Pikmin 4

Music in Pikmin 4: Difference between revisions

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{{page title| Music in ''Pikmin 4''}}
{{page title| Music in ''Pikmin 4''}}
{{game icons|p4=y}}
{{game icons|p4=y}}
{{futuregame}}
{{stub}}
{{stub}}
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
The '''music''' of {{p4}} accompanies every part of the game, from [[menu]] screens to [[area]]s to [[Dandori Battle]]s.
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These are small gestures that reappear throughout the game suggesting ideas or setting moods.
These are small gestures that reappear throughout the game suggesting ideas or setting moods.


{| style="width: 100%"
{| class="responsive-col" style="width:100%"
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Hocotate Theme.png|thumb|300px|center|[[File:HocotateMotif.ogg]] The "Hocotatian motif", denoting [[Captain Olimar]], [[Caves]], or other miscellaneous instances.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
|[[File:Pikmin 2 Theme.png|thumb|300px|center|[[File:Pikmin2Motif.ogg]] The "{{p1}} motif", denoting Pikmin themselves.]]
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|name = Title screen
|name = Title screen
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|internal= 806003557.wem
|header = y
|header = y
}}
}}
The [[title screen]] theme of ''Pikmin 4'' is almost entirely solo piano, with only a few notes on a distant bell-like sound. It starts with a high-pitched fanfare before entering the main section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. After a minute and a half, the main Pikmin motif can be heard. The piece ends on a long note, and loops back to the beginning only after the note has completely faded out (though the fanfare is skipped on repeats).
The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of ''Pikmin 4'' immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large {{w|standing bowl}} for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the ''Pikmin'' motif can be heard.


{{clear}}
{{clear}}
{{Infobox track
|name = Dandori Challenge results
|link = https://youtube.com/watch?v=SG7U1c2pVCA
|header = y
}}
Plays on the results screen for all [[Dandori Challenge]]s, including the ten that make up the [[Trial of the Sage Leaf]]. This is a remix of the [[Music in Pikmin 2#Challenge Mode results|Challenge Mode results]] track from {{p2}}.
{{Clear}}
{{Infobox track
|name = End Results
|link = https://youtu.be/XL7LwGVvFNg
|header = y
}}
Plays in the [[final results menu]] for the main game. This is an arrangement of the classic "Today's Results" track.
{{Clear}}
{{Infobox track
|name = View
|link = https://youtu.be/Fx0EtD4P9SA
|header = y
}}
Plays when the player is selecting an area in [[Olimar's Shipwreck Tale]], unless it is the first [[day]] within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the [[#Rescue Command Post|music]] for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from [[Music in Pikmin#View|View]] in {{p1}}, but is arranged to sound more like an upbeat march.
{{clear}}
{{Infobox track
|name = End Results (Olimar's Shipwreck Tale)
|link = https://youtu.be/KPYBz06cQAE
|header = y
}}
Plays in the [[final results menu]] for [[Olimar's Shipwreck Tale]]. This theme is mostly identical to [[Music in Pikmin#Voyage Complete|Voyage Complete]] from {{p1}}, but with added instruments.


==Cutscenes==
==Cutscenes==
{{infobox track
{{infobox track
|name = Red Pikmin discovered
|name = Red Pikmin discovered
|link = https://www.youtube.com/watch?v=BMI9CAGw-n8&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=87
|internal = 797371819.wem
|header = y
|header = y
}}
}}
Heard when the first Red Pikmin is plucked. Like ''Pikmin 2'' and ''Pikmin 3'', this theme is an arrangement of the main Pikmin motif played twice, accompanied by several quirky instruments indicating the nature of the Pikmin as a whole. However, unlike past games, each Pikmin type has a different track playing when it is discovered, though they all share the exact same structure, with the only difference being the instruments used.
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.
 
{{clear}}
 
{{infobox track
|name = New Pikmin type discovered (loop)
|internal = 833756281.wem
|header = y
}}
Heard right after any of the Pikmin discovery themes, except for the Glow Pikmin. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Ice Pikmin discovered
|name = Ice Pikmin discovered
|link = https://www.youtube.com/watch?v=uYan9h-T124&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=93
|internal = 251711324.wem
|header = y
|header = y
}}
}}
Heard when the first Ice Pikmin is discovered. Arrangement of the main Pikmin motif in the same structure that the discovery theme for the Red Pikmin, with instruments indicating the icy nature of the Ice Pikmin.
Heard when the first [[Ice Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played in a high-register on synth bells, indicating the frosty nature of the Ice Pikmin.


{{clear}}
{{clear}}
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{{infobox track
{{infobox track
|name = Yellow Pikmin discovered
|name = Yellow Pikmin discovered
|link = https://www.youtube.com/watch?v=mW-cbSXU2Ao&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=89
|internal = 85259862.wem
|header = y
|header = y
}}
}}
Heard when the first Yellow Pikmin is discovered. Folowing the other Pikmin discovery tracks, this version of the theme is arranged with instruments fitting with the electric nature of the Yellow Pikmin.
Heard when the first [[Yellow Pikmin]] is discovered. Accenting this Pikmin's electrical capabilities is the sound of a singing {{w|Tesla coil}}, playing the ''Pikmin 2'' motif.


