Pikmin 3

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<p data-skip="true">{{Template:Infobox enemy
{{Infobox enemy
|image = Scornet Maestro.jpg
|image       = Scornet maestro.png
|size = 270px
|size       = 270px
|pikmin3 = y
|pikmin3     = y
|areas = Twilight River|attacks = Order its swarm after yours|weight = 10
|icon        = Scornet Maestro icon.png
|max_pikmin1 = 20
|custom_icon = y
|seeds = 50}}The '''Scornet Maestro''' is a boss in ''[[Pikmin 3]]'', and the fourth boss encountered in Story Mode. It commands the Bee-like enemies to attack your Pikmin. It quickly abducts Louie before the player can reach him. The appearance of it is extremely similar to the Scornets (the bee-like enemies) [[File:Aaa.png|thumb|left|146px|Scornets]] and it commands them to attack your Pikmin swarm using its harp-like beak. It cannot be attacked while its own swarm is surrounding it, requiring the captains to aim their Pikmin (preferably Winged Pikmin) at the boss after it exposes itself after one of its coordinated attacks.</p>
|name        = Spourgitis advenus
|family      = Huntinpeck
|areas      = [[Twilight River]]
|attacks    = Order Scornets at Pikmin
}}
The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow}}) is the [[boss]] of the [[Twilight River]] in {{p3}} and the fourth major boss encountered in [[Story Mode]]. It quickly abducts [[Louie]] before the player can reach him. It resembles a queen bee of sorts, since it is able to command a swarm of [[Scornet]]s using its harp-like beak. This beak will even produce harp music when each attack is happening.
 
The Scornet retinue is used to attack the [[leader]]s and their [[Pikmin family|Pikmin]]. The boss relies heavily on the Scornets, as it has no way of attacking.
 
It cannot be attacked while its swarm is surrounding it, requiring the leaders to do so when the swarm becomes absent after one of its coordinated attacks. Once the creature is defeated, it will drop the [[Seed Hive]] and Louie, and all one hundred of the Scornets it commanded will instantly die.
 
==Stats==
{{enemy stats
|weight3 = 10
|carriers3 = 20
|seeds3 = 50
|value3 = 5<ref group="note">This enemy is not collectible in Mission Mode. This value is obtained from the game files.</ref>
|hp3 = 8000
|regen3 = Unknown
}}
 
{{refs|note}}
 
{{notes|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouie=y|p3dpolimar=y}}
 
===''Pikmin 3'' Prima Guide===
{{transcript|The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of Scornets.
 
The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. When it's safe, use your [[Winged Pikmin]] to bring the vulnerable Scornet Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process.
 
Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries.|block=y}}
 
==Defeat Bosses!==
In [[Defeat Bosses!]], the player can refight the Scornet Maestro. The time limit is 10 minutes. The only exit of the arena is blocked off by a "keep out" sign. The player can use Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph. 100 Pikmin are on the field in this mission, but only 50 start in the player's squad: 30 [[Winged Pikmin]] and 20 [[Red Pikmin]]. Around the edges of the arena are groups of buried Pikmin. There are two groups of 10 Winged Pikmin, two groups of 10 Red Pikmin, and one group of 10 [[Rock Pikmin]]. The Pikmin in the squad from the start all have the leaf [[maturity]], while the buried Pikmin have a mix of bud and flower maturities. If at any point during this fight all of the player's Winged Pikmin are lost, the game will display a message stating that it is impossible to damage the boss, and will ask if the player wants to give up or continue regardless.
 
