Pikmin 3

Quaggled Mireclops: Difference between revisions

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===Regular Strategy===
===Regular Strategy===


At first, this creature will be submerged underground with only the top of its body exposed. Upon initial approach, it will rise out of the ground and begin stomping around. At this point, its large, fleshy "hooves" are its main weak point. Throw Pikmin at the hooves and they will attack them, causing them to turn red. When they become bright red, the colossal creature will collapse onto the ground and become stunned. During this time, the top of the creature will be accessable, so use your [[Rock Pikmin]] to break the crystal on top.
At first, this creature will be submerged underground with only the top of its body exposed, encased in crystal. It will not move until the crystal is damaged enough to release one of its eyes; at that point, it will rise out of the ground and begin stomping around. At this point, its large, fleshy "hooves" are its main weak point. Throw Pikmin at the hooves and they will attack them, causing them to turn red. When one becomes bright red, the colossal creature will collapse onto the ground and become stunned. During this time, the top of the creature will be accessable, so use your [[Rock Pikmin]] to finish breaking the crystal on top.


After it breaks, the beast's vulnerable bulb will be exposed. Continue this process to attack the creature's bulb; however, standing on top of the creature will cause it to retaliate by spinning its massive tongue in a circle to eat many Pikmin at once. It is recommended to use most of your [[Blue Pikmin]] combined with the Ultra Spicy Spray at this stage in the battle, since they cannot be drowned in the water or [[Winged Pikmin]] to attack the bulb when it rises up off the muddy terrain it is fought in. As it loses health, it will begin to charge faster and more aggressively and will also slam its body into the ground, crushing and/or drowning any Pikmin underneath it. In addition, it will perform its tongue spin twice in a row, with the second spin rotating at a higher speed.
After it breaks, the beast's vulnerable bulb will be exposed, as will its mouth. Continue the process of attacking the creature's hooves and then its bulb to defeat it; however, standing on top of the creature will cause it to retaliate by spinning its massive tongue in a circle to eat many Pikmin at once. It is recommended to use most of your [[Blue Pikmin]] combined with the Ultra Spicy Spray at this stage in the battle, since they cannot be drowned in the water, or [[Winged Pikmin]] to attack the bulb when it rises up off the muddy terrain it is fought in. As it loses health, it will begin to charge faster and more aggressively and will also slam its body into the ground, crushing and/or drowning any Pikmin underneath it. In addition, it will perform its tongue spin twice in a row, with the second spin rotating at a higher speed.


An effective strategy is to, after waking up the Mireclops, head near the entrance of the arena and split up the captains. Have one captain hold 10 [[Rock Pikmin]] and a large number of [[Red Pikmin]], and give another a large number of [[Blue Pikmin]]. Have the captain with the [[Blue Pikmin]] work on stunning the creature, and once it's stunned, send in the captain with the rocks and reds. Break the crystal with the rocks and when its stunned for the rest of the battle, use reds on the bulb. When you see the base of the Mireclops start to rotate, throw a few extra Pikmin on the bulb and retreat, as they will get in extra damage while it attempts to lick up your Pikmin. Once it gets back up, have the red and rock captain retreat and repeat until it dies.
An effective strategy is to, after waking up the Mireclops, head near the entrance of the arena and split up the captains. Have one captain hold 10 [[Rock Pikmin]] and a large number of [[Red Pikmin]], and give another a large number of [[Blue Pikmin]]. Have the captain with the [[Blue Pikmin]] work on stunning the creature, and once it's stunned, send in the captain with the rocks and reds. Break the crystal with the rocks and when its stunned for the rest of the battle, use reds on the bulb. When you see the base of the Mireclops start to rotate, throw a few extra Pikmin on the bulb and retreat, as they will get in extra damage while it attempts to lick up your Pikmin. Once it gets back up, have the red and rock captain retreat and repeat until it dies.
===Expert Strategy===
===Expert Strategy===
'''''Warning: This strategy may be complex for some and should only be used by experienced players.'''''
'''''Warning: This strategy may be complex for some and should only be used by experienced players.'''''

Revision as of 12:08, August 6, 2014

Template:Boss Order

Quaggled Mireclops
The Quaggled Mireclops.
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Pikmin 3
Garden of Hope
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Eats Pikmin
Crushes Pikmin
Makes pools that drown Pikmin

The Quaggled Mireclops is a boss in Pikmin 3, and is the fifth major boss encountered in Story Mode. It resembles a massive chunk of land (complete with plant life growing on it) that is supported by three enormous hooved legs, making it a tripedal creature. It walks around much like creatures from the Arachnorb family. When first found, the boss' only vulnerable part—its plant-like bulb near its teapot-like mouth—is encased in a Mireclops Crystal, which must be broken by Rock Pikmin. When the boss stomps on the muddy terrain that makes up its entire arena, it leaves a depression that is filled with water, presenting the threat of drowning to any non-Blue Pikmin.


Strategies

Template:Subjective

File:00RevealedSegment.png
The segment of the creature after destroying the Crystal Nodule protecting it.

