Female Sheargrub: Difference between revisions
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|spec = {{p2 enemy property | fp01 | 橋食いパワー | Bridge-eating power | 25 }} | |spec = {{p2 enemy property | fp01 | 橋食いパワー | Bridge-eating power | 25 }} | ||
}} | }} | ||
==Trivia== | |||
*In ''Pikmin'', all [[mandiblard family|mandiblards]] share the same internal name, "Kabekui". "Kabe" means "wall" and "kui" meaning "pile". The name "wall pile" could refer to their bridge-eating ability. | |||
{{Harmless enemies}} | {{Harmless enemies}} |
Revision as of 07:34, December 20, 2014
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File:Normal sheargrub-female.jpg | |||
Appears in | Pikmin, Pikmin 2, Pikmin 3 | ||
Scientific name | Himeagea mandibulosa | ||
Family | Mandiblard | ||
Areas | The Forest of Hope, Awakening Wood | ||
Caves | Hole of Beasts, White Flower Garden, Bulblax Kingdom, Glutton's Kitchen, Hole of Heroes | ||
Challenge Mode stages | None | ||
Mission Mode Collect Treasure! stages | None | ||
Mission Mode Battle Enemies! stages | None | ||
Side Story days | None | ||
2-Player Battle stages | Battle Field, War Path, Carpet Plain, Angle Maze, Rusty Gulch, Brawl Yard, Dim Labyrinth | ||
Bingo Battle stages | None | ||
Attacks | None |
Female Sheargrubs are enemies found in the Pikmin games. Unlike the members of the opposing gender, they are scavengers and do not attack the Captains or Pikmin. Their behavior, along with their light pink color and relatively small jaws, is the most distinctive difference between males and females of the species. As with Male Sheargrubs, however, they eat bridges that were built on a previous day.
Notes
Olimar's voyage log
Reel notes
Olimar's notes
Louie's notes
Strategy
Female Sheargrubs are harmless pests and can be defeated with ease by either the Pikmin or Olimar. There is no threat at all. A single Pikmin on their backs should take them out instantly. Leading them into water will also deplete their health.
Technical information
Pikmin technical information (?) | |||
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Internal name | kabekuiA
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HP | 50 |
Pikmin 2 technical information (?) | |||
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Internal name | ujia
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.05 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 50 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 40 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 150 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 0 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 0 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 0 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 40 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 25 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 10 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 10 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 橋食いパワー | Bridge-eating power | 25 |
Trivia
- In Pikmin, all mandiblards share the same internal name, "Kabekui". "Kabe" means "wall" and "kui" meaning "pile". The name "wall pile" could refer to their bridge-eating ability.