Subterranean Complex: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
No edit summary
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
Line 31: Line 31:
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Exhausted Superstick|y}}
** {{icon|Exhausted Superstick|y}} (partially buried)
**{{icon|Nouveau Table|y}}
** {{icon|Nouveau Table|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Bumbling Snitchbug|y}} × 3 (1 drops from the sky in a dead end)
** {{icon|Bumbling Snitchbug|y}} × 3
**{{icon|Hairy Bulborb|y}} × 2
** {{icon|Hairy Bulborb|y}} × 2
**{{icon|Snow Bulborb|y}} × 9
** {{icon|Snow Bulborb|y}} × 9
*'''Obstacles''':
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps)
**{{icon|Gas pipe|y}} × 6
* '''Obstacles''':
*'''Others''':
** {{icon|Gas pipe|y}} × 6
**{{icon|Egg|y}} × 2 (drop from the sky in dead ends)
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} × 2
 
The cave starts off with the first sublevel having a snowy cave appearance, much like the Frontier Cavern. However, this is the only sublevel in the cave to take on this appearance.
 
Start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]].


{{sublevel technical
{{sublevel technical
Line 73: Line 80:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The cave starts off with the first sublevel having a snowy cave appearance, much like the Frontier Cavern. However, this is the only sublevel in the cave to take on this appearance.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]].
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Snow Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 9
| {{icon|Gas pipe|y}}
| 1
| None
| "Hard" enemy spots
|-
| 10
| {{icon|Gas pipe|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Exhausted Superstick|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Nouveau Table|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 14
| {{icon|Bumbling Snitchbug|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 15
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Network Mainbrain|y}}
** {{icon|Network Mainbrain|y}}
**{{icon|Spirit Flogger|y}}
** {{icon|Spirit Flogger|y}} (partially buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Careening Dirigibug|y}} × 3
** {{icon|Careening Dirigibug|y}} × 3
**{{icon|Swooping Snitchbug|y}} × 1
** {{icon|Swooping Snitchbug|y}} × 1
*'''Obstacles''':
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps)
**{{icon|Bomb-rock|y}} × 9 (3 drop from the sky in dead ends)
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Bomb-rock|y}} × 9
**{{icon|Glowstem|y}} (green) × 6
* '''Vegetation''':
**{{icon|Glowstem|y}} (red) × 6
** {{icon|Glowstem|y}} (green) × 6
*'''Others''':
** {{icon|Glowstem|y}} (red) × 6
**{{icon|Egg|y}} × 2 (in dead ends)
* '''Others''':
** {{icon|Egg|y}} × 2
 
The snow and poison have vanished here. Pikmin might fall off the floor when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.
 
The main focus on this level is on the various [[bomb-rock]]s. You should [[dismiss]] the Pikmin, and set off all bomb-rocks you can find. The [[Careening Dirigibug]]s will be armed by now, but this will not be as troublesome as the bomb-rocks that were on the ground.
 
The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].


{{sublevel technical
{{sublevel technical
Line 123: Line 239:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The snow and poison have vanished here. Pikmin might fall off the floor when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
The main focus on this level is on the various [[bomb-rock]]s. You should [[dismiss]] the Pikmin, and set off all bomb-rocks you can find. The [[Careening Dirigibug]]s will be armed by now, but this will not be as troublesome as the bomb-rocks that were on the ground.
! colspan="5" | The game spawns these "main" objects:
 
|-
The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Careening Dirigibug|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Bomb-rock|y}}
| 2
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Bomb-rock|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Glowstem|y}} (red)
| 6
| None
| Plant spots
|-
| 8
| {{icon|Glowstem|y}} (green)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Network Mainbrain|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Spirit Flogger|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|-
| 12
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 3==
==Sublevel 3==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Coiled Launcher|y}}
** {{icon|Coiled Launcher|y}}
**{{icon|Omega Flywheel|y}}
** {{icon|Omega Flywheel|y}} (partially buried)
**{{icon|Superstrong Stabilizer|y}} (inside the burrowed Armored Cannon Beetle Larva)
** {{icon|Superstrong Stabilizer|y}} (inside Armored Cannon Beetle Larva)
*'''Enemies''':
* '''Enemies''':
**{{icon|Armored Cannon Beetle Larva|y}} × 3 (1 stuck on the ground)
** {{icon|Armored Cannon Beetle Larva|y}} (buried) × 1
*'''Obstacles''':
** {{icon|Armored Cannon Beetle Larva|y}} (surface) × 2
**{{icon|Bomb-rock|y}} × 1 (drops from the sky in a dead end)
** {{icon|Mitite|y}} × 0 - 3 (groups of 10, from eggs or Honeywisps)
**{{icon|Fire geyser|y}} × 6
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Bomb-rock|y}} × 1
**{{icon|Glowstem|y}} (green) × 8
** {{icon|Fire geyser|y}} × 6
**{{icon|Glowstem|y}} (red) × 8
* '''Vegetation''':
**{{icon|Ivory Candypop Bud|y}} × 1
** {{icon|Glowstem|y}} (green) × 8
*'''Others''':
** {{icon|Glowstem|y}} (red) × 8
**{{icon|Egg|y}} × 3 (drop from the sky in dead ends)
** {{icon|Ivory Candypop Bud|y}} × 1
* '''Others''':
** {{icon|Egg|y}} × 3
 
