Pikmin 2

Antenna Beetle: Difference between revisions

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(The Piklopedia directly states that it's the Antenna Beetle's roar that manipulates Pikmin and the Treasure Gauge. Whoever wrote that it was their wings was clearly making stuff up.)
 
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{{Infobox enemy
{{Infobox enemy
|pikmin2=y
|pikmin2     = y
|image=antennabeetle.jpg‎
|image       = Antennabeetle.jpg
|size=270px
|size       = 270px
|name=Mesmeri raiocontra
|icon        = Piklopedia Antenna Beetle.png
|family=Kettlebug
|name       = Mesmeri raiocontra
|underground=[[Snagret Hole]]<br>[[Hole of Heroes]]<br>[[Dream Den]]
|family     = Kettlebug
|weight=3
|underground = [[Snagret Hole]], [[Hole of Heroes]], [[Dream Den]]
|height=40
|attacks     = Distract Pikmin, interfere with [[Treasure Gauge]]
|max_pikmin=6
|value=5
|attacks=Attracts and pacifies Pikmin<br>Interferes with [[Treasure Gauge]]
|vitality=700
}}
}}


'''Antenna Beetles''' are creatures in ''[[Pikmin 2]]'' that can pose danger to [[Pikmin family|Pikmin]], but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[Captain]]s' whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw Pikmin on; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away. If you land a Pikmin on it, it will roll over, not much different than an [[Anode Beetle]].
The '''Antenna Beetle''' ({{j|カマドフマ|Kamadofuma|{{w|Rhaphidophoridae|Cave Cricket}}}}) is an [[enemy]] in ''[[Pikmin 2]]'' which distracts [[Pikmin family|Pikmin]]. Antenna Beetles use their roars to produce sounds of a particular frequency, which interferes with the [[Treasure Gauge]] and attracts nearby Pikmin, similar to the [[whistle]]. This noise overrides any commands issued by a [[leader]], so the Antenna Beetle can take command of any Pikmin that are nearby, which can indirectly harm Pikmin by leading them into a [[hazard]]. The only way to regain control of the Pikmin is to kill the enemy or force it to leap away again.


The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being disfunctional is an absolute indication that one is on the same sublevel as [[Olimar]].
The enemy periodically jumps high in the air and returns to the ground, stumbling as it lands. It can be prompted to jump again by attacking it or approaching it often. It can be attacked by [[swarm]]ing it as it lands or [[throw]]ing Pikmin on top of it. If a Pikmin lands on it, it will roll over, not much different from an [[Anode Beetle]]. [[Purple Pikmin]] may also stun it if thrown on top, preventing it from getting up and jumping away.  


==Notes==
The Antenna Beetle is relatively rare, found in only a few [[cave]]s. The Treasure Gauge fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel.
See [[List of notes, recipes, and Sales in Pikmin 2 #Antenna Beetle|here]].
 
Pikmin under its control are immune to most dangers, as they follow the same rules as juvenile [[Bulbmin]] when following their mothers. This means that they are ignored by enemies and only killed by crushing and hazards, though explosions will knock them back. The real danger is when the Antenna Beetle hops away and the Pikmin become idle.
 
==Stats==
{{enemy stats
|weight2 = 3
|carriers2 = 6
|seeds2 = 5<ref group="note">This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.</ref>
|value2 = 5
|hp2 = 700
|regen2 = 0
}}
 
{{refs|note}}
 
{{Notes|olimar=y|louie=y}}
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Although it can't defeat Pikmin, the Antenna Beetle can seriously confuse the sprouts and take them under its wing with a whistle of its own. Call the Pikmin immediately after the beetle brainwashes them. The bug also sends your Treasure Gauge out whack. Defeat it before you hunt for prizes.|block=y}}
 
