays in the "Olimar's Been Rescued!" cutscene.

Credits
Credits
External links

Plays during the credits.

A New Mission
A New Mission
External links

Plays when a new mission is given to the player.

Main Missions: A Step Forward
Main Missions: A Step Forward
External links

Plays when part of a main mission is completed.

Main Missions: Clear!
Main Missions: Clear!
External links

Plays when a main mission is completed.

Ancient Sirehound Appears
Ancient Sirehound Appears
External links

Plays when the Ancient Sirehound appears.

Louie Secured
Louie Secured
External links

Plays when Louie is recovered.

Return from the Cavern for a King
Return from the Cavern for a King
External links

Plays when exiting the Cavern for a King.

Oatchi Cured
Oatchi Cured
External links

Plays in the cutscene where Oatchi is cured.

Mission Complete! Prepare to Return Home
Mission Complete! Prepare to Return Home
External links

Plays during the ending cutscene.

Back to Where We Belong
Back to Where We Belong
External links

Plays during the ending cutscene.

So Long, Pikmin
So Long, Pikmin
External links

Plays during the ending cutscene.

Finale
Finale
External links

Plays during the ending cutscene.

Olimar's Shipwreck Tale: Ship Parts Recovered
Olimar's Shipwreck Tale: Ship Parts Recovered
External links

Plays when the first ship part is collected in Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: Ship Powered Up
Olimar's Shipwreck Tale: Ship Powered Up
External links

Plays when the S.S. Dolphin has enough ship parts to access another area.

Olimar's Shipwreck Tale: Meeting Moss
Olimar's Shipwreck Tale: Meeting Moss
External links

Plays when meeting Moss in Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: The Last Push
Olimar's Shipwreck Tale: The Last Push
External links

Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: Strange Pikmin Behavior
Olimar's Shipwreck Tale: Strange Pikmin Behavior
External links

Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: Gildemander Appears
Olimar's Shipwreck Tale: Gildemander Appears
External links

Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: The Pikmin Are Restored
Olimar's Shipwreck Tale: The Pikmin Are Restored
External links

Plays in the Hero's Hideaway in Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: Ship Complete
Olimar's Shipwreck Tale: Ship Complete
External links

Plays when all ship parts are collected in Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: So Long, Pikmin!
Olimar's Shipwreck Tale: So Long, Pikmin!
External links

Plays in an ending cutscene of Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: Successful Escape?
Olimar's Shipwreck Tale: Successful Escape?
External links

Plays in an ending cutscene of Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: Failed Escape
Olimar's Shipwreck Tale: Failed Escape
External links

Plays in an ending cutscene of Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: Life as a Leafling
Olimar's Shipwreck Tale: Life as a Leafling
External links

Plays in the ending cutscene of Olimar's Shipwreck Tale.

Olimar's Shipwreck Tale: How It Happened
Olimar's Shipwreck Tale: How It Happened
External links

Plays in a cutscene in the Rescue Command Post after Olimar's Shipwreck Tale is completed.

Sage Leaf's Cave
Sage Leaf's Cave
External links

Plays when the Trial of the Sage Leaf is discovered.

Trial of the Sage Leaf
Trial of the Sage Leaf
External links

Plays during dialogue cutscenes with the Sage Leaf. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.

Areas[edit]

Rescue Command Post
Rescue Command Post
External links

The theme of the Rescue Command Post is one with short snippets of melody which sets the mood to prepare for an expedition and talk with the rescued castaways.

Sun-Speckled Terrace
Sun-Speckled Terrace
External links

The base layer of the Sun-Speckled Terrace's theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect.

Blossoming Arcadia
Blossoming Arcadia
External links

The Blossoming Arcadia's theme is quite calming and peaceful. Mostly in a slow triple meter, this piece hangs around F major and features lush strings above bouncy mallet percussion, with flutes playing a simple supportive ostinato between the two.