This level has three [[Armored Cannon Beetle Larva]]e, along with multiple [[fire geyser]]s. When taking them down, make sure the beetles aren't facing the [[Pit|void]], or else your Pikmin will be tossed into it. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]].


{{sublevel technical
{{sublevel technical
Line 177: Line 383:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This level has three [[Armored Cannon Beetle Larva]]e, along with multiple [[fire geyser]]s. When taking them down, make sure the beetles aren't facing the [[Pit|void]], or else your Pikmin will be tossed into it. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]].
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Beetle Larva|y}} (buried)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Superstrong Stabilizer|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Armored Cannon Beetle Larva|y}} (surface)
| 1
| None
| "Special" enemy spots
|-
| 3
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
| 4
| {{icon|Armored Cannon Beetle Larva|y}} (surface)
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 5
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Glowstem|y}} (red)
| 8
| None
| Plant spots
|-
| 8
| {{icon|Glowstem|y}} (green)
| 8
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Omega Flywheel|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Coiled Launcher|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 3
| Falls from the sky
| Dead ends
|-
| 12
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 4==
==Sublevel 4==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Treasures''':
* '''Treasures''':
**None
** None
*'''Enemies''':
* '''Enemies''':
**None
** {{icon|Mitite|y}} × 0 - 6 (groups of 10, from eggs or Honeywisps)
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) × 10
** {{icon|Glowstem|y}} (green) × 10
**{{icon|Ivory Candypop Bud|y}} × 3
** {{icon|Ivory Candypop Bud|y}} × 3
*'''Others''':
* '''Others''':
**{{icon|Egg|y}} × 6 (3 in dead ends)
** {{icon|Egg|y}} × 6
 
This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. There are three Ivory Candypops that can produce White Pikmin.


{{sublevel technical
{{sublevel technical
Line 222: Line 524:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. There are three Ivory Candypops that can produce White Pikmin.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ivory Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Glowstem|y}} (green)
| 10
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Egg|y}}
| 3
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
Line 229: Line 569:
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Adamantine Girdle|y}}
** {{icon|Adamantine Girdle|y}}
**{{icon|Mystical Disc|y}}
** {{icon|Mystical Disc|y}} (partially buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Volatile Dweevil|y}} × 8 (2 drop from the sky)
** {{icon|Volatile Dweevil|y}} × 8
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Bomb-rock|y}} × 24 (9 drop from the sky)
** {{icon|Bomb-rock|y}} × 24
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) × 6
** {{icon|Glowstem|y}} (green) × 6
**{{icon|Glowstem|y}} (red) × 6
** {{icon|Glowstem|y}} (red) × 6
*'''Others''':
* '''Others''':
**None
** None
 
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a leader. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] and [[bomb-rocks]] will fall when the Pikmin carry the treasures. Note that, although rare, it is possible for a bomb rock to fall near the starting location.{{cite web|https://clips.twitch.tv/BetterStrangeKathyJonCarnage|Twitch clip|Twitch|published={{date|14|August|2018}}|retrieved={{date|17|August|2018}}}}


