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Pikmin 3

Seesaw block: Difference between revisions

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m (Espyo moved page Seesaw Block to Seesaw block: Policy.)
(Update. The guide for the Perplexing Pool scales was moved to Massage Girdle.)
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[[Image:Scales Pair.png|thumb|A pair of Seesaw Blocks.]]
[[File:Scales Pair.png|thumb|A pair of seesaw blocks.]]
'''Seesaw Blocks''' are found in pairs or, in one case, a set of four, only in ''[[Pikmin 2]]'' and [[Pikmin 3]] and only above ground. One of the blocks is low enough to walk onto, the other higher but still low enough that [[Pikmin family|Pikmin]] can be [[throw]]n onto them, and their purpose is to provide access to higher ground. To manipulate them, one must throw Pikmin onto the higher of the two. On whichever block the weight of Pikmin (displayed above the block) is greater, that falls to become the lower block.
{{image}}
'''Seesaw blocks''' (known by fans as '''scales''', prior to ''Pikmin 3'') are pairs of blocks that act as a scale. They are only found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and only aboveground. One of the blocks in a pair is low enough to walk onto, the other higher, but still low enough for [[Pikmin family|Pikmin]] to be [[throw]]n onto it. The block with the most weight on top of it will go down, and the other will go up in the process. Their purpose is to provide access to higher ground. [[HUD#Carrying numbers|"Carrying" numbers]] appear above the scales, allowing players to understand the weight exerted on each block. In ''Pikmin 2'', the leaders have no influence on the weight a seesaw block is submitted to, but they do in ''Pikmin 3''.
 
In ''Pikmin 2'', these blocks are made of stone, and the two blocks in a pair are almost always found right next to one another, with the exceptions being the ones near the [[Air Brake]] and the [[Massage Girdle]]. In ''Pikmin 3'', they look like decorated boxes, and the two blocks in the same pair are always found far away from one another. In addition, there is another obstacle called an [[#Elevator platform|elevator platform]] that functions the same, but is presented differently.


==Use==
==Use==
===Sets of two blocks===
===''Pikmin 2''===
To use the Seesaw Blocks, one must stand on the lower one and throw more than half of the Pikmin on it onto the higher block, at which point the [[Captain]] and Pikmin left with him will raise up, allowing them to walk onto the ledge above. In ''Pikmin 2'', the Captains have no influence on the weight a Seesaw Block is submitted to, but they do in ''Pikmin 3''. Unfortunately, this means some Pikmin must be left behind, leaving the player with fewer up the top and the chance of forgetting where the others are.
To use the seesaw blocks, the player must have their leader stand on the lower block and throw Pikmin onto the higher block, such that there is more weight on the other block; at that point the [[leader]] and Pikmin left with them will raise up, allowing them to walk onto the ledge above. Unfortunately, this means some Pikmin must be left behind, leaving the player with fewer up the top and the chance of forgetting where the others are.


Fortunately, there are a number of ways to get around this. Throwing a few [[Purple Pikmin|purples]] to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both pilots, one of them should remain at the bottom and take the other to the top by outweighing him with one Pikmin. Next, the player should throw all the Pikmin from the lower Captain to the higher one on the ledge. The drawback is that this allows only one Captain to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both Captains (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.
Fortunately, there are a number of ways to get around this. Throwing a few [[Purple Pikmin|Purples]] to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both pilots, one of them should remain at the bottom and take the other to the top by outweighing them with one Pikmin. Next, the player should throw all the Pikmin from the lower captain to the higher one on the ledge. The drawback is that this allows only one leader to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both leaders (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.


Another, harder method allows one to get all Pikmin and captains up. The player must throw all but one Pikmin on the target platform (preferably a [[White Pikmin]]). The player should throw it onto the higher Seesaw Block, then quickly call it back and throw it on the target platform. The player should have all Pikmin on the target platform and the Captains on the higher Seesaw Block, giving him/her the chance to walk onto the ledge. That last Pikmin can be thrown diagonally across the higher Seesaw Block, onto the ledge, such that it walks across the block and makes the captain rise when whistled.
Another, harder method allows one to get all Pikmin and captains up. The player must throw all but one Pikmin on the target platform (preferably a [[White Pikmin]]). The player should throw the final one onto the higher seesaw block, then quickly call it back, so that it reaches the rising block during the weight shifting animation, which cannot be interrupted. Once the Pikmin is close, the leader can throw it on the target platform before the seesaw blocks' animation is over. If done successfully, the player should have all Pikmin on the target platform and the leaders on the higher seesaw block, without said block going down, giving the leaders the chance to walk onto the ledge. Alternately, that last Pikmin can be thrown diagonally across the higher seesaw block, onto the ledge, such that it walks across the block and makes the captains rise when whistled.