Regular Strategy

At first, this creature will be submerged underground with only the top of its body exposed, encased in crystal. It will not move until the crystal is damaged enough to release one of its eyes; at that point, it will rise out of the ground and begin stomping around. At this point, its large, fleshy "hooves" are its main weak point. Throw Pikmin at the hooves and they will attack them, causing them to turn red. When one becomes bright red, the colossal creature will collapse onto the ground and become stunned. During this time, the top of the creature will be accessable, so use your Rock Pikmin to finish breaking the crystal on top.

After it breaks, the beast's vulnerable bulb will be exposed, as will its mouth. Continue the process of attacking the creature's hooves and then its bulb to defeat it; however, standing on top of the creature will cause it to retaliate by spinning its massive tongue in a circle to eat many Pikmin at once. It is recommended to use most of your Blue Pikmin combined with the Ultra Spicy Spray at this stage in the battle, since they cannot be drowned in the water, or Winged Pikmin to attack the bulb when it rises up off the muddy terrain it is fought in. As it loses health, it will begin to charge faster and more aggressively and will also slam its body into the ground, crushing and/or drowning any Pikmin underneath it. In addition, it will perform its tongue spin twice in a row, with the second spin rotating at a higher speed.

An effective strategy is to, after waking up the Mireclops, head near the entrance of the arena and split up the captains. Have one captain hold 10 Rock Pikmin and a large number of Red Pikmin, and give another a large number of Blue Pikmin. Have the captain with the Blue Pikmin work on stunning the creature, and once it's stunned, send in the captain with the rocks and reds. Break the crystal with the rocks and when its stunned for the rest of the battle, use reds on the bulb. When you see the base of the Mireclops start to rotate, throw a few extra Pikmin on the bulb and retreat, as they will get in extra damage while it attempts to lick up your Pikmin. Once it gets back up, have the red and rock captain retreat and repeat until it dies.

Expert Strategy

Warning: This strategy may be complex for some and should only be used by experienced players.

Winged Pikmin are especially useful for this boss. It is advised to bring in 50 Winged Pikmin and 30 Rock Pikmin. Once it has been awakened, use an Ultra-Spicy Spray and order the Pikmin to attack a foot as soon as it touches down. Proceed to the crystal and quickly mob it with Rock Pikmin. It should break, and then the next phase of the fight will begin.

Now have one captain go outside of the arena with the Rock Pikmin, as they are no longer needed for the fight. Again, use an Ultra-Spicy Spray (if you only had 1, be sure to save it for this segment of the fight) and attack a foot as soon as it touches down. Beware of the Mireclops' new attacks, where it rapidly moves across the arena. Once it comes down, throw a few Winged Pikmin onto the bulb. This will cause the boss to shake them off and trigger its tounge attack. During this time, run around the boss' body, throwing a few more Winged Pikmin onto it. After the tongue has made it about half way around its body, swarm all of your spiced-up Winged Pikmin at the bulb. Since the tongue will be preparing to go into its "retraction" animation, the boss will be unable to shake off Pikmin. If done right, the boss' health will immediately drain completely and it will be dead in a single attack. This tactic can be used to defeat the boss in under 1 minute.

Gallery

Trivia

  • The Quaggled Mireclops is the largest known creature in the Pikmin series, also making it the largest boss, which is a striking comparison to the previous boss, the Scornet Maestro, which is the smallest boss. Yet, their carcasses are both carried to the/a Pikmin Onion, instead of being dragged like the other bosses. This is because the bulb of the Mireclops falls off and can be carried, the rest of the body falls partially into the ground. 
  • The Quaggled Mireclops is one of 4 bosses which require a certain type of Pikmin to defeat. The others are the Goolix, Waterwraith, and Armored Mawdad.
  • The Quaggled Mireclops is one of the only 2 bosses that have organic life growing on their bodies, the other being the Emperor Bulblax.
  • This is the first ever Pikmin enemy whose remains become a permanent part of the environment after death.
  • If the player returns to its arena the following day after the creature has been killed, a garden of assorted Pellet Posies will be found growing on its body. This will also become the only area in Story Mode where the player can encounter Red Spectralids
  • If the player uses the Koppad to look on the arena after it is dead, they may see a miscoloration in Pellet Posies. 
  • The Quaggled Mireclops name is a play on "Quagmire'', a type of swamp marked by soft ground that yields when stepped on (such as the Mireclops' arena). 
  • The Quaggled Mireclops is the second tripedal creature in the Pikmin series, the first being the Skeeterskate.
  • The Quaggled Mireclops essentially takes the role of the Emporer Bulblax in the way that both can crush and both use their long tongues to eat Pikmin. Additionally both burrow and both use camouflage.
  • The Quaggled Mireclops has one of the most devastating attacks of any creature in the Pikmin series. Due to the sheer size of this boss, it's able to crush an entire squad of Pikmin unlucky enough to travel under it at the time.
  • The Quaggled Mireclops is the only creature that has 3 eyes.
  • The Quaggled Mireclops' tongue attack can also swallow Captains, which will be quickly spat out.
  • Here is an unreleased video from Nintendo that features a video log by Louie, which is taken shorty after he escapes the S.S. Drake and captures all of the food from Alph, Brittany, and Captain Charlie (including his rubber ducky). The Quaggled Mireclops was in the background. At the end of the video, its massive tongue sweeps by the screen and tries to capture Louie. The video is below: