Pikmin 2

Pikmin 2 (Nintendo Switch): Difference between revisions

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== Changes ==
== Changes ==
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{{stub|section=y}}
On top of the changes common to both this game and {{p1s}}, which are listed [[Pikmin 1+2#Common changes|here]], the following additional changes exist.


=== Gameplay ===
=== Gameplay ===
* The game is based on the New play control version.
* [[Lying down]] is now done with a dedicated button, {{button|switch|rstickclick}}.
** The game now sports an updated control scheme similar to {{p3d}}.
* Pressing {{button|switch|-}} shows a screen displaying the game's controls.
** {{button|switch|rstick}} is now used to freely control the camera.
* Holding {{button|switch|zl}} while using {{button|switch|lstick}} now rotates the camera in the [[Piklopedia (Pikmin 2)|Piklopedia]] and the [[Treasure Hoard]]. If the camera was already looking in a direction via {{button|switch|lstick}} alone, the camera will keep looking in that direction while rotating.
** In order to [[swarm]], the player must hold down {{button|switch|l}} while tilting {{button|switch|rstick}}.
** {{button|switch|lstickclick}} now resets the cursor.
** {{button|switch|rstickclick}} now makes the leader [[lie down]].
** Pressing {{button|switch|-}} shows a screen displaying the game's controls.
** Motion controls can be enabled from the controls screen.
*** If enabled, tilting the controller while holding {{button|switch|a}} or {{button|switch|b}} will move the cursor.
** Pressing the button repeatedly for continued plucking is no longer required, simply holding {{button|switch|a}} while plucking will have leaders continue until no more sprouts are left.
** Holding {{button|switch|zl}} while using {{button|switch|lstick}} now rotates the camera [[Piklopedia (Pikmin 2)|Piklopedia]] and the [[Treasure Hoard]]. If the camera was already looking in a direction via {{button|switch|lstick}} alone, the camera will stay looking that direction while rotating.
* [[Cutscene]]s (excluding the end of day scenes and the cinematics) can no longer be skipped.
* [[Cutscene]]s (excluding the end of day scenes and the cinematics) can no longer be skipped.


=== Graphics ===
=== Graphics ===
* The gameplay and UI are now rendered at a higher resolution.
** Pre-rendered cutscenes appear to have been re-rendered and then AI upscaled.{{cite web|https://twitter.com/haylsho/status/1671628954807959552|Tweet by haylsho|Twitter}}{{cite web|https://twitter.com/OatmealDome/status/1671612996773203968|Tweet by OatmealDome|Twitter}}
** The [[mistake#Pikmin 2|white space]] inside the President's hair curl has been removed.
** The [[mistake#Pikmin 2|white space]] inside the President's hair curl has been removed.
* Much of the [[Treasure#Brands|product placement]] in the original game has been removed and replaced with fictional/other brands, likely because Nintendo lost the legal rights to those treasures. This includes treasures in the [[Mystical Energy Series]], [[Massive Receptacle Series]], [[Survival Series]], [[Ancient Ad Series]], and [[Odd Logo Series]].{{cite web|https://www.nintendo.com/store/products/pikmin-2-switch/|Pikmin™ 2 for Nintendo Switch - Nintendo Official Site|Nintendo.com}}
* Much of the [[Treasure#Brands|product placement]] in the original game has been removed and replaced with fictional/other brands, likely because Nintendo lost the legal rights to those treasures. This includes treasures in the [[Mystical Energy Series]], [[Massive Receptacle Series]], [[Survival Series]], [[Ancient Ad Series]], and [[Odd Logo Series]].{{cite web|https://www.nintendo.com/store/products/pikmin-2-switch/|Pikmin™ 2 for Nintendo Switch - Nintendo Official Site|Nintendo.com}}
* The number of Pikmin currently holding onto an object is now on the top half of of the [[carry]] number, like in {{p3}}.
* The text for cave loading screens is much more opaque, and cream-colored.
* The text for cave loading screens is much more opaque, and cream-colored.
* All instances of the word "Louie" that have been colored blue have been recolored to a light yellow.
* All instances of the word "Louie" that were colored blue have been recolored to a light yellow.
* Many [[Piklopedia (Pikmin 2)|Piklopedia]] icons have been replaced with new renders.
* Many [[Piklopedia (Pikmin 2)|Piklopedia]] icons have been replaced with new renders.
* The backgrounds on [[Louie]] and [[The President]]'s health icons now match their head shapes rather than re-using Olimar's background.
* The backgrounds on [[Louie]] and [[The President]]'s health icons now match their head shapes rather than re-using Olimar's background.
* The text on the [[Challenge Mode]] loading screen is a little whiter and more opaque. The sublevel number has a greenish-yellow shadow.
* The text on the [[Challenge Mode (Pikmin 2)|Challenge Mode]] loading screen is a little whiter and more opaque. The sublevel number has a greenish-yellow shadow.