==Technical information==
{{p2 enemy technical
|name = fuefuki
|s000 = 0.5
|s001 = 0.5
|s002 = 0.25
|s003 = 0.1
|s004 = 0.3
|fp00 = 700
|fp01 = 25
|fp02 = 0.2
|fp03 = 0.25
|fp04 = 0.35
|fp05 = 0.001
|fp06 = 250
|fp08 = 0.1
|fp09 = 300
|fp10 = 100
|fp11 = 60
|fp12 = 300
|fp13 = 180
|fp14 = 0
|fp15 = 0
|fp16 = 1
|fp17 = 120
|fp18 = 1
|fp19 = 30
|fp20 = 30
|fp21 = 15
|fp22 = 130
|fp23 = 0.1
|fp24 = 10
|fp25 = 50
|fp26 = 0
|fp27 = 50
|fp28 = 10
|fp29 = 0
|fp30 = 0
|fp31 = 0
|fp32 = 60
|fp33 = 25
|fp34 = 10
|fp35 = 1
|fp36 = 50
|fp37 = 0.3 (30%)
|fp38 = 5
|ip01 = 1
|ip02 = 1
|ip03 = 2
|ip04 = 2
|ip05 = 5
|ip06 = 3
|ip07 = 10
|spec = {{p2 enemy property | fp01 | 出現時間(Max) | Max time it spends grounded | 20 }}
{{!}}-
{{p2 enemy property | fp02 | 出現時間(Min) | Min time it spends grounded | 10 }}
{{!}}-
{{p2 enemy property | fp03 | 出現間隔 | Airborne time | 3 }}
{{!}}-
{{p2 enemy property | fp11 | フエ間隔(1) | Unknown (whistle color related?) | 0 }}
{{!}}-
{{p2 enemy property | fp12 | フエ間隔(2~:隊列ナシ) | Unknown (whistle color related?) | 3 }}
{{!}}-
{{p2 enemy property | fp13 | フエ間隔(2~:隊列アリ) | Unknown (whistle color related?) | 10 }}
{{!}}-
{{p2 enemy property | fp21 | もがき時間 | Time spent struggling on the ground | 2.5 }}
{{!}}-
{{p2 enemy property | fp22 | 逃げジャンプ時間 | Unknown (time it takes to jump?) | 0 }}
{{!}}-
{{p2 enemy property | fp31 | 通常出現率 | Unknown | 0.5 }}
}}
 
==Other information==
{{enemy other info
|size      = Body length: {{mm|40}}
|piklopedia = 34
}}
 
==Naming==
{{naming
|common    = Antenna Beetle. The creature is called that due to it "whistling" an area around it, perhaps using its antennae, or perhaps because it mimics the way a [[spacesuit]]'s antenna shakes when a [[leader]] is [[Whistle|whistling]].
|jpcommon  = {{j|カマドフマ|Kamadofuma}}. It is similar to {{j|カマドウマ|kamadouma|{{w|Rhaphidophoridae|cave cricket}}|f=tp}}.
|jpname    = {{j|フエフキカマドフマ|Fuefuki Kamadofuma|Flute Playing Kamadofuma}}.
|scientific = ''Mesmeri raiocontra''. ''Mesmeri'' is similar to the English word "[[wiktionary:mesmerize|mesmerize]]", and ''raiocontra'' could be considered a combination of ''raio'' and ''contra''. ''Raio'', in this context, is Portuguese for "beam", and ''contra'' is Latin for "counter", maybe referring to how the whistle's "beam" is used to counter the Pikmin's aggressiveness.
|internal  = Internally, the creature is called <code>fuefuki</code>, which in Japanese is {{j|ふえふき|fuefuki|Flute Player|f=tp}}.
}}
 