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss4.szs/misBoss4.txt</code>: <pre># RuleData
{
# BeatBossMission version
20130126
# CID
33554502
# GradeTime
3 1 # プラチナ
4 1 # 金
6 1 # 銀
8 1 # 銅
}</pre></ref>
 
{| class="wikitable"
! Bronze || Silver || Gold || Platinum
|-
| 8:00 - 6:01 || 6:00 - 4:01 || 4:00 - 3:01 || 3:00 - 0:00
|}
 
{{world records | date = {{date|9|December|2015}} | dbs = 1:06 | dbc = 1:33 | p3 = y}}
{{world records | date = {{date|27|June|2022}} | dbs = 0:40 | dbc = 0:46 | p3d = y}}


==Strategy==
==Strategy==
{{guide}}
===Attacks===
The Scornet Maestro itself is harmless and has no direct way of damaging Pikmin. However, it commands the Scornets to attack for it with its harp-like mouth. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets for a certain amount of time, and if not freed, will be killed.


The strategy is mainly to defend your Pikmin from the bees and then attack the Scornet Maestro. As the battle progresses, it'll create different formations with its retinue in an attempt to destroy your swarm. One should note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin.
*The Scornet Maestro will order the Scornets to get into a cone formation and will aim at the active leader. Simply move around a lot to dodge.
*The Scornet Maestro will order the Scornets to get into lines, and each line will proceed to aim at the active leader. Walk around the outer edge of the arena to dodge.
*The Scornet Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle.


The first formation is a gigantic cone-like formation, the easiest to avoid. The attack is simple to dodge, just wait for the formation to being attack and strafe around the swarm. If any Pikmin are captured by the swarm, the swarm will move the around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If Pikmin aren't released from the swarm, they will be killed.
If any Pikmin are captured, the Scornets will form a circle around the Scornet Maestro and will eat them after a few seconds. Throw Pikmin at the Scornets to save them.


The second formation is an array. It will release one line after another to attack your Pikmin.
===Standard strategy===
[[File:P3 Two Scornets Screenshot.png|thumb|left|129px|A pair of Scornets.]]


The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured.  You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, one can use an [[Ultra-Spicy Spray]] to create a hole quickly and get out faster. Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack the boss, which you can use Winged Pikmin to reach.
The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin.


Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. Once it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion.
The first formation is a gigantic cone-like pattern and is the easiest to avoid. The attack is simple to dodge: just wait for the formation to strike and strafe around the swarm. If any Pikmin are captured by the swarm, it will move around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If the Pikmin aren't released, they will eventually die.


[[File:ピクミン3 ボスバトル タテゴトハチスズメ|center|304px]]
The second formation is an array. It will release one line after another to attack your Pikmin. This formation can be tricky to avoid, as the lines of Scornets adjust their flight if you try to run around them. However, as the Scornets are gathering in the array, they are extremely vulnerable to Pikmin attacks. Rock Pikmin seem to do well at picking off Scornets in this formation.


==Trivia ==
The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured. You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, use an [[ultra-spicy spray]] to create a hole quickly and get out faster.


*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]].
If all the Scornet Maestro's Scornets are killed, it will use a period during which it would normally create an attack formation to summon more onto the field from the trees in the background.
*The Japanese name for Scornet Maestro, "Tategotohachisuzume," translates to "Harp Bee."
 
*The Scornet Maestro is the smallest boss in the ''Pikmin'' series.
Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack it. To strike it, throw Pikmin at it, preferably Winged Pikmin. Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. When it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin.
 
Due to the way the Scornets dive to attack, it is possible to avoid their primary attack, the cone formation, by simply being really close to the walls that surround the arena. When the Scornets dive in, they quickly turn back up to be able to exit the arena, and won't dive low enough to catch Pikmin. This is not fool-proof though, as the Scornets can still catch some Winged Pikmin that are flying a bit too far from the walls.
 
===Expert strategy===
The Scornet Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the Scornet Maestro begins an attack, it will lock on the current leader, and will not switch targets, meaning that at this point, you can swap from the defenseless leader to one with Pikmin, and attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health. The lonesome leader will receive damage from the Scornet attacks, but unless their [[health]] was low at the start of the battle, they will be able to endure the strikes without much of a problem.
 
Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. If the Scornets are attacked before charging and several are killed without any Pikmin being captured, the time between each attack is significantly reduced. This strategy will allow for a quick defeat in under three minutes.
 