Serene Shores
Serene Shores
External links

The music of the Serene Shores uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.

Hero's Hideaway
Hero's Hideaway
External links

The Hero's Hideaway theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling Moss will add some additional layers to the music.

Giant's Hearth
Giant's Hearth
External links

The music of the Giant's Hearth makes strong use of acoustic guitar. The presence of slide guitar particularly is reminiscent of Southern country music, further accented by the outdoor fire pit and camp equipment.

Primordial Thicket
Primordial Thicket
External links

The theme of the Primordial Thicket combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments.

Caves[edit]

Spelunking
Spelunking
External links

Plays in the majority of cave sublevels in the game.

Cave Exploration (Toy Box)
Cave Exploration (Toy Box)
External links

Plays in toybox-themed sublevels.

Cave Exploration (Engulfed Castle)
Cave Exploration (Engulfed Castle)
External links

Plays in sublevels 1 to 4 of the Engulfed Castle, before the Waterwraith appears.

Cave Exploration (Waterwraith)
Cave Exploration (Waterwraith)
External links

Plays in sublevels 1 to 4 of the Engulfed Castle, after the Waterwraith appears. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.

Cave Exploration (Safe)
Cave Exploration (Safe)
External links

Plays in the 3 rest sublevels of the Cavern for a King: sublevels 6, 12, and 19.

Bosses[edit]

Battling a Strong Creature
Battling a Strong Creature
External links

A boss battle theme often used for bosses found in caves. This theme is played on African percussion instruments. Like the previous boss theme, each type of boss will add its own instrument to the music.

Strong Creature Defeated
Strong Creature Defeated
External links

A short jingle that plays after a boss that uses the Battling a Strong Creature theme is defeated.

Battling a Stronger Creature
Battling a Stronger Creature
External links

A boss battle theme often used for bosses found aboveground. This song is organized as a drumline cadence, with the base theme being played exclusively on percussion instruments found in a marching band. When the boss is defeated, a "boss defeated" cue plays.

For every type of boss, a unique layer of pitched instruments that is characteristic of the creature will be added to the music:

Icon Name Description
Burrowing Snagret Burrowing Snagret Adds an organ and pitched didgeridoo sample.
When the Burrowing Snagret retreats underground, the entire theme is also put through a low-pass filter.
Crusted Rumpup Crusted Rumpup Adds a repetitive sawtooth synthesizer.
Porquillion Porquillion Adds a thumb piano and several pitched shaker samples.
Stronger Creature Defeated
Stronger Creature Defeated
External links

A short jingle that plays after a boss that uses the Battling a Stronger Creature theme is defeated.

Battling an Even Stronger Creature
Battling an Even Stronger Creature
External links

A boss battle theme that plays in boss fights against the largest bosses.

When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various Latin percussion instruments to the music.

Even Stronger Creature Defeated
Even Stronger Creature Defeated
External links

A short jingle that plays after a boss that uses the Battling an Even Stronger Creature theme is defeated.

Groovy Long Legs Battle
Groovy Long Legs Battle
External links

This theme can be heard when battling the Groovy Long Legs at the last sublevel of Below-Grade Discotheque. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the Piklopedia, supplementing the idea that the Groovy Long Legs itself is producing the music.

Giant Breadbug Battle
Giant Breadbug Battle
Composer Kazumi Totaka
External links

This theme can only be heard when battling the two Giant Breadbugs on the last sublevel of the Plunder Palace. It is identical to the theme heard in Pikmin 2. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.

Smoky Progg Battle
Smoky Progg Battle
External links

This theme can be heard when battling the Smoky Progg.

Ancient Sirehound Battle
Ancient Sirehound Battle
External links

Heard when battling the Ancient Sirehound in the last sublevel of Cavern for a King. It prominently features electric guitar, and has multiple variants that play in the different phases of the battle.

