Candypop family: Difference between revisions
No edit summary |
(→Trivia: Updated links.) |
||
Line 140: | Line 140: | ||
*While in ''Pikmin'' and ''Pikmin 2'', the Candypop Buds are always open, in ''Pikmin 3'', they are normally closed, and only open if a leader approaches. They'll remain closed even when Pikmin are near it. | *While in ''Pikmin'' and ''Pikmin 2'', the Candypop Buds are always open, in ''Pikmin 3'', they are normally closed, and only open if a leader approaches. They'll remain closed even when Pikmin are near it. | ||
*In ''Pikmin 3'', if a Pikmin is holding a [[bomb rock]] and is thrown in a Candypop Bud, it will extend upwards before wilting away, leaving behind black petals. | *In ''Pikmin 3'', if a Pikmin is holding a [[bomb rock]] and is thrown in a Candypop Bud, it will extend upwards before wilting away, leaving behind black petals. | ||
*In ''Pikmin'', Candypop Buds are technically [[bosses]]. As such, approaching them will change the area's [[music]] to the battle variant. | *In ''Pikmin'', Candypop Buds are technically [[bosses]]. As such, approaching them will change the area's [[Music (Pikmin)|music]] to the battle variant. | ||
<gallery> | <gallery> |
Revision as of 16:45, July 18, 2015
Candypop Buds are large flowers with fleshy petals and are found in all three Pikmin games. When Pikmin are tossed into these gigantic blossoms, they spit out new Pikmin seeds which match the color of their petals. These new Pikmin are born in the leaf stage. The Candypop Buds expel the seeds after five Pikmin are thrown in, or a few seconds after the first throw (the exception being the Queen Candypop Bud, which does so after the first Pikmin is thrown).
In Pikmin, Candypops will wither after 50 Pikmin are thrown in, but this number was reduced to 5 in the second and third games. Using Pikmin of the same type as the flower does not count against this limit, although they will be reverted to leaf Pikmin and planted in the ground. In Pikmin 2 they are never found above ground and only appear in caves where they will respawn when the cave is reentered (except for some Violet and Ivory buds). In Pikmin 3 they have a different appearance, consisting of a large bucket-like cup in the middle of the flower, most likely as a "target" for leaders to aim Pikmin at. They also behave differently, as they are always closed, opening only when a leader is nearby, and when they wither, their roots remain in place.
Olimar notes in the enemy reel that Candypop Buds could be the next step in Pikmin evolution[1], and in another that Candypops could be the same species[2]. This theory is further cemented by the fact that Candypop Buds occasionally emit the same sparkles that come from the top of Onions. The name of the plants' family is derived from "candy", given their intense colors, and "pop", referring to the way they spit out Pikmin seeds.
Notes
Olimar's voyage log
Reel notes
Members
Crimson Candypop Bud
- Main article: Crimson Candypop Bud.
When Pikmin are tossed into a Crimson Candypop Bud, an equal number of Red Pikmin seeds are spat out. Proper planning lessens the need for these flowers, but they are more useful if one is far from the Onions and has a small number of Red Pikmin on hand.
Golden Candypop Bud
- Main article: Golden Candypop Bud.
Golden Candypop Buds release yellow seeds when Pikmin are thrown in. While large numbers of Yellow Pikmin are not often needed, use of the Golden Candypop is required to obtain the Chronos Reactor in Pikmin. This particular Candypop Bud is unfathomably rare in Pikmin 2, making only one appearance inside the Glutton's Kitchen on sublevel 3. In Pikmin 3, Golden Candypop Buds often appear near electrodes.
Gray Candypop Bud
- Main article: Gray Candypop Bud.
Gray Candypop Buds spit out Rock Pikmin seeds when Pikmin are thrown in. Gray Candypop Buds are uncommon in Story mode, but a cluster of four appears in the southernmost region of the Tropical Wilds, where a Calcified Crushblat awaits. Since only Blue Pikmin can reach the Crushblat, these Candypops are useful to attack the Crushblat.
Ivory Candypop Bud
- Main article: Ivory Candypop Bud.
Ivory Candypop Buds produce White Pikmin seeds when Pikmin are thrown in. This Candypop can only be seen in Pikmin 2 and is the only method of obtaining White Pikmin. Many Ivory Candypop Buds are found in the White Flower Garden on sublevel 3 when the player has 15 or fewer Whites, and on sublevels 3 and 4 of the Subterranean Complex.
Lapis Lazuli Candypop Bud
- Main article: Lapis Lazuli Candypop Bud.
Lapis Lazuli Candypop Buds produce Blue Pikmin seeds. They're particularly useful if the player has a small number of Blues on hand and needs to carry a heavy object across a lake.
Pink Candypop Bud
- Main article: Pink Candypop Bud.