In [[Mission Mode]] with two players, the boss will only ever target the first player's leader. It is not known how the boss targets players during 2 player story mode in ''Deluxe''.
 
==Badges==
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain for defeating the Scornet Maestro:
*'''Decomposer''': Defeating the Scornet Maestro.
<gallery>
Badge 13 maestro.png|Decomposer. The badge shows an illustration of the creature.
</gallery>
 
==Technical information==
{{p3 enemy technical
|name     = mureboss
|hp      = 8000
|brout    = 20
|brin    = 0
|white    = 0
|rock    = 200
|direct  = 0
|damage  = 10
|territory= 300
|value    = 5
}}
 
==Other information==
{{enemy other info
|music = ''[[Music in Pikmin 3#Boss battle|Boss battle]]''
}}
 
==Naming==
{{see more|Scornet#Naming}}
{{naming
|common    = Scornet Maestro. The name is the same as a [[Scornet]]'s, but with "maestro"; a maestro is the person that conducts the music in an orchestra.
|scientific = ''Spourgitis advenus''. It is also shared with the regular Scornet, confirming they are the same species.
|jpcommon  = {{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow|f=tp}}. This name is also the same as the Scornet's, but starts with the word "Harp".
|jpname    = {{j|ワタリハチスズメ|Watari Hachi Suzume|Migratory Bee Sparrow}}. It is shared with the regular Scornet.
|internal  = Finally, it shares the internal name with the Scornet, except with <code>boss</code> appended to the name, making it <code>mureboss</code>, the boss of the swarm.
}}
===Names in other languages===
{{Foreignname
|Jap  = タテゴトハチスズメ
|JapR  = Tategoto Hachi Suzume
|JapM  = Harp Bee Sparrow
|ChiTrad  = 豎琴蜂雀
|Fra  = Maestro apidar
|FraM  = Portmanteau from Latin ''apis'' (bee) and French ''dard'' (sting), and Maestro.
|Ger  = Dornissenkönigin
|GerM  = Scornet Queen
|Ita  = Passerape regina
|ItaM  = Queen Scornet
|Kor  = 하프벌참새
|SpaA  = Abejardo jefe
|SpaAM = Boss Scornet
|SpaE  = Abejardo jefe
|SpaEM = Boss Scornet
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Bee Boss.jpg|Captured Pikmin
Scornet Maestro.jpg|The first encounter of the Scornet Maestro.
Beee.png|The defeated Scornet Maestro, surrounded by its fruit and Louie.
ScornetMaestroAppear.png|The creature roaring as it first appears.
Scornet Maestro attack no.1.jpg|Cone Formation
Scornet Maestro attack no.1.jpg|The Scornet retinue's cone formation.
Scornet Maestro attack no.2.jpg|Line formation.
Scornet Maestro attack no.2.jpg|The retinue's line formation.
Scornet Maestro attack no.3.jpg|Circle formation
Scornet Maestro attack no.3.jpg|The retinue's circle formation.
Bee Boss.jpg|The retinue having captured some Pikmin.
Maestro attacked.jpg|The creature being weighed down by the Winged Pikmin.
Scornet Maestro frontal view.jpg|Front view of the creature.
ScornetMaestroDefeat.png|The creature defeated.
Beee.png|The deceased Scornet Maestro surrounded by the Seed Hive and Louie.
Scornet Maestro dead.jpg|The corpses of the creature and its subordinates.
ScornetMaestroDataFile.jpg|The data file on the creature.
Scornet Maestro DB icon.png|Defeat Bosses! icon.
</gallery>
</gallery>
{{Enemies}}
 
[[Category:Bosses]]
==Trivia ==
*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]]; both appear in the same game.
*The Scornet Maestro is the smallest boss in the ''Pikmin'' series.
*The Scornet Maestro is similar to [[metroid:Helios|Helios]] from ''[[metroid:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]''. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player.
*During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will lock-on to the Scornet Maestro instead.
*Interestingly, when the Scornet Maestro is defeated, not only will the Scornet Maestro's corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated.
*The Scornet Maestro can command up to one hundred Scornets at the same time, much like the player's leaders can control up to the [[Pikmin limit|same amount of Pikmin]].
*Although the Scornet Maestro is a queen &ndash; as stated in Olimar's reports, and in its name in certain languages &ndash; it has a {{w|hair-pencil}}, a furry appendage on the abdomen that releases pheromones used by ''male'' butterflies to attract mates. The Scornet Maestro instead uses those pheromones to control the Scornets, as queen bees do without hair-pencils.
 