Olimar's Shipwreck Tale: Battling a Strong Creature
Olimar's Shipwreck Tale: Battling a Strong Creature
Composer Atsuko Asahi
External links

This boss theme is heard when battling any boss as Olimar, such as during the prologue, or during Olimar's Shipwreck Tale. This is the same song used for mid-bosses in Pikmin 3, which is itself a rendition of the one used for most bosses in Pikmin 2.

Olimar's Shipwreck Tale: Strong Creature Defeated
Olimar's Shipwreck Tale: Strong Creature Defeated
Composer Atsuko Asahi
External links

A short jingle that plays after a boss that uses the Olimar's Shipwreck Tale: Battling a Strong Creature theme is defeated.

Night expeditions[edit]

Nighttime Expedition
Nighttime Expedition
External links

Plays during night expeditions.

Dandori Challenge[edit]

Dandori Challenge 1
Dandori Challenge 1
External links

Plays in Dandori Day Care, Test Tubs, Ice-Cross Course, Hefty Haulway, and Oasis of Order.

Dandori Challenge 2
Dandori Challenge 2
External links

Plays in Hotshock Canyon, Rockaway Cellars, Aerial Incinerator, Strategic Freezeway, Planning Pools, Toggle Training, and Cliff-Hanger's Hold.

Dandori Challenge Overtime
Dandori Challenge Overtime
External links

Plays when using the overtime feature in a Dandori Challenge.

Dandori Challenge (Sage Leaf)
Dandori Challenge (Sage Leaf)
External links

Plays in all ten stories of the Trial of the Sage Leaf. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks.

Dandori Battle[edit]

Dandori Battle (Toy Box)
Dandori Battle (Toy Box)
External links

Plays in Trial Run, Battle in a Box, and Final Battle, all of which are set in toybox-like environments.

Dandori Battle (Sandbox)
Dandori Battle (Sandbox)
External links

Plays in Dandori Castle, Hot Sandy Duel and, in Dandori Battle mode, Leafy Showdown. All of these stages are set in sandbox-like environments.

Dandori Battle vs. Olimar?
Dandori Battle vs. Olimar?
External links

Plays in Leafy Showdown in Story Mode only. This track incorporates the melody from The Final Trial's theme.

Olimar's Shipwreck Tale[edit]

In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost ship parts.

Olimar's Shipwreck Tale: Sun-Speckled Terrace
Olimar's Shipwreck Tale: Sun-Speckled Terrace
External links

The theme for the Sun-Speckled Terrace is reminiscent of The Impact Site's main theme from Pikmin, however it still primarily uses the same instruments of the story mode theme for this area.

Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)
Olimar's Shipwreck Tale: Sun-Speckled Terrace (Evening)
External links

A sunset version of Olimar's Shipwreck Tale: Sun-Speckled Terrace.

Olimar's Shipwreck Tale: Blossoming Arcadia
Olimar's Shipwreck Tale: Blossoming Arcadia
External links

The theme for Blossoming Arcadia is reminiscent of The Forest of Hope's main theme from Pikmin.

Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)
Olimar's Shipwreck Tale: Blossoming Arcadia (Evening)
External links

A sunset version of Olimar's Shipwreck Tale: Blossoming Arcadia.

Olimar's Shipwreck Tale: Serene Shores
Olimar's Shipwreck Tale: Serene Shores
External links

The theme for the Serene Shores is reminiscent of The Distant Spring's main theme from Pikmin, using similar instruments to play similar parts from The Distant Spring in combination with the story mode theme, as if both tracks are being mixed together.

Olimar's Shipwreck Tale: Serene Shores (Evening)
Olimar's Shipwreck Tale: Serene Shores (Evening)
External links

A sunset version of Olimar's Shipwreck Tale: Serene Shores.

Olimar's Shipwreck Tale: Hero's Hideaway
Olimar's Shipwreck Tale: Hero's Hideaway
External links

This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with Captain Olimar. Unlike the other area themes, its melody does not clearly resemble any track from Pikmin.