===Sets of four blocks===
===''Pikmin 3''===
The set of four blocks in the Perplexing Pool are more complicatedly linked. Alternate blocks along the line are connected, one up, one down, like the pairs of blocks. Another twist is that each block along the line is a little higher, the furthest from the ledge being the lowest. This means that the Captain can only walk onto that end block. The following is a simple way to make the Seesaw Blocks work; they are numbered from 1 to 4, from the closest to the ledge to the furthest from it.
{{todo|It seems that by having X weight on block A, and X + 1 on block B, it will not be enough to make block B go down. Confirm and elaborate here.}}
In ''Pikmin 3'', because the matching blocks are far away from one another, two leaders are needed to operate them effectively. The leader that should go up should stay on the lowered block, while another leader near the other block should throw Pikmin to increase the weight there. Meanwhile, the first leader will rise up and access the ledge they needed. If the player wishes to bring Pikmin up with them, it is recommended to throw said Pikmin onto the upper ledge, instead of letting them ride on the block, otherwise that will just mean more Pikmin will have to be put on the other side to balance it out.


[[Image:Scales Four.png|thumb|The set of four blocks in the Perplexing Pool.]]
==Locations==
The player must get on block 1 and raise it. So, (s)he should begin by leaving all of the Pikmin with one Captain and getting to block 1 with the other. The only block low enough for a Captain to walk onto from the floor is block 4, as it is the lowest at its low position. So, the player needs to lower the block by throwing 1 Pikmin on it: its pair, block 2, will be the one to rise. Moving on to block 4, the player needs to raise it to be able to walk onto block 3, which is done by throwing 2 Pikmin onto its pair, block 2 (to weigh more than the one on block 4 already).
{{todo|Add missing ''Pikmin 3'' locations.}}
;''Pikmin 2'':
*[[Awakening Wood]]: one pair is used to get to the [[Air Brake]], at the southwest, and the other is near the [[White Flower Garden]] on the northeast, providing access to the area that leads to the [[Bulblax Kingdom]].
*[[Perplexing Pool]]: one pair can be found at the central west, providing access to the center of the area for players that take the western path, and the other two pairs belong to the group of four blocks at the north, needed to get to the [[Massage Girdle]].


To get onto block 2, the player must raise block 3, by throwing one Pikmin onto its pair, block 1. Finally, to get onto the final block, block 1, (s)he must raise block 2, by whistling the 2 Pikmin on it, thereby leaving the 1 on block 4 to outweigh the 0 on block 2 and so cause it to rise.
;''Pikmin 3'':
*[[Tropical Wilds]]: there is one pair, with one block next to the beach at the north, and its counterpart inside the tree structure the first block leads to. Pikmin can be thrown onto the second block from the outside by use of a nearby [[Bouncy Mushroom]], and can be called by having a leader peek under a hole to the west of the structure.


Summary:
==Elevator platform==
*Put 1 Pikmin on block 4 and walk onto it.
'''Elevator platforms''' are pairs of tin cans, bound together by a piece of rope, hanging from a pulley system. They act the same as seesaw blocks, but instead of protruding from the ground, they rise and lower in the air. Despite being possible to walk under them it is not possible to get [[Crushing|crushed]] by them.
*Throw 2 Pikmin onto block 2 and walk onto block 3.
*Throw 1 Pikmin onto block 1 and walk onto block 2.
*Remove the Pikmin on block 2 and walk onto block 1.