==See also==
*[[Scornet]]
*[[Queen Shearwig]]
 
==References==
{{refs}}
 
{{Twilight River}}
{{bosses}}
{{p3enemies}}
[[Category:Airborne enemies]]
[[Category:Airborne enemies]]
[[Category:Pikmin 3]]
[[Category:Hiding enemies]]
[[Category:Pikmin 3 Enemies]]
[[Category:Pikmin 3 bosses]]
[[Category:Enemies]]
[[Category:Twilight River]]
[[Category:Creatures with no known family]]
[[Category:Unknown families]]

Latest revision as of 22:46, August 10, 2024

Scornet Maestro Icon used to represent the enemy on the wiki.
Artwork of the Scornet Maestro.
Appears in Pikmin 3
Scientific name Spourgitis advenus
Family Huntinpeck
Areas Twilight River
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Order Scornets at Pikmin

The Scornet Maestro (タテゴトハチスズメ?, lit.: "Harp Bee Sparrow") is the boss of the Twilight River in Pikmin 3 and the fourth major boss encountered in Story Mode. It quickly abducts Louie before the player can reach him. It resembles a queen bee of sorts, since it is able to command a swarm of Scornets using its harp-like beak. This beak will even produce harp music when each attack is happening.

The Scornet retinue is used to attack the leaders and their Pikmin. The boss relies heavily on the Scornets, as it has no way of attacking.

It cannot be attacked while its swarm is surrounding it, requiring the leaders to do so when the swarm becomes absent after one of its coordinated attacks. Once the creature is defeated, it will drop the Seed Hive and Louie, and all one hundred of the Scornets it commanded will instantly die.

Stats[edit]

Weight Max.
carriers
Seeds Value Health
10 20 (normally) 50 5[note 1] 8000
  1. ^ This enemy is not collectible in Mission Mode. This value is obtained from the game files.

Notes

Alph's comments

Structural flaw: weak hide
Weight: 10

It takes real charisma to command such a large team. It's a lot like our captain that way! For instance, he... Well, there's... Hmm. Maybe not.

Brittany's comments

I'd like to listen to that pretty sound while I eat some fruit. It looks to be well taken care of by the surrounding little bees. I envy that. I suppose I've only got Alph and Captain. I could only do a half of what I want...

Charlie's comments

The maestro leads a whole swarm of scornets flying in perfect military formation. My leadership over the Pikmin might not be that tight, but we do OK. I'd put my whistle up against this gal's harp any day of the week!

Louie's comments

Slice thin, fry until golden brown, and serve when cool. Sprinkle the crumbs on top of a creamy clam chowder to give it a little kick!

Olimar's comments

Scornet Maestro
Spourgitis advenus
Huntinpeck family

Known for its striking lyriform mouth, it does not settle at a particular nest but migrates across the waters in search of food. In the spring, the maestro awakens from its hibernation. Before the advent of summer, she travels with a male partner to the cooler climate of the mainland, where food is plentiful. (The male is smaller than the maestro, with a white body and blue feet, back, and tendrils. It has no wings and thus cannot fly.) The maestro secretes a pheromone to control workers to carry out its commands, which it issues via complex musical cues. When the maestro is no more, the listless and directionless workers perish along with the rest of the colony.

Pikmin 3 Prima Guide[edit]

The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of Scornets.

The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. When it's safe, use your Winged Pikmin to bring the vulnerable Scornet Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process.

Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries.