{{clear}}
{{clear}}
Line 57: Line 100:
{{infobox track
{{infobox track
|name = Blue Pikmin discovered
|name = Blue Pikmin discovered
|link = https://www.youtube.com/watch?v=LPB1QNcfnvc&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=91
|internal = 892950229.wem
|header = y
}}
Heard when the first [[Blue Pikmin]] is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics how sounds become muffled when underwater.
 
{{clear}}
 
{{infobox track
|name = Purple Pikmin discovered
|internal = 329576732.wem
|header = y
}}
Heard when the first [[Purple Pikmin]] is discovered. This arrangement of the ''Pikmin 2'' motif is played on timpani, an instrument that is also used as the sound effect for the Purple Pikmin's thud in ''Pikmin 2''.
 
{{clear}}
 
{{infobox track
|name = White Pikmin discovered
|internal = 145179906.wem
|header = y
}}
Heard when the first [[White Pikmin]] is discovered. This version of the theme uses a synthesizer that is wind-like, invoking the airiness of the toxic gas that White Pikmin boast an immunity to.
 
{{clear}}
 
{{infobox track
|name = Rock Pikmin discovered
|internal = 684496223.wem
|header = y
|header = y
}}
}}
Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features a selection of instruments that coincide with the aquatic nature of the Blue Pikmin.
Heard when the first [[Rock Pikmin]] is discovered. This version of the theme is played on a metallic drum, reflective of the Rock Pikmin's tougher appearance.


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = New Pikmin type
|name = Winged Pikmin discovered
|link = https://www.youtube.com/watch?v=S5bxT4fHJVw&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=107
|internal = 816165473.wem
|header = y
|header = y
}}
}}
After any of the previous jingles play when a certain Pikmin type is discovered, all of them are followed by a common looping track to ambient the Rescue Corps members' discussion on the discovered creature, which echoes in several segments the main Pikmin motif.
Heard when the first [[Winged Pikmin]] is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an additional trill.
 
{{clear}}
 
{{infobox track
|name = Glow Pikmin discovered
|internal =
|header = y
}}
Heard when the first [[Glow Pikmin]] is discovered during a [[night expedition]]. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.


{{clear}}
{{clear}}
Line 75: Line 154:
{{infobox track
{{infobox track
|name = Enter cave
|name = Enter cave
|link = https://www.youtube.com/watch?v=sIQiTvv6x-s&list=PLjyLjyXJQJUN4UhbEcZqaTriDJgJbXKTk&index=124
|internal = 279313891.wem
|header = y
|header = y
}}
}}
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.
Heard when a cave is entered. A new rendition of [[Music in Pikmin 2#Enter cave|the equivalent theme in ''Pikmin 2'']], it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.


{{clear}}
{{Clear}}
 
{{Infobox track
|name = The Sage Leaf
|link = https://youtube.com/watch?v=snIRzCGv6tM
|header = y
}}
Plays during dialogue cutscenes with the [[Sage Leaf]]. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.


==Areas==
==Areas==
{{infobox track
{{infobox track
|name = Rescue Command Post
|name = Rescue Command Post
|link =
|header = y
|header = y
}}
}}
Line 97: Line 182:
|header = y
|header = y
}}
}}
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect. There are several additional layers that can be added on top in various conditions.
The base layer of the [[Sun-Speckled Terrace]]'s theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect.


{{clear}}
{{clear}}
{{infobox track
|name = Blossoming Arcadia
|header = y
}}
The [[Blossoming Arcadia]]'s theme is quite calming and peaceful. Mostly in a slow triple meter, this piece hangs around F major and features lush strings above bouncy mallet percussion, with flutes playing a simple supportive ostinato between the two.
{{clear}}
{{infobox track
|name = Serene Shores
|header = y
}}
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.
{{clear}}
{{infobox track
|name = Hero's Hideaway
|link = https://www.youtube.com/watch?v=1MBDgvNShU8
|header = y
}}
[[Hero's Hideaway]]'s theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling [[Moss]] will add some additional layers to the music.
{{clear}}
{{infobox track
|name = Giant's Hearth
|link = https://www.youtube.com/watch?v=iTsk1Y2wOSs
|header = y
}}
The music of the [[Giant's Hearth]] makes strong use of acoustic guitar. The presence of slide guitar particularly is reminiscent of {{w|Country music|Southern country music}}, further accented by the outdoor fire pit and camp equipment.
{{clear}}
{{infobox track
|name = Primordial Thicket
|link = https://www.youtube.com/watch?v=uGlgkGSPFf0
|header = y
}}
The theme of the [[Primordial Thicket]] combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments.
{{clear}}
==Caves==
{{Clear}}