Now that there is a Captain on the ledge, the player can throw enough Pikmin to carry the treasure up to him, on the left of the highest block.
===Locations===
{{todo|Add the locations.}}


==Locations==
===In ''Super Smash Bros. for Wii U''===
*2 pairs in the [[Awakening Wood]].
{{main|Garden of Hope#In Super Smash Bros. for Wii U|t1=Garden of Hope}}
*1 pair in the [[Perplexing Pool]].
Elevator platforms are a stage hazard in the ''[[Super Smash Bros. for 3DS and Wii U|Super Smash Bros. for Wii U]]'' arena "Garden of Hope". They surround the main platform of the stage, with one to the left of it, and its pair to the right. If weight is put on one of them, it will sink, and the other will rise. If there is no weight on either, they slowly return to a neutral position. The [[Peckish Aristocrab]] can fall off the stage and very quickly pull down one of the platforms, rapidly raising the other one. If the platforms leave the screen, they disappear, but return after a few seconds.
*1 set of four in the Perplexing Pool.
*1 pair in the [[Tropical Wilds]].


==Glitch==
==Glitch==
{{Main|Glitches in Pikmin 2#Scale glitch|t1=Scale glitch}}
{{Main|Glitches in Pikmin 2#Scale glitch|t1=Scale glitch}}
There is a glitch that can teleport a [[captain]] next to the [[Hocotate Ship|ship]]. It is performed by having a [[treasure]] return to the ship while the pilot is moving up on one block of a set of Seesaw Blocks and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure cutscene finishes, the Captain will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.
There is a glitch that can teleport a [[captain]] next to the [[Hocotate Ship|ship]]. It is performed by having a [[treasure]] return to the ship while the pilot is moving up on one block of a set of seesaw blocks and is, therefore, only possible at the [[Awakening Wood]] or [[Perplexing Pool]]. When the treasure cutscene finishes, the captain will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.


This glitch may be used in the Awakening Wood to obtain [[Blue Pikmin]] early, which makes the [[7-day run]] possible, and in the Perplexing Pool, where access to the [[Shower Room]] is gained without demolishing the [[electric gate]]s before it.
This glitch may be used in the Awakening Wood to obtain [[Blue Pikmin]] early, which makes the [[7-day run]] possible, and in the Perplexing Pool, where access to the [[Shower Room]] is gained without demolishing the [[electric gate]]s before it.
==Gallery==
<gallery>
Scales Four.png|The set of four blocks in the Perplexing Pool.
</gallery>


==Trivia==
==Trivia==
*Interestingly, in ''Pikmin 3'', when a leader is holding a Pikmin, the weight on the block goes up by one.
*Interestingly, in ''Pikmin 3'', when a leader is holding a Pikmin, the weight on the block only goes up by one.


==See also==
==See also==
*[[Paper bag]] - another obstacle that uses the Pikmin's weight.
*[[Paper bag]] - another obstacle that uses the Pikmin's weight.
*[[Cardboard box]]
*[[Cardboard box]]
==References==
<references />


{{Obstacles}}
{{Obstacles}}
[[Category:Obstacles]]

Revision as of 11:30, February 19, 2015

A pair of seesaw blocks.

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Seesaw blocks (known by fans as scales, prior to Pikmin 3) are pairs of blocks that act as a scale. They are only found in Pikmin 2 and Pikmin 3, and only aboveground. One of the blocks in a pair is low enough to walk onto, the other higher, but still low enough for Pikmin to be thrown onto it. The block with the most weight on top of it will go down, and the other will go up in the process. Their purpose is to provide access to higher ground. "Carrying" numbers appear above the scales, allowing players to understand the weight exerted on each block. In Pikmin 2, the leaders have no influence on the weight a seesaw block is submitted to, but they do in Pikmin 3.

In Pikmin 2, these blocks are made of stone, and the two blocks in a pair are almost always found right next to one another, with the exceptions being the ones near the Air Brake and the Massage Girdle. In Pikmin 3, they look like decorated boxes, and the two blocks in the same pair are always found far away from one another. In addition, there is another obstacle called an elevator platform that functions the same, but is presented differently.

Use

Pikmin 2

To use the seesaw blocks, the player must have their leader stand on the lower block and throw Pikmin onto the higher block, such that there is more weight on the other block; at that point the leader and Pikmin left with them will raise up, allowing them to walk onto the ledge above. Unfortunately, this means some Pikmin must be left behind, leaving the player with fewer up the top and the chance of forgetting where the others are.