=== Text ===
=== Text ===
* Various pieces of text have been changed. (i.e.: cutscene text, [[mail]], Olimar's Notes, etc.)
* Various pieces of text have been changed. (e.g.: cutscene text, [[mail]], [[Olimar's notes]], etc.)
* All references to the controls have been updated to reflect the new control scheme.
* The copyright on the title screen has been changed to "© Nintendo".
* Various things were renamed:
* Various things were renamed:
** The [[Husband's Tears Series]] was renamed to the Expensive Sentiments Series
** The [[Husband's Tears Series]] was renamed to the Expensive Sentiments Series.
** The [[Space Love Series]] was renamed to the Celestial Vibes Series
** The [[Space Love Series]] was renamed to the Celestial Vibes Series.
** The [[Gemstar Wife]] was renamed to the Pink Gemstar
** The [[Gemstar Wife]] was renamed to the Pink Gemstar.
** The [[Gemstar Husband]] was renamed to the Green Gemstar
** The [[Gemstar Husband]] was renamed to the Green Gemstar.
** The [[Gherkin Gate]] was renamed to the Flavor Gate
** The [[Gherkin Gate]] was renamed to the Flavor Gate.
** The [[Caustic Dweevil]]  was renamed to the Hydro Dweevil
** The [[Caustic Dweevil]]  was renamed to the Hydro Dweevil.
** Additionally, in the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] were renamed to match the EU names, being the Wolpole, Wollyhop, and Yellow Wollyhop respectively.
** Additionally, in the US version, the [[Wogpole]], [[Wollywog]], and [[Yellow Wollywog]] were renamed to match the EU names, being the Wolpole, Wollyhop, and Yellow Wollyhop respectively.


=== Audio ===
=== Audio ===
* Sound is locked to stereo, meaning that the mono and surround sound options are no longer available.
* Sound is locked to stereo, meaning that the mono and surround sound options are no longer available.
* The ''[[Ai no Uta]]'' and ''[[Tane no Uta]]'' Easter eggs have been removed, likely as a result of licensing complications.
* The ''[[Ai no Uta]]'' and ''[[Tane no Uta]]'' in-game [[Easter egg]]s have been removed, likely as a result of licensing complications.
*Like in the [[New Play Control! Pikmin 2|''New Play Control!'']] version, the [[Easter egg#Totoka's song|Totoka's song Easter egg]] is absent.
* Like in the [[New Play Control! Pikmin 2|''New Play Control!'']] version, the [[Easter egg#Totoka's song|Totoka's song Easter egg]] is absent.
* Strangely, sometimes the sounds of [[Pikmin Family|Pikmin]] under the effects of an [[Ultra-spicy spray|ultra-spicy spray]] and [[Purple Pikmin|Purple]] and/or [[White Pikmin|White]] Pikmin clanging around in [[the Ship]] get louder as the camera gets farther away. This also means that when this occurs the sounds are un-hearable when near their source.
* Strangely, sometimes the sounds of [[Pikmin family|Pikmin]] under the effects of an [[ultra-spicy spray]] and [[Purple Pikmin]] and/or [[White Pikmin]] clanging around in the [[Hocotate ship]] get louder as the camera gets farther away. This also means that when this occurs the sounds are inaudible when near their source.
* Above-ground treasures no longer let out a low hum.
* Above-ground treasures no longer let out a low hum.