==Bosses==
==Bosses==
{{stub|section=y}}
{{infobox track
{{infobox track
|name = Olimar's boss battle
|name = Boss battle (Olimar)
|link = https://www.youtube.com/watch?v=prX9EPE04vQ
|header = y
}}
This boss theme is heard when battling any boss as [[Olimar]], such as during the tutorial, or during Olimar's Shipwreck Tale. This is the same song used for [[Music in Pikmin 3#Mid-bosses|mid-bosses]] in {{P3}}, itself a rendition of the one used for [[Music in Pikmin 2#Common boss battle|most bosses]] in {{P2}}.
 
{{clear}}
 
{{infobox track
|name = Boss battle (drumline)
|link = https://www.youtube.com/watch?v=LxzJOCP_XR4
|header = y
}}
A boss battle theme often used for bosses found aboveground. This song is organized as a drumline cadence, with the base theme being played exclusively on percussion instruments found in a marching band. When the boss is defeated, a "boss defeated" cue plays.
 
For every type of boss, a unique layer of pitched instruments that is characteristic of the creature will be added to the music:
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Burrowing Snagret|v=P4||48px}}
|[[Burrowing Snagret]]
|Adds an organ and pitched {{w|didgeridoo}} sample.<br>When the Burrowing Snagret retreats underground, the entire theme is also put through a low-pass filter.
|-
|style="text-align:center"|{{icon|Crusted Rumpup|v=P4||48px}}
|[[Crusted Rumpup]]
|Adds a repetitive sawtooth synthesizer.
|-
|style="text-align:center"|{{icon|Porquillion|v=P4||48px}}
|[[Porquillion]]
|Adds a {{w|thumb piano}} and several pitched shaker samples.
|}
 
{{clear}}
 
{{infobox track
|name = Boss battle (cave)
|link =  
|link =  
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Porquillion]] at the top of the [[Hero's Hideaway]] with [[Olimar]] at the start of the game. Just like the [[Music in Pikmin 3#Mid-bosses|mid-boss theme from ''Pikmin 3'']], this track is a new arrangement on the [[Music in Pikmin 2#Common boss battle|boss battle theme from ''Pikmin 2'']]. It features one of the "attack" cues when Porquillion shakes of Pikmin, and features the "boss defeated" cue when its health is depleted. It is unknown if this track is featured anywhere else in the game.
A boss battle theme often used for bosses found in [[caves]]. This theme is played on African percussion instruments. Like the previous boss theme, each type of boss will add its own instrument to the music.
 
{{clear}}
 
{{infobox track
|name = Groovy Long Legs battle
|link = https://www.youtube.com/watch?v=nu8S0ufZgf8
|header = y
}}
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia (Pikmin 4)|Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music.
 
{{clear}}
 
{{infobox track
|name = Giant Breadbug battle
|header = y
|composer = Kazumi Totaka
}}
This theme can only be heard when battling the two [[Giant Breadbugs]] on the last sublevel of [[Plunder Palace]]. It is identical to [[Music in Pikmin 2#Giant Breadbug|the theme heard in ''Pikmin 2'']]. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.
 
{{clear}}
 
=== Waterwraith ===
As in its appearance in ''Pikmin 2'', the [[Waterwraith]] has a unique dynamic boss theme. All cues are reorchestrated versions of the ones present in ''Pikmin 2'', except the vulnerable theme, which has been replaced with a more abstract theme.
 
{{infobox track
|name = Waterwraith appears
|link = https://youtu.be/X2QhOjwh544
|header = y
}}
Heard when the Waterwraith first appears in the story mode of ''Pikmin 4'', in the background of an introductory cutscene. Like ''Pikmin 2'', the cutscene begins with the normal ''Pikmin 2'' boss battle intro, but then lapses into a looping music bed as [[Collin]] warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass {{w|Double bass#C extension|with extension}}. The combined effect sounds quite alien, like the mood set by the Waterwraith.
 
{{clear}}
 
{{infobox track
|name = Waterwraith attacks
|link = https://youtu.be/0OnH5vKG4_0
|header = y
}}
When the Waterwraith appears in the [[Engulfed Castle]] on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.
 
{{clear}}
 
{{infobox track
|name      = Waterwraith vulnerable
|link      = https://www.youtube.com/watch?v=-H5gQ8lL12w
|header = y
}}
A new theme that replaces the vulnerable theme heard in ''Pikmin 2''. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various latin percussion instruments to the music.
 
{{clear}}
 
=== Ancient Sirehound ===
 
{{infobox track
|name = Ancient Sirehound (first phase)
|link = https://www.youtube.com/watch?v=j76dQ6lGNK8
|header = y
}}
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle.
 