{{sublevel technical
{{sublevel technical
Line 269: Line 611:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a leader. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] and [[bomb-rocks]] will fall when the Pikmin carry the treasures. Note that, although rare, it is possible for a bomb rock to fall near the starting location.{{cite web|https://clips.twitch.tv/BetterStrangeKathyJonCarnage|Twitch clip|Twitch|published={{date|14|August|2018}}|retrieved={{date|17|August|2018}}}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Volatile Dweevil|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Volatile Dweevil|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 3
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 9
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 10
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 11
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 12
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 13
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 14
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 15
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 16
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 17
| {{icon|Glowstem|y}} (red)
| 6
| None
| Plant spots
|-
| 18
| {{icon|Glowstem|y}} (green)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 19
| {{icon|Mystical Disc|y}}
| 1
| None
| Treasure spots
|-
| 20
| {{icon|Adamantine Girdle|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 21
| {{icon|Volatile Dweevil|y}}
| 2
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 6==
==Sublevel 6==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Repair Juggernaut|y}}
** {{icon|Repair Juggernaut|y}}
**{{icon|Space Wave Receiver|y}}
** {{icon|Space Wave Receiver|y}}
**{{icon|Vacuum Processor|y}}
** {{icon|Vacuum Processor|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Anode Beetle|y}} × 6
** {{icon|Anode Beetle|y}} × 6
**{{icon|Careening Dirigibug|y}} × 2
** {{icon|Careening Dirigibug|y}} × 2
**{{icon|Fiery Dweevil|y}} × 2
** {{icon|Fiery Dweevil|y}} × 2
**{{icon|Munge Dweevil|y}} × 2
** {{icon|Munge Dweevil|y}} × 2
*'''Obstacles''':
** {{icon|Mitite|y}} × 0 - 1 (groups of 10, from eggs or Honeywisps)
**{{icon|Gas pipe|y}} × 3
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Gas pipe|y}} × 3
**{{icon|Glowstem|y}} (green) × 6
* '''Vegetation''':
**{{icon|Glowstem|y}} (red) × 6
** {{icon|Glowstem|y}} (green) × 6
*'''Others''':
** {{icon|Glowstem|y}} (red) × 6
**{{icon|Egg|y}} × 1 (in a dead end)
* '''Others''':
** {{icon|Egg|y}} × 1
 
Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side – their treasures will reappear elsewhere. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them. Treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].
 
There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army.


{{sublevel technical
{{sublevel technical
Line 323: Line 814:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side – their treasures will reappear elsewhere. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them. Treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Careening Dirigibug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Gas pipe|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Anode Beetle|y}}
| 6
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Munge Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Munge Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Gas pipe|y}}
| 1
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Glowstem|y}} (red)
| 6
| None
| Plant spots
|-
| 10
| {{icon|Glowstem|y}} (green)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Vacuum Processor|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Space Wave Receiver|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 7==
==Sublevel 7==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Furious Adhesive|y}}
** {{icon|Furious Adhesive|y}}
**{{icon|Indomitable CPU|y}} (inside stationary Gatling Groink)
** {{icon|Indomitable CPU|y}} (inside Gatling Groink)
**{{icon|Thirst Activator|y}} (US) / {{icon|Perfect Container|y}} (Europe) / {{icon|Alternative Reactor|y}} (Japan)
** {{icon|Thirst Activator|y}} (US) / {{icon|Perfect Container|y}} (Europe) / {{icon|Alternative Reactor|y}} (Japan)
*'''Enemies''':
* '''Enemies''':
**{{icon|Careening Dirigibug|y}} × 1
** {{icon|Careening Dirigibug|y}} × 1
**{{icon|Gatling Groink|y}} × 2 (1 stationary on pillar)
** {{icon|Gatling Groink|y}} (free) × 1
**{{icon|Volatile Dweevil|y}} × 2 (drops from the sky when Pikmin are carrying nearby)
** {{icon|Gatling Groink|y}} (pedestal) × 1
*'''Obstacles''':
** {{icon|Volatile Dweevil|y}} × 1 or more
**{{icon|Bomb-rock|y}} × 25
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps)
*'''Plants and fungi''':
* '''Obstacles''':
**{{icon|Glowstem|y}} (green) × 7
** {{icon|Bomb-rock|y}} × 25
**{{icon|Glowstem|y}} (red) × 7
* '''Vegetation''':
*'''Others''':
** {{icon|Glowstem|y}} (green) × 7
**{{icon|Egg|y}} × 2 (in dead ends)
** {{icon|Glowstem|y}} (red) × 7
* '''Others''':
** {{icon|Egg|y}} × 2
{{see also|Gatling Groink#Strategy|t1=Gatling Groink strategy}}
 
This level contains [[Gatling Groink]]s, one walking about, and the other on a pillar. After you clear the enemies, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.
 