Fortunately, there are a number of ways to get around this. Throwing a few Purples to the higher block reduces the number left behind, as they weigh more. To reduce the number further, with both pilots, one of them should remain at the bottom and take the other to the top by outweighing them with one Pikmin. Next, the player should throw all the Pikmin from the lower captain to the higher one on the ledge. The drawback is that this allows only one leader to get to the top. Alternatively, the player can throw all Pikmin up onto the target ledge except one, then use that one to outweigh both leaders (on the lower block) and raise them to the higher position where the other Pikmin are. This, however, leaves one Pikmin down below, prone to being forgotten.

Another, harder method allows one to get all Pikmin and captains up. The player must throw all but one Pikmin on the target platform (preferably a White Pikmin). The player should throw the final one onto the higher seesaw block, then quickly call it back, so that it reaches the rising block during the weight shifting animation, which cannot be interrupted. Once the Pikmin is close, the leader can throw it on the target platform before the seesaw blocks' animation is over. If done successfully, the player should have all Pikmin on the target platform and the leaders on the higher seesaw block, without said block going down, giving the leaders the chance to walk onto the ledge. Alternately, that last Pikmin can be thrown diagonally across the higher seesaw block, onto the ledge, such that it walks across the block and makes the captains rise when whistled.

Pikmin 3

To do: It seems that by having X weight on block A, and X + 1 on block B, it will not be enough to make block B go down. Confirm and elaborate here.
Care to do so?

In Pikmin 3, because the matching blocks are far away from one another, two leaders are needed to operate them effectively. The leader that should go up should stay on the lowered block, while another leader near the other block should throw Pikmin to increase the weight there. Meanwhile, the first leader will rise up and access the ledge they needed. If the player wishes to bring Pikmin up with them, it is recommended to throw said Pikmin onto the upper ledge, instead of letting them ride on the block, otherwise that will just mean more Pikmin will have to be put on the other side to balance it out.

Locations

To do: Add missing Pikmin 3 locations.
Care to do so?

Pikmin 2
  • Awakening Wood: one pair is used to get to the Air Brake, at the southwest, and the other is near the White Flower Garden on the northeast, providing access to the area that leads to the Bulblax Kingdom.
  • Perplexing Pool: one pair can be found at the central west, providing access to the center of the area for players that take the western path, and the other two pairs belong to the group of four blocks at the north, needed to get to the Massage Girdle.
Pikmin 3
  • Tropical Wilds: there is one pair, with one block next to the beach at the north, and its counterpart inside the tree structure the first block leads to. Pikmin can be thrown onto the second block from the outside by use of a nearby Bouncy Mushroom, and can be called by having a leader peek under a hole to the west of the structure.

Elevator platform

Elevator platforms are pairs of tin cans, bound together by a piece of rope, hanging from a pulley system. They act the same as seesaw blocks, but instead of protruding from the ground, they rise and lower in the air. Despite being possible to walk under them it is not possible to get crushed by them.

Locations

To do: Add the locations.
Care to do so?

In Super Smash Bros. for Wii U

Main article: Garden of Hope.

Elevator platforms are a stage hazard in the Super Smash Bros. for Wii U arena "Garden of Hope". They surround the main platform of the stage, with one to the left of it, and its pair to the right. If weight is put on one of them, it will sink, and the other will rise. If there is no weight on either, they slowly return to a neutral position. The Peckish Aristocrab can fall off the stage and very quickly pull down one of the platforms, rapidly raising the other one. If the platforms leave the screen, they disappear, but return after a few seconds.

Glitch

Main article: Scale glitch.

There is a glitch that can teleport a captain next to the ship. It is performed by having a treasure return to the ship while the pilot is moving up on one block of a set of seesaw blocks and is, therefore, only possible at the Awakening Wood or Perplexing Pool. When the treasure cutscene finishes, the captain will be inside the block, and can walk about within its boundaries; but if he moves off one side, he falls out of the level and reappears at the ship. The side of the ship he reappears at is the same as the side he walked off the block.

This glitch may be used in the Awakening Wood to obtain Blue Pikmin early, which makes the 7-day run possible, and in the Perplexing Pool, where access to the Shower Room is gained without demolishing the electric gates before it.

Gallery

Trivia

  • Interestingly, in Pikmin 3, when a leader is holding a Pikmin, the weight on the block only goes up by one.

See also