{{clear}}
 
{{infobox track
|name = Ancient Sirehound (ice phase)
|header = y
}}
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Area boss battle
|name = Ancient Sirehound (electricity phase)
|link =  
|header = y
}}
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].
 
{{clear}}
 
{{infobox track
|name = Ancient Sirehound (fire phase)
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the Porquillion at the top of Sun-Speckled Terrace. This theme features a fast collection of drum-like sounds, seemingly from classic Japanese percussion instruments, with a bell-like melody playing in the background at some point. It comes with a "boss defeated" cue when the health of the creature reaches zero. It is unknown if this track is featured anywhere else in the game.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}


{{infobox track
{{infobox track
|name = Cave boss battle
|name = Ancient Sirehound (gloom phase)
|link =
|header = y
|header = y
}}
}}
So far, this theme has only been heard when battling the [[Tusked Blowhog]] at the last sublevel of [[Hectic Hollows]]. It is played by several bongos and deep-sounding drum instruments. It also plays a "boss defeated" cue when the enemy is defeated. It is unknown if this track is featured anywhere else in the game.
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]].


{{clear}}
{{clear}}
{{infobox track
|name = Final battle (vulnerable)
|header = y
}}
Heard when battling the [[Ancient Sirehound]] at the last sublevel of [[Cavern for a King]]. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle.


==Olimar's Shipwreck Tale==
==Olimar's Shipwreck Tale==
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.
{{Infobox track
|name = Sun-Speckled Terrace (Olimar's Shipwreck Tale)
|internal=748301629.wem
|link = https://youtu.be/Rt0KjHZlfhE
|links = https://youtu.be/51nShwgQWhs
|header = y
}}
The theme for the [[Sun-Speckled Terrace]] is reminiscent of [[The Impact Site]]'s main theme from ''Pikmin'' however it still primarily uses the same instruments of the [[#Sun-Speckled Terrace|story mode theme]] for this area.
{{clear}}
{{Infobox track
|name = Blossoming Arcadia (Olimar's Shipwreck Tale)
|internal = 763938080.wem
|link = https://youtu.be/tpN2DXo6K30
|links = https://youtu.be/d3-vB8JqjTk
|header = y
}}
The theme for [[Blossoming Arcadia]] is reminiscent of [[The Forest of Hope]]'s main theme from ''Pikmin''.
{{clear}}
{{Infobox track
|name = Serene Shores (Olimar's Shipwreck Tale)
|internal = 349004147.wem
|link = https://youtu.be/cxwZw9iEvDU
|links = https://youtu.be/zNu3_M9vkb8
|header = y
}}
The theme for the [[Serene Shores]] is reminiscent of [[The Distant Spring]]'s main theme from ''Pikmin'', using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[#Serene Shores|story mode theme]], as if both tracks are being mixed together.
{{clear}}
{{infobox track
{{infobox track
|name = Hero's Hideaway (Olimar)
|name = Hero's Hideaway (Olimar's Shipwreck Tale)
|link = https://www.youtube.com/watch?v=cVphsGNDMmM
|link = https://youtu.be/cVphsGNDMmM
|links = https://youtu.be/XqnxtNwvgPE
|internal = 988716588.wem
|header = y
|header = y
}}
}}
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]].
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with Captain Olimar. Unlike the other area themes, its melody does not clearly resemble any track from ''Pikmin''.
 
{{clear}}
 
==Dandori Challenges==
 
{{Infobox track
|name = Dandori Challenge 1
|header = y
}}
Plays in [[Dandori Day Care]], [[Test Tubs]], [[Ice-Cross Course]], [[Hefty Haulway]], and [[Oasis of Order]].
 
{{Infobox track
|name = Dandori Challenge 2
|header = y
}}
Plays in [[Hotshock Canyon]], [[Rockaway Cellars]], [[Aerial Incinerator]], [[Strategic Freezeway]], [[Planning Pools]], [[Toggle Training]], and [[Cliff-Hanger's Hold]].
 
{{Clear}}
 
{{Infobox track
|name = Trial of the Sage Leaf
|link = https://youtube.com/watch?v=IZ2_v7UFHvU
|header = y
}}
Plays in all ten stories of the [[Trial of the Sage Leaf]]. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks however.
 
{{Clear}}
 
==Dandori Battles==
{{Infobox track
|name = Dandori Battle 1 (toys)
|link = https://youtu.be/zJLMPMAlD0M
|header = y
}}
Plays in [[Trial Run]], [[Battle in a Box]], and [[Final Battle]], all of which are set in toybox-like environments.
 
{{Infobox track
|name = Dandori Battle 2 (sand)
|link = https://youtu.be/ejZoTySmzL0
|header = y
}}
Plays in [[Dandori Castle]], [[Hot Sandy Duel]] and, in Dandori Battle mode, [[Leafy Showdown]]. All of these stages have a sandy aesthetic.
 