A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{sublevel technical
{{sublevel technical
Line 376: Line 974:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Gatling Groink#Strategy|t1=Gatling Groink strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
This level contains [[Gatling Groink]]s, one walking about, and the other on a pillar. After you clear the enemies, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.
! colspan="5" | The game spawns these "main" objects:
 
|-
A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (pedestal)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Indomitable CPU|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Gatling Groink|y}} (free)
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Careening Dirigibug|y}}
| 1
| None
| Cave unit seams
|-
| 4
| {{icon|Bomb-rock|y}}
| 4
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Glowstem|y}} (red)
| 7
| None
| Plant spots
|-
| 13
| {{icon|Glowstem|y}} (green)
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Thirst Activator|y}} (US)<br>{{icon|Perfect Container|y}} (EU)<br>{{icon|Alternative Reactor|y}} (JP)
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Furious Adhesive|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|-
| 17
| {{icon|Volatile Dweevil|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 17
| {{icon|Volatile Dweevil|y}}
| 100%
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 8==
==Sublevel 8==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Treasures''':
* '''Treasures''':
**None
** None
*'''Enemies''':
* '''Enemies''':
**None
** {{icon|Mitite|y}} &times; 0 - 7 (groups of 10, from eggs or Honeywisps)
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) &times; 12
** {{icon|Glowstem|y}} (green) &times; 12
**{{icon|Queen Candypop Bud|y}} &times; 2
** {{icon|Queen Candypop Bud|y}} &times; 2
**{{icon|Violet Candypop Bud|y}} &times; 3
** {{icon|Violet Candypop Bud|y}} &times; 3
*'''Others''':
* '''Others''':
**{{icon|Egg|y}} &times; 7 (1 drops from the sky in a dead end)
** {{icon|Egg|y}} &times; 7
 
Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface.


{{sublevel technical
{{sublevel technical
Line 426: Line 1,156:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Queen Candypop Bud|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Egg|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Egg|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Glowstem|y}} (green)
| 12
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 9==
==Sublevel 9==
Line 433: Line 1,219:
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
* '''Treasures''':
**{{icon|Stellar Orb|y}} (inside the Man-at-Legs)
** {{icon|Stellar Orb|y}} (inside Man-at-Legs)
*'''Enemies''':
* '''Enemies''':
**{{icon|Man-at-Legs|y}} &times; 1
** {{icon|Man-at-Legs|y}} &times; 1
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) &times; 5
** {{icon|Glowstem|y}} (green) &times; 5
**{{icon|Glowstem|y}} (red) &times; 5
** {{icon|Glowstem|y}} (red) &times; 5
*'''Others''':
* '''Others''':
**None
** None
{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}
 
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. However, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state. However, it can still be bombarded with Pikmin when in its dormant state.
 
Other than that, defeat the boss as per the strategy, recover the Stellar Orb, and go to the surface.


{{sublevel technical
{{sublevel technical
Line 472: Line 1,263:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Man-at-Legs|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Stellar Orb|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 3
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}
==Purple Pikmin and White Pikmin farming==
 
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. However, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state. However, it can still be bombarded with Pikmin when in its dormant state.
 
Other than that, defeat the boss as per the strategy, recover the Stellar Orb, and go to the surface.
 
==Note==
This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s.
This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s.


By using the Queen Candypop Buds, the new Pikmin generated can be used for the Violet Candypop Buds. The eggs scattered about the level will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not limited to a certain number of White or Purple Pikmin total.
By using the Queen Candypop Buds, the new Pikmin generated can be used for the Violet Candypop Buds. The eggs scattered about the level will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not [[Candypop family#Maximum Pikmin requirement|limited]] to a certain number of White or Purple Pikmin total.


==Gallery==
==Gallery==

Revision as of 16:26, January 29, 2022

Subterranean Complex
An overview of sublevel 6 of the Subterranean Complex. This is just one of many ways it can generate.
Location Valley of Repose
Sublevels 9
Treasures 16
Hazards Fire Electricity Poison Explosion

The following article or section contains guides.
The strategies shown are just suggestions.

The Subterranean Complex (地下の秘密基地?, lit.: "Subterranean Secret Base") is a cave located in the Valley of Repose area, and is typically the second cavern one will access there.

This giant dungeon starts out as a snow-covered cave like the Emergence Cave; however, as one goes deeper into the complex it becomes a rusty, mechanical area with bottomless pits, with a style similar to Rusty Gulch. Many of the enemies here have projectile and explosive attacks – be very careful when bringing Pikmin in, as explosions will kill them instantly. The boss is the Man-at-Legs, an Arachnorb species armed with a laser-guided machine gun. The total value of all the treasure here is Poko × 1480 in the US version and Poko × 1310 in the European version, mainly consisting of treasures from the Industrial Set and Hyper-technology Series.

