Pikmin 2

Munge Dweevil: Difference between revisions

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Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a [[leader]]. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.
Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a [[leader]]. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.


When a treasure or a corpse of another creature is nearby, an Anode Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.
When a treasure or a corpse of another creature is nearby, a Munge Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.


==Strategy==
==Strategy==

Revision as of 19:43, April 6, 2019

Munge Dweevil In-game icon.
Artwork of a Munge Dweevil.
Appears in Pikmin 2
Scientific name Mandarachnia pungetis
Family Dweevil
Areas None
Caves Subterranean Complex, Shower Room, Hole of Heroes, Dream Den
Challenge Mode stages Dweevil Nest, Cavernous Abyss
2-Player Battle stages None
Attacks Emits poison

The Munge Dweevil (ムラサキショイグモ?, lit.: "Purple Carrier Spider") is an enemy in Pikmin 2. Like other types of Dweevil, this creature is commonly seen retrieving enemy corpses and treasures. When agitated by attacks, it will release a cloud of gas that will poison the Pikmin. This suitably makes White Pikmin the best choice in battle, as they are immune to poisoning. However, the Munge Dweevil has more health than its relatives. Alternatively, as Purple Pikmin can stun any small Dweevil with a 100% chance, they will easily defeat one.

Stats

Weight Max.
carriers
Seeds Value Health Regen.
3 6 5[note 1] Poko × 2 350 No
  1. ^ This enemy cannot be delivered to Onions in-game. This information is obtained from the game files.

Notes

Olimar's notes

The munge dweevil is one member of an insect family known for mimicking objects by carrying them on their backs. These insects often carry the carcasses of other life-forms on their backs, but apparently this is not for the purpose of transporting them as food, but instead is another example of their mimic behavior. The munge dweevil produces two different chemical compounds within its body, which form poisonous gas when mixed and expelled. This gas is used only for self-defense.

Louie's notes

Exposure to even extreme heat doesn't seem to rid this creature of deposits of potent gas. It's probably best for everyone if you avoid eating this hazardous fare.

Behavior

Munge Dweevils scurry about randomly and take no note of the presence of any leader or Pikmin if left undisturbed. When provoked, one will attempt to defend itself by releasing poisonous gas below it. This poison will scatter all attacking Pikmin, and eventually kill them if they are not whistled back to a leader. Munge Dweevils are frail creatures (though less frail than all other common Dweevils) and will die quickly if attacked by even a few Pikmin, or by the punches from a leader.

When a treasure or a corpse of another creature is nearby, a Munge Dweevil will lift it up onto its head and carry it, making it impossible for Pikmin to collect until it is broken free. When a Dweevil has an item in its possession, it will stay at rest, crouching down, appearing as if it is only the item, until it is approached by a leader or Pikmin, at which point it will stand up and run away.

Strategy

The following article or section contains guides.
The strategies shown are just suggestions.

Attack it with whites. Aim precisely to kill it quickest, as it moves constantly and has a very small head, which is the weak point. Another way is to grab a large load of reds and swarm it. It will die in seconds. If it, for some reason, is able to attack (even if it dies, if it has started its attack, the animation will continue), whistle back the Pikmin, as they will easily be harmed by the poison that is emitted directly beneath the creature's head.

If whites are not available, it's probably better to kill it with leaders. Purples also work, as they have a hundred percent chance of stunning any small Dweevil.

Using leaders is ultimately the safest strategy, as poison poses no threat to them whatsoever. Run up to it and attack it, and just keep punching until the creature is dead; don't even run when it attacks; it's harmless.

If you lie down, the Dweevil will pick you up and you can ride around on its back for a while. When you are ready to kill it, just press the A Button on the GameCube controller / the A Button on the Wii Remote to kick its head and stun it. Then, just punch it to death. This works for any small Dweevil.

Technical information

Pikmin 2 technical information (?)
Internal name gasotakara
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 350
fp01 マップとの当り Unknown (related to slopes) 30
fp02 ダメージスケールXZ Horizontal damage scale 0.1
fp03 ダメージスケールY Vertical damage scale 0.1
fp04 ダメージフレーム Damage scale duration 0.5
fp05 質量 Unknown (weight?) 0.01
fp06 速度 Move speed 100
fp08 回転速度率 Rotation acceleration 0.25
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 75
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 200
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 300
fp15 探索角度 Unknown (exploration angle?) 90
fp16 振り払い率 Successful shake rate 1
fp17 振り払い力 Shake knockback 250
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 25
fp20 攻撃可能範囲 Unknown (shock attack max range?) 25
fp21 攻撃可能角度 Unknown (shock attack max angle?) 25
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 60
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 0
fp24 攻撃力 Attack damage 0
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 75
fp28 回転最大速度 Rotation speed 4
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 50
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Collision processing radius 25
fp34 ピクミンとのあたり Pikmin damage radius 5
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 1 (100%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Shake mode 1 – hit count 6
ip02 振り払い張付1 Shake mode 1 – Pikmin requirement 5
ip03 振り払い打撃B Shake mode 2 – hit count 12
ip04 振り払い張付2 Shake mode 2 – Pikmin requirement 10
ip05 振り払い打撃C Shake mode 3 – hit count 17
ip06 振り払い張付3 Shake mode 3 – Pikmin requirement 20
ip07 振り払い打撃D Shake mode 4 – hit count 22
Specific properties
ID Japanese comment Property Value
fp01 オタカラライフ Unknown (damage needed until treasure detach?) 100
fp10 ノーマルアタック Unknown (normal attack?) 1
fp11 オタカラアタック Unknown (treasure attack?) 1.25
fp21 オタカラキャッチ Unknown (treasure catch?) 2.5

Other information

  • Size: Leg span: 54mm, as per the e-card
  • Pikmin 2 Piklopedia number: #40

Naming

See more: Dweevil family#Naming.

Its name may be a misspelling of the word mung, which refers to something that is filthy or the act of creating filth. The word "munge" itself is used in computing when data is altered from one format to another. In Japan, its name is ムラサキショイグモ?, which is the same as the name of all minor dweevils, but starting with ムラサキ?, which means "purple", given that the spider is in fact the only purple member of the family. Its scientific name is Mandarachnia pungetis, where Mandarachnia is the genus name for the dweevils and pungetis is similar to the English word "pungent", which is a word used to describe strong or horrible smells. Internally, it is called gasotakara, which is a combination of "gas" (because of its poison gas) and "otakara", which means "treasure".

Names in other languages

Language Name Meaning
Flag of Japan Japanese ムラサキショイグモ?
Murasaki Shoi Gumo
Purple Carrying Spider
Flag of France French Araknéak Gazeux Toxic Dweevil

Gallery