{{Infobox track
|name = Leafy Showdown
|link = https://youtu.be/qQ4kjvpMO_8
|header = y
}}
Plays in [[Leafy Showdown]] in Story Mode only. This track incorporates the melody from [[The Final Trial]]'s theme.
 
{{Clear}}
 
== Enemy mixes ==
{{stub|section=y}}
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.
 
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Anode Beetle|v=P4||48px}}
|[[Anode Beetle]]
|A percussive, chirp-like synthesizer and a stylophone-like sound are added when nearby.
|-
|style="text-align:center"|{{icon|Anode Dweevil|v=P4||48px}}
|[[Anode Dweevil]]
|A shaker and singing Tesla coil are added when nearby.
|-
|style="text-align:center"|{{icon|Breadbug|v=P4||48px}}
|[[Breadbug]]
|The [[Music in Pikmin 2#Giant Breadbug|Giant Breadbug theme's]] combat mix from ''Pikmin 2'' is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento.
|-
|style="text-align:center"|{{icon|Doodlebug|v=P4||48px}}
|[[Doodlebug]]
|A pulsating, buzzing synthesizer and xylophone are added, while a comical, high-pitched sawtooth synthesizer plays the sound of the Doodlebug's flatulence.
|-
|style="text-align:center"|{{icon|Honeywisp|v=P4||48px}}
|[[Honeywisp]]
|Two synthesizers resembling a bell tree and an oscillating flute are added, mimicking the floating Honeywisp.
|-
|style="text-align:center"|{{icon|Iridescent Flint Beetle|v=P4||48px}}
|[[Iridescent Flint Beetle]]
|A glass marimba and a resonating synthesizer with a very quick release time are added, playing rapid sequences of random notes from the pentatonic F major scale.
|-
|style="text-align:center"|{{icon|Iridescent Glint Beetle|v=P4||48px}}
|[[Iridescent Glint Beetle]]
|Identical to the Iridescent Flint Beetle's enemy mix, but the release time of the synthesizer has been lengthened.
|}


{{clear}}
{{clear}}
Line 146: Line 520:


==Trivia==
==Trivia==
*The Pikmin in the group may randomly sing either a long theme without a distinguishing melody, or a short theme with a distinguishable melody. Among the short themes with melody, the Pikmin can sing themes from areas from past games. So far, the Pikmin have been spotted singing the [[Awakening Wood]], [[Perplexing Pool]], and [[Waterwraith]] battle themes from {{P2}} and the [[Garden of Hope]] theme from {{P3}}, plus a theme with a melody that doesn't seem to align with any previous area theme. In overworld areas, Pikmin can seemingly sing a short tune while there are uncollected treasures in the area, though it is unknown if they can sing long tunes. Inside of caves, Pikmin seemingly can only sing long tunes if there is still uncollected treasure in the current sublevel, and then only sing short tunes after all of the treasure has been collected from the sublevel. It is yet unknown how many Pikmin are required to be in the group for them to sing something.
*When the player is walking with Pikmin alone or while riding on [[Oatchi]], they may sing a short song. These songs include the brief passages from the [[Awakening Wood]], the [[Garden of Hope]], the [[Waterwraith]]'s chase theme, the [[Leafy Showdown]] theme, the six note leitmotif of [[Pikmin 2]]'s title screen, and a new unique song.


*When there are no more days remaining in [[Olimar's Shipwreck Tale]], the main area themes speed up and their respective sunset themes are slowed down.
{{clear}}
{{clear}}


==See also==
== See also ==
*[[Music in Pikmin|Music in ''Pikmin'']]
*[[Music in Pikmin]]
*[[Music in Pikmin 2|Music in ''Pikmin 2'']]
*[[Music in Pikmin 2]]
*[[Music in Pikmin 3|Music in ''Pikmin 3'']]
*[[Music in Pikmin 3]]
 
{{music}}

Revision as of 17:01, May 25, 2024

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

The music of Pikmin 4 accompanies every part of the game, from menu screens to areas to Dandori Battles.

Leitmotifs

These are small gestures that reappear throughout the game suggesting ideas or setting moods.

The "Hocotatian motif", denoting Captain Olimar, Caves, or other miscellaneous instances.
The "Pikmin motif", denoting Pikmin themselves.
The "success motif", denoting a success or setting a victorious mood.

Menus

Title screen
Title screen
Internal name 806003557.wem
External links

The music for a title screen has the important role of establishing what the musical style of a game will be, as a listener's first impressions of a soundtrack are likely to be made here; the title screen of Pikmin 4 immediately demonstrates its brand new emphasis on ambience and subtlety, which are two regularly occurring themes throughout rest of the game. This piece is almost entirely solo piano, with an occasional strike of a large standing bowl for bass; the piano is also notably cinematic in style and very high-fidelity. A high-pitched fanfare played by this piano briefly introduces the title of the game, and then begins the main looping section of the piece in a 6/8 time signature. While the chords are mostly consonant, occasional out-of-key notes add an uneasy feel to the piece. A minute into the loop, a delicate performance of the Pikmin motif can be heard.

