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{{merging|conflict|Perplexing Pool}}
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The '''Perplexing Pool''' is the third area discovered in ''[[Pikmin 2]]'' of the four in the game, the last being the [[Wistful Wild]]. It is the wettest area in ''Pikmin 2'', with multiple lakes spread across its length and two of the caves being submerged ([[Submerged Castle|one of them]] permanently). The level contains four [[cave]]s, seven [[treasures]], and a variety of beasts, many of them spending a lot of time in water. The Perplexing Pool is considered a representation of Summer. There are 560 pokos worth of treasure in the US [[Region|version]] and 450 in the European version.
The '''Perplexing Pool''' is the third [[area]] discovered in ''[[Pikmin 2]]'', of the four in the game. It is the most aquatic area in ''Pikmin 2'', with multiple lakes spread across its length and two of the caves being submerged, making Blue Pikmin a necessity. The level contains four [[cave]]s, seven [[treasures]], and a variety of beasts, many of them spending a lot of time in water. The Perplexing Pool is considered a representation of Summer. There are {{pokos|560}} worth of treasure in the US [[Region|version]] and {{pokos|450}} in the European version.


The area is noted to bear a number of striking resemblances to [[The Distant Spring]] in [[Pikmin (game)|the first game]], for which reason it can be confidently considered to be the same area of the [[Planet of the Pikmin|Pikmin planet]]. At one point, Olimar points out how much the area has changed since his last visit.
The area is noted to bear a number of striking resemblances to [[The Distant Spring]] in [[Pikmin (game)|the first game]], for which reason it can be confidently considered to be the same area of the [[PNF-404|Pikmin planet]]. At one point, Olimar points out how much the area has changed since his last visit.


Additional enemies appear after day 30. These creatures are rather difficult to defeat, making it advisable for inexperienced players to complete the area before that day.
Additional enemies appear after day 30. These creatures are rather difficult to defeat, making it advisable for inexperienced players to complete the area before that day.
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==General layout==
==General layout==
The Perplexing Pool has a close resemblance to the [[Distant Spring]] of the first game, though it does have some changes. There is a big area where there were only small islands and water, there is no water in the middle of the area, the [[Shower Room]] is where the [[Massage Machine]] was in ''Pikmin'', the [[Submerged Castle]] is where the [[Chronos Reactor]] was, most of the [[gate]]s are gone, and there are 3 berry plants in the area - 2 in the middle of the area and one in the water. There are some Yellow Wollywogs and one [[Toady Bloyster]] in the water to the left of the landing site.
The Perplexing Pool has a close resemblance to [[The Distant Spring]] of the first game, though it does have some changes. There is a big area where there were only small islands and water, there is no water in the middle of the area, the [[Shower Room]] is where the [[Massage Machine]] was in ''Pikmin'', the [[Submerged Castle]] is where the [[Chronos Reactor]] was, most of the [[gate]]s are gone, and there are 3 [[Burgeoning Spiderwort]]s in the area – two in the middle of the area and one in the water. There are some Yellow Wollywogs and one [[Toady Bloyster]] in the water to the south of the landing site.
 
 
==Yellow Pikmin==
[[File:Perplexing Pool View.png|thumb|A view of where the Yellow Pikmin are located.]]
In ''Pikmin 2'', [[Yellow Pikmin]] are discovered in this area. The player must navigate around the stumps and use the [[scales]] to get to higher elevation. Alternately, if they are skilled enough, they can throw their Pikmin onto the ledge near the bridge to the right of the large stumps, then carefully guide them to building the bridge. Any Pikmin that fall in the water can be easily whistled back. The Fiery Blowhog in the way can be bypassed. Then, the player must fight a [[Fiery Bulblax]] with [[Red Pikmin]]. After killing the Fiery Bulblax, [[White Pikmin]] must break down a bramble gate with poison pipes inside. The Yellow Pikmin are on the other side of this gate.
 
