Pikmin 3

Scornet Maestro: Difference between revisions

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{{Boss Order
{{merging|conflict|Scornet Maestro}}
| previous = Burrowing Snagret
| series  = Pikmin 3
| current  = #05
| next    = Bug-Eyed Crawmad}}


<p data-skip="true">{{Template:Infobox enemy
{{Infobox enemy
|image = Scornet maestro.png
|size = 270px
|pikmin3 = y
|pikmin3 = y
|areas = '''''Pikmin 3'''''<br>[[Twilight River]]
|image = Scornet Maestro.png
|challenge = '''''Pikmin 3'''''<br>''Defeat Bosses''<br>Scornet Maestro
|size = 250 px
|attacks = Orders its swarm at your Pikmin
|areas = Twilight River
|weight = 10
|weight = 10
|max_pikmin = 20
|seeds = 50
|seeds = 50
|max_pikmin = 20}}The '''Scornet Maestro''' is a boss in ''[[Pikmin 3]] ''found in the [[Twilight River]], and is the fourth major boss encountered in Story Mode. It quickly abducts [[Louie]] before the player can reach him. It seems to be like a queen bee of sorts, since it's able to command a swarm of [[scornet|Scornets]] using its harp-like beak. The Scornet retinue is used to attack the [[Leader|Captains]] and their [[Pikmin family|Pikmin]]. It relies heavily on the Scornets as the Scornet Maestro itself has no way attacking.</p>
|attacks = Commands Scornets
}}
{{spoiler}}
The '''Scornet Maestro''' is the boss of the [[Twilight River]] and the fourth boss overall of ''[[Pikmin 3]]''. It appears to be a combination of a bee and a bird, with harp-like strings connecting its mandibles. It is accompanied by a swarm of [[Scornet]]s, and the Scornet Maestro uses its "harp" to control the Scornets. Upon the player's arrival to the top of the tree stump, it abducts [[Louie]].


<p data-skip="true">It cannot be attacked while its swarm is surrounding it, requiring the captains to aim their Pikmin (preferably [[Winged Pikmin]]) at the boss after it exposes itself after one of its coordinated attacks. Once defeated, the Scornet Maestro will drop a [[Seed Hive]] and Louie, and all 100 of the Scornets it commanded will be able to be carried as well.</p>
==Attacks==
==Notes==
The Scornet Maestro isn't as much of a threat as the Scornets it commands: the Scornets will fly in and attack the player's squad, but the Scornets will attack in three formations. The first formation involves the Scornets organizing themselves into a conical shape, which will shoot Scornets at the Pikmin. The Maestro repeats this attack until its [[health]] is lowered to 50%, after which it utilizes another formation. The Scornet Maestro makes the Scornets line up into a five-row deep rectangular formation, which the Scornet Maestro will send at the Pikmin, one row at a time. It will repeat this until its health is further lowered to 25%, to which it will use its most dangerous attack yet. The final attack involves the Scornets circling around the leader's squad of Pikmin, slowly closing in.  


===''Pikmin 3 ''Prima Guide===
==Strategy to defeat==
"The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of scornets.
{{Spoiler}}


The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. Whenit's safe, use your Winged Pikmin to wrestle the vulnerable Scornet Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process.
20 [[Winged Pikmin]] is a good amount for taking this boss on; more will deal more damage but also have a greater risk of getting snagged by the Scornets. Other types of Pikmin may help, but they are not necessary.


Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries."
The Scornet Maestro is defenseless without its Scornets. After each attack, the Maestro is vulnerable; during this time, lock on and have your [[Winged Pikmin]] [[Group move|swarm]] it. The Scornet will be brought the ground where it will slowly crawl around. If the you choose, you can bring a stronger type of Pikmin ([[Red Pikmin]], for example) to hit it while it is down and thus deal more damage.


==Strategy==
Whenever the Maestro is conducting his swarm (tell-tale harp music will play), there is only one default attack and two are unlocked. These attacks will snag Pikmin that can then be freed by Winged Pikmin when the swarm returns, but it is much simpler to just avoid the attacks.
{{Subjective}}
===Standard Strategy===


To avoid the default, or "cone" formation, simply move along the outer edge without stopping until the Scornets have all flown away. Use this opportunity to swarm it.


[[File:Aaa.png|thumb|left|129px|Scornets]]
At 50% health, the "row" formation is unlocked. Follow the same strategy for the cone formation. The attack will come closer but will not hit you as long as you stick the the edge of the arena and run. Once the scornets are gone, attack as per normal.


