Breadbug: Difference between revisions
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===Dalmo's notes=== | ===Dalmo's notes=== | ||
{{Transcript|It looks like your breakfast table's longtime staple: a loaf of bread with perfect color and buttery shine. Just from looking at it, I swear the aroma of baking wafts past my nose. But you've never seen your bread loafing about like this. If you observe them for a while, you might catch them dragging things around with their mouths. It's heart-meltingly adorable!}} | {{Transcript|It looks like your breakfast table's longtime staple: a loaf of bread with perfect color and buttery shine. Just from looking at it, I swear the aroma of baking wafts past my nose. But you've never seen your bread loafing about like this. If you observe them for a while, you might catch them dragging things around with their mouths. It's heart-meltingly adorable!}} | ||
===Pikmin Garden=== | |||
'''Text''' | |||
{{transcript| | |||
肉厚の表皮を持ち、ロールパンのような姿をしている。性格は穏やかで、餌となる食べ物を見つけると巣や草むらに運んだり、土に埋めるなどして貯め込む性質がある。 | |||
特徴 その1 雑食性 | |||
ペレットのみならず、生物の死骸なども好んで食べる。 | |||
特徴 その2 引っ張り合い | |||
ピクミンと食性が同じことから、獲物をうばい合うことも多い。直接的な危害を加えないせいか、ピクミンに攻撃されることはない。 | |||
特徴 その3 弾力のある表皮 | |||
背中に硬いものや重いものがぶつかると、衝撃が体内にまで伝わりひっくり返ってしまう。 | |||
|block=y}} | |||
'''Translation''' | |||
{{transcript| | |||
It has a thick epidermis and looks like a bread roll. When it finds food, it carries it to its nest or grassy area and buries it in the soil to store it. | |||
Feature #1: Omnivorous | |||
It likes to eat not only pellets but also the carcasses of creatures. | |||
Feature #2: Pulling against each other | |||
Because it shares the same feeding habits with Pikmin, they often compete with each other for food. Because they do not directly harm Pikmin, they are not attacked by them. | |||
Feature #3: Elastic epidermis | |||
When a hard or heavy object strikes their back, the impact is transmitted to their body, causing them to turn over. | |||
|block=y}} | |||
==Behavior== | ==Behavior== |
Revision as of 09:06, December 28, 2023
| |||
---|---|---|---|
File:P4 Breadbug.png | |||
Appears in | Pikmin, Pikmin 2, Pikmin 4 | ||
Scientific name | Pansarus gluttonae Pansarus gluttoniae (Pikmin Player's Guide) | ||
Family | Breadbug | ||
Areas | The Forest Navel | ||
Caves | Glutton's Kitchen, Dream Den, Plunder Palace | ||
Challenge Mode stages | The Impact Site, The Forest Navel, Snack Pit | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | None | ||
2-Player Battle stages | Dim Labyrinth | ||
Attacks | Steal objects, bringing Pikmin with them, shaking (Pikmin only) |
- This article is about the creature. For the biological family, see Breadbug family.
Breadbugs (パンモドキ?, lit.: "Pseudo Bread") are enemies in Pikmin, Pikmin 2 and Pikmin 4. These creatures remarkably resemble bread rolls, and are the namesake of the Breadbug family. They cannot harm leaders or Pikmin directly, but they can drag small objects (in Pikmin) or both small and rather large objects (in Pikmin 2) into their dwellings. If Pikmin are holding onto something when a Breadbug pulls it into its nest, they will die. In Pikmin 4, their segments now resemble cuts in bread more than fat rolls.
A boss variant of the Breadbug, the Giant Breadbug, appears in Pikmin 2 and Pikmin 4.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
3 | 6 | 3 | N/A | 5000 | Unknown | |
3 | 6 | 4 | × 3 | 1100 | No | |
3 | 6 | 5 | × 3 | 1000 | No |
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Pikmin Nintendo Player's Guide
Pikmin Nintendo Power Booklet description
“The breadbug is a scavenger and competes with Pikmin for food. Its thick hide protects it from most Pikmin assaults, but it prefers not to feed on live food sources.”