Because the way the layout generation works, some sublevels, particularly sublevel 3 and sublevel 8, can place the sublevel hole right next to the edge. The player can use the ramped surface of the hole to climb on top of the railing and jump off into the pit.

How to reach

VoR texture.png
cave
Location of the cave.

Like the Frontier Cavern, it is impossible to reach the cave before getting Blue Pikmin. Use Blue Pikmin to remove the clog in the first pond and build a bridge over the second. Once this is done, Pikmin of all types can be brought across. Beside the Watery Blowhog that is beyond the clump of enemies is a gate covered by gas pipes, requiring White Pikmin to destroy. The cave is located beyond this gate, up a slope that is challenging for Pikmin to climb. Defeating the Decorated Cannon Beetles, the various Blowhogs and the Cloaking Burrow-Nit is recommended, but not strictly necessary.

No water is found in this cave, so your Pikmin squad should not include Blue Pikmin. The hazards of this dungeon are limited, with more focus being placed on bomb rock explosions, so minimal care needs to be placed on the proportions of the other Pikmin types. There is little reason to include less than 100 Pikmin in your party to take advantage of the Queen Candypop Buds until after all treasures have been collected, unless you elected to bring a small squad of Purple Pikmin. This is because the Queen Candypop Buds are located on sublevel 8, and the only danger following is the Man-At-Legs.

Notes

Ship's dialogs

Interesting... My metal detectors are reacting violently!

I can only conclude that there may be some sort of machine below, but that seems illogical...

Sublevel 1

An overview of sublevel 1 of the Subterranean Complex.
Sublevel 1.

The cave starts off with the first sublevel having a snowy cave appearance, much like the Frontier Cavern. However, this is the only sublevel in the cave to take on this appearance.

Start by destroying the poison pipes, and defeating some Bumbling Snitchbugs if they happen to be an annoyance. There are two treasures in this level: the Nouveau Table, which should be buried, and the Exhausted Superstick. The Snow Bulborbs and Hairy Bulborbs can then be dealt with, preferably using Purple Pikmin.

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 19
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_mid1_mid2_uzu1_snow.txt
Lighting file (?) tutorial_1_light.ini
Background (?) None
Cave units (?)
cap_snow
item_cap_snow
way3_snow
way4_snow
wayl_snow
way2_snow
Dead end Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor
way2x2_snow
room_mid1_6_snow
room_mid2_3_snow
room_uzu1_1_snow
Long corridor Room with 6 exits Y-shaped room Room with spiraling trunk
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Hairy Bulborb Hairy Bulborb 1 None "Hard" enemy spots
2 Hairy Bulborb Hairy Bulborb 1 None "Hard" enemy spots
3 Bumbling Snitchbug Bumbling Snitchbug 1 None "Hard" enemy spots
4 Snow Bulborb Snow Bulborb 1 None "Hard" enemy spots
5 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
6 Snow Bulborb Snow Bulborb 3 None "Easy" enemy spots
7 Snow Bulborb Snow Bulborb 2 None "Easy" enemy spots
8 Bumbling Snitchbug Bumbling Snitchbug 1 None "Hard" enemy spots
9 [icon] Gas pipe 1 None "Hard" enemy spots
10 [icon] Gas pipe 5 None Cave unit seams
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Exhausted Superstick Exhausted Superstick 1 None Treasure spots
12 Nouveau Table Nouveau Table 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
13 Egg Egg 1 Falls from the sky Dead ends
14 Bumbling Snitchbug Bumbling Snitchbug 1 Falls from the sky Dead ends
15 Egg Egg 1 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 2

The snow and poison have vanished here. Pikmin might fall off the floor when thrown; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.

The main focus on this level is on the various bomb-rocks. You should dismiss the Pikmin, and set off all bomb-rocks you can find. The Careening Dirigibugs will be armed by now, but this will not be as troublesome as the bomb-rocks that were on the ground.

The enemies should now be attacked one by one. The Swooping Snitchbug here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the Spirit Flogger and the Network Mainbrain.