The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. One should note that this boss completely relies on its own swarm to attack, their eyes turning red and buzzing, possessing no offensive moves of its own besides shaking off Pikmin.
After taking more damage, the Maestro will use the most dangerous attack yet. The "circle" formation has the Scornet's form a circle around the active captain. If you get caught in the circle, attack one section until there is an opening large enough to escape from


The first formation is a gigantic cone-like formation, the easiest to avoid. The attack is simple to dodge, just wait for the formation to attack and strafe around the swarm. If any Pikmin are captured by the swarm, the swarm will move the around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If Pikmin aren't released from the swarm, they will be killed.
The safest method to deal with this is to have all but one of the captains and all of the Pikmin exit the arena. Then switch to the captain actively in the arena. Put yourself far away from the entrance and sit there until the circle forms. Once this happens, switch to the captains outside the arena. Charge in and wait for the Scornets to fly away. Now attack the Maestro as per normal. As soon as the Scornets return, have the two captains and pikmin exit again. Repeat this strategy until the Maestro is finished.


The second formation is an array. It will release one line after another to attack your Pikmin. This formation can be tricky to avoid, as the lines of Scornets adjust their flight if you try to run around them. However, as the Scornets are gathering in the array, they are extremely vulnerable to Pikmin attacks. Rock Pikmin seem to do well at picking off Scornets in this formation.
After its defeat, the Scornet Maestro drops Louie, along with the [[Seed Hive]], a papaya, worth 2 1/2 bottles of juice.*


The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured.  You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, one can use an [[Sprays|Ultra-Spicy Spray]] to create a hole quickly and get out faster. Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack the boss, which you can use Winged Pikmin to reach.
*It might be best to save grabbing the papaya for later days, as Louie will steal all the juice, and the Seed Hive would be convenient for building up your juice supply.


If all the Maestro's Scornets are killed, it will use a period during which it would normally create an attack formation to summon more onto the field from the trees in the background.
{{Endspoiler}}
 
Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. Once it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin.
 
===Expert Strategy===
'''Warning: it is advised that this strategy is only attempted by experienced players.'''
 
The Scornet Maestro will only attempt to attack the captain who is currently active. This can be used to an advantage by having an unoccupied captain stand away from another captain who has all the Pikmin. When the Maestro attacks, it will attack the captain with no Pikmin, allowing the captain that does have the Pikmin to freely attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health.
 
Due to the scripting of this boss battle, this process must be done at least '''4 '''times to take down the boss. However, this strategy will allow for a quick defeat in under '''3''' minutes.
 
==Videos==
<gallery hideaddbutton="true">
File:Pikmin 3 Walkthrough Scornet Maestro Boss Battle (Part 13)|Scornet Maestro Boss Battle
</gallery>


==Gallery==
==Gallery==
<gallery>
<gallery>
Scornet Maestro attack no.1.jpg|Cone Formation.
File:Scornet Maestro cone.jpg|The Scornets attacking in their conical formation.
Scornet Maestro attack no.2.jpg|Line formation.
File:Scornet Maestro row.jpg|The Scornets attacking in their row formation.
Scornet Maestro attack no.3.jpg|Circle formation.
File:Scornet Maestro circle.jpg|The Scornets attacking in their circular formation.
Bee Boss.jpg|Captured Pikmin.
File:Scornet Maestro dead.jpg|The bodies of the Scornet Maestro and the Scornets, along with the freed Louie and Seed Hive.
Beee.png|The defeated Scornet Maestro, surrounded by its fruit and Louie.
Maestro attacked.jpg|The boss being weighed down by winged pikmin.
ScornetMaestroAppear.png|The Scornet Maestro roaring as it first appears.
ScornetMaestroDefeat.png|The Scornet Maestro as it dies.
</gallery>
</gallery>