Olimar's Shipwreck Tale: Hero's Hideaway (Evening)
Olimar's Shipwreck Tale: Hero's Hideaway (Evening)
External links

A sunset version of Olimar's Shipwreck Tale: Hero's Hideaway.

Miscellaneous[edit]

Pikmin Hide-and-Seek
Pikmin Hide-and-Seek
External links

Plays in the Hero's Hideaway during the game's prologue.

Restart the S.S. Shepherd
Restart the S.S. Shepherd
External links

Plays in the Rescue Command Post during the tutorial on day 1.

Chasing after Moss
Chasing after Moss
External links

Plays when Moss is running away from the player in the Hero's Hideaway.

Mechanical Harp: Memory Song
Mechanical Harp: Memory Song
External links

The song played by the Mechanical Harp (Memory Song). It is a music box arrangement of Pikmin 3's title screen theme.

Mechanical Harp: Lullabies
Mechanical Harp: Lullabies
External links

The song played by the Mechanical Harp (Lullabies). It is a music box arrangement of Piranha Plant's Lullaby from Super Mario 64.

Mechanical Harp: Windmills
Mechanical Harp: Windmills
External links

The song played by the Mechanical Harp (Windmills). It is a music box arrangement of the Song of Storms from the The Legend of Zelda series.

Pikmin Tune 1
Pikmin Tune 1
External links

A song that Pikmin occasionally sing in areas. An original song, called "Hum with the Pikmin" in a trailer using the song.

Pikmin Tune 2
Pikmin Tune 2
External links

A song that Pikmin occasionally sing in areas. An arrangement of Pikmin 2's Awakening Wood theme.

Pikmin Tune 3
Pikmin Tune 3
External links

A song that Pikmin occasionally sing in areas. An arrangement of Pikmin 3's Garden of Hope theme.

Pikmin Tune 4
Pikmin Tune 4
External links

A song that Pikmin occasionally sing in areas. A refrain from the Cave Exploration (Waterwraith) theme.

Pikmin Tune 5
Pikmin Tune 5
External links

A song that Pikmin occasionally sing in areas. An arrangement of Dandori Battle vs. Olimar?

Pikmin Tune 6
Pikmin Tune 6
External links

A song that Pikmin occasionally sing in areas. An arrangement of Pikmin 2's Title screen theme.

Enemy mixes[edit]

The following article or section is in need of assistance from someone who plays Pikmin 4.
Particularly: Document all the enemy mixes.

Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.

Icon Name Description
Anode Beetle Anode Beetle A percussive, chirp-like synthesizer and a stylophone-like sound are added when nearby.
Anode Dweevil Anode Dweevil A shaker and singing Tesla coil are added when nearby.
Breadbug Breadbug The Giant Breadbug theme's combat mix from Pikmin 2 is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento.
Doodlebug Doodlebug A pulsating, buzzing synthesizer and xylophone are added, while a comical, high-pitched sawtooth synthesizer plays the sound of the Doodlebug's flatulence.
Honeywisp Honeywisp Two synthesizers resembling a bell tree and an oscillating flute are added, mimicking the floating Honeywisp.
Iridescent Flint Beetle Iridescent Flint Beetle A glass marimba and a resonating synthesizer with a very quick release time are added, playing rapid sequences of random notes from the pentatonic F major scale.
Iridescent Glint Beetle Iridescent Glint Beetle Identical to the Iridescent Flint Beetle's enemy mix, but the release time of the synthesizer has been lengthened.

Minor jingles[edit]

Obstacle removed

Heard when an obstacle, such as a gate or bridge, is overcome. It is similar to the same jingle in previous games, filling a similar purpose.

Trivia[edit]

  • When there are no more days remaining in Olimar's Shipwreck Tale, the main area themes speed up and their respective sunset themes are slowed down.