Gas pipe: Difference between revisions
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[[File:Poison.jpg|thumb|A gas pipe.]] | [[File:Poison.jpg|thumb|A gas pipe.]] | ||
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'''Gas pipes''' are hazardous [[obstacle]]s in ''[[Pikmin 2]]''. As the name would indicate, they are small tubes that emit a steady stream of [[poison]] gas. They can commonly be found in [[cave]]s by themselves, though some are present in the [[areas|overworld]] as well, commonly inside [[Gate|bramble gates]] or [[bridge]]s. | |||
As they constantly emit poison, a [[hazard]] only [[White Pikmin]] (and [[Bulbmin]]) can handle, White Pikmin (or Bulbmin) generally must be used to deactivate them, by [[Combat|attacking]] them like an [[enemy]]. Once deactivated, it will stop emitting poison. However, gas pipes can be deactivated with non-White Pikmin as well. For this, one must [[throw]] a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be [[whistle]]d back, and the cycle can repeat until eventually the pipe is deactivated. It's also possible to bait a [[Gatling Groink]] into attacking the pipes, which will gradually decrease their [[health]]. This can only be done to the gas pipes on the gate after the lake in the [[Wistful Wild]]. | |||
On the surface of areas, | On the surface of areas, gas pipes that are placed inside gates or bridges function as a means of only allowing [[White Pikmin]] to be used to break down the obstacle. For gates, however, the top two thirds can still be latched-on to by [[throw]]n Pikmin, regardless of type. If the player hasn't unlocked White Pikmin yet, it will be impossible to cause damage to the gates. The exception to this is the ones found in the Wistful Wild: without White Pikmin, the gas pipes can still be deactivated with a Gatling Groink, and to be able to destroy the gates afterwards, the player has to end the current [[day]] or enter a [[cave]] (in order for the gas pipes to disappear). | ||
==Locations== | ==Locations== | ||
*[[Valley of Repose]]: Two are inside of a white bramble gate leading to the [[Subterranean Complex]]. | *[[Valley of Repose]]: Two are inside of a white bramble gate leading to the [[Subterranean Complex]]. | ||
**[[Subterranean Complex]] | **[[Subterranean Complex]] | ||
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==Gallery== | ==Gallery== | ||
{{image}} | |||
<gallery> | <gallery> | ||
File:Deactivated gas pipe.jpg|Closeup of a deactivated gas pipe. | File:Deactivated gas pipe.jpg|Closeup of a deactivated gas pipe. | ||
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==Trivia== | ==Trivia== | ||
* | *Gas pipes in overground areas will respawn 99 [[day]]s after being deactivated. | ||
==See also== | ==See also== | ||
*[[Poison]] | *[[Poison]] | ||
*[[Minor obstacles#Poison geyser|Poison geyser]] | |||
*[[Minor obstacles# | |||
*[[Geyser]] | *[[Geyser]] | ||
*[[Fire geyser]] | *[[Fire geyser]] | ||
[[Category:Obstacles]] | [[Category:Obstacles]] |
Revision as of 18:50, September 24, 2021
Because this subject has no official name, the name "Gas pipe" is conjectural. |
Gas pipes are hazardous obstacles in Pikmin 2. As the name would indicate, they are small tubes that emit a steady stream of poison gas. They can commonly be found in caves by themselves, though some are present in the overworld as well, commonly inside bramble gates or bridges.
As they constantly emit poison, a hazard only White Pikmin (and Bulbmin) can handle, White Pikmin (or Bulbmin) generally must be used to deactivate them, by attacking them like an enemy. Once deactivated, it will stop emitting poison. However, gas pipes can be deactivated with non-White Pikmin as well. For this, one must throw a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be whistled back, and the cycle can repeat until eventually the pipe is deactivated. It's also possible to bait a Gatling Groink into attacking the pipes, which will gradually decrease their health. This can only be done to the gas pipes on the gate after the lake in the Wistful Wild.
On the surface of areas, gas pipes that are placed inside gates or bridges function as a means of only allowing White Pikmin to be used to break down the obstacle. For gates, however, the top two thirds can still be latched-on to by thrown Pikmin, regardless of type. If the player hasn't unlocked White Pikmin yet, it will be impossible to cause damage to the gates. The exception to this is the ones found in the Wistful Wild: without White Pikmin, the gas pipes can still be deactivated with a Gatling Groink, and to be able to destroy the gates afterwards, the player has to end the current day or enter a cave (in order for the gas pipes to disappear).
Locations
- Valley of Repose: Two are inside of a white bramble gate leading to the Subterranean Complex.
- Subterranean Complex
- Sublevel 1: × 6
- Sublevel 6: × 3
- Frontier Cavern
- Sublevel 3: × 2
- Subterranean Complex
- Awakening Wood: The bramble gates near the Survey Chart and the White Flower Garden both have two gas pipes inside of them, as does the bridge leading to the Snagret Hole.
- White Flower Garden
- Sublevel 4: × 5
- Snagret Hole
- Sublevel 6: × 5
- White Flower Garden
- Perplexing Pool: The white bramble gate blocking off the Yellow Pikmin has two gas pipes in it.
- Shower Room
- Sublevel 2: × 3
- Submerged Castle
- Sublevel 4: × 3
- Shower Room
- Wistful Wild: The two black bramble gates blocking off the section with the Seed of Greed and the Dream Den both have two gas pipes inside of them.
- Cavern of Chaos
- Sublevel 7: × 6
- Sublevel 9: × 5
- Hole of Heroes
- Sublevel 10: × 3
- Dream Den
- Sublevel 1: × 3
- Sublevel 3: × 3
- Sublevel 4: × 3
- Sublevel 8: × 10
- Sublevel 11: × 5
- Sublevel 12: × 15
- Cavern of Chaos
- Challenge Mode
- Novice Training
- Sublevel 1: × 5
- Sublevel 2: × 5
- Three Color Training
- Sublevel 1: × 6
- Secret Testing Range
- Sublevel 2: × 2
- Novice Training
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | gashiba
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.7 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 50 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 60 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0065 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 18 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp02 | ウェイト時間 | Idle duration | 0 |
fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 |
fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 |
fp04 | 停止時間 | Unknown (stop duration?) | 30 |
Gallery
This article or section is in need of more images. |
Trivia
- Gas pipes in overground areas will respawn 99 days after being deactivated.