Defeat Bosses![edit]

In Defeat Bosses!, the player can refight the Scornet Maestro. The time limit is 10 minutes. The only exit of the arena is blocked off by a "keep out" sign. The player can use Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in Pikmin 3 is Alph, Brittany, Charlie, and in Pikmin 3 Deluxe the order is Brittany, Charlie, Alph. 100 Pikmin are on the field in this mission, but only 50 start in the player's squad: 30 Winged Pikmin and 20 Red Pikmin. Around the edges of the arena are groups of buried Pikmin. There are two groups of 10 Winged Pikmin, two groups of 10 Red Pikmin, and one group of 10 Rock Pikmin. The Pikmin in the squad from the start all have the leaf maturity, while the buried Pikmin have a mix of bud and flower maturities. If at any point during this fight all of the player's Winged Pikmin are lost, the game will display a message stating that it is impossible to damage the boss, and will ask if the player wants to give up or continue regardless.

The following table lists what medal the player gets according to the time they take:[1]

Bronze Silver Gold Platinum
8:00 - 6:01 6:00 - 4:01 4:00 - 3:01 3:00 - 0:00

In Pikmin 3, these are the world records for the challenge, as obtained from the in-game global rankings feature. The following scores were retrieved on December 9th, 2015. Since the in-game leaderboards have been compromised, it is impossible to obtain more up-to-date legitimate records from the game, though players may have obtained higher scores since.

  • Solo: 1:06
  • Co-op: 1:33

In Pikmin 3 Deluxe, these are the world records for the challenge, as obtained from the in-game global rankings feature. The following scores were retrieved on June 27th, 2022.

  • Solo: 0:40
  • Co-op: 0:46

Strategy[edit]

The following article or section contains guides.
The strategies shown are just suggestions.

Attacks[edit]

The Scornet Maestro itself is harmless and has no direct way of damaging Pikmin. However, it commands the Scornets to attack for it with its harp-like mouth. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets for a certain amount of time, and if not freed, will be killed.

  • The Scornet Maestro will order the Scornets to get into a cone formation and will aim at the active leader. Simply move around a lot to dodge.
  • The Scornet Maestro will order the Scornets to get into lines, and each line will proceed to aim at the active leader. Walk around the outer edge of the arena to dodge.
  • The Scornet Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle.

If any Pikmin are captured, the Scornets will form a circle around the Scornet Maestro and will eat them after a few seconds. Throw Pikmin at the Scornets to save them.

Standard strategy[edit]

Two Scornets.
A pair of Scornets.

The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin.

The first formation is a gigantic cone-like pattern and is the easiest to avoid. The attack is simple to dodge: just wait for the formation to strike and strafe around the swarm. If any Pikmin are captured by the swarm, it will move around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If the Pikmin aren't released, they will eventually die.

The second formation is an array. It will release one line after another to attack your Pikmin. This formation can be tricky to avoid, as the lines of Scornets adjust their flight if you try to run around them. However, as the Scornets are gathering in the array, they are extremely vulnerable to Pikmin attacks. Rock Pikmin seem to do well at picking off Scornets in this formation.

The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured. You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, use an ultra-spicy spray to create a hole quickly and get out faster.

If all the Scornet Maestro's Scornets are killed, it will use a period during which it would normally create an attack formation to summon more onto the field from the trees in the background.

Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack it. To strike it, throw Pikmin at it, preferably Winged Pikmin. Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. When it dies, it will drop a large fruit, alongside Louie. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin.

Due to the way the Scornets dive to attack, it is possible to avoid their primary attack, the cone formation, by simply being really close to the walls that surround the arena. When the Scornets dive in, they quickly turn back up to be able to exit the arena, and won't dive low enough to catch Pikmin. This is not fool-proof though, as the Scornets can still catch some Winged Pikmin that are flying a bit too far from the walls.