Pikmin 2 Nintendo Player's Guide
Dalmo's notes
“It looks like your breakfast table's longtime staple: a loaf of bread with perfect color and buttery shine. Just from looking at it, I swear the aroma of baking wafts past my nose. But you've never seen your bread loafing about like this. If you observe them for a while, you might catch them dragging things around with their mouths. It's heart-meltingly adorable!”
Pikmin Garden
Text
“肉厚の表皮を持ち、ロールパンのような姿をしている。性格は穏やかで、餌となる食べ物を見つけると巣や草むらに運んだり、土に埋めるなどして貯め込む性質がある。
特徴 その1 雑食性
ペレットのみならず、生物の死骸なども好んで食べる。
特徴 その2 引っ張り合い
ピクミンと食性が同じことから、獲物をうばい合うことも多い。直接的な危害を加えないせいか、ピクミンに攻撃されることはない。
特徴 その3 弾力のある表皮
背中に硬いものや重いものがぶつかると、衝撃が体内にまで伝わりひっくり返ってしまう。”Translation
“It has a thick epidermis and looks like a bread roll. When it finds food, it carries it to its nest or grassy area and buries it in the soil to store it.
Feature #1: Omnivorous
It likes to eat not only pellets but also the carcasses of creatures.
Feature #2: Pulling against each other
Because it shares the same feeding habits with Pikmin, they often compete with each other for food. Because they do not directly harm Pikmin, they are not attacked by them.
Feature #3: Elastic epidermis
When a hard or heavy object strikes their back, the impact is transmitted to their body, causing them to turn over.”Behavior
Each Breadbug owns a den from which it emerges at the beginning of the day or the sublevel. Normally it trots freely around the area, ignoring Pikmin and other creatures. Once it comes across something it can drag, it will begin heading straight for it. If it reaches such an object, it will grab it with its mouth and drag it back to its den. In Pikmin 2, Breadbugs heal themselves completely when they successfully retrieve an object. If Pikmin are already carrying an object, Breadbugs will ignore it.
Breadbugs have a large amount of tough blubber, making them immune to swarming. In Pikmin, Olimar can punch them to damage them, but they will attempt to shake him off if damaged too much. When they are defeated in Pikmin 2, their dens release all the treasures they captured. Corpses and pellets that Breadbugs successfullly pull into their dens will permanently disappear and cannot be retrieved.
In Pikmin 4, the Breadbug behaves a little different. It will still bumble around and take whatever it comes across, but it now lacks a den; instead, it will bringing object to predetermined dirt mounts to bury them, as well as leaving them in plant growth, the same growths the player can hide in. Because of this, it cannot heal itself nor kill Pikmin. It has also has a smaller limit on what it can take. If no hiding spots are available, it will still grab the object, but it will wander aimlessly with them. It has strength of 10. If it's pulling something with Pikmin on it, it will shake the object to get the Pikmin off; it cannot do this if it is being dragged. If both forces equal 10, the object will not move until the Breadbug shakes off some Pikmin. It will still hit its head when being carried into the tractor beam of the S.S. Beagle, but it will not flip over.
It can still be hit directly with a Pikmin; doing so will squish the creature and cause it to run around in a panic, yelping. Once done running, it will catch its breath and return to normal. If hit by a Purple Pikmin's shockwave, it will behave the same way, but instead of being squished, it will roll backwards.
Carrying power
Breadbugs in Pikmin will only drag objects with a weight of 1, all of which require two Pikmin to overpower. In Pikmin 2, objects dragged by Breadbugs vary in how much strength is needed to overpower them, depending on the weight of the object and its maximum carriers. The exact formula is unknown and it's possible that one does not exist, as the game may use a lookup table instead. However, a formula that works in every case is:
So in other words: the object's weight, plus one-half of the carrying support slots, plus 1, rounded down equals the amount of Pikmin needed to overpower a Breadbug.