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_h335_h447_metal.txt
Lighting file (?) metal_light_lv1.ini
Background (?) ice (P2 VRBOX ice.png icy cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode3x3_5_metal
room_hitode4x4_7_metal
Room with blue ledge Room with large blue circle
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Careening Dirigibug Careening Dirigibug 3 None "Hard" enemy spots
2 Swooping Snitchbug Swooping Snitchbug 1 None "Hard" enemy spots
3 Bomb-rock Bomb-rock 2 None "Hard" enemy spots
4 Bomb-rock Bomb-rock 1 None "Easy" enemy spots
5 Bomb-rock Bomb-rock 1 None "Easy" enemy spots
6 Bomb-rock Bomb-rock 2 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Glowstem Glowstem (red) 6 None Plant spots
8 Glowstem Glowstem (green) 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Network Mainbrain Network Mainbrain 1 None Treasure spots
10 Spirit Flogger Spirit Flogger 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Egg Egg 2 None Dead ends
12 Bomb-rock Bomb-rock 3 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 3

This level has three Armored Cannon Beetle Larvae, along with multiple fire geysers. When taking them down, make sure the beetles aren't facing the void, or else your Pikmin will be tossed into it. Once the threats are cleared, the Ivory Candypop Bud can be used to make White Pikmin if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the Superstrong Stabilizer, the Omega Flywheel and the Coiled Launcher.

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 10
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 40
Number of rooms (?) 6
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 2_MAT_h224_h443_tekiF_metal.txt
Lighting file (?) metal_light_lv2.ini
Background (?) ice (P2 VRBOX ice.png icy cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode4x4_tekiF_3_metal
room_hitode2x2_4_metal
Circular room with blue ledge Pathway with tubes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Armored Cannon Beetle Larva Armored Cannon Beetle Larva (buried) 1 None "Special" enemy spots
- Superstrong Stabilizer Superstrong Stabilizer Carried inside entry with ID 1
2 Armored Cannon Beetle Larva Armored Cannon Beetle Larva (surface) 1 None "Special" enemy spots
3 Ivory Candypop Bud Ivory Candypop Bud 1 None "Special" enemy spots
4 Armored Cannon Beetle Larva Armored Cannon Beetle Larva (surface) 1 None "Hard" enemy spots
5 Fire geyser Fire geyser 5 None "Hard" enemy spots
6 Fire geyser Fire geyser 1 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
7 Glowstem Glowstem (red) 8 None Plant spots
8 Glowstem Glowstem (green) 8 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
9 Omega Flywheel Omega Flywheel 1 None Treasure spots
10 Coiled Launcher Coiled Launcher 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
11 Egg Egg 3 Falls from the sky Dead ends
12 Bomb-rock Bomb-rock 1 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 4

  • Theme: Metal
  • Music: Rest
  • Treasures:
    • None
  • Enemies:
    • Mitite Mitite × 0 - 6 (groups of 10, from eggs or Honeywisps)
  • Obstacles:
    • None
  • Vegetation:
  • Others:

This is a typical rest sublevel. The only objects worth mentioning are eggs, Candypop Buds and a geyser, which can be used to get to the surface. There are three Ivory Candypops that can produce White Pikmin.

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 6
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) 0.05
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_hit224_metal.txt
Lighting file (?) metal_light_lv0.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode2x2_4_metal
Pathway with tubes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Ivory Candypop Bud Ivory Candypop Bud 3 None "Hard" enemy spots
2 Egg Egg 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
3 Glowstem Glowstem (green) 10 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
4 Egg Egg 3 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 5

The fifth sublevel of the Subterranean Complex.
Sublevel 5.

Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a leader. The main objective now is to make all the bomb-rocks and Volatile Dweevils that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the Mystical Disc and the Adamantine Girdle. More Dweevils and bomb-rocks will fall when the Pikmin carry the treasures. Note that, although rare, it is possible for a bomb rock to fall near the starting location.[1]