Expert strategy[edit]

The Scornet Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the Scornet Maestro begins an attack, it will lock on the current leader, and will not switch targets, meaning that at this point, you can swap from the defenseless leader to one with Pikmin, and attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health. The lonesome leader will receive damage from the Scornet attacks, but unless their health was low at the start of the battle, they will be able to endure the strikes without much of a problem.

Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. If the Scornets are attacked before charging and several are killed without any Pikmin being captured, the time between each attack is significantly reduced. This strategy will allow for a quick defeat in under three minutes.

In Mission Mode with two players, the boss will only ever target the first player's leader. It is not known how the boss targets players during 2 player story mode in Deluxe.

Badges[edit]

In Pikmin 3 Deluxe, there is a badge the player can gain for defeating the Scornet Maestro:

  • Decomposer: Defeating the Scornet Maestro.

Technical information[edit]

Pikmin 3 technical information (?)
Internal name mureboss
HP 8000
Rock Pikmin throw hits to kill 200
White Pikmin ingestions to kill 0
Bomb rock explosions to kill 20
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 300
Mission Mode value 5

Other information[edit]

Naming[edit]

See more: Scornet#Naming.
  • Common name: Scornet Maestro. The name is the same as a Scornet's, but with "maestro"; a maestro is the person that conducts the music in an orchestra.
  • Japanese nickname: タテゴトハチスズメ? (lit.: "Harp Bee Sparrow"). This name is also the same as the Scornet's, but starts with the word "Harp".
  • Japanese name: ワタリハチスズメ?, lit.: "Migratory Bee Sparrow". It is shared with the regular Scornet.
  • Scientific name: Spourgitis advenus. It is also shared with the regular Scornet, confirming they are the same species.
  • Internal names: Finally, it shares the internal name with the Scornet, except with boss appended to the name, making it mureboss, the boss of the swarm.
  • Prerelease: None.

Names in other languages[edit]

Language Name Meaning
Flag of Japan Japanese タテゴトハチスズメ?
Tategoto Hachi Suzume
Harp Bee Sparrow
Flag of the Republic of China (Taiwan) Chinese
(traditional)
豎琴蜂雀
Flag of France French Maestro apidar Portmanteau from Latin apis (bee) and French dard (sting), and Maestro.
Flag of Germany German Dornissenkönigin Scornet Queen
Flag of Italy Italian Passerape regina Queen Scornet
Flag of South Korea Korean 하프벌참새
Flag of Mexico Spanish (NoA) Abejardo jefe Boss Scornet
Flag of Spain Spanish (NoE) Abejardo jefe Boss Scornet

Gallery[edit]

Trivia[edit]

  • The Scornet Maestro is the second airborne boss to appear in the series, the first being the Vehemoth Phosbat; both appear in the same game.
  • The Scornet Maestro is the smallest boss in the Pikmin series.
  • The Scornet Maestro is similar to Helios from Metroid Prime 3: Corruption. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player.
  • During its battle, even if the player locks-on the Scornets, it will lock-on to the Scornet Maestro instead.
  • Interestingly, when the Scornet Maestro is defeated, not only will the Scornet Maestro's corpse fall, but all the Scornets as well, which can be brought back to the Onion. Normally, Scornets are not retrievable when defeated.
  • The Scornet Maestro can command up to one hundred Scornets at the same time, much like the player's leaders can control up to the same amount of Pikmin.
  • Although the Scornet Maestro is a queen – as stated in Olimar's reports, and in its name in certain languages – it has a hair-pencil, a furry appendage on the abdomen that releases pheromones used by male butterflies to attract mates. The Scornet Maestro instead uses those pheromones to control the Scornets, as queen bees do without hair-pencils.

See also[edit]

References[edit]

  1. ^ The values in the Prima Guide are incorrect. These are the values used in the game's files, as per content/CMCmn/system/mission_set/miset_misBoss4.szs/misBoss4.txt:
    # RuleData
    {
    	# BeatBossMission version
    	20130126 
    	# CID
    	33554502 
    	# GradeTime
    	3 1 # プラチナ
    	4 1 # 金
    	6 1 # 銀
    	8 1 # 銅
    }