Breadbugs will ignore objects with a weight heavier than 10, as well as all treasures in the Explorer's Friend Series. They are also unable to drag very small or flat treasures such as the Science Project or Luck Wafer. Giant Breadbugs are no stronger than regular ones and all the same rules apply. The following table lists all possible combinations of weights and max carriers with their respective amounts needed to overpower. Most of these results cannot be observed without hacking.
Weight | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 3 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 10 | 10 | 10 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max carriers | 1 | 2 | 5 | 8 | 4 | 5 | 6 | 8 | 8 | 8 | 10 | 10 | 12 | 14 | 15 | 15 | 16 | 15 | 18 | 20 | 25 |
Strength needed | 2 | 2 | 4 | 5 | 4 | 5 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 12 | 15 | 16 | 18 |
In Pikmin 4 the breadbug’s carrying power is simplified. The Breadbug always has a carrying strength of 10. Once the pikmins' total carrying strength exceeds 10 the breadbug will be dragged across the floor. Dandori Battle rules apply, and the Breadbug can shake Pikmin off an object if the Breadbug has the advantage or there is a tie. The Giant Breadbug has a carry power of 30.
Strategy
Pikmin
The easiest way to kill a Breadbug is to wait until it takes hold of an object, then swarm Pikmin onto that object and return it to any Onion or the Ship's pod. The Onion or the Ship receives the object and the Breadbug takes damage by banging its head on the Onion/Ship. This method usually has to be done twice, though the first hit is so strong, it may just take one Pikmin thrown on its back to finish it off. So to better multitask, the best strategy would be to throw Pikmin on top of it once or twice and then have it drag an object and use Pikmin to carry it the opposite way. The Pikmin should deliver the object, and more often than not, get the now-dead Breadbug and deliver it as well.
It is also possible to defeat a Breadbug by throwing Pikmin on top of it, but this is slow as there is a period of immunity after each successful throw. Luckily, after being hit with a Pikmin, and finishing its pain animation, it will look left and right for some brief seconds, and during this time, it is vulnerable. By carefully timing, or by throwing a small barrage of Pikmin during this time, it is possible to hit the Breadbug again without having to move the cursor or the leader. The members of this species encountered in Pikmin move more swiftly than those in Pikmin 2, making them even more difficult to kill via this method. Using Purple Pikmin makes this method faster since their heavy weight will hurt the Breadbug, and they also try to home in as they land. With good enough timing, whistling Pikmin off of a tug of war with a Breadbug will stun the creature for a brief moment, possibly allowing an attack.
Another quick way to kill it in Pikmin 2 is to use an ultra-bitter spray to petrify it, which will make it vulnerable to swarming.
Leaders
Strangely, Olimar can damage the Breadbug by punching it in Pikmin even though the Pikmin cannot. In Pikmin 2, neither Olimar nor Louie are capable of punching the Breadbug. However, with its high amount of HP due to the unorthodox damaging methods normally used, attacking with Olimar is a severe waste of time. Interestingly, the Breadbug can attempt to shake off Olimar when harassed.
Technical information
Creature
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | collec
| ||
HP | 5000 |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | panmodoki
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 20 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 60 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 15 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 300 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 3 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 20 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 20 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 0 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 1 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp00 | 巣スケール | Scale of the nest's model | 1 |
fp16 | 歩きモーションスピード | Walk animation speed) | 2 |
fp02 | 急回転速度率 | Rotation speed while carrying | 0.2 |
fp05 | 急回転速度最大 | Unknown (sudden rotation speed max?) | 5 |
fp03 | 戻り速度 | Speed while carrying objects) | 35 |
fp04 | コンテナダメージ | Damage taken when carried item is collected | 1000 |
fp06 | プレスダメージ | Damage taken when a Pikmin is thrown | 200 |
fp14 | 待機時間 | Time until it moves after taking damage | 0 |
fp15 | 潜伏時間 | Time until leaving nest | 150 |
fp01 | ターゲットスロット数境界 | Cannot collect objects with this weight value or above | 11 |
Nest
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | hollec
| ||
HP | N/A |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | panhouse
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 40 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Other information
- Technical name in The Official Nintendo Player's Guide: Vanilla Breadbug
- Size: Body length: 37mm, as per the e-card
- Pikmin 2 Piklopedia number: #57
Naming
- See more: Breadbug family#Naming.