==Trivia ==
==Trivia==
 
*The Scornet Maestro and its Scornets draw interesting parallels to the captains and their Pikmin. Both the captains and the Maestro command massive armies made up of small organisms that would be weak by themselves. However, without this army, both leaders are effectively defenseless.
*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]], both appearing in the same game.
*The Japanese name for Scornet Maestro, "Tategotohachisuzume," translates to "Harp Bee Sparrow."
*The Scornet Maestro is the smallest boss in the ''Pikmin'' series. 
*The Scornet Maestro is similar to a boss in another Nintendo game, [http://metroid.wikia.com/wiki/Metroid_Prime_3:_Corruption Metroid Prime 3: Corruption], [http://metroid.wikia.com/wiki/Helios Helios]. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player.  
*The Scornet Maestro might be considered the third boss in the ''Pikmin ''series to use other small enemies as helpers, the others being the [[Empress Bulblax]] and the [[Vehemoth Phosbat]]. While the Scornet's Maestro are for attack purposes, the others are mostly for distraction.
*The Scornet Maestro is the only boss in the Pikmin series that cannot directly kill your Pikmin, although its [[Scornet]]s can.
*Even if the player scans the Scornets, it will say Scornet Maestro instead. 
*Intestingly, when the Scornet Maestro is defeated, not only will the Maestro's corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated. 
*The Scornet Maestro can command up to 100 Scornets at the same time, much like the player and the Pikmin.
{{Enemies}}
{{Enemies}}
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Airborne enemies]]
[[Category:Airborne enemies]]
[[Category:Pikmin 3]]
[[Category:Pikmin 3 Enemies]]
[[Category:Enemies]]
[[Category:Twilight River]]
[[Category:Creatures with no known family]]
[[Category:Scornet]]
[[Category:Scornet Maestro]]
[[Category:Airborne Enemies]]

Revision as of 17:31, August 19, 2014

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Scornet Maestro
File:Scornet Maestro.png
Appears in Pikmin 3
Scientific name Unknown
Family Unknown
Areas Twilight River
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
Bingo Battle stages None
Attacks Commands Scornets

The Scornet Maestro is the boss of the Twilight River and the fourth boss overall of Pikmin 3. It appears to be a combination of a bee and a bird, with harp-like strings connecting its mandibles. It is accompanied by a swarm of Scornets, and the Scornet Maestro uses its "harp" to control the Scornets. Upon the player's arrival to the top of the tree stump, it abducts Louie.

Attacks

The Scornet Maestro isn't as much of a threat as the Scornets it commands: the Scornets will fly in and attack the player's squad, but the Scornets will attack in three formations. The first formation involves the Scornets organizing themselves into a conical shape, which will shoot Scornets at the Pikmin. The Maestro repeats this attack until its health is lowered to 50%, after which it utilizes another formation. The Scornet Maestro makes the Scornets line up into a five-row deep rectangular formation, which the Scornet Maestro will send at the Pikmin, one row at a time. It will repeat this until its health is further lowered to 25%, to which it will use its most dangerous attack yet. The final attack involves the Scornets circling around the leader's squad of Pikmin, slowly closing in.

Strategy to defeat

20 Winged Pikmin is a good amount for taking this boss on; more will deal more damage but also have a greater risk of getting snagged by the Scornets. Other types of Pikmin may help, but they are not necessary.

The Scornet Maestro is defenseless without its Scornets. After each attack, the Maestro is vulnerable; during this time, lock on and have your Winged Pikmin swarm it. The Scornet will be brought the ground where it will slowly crawl around. If the you choose, you can bring a stronger type of Pikmin (Red Pikmin, for example) to hit it while it is down and thus deal more damage.

Whenever the Maestro is conducting his swarm (tell-tale harp music will play), there is only one default attack and two are unlocked. These attacks will snag Pikmin that can then be freed by Winged Pikmin when the swarm returns, but it is much simpler to just avoid the attacks.

To avoid the default, or "cone" formation, simply move along the outer edge without stopping until the Scornets have all flown away. Use this opportunity to swarm it.

At 50% health, the "row" formation is unlocked. Follow the same strategy for the cone formation. The attack will come closer but will not hit you as long as you stick the the edge of the arena and run. Once the scornets are gone, attack as per normal.

After taking more damage, the Maestro will use the most dangerous attack yet. The "circle" formation has the Scornet's form a circle around the active captain. If you get caught in the circle, attack one section until there is an opening large enough to escape from

The safest method to deal with this is to have all but one of the captains and all of the Pikmin exit the arena. Then switch to the captain actively in the arena. Put yourself far away from the entrance and sit there until the circle forms. Once this happens, switch to the captains outside the arena. Charge in and wait for the Scornets to fly away. Now attack the Maestro as per normal. As soon as the Scornets return, have the two captains and pikmin exit again. Repeat this strategy until the Maestro is finished.

After its defeat, the Scornet Maestro drops Louie, along with the Seed Hive, a papaya, worth 2 1/2 bottles of juice.*

  • It might be best to save grabbing the papaya for later days, as Louie will steal all the juice, and the Seed Hive would be convenient for building up your juice supply.

Template:Endspoiler

Gallery

Trivia

  • The Scornet Maestro and its Scornets draw interesting parallels to the captains and their Pikmin. Both the captains and the Maestro command massive armies made up of small organisms that would be weak by themselves. However, without this army, both leaders are effectively defenseless.