Dandori Challenge results
Dandori Challenge results
External links

Plays on the results screen for all Dandori Challenges, including the ten that make up the Trial of the Sage Leaf. This is a remix of the Challenge Mode results track from Pikmin 2.

End Results
End Results
External links

Plays in the final results menu for the main game. This is an arrangement of the classic "Today's Results" track.

View
View
External links

Plays when the player is selecting an area in Olimar's Shipwreck Tale, unless it is the first day within the mode in a single gameplay session. The first time the player is prompted to select an area after talking to Olimar (regardless of how far along they are in the Shipwreck Tale), the music for the surrounding Rescue Command Post continues playing instead. This theme derives its melody from View in Pikmin, but is arranged to sound more like an upbeat march.

End Results (Olimar's Shipwreck Tale)
End Results (Olimar's Shipwreck Tale)
External links

Plays in the final results menu for Olimar's Shipwreck Tale. This theme is mostly identical to Voyage Complete from Pikmin, but with added instruments.

Cutscenes

Red Pikmin discovered
Red Pikmin discovered
Internal name 797371819.wem
External links

Heard when the first Red Pikmin is plucked. In Pikmin 4, each new type of Pikmin that is discovered will introduce itself with its own variation of the Pikmin 2 motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.

New Pikmin type discovered (loop)
New Pikmin type discovered (loop)
Internal name 833756281.wem
External links

Heard right after any of the Pikmin discovery themes, except for the Glow Pikmin. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin type, with some more brief references to the Pikmin 2 motif played on an alto recorder.

Ice Pikmin discovered
Ice Pikmin discovered
Internal name 251711324.wem
External links

Heard when the first Ice Pikmin is discovered. This arrangement of the Pikmin 2 motif is played in a high-register on synth bells, indicating the frosty nature of the Ice Pikmin.

Yellow Pikmin discovered
Yellow Pikmin discovered
Internal name 85259862.wem
External links

Heard when the first Yellow Pikmin is discovered. Accenting this Pikmin's electrical capabilities is the sound of a singing Tesla coil, playing the Pikmin 2 motif.

Blue Pikmin discovered
Blue Pikmin discovered
Internal name 892950229.wem
External links

Heard when the first Blue Pikmin is discovered. As with the other Pikmin types, this arrangement of the track features an instrument that is characteristic of Blue Pikmin and the water they inhabit. This instrument is a synthesizer with a low-pass filter and vibrato; the vibrato invokes a sort of gargling or bubbling, while the filtering of higher frequencies mimics how sounds become muffled when underwater.

Purple Pikmin discovered
Purple Pikmin discovered
Internal name 329576732.wem
External links

Heard when the first Purple Pikmin is discovered. This arrangement of the Pikmin 2 motif is played on timpani, an instrument that is also used as the sound effect for the Purple Pikmin's thud in Pikmin 2.

White Pikmin discovered
White Pikmin discovered
Internal name 145179906.wem
External links

Heard when the first White Pikmin is discovered. This version of the theme uses a synthesizer that is wind-like, invoking the airiness of the toxic gas that White Pikmin boast an immunity to.

Rock Pikmin discovered
Rock Pikmin discovered
Internal name 684496223.wem
External links

Heard when the first Rock Pikmin is discovered. This version of the theme is played on a metallic drum, reflective of the Rock Pikmin's tougher appearance.

Winged Pikmin discovered
Winged Pikmin discovered
Internal name 816165473.wem
External links

Heard when the first Winged Pikmin is discovered. This version is scored with a piccolo, fitting for the tiny Winged Pikmin. Their ability to fly is also referenced with an additional trill.

Glow Pikmin discovered
Glow Pikmin discovered
External links

Heard when the first Glow Pikmin is discovered during a night expedition. This variant of the Pikmin discovery theme takes an uneasy turn due to the unique circumstances it takes place in, and is scored on a theremin to play upon this Glow Pikmin's ghostly appearance. Despite this, a glockenspiel reassures the player that this species of Pikmin is still a friendly one. Similar to the other discovery themes, a loop immediately follows, but with the glockenspiel taking the place of the recorder this time.

Enter cave
Enter cave
Internal name 279313891.wem
External links

Heard when a cave is entered. A new rendition of the equivalent theme in Pikmin 2, it is a new arrangement of the Hocotate motif, also setting an adventurous mood for exploration.

The Sage Leaf
The Sage Leaf
External links

Plays during dialogue cutscenes with the Sage Leaf. This short theme uses the leitmotif of the "leafling spotted" jingle, but is greatly slowed down and uses different instruments to emphasize the Sage Leaf's ostensibly older age.

Areas

Rescue Command Post
Rescue Command Post
External links

The theme of the Rescue Command Post is one with short snippets of melody which sets the mood to prepare for an expedition and talk with the rescued castaways.