- Common name: Breadbug. The name mostly comes from it physically resembling a loaf of bread, and is likely a pun on real-world bed bugs.
- Japanese nickname: パンモドキ?, lit.: "Pseudo Bread".
- Japanese name: マキパンモドキ?, lit.: "Pseudo Bread Roll".
- Scientific name: Pansarus gluttonae. "Pansarus" may come from "pan", spanish for "bread", referring to its physical shape. Gluttonae comes from "glutton", referring to its scavenging and food-hoarding behavior. The specific epithet is spelled "gluttoniae" in the Pikmin Nintendo Player's Guide.
- Internal names: The internal name in Pikmin,
collec
, is likely short for "collect" or "collector". In Pikmin 2, it's just the same as the Japanese nickname,panmodoki
. The nest the creature hides in has its own internal name. In Pikmin, it ishollec
, perhaps a pun between "hole" and the enemy's internal name, while in Pikmin 2, it's a combination of パン? (lit.: "bread") and "house" –panhouse
. - Prerelease: None.
Names in other languages
The following article or section needs help from someone who can translate Korean text. |
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パンモドキ? Pan Modoki |
Pseudo Bread | |
Dutch | Broodrakker | Bread rascal | |
French | Scaratax | The name comes from "scarabée" (beetle) | |
German | Diebischer Saprophag | Thieving Saprophage | |
Italian | Saprofago (Pikmin, Pikmin 2 Switch and Pikmin 4) Saprofago ladro (Pikmin 2 GC/Wii) |
Scavenger (Pikmin, Pikmin 2 Switch and Pikmin 4) Thief Scavenger (Pikmin 2 GC/Wii) |
|
Korean | 빵닮은꼴 Ppang-Dalmeunkkol |
||
Portuguese | Bicho-pão | Bread bug | |
Spanish | Chinche Carroñero (Pikmin) Chinche carroñera (Pikmin 2 and Pikmin 4) |
Scavenger Bug |
[[it:Saprofago (Pikmin, Pikmin 2 Switch and Pikmin 4)
Saprofago ladro (Pikmin 2 GC/Wii)]]
Gallery
This article or section is in need of more images. Particularly: |
Artwork of the Breadbug from Pikmin.
A Breadbug in the enemy reel of Pikmin.
A Breadbug in an earlier version of Pikmin.
A Breadbug in Pikmin 2's Piklopedia.
The Piklopedia icon of the Breadbug in the Nintendo Switch version of Pikmin 2.
A Breadbug in promotional material for Pikmin 4.
The Piklopedia icon of the Breadbug in Pikmin 4
The Breadbug's e-card, #60 (16th yellow card).
An Agatsuma Breadbug figurine.
Trivia
- The Breadbug is one of few enemies to have a figurine modeled after them.
- Its nest is very similar in appearance to the Hermit Crawmad's hole in Pikmin 2.
- Breadbugs seem to have cannibalistic tendencies: in Pikmin 2, they will carry dead Breadbugs into their nests and eat them.
- In Pikmin, if a Breadbug gets stuck, it will burrow into the ground after about 8 seconds and respawn out of its hole.[1]
- Breadbugs exhibit behavior typical of real world ferrets, which are known to take random items and drag them into burrows or other enclosed areas.
- A roughly exact copy of the Breadbug in Pikmin 2 exists unused inside Pikmin 3's files.
- The Breadbug's enemy mix in Pikmin 4 references the Giant Breadbug's theme from Pikmin 2. A synthesizer that plays a melody similar to that of the baritone saxophone is added, and the same drum machine samples are also reused.
See also
References
- ^ YouTube video demonstrating how Breadbugs respawn when they get stuck.