==Treasures==
==Treasures==
*[[Gherkin Gate]]
*[[Gherkin Gate]]
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==Enemies==
==Enemies==
*[[Toady Bloyster]]
{{todo|Confirm the following:
*[[Shearwig]] X11 (3 of them replace a Yellow Wollywog on day 30)
*How and when the Dwarf Bulbears appear.
*[[Skitter Leaf]]
*Exactly on which day one of the Yellow Wollywog is replaced by Shearwigs.
*[[Wogpole]] (only once, disappear after you defeat them (near [[Shower Room]] entrance))
*How many Honeywisps there are.}}
*[[Withering Blowhog]]
 
*[[Fiery Blowhog]]
*[[Toady Bloyster]] x 1
*[[Fiery Bulblax]] (only once, disappears after you defeat it)
*[[Shearwig]] x 11 (3 of them replace a Yellow Wollywog on day 30)
*[[Spotty Bulbear]] (after Day 30)
*[[Skitter Leaf]] x 5
*[[Dwarf Bulbear]] (more appear after Day 30)
*[[Wogpole]] x 5 (disappear after being defeated; near [[Shower Room]] entrance)
*[[Yellow Wollywog]] X6 (one of which is replaced by a trio of Shearwigs on day 30)
*[[Withering Blowhog]] x 1
*[[Water Dumple]] X7
*[[Fiery Blowhog]] x 1
*[[Swooping Snitchbug]] X2
*[[Fiery Bulblax]] x 1 (disappears after being defeated)
*[[Beady Long Legs]] (after Day 30, in front of base (note that Pikmin will [[Carrying|carry]] items over the area where it appears))
*[[Spotty Bulbear]] x 1 (after day 30)
*[[Ravenous Whiskerpillar]] X3
*[[Dwarf Bulbear]] x 6 (more appear after day 30)
*[[Hermit Crawmad]] X2
*[[Yellow Wollywog]] x 6 (one of which is replaced by a trio of Shearwigs on day 30)
*[[Honeywisp]] X2
*[[Water Dumple]] x 7
*[[Mitite]]
*[[Swooping Snitchbug]] x 2
*[[Beady Long Legs]] x 1 (after Day 30, in front of base (note that Pikmin will [[Carrying|carry]] items over the area where it appears))
*[[Ravenous Whiskerpillar]] x 3
*[[Hermit Crawmad]] x 2
*[[Honeywisp]] x 3
*[[Mitite]] (potentially, from [[egg]]s)


==Gallery==
==Gallery==
<gallery perrow="5">
<gallery>
File:PP boss.png|The [[Beady Long Legs]] and [[Spotty Bulbear]] near the landing zone.
File:PP boss.png|The [[Beady Long Legs]] and [[Spotty Bulbear]] near the landing zone.
File:PP spiderwort.png|Part of the western path, with a [[Burgeoning Spiderwort]] in the distance.
File:PP spiderwort.png|Part of the western path, with a [[Burgeoning Spiderwort]] in the distance.
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===Other images===
===Other images===
<gallery>
<gallery>
Perplexing Pool.png|In the [[Piklopedia]], the layout of the Perplexing Pool is slightly different.
Pikmin 2 Perplexing Pool Wire-frame.png|A wire-frame version of the Perplexing Pool that can be found in the background of the [[Piklopedia]] and [[Treasure Hoard]].
File:Madoi snap.jpg|Overview map.
File:Madoi snap.jpg|Overview map.
File:1457748-2.jpg|[[Wogpole]]s, [[Captain Olimar]], [[Louie]], and [[Blue Pikmin]] in an early version of the Perplexing Pool level. The [[Shower Room]] can be seen ahead. Also note the [[Male Sheargrub]], which never appears in the final version of the level.
File:1457748-2.jpg|[[Wogpole]]s, [[Captain Olimar]], [[Louie]], and [[Blue Pikmin]] in an early version of the Perplexing Pool. The [[Shower Room]] can be seen ahead. Also note the [[Male Sheargrub]], which never appears in the final version of the level.
File:Pikmin 2 perplexing pool.gif|A map of the Perplexing Pool.
File:Pikmin 2 perplexing pool.gif|A map of the Perplexing Pool.
File:Makeup of Perplexing Pool.png|The pattern for [[The Distant Spring]] laid on a map of the Perplexing Pool.
File:Makeup of Perplexing Pool.png|The pattern for [[The Distant Spring]] laid on a map of the Perplexing Pool.
File:PP_texture.png|The texture used for the [[radar]].
File:PP texture.png|The texture used for the [[radar]].
</gallery>
</gallery>
==Trivia==
{{todo|Get the source for the Perplexing Spring statement.}}
*The Perplexing Pool was originally going to be called the Perplexing Spring.
*While walking through the area, [[wikipedia:Cicadinae|translucent cicada]] calls can be heard. In the evening, they are replaced with [[wikipedia:Tanna japonensis|evening cicadas]].