===Names in other languages===
{{foreignname
|Jap=カマドフマ
|JapR=Kamadofuma
|JapM={{w|Rhaphidophoridae|Cave Cricket}}
|Fra=Scarabée à Antennes
|FraM=Antenna Beetle
|Ita=Antennottero
|ItaM=Antennapterum
|ItaN=From "antenna" and the suffix "-ttero" (pterum) commonly found in winged bugs
|SpaA=Escarabajo antenudo
|SpaAM=Antenna beetle
|Ger=Antennenkäfer
|GerM=Antenna Beetle
|notes = y
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
34antennabeetle.png|The Antenna Beetle in the [[Piklopedia]].
Antenna Beetle.png|The model of the Antenna Beetle.
P2 Antenna Beetle Piklopedia.png|The Antenna Beetle in the [[Piklopedia (Pikmin 2)|Piklopedia]].
Three Antenna Beetles.png|Three Antenna Beetles in the Piklopedia.
Antenna Beetle call.png|An Antenna Beetle attempting to attract Pikmin.
Antenna Beetle corpse.png|The corpse of an Antenna Beetle.
Antenna Beetle P2S icon.png|The Piklopedia icon of the Antenna Beetle in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Y4.JPG|The Antenna Beetle's [[e-card]], #38 (4<sup>th</sup> yellow card).
</gallery>
</gallery>
==Trivia==
[[File:Roulette Wheel Antenna Beetle.png|right|The unused icon.]]
*There is an unused image of the Antenna Beetle in the style of [[2-Player Battle]]'s roulette icons, implying that at some point in development there may have been a powerup to spawn an Antenna Beetle near the opponent.
*If the Antenna Beetle is killed while Pikmin are in its control, the Pikmin will [[panic]] and scream, like [[Bulbmin]] when their leading adult is killed.
==See also==
*[[Puffstool]]
*[[Whistle]]
*[[Dismiss]]
{{Harmless enemies}}
{{Harmless enemies}}
{{Enemies}}
{{p2enemies}}


[[Category:Pikmin 2 Enemies]]
[[Category:Snagret Hole]]
[[Category:Harmless enemies]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Dream Den]]
[[Category:Hole of Heroes]]
[[Category:Snagret Hole]]

Latest revision as of 21:41, October 26, 2024

Antenna Beetle In-game icon.
Artwork of the Antenna Beetle.
Appears in Pikmin 2
Scientific name Mesmeri raiocontra
Family Kettlebug
Areas None
Caves Snagret Hole, Hole of Heroes, Dream Den
Challenge Mode stages None
2-Player Battle stages None
Attacks Distract Pikmin, interfere with Treasure Gauge

The Antenna Beetle (カマドフマ?, lit.: "Cave Cricket") is an enemy in Pikmin 2 which distracts Pikmin. Antenna Beetles use their roars to produce sounds of a particular frequency, which interferes with the Treasure Gauge and attracts nearby Pikmin, similar to the whistle. This noise overrides any commands issued by a leader, so the Antenna Beetle can take command of any Pikmin that are nearby, which can indirectly harm Pikmin by leading them into a hazard. The only way to regain control of the Pikmin is to kill the enemy or force it to leap away again.

The enemy periodically jumps high in the air and returns to the ground, stumbling as it lands. It can be prompted to jump again by attacking it or approaching it often. It can be attacked by swarming it as it lands or throwing Pikmin on top of it. If a Pikmin lands on it, it will roll over, not much different from an Anode Beetle. Purple Pikmin may also stun it if thrown on top, preventing it from getting up and jumping away.

The Antenna Beetle is relatively rare, found in only a few caves. The Treasure Gauge fluttering about and flashing a pinkish color is an indication that an Antenna Beetle is on the current sublevel.

Pikmin under its control are immune to most dangers, as they follow the same rules as juvenile Bulbmin when following their mothers. This means that they are ignored by enemies and only killed by crushing and hazards, though explosions will knock them back. The real danger is when the Antenna Beetle hops away and the Pikmin become idle.

Stats[edit]

Weight Max.
carriers
Seeds Value Health Regen.
3 6 5[note 1] Poko × 5 700 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.

Notes

Olimar's notes

This creature is able to control the Pikmin by way of the peculiar frequency of its roar, but its only objective seems to be defensive in nature, as it stops Pikmin from attacking and forces them to run away. This beast prefers humid, dimly lit environments, and has been known to inhabit empty and discarded containers. For this reason, it's wise to thoroughly ventilate any specimens that are recovered. Lifting off with one of these creatures in the hold can lead to a rupturing of the specimen during decompression, resulting in an explosive mess.