Sun-Speckled Terrace
Sun-Speckled Terrace
External links

The base layer of the Sun-Speckled Terrace's theme is very sparse, with various piano notes, some of which are repeated for a while or have a delay effect.

Blossoming Arcadia
Blossoming Arcadia
External links

The Blossoming Arcadia's theme is quite calming and peaceful. Mostly in a slow triple meter, this piece hangs around F major and features lush strings above bouncy mallet percussion, with flutes playing a simple supportive ostinato between the two.

Serene Shores
Serene Shores
External links

The music of the Serene Shores uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.

Hero's Hideaway
Hero's Hideaway
External links

Hero's Hideaway's theme is very lively, with various piano notes, pots and pans clanging, and an accordion, some of which are repeated for a while. Being noticed by and battling Moss will add some additional layers to the music.

Giant's Hearth
Giant's Hearth
External links

The music of the Giant's Hearth makes strong use of acoustic guitar. The presence of slide guitar particularly is reminiscent of Southern country music, further accented by the outdoor fire pit and camp equipment.

Primordial Thicket
Primordial Thicket
External links

The theme of the Primordial Thicket combines low woodwind sounds with both pitched and non-pitched percussion to drive motion forward. A bright-sounding aerophone carries the tune above the other instruments.

Caves

Bosses

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Boss battle (Olimar)
Boss battle (Olimar)
External links

This boss theme is heard when battling any boss as Olimar, such as during the tutorial, or during Olimar's Shipwreck Tale. This is the same song used for mid-bosses in Pikmin 3, itself a rendition of the one used for most bosses in Pikmin 2.

Boss battle (drumline)
Boss battle (drumline)
External links

A boss battle theme often used for bosses found aboveground. This song is organized as a drumline cadence, with the base theme being played exclusively on percussion instruments found in a marching band. When the boss is defeated, a "boss defeated" cue plays.

For every type of boss, a unique layer of pitched instruments that is characteristic of the creature will be added to the music:

Icon Name Description
Burrowing Snagret Burrowing Snagret Adds an organ and pitched didgeridoo sample.
When the Burrowing Snagret retreats underground, the entire theme is also put through a low-pass filter.
Crusted Rumpup Crusted Rumpup Adds a repetitive sawtooth synthesizer.
Porquillion Porquillion Adds a thumb piano and several pitched shaker samples.
Boss battle (cave)
Boss battle (cave)
External links

A boss battle theme often used for bosses found in caves. This theme is played on African percussion instruments. Like the previous boss theme, each type of boss will add its own instrument to the music.

Groovy Long Legs battle
Groovy Long Legs battle
External links

This theme can be heard when battling the Groovy Long Legs at the last sublevel of Below-Grade Discotheque. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the Piklopedia, supplementing the idea that the Groovy Long Legs itself is producing the music.

Giant Breadbug battle
Giant Breadbug battle
Composer Kazumi Totaka
External links

This theme can only be heard when battling the two Giant Breadbugs on the last sublevel of Plunder Palace. It is identical to the theme heard in Pikmin 2. Unlike in that game however, this theme will stop playing after both of the Giant Breadbugs have been defeated.

Waterwraith

As in its appearance in Pikmin 2, the Waterwraith has a unique dynamic boss theme. All cues are reorchestrated versions of the ones present in Pikmin 2, except the vulnerable theme, which has been replaced with a more abstract theme.

Waterwraith appears
Waterwraith appears
External links

Heard when the Waterwraith first appears in the story mode of Pikmin 4, in the background of an introductory cutscene. Like Pikmin 2, the cutscene begins with the normal Pikmin 2 boss battle intro, but then lapses into a looping music bed as Collin warns of the Waterwraith's threat. This bed contains echoing textures of dissonant marimba, percussive underpinnings from a gong and bell, and most importantly, atonal drones from a double bass with extension. The combined effect sounds quite alien, like the mood set by the Waterwraith.

Waterwraith attacks
Waterwraith attacks
External links

When the Waterwraith appears in the Engulfed Castle on sublevels 1-4, the music changes drastically. In 5/4 time signature and including a full string section and brass stabs, the soundtrack is reminiscent of thriller soundtracks with #9 chords and tri-tones in the bass. The music now conveys a great intensity and sense of urgency, and is not dynamic since there is no way to attack the Waterwraith at this time.

Waterwraith vulnerable
Waterwraith vulnerable
External links

A new theme that replaces the vulnerable theme heard in Pikmin 2. When the Waterwraith appears on the Engulfed Castle's final sublevel, the normal boss theme plays as long as the Waterwraith has its rollers; the special attack cue chimes in whenever the Waterwraith shakes Pikmin off. But when the rollers are defeated, the music suddenly shifts to an abstract theme with crotales signaling that the threat of this boss has been nullified. Further attacking the Waterwraith will add various latin percussion instruments to the music.