Pink Candypop Buds release Winged Pikmin seeds when Pikmin are tossed in. They can only be found in the Formidable Oak.
Queen Candypop Bud
- Main article: Queen Candypop Bud.
Queen Candypop Buds are very unique Candypops. Their petals are white with colored spots which flash from red, to yellow, to blue, and back to red. When a Pikmin of any type is tossed in, nine seeds which match the color of the spots are ejected, giving players an eight-Pikmin gain. These flowers are found only in the specific sublevels of difficult caves, usually after a grueling battle with a boss, sometimes referred to as 'rest stops'.
Violet Candypop Bud
- Main article: Violet Candypop Bud.
Violet Candypop Buds spit out purple seeds when Pikmin are tossed in. This Candypop Bud makes its first appearance in Pikmin 2, and is the only way to obtain Purple Pikmin. Many Violet Candypop Buds and Queen Candypop Buds can be found on sublevel 8 of the Subterranean Complex, making it the ideal location for growing more Purple Pikmin.
Technical information
Pikmin technical information (?) | |||
---|---|---|---|
Internal name | pom
| ||
HP | N/A |
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | pom
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 99999 |
fp01 | マップとの当り | Unknown (related to slopes) | 30 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.1 |
fp03 | ダメージスケールY | Vertical damage scale | 0.1 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 75 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 0 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 60 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 55 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
ip01 | 吸い込みピキ数(pom) | Number of Pikmin a non-Queen can convert | 5 |
ip02 | 吐き出し回数(pom) | Number of times a non-Queen spits Pikmin | 1 |
ip11 | 吸い込みピキ数(pop) | Number of Pikmin a Queen Candypop Bud can convert | 1 |
ip12 | 吐き出し回数(pop) | Number of times a Queen spits Pikmin | 1 |
ip13 | 吐き出し倍数(pop) | Number of Pikmin a Queen spits | 9 |
fp01 | 開花時間 | Unknown (flowering time?) | 1 |
fp02 | 色換え時間 | Color change interval, for Queens | 2.6 |
fp03 | 白黒出現率 | Unknown (Purple and White incidence?) | 0 |
Trivia
- While candypop buds in German are called "Königinblume" (Queen flower), the Queen Candypop Bud is called "Kaiserinblume" (Empress flower).
- In sublevel 5 of Glutton's Kitchen, a Queen Candypop Bud may fall from the ceiling. It is possible to notice that it has a green root. There are also several Candypop Buds in sublevel 6 of Bulblax Kingdom. Here, if the camera is zoomed in, and if the Candypop Bud is distant enough, the root might be visible.
- In Pikmin, Yellow Pikmin holding bomb-rocks will not be taken in by Candypop Buds, merely sliding off the top; the same will happen to thrown leaders in Pikmin 3. However, in Pikmin 3, if a Pikmin holding a bomb-rock is thrown in, the flower with take it in and explode, killing both the plant and the Pikmin.
- In Pikmin 3's Japanese guide book, the colors used to describe the pink and rock Candypop Buds translate roughly to "Slate" and "Amaranth", respectively. Slate is a dark gray, polished substance, while amaranth is a plant that has pinkish flowers. Despite this distinction of color, no version of Pikmin 3 makes no distinction of names, and the new Candypop Buds were not given any official name in any dialect, to date.
- While in Pikmin and Pikmin 2, the Candypop Buds are always open, in Pikmin 3, they are normally closed, and only open if a leader approaches. They'll remain closed even when Pikmin are near it.
- In Pikmin 3, if a Pikmin is holding a bomb rock and is thrown in a Candypop Bud, it will extend upwards before wilting away, leaving behind black petals.
- In Pikmin, Candypop Buds are technically bosses. As such, approaching them will change the area's music to the battle variant.
A misplaced Candypop Bud in teki5, showing the root.
- Ivory Candypop Bud and Pikmin.jpeg
In Pikmin 3, Candypop Buds are closed, even when Pikmin are near it...
Names in other languages
Language | Name | Meaning |
---|---|---|
French | Fleur Cracheuse | Spitter Flower |
German | Königinblumen | Queen Flower |
See also
References
- ^ “Could this be the next stage in Pikmin evolution? Like the Pikmin themselves, it has many mysteries.” – Enemy reel entry on the Candypop Buds.
- ^ “This specimen constantly changes colors. When Pikmin are thrown into it, it shoots out seeds that match the flower's coloration the moment the Pikmin landed inside of it. The number of seeds shot out is always greater than the number of Pikmin thrown in. It can be said that this is a completely baffling plant, and many mysteries remain over precisely what sort of relationship it has with the Pikmin. It would appear that the Pikmin gain all of the benefit from the relationship... Perhaps it is simply a different variety of Pikmin to begin with?” – Olimar's notes on the Queen Candypop Bud.