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 30
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 1_units_nobo2_metal.txt
Lighting file (?) metal_light_lv1.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_nobo2_4_metal
Zigzagging corridors
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Volatile Dweevil Volatile Dweevil 3 None "Hard" enemy spots
2 Volatile Dweevil Volatile Dweevil 3 Falls from the sky "Hard" enemy spots
3 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
4 Bomb-rock Bomb-rock 2 None "Easy" enemy spots
5 Bomb-rock Bomb-rock 2 None "Easy" enemy spots
6 Bomb-rock Bomb-rock 2 None "Easy" enemy spots
7 Bomb-rock Bomb-rock 3 Falls from the sky "Hard" enemy spots
8 Bomb-rock Bomb-rock 1 Falls from the sky "Easy" enemy spots
9 Bomb-rock Bomb-rock 1 Falls from the sky "Easy" enemy spots
10 Bomb-rock Bomb-rock 1 Falls from the sky "Easy" enemy spots
11 Bomb-rock Bomb-rock 1 Falls from the sky "Easy" enemy spots
12 Bomb-rock Bomb-rock 1 Falls from the sky "Easy" enemy spots
13 Bomb-rock Bomb-rock 1 Falls from the sky "Easy" enemy spots
14 Bomb-rock Bomb-rock 2 None "Easy" enemy spots
15 Bomb-rock Bomb-rock 2 None "Easy" enemy spots
16 Bomb-rock Bomb-rock 2 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
17 Glowstem Glowstem (red) 6 None Plant spots
18 Glowstem Glowstem (green) 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
19 Mystical Disc Mystical Disc 1 None Treasure spots
20 Adamantine Girdle Adamantine Girdle 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
21 Volatile Dweevil Volatile Dweevil 2 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 6

Many enemies spawn close to each other in this level, and consist of Careening Dirigibugs, Dweevils and some Anode Beetles. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side – their treasures will reappear elsewhere. You can also dispose of the Anode Beetles by carrying a couple of Pikmin with you to flip them over, and using cleverly lured Dirigibugs to drop bombs on them and kill them. Treasures available are the Repair Juggernaut, the Vacuum Processor and the Space Wave Receiver.

There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army.

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 15
"Treasure" object maximum (?) 3
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 3
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 5_units_mid2_cent_hit4_hit5_nor2_metal.txt
Lighting file (?) chikahimi_metal_light_lv4.ini
Background (?) test (P2 VRBOX test.png cavern)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_cent_4_metal
room_mid2_3_metal
room_hitode3x4_4_metal
room_north2x2_1_metal
room_hitode2x3_5_metal
4-way purple-floored room Y-shaped room Roughly plus-shaped room T-shaped room X-shaped room
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Careening Dirigibug Careening Dirigibug 2 None "Hard" enemy spots
2 [icon] Gas pipe 2 None "Hard" enemy spots
3 Anode Beetle Anode Beetle 6 None "Easy" enemy spots
4 Fiery Dweevil Fiery Dweevil 1 None "Easy" enemy spots
5 Fiery Dweevil Fiery Dweevil 1 None "Easy" enemy spots
6 Munge Dweevil Munge Dweevil 1 None "Easy" enemy spots
7 Munge Dweevil Munge Dweevil 1 None "Easy" enemy spots
8 [icon] Gas pipe 1 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
9 Glowstem Glowstem (red) 6 None Plant spots
10 Glowstem Glowstem (green) 6 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
11 Vacuum Processor Vacuum Processor 1 None Treasure spots
12 Space Wave Receiver Space Wave Receiver 1 None Treasure spots
13 Repair Juggernaut Repair Juggernaut 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
14 Egg Egg 1 None Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 7

See also: Gatling Groink strategy.

This level contains Gatling Groinks, one walking about, and the other on a pillar. After you clear the enemies, the Indomitable CPU, the Furious Adhesive and the Thirst Activator need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.

A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed here and here.

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 28
"Treasure" object maximum (?) 2
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) 0
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) 3_MAT_ari_h446_h443_tower_metal.txt
Lighting file (?) houdai_light.ini
Background (?) build (P2 VRBOX build.png steel)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_ari1_3_metal
room_hitode4x4_6_metal
room_hitode4x4_tower_3_metal
Circular room with gaps Room with hatch Circular room with tower
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Gatling Groink Gatling Groink (pedestal) 1 None "Special" enemy spots
- Indomitable CPU Indomitable CPU Carried inside entry with ID 1
2 Gatling Groink Gatling Groink (free) 1 None "Hard" enemy spots
3 Careening Dirigibug Careening Dirigibug 1 None Cave unit seams
4 Bomb-rock Bomb-rock 4 None "Hard" enemy spots
5 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
6 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
7 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
8 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
9 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
10 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
11 Bomb-rock Bomb-rock 3 None "Easy" enemy spots
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
12 Glowstem Glowstem (red) 7 None Plant spots
13 Glowstem Glowstem (green) 7 None Plant spots
Then it spawns these "treasure" objects:
ID Object Amount Fall method Spawn location
14 Thirst Activator Thirst Activator (US)
Perfect Container Perfect Container (EU)
Alternative Reactor Alternative Reactor (JP)
1 None Treasure spots
15 Furious Adhesive Furious Adhesive 1 None Treasure spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
16 Egg Egg 2 None Dead ends
17 Volatile Dweevil Volatile Dweevil 1 Falls from the sky Dead ends
Then it spawns "dead end" objects in as many dead ends as it can. Chances:
ID Object Chance Fall method Spawn location
17 Volatile Dweevil Volatile Dweevil 100% Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 8

Another rest level, and in this one, there are two Queen Candypop Buds which can help make up for lost Pikmin. There are also three Violet Candypop Buds for Purple Pikmin, and a geyser to return to the surface.