==Names in other languages==
==Names in other languages==
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|Ger=Mythische Quelle
|Ger=Mythische Quelle
}}
}}


{{featured|30th March|18th April 2008}}
{{featured|30th March|18th April 2008}}
{{P2 areas|eeeeff|000044|000044}}
{{P2 areas|eeeeff|000044|000044}}
{{Perplexing Pool}}

Revision as of 14:30, January 17, 2015

Perplexing Pool

PP spiderwort.png

Artistic map of the Perplexing Pool.

Treasures 7
Caves 4
Pikmin available Yellow
Requirements Collect the Geographic Projection
Music {{{music}}}

The Perplexing Pool is the third area discovered in Pikmin 2, of the four in the game. It is the most aquatic area in Pikmin 2, with multiple lakes spread across its length and two of the caves being submerged, making Blue Pikmin a necessity. The level contains four caves, seven treasures, and a variety of beasts, many of them spending a lot of time in water. The Perplexing Pool is considered a representation of Summer. There are Poko icon.png × 560 worth of treasure in the US version and Poko icon.png × 450 in the European version.

The area is noted to bear a number of striking resemblances to The Distant Spring in the first game, for which reason it can be confidently considered to be the same area of the Pikmin planet. At one point, Olimar points out how much the area has changed since his last visit.

Additional enemies appear after day 30. These creatures are rather difficult to defeat, making it advisable for inexperienced players to complete the area before that day.

This is a sample of what is heard in the area in terms of music. The more powerful part of music is played when enemies are nearby.

General layout

The Perplexing Pool has a close resemblance to The Distant Spring of the first game, though it does have some changes. There is a big area where there were only small islands and water, there is no water in the middle of the area, the Shower Room is where the Massage Machine was in Pikmin, the Submerged Castle is where the Chronos Reactor was, most of the gates are gone, and there are 3 Burgeoning Spiderworts in the area – two in the middle of the area and one in the water. There are some Yellow Wollywogs and one Toady Bloyster in the water to the south of the landing site.

Yellow Pikmin

A view of the Yellow Pikmin's location in Perplexing Pool.
A view of where the Yellow Pikmin are located.

In Pikmin 2, Yellow Pikmin are discovered in this area. The player must navigate around the stumps and use the scales to get to higher elevation. Alternately, if they are skilled enough, they can throw their Pikmin onto the ledge near the bridge to the right of the large stumps, then carefully guide them to building the bridge. Any Pikmin that fall in the water can be easily whistled back. The Fiery Blowhog in the way can be bypassed. Then, the player must fight a Fiery Bulblax with Red Pikmin. After killing the Fiery Bulblax, White Pikmin must break down a bramble gate with poison pipes inside. The Yellow Pikmin are on the other side of this gate.

Treasures

Caves

Enemies

To do: Confirm the following:

  • How and when the Dwarf Bulbears appear.
  • Exactly on which day one of the Yellow Wollywog is replaced by Shearwigs.
  • How many Honeywisps there are.

Care to do so?

Gallery

Other images

Trivia

To do: Get the source for the Perplexing Spring statement.
Care to do so?

  • The Perplexing Pool was originally going to be called the Perplexing Spring.
  • While walking through the area, translucent cicada calls can be heard. In the evening, they are replaced with evening cicadas.

Names in other languages

Language Name Meaning
Flag of Germany German Mythische Quelle


Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from 30th March to 18th April 2008.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.