Louie's notes

Extract meat from the exoskeleton and sear on all sides in a hot wok to seal in the flavor. Top the dish off with a splash of spicy peanut sauce.

Pikmin 2 Nintendo Player's Guide[edit]

Although it can't defeat Pikmin, the Antenna Beetle can seriously confuse the sprouts and take them under its wing with a whistle of its own. Call the Pikmin immediately after the beetle brainwashes them. The bug also sends your Treasure Gauge out whack. Defeat it before you hunt for prizes.

Technical information[edit]

Pikmin 2 technical information (?)
Internal name fuefuki
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 700
fp01 マップとの当り Unknown (related to slopes) 25
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.001
fp06 速度 Move speed 250
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 300
fp10 ホーム範囲 "Home" radius 100
fp11 プライベート距離 "Private" radius 60
fp12 視界距離 Sight radius 300
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 0
fp15 探索角度 Unknown (exploration angle?) 0
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 120
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 30
fp21 攻撃可能角度 Unknown (shock attack max angle?) 15
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 130
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0.1
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 0
fp27 ライフの高さ HP wheel height 50
fp28 回転最大速度 Rotation speed 10
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 60
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 10
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 1
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 1
ip03 振り払い打撃B Shake mode 2 – hit count 2
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 2
ip05 振り払い打撃C Shake mode 3 – hit count 5
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 3
ip07 振り払い打撃D Shake mode 4 – hit count 10
Specific properties
ID Japanese comment Property Value
fp01 出現時間(Max) Max time it spends grounded 20
fp02 出現時間(Min) Min time it spends grounded 10
fp03 出現間隔 Airborne time 3
fp11 フエ間隔(1) Unknown (whistle color related?) 0
fp12 フエ間隔(2~:隊列ナシ) Unknown (whistle color related?) 3
fp13 フエ間隔(2~:隊列アリ) Unknown (whistle color related?) 10
fp21 もがき時間 Time spent struggling on the ground 2.5
fp22 逃げジャンプ時間 Unknown (time it takes to jump?) 0
fp31 通常出現率 Unknown 0.5

Other information[edit]

  • Size: Body length: 40mm, as per the e-card
  • Pikmin 2 Piklopedia number: #34

Naming[edit]

  • Common name: Antenna Beetle. The creature is called that due to it "whistling" an area around it, perhaps using its antennae, or perhaps because it mimics the way a spacesuit's antenna shakes when a leader is whistling.
  • Japanese nickname: カマドフマ?. It is similar to カマドウマ? (lit.: "cave cricket").
  • Japanese name: フエフキカマドフマ?, lit.: "Flute Playing Kamadofuma".
  • Scientific name: Mesmeri raiocontra. Mesmeri is similar to the English word "mesmerize", and raiocontra could be considered a combination of raio and contra. Raio, in this context, is Portuguese for "beam", and contra is Latin for "counter", maybe referring to how the whistle's "beam" is used to counter the Pikmin's aggressiveness.
  • Internal names: Internally, the creature is called fuefuki, which in Japanese is ふえふき? (lit.: "Flute Player").
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning Notes
Flag of Japan Japanese カマドフマ?
Kamadofuma
Cave Cricket
Flag of France French Scarabée à Antennes Antenna Beetle
Flag of Germany German Antennenkäfer Antenna Beetle
Flag of Italy Italian Antennottero Antennapterum From "antenna" and the suffix "-ttero" (pterum) commonly found in winged bugs
Flag of Mexico Spanish (NoA) Escarabajo antenudo Antenna beetle

Gallery[edit]

Trivia[edit]

The unused icon.
  • There is an unused image of the Antenna Beetle in the style of 2-Player Battle's roulette icons, implying that at some point in development there may have been a powerup to spawn an Antenna Beetle near the opponent.
  • If the Antenna Beetle is killed while Pikmin are in its control, the Pikmin will panic and scream, like Bulbmin when their leading adult is killed.

See also[edit]