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 11
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 80
Number of rooms (?) 6
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) No
Cave units file (?) 1_units_hit224_metal.txt
Lighting file (?) houdai_light.ini
Background (?) build (P2 VRBOX build.png steel)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_hitode2x2_4_metal
Pathway with tubes
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Queen Candypop Bud Queen Candypop Bud 2 None "Hard" enemy spots
2 Violet Candypop Bud Violet Candypop Bud 3 None "Hard" enemy spots
3 Egg Egg 2 None "Easy" enemy spots
4 Egg Egg 2 None "Easy" enemy spots
5 Egg Egg 2 None Cave unit seams
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
6 Glowstem Glowstem (green) 12 None Plant spots
Then it spawns these "dead end" objects:
ID Object Amount Fall method Spawn location
7 Egg Egg 1 Falls from the sky Dead ends
For details on how objects are spawned, and how some may fail to spawn, see here.

Sublevel 9

Subterranean Complex sublevel 9, with a dormant Man-at-Legs.
The Man-at-Legs, in the center of its arena.
See also: Man-at-Legs strategy.

Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. However, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The Man-at-Legs should have lost up to half of its health or more. This strategy is no longer possible in New Play Control! Pikmin 2, as the creature is invincible while it is getting up from its dormant state. However, it can still be bombarded with Pikmin when in its dormant state.

Other than that, defeat the boss as per the strategy, recover the Stellar Orb, and go to the surface.

Technical sublevel information
Internal cave name tutorial_2
"Main" object maximum (?) 1
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 0
Number of rooms (?) 1
Corridor-to-room ratio (?) 0
Escape geyser (?) Yes
Clogged hole (?) Yes (despite being non-existent)
Cave units file (?) 1_units_houdai_metal.txt
Lighting file (?) houdai_light.ini
Background (?) build (P2 VRBOX build.png steel)
Cave units (?)
item_cap_metal
way3_metal
way4_metal
wayl_metal
way2_metal
way2x2_metal
Dead end with item Three-way crossing Four-way crossing Turning corridor Corridor Long corridor
room_houdai_1_metal
Man-at-Legs dry arena
Detailed object list
The game spawns these "main" objects:
ID Object Amount Fall method Spawn location
1 Man-at-Legs Man-at-Legs 1 None "Hard" enemy spots
- Stellar Orb Stellar Orb Carried inside entry with ID 1
Then it spawns these "decoration" objects:
ID Object Amount Fall method Spawn location
2 Glowstem Glowstem (red) 5 None Plant spots
3 Glowstem Glowstem (green) 5 None Plant spots
For details on how objects are spawned, and how some may fail to spawn, see here.

Purple Pikmin and White Pikmin farming

This is also an excellent cave to get Purple Pikmin and White Pikmin. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone Ivory Candypop Bud. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three Violet Candypop Buds and two Queen Candypop Buds.

By using the Queen Candypop Buds, the new Pikmin generated can be used for the Violet Candypop Buds. The eggs scattered about the level will provide nectar for the leaf and bud Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not limited to a certain number of White or Purple Pikmin total.

Gallery

Names in other languages

Language Name Meaning
Flag of Japan Japanese 地下の秘密基地?
Chika no Himitsu Kichi
Subterranean Secret Base
Flag of France French Complexe Souterrain Subterranean Complex
Flag of Germany German Mysteriöses Gebiet Mysterious Area
Flag of Italy Italian Roccaforte Segreta Secret Stronghold
Flag of Mexico Spanish (NoA) Complejo Subterráneo Subterranean Complex

See also

References

  1. ^ Twitch clip on Twitch, published on August 14th, 2018, retrieved on August 17th, 2018
Artwork of the bomb rock.

This page is currently pending deletion. Reason:
split into P2 and P4 varieties
Discuss your opinion on the talk page.

#REDIRECT Template:P2 caves