Ancient Sirehound

Ancient Sirehound (first phase)
Ancient Sirehound (first phase)
External links

Heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King. It is played mainly by an electric guitar and intensely graduates the farther you are in the battle.

Ancient Sirehound (ice phase)
Ancient Sirehound (ice phase)
External links

Heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King.

Ancient Sirehound (electricity phase)
Ancient Sirehound (electricity phase)
External links

Heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King.

Ancient Sirehound (fire phase)
Ancient Sirehound (fire phase)
External links

Heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King.

Ancient Sirehound (gloom phase)
Ancient Sirehound (gloom phase)
External links

Heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King.

Final battle (vulnerable)
Final battle (vulnerable)
External links

Heard when battling the Ancient Sirehound at the last sublevel of Cavern for a King. It is played mainly by an electric guitar, drums, a xylophone and intensely graduates the farther you are in the battle.

Olimar's Shipwreck Tale

In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost ship parts.

Sun-Speckled Terrace (Olimar's Shipwreck Tale)
Sun-Speckled Terrace (Olimar's Shipwreck Tale)
Internal name 748301629.wem
External links

The theme for the Sun-Speckled Terrace is reminiscent of The Impact Site's main theme from Pikmin however it still primarily uses the same instruments of the story mode theme for this area.

Blossoming Arcadia (Olimar's Shipwreck Tale)
Blossoming Arcadia (Olimar's Shipwreck Tale)
Internal name 763938080.wem
External links

The theme for Blossoming Arcadia is reminiscent of The Forest of Hope's main theme from Pikmin.

Serene Shores (Olimar's Shipwreck Tale)
Serene Shores (Olimar's Shipwreck Tale)
Internal name 349004147.wem
External links

The theme for the Serene Shores is reminiscent of The Distant Spring's main theme from Pikmin, using similar instruments to play similar parts from The Distant Spring in combination with the story mode theme, as if both tracks are being mixed together.

Hero's Hideaway (Olimar's Shipwreck Tale)
Hero's Hideaway (Olimar's Shipwreck Tale)
Internal name 988716588.wem
External links

This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with Captain Olimar. Unlike the other area themes, its melody does not clearly resemble any track from Pikmin.

Dandori Challenges

Dandori Challenge 1
Dandori Challenge 1
External links

Plays in Dandori Day Care, Test Tubs, Ice-Cross Course, Hefty Haulway, and Oasis of Order.

Dandori Challenge 2
Dandori Challenge 2
External links

Plays in Hotshock Canyon, Rockaway Cellars, Aerial Incinerator, Strategic Freezeway, Planning Pools, Toggle Training, and Cliff-Hanger's Hold.

Trial of the Sage Leaf
Trial of the Sage Leaf
External links

Plays in all ten stories of the Trial of the Sage Leaf. This theme departs in style from both typical cave music and other Dandori Challenge songs, with a fast pace and heavy use of electronic and percussive instruments. It samples some parts of the cave tracks however.

Dandori Battles

Dandori Battle 1 (toys)
Dandori Battle 1 (toys)
External links

Plays in Trial Run, Battle in a Box, and Final Battle, all of which are set in toybox-like environments.

Dandori Battle 2 (sand)
Dandori Battle 2 (sand)
External links

Plays in Dandori Castle, Hot Sandy Duel and, in Dandori Battle mode, Leafy Showdown. All of these stages have a sandy aesthetic.

Leafy Showdown
Leafy Showdown
External links

Plays in Leafy Showdown in Story Mode only. This track incorporates the melody from The Final Trial's theme.

Enemy mixes

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.

Icon Name Description
Anode Beetle Anode Beetle A percussive, chirp-like synthesizer and a stylophone-like sound are added when nearby.
Anode Dweevil Anode Dweevil A shaker and singing Tesla coil are added when nearby.
Breadbug Breadbug The Giant Breadbug theme's combat mix from Pikmin 2 is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento.
Doodlebug Doodlebug A pulsating, buzzing synthesizer and xylophone are added, while a comical, high-pitched sawtooth synthesizer plays the sound of the Doodlebug's flatulence.
Honeywisp Honeywisp Two synthesizers resembling a bell tree and an oscillating flute are added, mimicking the floating Honeywisp.
Iridescent Flint Beetle Iridescent Flint Beetle A glass marimba and a resonating synthesizer with a very quick release time are added, playing rapid sequences of random notes from the pentatonic F major scale.
Iridescent Glint Beetle Iridescent Glint Beetle Identical to the Iridescent Flint Beetle's enemy mix, but the release time of the synthesizer has been lengthened.

Minor jingles

Obstacle removed

Heard when an obstacle, such as a gate or bridge, is overcome. It is similar to the same jingle in previous games, filling a similar purpose.

Trivia

  • When there are no more days remaining in Olimar's Shipwreck Tale, the main area themes speed up and their respective sunset themes are slowed down.

See also