Hermit Crawmad: Difference between revisions
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(Can you please provide more info? When does it happen? What does the player need to do? Is it already found dead or does it die while walking? Or while idling? etc.) |
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*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest. | *The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest. | ||
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. | *While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. | ||
*Due to a glitch, the Hermit Crawmad may possibly die in the Piklopedia. | *Due to a glitch, the Hermit Crawmad may possibly die in the Piklopedia.{{source needed}} | ||
==See also== | ==See also== |
Revision as of 07:35, November 7, 2016
Hermit Crawmad | |
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Appears in | Pikmin 2, Pikmin 3 |
Scientific name | Camabarus rustica |
Family | Crawmad |
Areas | Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope |
Caves | Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den |
Challenge Mode stages | Creator's Garden, The Giant's Bath |
Mission Mode Collect Treasure! stages | Forgotten Cove, Clockwork Chasm, Shaded Garden Remix |
Mission Mode Battle Enemies! stages | Clockwork Chasm |
Side Story days | None |
2-Player Battle stages | None |
Bingo Battle stages | None |
Attacks | Eats Pikmin |
The Hermit Crawmad (シャコモドキ?, lit.: "Pseudo Mantis Shrimp") is an enemy in Pikmin 2 and Pikmin 3, and the first known member of the crawmad family. They are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.
This is the only enemy in the series to vary in size, which is random every time they are generated on a map. They only have different sizes in Pikmin 2, and their size does not change the amount of Pokos or Pikmin seeds they are worth. Their nest also varies in size to accommodate the creature's.
Stats
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
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![]() |
5 | 8 | 8 | ![]() |
500 | No |
![]() |
5 | 8 (normally) | 8 | ![]() ![]() |
750 | No |
Notes
Olimar's notes
Louie's notes
Nintendo Player's Guide
“Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.”
Pikmin 3 Prima Guide
“The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground. After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.”
Behavior
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin or leaders approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In Pikmin 2, its nest will disintegrate if it is killed, but will always remain in the sequel.
Strategy
The following article or section contains guides. |
Pikmin
Lure it out of its hole by moving some Pikmin near the nest, then run away. It'll come out and try to get a Pikmin. Whistle the Pikmin to safety, and when the creature starts to turn around, swarm its backside. Another strategy would be to move the current leader to lure the Hermit Crawmad away from its hole, then swarming it. In Pikmin 2, you can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole, and in Pikmin 3, dodging is a great way to get out of the way of an incoming Crawmad. Charging is also very useful for a swift victory.
Leaders
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.
Glitches
- If the player petrifies a Hermit Crawmad while it is performing its lunge out of water, and then pushes the creature into the water, it will generate the splash effect even though it's not moving. If the enemy dies, the effect will stay there forever.[1]
- While petrified and on the water, a Crawmad can be damaged simply by having Pikmin walk into it. The reason for this is not known.
Technical information
Creature
showPikmin 2 technical information (?) |
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Nest
showPikmin 2 technical information (?) |
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showPikmin 3 technical information (?) |
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Other information
- Size: Body length: 68mm, as per the e-card
- Pikmin 2 Piklopedia number: #30
Naming
The "Hermit" part of the enemy's name refers to the real world hermit crab, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time. "Crawmad" is a play on the word "crawdad". Its Japanese name is シャコモドキ?, which loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp", with the mantis shrimp being a real world creature that highly resembles the Pikmin enemy.
Its scientific name is camabarus rustica. Camabarus is a play on the real world genus for crawfish – cambarus – and rustica is related to the Latin rusticus, which means rural. Internally, this enemy is called jigumo
in Pikmin 2, which is the Japanese name of the atypus karschi, a type of spider. In Pikmin 3, the internal name was changed to simply shako
, which is part of the Japanese name (シャコ?).
Names in other languages
Language | Name | Meaning |
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シャコモドキ? Shako Modoki |
Pseudo Mantis Shrimp | |
Crabamok Ermite | Hermit Crawmad | |
Einsiedlergreifer | ||
Cavaloco ermitaño | Hermit crazydigger | |
Cavaloco ermitaño | Hermit crazydigger |
Gallery
- Hermit Crawmad full.png
A Hermit Crawmad scuttling back to its hole.
- HermitCrawmadP3.png
The Hermit Crawmad in the Bingo Battle map Stagnant Sea. It can be seen on player 1's screen.
- ZlCfzRDqXZUh0iGCwV.jpeg
A frontal view of the Hermit Crawmad in Pikmin 3.
- ZlCfzREdnU4x31JVFZ.jpg
Side view of an Hermit Crawmad.
- Hemisphere.jpg
A Hermit Crawmad peeking from its burrow.
- Hermitcrawmad.jpg
Official artwork for the Hermit Crawmad in Pikmin 2.
- R7.JPG
The creature's e-card, #34 (7th red card).
Trivia
- The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's early configuration files, making it likely that they were originally going to appear without the nest.
- While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in Pikmin 3 they were changed to actual pincers, possibly to match the Bug-Eyed Crawmad's design.
- Due to a glitch, the Hermit Crawmad may possibly die in the Piklopedia.[source needed]
See also
References
- ^ YouTube video of a petrified Hermit Crawmad leaving a water splash effect behind
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