=== Other ===
=== Other ===
* [[Cutscene#Attraction mode|Attraction mode]] has been completely removed. When attraction mode should play, the title screen is just reloaded.
* The European model of the [[Arboreal Frippery]] is now used in all regions.
* Despite being based off of the ''New Play Control!'' version, the GameCube cursor is reused. The trail from the ''New Play Control!'' version's cursor was left unchanged, meaning that it no longer connects to the cursor.
* The EU model of the [[Arboreal Frippery]] is now used in all regions.


=== List of treasures with different appearances ===
=== List of treasures with different appearances ===

Revision as of 15:36, June 25, 2023

Pikmin 2
Square key art for Pikmin 2 (Nintendo Switch).
Pikmin 2
Japanese name ピクミン2?
Rating ESRB rating: E 10+
Console Nintendo Switch
Developer TBA
Publisher Nintendo
Genre Real-time strategy
Players Single-player (story mode)
1 or 2 players (Challenge Mode and 2-Player Battle)
2 players (2-Player Battle)
Release date
Japan June 22nd, 2023
North America June 21st, 2023
Europe June 21st, 2023
Australia June 21st, 2023
South Korea September 22nd, 2023[1]
Related games
Re-release of Pikmin 2

This article or section is about an upcoming or recently released game.
The content here is subject to change as more information is discovered.
All information added here must be verifiable and not speculative.

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

Pikmin 2 is a port of the original Pikmin 2 to the Nintendo Switch. It was revealed during a Nintendo Direct presentation on June 21st, 2023, alongside a port of Pikmin. Both were released on the eShop immediately after the presentation concluded. This port is based on New Play Control! Pikmin 2.

A bundle of this game and the Pikmin Switch port was also released as Pikmin 1+2. This bundle will receive a physical release in North America, Europe, and Japan on September 22nd, 2023.

Changes

The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This section is a stub. You can help Pikipedia by expanding it.

On top of the changes common to both this game and Pikmin 1 (Nintendo Switch), which are listed here, the following additional changes exist.

Gameplay

  • Lying down is now done with a dedicated button, Right Stick click on the Switch (dual Joy-Con).
  • Pressing the - Button on the Switch shows a screen displaying the game's controls.
  • Holding the ZL Button on the Switch while using the Left Stick on the Switch (dual Joy-Con) now rotates the camera in the Piklopedia and the Treasure Hoard. If the camera was already looking in a direction via the Left Stick on the Switch (dual Joy-Con) alone, the camera will keep looking in that direction while rotating.
  • Cutscenes (excluding the end of day scenes and the cinematics) can no longer be skipped.

Graphics

    • The white space inside the President's hair curl has been removed.
  • Much of the product placement in the original game has been removed and replaced with fictional/other brands, likely because Nintendo lost the legal rights to those treasures. This includes treasures in the Mystical Energy Series, Massive Receptacle Series, Survival Series, Ancient Ad Series, and Odd Logo Series.[2]
  • The text for cave loading screens is much more opaque, and cream-colored.
  • All instances of the word "Louie" that were colored blue have been recolored to a light yellow.
  • Many Piklopedia icons have been replaced with new renders.
  • The backgrounds on Louie and The President's health icons now match their head shapes rather than re-using Olimar's background.
  • The text on the Challenge Mode loading screen is a little whiter and more opaque. The sublevel number has a greenish-yellow shadow.

Text

Audio

Other

List of treasures with different appearances

The following article or section is in need of assistance from someone who plays the Nintendo Switch version of Pikmin 2.
Particularly: Document all the treasures that appear differently in this game to the original Pikmin 2.

Other information

  • Game size: 1.04 GB.
  • Supported play modes: TV (1 or 2 players), tabletop (1 or 2 players), and handheld (1 player).
  • Supported controllers: two Joy-Cons, and Nintendo Switch Pro Controller.
  • Supports cloud save data.

Gallery

See also

References