Antenna Beetle: Difference between revisions

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m (No, dysfunctional is correct. If you need proof look up disfunctional in any dictionary.)
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|attacks=Attracts and pacifies Pikmin, interferes with Treasure Gauge}}
|attacks=Attracts and pacifies Pikmin, interferes with Treasure Gauge}}


'''Antenna Beetles''' are creatures in [[Pikmin 2]] that can pose a danger to your Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[Captain|Captains']] whistles do. That effect overrides any similar commands you can issue, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having your Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect.  In attack, swarm as it lands or throw Pikmin on; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away.
'''Antenna Beetles''' are creatures in [[Pikmin 2]] that can pose a danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the [[Treasure Gauge]] and attracts Pikmin, much as the [[Captain|Captains']] whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect.  In attack, swarm as it lands or throw Pikmin on; [[Purple Pikmin]] work the best, as they may stun it, preventing it from getting up and jumping away.


The Antenna Beetle is relatively rare, found in only a few underground locations.  The Treasure Gauge being dysfunctional is an absolute indication that one is on the same sublevel as [[Olimar]].
The Antenna Beetle is relatively rare, found in only a few underground locations.  The Treasure Gauge being dysfunctional is an absolute indication that one is on the same sublevel as [[Olimar]].

Revision as of 17:24, December 10, 2009

Antenna Beetle
Artwork of the Antenna Beetle.
Appears in N/A
Scientific name Mesmeri raiocontra
Family Kettlebug
Areas None
Attacks Attracts and pacifies Pikmin, interferes with Treasure Gauge

Antenna Beetles are creatures in Pikmin 2 that can pose a danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the Captains' whistles do. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw Pikmin on; Purple Pikmin work the best, as they may stun it, preventing it from getting up and jumping away.

The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional is an absolute indication that one is on the same sublevel as Olimar.

An Antenna Beetle, as shown in the Piklopedia.
The Antenna Beetle

{{notes:enemy/{{{2}}}|block=y}}